Completed Beginner Battle: Toadally vs. LouisCyphre

Toadally's Team
1x:oran berry:Oran Berry
1x:lum berry:Lum Berry
1x:lucky egg:Lucky Egg
1x:muscle band:Muscle Band
1x:wise glasses:Wise Glasses
1x:life orb:Life Orb
:sv/froakie:
Ninja Frog (Froakie)
Level 0 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Water
Abilities: Torrent Hidden Ability: Protean (Locked)

HP: 75
Attack: 4
Defen.: 3
Sp.Atk: 5
Sp.Def: 3
Speed: 71
Size: 1
Weight: 1

Movepool
Level 0:
Aerial Ace
Facade
Ice Beam
Liquidation
Protect
Quick Attack
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Toxic
Waterfall
Work Up
:sv/hatenna:
Witch Frog (Hatenna)
Level 0 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Psychic
Abilities: Healer, Anticipation Hidden Ability: Magic Bounce (Locked)

HP: 75
Attack: 3
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 39
Size: 1
Weight: 1

Movepool
Level 0:
Aromatherapy
Calm Mind
Dark Pulse
Dazzling Gleam
Facade
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Thunder Wave
:sv/unown-f:
F is for Frog (Unown)
Level 0 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Psychic
Abilities: Levitate
Pays for moves using Letters drawn at random. See 5.10 "Unique Pokemon" in the Handbook.

HP: 80
Attack: 5
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 48
Size: 1
Weight: 1

Movepool
A-1: Avalanche
B-2: Bulk Up
C-3: Calm Mind
D-4: Dizzy Punch
E-5: Earthquake
F-6: Facade
G-7: Glare
H-8: Heal Block
I-9: Ice Beam
J-10:
K-11: Kowtow Cleave
L-12: Light Screen
M-13: Metal Sound
N-14: Noxious Torque
O-15: Overdrive
P-16: Protect
Q-17: Quick Attack
R-18: Reflect
S-19: Substitute
T-20: Toxic
U-21: Uproar
V-22: Vacuum Wave
W-23: Wicked Torque
X-24: X-Scissor
Y-25:
Z-26: Zen Headbutt

LouisCyphre's Team
1x:oran berry:Oran Berry
1x:lum berry:Lum Berry
1x:lucky egg:Lucky Egg
1x:muscle band:Muscle Band
1x:wise glasses:Wise Glasses
1x:life orb:Life Orb
:sv/litten:
Pandocus (Litten)
⭒ ⭒ ⭒ ⭒ Level 0 — EXP: 00 / 10
Name Etymology:
A figure from the tale of Palaestra in Greek myth. Pandocus would stand in a trail's crossroad and challenge all passerby to a grapple to the death, until he was bested by Hermes at the sport.

Attitude and Motive:


"Why do you battle?"

"I wanna be as strong as :incineroar:Auntie!"

Background:
Hardy nature ( +None, -None )
Typing: Fire
Abilities: Blaze Hidden Ability: Intimidate (Locked)

HP: 80
Attack: 5
Defen.: 3
Sp.Atk: 5
Sp.Def: 3
Speed: 70
Size: 1
Weight: 1

Movepool
Level 0:
Bulk Up
Crunch
Facade
Fire Fang
Flamethrower
Leer
Nasty Plot
Protect
Rest
Roar
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Will-O-Wisp
Work Up
:sv/mudkip:
Khufu (Mudkip)
⭒ ⭒ ⭒ ⭒ Level 0 — EXP: 00 / 10
Name Etymology:
A Pharaoh from the Fourth Dynasty of ancient Egypt. Identified with the god Khnum, he would go on to oversee the construction of the Great Pyramid to gloriously overshadow the other Pyramids of Giza.

Attitude and Motive:


"Why do you battle?"

":relic crown:"

Background:
Bashful nature ( +None, -None )
Typing: Water
Abilities: Torrent Hidden Ability: Damp (Locked)

HP: 80
Attack: 5
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 40
Size: 1
Weight: 1

Movepool
Level 0:
Avalanche
Earth Power
Facade
Ice Beam
Liquidation
Protect
Refresh
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Sludge
Snore
Strength
Substitute
Surf
Tackle
Toxic
Uproar
Waterfall
Work Up
:sv/murkrow:
Muginn (Murkrow)
⭒ ⭒ ⭒ ⭒ Level 0 — EXP: 00 / 10
Name Etymology:
The younger raven serving the god Odin in Norse myth. Each dawn, she flies low along the entire mortal realm to learn the whispers of the soil, beasts, and corpses; and each dusk she returns to inform Odin of her findings.

Attitude and Motive:
Muginn has a slothful, impetuous personality. Rather than better herself or pursue challenging goals, it is her preference to laze about and eat junk food.

"Why do you battle?"
"It's the bare minimum around here. I guess."

Background:
Found at the roadside, ailing from apparent illness. After being brought home and tended to, however, Muginn revealed that she was merely ill from over-eating. The manner in which she displayed this--by expelling her meal all across the carpet--was to be an omen for the future. Muginn has proven herself to be troublesome, untidy, and all-round an extraordinarily irritating nuisance to her trainer.


Hardy nature ( +None, -None )
Typing: Dark/Flying
Abilities: Insomnia, Super Luck Hidden Ability: Prankster (Locked)

HP: 85
Attack: 6
Defen.: 3
Sp.Atk: 6
Sp.Def: 3
Speed: 91
Size: 1
Weight: 1

Movepool
Level 0:
Aerial Ace
Air Slash
Astonish
Brave Bird
Calm Mind
Dark Pulse
Defog
Drill Peck
Facade
Feint Attack
Nasty Plot
Protect
Psychic
Quick Attack
Rest
Round
Screech
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Uproar
Whirlwind
Wing Attack
1 = Toadally sends first
2 = LouisCyphre sends first
1726355670203.png

Sending out Ninja Frog (Froakie) holding a :lucky egg: Lucky Egg!

:sv/froakie: :lucky egg:
"Time to unleash super-cool ninja skills!"

LouisCyphre sends out and orders
Toadally orders + refs​
 
lou9flourish.png

"For our newest talent, I'm always available!"

We'll lead with :mudkip:Khufu the Mudkip, holding a :life orb:Life Orb.

:sv/mudkip:
":sun stone::relic crown::soft sand:"

Khufu - Earthquake | Earthquake | Earthquake
On your turn in Step 3 IF you are Poisoned THEN use Refresh.​
On your turn, IF Ninja Frog the Froakie is subject to Protection THEN use Work Up.​
 
:sv/froakie: :lucky egg:
"Do they uhh, always speak in hieroglyphics?"

Snore > Snore > Snore
At the start of Froakie's turn, IF Mudkip has Flinching, use Strength

(If you got a notification that I posted, I accidentally hit post on an unfinished round lol)
 
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:sv/froakie: Ninja Frog the Froakie | :lucky egg:
75/75 HP, 100% EN
Torrent / Protean (Locked)
4 ATK, 3 DEF, 5 SPA, 3 SPD, 71 SPE
2 Recoveries | 5 Chills

:sv/mudkip: Khufu the Mudkip | :life orb:
80/80 HP, 100% EN
Torrent / Damp (Locked)
5 ATK, 4 DEF, 4 SPA, 4 SPD, 40 SPE
2 Recoveries | 5 Chills
Rolls made using lowest, reasonably sized dice. Lowest number = effects.

Step 1
:froakie: Snore [-3 EN]
No Crit [12.5%, 1d8 = 3]
No Flinch [30%, 1d10 = 6]
5+5-4 = 6 Damage

:mudkip: Earthquake [-7 EN]
No Crit [4.1666%, 1d24 = 11]
10+5-3-2+3 = 13 Damage
-2 HP :life orb:

Step 2
:froakie: Snore [-3 EN]
No Crit [12.5%, 1d8 = 7]
No Flinch [30%, 1d10 = 9]
5+5-4 = 6 Damage

:mudkip: Earthquake [-7 EN]
No Crit [4.1666%, 1d24 = 20]
10+5-3-2+3 = 13 Damage
-2 HP :life orb:

Step 3
:froakie: Snore [-3 EN]
No Crit [12.5%, 1d8 = 4]
No Flinch [30%, 1d10 = 5]
5+5-4 = 6 Damage

:mudkip: Earthquake [-7 EN]
Crit [4.1666%, 1d24 = 1]
10+5-3-2+3+3 = 16 Damage
-2 HP :life orb:
:sv/froakie: Ninja Frog the Froakie | :lucky egg:
33/75 HP, 91% EN
Torrent / Protean (Locked)
4 ATK, 3 DEF, 5 SPA, 3 SPD, 71 SPE
2 Recoveries | 5 Chills

:sv/mudkip: Khufu the Mudkip | :life orb:
56/80 HP, 79% EN
Torrent / Damp (Locked)
5 ATK, 4 DEF, 4 SPA, 4 SPD, 40 SPE
2 Recoveries | 5 Chills
Toadally orders
LouisCyphre orders
Toadally refs​
 
:sv/froakie: :lucky egg:
"I don't have any hidden jutsus to bail me out of this one. Sorry Toadally, I can try to take a nap and think of strategies..."

Rest > Snore > Snore
No substitutions. (I can't think of any better plays when EQ x3 does so much damage. Lol)
 
Thanks for waiting; and sorry for the delay.

lou9think.gif

"He does indeed. We don't see much point in pressuring him to speak differently."

:sv/mudkip:
":parcel::fire stone::soft sand:"

Khufu - Earthquake | Earthquake | Earthquake
At the start of your turn, IF your own HP is at 40 or below, THEN use Liquidation.​
 
No sorry necessary. I'm sure you're a busy person

:sv/froakie: Ninja Frog the Froakie | :lucky egg:
33/75 HP, 91% EN
Torrent / Protean (Locked)
4 ATK, 3 DEF, 5 SPA, 3 SPD, 71 SPE
2 Recoveries | 5 Chills

:sv/mudkip: Khufu the Mudkip | :life orb:
56/80 HP, 79% EN
Torrent / Damp (Locked)
5 ATK, 4 DEF, 4 SPA, 4 SPD, 40 SPE
2 Recoveries | 5 Chills​

Step 1
:froakie: Rest [-15 EN]
+20 HP, -1 Recovery
:froakie: is asleep [2T]

:mudkip: Earthquake [-7 EN]
No Crit [4.1666%, 1d24 = 15]
10+5-3-2+3 = 13 Damage
-2 HP :life orb:

Step 2
:froakie: Snore [-3 EN]
No Crit [12.5%, 1d8 = 4]
No Flinch [30%, 1d10 = 6]
5+5-4 = 6 Damage

:mudkip: Earthquake [-7 EN]
No Crit [4.1666%, 1d24 = 8]
10+5-3-2+3 = 13 Damage
-2 HP :life orb:

Step 3
:froakie: Snore [-3 EN]
No Crit [12.5%, 1d8 = 3]
No Flinch [30%, 1d10 = 5]
5+5-4 = 6 Damage

:mudkip: Earthquake [-7 EN]
Crit [4.1666%, 1d24 = 21]
10+5-3-2+3 = 13 Damage
-2 HP :life orb:
:sv/froakie: Ninja Frog the Froakie | :lucky egg:
14/75 HP, 70% EN
Torrent / Protean (Locked)
4 ATK, 3 DEF, 5 SPA, 3 SPD, 71 SPE
1 Recovery | 5 Chills

:sv/mudkip: Khufu the Mudkip | :life orb:
44/80 HP, 58% EN
Torrent / Damp (Locked)
5 ATK, 4 DEF, 4 SPA, 4 SPD, 40 SPE
2 Recoveries | 5 Chills​

LouisCyphre orders
Toadally orders
Toadally loses refs​
 
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You actually get to order second here, since I ordered second last round. Thank you for reffing!

:sv/mudkip:
":energy root::energy root::energy root::energy root:"

Khufu - Earthquake | Earthquake | Earthquake
On your turn in Step 3 IF you are Poisoned THEN use Refresh.​
On your turn, IF Ninja Frog the Froakie is subject to Protection THEN use Work Up.​
 
Thanks for the heads up, and gg :)

LouisCyphre Also, so I just realized, and I don't actually know why this is the case...

Mudkip doesn't know Earthquake apparently. lol. I'm gonna continue as if it does, idt it would be fair to speed through my orders and make you struggle x3, unless you want to edit Earth Power, but just a funny aside that we both were fooled by Khufu. I'm committing to Surf either way.
 
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:sv/froakie: Ninja Frog the Froakie | :lucky egg:
14/75 HP, 70% EN
Torrent / Protean (Locked)
4 ATK, 3 DEF, 5 SPA, 3 SPD, 71 SPE
1 Recovery | 5 Chills

:sv/mudkip: Khufu the Mudkip | :life orb:
44/80 HP, 58% EN
Torrent / Damp (Locked)
5 ATK, 4 DEF, 4 SPA, 4 SPD, 40 SPE
2 Recoveries | 5 Chills​

Mudkip received a temporary gift from Arceus via its tasteful use of language! (Earthquake)

Step 1
:froakie: Surf [-7 EN]
Crit [12.5%, 1d8 = 1]
Damage: 9+5-4+4+3+3 = 20*0.75 = 15 damage

:mudkip: Earthquake [-7 EN]
No Crit [4.1666%, 1d24 = 22]
10+5-3-2+3 = 13 Damage
-2 HP :life orb:

Step 2
:froakie: Surf [-7 EN]
No Crit [12.5%, 1d8 = 4]
Damage: 9+5-4+4+3 = 17*0.75 = 13 damage

:mudkip: Earthquake [-7 EN]
No Crit [4.1666%, 1d24 = 10]
10+5-3-2+3 = 13 Damage
-2 HP :life orb:

:froakie: Fainted :(
(Maybe I actually could've won this if I didn't copium with Snore)
:sv/froakie: Ninja Frog the Froakie | :lucky egg:
0/75 HP, 56% EN
Torrent / Protean (Locked)
4 ATK, 3 DEF, 5 SPA, 3 SPD, 71 SPE
1 Recovery | 5 Chills

:sv/mudkip: Khufu the Mudkip | :life orb:
12/80 HP, 44% EN
Torrent / Damp (Locked)
5 ATK, 4 DEF, 4 SPA, 4 SPD, 40 SPE
2 Recoveries | 5 Chills
Rewards
Toadally 1 TC, 4 RC, 6 JC, May level up a L0
LouisCyphre 1 TC, 2 RC, May level up a L0​
 
Mudkip doesn't know Earthquake apparently. lol. I'm gonna continue as if it does, idt it would be fair to speed through my orders and make you struggle x3, unless you want to edit Earth Power, but just a funny aside that we both were fooled by Khufu. I'm committing to Surf either way.

The correct way to deal with this is to fix the most recent round (that would be round 2), leave all previous rounds alone, and let Lou reorder for round 3. It doesn't matter this time, but please follow this procedure for the future.
 
Mow is right! We were both supposed to catch that I had no EQ to begin with, and have me Struggle.

Given that we just had a player order a move they don't know in a competitive match this month, I suppose we should both take this as a good reminder—even I am not immune.

When your opponent makes an error like that (like I made!), it should be to your advantage.
 
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