"The voices of the void speak in whispers, yet all shall hear their decree."
A Gen 9 Balanced Hackmons Stall/Offense Hybrid
A Gen 9 Balanced Hackmons Stall/Offense Hybrid






Introduction
I would believe this to be my first-ever post on this forum, so I suppose an introduction is in order. I’ve been playing in this meta for some considerable time now, mostly lurking in forums, looking at various RMTs and the like. I’ve always had a fondness for this tier, and I would like to leave a little bit of my thought process in here.The idea behind this team was simple.: Get as consistent as possible vs. ladder matchups. In the violent and chaotic nature of this meta, one philosophy seems to rule above them all: Control. La Voix du Néant was designed to establish said control as quickly possible, and to never relent in its possession, thus providing a replicable, and consistent laddering experience. Utilizing a combination of bulky pivoting options, stallbreakers and hazard pressure, to be as disruptive as possible, allows it to achieve this in various ways, be it more aggressively through Eternatus, or defensively via the rest of the team.
This team has gone through an extensive process of reiteration, and redesign, until arriving in its current state, reinforcing its ability to deal with as wide an assortment of enemy mons as possible, while retaining its offensive identity.
Teambuilding Process

I wanted to build around an Arceus-Ghost for a while now, and could never really get it to click, until I eventually settled on this combination of hazards and offensive pressure. Magic Bounce is really neat into ladder stuff like Spikes and Glares while allowing it to conveniently self-improof against its own Spikes as well. Take Heart transforms it into a win condition during the later stages of the game, allowing Eternatus to act more as a wallbreaker in the midgame.


This slot was a contested one. It went through various pokemon, MG Flutter, Pixie Flutter, and so on, eventually landing me with an Eternatus, which I fell in love with relatively quickly. A very splashable mon, giving the team an immensely effective offensive pressuring tool, to work in tandem with the hazard stacking the team is built around.



For the Fur Coater of this team, Zamazenta was chosen. Commanding a respectable 138 base Speed, along with its Fighting-type which allows it to boldly switch-in on most of the unboosted physical metagame, clicking Strength Sap, mostly for free.




Pairing with Zamazenta, Audino-Mega still remains one of the best special answers in the entire meta. The amount of flexibility in building that this Pokemon provides is not to be understated.





Mandatory imposter. No stall team is complete without one.






The final slot was also an odd one. I needed a utility mon to round out the structure of the team I had going so far.
I knew I wanted it to be our Mortal Spin absorber as well, and eventually settled on this PrimSea Celesteela.
The Team

Vesperaeth (Arceus-Ghost) @ Spooky Plate
Ability: Magic Bounce
Tera Type: Ghost
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Spikes
- Take Heart
- Shore Up
"From the abyss, order rises—inevitable and unyielding."
The late-game win condition. Immune to status, reflects hazards, sets its own Spikes, and boosts to sweep. Pairs wonderfully with hazard stacking and punishes passive teams.
Improof: Audino-Mega (if Imposter holds Spooky Plate), otherwise self.

Chrophaeris (Eternatus) @ Life Orb
Ability: Magic Guard
Tera Type: Poison
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Torch Song
- Shell Side Arm
- Strength Sap
- Dragon Energy
"It hungers endlessly, stars extinguishing at its mere breath."
Mid-game breaker and speed control. Torch Song snowballs, SSA hits switch-ins, Dragon Energy punishes bulky foes. Strength Sap helps pivot out.
Improof: Chansey, Celesteela. Arc-Ghost in an emergency.

Phylactor (Zamazenta) @ Covert Cloak
Ability: Fur Coat
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Knock Off
- Combat Torque
- Strength Sap
- Mortal Spin
"At the edge of oblivion, a guardian waits, defiant to the end."
Disrupts the physical meta, spreads para, removes items, and clears hazards. High base Speed lets it do all this with great tempo, while enabling it to clear critical speed benchmarks, such as Greninja-Ash and Garchomp.
Improof: Arceus-Ghost.

Eidolon (Chansey) @ Eviolite
Ability: Imposter
Tera Type: Normal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
- Shore Up
- Wish
- Jungle Healing
- Teleport
"In the mirror of eternity, all power becomes reflection."
Standard imposter. Scouts sets, revenges careless setup, and keeps most of the offensive metagame in check by virtue of its presence on the team alone. Can’t really ladder effectively without this one.

Akeomia (Audino-Mega) @ Covert Cloak
Ability: Ice Scales
Tera Type: Normal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- Stone Axe
- Soft-Boiled
- Teleport
"Keeper of silence, whose voice calms the storm within."
Ol’ Reliable. Maud really does it all. Compressing hazard setting and a pivoting option into this extremely durable special wall, opened the team up for more liberal and offensive options, such as Zamazenta. A nice glue to hold everything together.
Improof: Arc-Ghost, Zamazenta, Eternatus.

Auréone (Celesteela) @ Leftovers
Ability: Primordial Sea
Tera Type: Poison
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Parting Shot
- Strength Sap
- Dragon Tail
- Glare / Revelation Dance
"Rain-soaked sentinel, its wings whisper storms."
This slot was a bit of a weird one, and went through a LOT of reiteration, until I eventually settled on this Celesteela set. The key factor for this slot was Mega Blaziken and probably weather teams in general which, lacking adequate suppression, run right through this team’s entire structure. Considering how common this mon is in upper ladder, it wouldn’t be an exaggeration to say that this is probably the most decisive member of the team, with its survival (or defeat), at times solely hinging on it. In terms of purpose, it mostly serves as a disruption and phazing engine, shutting down most Power Trip nonsense.
Improof: Arc-Ghost.
Threatlist
• Mega Blaziken + Electric coverage: Probably one of the most broken physical attackers in the metagame getting even more coverage is not good. This holds especially true for this team. Electro Drift or Bolt Strike both crumble Celesteela in a 2HKO, and Zamazenta does not have the bulk to stay in against it reliably. Can really only be prevented by smart Zam switches and well-predicted Strength Saps.• Victory Dance + Power Trip users: As soon as the set is confirmed, paralyze with Celesteela, and if applicable, force them out with Dragon Tail. Makes the sets far easier to handle with Imposter.
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Elo:
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Conclusion + Importable
La Voix du Néant remains my most successful and refined BH experiment to date. I truly enjoy playing this meta, and will likely continue to do so for the foreseeable future. Thanks for reading!Poképaste: https://pokepast.es/8c71afbb059f9356
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