takes almost as hot as my mixtape
252+ Atk Life Orb Aerilate Rayquaza-Mega Extreme Speed vs. 252 HP / 252 Def Mewtwo-Mega-Y: 285-335 (68.5 - 80.5%) -- guaranteed 2HKO
252+ Atk Life Orb Aerilate Rayquaza-Mega Extreme Speed vs. 252 HP / 252 Def Gengar-Mega: 261-308 (80.5 - 95%) -- guaranteed 2HKO
252+ Atk Life Orb Aerilate Rayquaza-Mega Extreme Speed vs. -1 252 HP / 252 Def Gyarados-Mega: 320-378 (81.2 - 95.9%) -- guaranteed 2HKO
i know "the meta will be better/worse without x" is a bad argument but i'm kinda tempted to vote ban based on it.
even if we ban this+dqm, offense won't even be close to dead. manual psychic terrain is a completely legit option to negate opposing priority, tons of offensive juggernauts like kartana are good, and mmy isn't forced to run king's shield even though it's a viable option.
the difference is that in no psychic surge/dqm meta, the counterplay to offense is a lot less matchup based. you can bring fakespeed ray and play it badly and still lose, but because you played badly and not because you brought fakespeed ray and random dazzling or surge prevented it from reliably doing anything.
contrary finally gains a semi reliable stop in prankster topsy/encore, while dark types can avoid these issues but at the cost of losing to haze/fakespeed. you can't just say "it's matchup based because you win if you brought fakespeed or haze but you lose otherwise" because dark types are so much easier to check than literally any mon under surge/dqm. guys like zyg, yveltal, and gyara can handle them well enough
let's make this meta less about what you use and more about how you use them. ban psychic surge.
edit @ below: i meant that contrary could get through haze/destiny bond prankster users (the best outcome being a trade, which sucks if the prankster user is facing offense) so it's definitely not "sufficient". also moro was joking lol
lo fakespeed mray is a setWhile Boomburst is basically unaffected by the suspect, everything neutral to -ate is never 2HKOed by fakespeed.
252+ Atk Life Orb Aerilate Rayquaza-Mega Extreme Speed vs. 252 HP / 252 Def Mewtwo-Mega-Y: 285-335 (68.5 - 80.5%) -- guaranteed 2HKO
252+ Atk Life Orb Aerilate Rayquaza-Mega Extreme Speed vs. 252 HP / 252 Def Gengar-Mega: 261-308 (80.5 - 95%) -- guaranteed 2HKO
252+ Atk Life Orb Aerilate Rayquaza-Mega Extreme Speed vs. -1 252 HP / 252 Def Gyarados-Mega: 320-378 (81.2 - 95.9%) -- guaranteed 2HKO
adapt is a set. geyser still accomplishes stuff. 35 ladder games isn't a good picture of the metaThird we have MMX. I've never seen MMX running something other than contrary. MMX isn't really viable now.
yes i love when my best option against contrary is to let my prankster mon dieThen, Prankster. Encore and Topsy Turvy are finally viable again against set up. But Haze + Destiny Bond were still sufficient.
what about aps mmy? btw yveltal is bad with shell smash because of its low attack so something like gyara or ttar would be able to set up in terrainIt only happened once that a Dark type (Yveltal) tried to set up on me (and I had Prankster Giratina with Encore as a blanket check to set up). But it ended up being fakespeeded by a Diancie, and the terrain wouldn't have helped. Checking setup isn't hindered by psychic surge. To be more accurate, being prepared to check set up hoping that anti priority isn't in play is a bad idea, even without psychic surge, because what if the opponent it's a dark type or running Dazzling?
pretty much everything with dazzling runs some kind of offensive setup (usually shell smash). imposter can't scout without taking 50 from power trip or something, even without specific countermeasures for itDazzling and Queenly Majesty. To be honest I only saw that once. It doesn't support the team. It isn't undetectable like it was in the past; Imposter can scout it without wasting moves.
no good stall team loses to priority. also what kind of psychic terrain team actually uses fakespeed? before this suspect people didn't use mmy+diancie, they used mmy+mmx.I'd also like to remember that psychic terrain works both ways. No one can use priority. Even if you are playing stall, you'll appreciate that time when Diancie couldn't sweep through your team because your almost dead Prankster Registeel was safe from Diancie's fakespeed acting before priority recovery.
whatBanning Psychic Surge is a bad idea. It's a returning to gen 6.
i know "the meta will be better/worse without x" is a bad argument but i'm kinda tempted to vote ban based on it.
even if we ban this+dqm, offense won't even be close to dead. manual psychic terrain is a completely legit option to negate opposing priority, tons of offensive juggernauts like kartana are good, and mmy isn't forced to run king's shield even though it's a viable option.
the difference is that in no psychic surge/dqm meta, the counterplay to offense is a lot less matchup based. you can bring fakespeed ray and play it badly and still lose, but because you played badly and not because you brought fakespeed ray and random dazzling or surge prevented it from reliably doing anything.
contrary finally gains a semi reliable stop in prankster topsy/encore, while dark types can avoid these issues but at the cost of losing to haze/fakespeed. you can't just say "it's matchup based because you win if you brought fakespeed or haze but you lose otherwise" because dark types are so much easier to check than literally any mon under surge/dqm. guys like zyg, yveltal, and gyara can handle them well enough
let's make this meta less about what you use and more about how you use them. ban psychic surge.
edit @ below: i meant that contrary could get through haze/destiny bond prankster users (the best outcome being a trade, which sucks if the prankster user is facing offense) so it's definitely not "sufficient". also moro was joking lol
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