Fake DragMag
I have reached 1700s with this team!
IMPORTABLE
Main idea
It looks like DragMag but there are two important distinctions from the usual DragMag teams.
1) It is very robust against entry hazards. I am always worried about entry hazards, so I wanted to build a team that doesn't need to clear them.
2) Magnezone has Analytic. Hence it cannot trap steels but it can kill almost all switch-ins.
The team
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 Atk / 188 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Knock Off
- Protect
Gliscor is my first setup sweeper. I decided for Knock Off over Facade and for Protect over Roost. Since it is placed on the top position, it can trick the opponent into thinking it is a SR setter. Apart from being a sweeper, Gliscor is a vital switch-in against ground moves. It has 244 EVs in HP because it is the most cost-effective way to give it (at least some) bulkiness. The Jolly nature with 188 EVs in Spe are so that it outspeeds all base-100 Pokémon with neutral nature and all Rotom-As with +Spe nature. It is also above Suicune and Nidoking with +Spe nature. The remaining 76 EVs are invested into Att for more OHKOs.
Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Facade
Garchomp is my second setup sweeper. Together with my Gliscor, they could be called SD+EQ spam. The set is almost standard; there are only two things I should comment on. Garchomp attracts two moves like bees to a honeypot: Ice Shard (usually from Mamoswine) and Will-O-Wisp (usually from Rotom-Wash). For the former reason, it holds Yache Berry. For the latter reason, it knows Facade. It is usually fine to setup Swords Dance when facing opponent's Rotom-Wash directly, typically obtaining burn in the same turn. Then you can sweep with Facade; and if the opponent sends Magnezone or Heatran, they still reliable die to Earthquake despite of the burn.
Magnezone @ Choice Specs
Ability: Analytic
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flash Cannon
- Tri Attack
Magnezone has the potential to clear any opponent's Pokémon that the rest of my team doesn't like. Unfortunately, its offensive potential relies on prediction. Its Flash Cannon boosted by Specs+Analytic can OHKO opponent's Gliscor or Garchomp on switch-in. Its Volt Switch boosted by Specs+Analytic can OHKO opponent's Rotom-Wash on switch-in if it is the offensive variant. If it is the bulkiest specially-defensive Rotom-Wash (252 HP / 252+ SpD), it still receives 71–84 % from Magnezone's Thunderbolt. I think it is a good trade-off for not being able to trap steel types. The only interesting thing that my Magnezone outspeeds is uninvested Clefable (and also uninvested Tyranitar; but its Spe is only seldom left uninvested). However, Magnezone can survive Waterfall from +1 (i.e., DD-boosted) Adamant Feraligatr @ Life Orb, thanks to its HP investment, and happily OHKOs Feraligatr using Volt Switch (but for that, Analytic is not needed). And last but not least, it can take hits from ice moves which are very often used against Garchomp and Gliscor.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 104 Atk / 152 SpD
Brave Nature
- Stealth Rock
- Crunch
- Stone Edge
- Ice Beam
Tyranitar is a huge asset of my team. All my Pokémon are immune to Sandstorm. And I want a bulky SR setter. Stone Edge can be replaced by a different move.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Moonlight
Clefable (with Magic Guard and Life Orb) is a great Calm Mind sweeper for what I like to call "bulky hyper offense". The downside is that Moonlight is useless during Sandstorm. And also, once the opponent knows that Clefable's ability isn't Unaware, it opens doors for all kinds of setup sweepers. Nevertheless, Clefable is a solid Pokémon that can destroy a huge part of the opponent's team (sometimes it does without using Calm Mind — hit and run).
Alakazam @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Energy Ball
- Shadow Ball
Alakazam is the second member of the Magic Guard + Life Orb squad. Having two Pokémon that can enter the arena at any time without any chip is amazing. Energy Ball provides a vital coverage for my team (OHKOs Azumarill, Swampert, Quagsire, Gastrodon, and also Rotom-Wash if it is the offensive variant) which is more important than having Nasty Plot — the rest of my team nearly depends on setup moves.
Disadvantages
1) The team is extremely weak to Crawdaunt.
2) The team is weak to Mamoswine.
3) Once Magnezone gets chipped, the team gets completely destroyed by Feraligatr.
4) If Gliscor gets knocked out, there is no ground resist.
5) Since Magnezone doesn't have Magnet Pull, the team may have trouble against Skarmory and against certain Scizor sets.
6) There is no priority move in the whole team. Hence if you mess up, you have less options to recover.






I have reached 1700s with this team!
IMPORTABLE
Main idea
It looks like DragMag but there are two important distinctions from the usual DragMag teams.
1) It is very robust against entry hazards. I am always worried about entry hazards, so I wanted to build a team that doesn't need to clear them.
2) Magnezone has Analytic. Hence it cannot trap steels but it can kill almost all switch-ins.
The team

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 Atk / 188 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Knock Off
- Protect
Gliscor is my first setup sweeper. I decided for Knock Off over Facade and for Protect over Roost. Since it is placed on the top position, it can trick the opponent into thinking it is a SR setter. Apart from being a sweeper, Gliscor is a vital switch-in against ground moves. It has 244 EVs in HP because it is the most cost-effective way to give it (at least some) bulkiness. The Jolly nature with 188 EVs in Spe are so that it outspeeds all base-100 Pokémon with neutral nature and all Rotom-As with +Spe nature. It is also above Suicune and Nidoking with +Spe nature. The remaining 76 EVs are invested into Att for more OHKOs.

Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Facade
Garchomp is my second setup sweeper. Together with my Gliscor, they could be called SD+EQ spam. The set is almost standard; there are only two things I should comment on. Garchomp attracts two moves like bees to a honeypot: Ice Shard (usually from Mamoswine) and Will-O-Wisp (usually from Rotom-Wash). For the former reason, it holds Yache Berry. For the latter reason, it knows Facade. It is usually fine to setup Swords Dance when facing opponent's Rotom-Wash directly, typically obtaining burn in the same turn. Then you can sweep with Facade; and if the opponent sends Magnezone or Heatran, they still reliable die to Earthquake despite of the burn.

Magnezone @ Choice Specs
Ability: Analytic
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flash Cannon
- Tri Attack
Magnezone has the potential to clear any opponent's Pokémon that the rest of my team doesn't like. Unfortunately, its offensive potential relies on prediction. Its Flash Cannon boosted by Specs+Analytic can OHKO opponent's Gliscor or Garchomp on switch-in. Its Volt Switch boosted by Specs+Analytic can OHKO opponent's Rotom-Wash on switch-in if it is the offensive variant. If it is the bulkiest specially-defensive Rotom-Wash (252 HP / 252+ SpD), it still receives 71–84 % from Magnezone's Thunderbolt. I think it is a good trade-off for not being able to trap steel types. The only interesting thing that my Magnezone outspeeds is uninvested Clefable (and also uninvested Tyranitar; but its Spe is only seldom left uninvested). However, Magnezone can survive Waterfall from +1 (i.e., DD-boosted) Adamant Feraligatr @ Life Orb, thanks to its HP investment, and happily OHKOs Feraligatr using Volt Switch (but for that, Analytic is not needed). And last but not least, it can take hits from ice moves which are very often used against Garchomp and Gliscor.

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 104 Atk / 152 SpD
Brave Nature
- Stealth Rock
- Crunch
- Stone Edge
- Ice Beam
Tyranitar is a huge asset of my team. All my Pokémon are immune to Sandstorm. And I want a bulky SR setter. Stone Edge can be replaced by a different move.

Clefable @ Life Orb
Ability: Magic Guard
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Moonlight
Clefable (with Magic Guard and Life Orb) is a great Calm Mind sweeper for what I like to call "bulky hyper offense". The downside is that Moonlight is useless during Sandstorm. And also, once the opponent knows that Clefable's ability isn't Unaware, it opens doors for all kinds of setup sweepers. Nevertheless, Clefable is a solid Pokémon that can destroy a huge part of the opponent's team (sometimes it does without using Calm Mind — hit and run).

Alakazam @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Energy Ball
- Shadow Ball
Alakazam is the second member of the Magic Guard + Life Orb squad. Having two Pokémon that can enter the arena at any time without any chip is amazing. Energy Ball provides a vital coverage for my team (OHKOs Azumarill, Swampert, Quagsire, Gastrodon, and also Rotom-Wash if it is the offensive variant) which is more important than having Nasty Plot — the rest of my team nearly depends on setup moves.
Disadvantages
1) The team is extremely weak to Crawdaunt.
2) The team is weak to Mamoswine.
3) Once Magnezone gets chipped, the team gets completely destroyed by Feraligatr.
4) If Gliscor gets knocked out, there is no ground resist.
5) Since Magnezone doesn't have Magnet Pull, the team may have trouble against Skarmory and against certain Scizor sets.
6) There is no priority move in the whole team. Hence if you mess up, you have less options to recover.
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