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Take care of yourself.
THE CRUSHER
Introduction
Introduction
I'm back. This is my first RMT in quite a while, because OMPL isn't exactly the best time to put effort into writing up teams to be seen publicly lol. Anyway, this is probably my best team in the entirety of Gen 7 BH, so I thought it was worth posting here. Thanks for stopping by, I hope you enjoy it.
Teambuilding Process
4 Attacks Sheer Force Mega Mewtwo Y looked like a good choice thanks to its powerful coverage, allowing it to 2HKO at worst nearly any foe. Imposter-proofing it was a challenge, because Pokemon like Volt Absorb Mega Gyarados were otherwise suboptimal. Shedinja, on the other hand, provided a solid wall as well as a secondary method of applying pressure, and it didn't lose momentum having to recover.
All Shedinja teams need a Magic Bounce user. Magearna looked like an interesting choice, because it had comparatively low bulk but a great typing. It turned out to be a great choice.
Imposter isn't strictly mandatory on Shedinja teams, but it's still very good because of its scouting capabilities. I went with Choice Scarf because it could reliably revenge kill opposing sweepers off a KO or a slow pivot.
The team lost to Mega Gengar and lacked a good switchin for special attackers in general, so I added RegenVest Primal Kyogre as a general special wall.
Physical attackers like Choice Band Kartana, Mega Mewtwo X, and Dusk Mane Necrozma were problematic, so I added Prankster Aegislash as a check to these. However, it just wasn't bulky enough even with the advantageous typing, so I switched to Giratina.
The Team
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Ability- Prankster
EVs- 252 HP | 252 Atk | 252 Def | 252 SpA | 252 SpD | 252 Spe
IVs- 0 Atk
Nature- Bold
Strength Sap | Core Enforcer | Milk Drink | Haze
Giratina shuts down all kinds of physical attackers, from Choice Band Mega Mewtwo X to Belly Drum Kartana. Core Enforcer helps it damage the threats it's meant to handle, and it comes with the helpful side effect of suppressing opposing abilities. I originally had Will-O-Wisp in the first slot to deal with Choice Band users that 2HKO on the switch, but it was inaccurate and it gave up momentum if they switched out to a special attacker. Strength Sap luckily fixes this issue by restoring Giratina's HP and preventing attackers from breaking through it if they decide to stay in. Milk Drink is a backup recovery move to prevent Dark-types, Dazzling, and Magic Bounce from cutting off Giratina's recovery. Ability- Prankster
EVs- 252 HP | 252 Atk | 252 Def | 252 SpA | 252 SpD | 252 Spe
IVs- 0 Atk
Nature- Bold
Strength Sap | Core Enforcer | Milk Drink | Haze
Ability- Sheer Force
EVs- 252 HP | 252 Atk | 252 Def | 252 SpA | 252 SpD | 252 Spe
Nature- Hasty
Bolt Strike | Psychic | Ice Beam | Earth Power
Mewtwo's role on the team might be questioned here, because it certainly stands out when compared to its more defensive teammates. To put it simply, it beats the opposing team instead of waiting for them to beat themselves. Additionally, it can put in work against more threatening offensive teams by pressuring them.
Ability- Regenerator
EVs- 252 HP | 252 Atk | 252 Def | 252 SpA | 252 SpD
IVs- 0 Spe
Nature- Sassy
U-turn | Revelation Dance | Spectral Thief | Core Enforcer
U-turn is almost mandatory on RegenVest users to maintain momentum. Revelation Dance is a good STAB move that hits Normalize Mega Gengar. Spectral Thief helps beat Pokemon that use boosting moves, like Poison Heal Xerneas and Triage Mega Rayquaza. Core Enforcer is less mandatory, but it offers good neutral coverage, and the ability removal is useful.
Ability- Magic Bounce
EVs- 252 HP | 252 Atk | 252 Def | 252 SpA | 252 SpD
IVs- 0 Spe
Nature- Relaxed
U-turn | Worry Seed | Defog | Shore Up
U-turn helps get in a Pokemon like Imposter or Mega Mewtwo Y against a Pokemon forced out by Magearna. Worry Seed shuts down Poison Heal Regigigas and Slaking, while also preventing Mold Breaker users from keeping hazards up by ignoring their ability. Defog removes hazards that have gotten up, and is used on Magearna because it doesn't really fit on any other Pokemon. Shore Up keeps Magearna healthy.
Ability- Imposter
EVs- 252 HP | 252 Atk | 252 Def | 252 SpD | 252 Spe
Nature- Jolly
Final Gambit | Trick | Soft-Boiled | Whirlwind
Final Gambit can be used to force a trade if needed, but it shouldn't be used hastily. Trick can cripple defensive threats by locking them into an attack while removing Blissey from the same hindrance. Soft-Boiled keeps Blissey healthy. Whirlwind phazes foes that are behind a substitute. Remember, these moves won't be available most of the time, because Blissey will usually be transformed into another Pokemon.
If so desired, Chansey can be used instead for the ability to bluff Eviolite or Lucky Punch as well as the benefits it derives from being tricked these items. However, I personally prefer Blissey for the slightly higher base HP, which can be crucial against opposing Final Gambit Imposter Chansey.
Ability- Sturdy
EVs- 42 HP | 252 Atk
IVs- 0 Def / 0 SpA / 0 SpD / 0 Spe
Nature- Brave
U-turn | Endeavor | Extreme Speed | Stealth Rock
U-turn makes use of Shedinja's great utility as a pivot. For example, Shedinja can U-turn on a switched in Mega Gengar to bring in Mega Mewtwo Y. Endeavor helps Shedinja break by lowering the foe's HP to 1, unless it's a Ghost-type. Extreme Speed picks off 1 HP foes, even Prankster users, and knocks out Poison Heal users like Xerneas even after the 12.5% recovery. Stealth Rock allows Shedinja to get hazards against essentially any team that doesn't have a Magic Bounce Ghost-type. If Shedinja is copied by Imposter, Magearna can prevent hazards thanks to Imposter's high HP rendering Endeavor useless.
Conclusion
I hope you enjoyed this RMT. It's not a very exciting team, and it's not my favorite to use, but it undeniably gets the job done. If you're planning to pick it up and take it for a spin on the ladder, I've included a couple of resources below.
Mega Mewtwo Y: Imposter beats nearly all variants, but I wouldn't advise hard switching it in because of Contrary, which can potentially 1v1 if you switch in on a Special Attack-boosting move. Instead, try to pivot it in with another Pokemon, or hard switch it once you've figured out that they don't have Contrary. The key to beating Mega Mewtwo Y is knowing its set, keeping Imposter healthy, and playing from there.
Mega Rayquaza: Mega Rayquaza has many different sets, but all have counterplay on the team. Giratina can eat even a Choice Band Tough Claws Dragon Ascent from physical variants. Primal Kyogre can scout Choice Specs Aerilate variants' attack, and switch to Shedinja if it's anything but Moongeist Beam. If hazards are up, it's a harder matchup, but remember that Boomburst doesn't outspeed and OHKO any Pokemon from full health, so keep your team healthy and you should be fine. Triage has a chance of breaking through Primal Kyogre with lucky sleep rolls, but Imposter can revenge kill (Substitute + sleep + Tail Glow is walled by Shedinja). Mixed Aerilate is interesting, because it has different counterplay based on its moves: No Sunsteel/Moongeist/Photon/Magma Storm is walled by Shedinja, no coverage is walled by Magearna, no Fake Out is checked by Mega Mewtwo Y. As long as you know the set, you should be okay. Remember to scout with less valuable Pokemon if possible.
Mega Diancie: This Pokemon is relatively scary, but luckily most variants are walled by Shedinja. Make sure to scout for Sunsteel Strike if possible. Magic Guard + Sunsteel + Shell Smash + Focus Sash loses to Shedinja's Extreme Speed and Imposter's Sunsteel Strike, but one of these Pokemon will die in the process. (If you need both Shedinja and Blissey, you can sacrifice Giratina to keep it to +0, then revenge kill with Mega Mewtwo Y.)
Giratina/Registeel/Mega Audino/Aegislash/basically any other passive Pokemon: Magearna can most likely wall whatever they have in store. U-turn into Imposter to scout sets if you can, but beware trapping moves. Note that Ghost-types are free to switch into, because they can't trap Imposter.
Primal Kyogre: Nearly all Primal Kyogre variants are walled by RegenVest Primal Kyogre (but not all of them, so be careful!!), and all variants lacking Fur Coat, Fluffy, or Volt Absorb are OHKOed by Mega Mewtwo Y's Bolt Strike.
Kartana/Red Orb Groudon/Dusk Mane Necrozma/Mega Blaziken: All of these are walled by Giratina, save for Tinted Lens Choice Band Mega Blaziken with Drought support, which still loses 1v1 to Strength Sap. Keep Giratina healthy and you should be fine. Don't click Strength Sap recklessly if they can block it; it might be better to recover initially even if their attacks are doing more than 50%. Also worth noting is that Mega Mewtwo Y does huge damage to each of these Pokemon.
Mega Mewtwo X: Mega Mewtwo X can be tougher to deal with than the above threats because it can run mixed sets like Contrary Fleur Cannon, -ate, and Technician, which can break through Giratina. Know what set you're up against. Technician Sunsteel/Frost Breath/Storm Throw and similar sets have no counters on the team save for Imposter, but they can be limited by offensive pressure applied to the rest of the team. Remember to keep Giratina alive to deal with Shell Smash and Choice Band variants.
Dark-types (Mega Gyarados, Mega Tyranitar, Yveltal): Dark-types are usually either sweepers or utility Pokemon. Surprisingly, Giratina is the answer for Dark-type sweepers thanks to the low power of unboosted Power Trip, while Magearna handles utility variants.
Deoxys-Speed: If they're not Mold Breaker, just switch to Magearna. If they are Mold Breaker, I like to lead with Giratina and use Core Enforcer, then hard switch to Magearna. This prevents them from putting Magearna to sleep, which could potentially allow hazards to stay up.
Regigigas/Slaking: Magearna is the Pokemon you want to preserve against Poison Heal variants, because it has a crucial sleep immunity. However, Giratina should also ideally be kept alive, because variants like Belly Drum and Contrary, which break through Magearna, see use on the ladder. Mega Mewtwo Y can pick them off from about 55 to 60%, but you should probably damage calc this because it can have disastrous consequences if you miss the KO.
Arceus: Giratina can stall offensive variants out of Moongeist Beam PP and remove imposter-proof abilities like Unaware. Primal Kyogre can pivot on Boomburst and counter Multitype Ghost Arceus, although it fears Power Trip. Magearna takes about 60% from +2 Boomburst, and can handle most support variants. Try to keep Imposter alive to scout or counter sweep. Luckily, Arceus's relatively low attacking stats mean that it isn't the end of the world if you guess the set wrong.
Mega Rayquaza: Mega Rayquaza has many different sets, but all have counterplay on the team. Giratina can eat even a Choice Band Tough Claws Dragon Ascent from physical variants. Primal Kyogre can scout Choice Specs Aerilate variants' attack, and switch to Shedinja if it's anything but Moongeist Beam. If hazards are up, it's a harder matchup, but remember that Boomburst doesn't outspeed and OHKO any Pokemon from full health, so keep your team healthy and you should be fine. Triage has a chance of breaking through Primal Kyogre with lucky sleep rolls, but Imposter can revenge kill (Substitute + sleep + Tail Glow is walled by Shedinja). Mixed Aerilate is interesting, because it has different counterplay based on its moves: No Sunsteel/Moongeist/Photon/Magma Storm is walled by Shedinja, no coverage is walled by Magearna, no Fake Out is checked by Mega Mewtwo Y. As long as you know the set, you should be okay. Remember to scout with less valuable Pokemon if possible.
Mega Diancie: This Pokemon is relatively scary, but luckily most variants are walled by Shedinja. Make sure to scout for Sunsteel Strike if possible. Magic Guard + Sunsteel + Shell Smash + Focus Sash loses to Shedinja's Extreme Speed and Imposter's Sunsteel Strike, but one of these Pokemon will die in the process. (If you need both Shedinja and Blissey, you can sacrifice Giratina to keep it to +0, then revenge kill with Mega Mewtwo Y.)
Giratina/Registeel/Mega Audino/Aegislash/basically any other passive Pokemon: Magearna can most likely wall whatever they have in store. U-turn into Imposter to scout sets if you can, but beware trapping moves. Note that Ghost-types are free to switch into, because they can't trap Imposter.
Primal Kyogre: Nearly all Primal Kyogre variants are walled by RegenVest Primal Kyogre (but not all of them, so be careful!!), and all variants lacking Fur Coat, Fluffy, or Volt Absorb are OHKOed by Mega Mewtwo Y's Bolt Strike.
Kartana/Red Orb Groudon/Dusk Mane Necrozma/Mega Blaziken: All of these are walled by Giratina, save for Tinted Lens Choice Band Mega Blaziken with Drought support, which still loses 1v1 to Strength Sap. Keep Giratina healthy and you should be fine. Don't click Strength Sap recklessly if they can block it; it might be better to recover initially even if their attacks are doing more than 50%. Also worth noting is that Mega Mewtwo Y does huge damage to each of these Pokemon.
Mega Mewtwo X: Mega Mewtwo X can be tougher to deal with than the above threats because it can run mixed sets like Contrary Fleur Cannon, -ate, and Technician, which can break through Giratina. Know what set you're up against. Technician Sunsteel/Frost Breath/Storm Throw and similar sets have no counters on the team save for Imposter, but they can be limited by offensive pressure applied to the rest of the team. Remember to keep Giratina alive to deal with Shell Smash and Choice Band variants.
Dark-types (Mega Gyarados, Mega Tyranitar, Yveltal): Dark-types are usually either sweepers or utility Pokemon. Surprisingly, Giratina is the answer for Dark-type sweepers thanks to the low power of unboosted Power Trip, while Magearna handles utility variants.
Deoxys-Speed: If they're not Mold Breaker, just switch to Magearna. If they are Mold Breaker, I like to lead with Giratina and use Core Enforcer, then hard switch to Magearna. This prevents them from putting Magearna to sleep, which could potentially allow hazards to stay up.
Regigigas/Slaking: Magearna is the Pokemon you want to preserve against Poison Heal variants, because it has a crucial sleep immunity. However, Giratina should also ideally be kept alive, because variants like Belly Drum and Contrary, which break through Magearna, see use on the ladder. Mega Mewtwo Y can pick them off from about 55 to 60%, but you should probably damage calc this because it can have disastrous consequences if you miss the KO.
Arceus: Giratina can stall offensive variants out of Moongeist Beam PP and remove imposter-proof abilities like Unaware. Primal Kyogre can pivot on Boomburst and counter Multitype Ghost Arceus, although it fears Power Trip. Magearna takes about 60% from +2 Boomburst, and can handle most support variants. Try to keep Imposter alive to scout or counter sweep. Luckily, Arceus's relatively low attacking stats mean that it isn't the end of the world if you guess the set wrong.
Weather + Eviolite Imposter: Sand or Hail combined with Imposter is almost an unwinnable matchup, because the team relies on Shedinja to imposter-proof pretty much every other Pokemon. The best play is to focus on wearing down the weather setter when it has to switch in. Luckily, this combination is extremely rare.
Black Kyurem: Black Kyurem can deal huge damage to all three of Primal Kyogre, Giratina, and Magearna with Ice STAB/Bolt Strike/V-create. Mega Mewtwo Y fails to OHKO it, too. Luckily, most variants are walled by Shedinja, and Imposter is also a reliable check.
Certain Hazard Setters: Hazard setters that can set hazards against Magearna are uncommon, but not unused. The most common is Pixilate Boomburst/Extreme Speed/coverage Mega Diancie, which is walled by Shedinja but can get hazards up. Less common but more annoying is Mold Breaker + hazards + fast Parting Shot. While Magearna can usually beat Mold Breaker hazards thanks to Worry Seed, if Mold Breaker is removed, Magearna will bounce back Parting Shot and get forced out, unable to continually switch in due to hazards. Use Mega Mewtwo Y to rush down these hazard setters.
Walls for Mega Mewtwo Y/Shedinja: These are mostly limited to Magic Bounce Giratina in Shedinja's case and Fur Coat Chansey for Mega Mewtwo Y (as well as less common and reliable Pokemon like Fur Coat Cresselia and RegenVest Giratina). If these Pokemon are healthy, they can prevent Mega Mewtwo Y or Shedinja from breaking the opposing team, forcing you to rely on Imposter, the defensive core, and the other member of the pair. If the opponent has counters for both Shedinja and Mega Mewtwo Y, it's really bad.
Thousand Waves Zygarde-C: Thousand Waves Zygarde-C isn't that bad of a matchup, but it's notably more annoying than other defensive Pokemon, because you can't use Magearna or Imposter to wall it. Luckily, Mega Mewtwo Y's Ice Beam can dispose of it from full HP, unless it has Assault Vest.
Black Kyurem: Black Kyurem can deal huge damage to all three of Primal Kyogre, Giratina, and Magearna with Ice STAB/Bolt Strike/V-create. Mega Mewtwo Y fails to OHKO it, too. Luckily, most variants are walled by Shedinja, and Imposter is also a reliable check.
Certain Hazard Setters: Hazard setters that can set hazards against Magearna are uncommon, but not unused. The most common is Pixilate Boomburst/Extreme Speed/coverage Mega Diancie, which is walled by Shedinja but can get hazards up. Less common but more annoying is Mold Breaker + hazards + fast Parting Shot. While Magearna can usually beat Mold Breaker hazards thanks to Worry Seed, if Mold Breaker is removed, Magearna will bounce back Parting Shot and get forced out, unable to continually switch in due to hazards. Use Mega Mewtwo Y to rush down these hazard setters.
Walls for Mega Mewtwo Y/Shedinja: These are mostly limited to Magic Bounce Giratina in Shedinja's case and Fur Coat Chansey for Mega Mewtwo Y (as well as less common and reliable Pokemon like Fur Coat Cresselia and RegenVest Giratina). If these Pokemon are healthy, they can prevent Mega Mewtwo Y or Shedinja from breaking the opposing team, forcing you to rely on Imposter, the defensive core, and the other member of the pair. If the opponent has counters for both Shedinja and Mega Mewtwo Y, it's really bad.
Thousand Waves Zygarde-C: Thousand Waves Zygarde-C isn't that bad of a matchup, but it's notably more annoying than other defensive Pokemon, because you can't use Magearna or Imposter to wall it. Luckily, Mega Mewtwo Y's Ice Beam can dispose of it from full HP, unless it has Assault Vest.
World Abyss (Giratina) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Strength Sap
- Core Enforcer
- Milk Drink
- Haze
Tokyo Drift (Mewtwo-Mega-Y) @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Bolt Strike
- Psychic
- Ice Beam
- Earth Power
Absolution (Kyogre-Primal) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Revelation Dance
- Spectral Thief
- Core Enforcer
Symmetry (Magearna-Original) @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Worry Seed
- Defog
- Shore Up
ULTIMATE YEETMAN (Blissey) @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Final Gambit
- Trick
- Soft-Boiled
- Whirlwind
scarab (Shedinja) @ Protective Pads
Ability: Sturdy
EVs: 42 HP / 252 Atk
Brave Nature
IVs: 0 Def / 0 SpA / 0 SpD / 0 Spe
- U-turn
- Endeavor
- Extreme Speed
- Stealth Rock
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Strength Sap
- Core Enforcer
- Milk Drink
- Haze
Tokyo Drift (Mewtwo-Mega-Y) @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Bolt Strike
- Psychic
- Ice Beam
- Earth Power
Absolution (Kyogre-Primal) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Revelation Dance
- Spectral Thief
- Core Enforcer
Symmetry (Magearna-Original) @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Worry Seed
- Defog
- Shore Up
ULTIMATE YEETMAN (Blissey) @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Final Gambit
- Trick
- Soft-Boiled
- Whirlwind
scarab (Shedinja) @ Protective Pads
Ability: Sturdy
EVs: 42 HP / 252 Atk
Brave Nature
IVs: 0 Def / 0 SpA / 0 SpD / 0 Spe
- U-turn
- Endeavor
- Extreme Speed
- Stealth Rock
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