Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Funding Past Event Revisits
Event Vouchers are earned from challenging Level 4 facilities, and can take some time to accumulate. When revisiting an old event, you should be sure to prepare a strong team. It can help to refer to other players' finished challenges for team ideas!
Players pay their entry vouchers as a team, but each player in a team must pay at least one voucher for entry.
Past Event Directory
Celebration Events
These events run in specific months of the year, offering fantastic prizes that can't be gained anywhere else!
Summer Break Events
BBP activity often slows in the (northern-hemisphere) summer months, as players travel or simply spend less time on their computers.
To accommodate this, we hold a single long event during this time, so that players who take a break don't miss out on too much. These events focus on a scorecard for each player, that you fill by completing challenges related to playing or reffing.
To "re-run" these, you pay the listed entry cost to create that event's scorecard if you lack one, or to resume it if you started one during the event's period. Scorecards created or resumed in this way last indefinitely until completed.
Each of your battle challenges (such as a single Battle Tree challenge) can only score points for one scorecard. If you have more that one active scorecard, you'll have to choose where to score it.
It is a busy time in Stanislas Town, at the turn of October. People are bustling to hang decorations, giving the streets a mysterious, eerie air. While you lazily eye the spooky ornaments, your mind turns to... sweeter matters. It's almost time to go trick-or-treating, and the whole town takes this very seriously. You wouldn't believe the rush in candy stores — of which the town houses plenty — right around this time of the year!
Gather around, Trainers, and don't forget your blankets with eyes hastily cut in! You will never forget this night...
Format Changes:
Starting from default Raid Frontier rules, this Event has following changes:
This Event is Level 3.
Two players will challenge the Event as a team. Each player will bring two Pokemon, for a total of four.
The default Substitution limit is 2. (Supporters still have 4.)
One player brings a Protector and an Aggressor. Their teammate brings a Supporter and an Aggressor.
Players will have only the vocations Chaperone and Trick-or-Treater available to them.
Each player will have one Chaperone Pokemon and one Trick-or-Treater Pokemon.
These vocations can go on any role.
Event Vocation 1
Event Vocation 2
Chaperone
This vocation can be assigned to Pokemon of any role.
The user's Trick-or-Treater allies have the user's abilities, in addition to their own; also, the user's Trick-or-Treater allies know non-borrowed moves known by the user, as borrowed moves.
Trick-or-Treater
This vocation can be assigned to Pokemon of any role.
The user's base maximum HP and base Speed are at most 80.
The user's stat ranks are at most five (5).
Player Rewards
Player Progress: Waves Complete / 4
Victory Reward, for first-time victorious players:
1 Event-Exclusive Spectrier Lv3
1xHi-EXP Record
Progress Reward, for defeated players or previously-victorious players:
The dense treeline of the Stanislas woods blocks your sight like a A seasonally-appropriate chill hangs in the air, and the fog of your breath joins with the dense mist around. On all sides, you feel seen by eyes unseen, unknown threats sizing you up for purposes equally unknown.
This is the path promised by the Harvest King—a path of trepidation and empty candy bags.
Secret Power: Create the Screen created by Mist.
Phase 3 and 4 Arena — Stanislas Town Plaza
The well-appointed, stately main square of Stanislas Town, crowned with the small-but-still-handsome town hall, is eerily quiet. With all of the townfolk shuttered away in their homes, none disturb the misty night except for you and your opponents.
Secret Power: Lower the defender's Attack stage by one (1) for their next three (3) turns.
All Phases — The Rush of Candy
At the end of each Raid Phase: Each raider heals half of their missing HP, and half of their missing Energy; each rounded down.
Phase 1 — Ride of the Harvest King
The Harvest King can't be damaged by the challengers. The Harvest King is unaffected by the challengers' Pain Split and by Doom.
At the end of each round, if the Harvest King has any HP remaining: The Harvest King conjures new Frights of the Harvest March, chosen at random with possible duplicates, until there are three in play.
When a Fright of the Harvest March faints: The Harvest King loses HP equal to that Fright's maximum HP.
When the Harvest King runs out of HP: Remove all Frights from play.
Phase 4 — Perfectly Synchronized
Killdozer and The Duke have a single shared HP pool of 1200. Damage taken and health restored to either Boss will increase or decrease this shared pool. When the shared HP pool reaches 0 or less, both Killdozer and The Duke will faint in sequence.
At the start of each Raid Phase, optionally, paste the phase's flavor into the reffing post.
Phase 1: The Harrowing Haunting Begins!
[i][img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/Hallow's%20Steve.png[/img]
A short, rather soft man trots towards you. He introduces himself as All Hallows' Steve, the avatar of Halloween cheer and definitely not the mayor of this small town.
"Ah, I see you are here for the festival! Truth be told, I have a favor to ask of you..."
Hallows' Steve draws closer, taking a more conspiratorial tone.
"A terrible being named the Harvest King is foreseen to come to the town this year. He's a vengeful spirit, wanting to ruin our trick-or-treating traditions! You look strong, could I perhaps ask you to protect the inhabitants and their righteously-bought candy bags? Of course, you'd still have spare time to go trick-or-treating yourself!"
You look quizzically at him, until he adds, "I'll pay you a fortune in candy! Please! We [/i]have[i] to make this years quota!"
Well, far be it from you to turn down candy.[/i]
The Harvest King (Calyrex-Shadow)
Typing: Psychic/Ghost Abilities: As One Traits: Boss, Unfainting. Fusion of Calyrex and Spectrier, using the Reins of Unity.
[i]:sv/calyrex:
"The people in this town have been consumed by candy." a voice echoes in your head. "They have forgotten what it means for the harvest to be at its end. I came here tonight to remind them of the true nature of this event. Since you defeated me, this duty is now yours." The Harvest King comes into view again as you stagger backwards. He floats onto his mount, and they both start galloping away into the night.
As you turn around, trying to make sense of this, two strange-looking people bar your way. They don't look like trick-or-treaters...
[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20F.png[/IMG]
"Ah, if it isn't our assets! We have received reports that you may be going rogue."
[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20M.png[/IMG]
"You were supposed to repel the Harvest King for good and protect our business interests in this town. Do you think candy sells itself?"
You try to insist that you had just finished with the Harvest King. It's the first time you're being referred to as assets in this town, and you don't particularly like the tone of that.
[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20M.png[/IMG]
"Oh, come now. We just saw the Harvest King ride off, right as rain, to harass us another day!"
[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20F.png[/IMG]
The other one shakes their head and shrugs. "To think that you almost secured this market for us..."
[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20M.png[/IMG]
"Failure begets punishment. Prepare to be liquidated!"[/i]
[i]Who were those nerdy goons? Why did they call you "an asset"? And what did the Harvest King's attack really mean? You decide that there's only one person who can give you answers — the very same person who begged for your assistance. You make your way back from the treeline towards the town, checking behind yourself to make sure no shadowy riders are following you. Soon enough, the town hall comes into view.
However, just as you were about to climb the stairs, the doors of the ediface are flung wide open. Steve comes down to greet you, accompanied by a truly immense and thuggish-looking man.
[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/Hallow's%20Steve.png[/img][img]https://play.pokemonshowdown.com/sprites/trainers/roughneck-gen4.png[/img]
"Ah, my good defenders of this town! I had high hopes for you! Very high hopes!" You notice the two business people are now standing to attention. Realization starts to creep in. "Unfortunately, you only defended the town, and not the commercial opportunities that come with it! I must say," he said, shaking his head, "I am quite disappointed." The cold fingers of certitude begin to ensnare your heart.
[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/Hallow's%20Steve.png[/img]
"People like candy, and I like to sell them candy." Steve continues. "Candy is good for everyone! You would rob this town of its most sacred tradition: making business boom by emptying our shelves?" You try to explain that the tradition is not about buying candy, but Steve dismisses your words with a swipe of his hands. "If I can't talk sense into you, then I'll just have to let my [/i]sweets[i] do the talking."
:sv/mimikyu::sv/meowstic:
He sends out his Pokemon. "Alright, my sweets! Put some sense into them!"
[/i]
[i]Surprising no one but the mayor himself, you completely and utterly bulldoze Steve's pet Pokemon.
[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/Hallow's%20Steve.png[/img]
"My sweets!" he yells. Steve runs down the stairs in leaps and bounds, hastening to his Pokemon to console their boo-boos. "How could you be so monstrous? What good is the harvest season, if not to make cash and pamper my little sweets?" You look on, unsure whether you should be annoyed or confused. "If you're going to ally yourselves with those... forest monsters," he spits, "...Then I'll just have to treat you to something [/i]monstrous[i] myself!"
[img]https://play.pokemonshowdown.com/sprites/trainers/roughneck-gen4.png[/img]
The immense roughneck lumbers forward, eyes leveled steadily onto the two of you. "Thus is my approach beckoned," he says evenly. "Though it does my heart no good to destroy such fine warriors, it is further from my heart still to renege on my word. I took the good mayor's coin, offering protection in return. And my protection, he shall have."
The giant draws a Poke Ball from his jacket, dwarfed by his hand. "You may pray now, if you like."[/i]
[i][img]https://play.pokemonshowdown.com/sprites/trainers/roughneck-gen4.png[/img][img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/Hallow's%20Steve.png[/img]
Steve looks on in horror as you unravel his bizarre operation. The Hired Muscle withdraws his Pokemon, and claps quietly and politely. "Very well fought, to the both of you." Steve turns to his mercenary, "You're congratulating them? We just failed our sponsors! What are we going to to? What will [/i]i[i] do!?" The roughneck merely shrugs, unperturbed.
:sv/calyrex::sv/spectrier:
Before you can respond, you hear the clacking of hooves on the city's faux-cobblestone street. The Harvest King dispoints silently, floating. "Your way is an errant path," he says, in an unspoken voice that all present nonetheless hear clearly. "You have forgotten the oath of your station, to protect the true traditions of the Harvest Season, handed down to you from your forebears—"
"Huh? What oath?
"Your solemn vow, sworn to your predecessor, who swore to theirs, who—"
"I was [/i]elected[i]! What are you talking about?"
"...? Did you truly swear nothing...!?"
[img]https://play.pokemonshowdown.com/sprites/trainers/roughneck-gen4.png[/img]
You stare on in bewilderment, not quite believing the asinine scene you are witnessing. The approach of the Hired Muscle's massive frame snaps you out of your reverie. "This is your justly-earned payment, for services rendered." He passes each of you a massive burlap sack, nearly your own size, stuffed to the top with more candy than you've ever imagined.
You try to thank him, but the roughneck shakes his head. "I scarce imagine that our good major will be in any state to pay you himself, any time soon. And, as was asked of you, you [/i]did[i] repel the Harvest King's attacking force." Accepting your bounty and bidding the mercenary farewell, you journey onward from Stanislas Town with your hard-earned spoils.
As you travel, you idly wonder if there's any lesson to be had in all of this. Picking through your candy stash, trying to find anything that isn't particularly stale, you decide that there probably isn't.
[/i]
Format Changes:
Starting from default Realgam Tower rules, this Event has following changes:
This Event is Level 3.
This Event is 3v3 Doubles.
Two players will challenge the Event as a team.
Each player will bring two Pokemon
One player can pick both Pokemon, the other can only pick one.
The two players have separate backpacks, and can only equip their Pokemon from their own backpack.
The two players share their 1 allowed Technique Control. If you don't have any Pokemon that can use Tech, you won't bring down a partner who does!
Before either player has had one Pokemon faint, each player must have exactly one of their Pokemon in play each round. Afterward, if neither of the remaining player's Pokemon have fainted, they must send out both at once.
Event rewards are per player, not per team.
This Event has only one step per round.
This Event will use snake postingorder, as described in section 2.3b of the Handbook. In the first round:
Lillie will send out slots 1 and 2 first.
One player will send and equip.
The other player will send, equip, and order.
Lillie will order with both Pokemon.
The first-send player will order.
Player Rewards
Player Progress: Missing percent HP of Lance's Pokemon / 300%
Victory Reward, for first-time victorious players:
1 Event-Exclusive Dragonite Lv0
1xEXP Record, 1xLo-EXP Record.
Progress Reward, for defeated players or previously-victorious players:
50Nostalgia
Dragon Master Lance (Level 4)
Battle Info
Match Type: B4P3 vs. 3 Doubles Battle Level: 4 Step Count: 1 Switching Method: Special for players, On for Lance Technique Control: 1 Backpack Size: 5 per player
All other rules standard.
Arena: Dragon's Den Lance, Champion of the Indigo League, has a rather busy schedule. When he isn't accepting Elite Four challengers at the Indigo Plataeu, you've heard stories of him participating in Unova's Pokemon World Tournament, Galar's Masters Eight Tournament, and Pasio's Pokemon Masters League, at the very least. That's why it was such a surprise when he announced that he would spend a month training in the Dragon's Den of his hometown to reconnect with his roots. No way were you going to pass up a chance to see the Dragon Master battle with his Salamence, Garchomp, or Hydreigon, let alone his three famed Dragonite!
Only...when you got there, that wasn't what you saw. He had his three Dragonite, sure, but there wasn't another Dragon-type to be found. His Dondozo wasn't being piloted by a Tatsugiri, his Charizard was holding a Charizardite Y, and why on earth did he have a Scrafty? You went to ask him about it when he eventually took a break, and he threw back his head and laughed.
"Don't you know that not all dragons are Dragon-type? When I was first starting my journey, the only Dragon-types anyone in my family had heard of were the Dratini line! I trained three of them to have specialized roles on my team, but I'd never have gotten anywhere without using non-Dragon-type dragons as well. Then my cousin Clair discovered that Seadra could evolve into Kingdra, and I traveled the world and found many Dragon-types from other regions, but I've never forgotten where I came from. This month, the only Dragon-types I'm training are the Dragonite who've been with me all this time.
"That said, would you like to battle? Some of these dragons are new to me, and I'm still learning their strengths. You're not the only one who's here to meet me, why don't you get to know the others and team up with one of them? One trick I picked up from my family is how to train Dratini and Dragonair so they evolve much earlier than they normally would, and if the two of you can beat me working together, I'll gift each of you a specially-trained Dragonite!"
Lance's three Dragonite have specialized: one from repeated usage of Blizzard, another from Thunder, and the last from Fire Blast. Their standard secondary type of Flying is replaced with Ice, Electric, and Fire respectively, and each has a definitely-canon ability to change attacks into that type.
DAT Abilities – Ignite said:
The Pokemon has a naturally high body temperature, and can infuse their attacks with searing heat.
The user's Normal-type moves are Fire-type.
When the user performs a Fire-type attack that was originally Normal-type: Give it a power bonus of two (2).
[U][I]Level 1:[/I][/U]
Absorb
Ancient Power
Captivate
Confide
Confusion
Curse
Double Team
Extrasensory
Flash
Grassy Terrain
Infestation
Magical Leaf
Moonlight
Psybeam
Psywave
Rage
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
[U][I]Level 2:[/I][/U]
Barrage
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Low Kick
Mega Drain
Nightmare
Power Whip
Secret Power
Solar Beam
Take Down
Terrain Pulse
Thief
Wood Hammer
[U][I]Level 3:[/I][/U]
Attract
Bide
Bulldoze
Frustration
Giga Drain
Headbutt
Lucky Chant
Power Swap
Psych Up
Psyshock
Return
Rollout
Self-Destruct
Stomp
Telekinesis
Teleport
Worry Seed
[U][I]Level 1:[/I][/U]
Agility
Brutal Swing
Captivate
Charge
Confide
Confuse Ray
Cotton Spore
Counter
Curse
Defense Curl
Discharge
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Flash
Flatter
Growl
Helping Hand
Hold Back
Magnetic Flux
Mega Punch
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Safeguard
Sand Attack
Seismic Toss
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
[U][I]Level 2:[/I][/U]
After You
Double-Edge
Dynamic Punch
Focus Punch
Iron Tail
Low Kick
Mega Kick
Secret Power
Take Down
Thunder
Zap Cannon
[U][I]Level 3:[/I][/U]
Attract
Body Slam
Bulldoze
Charge Beam
Dig
Electro Ball
Electroweb
Frustration
Headbutt
Laser Focus
Odor Sleuth
Outrage
Return
Trailblaze
Volt Switch
[U][I]Level 4:[/I][/U]
Cotton Guard
Endure
Fling
Giga Impact
Hidden Power
Hyper Beam
Ion Deluge
Magnet Rise
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
:sv/dondozo:
[B]Dondozo[/B]
Level 4
[B]Type:[/B] Water
[B]Abilities:[/B] Unaware, Oblivious, Water Veil
[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Brick Break
Bulk Up
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Ice Punch
Iron Head
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Work Up
Zen Headbutt
[U][I]Level 1:[/I][/U]
Amnesia
Chip Away
Coaching
Confide
Counter
Detect
Double Team
Dragon Dance
Dual Chop
Fake Out
Incinerate
Iron Defense
Mega Punch
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Scary Face
Sludge Bomb
Sunny Day
Swagger
Taunt
[U][I]Level 2:[/I][/U]
Acid Spray
Assurance
Beat Up
Close Combat
Focus Punch
Foul Play
Grass Knot
Head Smash
High Jump Kick
Iron Tail
Low Kick
Mega Kick
Payback
Revenge
Secret Power
Stone Edge
Thief
[U][I]Level 3:[/I][/U]
Attract
Dig
Drain Punch
Frustration
Headbutt
Knock Off
Lash Out
Low Sweep
Outrage
Return
Rock Tomb
Smack Down
Snarl
Super Fang
Throat Chop
Torment
[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Earth Power
Earthquake
Facade
Fire Fang
Glare
Iron Head
Protect
Rest
Rock Slide
Round
Screech
Sleep Talk
Snore
Substitute
Thunder Fang
Zen Headbutt
[U][I]Level 1:[/I][/U]
Brutal Swing
Drill Run
High Horsepower
Iron Defense
Mud-Slap
Poison Tail
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Slam
Stealth Rock
Wrap
[U][I]Level 2:[/I][/U]
Belch
Dragon Rush
Hurricane
Minimize
Rock Blast
Scale Shot
Skull Bash
Stone Edge
Take Down
[U][I]Level 3:[/I][/U]
Attract
Body Slam
Bulldoze
Dig
Headbutt
Mud Shot
Outrage
Rock Tomb
Scorching Sands
Skitter Smack
[U][I]Level 4:[/I][/U]
Body Press
Coil
Endure
Giga Impact
Hyper Beam
Last Resort
Tera Blast
:sv/pyroak:
[B]Pyroak[/B]
Level 4
[B]Type:[/B] Fire/Grass
[B]Abilities:[/B] Rock Head, Battle Armor, Contrary
[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aromatherapy
Blaze Kick
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt
[U][I]Level 1:[/I][/U]
Absorb
Amnesia
Ancient Power
Aromatic Mist
Brutal Swing
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Psybeam
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
[U][I]Level 2:[/I][/U]
Burning Jealousy
Double-Edge
Fire Blast
Flare Blitz
Grass Knot
Grassy Glide
Heat Wave
Inferno
Iron Tail
Leech Seed
Low Kick
Revenge
Secret Power
Solar Beam
Solar Blade
Take Down
Terrain Pulse
Wood Hammer
Zap Cannon
[U][I]Level 3:[/I][/U]
Attract
Bulldoze
Flame Burst
Flame Charge
Frustration
Giga Drain
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Leaf Tornado
Low Sweep
Petal Dance
Return
Rock Tomb
Scorching Sands
Throat Chop
Trailblaze
Worry Seed
[U][I]Level 4:[/I][/U]
Block
Burn Up
Endure
Giga Impact
Hidden Power
Hyper Beam
Leaf Storm
Natural Gift
Nature Power
Overheat
Stomping Tantrum
Water Sport
[U][I]Level 1:[/I][/U]
Bite
Brutal Swing
Bubble
Bubble Beam
Captivate
Confide
Curse
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Hail
Helping Hand
Ice Fang
Incinerate
Rage
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sunny Day
Swagger
Taunt
Twister
Water Gun
Water Pulse
Whirlpool
[U][I]Level 2:[/I][/U]
Aqua Tail
Bind
Blizzard
Double-Edge
Fire Blast
Flail
Hurricane
Hydro Pump
Iron Tail
Payback
Power Whip
Reversal
Scale Shot
Secret Power
Skull Bash
Stone Edge
Take Down
Thunder
Zap Cannon
[U][I]Level 3:[/I][/U]
Attract
Bide
Body Slam
Bounce
Brine
Bulldoze
Chilling Water
Dive
Frustration
Headbutt
Icy Wind
Lash Out
Muddy Water
Outrage
Return
Scald
Thrash
Torment
[U][I]Level 4:[/I][/U]
Celebrate
Endure
Giga Impact
Happy Hour
Hidden Power
Hyper Beam
Mimic
Natural Gift
Spite
Splash
Tera Blast
:sv/charizard:
[B]Charizard[/B]
Level 4
[B]Techniques:[/B]
Mega Evolution
[B]Type:[/B] Fire/Flying
[B]Abilities:[/B] Blaze, Solar Power
[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Air Slash
Blaze Kick
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Leer
Protect
Quick Attack
Reflect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Will-O-Wisp
Wing Attack
Work Up
[U][I]Level 1:[/I][/U]
Air Cutter
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Ember
False Swipe
Fire Spin
Growl
Helping Hand
Howl
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rock Smash
Roost
Sandstorm
Scary Face
Scratch
Seismic Toss
Smokescreen
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Weather Ball
[U][I]Level 2:[/I][/U]
Beat Up
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Hurricane
Inferno
Iron Tail
Mega Kick
Scale Shot
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
[U][I]Level 3:[/I][/U]
Acrobatics
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Flame Burst
Flame Charge
Fly
Frustration
Fury Cutter
Headbutt
Heat Crash
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands
Sky Drop
[U][I]Level 4:[/I][/U]
Belly Drum
Blast Burn
Block
Celebrate
Endure
Fire Pledge
Fissure
Fling
Giga Impact
Hidden Power
Hold Hands
Hyper Beam
Mimic
Natural Gift
Overheat
Tera Blast
:sv/aerodactyl:
[B]Aerodactyl[/B]
Level 4
[B]Techniques:[/B]
Mega Evolution
[B]Type:[/B] Rock/Flying
[B]Abilities:[/B] Rock Head, Pressure, Unnerve
[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Crunch
Defog
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Protect
Psychic Fangs
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Whirlwind
Wing Attack
[U][I]Level 1:[/I][/U]
Agility
Air Cutter
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Curse
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ice Fang
Incinerate
Ominous Wind
Rage
Rain Dance
Rock Smash
Rock Throw
Roost
Sandstorm
Scary Face
Stealth Rock
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Taunt
Twister
Wide Guard
[U][I]Level 2:[/I][/U]
Aqua Tail
Assurance
Double-Edge
Fire Blast
Heat Wave
Hurricane
Iron Tail
Meteor Beam
Payback
Razor Wind
Rock Blast
Secret Power
Sky Attack
Stone Edge
Take Down
Thief
[U][I]Level 3:[/I][/U]
Attract
Bide
Bulldoze
Fly
Foresight
Frustration
Headbutt
Laser Focus
Pursuit
Return
Rock Tomb
Sky Drop
Smack Down
Torment
[U][I]Level 4:[/I][/U]
Celebrate
Endure
Giga Impact
Hidden Power
Hyper Beam
Mimic
Natural Gift
[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack
[U][I]Level 1:[/I][/U]
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap
[U][I]Level 2:[/I][/U]
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon
[U][I]Level 3:[/I][/U]
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop
[U][I]Level 4:[/I][/U]
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power
Horn Drill
Hyper Beam
Metronome
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack
[U][I]Level 1:[/I][/U]
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap
[U][I]Level 2:[/I][/U]
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon
[U][I]Level 3:[/I][/U]
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop
[U][I]Level 4:[/I][/U]
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power
Horn Drill
Hyper Beam
Metronome
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack
[U][I]Level 1:[/I][/U]
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap
[U][I]Level 2:[/I][/U]
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon
[U][I]Level 3:[/I][/U]
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop
[U][I]Level 4:[/I][/U]
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power
Horn Drill
Hyper Beam
Metronome
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
[HIDE=Challenger Backpack]
Challenger Backpack Info
[/HIDE][HIDE=Challenger 1 Mon 1]
Challenger 1 Mon 1 Info
[/HIDE][HIDE=Challenger 1 Mon 2]
Challenger 1 Mon 2 Info
[/HIDE][HIDE=Challenger 1 Mon 3]
Challenger 1 Mon 3 Info
[/HIDE][HIDE=Challenger 2 Mon 1]
Challenger 2 Mon 1 Info
[/HIDE][HIDE=Challenger 2 Mon 2]
Challenger 2 Mon 2 Info
[/HIDE][HIDE=Challenger 2 Mon 3]
Challenger 2 Mon 3 Info
[/HIDE]
[B][U]Battle Info[/U]
Match Type:[/B] (B3P2+B3P2)v4 Doubles
[B]DQ Time:[/B] 48 hours for challengers, 72 hours for ref
[B]Battle Level:[/B] 4
[B]Substitution Count:[/B] 4
[B]Recovery Count:[/B] 2
[B]Chill Count:[/B] 5
[B]Switching Method:[/B] On
[B]Ability Count:[/B] All
[B]Technique Control:[/B] 1
[B]Backpack Size:[/B] 5 per player
[B]Arena:[/B] Dragon's Den
Lance, Champion of the Indigo League, has a rather busy schedule. When he isn't accepting Elite Four challengers at the Indigo Plataeu, you've heard stories of him participating in Unova's Pokemon World Tournament, Galar's Masters Eight Tournament, and Pasio's Pokemon Masters League, at the very least. That's why it was such a surprise when he announced that he would spend a month training in the Dragon's Den of his hometown to reconnect with his roots. No way were you going to pass up a chance to see the Dragon Master battle with his Salamence, Garchomp, or Hydreigon, let alone his three famed Dragonite!
Only...when you got there, that wasn't what you saw. He had his three Dragonite, sure, but there wasn't another Dragon-type to be found. His Dondozo wasn't being piloted by a Tatsugiri, his Charizard was holding a Charizardite Y, and why on earth did he have a Scrafty? You went to ask him about it when he eventually took a break, and he threw back his head and laughed.
"Don't you know that not all dragons are Dragon-type? When I was first starting my journey, the only Dragon-types anyone in my family had heard of were the Dratini line! I trained three of them to have specialized roles on my team, but I'd never have gotten anywhere without using non-Dragon-type dragons as well. Then my cousin Clair discovered that Seadra could evolve into Kingdra, and I traveled the world and found many Dragon-types from other regions, but I've never forgotten where I came from. This month, the only Dragon-types I'm training are the Dragonite who've been with me all this time.
"That said, would you like to battle? Some of these dragons are new to me, and I'm still learning their strengths. You're not the only one who's here to meet me, why don't you get to know the others and team up with one of them? One trick I picked up from my family is how to train Dratini and Dragonair so they evolve much earlier than they normally would, and if the two of you can beat me working together, I'll gift each of you an underleveled Dragonite!"
[LIST]
[*]Lance's three Dragonite have specialized: one from repeated usage of Blizzard, another from Thunder, and the last from Fire Blast. Their standard secondary type of Flying is replaced with Ice, Electric, and Fire respectively, and each has a definitely-canon ability to change attacks into that type.
[LIST]
[*][QUOTE=DAT Abilities – Ignite]The Pokemon has a naturally high body temperature, and can infuse their attacks with searing heat.
The user's Normal-type moves are Fire-type.
When the user performs a Fire-type attack that was originally Normal-type: Give it a power bonus of two (2).[/QUOTE]
[/LIST]
[*]Camouflage turns the user into a Dragon type
[*]Secret Power may cause flinching
[*]Nature Power becomes Dragon Pulse
[/LIST]
Slot 1: [Exeggutor/Ampharos/Dondozo], Hidden Power [Type] (if necessary)
Slot 2: [Scrafty/Sandaconda/Pyroak], Hidden Power [Type] (if necessary)
Slot 3: [Gyarados/Charizard/Aerodactyl], Hidden Power [Type]
Slot 4: [Dragonite-Freezing/Dragonite-Shocking/Dragonite-Blazing], Hidden Power [Type]
[HIDE=Lance's Backpack]
:super potion: Super Potion
:eject button: Eject Button
:oran berry: Oran Berry
:red card: Red Card
:shell bell: Shell Bell
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :enigma berry::focus sash::life orb: Enigma Berry/Focus Sash/Life Orb
Slot 2: :leftovers::leftovers::power lens: Leftovers/Leftovers/Power Lens
Slot 3: :gyaradosite::charizardite y::aerodactylite: Gyaradosite/Charizardite Y/Aerodactylite
[/HIDE][HIDE=Slot 1]
Slot 1 Info
[/HIDE][HIDE=Slot 2]
Slot 2 Info
[/HIDE][HIDE=Slot 3]
Slot 3 Info
[/HIDE][HIDE=Slot 4]
Slot 4 Info
[/HIDE]
Sending out [Pokemon @ Item] and [Pokemon @ Item]. [Challengers] to order.
It turns out your rewards from your little trip to Stanislas Town were more substantial than expected. Substantial enough to get you a trip up north to blow off some steam after this... interesting turn of events. Your destination: a nice hotel located pretty much in the middle of nowhere. The flyer describes something quite cozy and postcard-like, and you can't wait until you arrive! Every town you've passed by so far has had pretty decorations all over, really making you feel the Christmas cheer. And that's something even the strange chatter of your bus neighbors about some old rumor or another couldn't dispel, no siree!
[ Closed Pending revision. We still have the old data stashed away. ]
(A note to readers from the future: should the text of the Sovereign items change in the DAT, such changes will not be reflected here.)
Sovereign Magnificence ( :meteorite: )
You can't have more than one (1) "Sovereign" item in your backpack, per battle.
If another ally would lose HP as a result of a hit from an attack; instead, that ally and the holder each lose half that much HP.
(Rounded normally, to a minimum of 1. This doesn't cause the holder to "be hit" by that specific hit.)
Sovereign Malevolence ( :azure flute: )
You can't have more than one (1) "Sovereign" item in your backpack, per battle.
If a Pokemon in play other than the holder would heal HP or En; instead, both that Pokemon and the holder heal half of that HP or En.
(Rounded normally, to a minimum of 1.)
Format Changes:
Starting from default Realgam Tower rules, this Event has following changes:
This Event is Level 4.
The Event is 3v3 Doubles.
Two players will challenge the Event as a team.
Each player will bring two Pokemon
One player can pick both Pokemon, the other can only pick one
The two players have separate backpacks, and can only equip their Pokemon from their own backpack.
The two players share their 1 allowed Technique Control. If you don't have any Pokemon that can use Tech, you won't bring down a partner who does!
Before either player has had one Pokemon faint, each player must have exactly one of their Pokemon in play each round. Afterward, if neither of the remaining player's Pokemon have fainted, they must send out both at once.
Event rewards are per player, not per team.
This Event has only one step per round.
This Event will use snake postingorder, as described in section 2.3b of the Handbook. In the first round:
Lillie will send out slots 1 and 2 first.
One player will send and equip.
The other player will send, equip, and order.
Lillie will order with both Pokemon.
The first-send player will order.
Player Rewards
Player Progress: Missing percent HP of the referee's Pokemon / 300%
Victory Reward, for first-time victorious players:
1xAcademy Credit, 1xLo-EXP Record
Progress Reward, for defeated players or previously-victorious players:
50Nostalgia
Z-Powered Lillie (Level 4)
Battle Info
Match Type: (B2P2+B2P1)v3 Doubles DQ Time: 48 hours for challengers, 72 hours for ref Battle Level: 4 Substitution Count: 4 Recovery Count: 2 Chill Count: 5 Switching Method: On Half-Start Rule: Off Ability Count: All Technique Control: 1 Backpack Size: 5 per player Arena: Exeggutor Island
It is a most unusual place for battle, yet when Lillie asked you to come here, to her most special place, you knew what you were in for. "I want to see how much I've grown." she'd told you. "I... have been training. With my brother. And mother, too... She helped me reach out to some of the entities we found in Ultra Wormholes." She had taken a deep breath. "We need to meet, and we need to battle. You will be my ultimate test. Um, if it's not too much trouble!"
And so you made your way here in Alola. Among the peaceful Alolan Exeggutors, traces of the fierce battles unknown Trainers took part in give the air an electric feel. As Lillie approaches you, you see resolve in her eyes and power on her wrist adorned with the unmistakable glint of a Z-Band, alongside the usual warmth in her smile. You have the Aether Inheritor in front of you, and Nebby isn't in the bag anymore.
Honey gathered from the rich flowers of Alola is especially fragrant and syrupy. On entering play, Lillie's Ribombee's Honey Gather also lowers each opponent's Attack and Special Attack stages by one (1) for six (6) turns.
Each of Lillie's Pokemon that have unlocked Z-Moves may use one Z-Move during the battle.
Camouflage turns the user into a Psychic type
Secret Power may lower the defender's Special Attack by one (1) stage for their next six (6) turns
Nature Power becomes Laser Focus
Super Potion
Eject Button
Oran Berry
Psychium Z
Steelium Z
Sticky Barb
Weakness Policy
Slot 1: Fairy Feather/Lucky Egg/Life Orb
Slot 2: Grassium Z/Icium Z/Rockium Z
Slot 3: Focus Sash/Life Orb/Choice Specs
[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aromatherapy
Brick Break
Calm Mind
Dazzling Gleam
Dizzy Punch
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
[U][I]Level 1:[/I][/U]
Amnesia
Bubble Beam
Captivate
Charm
Confide
Cosmic Power
Counter
Curse
Defense Curl
Detect
Disarming Voice
Double Team
Dual Wingbeat
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Moonlight
Mud-Slap
Night Shade
Pound
Power-Up Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse
[U][I]Level 2:[/I][/U]
After You
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Nightmare
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon
[U][I]Level 3:[/I][/U]
Attract
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Chilling Water
Dig
Drain Punch
Draining Kiss
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Return
Rollout
Spotlight
Telekinesis
Teleport
[U][I]Level 1:[/I][/U]
Absorb
Ancient Power
Brutal Swing
Captivate
Confide
Confusion
Curse
Double Team
Extrasensory
Flash
Grassy Terrain
Infestation
Magical Leaf
Moonlight
Psybeam
Psywave
Rage
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
[U][I]Level 2:[/I][/U]
Barrage
Double-Edge
Dream Eater
Grass Knot
Grassy Glide
Ingrain
Iron Tail
Leech Seed
Low Kick
Mega Drain
Nightmare
Power Whip
Secret Power
Solar Beam
Superpower
Take Down
Terrain Pulse
Thief
Wood Hammer
[U][I]Level 3:[/I][/U]
Attract
Bide
Breaking Swipe
Bulldoze
Frustration
Giga Drain
Headbutt
Knock Off
Lucky Chant
Outrage
Power Swap
Psych Up
Psyshock
Return
Rollout
Self-Destruct
Telekinesis
Teleport
Worry Seed
[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Avalanche
Calm Mind
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
Feint Attack
Heal Bell
Hypnosis
Ice Beam
Ice Shard
Nasty Plot
Play Rough
Protect
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Zen Headbutt
[U][I]Level 1:[/I][/U]
Agility
Aurora Beam
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Disarming Voice
Double Team
Encore
Extrasensory
Hail
Helping Hand
Howl
Mist
Misty Terrain
Pain Split
Powder Snow
Rain Dance
Role Play
Safeguard
Snowscape
Swagger
Swift
Weather Ball
[U][I]Level 2:[/I][/U]
Aqua Tail
Blizzard
Covet
Disable
Dream Eater
Flail
Foul Play
Icicle Spear
Iron Tail
Payback
Secret Power
Solar Beam
Tail Slap
Take Down
Triple Axel
[U][I]Level 3:[/I][/U]
Attract
Aurora Veil
Baton Pass
Body Slam
Chilling Water
Dig
Draining Kiss
Frost Breath
Frustration
Headbutt
Hex
Icy Wind
Laser Focus
Moonblast
Power Swap
Psych Up
Psyshock
Return
[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Autotomize
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Sleep Talk
Snore
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge
[U][I]Level 1:[/I][/U]
Brutal Swing
Charge
Confide
Counter
Curse
Defense Curl
Discharge
Double Team
Echoed Voice
Electric Terrain
High Horsepower
Iron Defense
Mega Punch
Mud-Slap
Rock Climb
Rock Throw
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spark
Stealth Rock
Sunny Day
Swagger
Thunder Shock
Wide Guard
[U][I]Level 2:[/I][/U]
Double-Edge
Fire Blast
Flail
Focus Punch
Rock Blast
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon
[U][I]Level 3:[/I][/U]
Attract
Bide
Body Slam
Bulldoze
Charge Beam
Dig
Electroweb
Frustration
Gyro Ball
Headbutt
Heavy Slam
Mud Shot
Return
Rock Tomb
Rollout
Self-Destruct
Smack Down
Steamroller
Volt Switch
[U][I]Level 4:[/I][/U]
Ally Switch
Block
Body Press
Endure
Explosion
Fling
Giga Impact
Hidden Power
Hyper Beam
Magnet Rise
Metronome
Nature Power
Stomping Tantrum
Tera Blast
Slot 3
:sv/solgaleo:
[B]Nebby (Solgaleo)[/B]
Level 4
[B]Techniques:[/B]
Z-Moves
[B]Type:[/B] Psychic/Steel
[B]Abilities:[/B] Full Metal Body
[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Calm Mind
Crunch
Earthquake
Facade
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Iron Head
Light Screen
Metal Sound
Protect
Psychic
Psychic Fangs
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Work Up
Zen Headbutt
[U][I]Level 1:[/I][/U]
Agility
Confide
Cosmic Power
Double Team
Fire Spin
Helping Hand
Iron Defense
Metal Claw
Morning Sun
Noble Roar
Safeguard
Scary Face
Shock Wave
Steel Roller
Sunny Day
Swagger
Swift
Wide Guard
[U][I]Level 2:[/I][/U]
Close Combat
Expanding Force
Fire Blast
Flare Blitz
Iron Tail
Metal Burst
Meteor Beam
Solar Beam
Steel Beam
Stone Edge
Superpower
Thunder
Wake-Up Slap
[U][I]Level 3:[/I][/U]
Bulldoze
Flame Charge
Frustration
Gyro Ball
Heat Crash
Heavy Slam
Knock Off
Mystical Fire
Outrage
Psych Up
Psyshock
Return
Rock Tomb
Snarl
Sunsteel Strike (Signature)
Teleport
[U][I]Level 4:[/I][/U]
Endeavor
Endure
Future Sight
Giga Impact
Hidden Power
Hyper Beam
Last Resort
Splash
Trick Room
[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Air Slash
Calm Mind
Dazzling Gleam
Defog
Facade
Focus Blast
Hypnosis
Ice Beam
Light Screen
Protect
Psychic
Psycho Cut
Reflect
Rest
Roar
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
Work Up
[U][I]Level 1:[/I][/U]
Agility
Confide
Confuse Ray
Confusion
Cosmic Power
Double Team
Dual Wingbeat
Helping Hand
Moonlight
Night Shade
Roost
Safeguard
Scary Face
Shock Wave
Sunny Day
Swagger
Swift
Tailwind
Trick
Wide Guard
[U][I]Level 2:[/I][/U]
Blizzard
Dream Eater
Expanding Force
Heat Wave
Meteor Beam
Poltergeist
Sky Attack
Solar Beam
Thunder
[U][I]Level 3:[/I][/U]
Acrobatics
Charge Beam
Fly
Frustration
Hex
Icy Wind
Moonblast
Moongeist Beam (Signature)
Night Daze
Phantom Force
Psych Up
Psyshock
Return
Sky Drop
Telekinesis
Teleport
[B][U]Battle Info[/U]
Match Type:[/B] (B3P2+B3P2)v4 Doubles
[B]DQ Time:[/B] 48 hours for challengers, 72 hours for ref
[B]Battle Level:[/B] 4
[B]Substitution Count:[/B] 4
[B]Recovery Count:[/B] 2
[B]Chill Count:[/B] 5
[B]Switching Method:[/B] On
[B]Half-Start Rule:[/B] Off
[B]Ability Count:[/B] All
[B]Technique Control:[/B] 1
[B]Backpack Size:[/B] 5 per player
[B]Arena:[/B] Exeggutor Island
It is a most unusual place for battle, yet when Lillie asked you to come here, to her most special place, you knew what you were in for. "I want to see how much I've grown." she'd told you. "I... have been training. With my brother. And mother, too... She helped me reach out to some of the entities we found in Ultra Wormholes." She had taken a deep breath. "We need to meet, and we need to battle. You will be my ultimate test. Um, if it's not too much trouble!"
And so you made your way here in Alola. Among the peaceful Alolan Exeggutors, traces of the fierce battles unknown Trainers took part in give the air an electric feel. As Lillie approaches you, you see resolve in her eyes and power on her wrist adorned with the unmistakable glint of a Z-Band, alongside the usual warmth in her smile. You have the Aether Inheritor in front of you, and Nebby isn't in the bag anymore.
[LIST]
[*]Honey gathered from the rich flowers of Alola is especially fragrant and syrupy. On entering play, Lillie's Ribombee's Honey Gather also lowers each opponent's Attack and Special Attack stages by one (1) for six (6) turns.
[*]Each of Lillie's Pokemon that have unlocked Z-Moves may use one Z-Move during the battle.
[*]Camouflage turns the user into a Psychic type
[*]Secret Power may lower the defender's Special Attack by one (1) stage for their next six (6) turns
[*]Nature Power becomes Laser Focus
[/LIST]
Slot 1: [Clefable/Ribombee/Mimikyu], Hidden Power [Type]
Slot 2: [Exeggutor-Alola/Ninetales-Alola/Golem-Alola], Hidden Power [Type]
Slot 3: [Solgaleo/Lunala], Hidden Power [Type]
[HIDE=Lillie's Backpack]
:super potion: Super Potion
:eject button: Eject Button
:oran berry: Oran Berry
:psychium z: Psychium Z
:steelium z: Steelium Z
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :fairy feather::lucky egg::life orb: Fairy Feather/Lucky Egg/Life Orb
Slot 2: :grassium z::icium z::rockium z: Grassium Z/Icium Z/Rockium Z
[/HIDE][HIDE=Slot 1]
Slot 1 Info
[/HIDE][HIDE=Slot 2]
Slot 2 Info
[/HIDE][HIDE=Slot 3]
Slot 3 Info
[/HIDE][HIDE=Slot 4]
Slot 4 Info
[/HIDE]
Sending out [Pokemon @ Item] and [Pokemon @ Item]. [Challengers] to send out.
"Hello, darlings! Don't work yourselves into a tizzy, now—you'll be at my feet, cursing your own weakness and ineptitude, before too much longer!"
"What? The Pike Queen? She's the least of your worries. Here, I, Stella Magna, am the center of your, and everyone's, universe! I accept forfeits in advance."
Format Changes:
Starting with the rules of the Contest Hall, this event has the following changes:
This Event is Level 3.
This Event costs challengers no Star Pieces during the event period. (As a reminder, they must now pay normal JC costs for events.)
After the event period, this event costs challengers 1 Star Piece each.
Two players will challenge the Event as a team. Each player will bring one Pokemon, for a total of two.
The two players will participate in a contest against Stella Magna and Duchess the Saharaja, who is played by the referee.
The players will each have their own Score, but they win the event if either player Scores higher than Stella Magna.
The players will specify their Production in their signup post, rather than in a DM to the ref.
Due to the event's length, refs are paid 50% more JC, rounded up. (As per recent Event pay changes.)
Player Rewards
Player Progress: Appeal Rounds performed / Total Appeal Rounds
If either player earns a higher Score than Stella Magna and Duchess, then both players earn victory rewards—so coordinate a winning performance with your co-coordinator!
Victory Reward, for first-time victorious players:
1xHi-EXP Record
1xMagna's Mail and 1xWrit of Formal Apology
Progress Reward, for defeated players or previously-victorious players:
150Nostalgia
Stella Magna and Duchess, the Saharaja
(Whose victory is inevitable, in case you've forgotten.)
"In my endless benevolence, I will allow you to gaze upon Duchess' splendor. Do try not to stain the carpet with your uncontrolled tears!"
With the power of truly ludicrous amounts of money, all things are possible. Stella Magna's unbroken streak of Contest Victories is no accident. Through a combination of hard work, unceasing effort, and egregious bribery, she has stacked Duchess' deck against the challengers; and indeed, against all challengers!
The Master Judge always prefers Beautiful Appeals in this event.
Stella Magna and Duchess automatically win the Voting Phase. (Skip the Unveiling and Voting Phases.)
Duchess the Saharaja may bring her entire Level 4 movepool as her production; far in excess of the 14-move limit for Level 2 contests.
Duchess (Saharaja)
Specialty: Beautiful
Ancient Power
Attract
Body Press
Body Slam
Bulldoze
Dazzling Gleam
Diamond Storm
Double-Edge
Earth Power
Earthquake
Endure
Facade
Fissure
Flash Cannon
Giga Impact
Heal Bell
Heavy Slam
Hidden Power
High Horsepower
Horn Leech
Hyper Beam
Lash Out
Mega Kick
Mud Shot
Outrage
Pain Split
Pay Day
Payback
Power Gem
Protect
Rapid Spin
Rest
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scorching Sands
Sleep Talk
Snore
Spit Up
Stealth Rock
Stockpile
Stomp
Stomping Tantrum
Stone Edge
Substitute
Swallow
Swords Dance
Tackle
Taunt
Thief
Water Gun
Water Pulse
New Items
Magna's Mail (Held Item)
(Represented with :parcel:) A venomously sarcastic letter from Stella Magna congratulating you on your Contest victory. The attached gift box gives off some red flags, to put it lightly...
The holder's attacks deal Fixed damage.
The BAP of the user's self-sacrificing moves is increased by 15.
(This item is immutable.)
Writ of Formal Apology (Key Item)
(Represented with :mail:) A sterile, corporately-worded letter on official stationary. It offers apologies to [AGGRIEVED PARTY OR PARTIES HERE] for Stella Magna's recent [outburst / slander / attack / physical altercation / other], and outlines legal repercussions for seeking compensation from her agency...
Use this item the first time you claim one. After use, this item remains in the profile as a key item with no effect.
Unlock one Advanced Technique, for one of the following species of Pokemon:
One Advanced Technique unlock of your choice, for one of the following Pokemon you own:
Format Changes:
Starting from default Realgam Tower rules, this Event has following changes:
This Event is Level 2.
This event has Switching = Off.
Two players will challenge the Event as a team.
Each player will bring one Pokemon.
The two players have separate backpacks, and can only equip their Pokemon from their own backpack.
Event rewards are per player, not per team.
This Event has only one step per round.
This Event will use snake posting order, as described in section 2.3b of the Handbook. In the first round:
The Defenders will send out slots 1 and 2 first.
One player will send and equip.
The other player will send, equip, and order.
The Defenders will order with both Pokemon.
The first-send player will order.
Player Rewards
Player Progress: Missing percent HP of the referee's Pokemon / 200%
Victory Reward, for first-time victorious players:
1xEXP Record, 1xLo-EXP Record, and
One Level 0 Espeon for one player, one Level 0 Glaceon for the other
Progress Reward, for defeated players or previously-victorious players:
50Nostalgia
Dexio and Sina (Level 3)
Battle Info
Match Type: 2v2 Doubles Battle Level: 3 Substitution Count: 4 Switching Method: Off Backpack Size: 4 per player Arena: Poni Plains
Dexio and Sina are taking a break in Alola after their hard work in Kalos! They both brought their favorite Pokémon along: Psychic-types for Dexio, and Ice-types for Sina. They also have a hidden ace, though with a knowing grin, they said they wouldn't mind showing it to you...
Sina's Sandslash-A also has the ability Snow Warning.
Dexio and Sina will always send out their Zygarde in 10% Forme. Furthermore, the ability Power Construct has no effect if the user's original species is not Zygarde.
Camouflage turns the user into a Fire-type
Secret Power may lower Accuracy by one stage
Nature Power becomes Earth Power
Potion
Potion
Choice Band
Choice Scarf
Cleanse Tag
Quick Claw
Safety Goggles
Sticky Barb
Slot 1: Light Ball/Light Clay/Barometer/Life Orb
[U][I]Level 1:[/I][/U]
Agility
Captivate
Charge
Charm
Confide
Counter
Curse
Defense Curl
Detect
Disarming Voice
Discharge
Double Kick
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Encore
Fake Out
Flash
Growl
Heart Stamp
Helping Hand
Mega Punch
Mud-Slap
Nuzzle
Play Nice
Psychic Terrain
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Scary Face
Seismic Toss
Shock Wave
Slam
Spark
Swagger
Sweet Kiss
Sweet Scent
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn
[U][I]Level 2:[/I][/U]
Alluring Voice
Covet
Double Slap
Double-Edge
Dynamic Punch
Expanding Force
Feint
Flail
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Present
Reversal
Rising Voltage
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Upper Hand
Volt Tackle (Signature)
Zap Cannon
[U][I]Level 3:[/I][/U]
Attract
Bide
Body Slam
Charge Beam
Dig
Draining Kiss
Electro Ball
Electroweb
Extreme Speed
Fly
Follow Me
Frustration
Headbutt
Knock Off
Laser Focus
Lucky Chant
Petal Dance
Psychic Noise
Psyshock
Return
Rollout
Speed Swap
Telekinesis
Teleport
Trailblaze
Volt Switch
[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Light Screen
Meditate
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Zen Headbutt
[U][I]Level 1:[/I][/U]
Barrier
Captivate
Charm
Confide
Confuse Ray
Confusion
Counter
Curse
Double Team
Encore
Fake Out
Flash
Helping Hand
Infestation
Iron Defense
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Tickle
Trick
Wide Guard
[U][I]Level 2:[/I][/U]
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Foul Play
Grass Knot
Mega Kick
Nightmare
Payback
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon
[U][I]Level 3:[/I][/U]
Attract
Baton Pass
Bide
Body Slam
Charge Beam
Drain Punch
Follow Me
Frustration
Guard Swap
Headbutt
Icy Wind
Mind Reader
Mystical Fire
Power Split
Power Swap
Psych Up
Psyshock
Return
Telekinesis
Teleport
Torment
[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Avalanche
Brick Break
Earthquake
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Iron Head
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Work Up
X-Scissor
[U][I]Level 1:[/I][/U]
Agility
Amnesia
Chip Away
Confide
Counter
Curse
Defense Curl
Double Team
Drill Run
False Swipe
Hail
Ice Spinner
Iron Defense
Metal Claw
Mirror Coat
Mist
Powder Snow
Rapid Spin
Safeguard
Scratch
Seismic Toss
Snowscape
Spikes
Stealth Rock
Steel Roller
Sunny Day
Swagger
Swift
[U][I]Level 2:[/I][/U]
Aqua Tail
Blizzard
Covet
Double-Edge
Flail
Focus Punch
Fury Swipes
Ice Ball
Icicle Spear
Iron Tail
Low Kick
Metal Burst
Pin Missile
Steel Beam
Take Down
Thief
Triple Axel
[U][I]Level 3:[/I][/U]
Attract
Aurora Veil
Bide
Body Slam
Bulldoze
Crush Claw
Dig
Frost Breath
Frustration
Fury Cutter
Gyro Ball
Headbutt
Icicle Crash
Icy Wind
Knock Off
Leech Life
Return
Rock Tomb
Rollout
Super Fang
Throat Chop
[U][I]Level 1:[/I][/U]
Agility
Air Cutter
Aurora Beam
Brutal Swing
Captivate
Confide
Counter
Curse
Detect
Double Team
Drill Run
Dual Wingbeat
Fake Out
Feather Dance
Hail
Haze
Helping Hand
Ice Spinner
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Rapid Spin
Recycle
Seed Bomb
Seismic Toss
Snowscape
Spikes
Steel Wing
Swagger
Swift
Tailwind
Water Pulse
Weather Ball
[U][I]Level 2:[/I][/U]
Assurance
Blizzard
Double-Edge
Focus Punch
Foul Play
Gunk Shot
Ice Ball
Icicle Spear
Mega Kick
Pluck
Present
Reversal
Secret Power
Sky Attack
Take Down
Thief
Triple Axel
[U][I]Level 3:[/I][/U]
Acrobatics
Attract
Aurora Veil
Baton Pass
Body Slam
Bounce
Chilling Water
Fly
Frost Breath
Frustration
Headbutt
Icy Wind
Return
Rollout
Trailblaze
Slot 2
:sv/zygarde-10%:
[B]Zygarde-10%[/B]
Level 3
[B]Type:[/B] Dragon/Ground
[B]Abilities:[/B] Aura Break, Power Construct
[U][I]Level 1:[/I][/U]
Bite
Confide
Double Team
Dragon Breath
Dragon Dance
Haze
High Horsepower
Pain Split
Rock Smash
Safeguard
Sandstorm
Shock Wave
Sunny Day
Swagger
Swift
[U][I]Level 2:[/I][/U]
Bind
Grass Knot
Iron Tail
Payback
Reversal
Scale Shot
Secret Power
Stone Edge
Superpower
[B][U]Battle Info[/U]
Match Type:[/B] 2v2 Doubles
[B]DQ Time:[/B] 48 hours for challenger, 72 hours for ref
[B]Battle Level:[/B] 3
[B]Substitution Count:[/B] 4
[B]Recovery Count:[/B] 2
[B]Chill Count:[/B] 5
[B]Switching Method:[/B] Off
[B]Half-Start Rule:[/B] Off
[B]Ability Count:[/B] All
[B]Advanced Techniques:[/B] None
[B]Backpack Size:[/B] 4 per player
[B]Arena:[/B] Poni Plains
Dexio and Sina are taking a break in Alola after their hard work in Kalos! They both brought their favorite Pokémon along: Psychic-types for Dexio, and Ice-types for Sina. They also have a hidden ace, though with a knowing grin, they said they wouldn't mind showing it to you...
[LIST]
[*]Sina's Sandslash-A also has the ability Snow Warning.
[*]Dexio and Sina will always send out their Zygarde in 10% Forme. Furthermore, the ability Power Construct has no effect if the user's original species is not Zygarde.
[*]Camouflage turns the user into a Fire-type
[*]Secret Power may lower Accuracy by one stage
[*]Nature Power becomes Earth Power
[/LIST]
[HIDE=Dexio and Sina's Backpack]
Item Info
[/HIDE][HIDE=Slot 1]
Slot 1 Info
[/HIDE][HIDE=Slot 2]
Slot 2 Info
[/HIDE]
Sending out [Pokemon @ Item] and [Pokemon @ Item]. [Challenger] to order.
— Summer 2024 — Paldean Independant Study Exchange!
— Find your very own treasure, and pass this challenge with flying colors!
"Welcome to all participants of this year's Treasure Hunt! I am heartened to see so many young students ready to discover Paldea and search for their very own treasure! As Director of this Academy, I assure you that the entire faculty of the Academy is fully ready and equipped to help you along the way! Do not hesitate to ask for the wisdom of our teachers! Chairwoman Geeta, would you like a word?"
"Thank you, Director. I am delighted to be present for yet another Treasure Hunt. I would like to remind each and all of you of the unparalleled potential for growth and learning you all hold, and to experience our program to the fullest. Aim for new heights, for even the most experienced students have ever more to learn!"
Base Facility: Various
Extended Event Time: This event is summer-long.
The event period includes June, July, and August 2024 in UTC time.
Format Changes: This Event asks players to complete existing content in BBP, meeting certain criteria, to demonstrate mastery of their studies. By earning grades from various Instructors, players work towards a veritable trove of rewards.
Each Instructor has their own curriculum of content they'd like you to complete.
To be graded by an Instructor, complete any task from their curriculum and post your claim in the Prize Claim Tower.
Players must state the qualifying task they wish to receive a grade for.
(It's not the approver's job to check the list of tasks for you.)
Challenges started within the event periodcan be submitted for grading, even if they run passed the end of the Event.
Sub-reffings you complete can be graded if the original challenge began during the event period.
If a challenge meets the criteria of multiple Instructors, the player must choose which Instructor will grade that challenge.
The first time you post a claim containing a task you wish to have graded, create a Report Card in your claim post, like so:
(You'll update the grade values based on the tasks you submit for grading.)
When you claim any updates to your tasks, include your updated Report Card in your new claim post, and link back to the claim post that contains your previous Report Card.
Rewards: Players earn rewards for the total number of credits they are able to claim on their Report Cards.
For each player, only the highest-grading completed task from each Instructor is counted.
Example: Completing Dendra's 3-credit task and her 2-credit task is worth 3 credits towards rewards, not 5.
Players claim rewards as they accumulate the necessary number of credits, even after the event period. (See above.)
Total Credits
2+ Cr.
4+ Cr.
6+ Cr.
9+ Cr.
12+ Cr.
Reward
2xLo-EXP Record
2xEXP Record
30xStardust
2xAcademy Credit
2xHi-EXP Record
The Instructors and their Tasks:
Instructor
Tasks
Art Professor Hassel "Battle is not merely a clash of strength.
Elevate it to an art form, my dear student!"
3 Cr.: Complete a Level 2+ Battle Tree challenge, with 2+ wins.
2 Cr.: Complete a Level 1 Battle Tree challenge, with 2+ wins.
1 Cr.: Complete a Level 0 Battle Tree challenge, with 2+ wins.
Battle Studies Professor Dendra "Nothing prepares you for battle like battle!
Find another trainer and just go nuts!"
3 Cr.: Win a Level 3+ Realgam.
2 Cr.: Win a Level 2 Realgam.
1 Cr.: Win a Level 1 Realgam.
Mathematics Professor Tyme "You won't be a well-rounded student from
just fighting. Remember to show your work!"
3 Cr.: Complete a Level 3+ Facility reffing.
2 Cr.: Complete a Level 2 Facility reffing.
1 Cr.: Complete a Level 1 Facility reffing.
Home Economics Professor Saguaro "Success is like any other dish. You
must start with the right ingredients!"
3 Cr.: Obtain a Comet Shard.
2 Cr.: Obtain a Star Piece.
1 Cr.: Obtain an Event Voucher.
Languages Professor Salvatore "My dear student, do not think that learning
stops at our borders! Journey curiously!"
3 Cr.: Win a Level 3+ Safari.
2 Cr.: Win a Level 2 Safari.
1 Cr.: Win a Level 1 Safari.
History Professor Raifort "Fascinating... There are such powerful
Pokemon out there! You must show me!"
3 Cr.: Win a Level 3+ Raid.
2 Cr.: Win a Level 2 Raid.
1 Cr.: Win a Level 1 Raid.
Biology Professor Jacq "Hello, hello! Care to give me a hand with
my research on Pokemon growth today?"
3 Cr.: Promote a Pokemon from Level 3 to Level 4 with earned EXP.
2 Cr.: Promote a Pokemon from Level 2 to Level 3 with earned EXP.
1 Cr.: Promote a Pokemon from Level 1 to Level 2 with earned EXP.
Good luck to our students, and may your Treasure Hunt be fruitful!
Format changes: Starting from default Battle Tree rules, this Event has the following changes:
The Event is Level 2
This Event is Switching = Off.
The battles are 2v2 Double Battles.
Two players will challenge the Event as a team.
Each player will bring one Pokemon.
The two players have separate backpacks, and can only equip their Pokemon from their own backpack.
Event rewards are per player, not per team.
This Event has only one step per round.
This Event will use snake postingorder, as described in section 2.3b of the Handbook. In the first round:
Lillie will send out slots 1 and 2 first.
One player will send and equip.
The other player will send, equip, and order.
Lillie will order with both Pokemon.
The first-send player will order.
This Tree run only involves two (2) RP segments and two (2) battles
Each player posts an RP contribution for their own Pokemon. The players may decide who contributes first.
The Scenario is pre-selected: First Day At School
The Events must come from the following list:
Lunchtime: While it is time for lunch, the cafeteria is not open since one of their equipment is broken and they could not make lunch. Help them serve the army of hungry Trainers!
Agitation: You're trying to focus on your class but a few troublemakers at the back of the class are making this difficult. You'll have to discreetly prevent them from distracting you.
Surprise test: Despite this being the first day, your teacher wishes to quiz you, and you haven't prepared at all! Find a way to pass this test so you don't get extra classes right off the bat.
Tardiness: Your next class is on the other side of the building... and in five minutes! Either make it in time or find a way for the teacher to forgive your late arrival.
Dodgeball: PE class is about Trainer-and-Pokemon dodgeball. A sudden and malicious throw your way catches you off-guard! Your Pokemon only have a split second to come up with something to protect you.
Shadow Watching: You're walking into the hallways when you suddenly feel watched from behind... Investigate and find the source of the feeling.
Afterclass Cleaning: It's your turn to clean the classroom once class is dismissed, and you would really like to enjoy your break. Fortunately, your Pokemon are here to help speed up the process!
Piano Recital: From the courtyard below, a melody can be heard coming from the music room... yet whenever someone enters the classroom, no one's here and the melody has stopped... Find out what's going on.
Garden Tending: You've been tasked with tending to the school's vast and beautiful flower garden. All you have is a watering can, a pair of clippers... and your Pokemon!
Performance: Art class designated you as the leading role in an end-of-year school play! Have your Pokemon help you in improving your performance, from memorizing the lines to exuding panache!
Player Rewards
Player Progress: Missing percent HP of the referee's Pokemon (from both battles) / 400%
Victory Reward, for first-time victorious players:
1xEXP Record, 1xLo-EXP Record
Progress Reward, for defeated players or previously-victorious players:
50Nostalgia
Opponents
The first battle's Pokemon come from the usual Tree Opponent list.
The second battle's Pokemon must come from this list only:
Format Changes:
Starting from default Realgam Tower rules, this Event has following changes:
This Event is Level 2.
This Event has a Technique Control of one (1).
This battle is a 3v3 Double Battle.
This Event has only one step per round.
Two players will challenge the Event as a team:
Unlike most team battles, both trainers will share a Reserve and a Bench.
Either trainer may send out any Pokemon from these shared zones.
Players do not share a backpack. Plan accordingly.
This Event will use snake posting order. (See 2.3b "Post Schedule of Later Rounds").
In the first round:
Team Mad Scientist will send out and equip slots 1 and 2 first.
One player will send and equip.
The other player will send, equip, and order.
Team Mad Scientist will order with both Pokemon.
The first-sending player will order.
Each player will select three Pokemon, with each to be fused with another Pokemon brought by their partner:
A fused Pokemon has the following characteristics:
Its typing is both of the fused components' primary type.
Its non-HP stats are the sum of the corresponding stats of both component Pokemon.
Its HP is the average of both component Pokemon's HP stat, rounded up to the nearest 5
Its SC, and WC are the average of the corresponding stat of both component Pokemon, rounded up.
It has no natures from its components. (e.g. use the species' stats)
Its Abilities are the first component Pokemon's non-hidden Abilities, and the second component Pokemon's Hidden Abilities.
Its movepool is the fusion of both component Pokemon's movepool.
It cannot change form.
It is a new species (e.g. it isn't Chatot for Chatter, Raichu for Light Ball, etc.)
Players are responsible for posting the 'fused' profiles in their signup post.
Sprites depicting the fused Pokemon are highly encouraged.
These Pokemon are unfusable and thus Forbidden: Ditto, Unown, Mew, Smeargle, Shedinja.
Player Rewards
Player Progress: Missing percent HP of the referee's Pokemon / 300%
Victory Reward, for first-time victorious players:
2xHi-EXP Record and
One Level 1 Pecharunt
Progress Reward, for defeated players or previously-victorious players:
150Nostalgia
Mad Scientist Rick Liss (Level 2)
"So, you've come. Behold, my perfected Pokemon. Those forged by nature or by the masses are obsolete."
Battle Info
Match Type: 3v3 Doubles Battle Level: 2 Substitution Count: 4 Switching Method: On Backpack Size: 3 per player Arena: Mad Scientist's Lab
When you heard the rumors of an odd scientist performing experiments regarding Pokemon fusion, you didn't really pay attention to them. When the news of a few ultra-powerful Pokemon mysteriously disappearing from the facilities they were contained in reached you, you were only mildly shocked. But now, your and your partner's Pokemon being have been forcibly fused together by the very odd scientist from the rumors, far more competent and sinister than his relatively inoffensive sister... His name is Rick Liss, and it looks like he's packing a team full of his creations that you'll have to punch through if you want them back to normal! Maybe you can take advantage of the power surge the fusion offers? Put an end to his cackling and plans of world domination!
Secret Power may lower Attack by one stage
Potion
Red Card
Enigma Berry
Sticky Barb
Weakness Policy
Slot 1: Safety Goggles/Magnet/Enigma Stone
Slot 2: Flame Orb/Expert Belt/Choice Band
Slot 3: Ring Target/Life Orb
Moves: Level 0:
Bullet Seed
Calm Mind
Dazzling Gleam
Earth Power
Earthquake
Energy Ball
Facade
Feint Attack
Flash Cannon
Heal Block
Hypnosis
Iron Head
Light Screen
Metal Sound
Poison Powder
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Tackle
Toxic
Zen Headbutt
Level 1:
Absorb
Ancient Power
Confide
Confuse Ray
Confusion
Double Team
Extrasensory
Flash
Grassy Terrain
Growth
Helping Hand
Ice Spinner
Iron Defense
Magical Leaf
Mirror Coat
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Psywave
Rain Dance
Rapid Spin
Recycle
Rock Smash
Safeguard
Sandstorm
Scary Face
Seed Bomb
Sludge Bomb
Spikes
Spore
Stealth Rock
Steel Roller
Sunny Day
Supersonic
Swagger
Swift
Taunt
Tickle
Toxic Spikes
Trick
Weather Ball
Wrap
Level 2:
Acid Spray
Dream Eater
Expanding Force
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Mega Drain
Meteor Beam
Payback
Power Whip
Rock Blast
Secret Power
Solar Beam
Steel Beam
Take Down
Venoshock
Level 1:
Agility
Bite
Brutal Swing
Captivate
Charge
Confide
Confuse Ray
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
False Swipe
Flash
Ice Fang
Incinerate
Infestation
Iron Defense
Mud-Slap
Poison Tail
Rain Dance
Rock Climb
Rock Smash
Role Play
Sand Attack
Sand Tomb
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Taunt
Thunder Shock
Toxic Spikes
Twineedle
Venom Drench
Weather Ball
Level 2:
Aqua Tail
Assurance
Foul Play
Grass Knot
Hammer Arm
Iron Tail
Payback
Pin Missile
Revenge
Rising Voltage
Secret Power
Supercell Slam
Superpower
Take Down
Thief
Thunder
Venoshock
Moves: Level 0:
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Cross Poison
Defog
Drill Peck
Facade
Fake Tears
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Nasty Plot
Poison Fang
Poison Jab
Protect
Reflect
Rest
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Work Up
X-Scissor
Level 1:
Agility
Air Cutter
Bite
Curse
Dual Wingbeat
Encore
Flatter
Helping Hand
Iron Defense
Metal Claw
Mud-Slap
Peck
Poison Tail
Rain Dance
Rock Smash
Roost
Sand Attack
Scary Face
Scratch
Sludge Bomb
Steel Wing
Sunny Day
Swagger
Swift
Switcheroo
Tailwind
Taunt
Level 2:
Acid Spray
Assurance
Double-Edge
Focus Energy
Foul Play
Fury Attack
Fury Swipes
Gunk Shot
Hurricane
Low Kick
Payback
Pluck
Revenge
Reversal
Sky Attack
Steel Beam
Take Down
Thief
Venoshock
Moves: Level 0:
Aerial Ace
Brick Break
Bulk Up
Cross Poison
Earth Power
Earthquake
Facade
Fake Tears
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Work Up
X-Scissor
Level 1:
Baby-Doll Eyes
Brutal Swing
Confide
Counter
Curse
Double Team
Drill Run
Helping Hand
High Horsepower
Iron Defense
Lick
Mega Punch
Metal Claw
Mud-Slap
Obstruct
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Rototiller
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Scratch
Seed Bomb
Sludge Bomb
Stealth Rock
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Trick
Whirlpool
Level 2:
Assurance
Blizzard
Close Combat
Cross Chop
Double-Edge
Focus Energy
Fury Swipes
Grass Knot
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Pin Missile
Revenge
Reversal
Rock Blast
Secret Power
Skull Bash
Steel Beam
Submission
Take Down
Thief
Thunder
Moves: Level 0:
Aerial Ace
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Calm Mind
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fake Tears
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Iron Head
Leer
Mach Punch
Nasty Plot
Poison Jab
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Thunder Fang
Thunder Punch
Thunderbolt
Toxic
Uproar
Vacuum Wave
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt
Level 1:
Agility
Bite
Captivate
Coaching
Confide
Counter
Cut
Double Kick
Double Team
Dual Chop
Ember
Encore
Fake Out
Fire Spin
Flame Wheel
Growl
Helping Hand
Ice Spinner
Incinerate
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Slack Off
Stealth Rock
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Level 2:
Aqua Tail
Burning Jealousy
Close Combat
Covet
Double-Edge
Dragon Cheer
Dragon Rush
Feint
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Fury Swipes
Grass Knot
Gunk Shot
Heat Wave
Iron Tail
Low Kick
Power Whip
Punishment
Reversal
Scale Shot
Secret Power
Solar Beam
Stone Edge
Submission
Supercell Slam
Take Down
Thief
Upper Hand
Moves: Level 0:
Astonish
Brick Break
Bulk Up
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Work Up
Zen Headbutt
Level 1:
Bite
Confide
Confuse Ray
Curse
Defense Curl
Double Team
Ember
Encore
Extrasensory
Fire Spin
Flame Wheel
Flash
Helping Hand
High Horsepower
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Night Shade
Pound
Power-Up Punch
Rage
Rain Dance
Rock Smash
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Trick
Yawn
Level 2:
Burning Jealousy
Close Combat
Double-Edge
Dynamic Punch
Expanding Force
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Low Kick
Magnitude
Mega Kick
Payback
Poltergeist
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Thief
Moves: Level 0:
Aerial Ace
Air Slash
Astonish
Brick Break
Bulk Up
Crunch
Dark Pulse
Dazzling Gleam
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Feint Attack
Fire Fang
Flamethrower
Hone Claws
Hyper Voice
Iron Head
Leer
Light Screen
Night Slash
Play Rough
Protect
Psychic
Rest
Roar
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt
Level 1:
Baby-Doll Eyes
Bite
Charm
Confide
Confuse Ray
Curse
Double Team
Dragon Breath
Dragon Dance
Fire Spin
Incinerate
Infestation
Metal Claw
Misty Terrain
Night Shade
Pain Split
Rain Dance
Roost
Safeguard
Scary Face
Scratch
Sunny Day
Swagger
Tailwind
Taunt
Trick
Level 2:
After You
Beat Up
Burning Jealousy
Covet
Double-Edge
Dragon Cheer
Dragon Rush
Dream Eater
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Nightmare
Payback
Scale Shot
Stone Edge
Take Down
Thief
Thunder
Wood Hammer
[B][U]Battle Info[/U]
Match Type:[/B] 3v3 Doubles
[B]DQ Time:[/B] 48 hours for challenger, 72 hours for ref
[B]Battle Level:[/B] 2
[B]Substitution Count:[/B] 4
[B]Recovery Count:[/B] 2
[B]Chill Count:[/B] 5
[B]Switching Method:[/B] On
[B]Half-Start Rule:[/B] Off
[B]Ability Count:[/B] All
[B]Technique Control:[/B] 1
[B]Backpack Size:[/B] 3 per player
[B]Arena:[/B] Mad Scientist's Lab
[I]When you heard the rumors of an odd scientist performing experiments regarding Pokemon fusion, you didn't really pay attention to them. When the news of a few ultra-powerful Pokemon mysteriously disappearing from the facilities they were contained in reached you, you were only mildly shocked. But now, your and your partner's Pokemon being have been forcibly fused together by the very odd scientist from the rumors, and it looks like he's packing a team full of his creations that you'll have to punch through if you want them back to normal! Maybe you can take advantage of the power surge the fusion offers? Put an end to his cackling and plans of world domination! [/I]
[LIST]
[*]Camouflage turns the user into a Steel-type
[*]Secret Power may lower Attack by one stage
[*]Nature Power becomes Flying Press
[/LIST]
Player Rewards
Player Progress: Treks Completed / Habitat's Trek Count
Victory Reward, for first-time victorious players:
1xEXP Record, 2xLo-EXP Record
Progress Reward, for defeated players or previously-victorious players:
75Nostalgia
Habitat Details
When arriving to a remote halt right next to a thick forest, in the middle of a moonless night, your adventurous Trainers immediately went to sleep, designating the two of you to stand guard. As you are dutifully doing so, you spot some rather ominous lights display coming from the nearby forest. Could it be a trap? Could it be dangerous? You decide to investigate.
Circling around, looking for a safe way in and absolutely not getting cold feet, you hear a whisper. "You..."
As you jump, a Phantump materializes from within a bush, looking intently at them.
"You... Can you save my mom?" It looks at the pair of you pleadingly. You don't quite understand what they mean, but you agree to do what you can. "R-Really? O-Okay, follow me!" The Phantump then turns around and soon enough disappears within the forest. Now you really have to invstigate what's going on...
Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Doubles
1 step per round
Snake Order: On
Level 2
6-item Backpack
Arenas are specified by each trek
Event rules apply.
Safari Supplier: Trainers' Backpack
Every journeying Trainer needs a backpack full of various goods to take care of whatever happens on the road. Fortunately, you had the foresight to grab a few before rushing out!
2xSuper Potion
1xEther
1xElixir
2xFull Restore
(NOT +standard Supplier Offerings. This is your backpack.)
Pasteable Start Template
Only PLAYERS and the current referee should post in this thread.
[SIZE=7][B]Haunted Forest Rescue?![/B][/SIZE]
[I]When arriving to a remote halt right next to a thick forest, in the middle of a moonless night, your adventurous Trainers immediately went to sleep, designating the two of you to stand guard. As you are dutifully doing so, you spot some rather ominous lights display coming from the nearby forest. Could it be a trap? Could it be dangerous? You decide to investigate.
Circling around, looking for a safe way in and absolutely not getting cold feet, you hear a whisper. "You..."
As you jump, a Phantump materializes from within a bush, looking intently at them.
:sv/phantump:
"You... Can you save my mom?" It looks at the pair of you pleadingly. You don't quite understand what they mean, but you agree to do what you can. "R-Really? O-Okay, follow me!" The Phantump then turns around and soon enough disappears within the forest. Now you really have to invstigate what's going on...[/I]
[B]Habitat Info:[/B]
[INDENT]This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Doubles
1 step per round
Snake Order: On
Level 2
6-item Backpack
Arenas are specified by each trek
Event rules apply.[/INDENT]
Trek 1: Forest Outskirts
The outskirts are barely lit up and there's an ominous atmosphere surrounding the forest, but in you go anyway. That Phantump was really surprising, but at least they shook you out of your reverie.
Arena Effects:
Wild Pokemon are Enraged.
Explorers can't throw Balls. Explorers automatically proceed after defeating both wild Pokemon.
The referee selects 2 wild Pokemon to battle the explorers in 2v2 Doubles. The unselected wild Pokemon aren't used.
Movepool Level 0:
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Feint Attack
Flamethrower
Hypnosis
Nasty Plot
Protect
Quick Attack
Reflect
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Will-O-Wisp
Zen Headbutt
Level 1:
Agility
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Curse
Double Team
Ember
Encore
Extrasensory
Fire Spin
Helping Hand
Howl
Incinerate
Night Shade
Ominous Wind
Pain Split
Rage
Role Play
Safeguard
Sunny Day
Swagger
Swift
Weather Ball
Level 2:
Burning Jealousy
Covet
Disable
Double-Edge
Dream Eater
Fire Blast
Flail
Flare Blitz
Foul Play
Heat Wave
Inferno
Iron Tail
Payback
Secret Power
Skull Bash
Solar Beam
Tail Slap
Take Down
Marowak-Alola Level 2
Typing: Fire/Ghost Abilities: Cursed Body, Lightningrod Hidden Ability: Rock Head
Movepool Level 0:
Aerial Ace
Brick Break
Dark Pulse
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Iron Head
Leer
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Bone
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tail Whip
Thunder Punch
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Level 1:
Ancient Power
Bone Club
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Detect
Double Kick
Double Team
Echoed Voice
False Swipe
Fire Spin
Flame Wheel
Growl
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Pain Split
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Water Gun
Level 2:
Blizzard
Bone Rush
Bonemerang
Burning Jealousy
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Fury Attack
Heat Wave
Iron Tail
Low Kick
Mega Kick
Poltergeist
Secret Power
Skull Bash
Stone Edge
Submission
Take Down
Thief
Thunder
Movepool Level 0:
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt
Level 1:
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse
Level 2:
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief
Trek 2: Under the Canopy
The Phantump from earlier reappears from who knows where and waves at you. "You're strong... you can definitely help my mom... Come this way!"
Before you can even say anything, they head deeper into the forest, in the direction of the mysterious lights from earlier. Debating whether to follow them or not, you hear a yelp and rush in to find the Phantump struggling with unknown assaillants! They manage to escape and hurriedly float back to you, but now you've got two wicked-looking opponents staring you down...
Arena Effects:
Wild Pokemon are Enraged.
Explorers can't throw Balls. Explorers automatically proceed after defeating both wild Pokemon.
The referee selects 2 wild Pokemon to battle the explorers in 2v2 Doubles. The unselected wild Pokemon aren't used.
Secret Power: Create Grassy Terrain for two (2) rounds.
Level 1:
Brutal Swing
Confide
Confuse Ray
Curse
Double Team
Flash
Incinerate
Pain Split
Razor Leaf
Rock Smash
Role Play
Safeguard
Scary Face
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Synthesis
Trick
Level 2:
Disable
Dream Eater
Fire Blast
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Poltergeist
Power Whip
Secret Power
Solar Beam
Thief
Movepool Level 0:
Astonish
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Confide
Confuse Ray
Curse
Defense Curl
Double Team
Flash
Helping Hand
High Horsepower
Iron Defense
Mega Punch
Mud-Slap
Night Shade
Pound
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Trick
Level 2:
Close Combat
Double-Edge
Dynamic Punch
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Magnitude
Mega Kick
Poltergeist
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Thief
Trek 3: Deadly Clearing
Finally free, Phantump marches on. They float past trees easily while you keep stumbling on hidden roots, but despite you having no idea where they're leading you, one thing is clear: the lights are getting stronger (somehow, you do not like this feeling).
It's only when you arrive at a clearing that you can witness what caused the lights: it's a large Chandelure with orange flames, right in the middle of the clearing!
The Phantump excitedly tugs at you: "There's my mom!" Wait, you mean... in that thing? Uh-oh, it's spotted you!
Arena Effects:
Wild Pokemon are Enraged.
Explorers can't throw Balls. Explorers automatically proceed after defeating both wild Pokemon.
Chandelure takes two turns each step.
Chandelure always has Boss Immunities. (New condition. Check the DAT!)
Secret Power: Inflict Burn on the defender.
Wild Items (unlimited supply):
None.
Chandelure Level 2
Typing: Ghost/Fire Abilities: Flash Fire, Flame Body Hidden Ability: Infiltrator Trait: Always has Boss Immunities.
Movepool Level 0:
Astonish
Calm Mind
Dark Pulse
Energy Ball
Facade
Flamethrower
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Toxic
Will-O-Wisp
Level 1:
Acid
Acid Armor
Captivate
Confide
Confuse Ray
Curse
Double Team
Ember
Fire Spin
Flash
Haze
Incinerate
Night Shade
Pain Split
Safeguard
Shock Wave
Smog
Sunny Day
Swagger
Taunt
Trick
Level 2:
Burning Jealousy
Clear Smog
Dream Eater
Fire Blast
Flare Blitz
Heat Wave
Inferno
Minimize
Payback
Poltergeist
Secret Power
Solar Beam
Thief
Ending
Once the dangerous ghost falls down, it starts to shrink in size. From the top of its now-extinguished head, you can see silver filaments emerge and start reaching for the sky. One, then two, then a myriad of them freed from the soul-sucking grasp of the creature that lurked in these woods. However, one of those filaments takes a different trajectory. It approaches you, swirling around, seeming almost curious... then it starts shining brighter!
It takes the shape of what you recognize as a human woman, not dissimilar to those your trainer met during their many travels. She is clearly translucent and the same silvery color as the filaments that came out of the Chandelure... Was she kept inside?
"You were brave to rescue me," she says. Her attention is solely focused on the Phantump who accompanied you. They gently hover next to her face in response, and start glowing the same hue of silver as what you now guess to be souls. The woman cradles them into their ghostly arms, smiling warmly.
"Come, my child... You need not hide anymore... You and I are free, now, thanks to you and your courageous friends."
The Phantump's expression somehow softens... and then you realize that it softens because its body is crumbling around it as it glows brighter and brighter. They wave at you, their form indistinct, and the light becomes too much for you to bear...
When you open your eyes again, you're in the rented room at the halt, with the sun coming up. A rustle indicates your trainer is slowly waking up... but a glance at your partner tells you they know, and feel the same as you. It wasn't a dream, right?