Sunday
God Bless Nintys Incompetence :*)
Team centered around Batton Passing Zapdos, and getting just that little bit of extra speed and power that allows so, so many Pokemon to outspeed and 2HKO on the switch. I was aiming to have plenty of recepients of BP to ensure that no matter what the opponent had out there would be a suitable Pokemon to pass to, and in practive that has worked quite well so far.
Gengar (M) @ Wide Lens
Ability: Levitate
EVs: 108 HP/252 Spd/150 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Focus Blast
- Shadow Ball
- Will-o-wisp
---
Well, when looking for a lead I stumbled upon this little baby right down the bottom of Gengar's analysis. Double Status is one of the oldest tricks in the book, and even today it works wonders. Provided I outspeed, I can put the opponent on the back foot straight away (which I believe to be one of the most important things in any competitive sport), and hopefully cripple two of their Pokemon. Shadow Ball and Focus Blast provide excellent coverage, as I'm sure you all know well, along my two status moves. Wide Lense helps 3 out of my 4 moves, and although it doesn't bring them up to 100% accuracy it does a good job of ensuring they hit more often than not.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/132 Def/40 Spd/84 SAtk
Bold nature (+Def, -Atk)
- Agility
- Baton Pass
- Charge Beam
- Roost
---
Honestly, when people decide to pass boosts with an Electric type (Jolteon, I'm looking at you) I just don't see why they would rather run Thunderbolt than have a decent chance at being able to pass even more boosts with Charge Beam. Turns mediocre Sp sweepers into all kinds of beastly monsters if I can get off an Agility and a single Satk boost. You'll be running scared if I get off two :D
Hidden Power Ice was less than necessary on this set, as Pokes weak to it barely never switch in. More often than not you get a generic Special wall attempting to shut you down. Roost on the other hand is great for increasing Zapdos' longevity, and can be used to PP stall opponents, forcing a switch and nabbing me a free boost / batton pass. This Zapdos isn't going to be sweeping any time soon, hence the Bold nature.
Metagross @ Leftovers
Ability: Clear Body
EVs: 152 HP/252 Atk/104 Spe
Adamant nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Thunderpunch
- Meteor Mash
First designated recipient of Agility Boosts (Gengar can be used in a pinch, but that's not its main purpose). Standard CB Gross moveset, greatly benefits from extra speed and freedom to choose from attacks. After recieving an Agility my first move is usually to obtain an Atk boost from Meteor Mash. After than Meta can deal heavy damage to most opponents, and when death is imminent I get to waste all my boosts by exploding (and lol'ing) in their faces. Easily my favorite Pokemon to sweep with, even with just lefties for recovery it's still so dam bulky and hard to take down.
Agiligross EVs to outrun 269's with Scarf.
Empoleon (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/12 Def/216 Spd/30 SDef
Modest nature (+SAtk, -Atk)
- Stealth Rock
- Surf
- Ice Beam
- Grass Knot
---
Half Tank, half sweeper, my Empoleon honestly doesn't know exactly what it wants to be - and that's why I love it :D It has quite a few nifty resists and makes a great all-purpose switch in, but packs a punch unboosted and if it recieves an Agility and preferably a Charge Beam boost it can tear through unprepared teams with the Grass/Ice/STAB combo. Stealth Rocks is always a good move to use during a spare turn, hurting so many high OU Pokes and fitting in with the pseudo-tanky nature. You seem to see it on more and more half tanks half sweeper Pokes these days (Tar and Meta come to mind)
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/6Spe
Adamant(?) nature (+Atk, -SAtk) (Tempted to go Impish)
- Rest
- Sleep Talk
- Dynamic Punch
- Stone Edge
Adds many neceseties to this team, namely; Recovery, status absorbtion, Blissey killer, doesn't die to Eq+SE, fights of Tar/dos/dragons. :)
Kingdra (M) @ Mystic Water
Ability: Swift Swim
EVs: 120 HP/136 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Rain Dance
- Surf
- Toxic
- Hidden Power [Electric]
I had a bloody huge Fire weak before I put Kingdra in my final spot. Yet another Poke that benefits from Zapdos' boosts, but this one can also set itself up and throw status around too >.> Surf is the main attack, HP Electric hitting a few Pokes SE that Surf mises. Toxic is a filler to take care of walls as I didn't feel I needed Ice Beam so much at the time I was making this team (lol?). Still, it hasn't let me down, nabing a few quick rain sweeps and getting rid of a Sandstorm (Which in one battle allowed me to gain the upper hand vs Cradily and hence win the match) :D
Teams Main Weaknesses: Nothing has Deo-S like speed when unboosted.
Lacks reliable recovery... quite literally.
Advice?
Gengar (M) @ Wide Lens
Ability: Levitate
EVs: 108 HP/252 Spd/150 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Focus Blast
- Shadow Ball
- Will-o-wisp
---
Well, when looking for a lead I stumbled upon this little baby right down the bottom of Gengar's analysis. Double Status is one of the oldest tricks in the book, and even today it works wonders. Provided I outspeed, I can put the opponent on the back foot straight away (which I believe to be one of the most important things in any competitive sport), and hopefully cripple two of their Pokemon. Shadow Ball and Focus Blast provide excellent coverage, as I'm sure you all know well, along my two status moves. Wide Lense helps 3 out of my 4 moves, and although it doesn't bring them up to 100% accuracy it does a good job of ensuring they hit more often than not.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/132 Def/40 Spd/84 SAtk
Bold nature (+Def, -Atk)
- Agility
- Baton Pass
- Charge Beam
- Roost
---
Honestly, when people decide to pass boosts with an Electric type (Jolteon, I'm looking at you) I just don't see why they would rather run Thunderbolt than have a decent chance at being able to pass even more boosts with Charge Beam. Turns mediocre Sp sweepers into all kinds of beastly monsters if I can get off an Agility and a single Satk boost. You'll be running scared if I get off two :D
Hidden Power Ice was less than necessary on this set, as Pokes weak to it barely never switch in. More often than not you get a generic Special wall attempting to shut you down. Roost on the other hand is great for increasing Zapdos' longevity, and can be used to PP stall opponents, forcing a switch and nabbing me a free boost / batton pass. This Zapdos isn't going to be sweeping any time soon, hence the Bold nature.
Metagross @ Leftovers
Ability: Clear Body
EVs: 152 HP/252 Atk/104 Spe
Adamant nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Thunderpunch
- Meteor Mash
First designated recipient of Agility Boosts (Gengar can be used in a pinch, but that's not its main purpose). Standard CB Gross moveset, greatly benefits from extra speed and freedom to choose from attacks. After recieving an Agility my first move is usually to obtain an Atk boost from Meteor Mash. After than Meta can deal heavy damage to most opponents, and when death is imminent I get to waste all my boosts by exploding (and lol'ing) in their faces. Easily my favorite Pokemon to sweep with, even with just lefties for recovery it's still so dam bulky and hard to take down.
Agiligross EVs to outrun 269's with Scarf.
Empoleon (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/12 Def/216 Spd/30 SDef
Modest nature (+SAtk, -Atk)
- Stealth Rock
- Surf
- Ice Beam
- Grass Knot
---
Half Tank, half sweeper, my Empoleon honestly doesn't know exactly what it wants to be - and that's why I love it :D It has quite a few nifty resists and makes a great all-purpose switch in, but packs a punch unboosted and if it recieves an Agility and preferably a Charge Beam boost it can tear through unprepared teams with the Grass/Ice/STAB combo. Stealth Rocks is always a good move to use during a spare turn, hurting so many high OU Pokes and fitting in with the pseudo-tanky nature. You seem to see it on more and more half tanks half sweeper Pokes these days (Tar and Meta come to mind)
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/6Spe
Adamant(?) nature (+Atk, -SAtk) (Tempted to go Impish)
- Rest
- Sleep Talk
- Dynamic Punch
- Stone Edge
Adds many neceseties to this team, namely; Recovery, status absorbtion, Blissey killer, doesn't die to Eq+SE, fights of Tar/dos/dragons. :)
Kingdra (M) @ Mystic Water
Ability: Swift Swim
EVs: 120 HP/136 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Rain Dance
- Surf
- Toxic
- Hidden Power [Electric]
I had a bloody huge Fire weak before I put Kingdra in my final spot. Yet another Poke that benefits from Zapdos' boosts, but this one can also set itself up and throw status around too >.> Surf is the main attack, HP Electric hitting a few Pokes SE that Surf mises. Toxic is a filler to take care of walls as I didn't feel I needed Ice Beam so much at the time I was making this team (lol?). Still, it hasn't let me down, nabing a few quick rain sweeps and getting rid of a Sandstorm (Which in one battle allowed me to gain the upper hand vs Cradily and hence win the match) :D
Teams Main Weaknesses: Nothing has Deo-S like speed when unboosted.
Lacks reliable recovery... quite literally.
Advice?