With Gamefreak bringing in the fewest pokemon in a generation that we've ever seen, only 71, I believe that Gen VI has been the least revolutionary of the generations, its only groundbreaking new concepts it brought were Mega-Evolutions and the new Fairy Type, which has been less influential than predicted, with fighting and dragon still being great offensive types. It's clear that Gamefreak took this gen as a chance to somewhat "Refurbish and Repair" what they thought was wrong with pokemon. This Gen and last Gen also helped give a lot of pokemon second chances, with Gamefreak giving many Hidden Abilities in Gen V and VI, and also a more blatant direct alteration of a few mons old abilities to new ones, and even base stat changes. Of course there were a few other changes to nerf special attackers like changes to base powers of special moves, and the addition of assault vest as a way to make many pokemon more specially bulky.
And while a lot has changed, a lot has stayed the same, and some old Gen V cores still work amazingly well in the new Gen VI environment, including one that I'm using, and have peaked at 2000+ under the alt Cool Joe on PS.
Teambuilding:
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 4 Atk / 252 HP
Jolly Nature
- Stone Edge
- Crunch
- Fire Punch
- Dragon Dance
Mega-Tyranitar is in my opinion one of the most underrated megas out there, because it is simply amazing and does not get nearly enough credit. With it's crazy 100/150/120 Defenses, it's easy to set up on basically anything besides strong fighting type attacks and will-o-wisp users. With Mega-Tyranitar's obscene base 164 Attack, It hits extremely hard even with only 4 EV's of investment, and by putting all those EV's in HP and Speed, it allows Mega-Tyranitar to set up easily, and outspeed many threats, like base 130's at +1, and basically anything that should be running a scarf and even max speed positive nature Deoxys-S at +2. Here are some damage calc's to show how impressive Mega Tyranitar's bulk becomes with the HP EV's:
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Surf
Keldeo is a huge contributor to the team, and dishes out a ton of damage to both special and physical walls thanks to the nature of Secret Sword. Keldeo is an amazing breaker in this metagame, and nothing besides Jellicent and Celebi like switching into it's attacks. It also takes many priority moves very well, and can tank bullet punches and aqua jets all day long. Keldeo's bulk is good enough to survive attacks like a Scarf Garchomp's Outrage, and OHKO back with a Specs boosted Hydro Pump or Icy Wind. Keldeo also stops Toxic stall Gliscor from walking all over my team. Keldeo synergizes well with the team, as Heatran and Tyranitar takes the flying and psychic attacks it fears, while Gastrodon is immune to volt switches and Thunderbolts that could ruin Keldeo's day. Deffinitely willing to replace surf if there's a better option, Hidden power nerf really hurt Keldeo's movesets. I don't see anything replacing Keldeo all together though.
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 SAtk / 252 HP / 4 Atk
Quiet Nature
- King's Shield
- Shadow Ball
- Iron Head
- Shadow Sneak
Aegislash is a fantastic new addition to the metagame, and perhaps the most influential new pokemon introduced in Gen VI and its a fantastic pivot and damage dealer for this team. With an amazing 4 Immunities (while Air Balloon is intact) It can switch into a number of attacks, most importantly fighting. Thanks to the many switches Aegislash can cause and how easy it is to take out threats by using one of it's great STAB attacks followed up by a Shadow Sneak, it's actually surprisingly easy to keep the Air Balloon intact. Aegislash destroys more defensive fairy pokemon like Florges that this team hates, and if played right, can beat Mega Lucario one on one from full health, especially variants without Dark Pulse. King's Shield is super useful, getting Aegislash back into Shield Forme, and can even help beat some of it's counters, like predicting a U-turn from a Lando-T, allowing Aegislash to tank the -2 EQ in it's Shield Forme, and hit back hard with a Shadow Ball.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Protect
- Stealth Rock
- Toxic/Roar
Heatran is the fire type in my FWG core, and I run a basic Specially Defensive set. Heatan sets up rocks, and can use toxic and protect to hurt other mons while letting leftovers recovery heal itself. Heatran synnergizes amazingly with Celebi and Gastrodon, who take ground, water, and fighting attacks like champs, while also taking steel, fairy, poison, fire, psychic and normal attacks very well. Heatran also helps the team take will-o-wisps and toxics. Really irreplacable.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 36 Spd / 220 Def
Bold Nature
- Giga Drain
- Psychic
- Recover
- Thunder Wave
Celebi is the grass type in my FWG core, and a grass type is so useful in this current metagame where Rotom-W runs rampant, and it's also great for being immune to Spore. Furthermore, Celebi's Natural Cure is extremely convenient in this status filled metagame. Giga Drain is great to recover a little health and deal some damage to Rotom-W, and Psychic hurts Assault Vest Conkeldurr, which this team struggles with. Recover for instant recovery, and Thunder Wave to cripple big threats like Lati@s, Mega-Lucario, and Greninja, making them much more manageable. Heatran makes an awesome partner for Celebi, and takes fire, bug, ice, and flying attacks that Celebi hates.
Previous Set:
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Stone Edge
After trying a multitude of pokemon in this spot, from a ResTalk Gyarados, to Hippowdon, to Donphan, to Landorus I, I found that I liked having a bulky ground type, but that I also liked some speed, and I settled on a choice scarf Landorus-Therian. He brings so much to the team, between revenge killing, making physical threats easier to deal with, and the utility of U-Turn and Knock Off, that i already have a hard time trying to imagine the team working without him. It's really just amazing how he fits so well with the rest of the team. Also, scarf pokemon just seem so uncommon right now besides Genesect, and Scarf Lando-T often catches players off guard, and can net me a kill often when people bring in something like a Starmie or Greninja to try to outspeed and KO me.
Previously Gastrodon:
----------------------------------------------------------
While a lot has happened to the team already, I wouldn't consider this or any team to be perfect, and of course I am still open to suggestions. I'm sure there are EV or moveset changes out there that could improve any one of these pokemon.
Importable:
Thanks for reading my RMT, And I'm open to any suggestions, no matter how large or small.
And while a lot has changed, a lot has stayed the same, and some old Gen V cores still work amazingly well in the new Gen VI environment, including one that I'm using, and have peaked at 2000+ under the alt Cool Joe on PS.
Teambuilding:
I wanted to start out with an old FWG defensive core that I have always loved, the Heatran-Celebi-Gastrodon core that made a name for itself in Gen V for being able to handle sun, rain and sandstorm teams very well.
I had been browsing the forums before making this team, and read a post raving about how amazing one pokemon has become since the fall of weather, and that is Keldeo. Now that strong rain boosted hydro pumps are no longer everyone's greatest fear, Keldeo's Specs and STAB boosted Hydro Pumps and Secret Swords are largely unprepared for and underestimated with out the rain, and I find it easy to tear teams apart. Plus, he isn't weak to any priority besides Talonflame, and has enough bulk to tank some pretty strong attacks and keep throwing his obscenely powerful attacks.
Ok so lets see, what pokemon is the super obvious choice as a fantastic partner to literally every single one of these pokemon? Tyranitar. Tyranitar was one of the pokemon blessed with a Mega-Evolution this Gen, and his gave him everything he could have realistically wanted. Higher attack, much better bulk, and a 10 point boost to his base Speed Stat, which I cannot stress enough makes him so insanely better of a pokemon by giving him the ability to outspeed Breloom without a boost, and Positive nature base 130's at +1. And I found a rather amazing set for him on youtube of all places.
With one spot left, I was really unsure of what to put here, and considered many pokemon like a Latias, who is fantastic this Gen and severely underused, I considered an Excadrill, since this was a sand team, and I had no hazard control so far, but that would give me an even greater weakness to fighting moves, and I was already putting a lot of pressure on Celebi, so I decided on an Aegislash. From my own battles, I have played against many Aegislash, but never used one before, and never found it hard to beat, just by simply spamming moves like Earth Power, Dark Pulse, Earthquake, and Sacred Fire on Entei (who is terrific this Gen with either Assault Vest or Choice Band, by the way.) So I decided to give it not a spooky plate, weakness policy, or leftovers, but an Air Balloon, and it has done wonders for fixing Aegislash's few flaws.
After I posted the team, and got suggestions on what I could use over Gastrodon, I settled on a scarf Landorus-T, which brought this team two things it really wanted, more speed, and U-turn, as well as helping out a lot against physical threats.



I had been browsing the forums before making this team, and read a post raving about how amazing one pokemon has become since the fall of weather, and that is Keldeo. Now that strong rain boosted hydro pumps are no longer everyone's greatest fear, Keldeo's Specs and STAB boosted Hydro Pumps and Secret Swords are largely unprepared for and underestimated with out the rain, and I find it easy to tear teams apart. Plus, he isn't weak to any priority besides Talonflame, and has enough bulk to tank some pretty strong attacks and keep throwing his obscenely powerful attacks.




Ok so lets see, what pokemon is the super obvious choice as a fantastic partner to literally every single one of these pokemon? Tyranitar. Tyranitar was one of the pokemon blessed with a Mega-Evolution this Gen, and his gave him everything he could have realistically wanted. Higher attack, much better bulk, and a 10 point boost to his base Speed Stat, which I cannot stress enough makes him so insanely better of a pokemon by giving him the ability to outspeed Breloom without a boost, and Positive nature base 130's at +1. And I found a rather amazing set for him on youtube of all places.





With one spot left, I was really unsure of what to put here, and considered many pokemon like a Latias, who is fantastic this Gen and severely underused, I considered an Excadrill, since this was a sand team, and I had no hazard control so far, but that would give me an even greater weakness to fighting moves, and I was already putting a lot of pressure on Celebi, so I decided on an Aegislash. From my own battles, I have played against many Aegislash, but never used one before, and never found it hard to beat, just by simply spamming moves like Earth Power, Dark Pulse, Earthquake, and Sacred Fire on Entei (who is terrific this Gen with either Assault Vest or Choice Band, by the way.) So I decided to give it not a spooky plate, weakness policy, or leftovers, but an Air Balloon, and it has done wonders for fixing Aegislash's few flaws.






After I posted the team, and got suggestions on what I could use over Gastrodon, I settled on a scarf Landorus-T, which brought this team two things it really wanted, more speed, and U-turn, as well as helping out a lot against physical threats.







Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 4 Atk / 252 HP
Jolly Nature
- Stone Edge
- Crunch
- Fire Punch
- Dragon Dance
Mega-Tyranitar is in my opinion one of the most underrated megas out there, because it is simply amazing and does not get nearly enough credit. With it's crazy 100/150/120 Defenses, it's easy to set up on basically anything besides strong fighting type attacks and will-o-wisp users. With Mega-Tyranitar's obscene base 164 Attack, It hits extremely hard even with only 4 EV's of investment, and by putting all those EV's in HP and Speed, it allows Mega-Tyranitar to set up easily, and outspeed many threats, like base 130's at +1, and basically anything that should be running a scarf and even max speed positive nature Deoxys-S at +2. Here are some damage calc's to show how impressive Mega Tyranitar's bulk becomes with the HP EV's:
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 0 Def Mega Tyranitar: 228-270 (56.4 - 66.8%) -- guaranteed 2HKO
252 Atk Technician Breloom Mach Punch vs. 252 HP / 0 Def Mega Tyranitar: 276-328 (68.3 - 81.1%) -- guaranteed 2HKO
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 0 Def Mega Tyranitar: 168-200 (41.5 - 49.5%) -- guaranteed 3HKO
252+ Atk Conkeldurr Mach Punch vs. 252 HP / 0 Def Mega Tyranitar: 216-256 (53.4 - 63.3%) -- guaranteed 2HKO
252 Atk Adaptability Mega Lucario Bullet Punch vs. 252 HP / 0 Def Mega Tyranitar: 136-160 (33.6 - 39.6%) -- guaranteed 3HKO
252 SpA Adaptability Mega Lucario Vacuum Wave vs. 252 HP / 4 SpD Mega Tyranitar in Sand: 216-256 (53.4 - 63.3%) -- guaranteed 2HKO
252 SpA Adaptability Mega Lucario Vacuum Wave vs. 252 HP / 4 SpD Mega Tyranitar: 312-376 (77.2 - 93%) -- guaranteed 2HKO
252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 0 Def Mega Tyranitar: 260-308 (64.3 - 76.2%) -- guaranteed 2HKO
252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Mega Tyranitar: 83-98 (20.5 - 24.2%) -- guaranteed 5HKO
252+ Atk Sharp Beak Talonflame Brave Bird vs. 252 HP / 0 Def Mega Tyranitar: 66-78 (16.3 - 19.3%) -- possible 6HKO
252 Atk Technician Breloom Mach Punch vs. 252 HP / 0 Def Mega Tyranitar: 276-328 (68.3 - 81.1%) -- guaranteed 2HKO
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 0 Def Mega Tyranitar: 168-200 (41.5 - 49.5%) -- guaranteed 3HKO
252+ Atk Conkeldurr Mach Punch vs. 252 HP / 0 Def Mega Tyranitar: 216-256 (53.4 - 63.3%) -- guaranteed 2HKO
252 Atk Adaptability Mega Lucario Bullet Punch vs. 252 HP / 0 Def Mega Tyranitar: 136-160 (33.6 - 39.6%) -- guaranteed 3HKO
252 SpA Adaptability Mega Lucario Vacuum Wave vs. 252 HP / 4 SpD Mega Tyranitar in Sand: 216-256 (53.4 - 63.3%) -- guaranteed 2HKO
252 SpA Adaptability Mega Lucario Vacuum Wave vs. 252 HP / 4 SpD Mega Tyranitar: 312-376 (77.2 - 93%) -- guaranteed 2HKO
252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 0 Def Mega Tyranitar: 260-308 (64.3 - 76.2%) -- guaranteed 2HKO
252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Mega Tyranitar: 83-98 (20.5 - 24.2%) -- guaranteed 5HKO
252+ Atk Sharp Beak Talonflame Brave Bird vs. 252 HP / 0 Def Mega Tyranitar: 66-78 (16.3 - 19.3%) -- possible 6HKO

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Surf
Keldeo is a huge contributor to the team, and dishes out a ton of damage to both special and physical walls thanks to the nature of Secret Sword. Keldeo is an amazing breaker in this metagame, and nothing besides Jellicent and Celebi like switching into it's attacks. It also takes many priority moves very well, and can tank bullet punches and aqua jets all day long. Keldeo's bulk is good enough to survive attacks like a Scarf Garchomp's Outrage, and OHKO back with a Specs boosted Hydro Pump or Icy Wind. Keldeo also stops Toxic stall Gliscor from walking all over my team. Keldeo synergizes well with the team, as Heatran and Tyranitar takes the flying and psychic attacks it fears, while Gastrodon is immune to volt switches and Thunderbolts that could ruin Keldeo's day. Deffinitely willing to replace surf if there's a better option, Hidden power nerf really hurt Keldeo's movesets. I don't see anything replacing Keldeo all together though.

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 SAtk / 252 HP / 4 Atk
Quiet Nature
- King's Shield
- Shadow Ball
- Iron Head
- Shadow Sneak
Aegislash is a fantastic new addition to the metagame, and perhaps the most influential new pokemon introduced in Gen VI and its a fantastic pivot and damage dealer for this team. With an amazing 4 Immunities (while Air Balloon is intact) It can switch into a number of attacks, most importantly fighting. Thanks to the many switches Aegislash can cause and how easy it is to take out threats by using one of it's great STAB attacks followed up by a Shadow Sneak, it's actually surprisingly easy to keep the Air Balloon intact. Aegislash destroys more defensive fairy pokemon like Florges that this team hates, and if played right, can beat Mega Lucario one on one from full health, especially variants without Dark Pulse. King's Shield is super useful, getting Aegislash back into Shield Forme, and can even help beat some of it's counters, like predicting a U-turn from a Lando-T, allowing Aegislash to tank the -2 EQ in it's Shield Forme, and hit back hard with a Shadow Ball.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Protect
- Stealth Rock
- Toxic/Roar
Heatran is the fire type in my FWG core, and I run a basic Specially Defensive set. Heatan sets up rocks, and can use toxic and protect to hurt other mons while letting leftovers recovery heal itself. Heatran synnergizes amazingly with Celebi and Gastrodon, who take ground, water, and fighting attacks like champs, while also taking steel, fairy, poison, fire, psychic and normal attacks very well. Heatran also helps the team take will-o-wisps and toxics. Really irreplacable.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 36 Spd / 220 Def
Bold Nature
- Giga Drain
- Psychic
- Recover
- Thunder Wave
Celebi is the grass type in my FWG core, and a grass type is so useful in this current metagame where Rotom-W runs rampant, and it's also great for being immune to Spore. Furthermore, Celebi's Natural Cure is extremely convenient in this status filled metagame. Giga Drain is great to recover a little health and deal some damage to Rotom-W, and Psychic hurts Assault Vest Conkeldurr, which this team struggles with. Recover for instant recovery, and Thunder Wave to cripple big threats like Lati@s, Mega-Lucario, and Greninja, making them much more manageable. Heatran makes an awesome partner for Celebi, and takes fire, bug, ice, and flying attacks that Celebi hates.
Previous Set:
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 36 Spd / 220 SDef
Calm Nature
- Giga Drain
- Psychic
- Recover
- Thunder Wave
Ability: Natural Cure
EVs: 252 HP / 36 Spd / 220 SDef
Calm Nature
- Giga Drain
- Psychic
- Recover
- Thunder Wave

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Stone Edge
After trying a multitude of pokemon in this spot, from a ResTalk Gyarados, to Hippowdon, to Donphan, to Landorus I, I found that I liked having a bulky ground type, but that I also liked some speed, and I settled on a choice scarf Landorus-Therian. He brings so much to the team, between revenge killing, making physical threats easier to deal with, and the utility of U-Turn and Knock Off, that i already have a hard time trying to imagine the team working without him. It's really just amazing how he fits so well with the rest of the team. Also, scarf pokemon just seem so uncommon right now besides Genesect, and Scarf Lando-T often catches players off guard, and can net me a kill often when people bring in something like a Starmie or Greninja to try to outspeed and KO me.
Previously Gastrodon:
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Earth Power
- Recover
- Toxic
Ability: Storm Drain
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Earth Power
- Recover
- Toxic
----------------------------------------------------------
While a lot has happened to the team already, I wouldn't consider this or any team to be perfect, and of course I am still open to suggestions. I'm sure there are EV or moveset changes out there that could improve any one of these pokemon.
Importable:
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 4 Atk / 252 HP
Jolly Nature
- Stone Edge
- Crunch
- Fire Punch
- Dragon Dance
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Surf
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 SAtk / 252 HP / 4 Atk
Quiet Nature
- King's Shield
- Shadow Ball
- Iron Head
- Shadow Sneak
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Protect
- Stealth Rock
- Toxic
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 36 Spd / 220 Def
Bold Nature
- Giga Drain
- Psychic
- Recover
- Thunder Wave
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Stone Edge
Ability: Sand Stream
EVs: 252 Spd / 4 Atk / 252 HP
Jolly Nature
- Stone Edge
- Crunch
- Fire Punch
- Dragon Dance
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Surf
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 SAtk / 252 HP / 4 Atk
Quiet Nature
- King's Shield
- Shadow Ball
- Iron Head
- Shadow Sneak
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Protect
- Stealth Rock
- Toxic
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 36 Spd / 220 Def
Bold Nature
- Giga Drain
- Psychic
- Recover
- Thunder Wave
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Stone Edge
Thanks for reading my RMT, And I'm open to any suggestions, no matter how large or small.
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