BT89
go on, take everything
This is part of a project to get rid of the poor quality, misinformation-ridden RBY analyses from over a decade ago. These works are low-priority and should be treated as such.
[OVERVIEW]
With the best ways to super effectively hit Psychic-types in the game, STAB Twineedle and Pin Missile, Beedrill seems like it would be a worthwhile choice. It can operate as a late-game sweeper once opposing bulky Pokémon have been taken out or the opposing team is weakened. Once it has set up Swords Dance and Agility, it is able to 2HKO relevant threats such as Tentacruel, Gyarados, and Hypno, even OHKO-ing Dugtrio and Kadabra after a Swords Dance boost.
However, Beedrill has some horrid flaws that it cannot look over. Mainly, its stat spread is outright terrible, with its horrid defenses alongside five weaknesses leaving it unable to take hits from common threats. It is slow and is unable to hit very hard without setting up, which it usually cannot do due to it being 2HKOed by most of the metagame. Because of this frailty, it is forced to set up on a foe that is unable to attack for two turns, such as one who is frozen or sleeping. It also has a terrible offensive movepool, with it only getting Bug-type STAB moves and nothing else good. Because of this poor coverage, it gets walled by many Pokemon and gets destroyed in return. Overall, Beedrill is a horrible Pokemon in the RBY UU metagame and usually has no impact on a serious game. Many other Pokemon can take better advantage of the support it requires.
[SET]
name: Double Dance
move1: Agility
move2: Swords Dance
move3: Twineedle / Pin Missile.
move4: Hyper Beam
[SET COMMENTS]
Agility allows for Beedrill to outspeed most viable Pokémon and shake off paralysis’s Speed drop. Swords Dance is necessary for Beedrill to be able to sweep weakened teams. Getting both moves off are hugely important for this set to function. Twineedle is able to do severe damage to notable threats after a Swords Dance, most importantly OHKOing Kadabra. Pin Missile is a viable alternative, as it gives Beedrill a small chance to OHKO Tentacruel and Hypno after a Swords Dance boost. However, due to its low accuracy and chance to do less damage, it is more inconsistent. Hyper Beam is relatively quickly able to finish off frail Pokemon, such as Dugtrio, Persian, and Electabuzz. Beedrill often has trouble reliably setting up often, so a partner that can put foes to sleep is great for it. Hypno is able to put opposing Hypno to sleep with Hypnosis or force a Rest with Seismic Toss. Bulky Pokémon that aren’t weak to Bug need to be weakened or knocked out if Beedrill hopes to sweep. Vaporeon is notable here, as it is able to take repeated hits from Beedrill, and 2HKO it back with Surf. Additionally, Flying-types, such as Articuno and Gyarados, and Rock types, such as Omastar and especially Aerodactyl, are also able to take hits and threaten Beedrill back.
[CREDITS]
- Written by: [[BreakthrU89, 487308]]
- Quality checked by: [[Plague von Karma, 236353], [Sevi 7, 505149]]
- Grammar checked by: [[Finland, 517429]]
[OVERVIEW]
With the best ways to super effectively hit Psychic-types in the game, STAB Twineedle and Pin Missile, Beedrill seems like it would be a worthwhile choice. It can operate as a late-game sweeper once opposing bulky Pokémon have been taken out or the opposing team is weakened. Once it has set up Swords Dance and Agility, it is able to 2HKO relevant threats such as Tentacruel, Gyarados, and Hypno, even OHKO-ing Dugtrio and Kadabra after a Swords Dance boost.
However, Beedrill has some horrid flaws that it cannot look over. Mainly, its stat spread is outright terrible, with its horrid defenses alongside five weaknesses leaving it unable to take hits from common threats. It is slow and is unable to hit very hard without setting up, which it usually cannot do due to it being 2HKOed by most of the metagame. Because of this frailty, it is forced to set up on a foe that is unable to attack for two turns, such as one who is frozen or sleeping. It also has a terrible offensive movepool, with it only getting Bug-type STAB moves and nothing else good. Because of this poor coverage, it gets walled by many Pokemon and gets destroyed in return. Overall, Beedrill is a horrible Pokemon in the RBY UU metagame and usually has no impact on a serious game. Many other Pokemon can take better advantage of the support it requires.
[SET]
name: Double Dance
move1: Agility
move2: Swords Dance
move3: Twineedle / Pin Missile.
move4: Hyper Beam
[SET COMMENTS]
Agility allows for Beedrill to outspeed most viable Pokémon and shake off paralysis’s Speed drop. Swords Dance is necessary for Beedrill to be able to sweep weakened teams. Getting both moves off are hugely important for this set to function. Twineedle is able to do severe damage to notable threats after a Swords Dance, most importantly OHKOing Kadabra. Pin Missile is a viable alternative, as it gives Beedrill a small chance to OHKO Tentacruel and Hypno after a Swords Dance boost. However, due to its low accuracy and chance to do less damage, it is more inconsistent. Hyper Beam is relatively quickly able to finish off frail Pokemon, such as Dugtrio, Persian, and Electabuzz. Beedrill often has trouble reliably setting up often, so a partner that can put foes to sleep is great for it. Hypno is able to put opposing Hypno to sleep with Hypnosis or force a Rest with Seismic Toss. Bulky Pokémon that aren’t weak to Bug need to be weakened or knocked out if Beedrill hopes to sweep. Vaporeon is notable here, as it is able to take repeated hits from Beedrill, and 2HKO it back with Surf. Additionally, Flying-types, such as Articuno and Gyarados, and Rock types, such as Omastar and especially Aerodactyl, are also able to take hits and threaten Beedrill back.
[CREDITS]
- Written by: [[BreakthrU89, 487308]]
- Quality checked by: [[Plague von Karma, 236353], [Sevi 7, 505149]]
- Grammar checked by: [[Finland, 517429]]
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