Take Azelfie
More flags more fun
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Beast and Blades
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Introduction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hello guys Take Azelfie here and I thought I would drop off a CAP RMT before my 1.5K post since I need to show some love to my second favorite meta. So I wanted to showcase one of the teams I have been binge playing for a week or two. Basically the idea started from me wanting to Mega Gallade since it was ranked pretty high and lacked an analysis (I swear I saw an analysis before oo) so I thought I would experiment with it. Oh btw I'm notorious for not having Stealth Rock on my teams so don't be surprised.
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Teambuilding Process
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As I said SD Gallade was going to be the main focus of the team. I went for Ice Punch in the last slot for Lando and Dragons.
I added Kitsunoh to help break Fairy types and revenge kill faster things for Mega Gallade. I also don't like using Gallade as the Tomohawk counter z.z
Sincerely added this for no other reason but Talonflame but it helps to check other birds and fires the other two dislike.
Grasses and Steels were two issues I saw. Talonflame accomplished in threatening both and still staying true to my roots by adding another VoltTurner.
Electric resist, Spin for Talonflame, and EQ to thrash Clohm. Oh also it has U-Turn!
Bulky Ground-types were annoying and Kyurem kind of beat every one of them down. I also like it since Fusion Bolt can nail Water-types which could be troublesome.
Final changes:
With the edition to Kyurem I thought that maybe using Sharp Beak + Tailwind > CB + Roost on Talonflame could be more beneficial. Also, who the fr*ick is going to ever switch into Kyurem Black let alone revenge kill it now. Its unstoppable.
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Team in Depth
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Fellowship (Gallade-Mega) (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Psycho Cut
- Ice Punch
Gallade is actually much more distinguishable from Medicham than I originally thought. The main difference lies is in its higher speed tier (base 110) and access to SD allowing it to become a sweeper instead of a wallbreaker. Swords Dance situations can be risky at times but there are a few Pokemon like Scarf Mollux who can be taken advantage of. Shadow Sneak also seems like a decent move but it doesn't necessarily have targets you need to bar Auru which Talonflame covers most definitely. So instead I use Ice Punch to make it much easier to deal with the likes of Latios and bulky Ground-types like Hippo and Lando.
Cat Scratch (Kitsunoh) (F) @ Choice Scarf
Ability: Frisk
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick
- U-turn
- Shadow Strike
- Meteor Mash
Kitsunoh, a real undercat in the CAP Meta ATM. It functions as a great lead thanks to how it was built and pressures a lot of fast Pokemon like Syclant, Weavile, and Stratagem and bulkier Pokemon like Tomohawk with Shadow Strike or Trick. It was added to the team to help Gallade in the removal of Fairy-types and it also does very well against Tomohawk. Kitsunoh gives in much more than it gets out but Gallade can at least check Dark-types decently.
Ectoplasma (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
A common staple for Balance, BO, and VoltTurn Rotom-Wash serves a role for being my dedicated Talonflame check. It also checks the other Fire- and Flying-types such as Mega Pinsir and Heatran pretty well. Will-o-Wisp + Volt Switch is a good combo for setting up Gallade to sweep. I choose Pain Split instead of ChestoResto mostly for personal preference but it's much better at stripping down switchins like a Colossoil.
Crimson Rose (Talonflame) (M) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
I have issues with using revenge killer Talonflame alright o.o. Well anyways nothing on my team wanted to take down Pyroak and Mega Gallade in my opinion is a shaky Venusaur and Amoonguss check. I feel revenge killer is much better in CAP since when I put on Talonflame it is mostly for revenge killing x, y, and z. There isn't anything too special to mention here but that I need to preserve it usually to check Cawmadore and Auru but I'll reelaborate why I am using Tailwind instead of Roost or Steel Wing. Since my team only has one set up win con in Gallade I'm using Tailwind to make another sweeper in Kyurem Black. I would add Swords Dance but I lack Roost and I want Talonflame to have to stress on trying to accomplish to task at once.
Maul (Colossoil) (M) @ Assault Vest
Ability: Rebound
EVs: 252 Atk / 36 Def / 220 SpD
Adamant Nature
- Earthquake
- Knock Off
- Rapid Spin
- U-Turn
Colossoil is the team's gorilla glue. It sponges up attacks from Pokemon like Manectric and Mollux and provides the team with a "Stealth Rocker" as well as hazard control for my Talonflame and later added Kyurem Black. U-Turn was added for me since Iove VoltTurn playstyles and is very hard for me to pass it down. Other people might want to try Sucker Punch instead since the team's only form of priority lies inside Talonflame but I haven't had drastic issues without, just a few occasions it would have been nice.
Berserk Gene (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
The tyrant is here. Legit this is the first time I've actually used Kyurem Black in CAP but I am not disappointed in the slightest. Ice Beam is extremely anti meta since there are a lack of good Ice resist. And most of the Ice resist are Water-types which despise Fusion Bolt. Earth Power nails Steel-types and Roost takes advantage of switches Kyurem Black forces. Now under Tailwind Kyurem Black is broken. It already 2HKOes almost everything and now you remove 90% of the Pokemon that could actually attempt to revenge kill it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Conclusion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thank you guys for reading my RMT, it makes me personally feel great and hopefully it can be used by someone else and they can get success out of it to. It is such a shame the CAP meta isn't as popular as it is but the Meta is still fun and the community is nice. I do have some shootouts I want to give out since I don't want to tag a bunch of CAP people in RU RMT.
Beast and Blades
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Introduction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hello guys Take Azelfie here and I thought I would drop off a CAP RMT before my 1.5K post since I need to show some love to my second favorite meta. So I wanted to showcase one of the teams I have been binge playing for a week or two. Basically the idea started from me wanting to Mega Gallade since it was ranked pretty high and lacked an analysis (I swear I saw an analysis before oo) so I thought I would experiment with it. Oh btw I'm notorious for not having Stealth Rock on my teams so don't be surprised.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Teambuilding Process
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As I said SD Gallade was going to be the main focus of the team. I went for Ice Punch in the last slot for Lando and Dragons.
I added Kitsunoh to help break Fairy types and revenge kill faster things for Mega Gallade. I also don't like using Gallade as the Tomohawk counter z.z
Sincerely added this for no other reason but Talonflame but it helps to check other birds and fires the other two dislike.
Grasses and Steels were two issues I saw. Talonflame accomplished in threatening both and still staying true to my roots by adding another VoltTurner.
Electric resist, Spin for Talonflame, and EQ to thrash Clohm. Oh also it has U-Turn!
Bulky Ground-types were annoying and Kyurem kind of beat every one of them down. I also like it since Fusion Bolt can nail Water-types which could be troublesome.
Final changes:
With the edition to Kyurem I thought that maybe using Sharp Beak + Tailwind > CB + Roost on Talonflame could be more beneficial. Also, who the fr*ick is going to ever switch into Kyurem Black let alone revenge kill it now. Its unstoppable.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Team in Depth
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fellowship (Gallade-Mega) (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Psycho Cut
- Ice Punch
Gallade is actually much more distinguishable from Medicham than I originally thought. The main difference lies is in its higher speed tier (base 110) and access to SD allowing it to become a sweeper instead of a wallbreaker. Swords Dance situations can be risky at times but there are a few Pokemon like Scarf Mollux who can be taken advantage of. Shadow Sneak also seems like a decent move but it doesn't necessarily have targets you need to bar Auru which Talonflame covers most definitely. So instead I use Ice Punch to make it much easier to deal with the likes of Latios and bulky Ground-types like Hippo and Lando.
Cat Scratch (Kitsunoh) (F) @ Choice Scarf
Ability: Frisk
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick
- U-turn
- Shadow Strike
- Meteor Mash
Kitsunoh, a real undercat in the CAP Meta ATM. It functions as a great lead thanks to how it was built and pressures a lot of fast Pokemon like Syclant, Weavile, and Stratagem and bulkier Pokemon like Tomohawk with Shadow Strike or Trick. It was added to the team to help Gallade in the removal of Fairy-types and it also does very well against Tomohawk. Kitsunoh gives in much more than it gets out but Gallade can at least check Dark-types decently.
Ectoplasma (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
A common staple for Balance, BO, and VoltTurn Rotom-Wash serves a role for being my dedicated Talonflame check. It also checks the other Fire- and Flying-types such as Mega Pinsir and Heatran pretty well. Will-o-Wisp + Volt Switch is a good combo for setting up Gallade to sweep. I choose Pain Split instead of ChestoResto mostly for personal preference but it's much better at stripping down switchins like a Colossoil.
Crimson Rose (Talonflame) (M) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
I have issues with using revenge killer Talonflame alright o.o. Well anyways nothing on my team wanted to take down Pyroak and Mega Gallade in my opinion is a shaky Venusaur and Amoonguss check. I feel revenge killer is much better in CAP since when I put on Talonflame it is mostly for revenge killing x, y, and z. There isn't anything too special to mention here but that I need to preserve it usually to check Cawmadore and Auru but I'll reelaborate why I am using Tailwind instead of Roost or Steel Wing. Since my team only has one set up win con in Gallade I'm using Tailwind to make another sweeper in Kyurem Black. I would add Swords Dance but I lack Roost and I want Talonflame to have to stress on trying to accomplish to task at once.
Maul (Colossoil) (M) @ Assault Vest
Ability: Rebound
EVs: 252 Atk / 36 Def / 220 SpD
Adamant Nature
- Earthquake
- Knock Off
- Rapid Spin
- U-Turn
Colossoil is the team's gorilla glue. It sponges up attacks from Pokemon like Manectric and Mollux and provides the team with a "Stealth Rocker" as well as hazard control for my Talonflame and later added Kyurem Black. U-Turn was added for me since Iove VoltTurn playstyles and is very hard for me to pass it down. Other people might want to try Sucker Punch instead since the team's only form of priority lies inside Talonflame but I haven't had drastic issues without, just a few occasions it would have been nice.
Berserk Gene (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
The tyrant is here. Legit this is the first time I've actually used Kyurem Black in CAP but I am not disappointed in the slightest. Ice Beam is extremely anti meta since there are a lack of good Ice resist. And most of the Ice resist are Water-types which despise Fusion Bolt. Earth Power nails Steel-types and Roost takes advantage of switches Kyurem Black forces. Now under Tailwind Kyurem Black is broken. It already 2HKOes almost everything and now you remove 90% of the Pokemon that could actually attempt to revenge kill it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Conclusion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thank you guys for reading my RMT, it makes me personally feel great and hopefully it can be used by someone else and they can get success out of it to. It is such a shame the CAP meta isn't as popular as it is but the Meta is still fun and the community is nice. I do have some shootouts I want to give out since I don't want to tag a bunch of CAP people in RU RMT.
Deck Knight, thanks so much for drafting me and I'm sorry I couldn't win either of my matches but you were still pretty good at helping everyone else out even with your busy schedule. GO CYCLOHMS!!!
Amitghosh, it was great to see you actively talking to everyone during the season and helping out.
Blackdrakon30, hey don't stress out, you'll progressively get better and better as time comes so don't underestimate yourself.
boxofkangaroos Integer Mova, the team art was sick oo
Heaven Jay, was pretty silent in the convo but was probably our best player, good job
K.Rool, Heal Block Fidgit is bad z.z
KrazyCake, was pretty much team spirit. Always encouraging.
Old_Gregg SHSP, both were really good players but sadly I didn't communicate much with either of you.
Drapionswing, your special and will get tagged again but one of my close friends on Smogon :3
Exclaimer, she is one of the smartest CAP players and is always a fun person to watch. One of the people I looked up to the most when first starting CAP.
snake_rattler, one of the fastest growing players ever and a really cool person to watch play.
sparktrain, I miss you but GL in the future
Bionic Puppy, chill person to talk to and asked for a shout out even though I was already gonna give him one
Shadow Hitmontop, get a name change -_-
cbrevan, although I don't talk to you much you definitely are one of the best people to talk to in the CAP room and I just wanted you to know that I acknowledge that.
HeaLnDeaL, probably one of the most fun people to talk to and is friendly to everyone.
Amitghosh, it was great to see you actively talking to everyone during the season and helping out.
Blackdrakon30, hey don't stress out, you'll progressively get better and better as time comes so don't underestimate yourself.
boxofkangaroos Integer Mova, the team art was sick oo
Heaven Jay, was pretty silent in the convo but was probably our best player, good job
K.Rool, Heal Block Fidgit is bad z.z
KrazyCake, was pretty much team spirit. Always encouraging.
Old_Gregg SHSP, both were really good players but sadly I didn't communicate much with either of you.
Drapionswing, your special and will get tagged again but one of my close friends on Smogon :3
Exclaimer, she is one of the smartest CAP players and is always a fun person to watch. One of the people I looked up to the most when first starting CAP.
snake_rattler, one of the fastest growing players ever and a really cool person to watch play.
sparktrain, I miss you but GL in the future
Bionic Puppy, chill person to talk to and asked for a shout out even though I was already gonna give him one
Shadow Hitmontop, get a name change -_-
cbrevan, although I don't talk to you much you definitely are one of the best people to talk to in the CAP room and I just wanted you to know that I acknowledge that.
HeaLnDeaL, probably one of the most fun people to talk to and is friendly to everyone.
Fellowship (Gallade-Mega) (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Psycho Cut
- Ice Punch
Cat Scratch (Kitsunoh) (F) @ Choice Scarf
Ability: Frisk
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick
- U-turn
- Shadow Strike
- Meteor Mash
Ectoplasma (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Crimson Rose (Talonflame) (M) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
Maul (Colossoil) (M) @ Assault Vest
Ability: Rebound
EVs: 252 Atk / 36 Def / 220 SpD
Adamant Nature
- Earthquake
- Knock Off
- Rapid Spin
- U-turn
Berserk Gene (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Psycho Cut
- Ice Punch
Cat Scratch (Kitsunoh) (F) @ Choice Scarf
Ability: Frisk
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick
- U-turn
- Shadow Strike
- Meteor Mash
Ectoplasma (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Crimson Rose (Talonflame) (M) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
Maul (Colossoil) (M) @ Assault Vest
Ability: Rebound
EVs: 252 Atk / 36 Def / 220 SpD
Adamant Nature
- Earthquake
- Knock Off
- Rapid Spin
- U-turn
Berserk Gene (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
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