Project BDSP OU Good Cores

agslash23

Banned deucer.
Approved by Eve

Hello, and welcome to BDSP OU Good Cores thread. This thread is meant to be a place for people to post BDSP Cores that they've found success with, and a chance to get the said cores featured on the OP. As everyone knows, Cores are a major part of teambuilding, as they are quite literally the core of the team. Effective offensive cores seek to dismantle an opposing team with mons that can break each other's checks/counters, while defensive cores seek to wall mons that threaten their partners.

Examples:

:Garchomp: + :Latios:

A double dragon core, Garchomp and Latios aim to team up and overwhelm Fairy and Steel types like Clefable and Scizor that try to check them individually. With Fire Blast, Garchomp can lure and KO Steel types like aforementioned Scizor, as well as Skarmory, so that Latios can break/clean more effectively using its STABs. Yache Berry enables it to beat Weavile (if healthy) which can revenge kill the core otherwise. Additionally, Garchomp threatens Choice locked Latios' checks like Blissey, while Latios threatens Garchomp checks like Gliscor. This core appreciates pivoting support from the likes of Jirahci and Rotom-W to get safe switch-in opportunities.

Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Swords Dance
- Earthquake
- Outrage
- Fire Blast

Latios (M) @ Choice Specs/Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Surf
- Dragon Pulse
 
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dex

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:breloom: + :feraligatr:

Breloom is an absolutely insane mon on offense, as it can guarantee chip on Pokemon like Clefable, Latios, and Scizor, not to mention the bustedness that is Spore. I've found that Feraligatr takes great advantage of this, as it greatly appreciates these foes being chipped or slept in order to sweep. Breloom pressures bulky water types like Empoleon and Rotom-W, while Feraligatr importantly threatens OHKOs on Gliscor and Dragonite. This core absolutely needs to be paired with a special wallbreaker like Gengar or Latios, as Tangrowth and Skarmory can throw a wrench into this core's sweeping attempts; however, with entry hazard support, Feraligatr can break through both.

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance / Rock Tomb

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Crunch
 
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Red Raven

I COULD BE BANNED!
Ngl, I was kinda looking forward to a thread like this. Glad it's finally up

:garchomp: + :alakazam:

Anyone who's played gen seven would know exactly what this core does. Garchomp takes care of the fat stuff while Alakazam takes care of the fast stuff. No pursuit means that Alakazam is now happier than its ever been and it rips right thru Chomp's mortal enemy, Gliscor

Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Naive Nature
- Earthquake
- Swords Dance
- Outrage / Dragon Claw / Dual Chop
- Stealth Rock / Stone Edge / Fire Blast

Alakazam @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Nasty Plot
- Focus Miss
- Shadow Ball

:garchomp: + :scizor:

Garchomp and Scizor have always been a good core because of their perfect type synergy defensively and these games is no exception. Offensively, Scizor would get Garchomp into position to attack and from there, Garchomp would chomp down most things that is standing in front of it. However, this core is straight up walled by a certain flying scorpion so you would need something to break past it. :starmie: is my favorite addition to this core since Scizor has hazard removal duties, Starm can run more moves

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Stone Miss / Fire Miss
- Dragon Claw / Dual Chop

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Roost
- Defog
- U turn
- Bullet Punch

Yeah I forgot what the spread Scizor uses since I forgot to update mine in the teambuilder. I'm a simple man so I just put in the simple stuff altho you'll probably wanna use the optimized spread. Would also appreciate it if someone reminds me what it was

:breloom: + :alakazam:

Breloom is a very fun pokemon to use. It's very annoying to kill, it hits really hard and has the exact same ability that makes everyone want to poach every single Gliscor in existence and sell it to the highest bidder. Thanks to spore, Breloom can act as a powerful wall breaker and creates space for Zam to np up. Sometimes Breloom would often leave so much destruction that Zam just has to click moves without bothering to boost up. This Breloom set is walled by Gengar, which Zam rips apart but before you send out Zam to kill it, make sure that Gengar isn't scarfed or, well, you already know what would happen next

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 236 HP / 252 Atk / 20 SpD
Adamant Nature
- Spore
- Facade
- Substitute
- Focus Punch

Alakazam @ Life Orb / Focus Sash
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Nasty Plot
- Focus Miss
- Shadow Ball

Yeah I know. This Breloom set isn't the best. I just copied that from the bw era when Breloom was still the biggest pain in the ass
 
:Infernape:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
:Infernape: Blitz`n Breakers :Rotom-Wash:
Infernape @ Choice Band
Ability: Iron Fist/Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Flare Blitz
- Mach Punch

Brutally bashing benign brutes banded :Infernape: and Choice Scarf :Rotom-Wash: team up for an assault so vicious that nothing outside of :Giratina: :Giratina-Origin: can wall them! The immediate power of Choice Band allows :Infernape: to 2HKO the entire offensive metagame after Stealth Rock with not even :Dragonite: or :Latias: capable of taking two Flare Blitz's even with Leftovers with the defensive metagame fairing even worse with bulky variants of the aforementioned :Dragonite: and :Latias: with the addition of physically defensive :Cresselia: being the only Pokémon not 2HKO'd after rocks all of which are fairly niche and forced to heal if they want to check :Infernape: more than once. Now if Choice Band :Infernape: has such niche switch ins then how do players keep it in check? Well the primary method of dealing with CB :Infernape: is to out offense it bringing in a faster Pokémon such as :Latios: or :Starmie: to take a hit threaten the OHKO before :Infernape: can throw off the second attack however these must fear a deviating U-turn on the highly telegraphed switch which can OHKO variants of both after Stealth Rocks and even if the check survives the U-turn this allows :Infernape:'s teammate Choice Scarf :Rotom-Wash: to come in and fire off a Volt Switch knocking out the :Starmie:, :Latios:, or :Latias: who only barely hung on against :Infernape:. :Rotom-Wash: also aids :Infernape: by switching into the bulky waters players will likely try to keep healthy to threaten :Infernape: who itself will likely be unable to OHKO them. On top of this :Rotom-Wash: is phenomenal at absorbing the tier numerous priority users who may try to take advantage of :Infernape:'s reduced defenses from Close Combat or recoil damage from Flare Blitz to try and knock it out such as :Azumarill:'s Aqua Jet, Focus Sash :Breloom:'s Mach Punch and Lum Berry :Dragonite:'s Extreme Speed and turning them into momentum allowing their user to keep a positional advantage and creating another opportunity for Choice Band :Infernape: to reak havoc later in the game.

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 48 HP / 252 SpA / 208 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp/Thunderbolt
- Trick
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
:Infernape: Clean Clearers :rotom-wash:
Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Stone Edge
- Flare Blitz

While nothing is switching into Choice Band :infernape: it is liable to get out offensed by faster powerful pokemon such as :latios:, :latias:, :gengar:, :alakazam:, :starmie:, :raikou:, and :azelf:. With Choice Scarf :infernape: however these previously game saving threats become just another target for :infernape:. However without the power of Choice Band previous victims like :gliscor:, :garchomp:, and an insanely long list of bulky waters become reliable checks and counters that stop :infernape: from making much progress which is where Choice Specs :Rotom-wash: comes in off of :infernape:'s U-turn to decimate the bulky grounds and waters that would otherwise thwart :infernape:. And while the other player can bring in their non-burn fearing grass type like :roserade: or :tangrowth: to deal with :rotom-wash: that simply means you get a free Volt Switch back into :infernape: who can inflict massive damage with its powerful STAB Flare Blitz.

Rotom-Wash @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunderbolt
- Trick
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
:infernape: Specialized Spearheads :rotom-wash:
Infernape @ Life Orb
Ability: Blaze
EVs: 168 Atk / 132 SpA / 208 Spe
Naive Nature
- Stealth Rock
- Close Combat
- Overheat
- U-turn/Mach Punch/Stone Edge

I'm going to be real here I do not remember what these do so make sure you have the calc open at all times. :infernape: has enough speed for :garchomp: and enough attack to OHKO :heatran: always and the :dragonite: that may try to set up on you taking 81.3% from the Stone Edge option. Overheat melts things that might try to eat Close Combat like :gliscor: with U-turn to gain momentum or Mach Punch to finish off a faster threat like :latios: who has just come in to eat the Overheat while of course being the single biggest threat to :skarmory: :blissey: cores stall teams famously rely on to stump most if the metagame. As for :rotom-wash: you have enough speed to creep :magnezone: creeping :crawdaunt: and who knows what the defenses are for but you probably eat everything and stump threats with status support for your teammates just make sure to pop it in the calc and make sure you eat the hit before you try to.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 88 Def / 160 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunder Wave
- Will-O-Wisp
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
:Rotom-Wash:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
:Rotom-Wash: Volt Turn Mayhem :Scizor:
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 48 HP / 252 SpA / 208 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Trick
- Will-O-Wisp

The dynamic duo is back and just as great as ever! Wielding the classic combination of Volt-Switch and U-turn :Rotom-Wash: and :Scizor: exert an extreme amount of offensive pressure while building a near unstoppable cycle of momentum. While in previous metagames this combo has been thoroughly thwarted by Rough Skin Rocky Helmet :Garchomp: BDSP's removal of all post gen 4 items has left the chip normally exerted on :Scizor: insufficient to punish :Scizor: before the raw damage of its U-turn overwhelms :Garchomp: . And as for :Rotom-Wash: it has never had any problem throwing off a Hydro Pump on the :Garchomp: :Gliscor: or :Hippowdon: attempting to block its Volt Switch often forcing them to heal and forfeit any potential momentum they may have gained or risking losing they're only stop gap against this relentless assualt.

Scizor @ Choice Band
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Brick Break
- Quick Attack/Roost/Defog
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
:Rotom-Wash: Methodical Beatdown :Scizor:
Rotom-Wash @ Leftovers/Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Thunder Wave/Protect/Rest

A more defensively minded approach to the tried and true method of building momentum through Volt-Turn these :Rotom-Wash: and :Scizor: sets are in for the long haul. What these two may lose in speed that allows them to pressure out some slower offensive Pokémon such as :Nidoking: and :Heatran: they make up for in spades in their ability to switch into even ferocious base 130 choice boosted attacks like :Latios:'s Draco Meteor and :Mamoswine:'s Earthquake and Icicle Crash allowing them to begin generating momentum against even the most aggressive of teams. :Scizor:'s Defog will remove the hazards offensive team rely on to damage:Rotom-Wash: and :Scizor: into a range in which they can be overwhelmed as well as those same hazards defensive teams need to pressure the duo at all. On top of being able to deny the crucial hazards teams rely on to enable their various threats :Rotom-Wash: and :Scizor: are also phenomenal at taking advantage of those hazards to force extra damage on those attempting to regain momentum by switching into a Pokémon that can force :Rotom-Wash: or :Scizor: to manually switch as they attempt to use one of their non-Volt-Turn options. Even with these two being excellent abusers in they're own right Volt-Turn also allows for free opportunities to bring in even more devastating exploiters of hazards such as Nasty Plot :Alakazam: and :Gengar: , Choice Band :Crawdaunt: :Azumarill: and :Staraptor: , Choice Specs :Gengar: :Latios: and :Magnezone: or any other unique and creative Pokémon who may appreciate the support.

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Bullet Punch
- U-turn
- Roost
- Defog
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
:Rotom-Wash: Boosting Buddies :Scizor:
Rotom-Wash @ Life Orb/Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Nasty Plot
- Thunderbolt
- Volt Switch

While traditionally :Rotom-Wash: and :Scizor: aim to generate momentum for their teammates to take advantage of with these set they become the ones to take advantage of their own momentum! The threat of an unstoppable momentum being generated often necessitates an immediate response to switch in a check such as :Garchomp: :Gliscor: or :Tangrowth: creating an opportunity to boost and threaten either an OHKO or doubling the ordinary chip damage acquired by the follow up Volt-Turn weakening the check so it has a harder time checking :Rotom-Wash: or :Scizor: until it can no longer check them at all and the check as well as the team it was holding together is forced to yield to the offensive onslaught.

Scizor @ Life Orb
Ability: Technician
EVs: 120 HP / 172 Atk / 216 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- U-turn
- Roost/Quick Attack/Brick Break
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
:Scizor:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
:Scizor: Double Dancers :Gliscor:
Scizor @ Life Orb
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Brick Break
- Quick Attack

While neither :Scizor: nor :Gliscor: are among the tiers most instantly game ending sweepers both posses the rather unique and vital attribute that allows them to finish the job when other sweepers may come up just short: The ability to beat Unaware :Clefable: which is often most non-stall teams only method of keeping the countless sweepers of the tier from blowing through them after finding the initial turn to set up. While running both of these sets on the same team may seem a tad redundant the team that just barely held on against the first sweeper (if they even managed that) will likely be in no condition to handle the second allowing the pairing to overwhelm their collective checks and often end the game.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 36 HP / 252 Atk / 4 SpD / 216 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Acrobatics
- Fling
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
:Scizor: Immortal Foggers :Gliscor:
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- U-turn
- Bullet Punch
- Defog
- Roost

The best hazard removal in the game whose only competition is each other Defog :Scizor: and :Gliscor: are the linchpins which prevent hazard stack+ [Insert Breaker] and [Insert Sweeper] from becoming so overwhelming that even the bulkiest Pokémon in the game from being able to survive the onslaught. The synergy shared with Unaware :Clefable: and :Rotom-Wash: is remarkable clearing the hazards sweepers needed to pressure :Clefable: into KO range while also keeping away the one way of punishing :Rotom-Wash: spamming Volt Switch which further enable this pairing. While running both on the same team is a fairly pointless both :Scizor: and :Gliscor: have fairly severe 4 Move Slot Syndrome and running defog on one will allow the other to use the 4th move they would much rather prefer.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Knock Off/U-Turn
- Defog
- Roost
- Earthquake
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
:Scizor: The Quintessential Pivots :Gliscor:
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 160 Def / 100 SpD
Impish Nature
- Swords Dance
- U-turn
- Bullet Punch
- Roost

The freest most enabling pivots since Teleport :Clefable: and :Slowbro: these two can switch on such monstrous attacks as Specs :Latios:'s Draco Meteor, Life Orb :Alakazam:'s Psychic, Psyshock, Focus Blast, and Shadow Ball :Breloom:'s Technician boosted Bullet Seed and Mach Punch combination with :Gliscor: even being able to nullify Spore and so many more devastating attacks before healing off the damage and pretending the attack never hit or utilizing U-turn to allow for free switches into whatever you please which enables many Pokémon normally balanced by their low defenses such as the aforementioned :Alakazam: and :Breloom: with other apocalyptic abusers such as Choice Band :Crawdaunt: :Weavile: :Mamoswine: and :Staraptor: , Swords Dance :Lucario: :Infernape: and :Feraligatr: and so many other unstoppable forces or even the immoveable walls of stall based teams easing the prediction that is so often the difference between a win and a loss for those style of teams.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 84 Def / 176 SpD
Careful Nature
- U-turn
- Earthquake
- Knock Off
- Roost
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
:Gliscor:
 
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agslash23

Banned deucer.
Hello,

Since this thread is kind of dead, thought I will resurrect it after playing the meta for a while now.

Offensive cores

:Garchomp: + :Weavile:
:Garchomp: + :Lucario:
:Garchomp: + :Feraligatr:
:Garchomp: + :Azumarill:

Garchomp forms formidable cores with lot of offensive cleaners since it has near perfect coverage to break past walls.

While they may be enemies in-game (Garchomp is Cynthia's ace, Weavile is Cyrus' ace), in BDSP OU Garchomp and Weavile work extremely well together. Garchomp is strong enough to break fatter Pokemon, while Weavile is fast and strangles Offense teams. Garchomp lures Scizor and Skarmory and dents them with Fire Blast for Weavile, while Weavile beats stuff that annoy Garchomp like Slowbro, Togekiss and Lati@s. They also pressure shared checks like Rotom-W and Milotic well enough.

Unlike Weavile, Lucario has always been a great ally to Garchomp, as we have seen both featuring on Cynthia's team. Garchomp OHKOes Gliscor with +2 Outrage, which deletes Lucario's best counter, and additionally dents Skarmory, Tangrowth and Slowbro for Lucario to sweep late game. Another funny alternative here could be ScarfChomp + NP Lucario, as Lucario can lure and delete stuff like Tangrowth, Slowbro for Garchomp to sweep late-game.


Garchomp performs a similar role when paired with Water- type sweepers like Azumarill and Feraligatr, as it weakens some of their biggest roadblocks like Tangrowth, Rotom-W, Unaware Clefable, so that they can sweep effectively.

Will share the pokepaste of sets shortly
 


This is my favourite core for balance teams.

[IMPORTABLE]

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 136 Atk / 120 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Defog
- Roost

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 136 Def / 56 SpD / 72 Spe
Impish Nature
- U-turn
- Earthquake
- Knock Off
- Roost

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Lava Plume
- Payback
- Protect

Gliscor is physically defensive. Heatran is specially defensive. Scizor keeps it all together and removes entry hazards and certain threats.

Note that it is absolutely necessary to have a water resist in the back. If you choose Tangrowth for this role, then Gliscor's Knock Off can be replaced by Stealth Rock, and then Heatran's Stealth Rock can be replaced by Magma Storm.
 

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