Other Metagames [BH] Blazing Fury [Sun Team]

Blazing Fury
By Overdie


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Reshiram @ Heat Rock
Ability: Drought
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Gentle Nature
- Teleport
- Morning Sun
- Blue Flare
- Nuzzle​

This Reshiram is the team lead, mainly for setting up sun for other team members. Nuzzle is just for status. Heat Rock is an obvious choice for the long-lasting sun. I add Blue Flare to take advantage of the Sun and Reshiram huge Spa stat.-6 priority of Teleport is just a safe switch out for my main dmg dealers. With the sun Morning Sun is a great choice for its huge healing, it amounts to 67% of healing. This makes Reshiram harder to kill, but its PP of 8 requires careful use.

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Darmanitan-Galar-Zen @ Choice Band
Ability: Chlorophyll
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- V-create
- Solar Blade
- U-turn
- Bolt Beak​

Darmanitian is my main physcial dmg dealer, able to deal huge dmg to resisting enemy with Reshiram support in Sun. Band is just add up to its already high atk and Chlorophyl to make sure nothing outspeed it. I dont use Intrepid Sword because even after V creating your opponent Darm still has enough speed to KO another pokemon since it stil has 492 speed. Solar Blade is for its check Fur Coat Seismitoad , guranteed 2HKO. U turn is for Primordial Sea Ferro and Melmetal, which you cant touch. Bolt Beak is for water types like Barraskewda, but V-Create will OHKO most of the time anyway.


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Reshiram @ Choice Specs
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Eruption
- Dynamax Cannon
- Volt Switch
- Earth Power​

Another Reshiram, this time is our main Special attacker. With Chlorohyl boosting Speed. Eruption is destructive move, guranteed to 2hko even an Ice Scales Umbreon. Dynamax Cannon is for other Reshiram, guranteed to 2hko a + Spd Nature one. Volt Switch is just for stuff like flash fire Ferrothorn. Earth Power is for Flash Fire Zamazenta-Crowned and Flash Fire Melmetal, dealing a nice chunk of dmg.

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Coalossal-Gmax @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Baneful Bunker
- Lava Plume
- Morning Sun
- Stealth Rock​

I realized that this team need some hazards , so Coalossal is not a bad choice.Baneful bunker is just to check for Fsihsious Rend user and Earth Power. I add Lava Plume because of its decent BP and 30% to burn, weakening physical attackers. Morning Sun is just in case Poison Heal cant cover all of the dmg received. Stealth Rock is for Hazards obviously.

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Zamazenta @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Spectral Thief
- Rapid Spin​

Zamazenta fill the Role of a spinner. Poison heal is just for health recovery just like drain punch. It is packed with Spectral Thief for Mewtwo and for Cotton Guard+ Body Press Mons. Rapid Spin is for Speed Boosting and Hazard Removal, which is needed for a team weak to rock. Sword Dance is for Atk boosting, no Shift Gear needed due to Rapid Spin.

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Dusclops @ Eviolite
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Haze
- Teleport
- Destiny Bond
- Moonlight​

Dusclops is a really solid tank to have in this team. Prankster is for +1 of priority in its moveset full of support moves. Haze is for clear of any potential sweeper. Teleport is a safe switch in for 1 of the sweepers. Destiny Bond is for anything hard to kill. Just use it when Dusclop is low on health. Moonlight is for huge recovery.

Primodial Sea: This is a huge threat because the team is all about sun and all the sweeper depend on it. Not only the sweepers are blocked , the healing moves get a huge nerf, making tanks more vunerable to hits.
Other Weather Kind: This can be a problem due to that the team is dependant to Sun, it disables sweeper and Heal Moves similarly to PrimoSea. (Espically Rain is a threat, it greatly debuffs the fire sweepers)
Knock Off: It can be quite a big problem at the start, because every item is very necessery to the team. Eviolite on Dusclop and Heat Rock are those two items you better watch out to not let knocked off. Also watch out with toxix orb before it is activated. After activation you can safely let it be knocked off.
Reshiram @ Heat Rock
Ability: Drought
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Gentle Nature
- Teleport
- Morning Sun
- Blue Flare
- Nuzzle

Darmanitan-Galar-Zen @ Choice Band
Ability: Chlorophyll
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- V-create
- Solar Blade
- U-turn
- Bolt Beak

Reshiram @ Choice Specs
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Eruption
- Dynamax Cannon
- Volt Switch
- Earth Power

Coalossal-Gmax @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Baneful Bunker
- Lava Plume
- Morning Sun
- Stealth Rock

Zamazenta @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Spectral Thief
- Rapid Spin

Dusclops @ Eviolite
Ability: Prankster
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Haze
- Teleport
- Destiny Bond
- Moonlight
Formatting done by Ivar57

As this is my first post - team , pls be polite and rate it properly. Thank you!​
 
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