XY OU Behind These Walls - A 6th Gen OU RMT.

Behind These Walls - A 6th Gen OU RMT.

Hi there, guys. This is a team I have been using in OU for quite a while. However, with so many changes to the OU Metagame, it's effectiveness has changed drastically. Because OU isn't my best tier, I would like to get help on reviving this team.

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Solstice (Espeon) (M) @ Light Clay
Ability: Magic Bounce
EVs: 252 Spd / 248 HP / 8 Def
Timid Nature
IVs: null Atk
- Reflect
- Light Screen
- Wish
- Psychic​

Espeon is usually my lead (sometimes I trick the opponent and swith in to Espeon to reflect entry hazzards), as its speed stat allows it to outspeed many things. Max HP gives it bulk to survive a few hits, especially after Reflect / Light Screen. I picked Wish because it allows me to switch into something else and shrug off the damage. If Espeon faints, Wish heals damage after Dragon Dance / Swords Dance. Psychic allows Espeon to deal damage when required.

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After the walls are set, I proceed to switching in one of my three sweepers. Let's take a look:


The Original (Dragonite) (M) @ Weakness Policy
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- ExtremeSpeed​

As much as I hate standard sets, this was probably the best option for Dragonite, as Dragon Dance allows it to sweep with ease. Multiscale and Reflect / Light Screen make Dragonite very bulky. Dragon Claw is for STAB, Fire Punch for Steel types, specifically Skarmory, and ExtremeSpeed for priority, something that, in my opinion, every Pokemon needs. Weakness Policy is freaking scary, and the EV's are to make the most out of Dragon Dance.


Bisharp @ Black Glasses
Ability: Defiant
EVs: 162 HP / 252 Atk / 94 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Brick Break
- Sucker Punch
Somehow, Bisharp has become one of my favorite Pokemon. It's got an awesome design and an awesome movepool. I mean, STAB Sucker Punch? It does a little more damage than Mawile's Sucker Punch, I love this thing, it's horribly amazing. It also gets massive Attack boosts randomly; try switching into Rock Tomb and get a free +2 boost, and watch the opposing team tremble in fear.

In most cases, I begin with Swords Dance for the boost. Then I proceed for Sucker Punch, which deals incredible damage. Iron Head is an alternative Stab move that deals with some Fairies while Brick Break provides coverage and support. The EV's are for bulk and power, while allowing Bisharp to outspeed things like Mandibuzz.


Megasus (Pinsir) (M) @ Pinsirite
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Swords Dance
- Return
- Close Combat
- Quick Attack / Feint​
Pinsir is a recent addition to my team. I needed a Mega-Evolution that could appreciate Reflect / Light Screen support after I had replaced my Mawile with Bisharp. After some thought, I considered Pinsir. I tried it for a while and the results were amazing. Aerilated Returns and Quick Attacks deal terrible damage, and with access to a wide variety of Fighting Type moves, even Rock Types are scared of Pinsir. Even Talonflame trembles, as it can't really take too many Aerilated Quick Attacks. I added Feint because 30 power plus Aerilate and stab with +2 priority, with the bonus of ignoring Protect, seems better to me than 40 power and +1 priority. Go ahead and use whichever you like best. With an amazing design and movepool, Pinsir has found a spot in my team, and may reside there for a long time.

I picked Jolly Nature over Adamant since 105 base speed outspeeds a handful of things. When it comes to the ability, I picked Moxie for the following reasons:

Hyper Cutter: I thought that this ability would only be useful during one-on-one situations involving Intimidate, but since Pinsir is supposed to switch in, this ability would be useless.

Mold Breaker: I decided to go for Close Combat rather than Earthquake for more power, and the only reason Earthquake would be there is to deal with Rotom, which I haven't had problems with. This ability would dissapear after Mega-Evolving anyways.

Moxie: I picked Moxie because Pinsir can pick on weakened opponent's and get a free Attack boost. Quick Attack allows me to pick on Sturdy / Focus Sash Pokemon for easy kills and a free boost.

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These are my three main Sweepers, which provide flexibility as they cover some of their weaknesses. Bisharp resists Rock and Ice Types for Dragonite and Pinsir, Dragonite and Pinsir resist Fighting and Ground Types for Bisharp, Dragonite resists Fire Types for Pinsir and Bisharp, and the list goes on for a while.

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With two slots left on my team, I decided to fit in a Rapid Spinner / Defogger, since I figured that Espeon may not be around with Magic Bounce for such a long time in certain cases.. For that, I picked:


Dry Bones (Mandibuzz) (F) @ Rocky Helmet
Ability: Overcoat
EVs: 252 Def / 248 HP / 8 SDef
Impish Nature
IVs: null Atk
- Defog
- Roost
- Toxic
- Foul Play​

Mandibuzz punishes physical sweepers with Rocky Helmet, and it can take special hits really good. It can use Roost, meaning that it won't depend on Leftovers. Foul Play allows it to do considerable damage without having to invest anything in Attack. It also has Defog, to clear hazzards, and it isn't worn down by weather. It's also faster than Bisharp, somehow. Mandibuzz is an awesome teammate for my physically frail Pokemon and those who get screwed up by hazzards..

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After testing my team for a long time, I realized I needed a cleric to heal Burns and Poison. After trying out so many Pokemon, this one was the best:


Miracle (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 248 HP / 8 SDef
Bold Nature
- Soft-Boiled
- Thunder Wave
- Seismic Toss
- Aromatherapy​

Poor Blissey, one of the only Pokemon to be ever outclassed by its pre-evolution. Baby Blissey, with Eviolite and maximum Defensive bulk, can take any hit really well, even some physical Fighting type moves. Not only that, it gets Softboiled to shrug away any damage. Thunder Wave cripples many Pokemon and is pretty annoying. Instead of Toxic, Seismic Toss provides reliable damage. Aromatherapy is there to heal burns and wipe that hax away.

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Well, that's it. This team has been wonderful both in-game and in Pokemon Showdown. I've used it for a while and I haven't stumbled across a specific Pokemon that has become a huge threat for all six. Don't hesitate to provide criticism, as I will take any opinions and suggestions positively.

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Here it is if you want to try it out:

Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 Spd / 248 HP / 8 Def
Timid Nature
IVs: null Atk
- Reflect
- Light Screen
- Wish
- Psychic

Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Extreme Speed

Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 8 SDef / 248 HP
Bold Nature
IVs: null Atk
- Thunder Wave
- Seismic Toss
- Softboiled
- Aromatherapy

Bisharp @ Black Glasses
Ability: Defiant
EVs: 162 HP / 252 Atk / 94 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Brick Break
- Sucker Punch

Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 252 Def / 248 HP / 8 Sp Def
Impish Nature
- Defog
- Roost
- Toxic
- Foul Play

Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Swords Dance
- Return
- Close Combat
- Feint
 
This team is good at first glance, but allow me to make something clear:
In-game is NOT the same as Pokemon Showdown!
Now, to address your team.
1) Pinsir. This immediately stood out to me as I was reviewing your team. Why moves such as Swords Dance and Feint? Pinsir is not meant to be bulky whatsoever, and an array of moves from a considerable list of pokemon can easily deal with it. I suggest you go for something that can out-speed and hit hard enough so it doesn't even have to worry about the opponent hitting it (At least, this is what I run.):

Pinsir (M) @ Pinsirite
Ability: Moxie
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Jolly Nature
- Stone Edge
- Earthquake
- X-Scissor
- Return

If you don't want to use this set, at least do these things:
Get rid of swords dance and feint.
As I said before, Pinsir rarely ever gets an opportunity to set up without taking some damage.
Feint, however, since this isn't a VGC 2014 team, that is not a necessity.
Other than that, I really don't see a problem with this team. It's all very known pokemon that can pull of great sets as a whole. (P.S. Just a thought, but try using a hyper offensive Mandibuzz to throw people off. Tell me how it works out) :] Have fun!
 
^dont listen to him

the ideal pinsir set is swords dance/return/quick attack/close combat

mega pinsir is bulky enough to the point where it can find a chance to set up late game and clean with quick attack.
 
I've never seen a Pinsir without Swords Dance outside of Randbats, and Feint is a pretty cool move because of the Aerilate & +2 priority.

Hyper offensive Mandi is garb imo. Mandi forms a nice core with Chansey while clearing out Stealth Rocks for the team.

And it's pretty hard to 1HKO Pinsir/Mega Pinsir behind screens, unless, you know, crits...

By the way the set you gave me has the wrong nature and it doesn't even have Bulk Up...
 
This team is good at first glance, but allow me to make something clear:
In-game is NOT the same as Pokemon Showdown!
Now, to address your team.
1) Pinsir. This immediately stood out to me as I was reviewing your team. Why moves such as Swords Dance and Feint? Pinsir is not meant to be bulky whatsoever, and an array of moves from a considerable list of pokemon can easily deal with it. I suggest you go for something that can out-speed and hit hard enough so it doesn't even have to worry about the opponent hitting it (At least, this is what I run.):

Pinsir (M) @ Pinsirite
Ability: Moxie
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Jolly Nature
- Stone Edge
- Earthquake
- X-Scissor
- Return

If you don't want to use this set, at least do these things:
Get rid of swords dance and feint.
As I said before, Pinsir rarely ever gets an opportunity to set up without taking some damage.
Feint, however, since this isn't a VGC 2014 team, that is not a necessity.
Other than that, I really don't see a problem with this team. It's all very known pokemon that can pull of great sets as a whole. (P.S. Just a thought, but try using a hyper offensive Mandibuzz to throw people off. Tell me how it works out) :] Have fun!
What the actual fuck? Swords dance is what makes mega pinsir such a huge threat, and allows it to destroy walls that could normally switch in. His set is 100% fine, but I would use quick attack over feint. I would also suggest knock off > brick break on bisharp, and to invest fully in speed since bisharp isn't really taking hits anyways. I would also suggest you fit stealth rocks on the team, as your team currently lacks entry hazards which can be extremely helpful dissuading the opposing team from switching. And no, hyper offense mandibuzz is not viable. What the fuck even is a hyper offensive mandibuzz lol? It has base 55/65 attack stats and is by no means viable, the set you currently have is fine, but I would change your ev spread to 248 hp / 136 def / 108 sp. def / 16 speed. On chansey, invest fully in def/ sp. def since its hp is already monstrous, and it benefits more from maxing out defenses with an eviolite. To help with your massive ice weakness as well as not having hazards, I would switch out espeon for heatran to absord fire moves aimed at bisharp/heracross, and to take ice type attacks with a 4x resistance. This would also help you set up stealth rocks, and I don't see espeon doing too much for your team as you already have some really bulky pokemon (Mandibuzz + Chansey).

Edit: Oh. and to address NotMo. Pinsir has base 120 def, actually making it quite bulky. Also, why did you say pinsir was not meant to be bulky whatsoever and then suggest a max hp set that has improper hp evs and gets 2HKO'd by stealth rocks? Mega Pinsir has base 105 speed; That is way too good to not take advantage of.
 
Also btw defog clears away your own dual screens so it's sort of sucky because you can't defog away rocks or else you lose your screens, and if mega pinsir switches in on rocks, half of it's health is basically shaved away and it won't find enough opportunities to sweep. I would definitely swap out Starmie for Mandibuzz as it's a decent/okay fit on HO, because it's pretty fast and won't spin away your own screens. It also has pretty nice coverage, and can force switches alot to abuse analytic.

Starmie @ Leftovers/Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Psyshock
- Ice Beam
- Rapid Spin

Also, I would run lum berry over weakness policy on dragonite, as it allows you to boost in front of thundurus' face, which is really annoying because he paralyzes so much shit. To address your lack of stealth rocks, I would probably replace chansey for landorus-i, because it's a very good fit for HO because almost nothing switches in on it. I would recommend my personal set:

Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rocks
- Earth Power
- Psychic/Sludge Wave/Knock Off
- Focus Blast

It forces a bunch of switches so it can find a bunch of chances to set up SR. That's pretty much all I got, good luck!
 
Thanks guys! Don't know why the heck I still have Brick Break on Bisharp...

Mandibuzz is my Talonlame counter, so I need full defense to beat it iirc, however the screens might prove helpful in said situation, but I don't want to rely on them too much.

Chansey is one of the greatest fucking things around, being able to just giggle at anything that isn't a physical sweeper. With its mediocre 5 defense, I like having a ton of HP to have her take attacks on both sides of the spectrum. Chansey can take Focus Blasts and unboosted Psyshocks as it is, and iirc unboosted Keldeo can't OHKO.

Dragonite's Weakness Policy set is too predictable, which is why I don't like using it, so I've used Lum Berry recently. This team is somewhat old so I'm still using WP. But hey, Multiscale Dragonite with Screens and a pending Wish is something to be afraid of... Should I use Outrage or Dragon Claw?

Oh, and Espeon is what makes my teams so based. Defo not switching him out. And iirc Defog doesn't get rid of your own screens...
 

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