UU Bisharp

Hilomilo

High-low My-low
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[OVERVIEW]

Bisharp is one of UU's most capable sweepers and wallbreakers thanks to its solid offensive typing, access to Swords Dance, and excellent Attack stat. Its access to a powerful STAB Sucker Punch allows it to pick off weakened threats while deterring foes' attempts to revenge kill it, limiting some of its offensive counterplay. Bisharp can also muscle through large portions of the defensive metagame thanks to its powerful STAB moves in Knock Off and Iron Head, as well as its ability to use Black Hole Eclipse to take on some of its would-be defensive checks like Hippowdon and Gligar. Furthermore, its ability Defiant allows it to discourage the use of Defog from common entry hazard removers such as Hydreigon and Empoleon. With its unique set of resistances, Bisharp can also pull off an Assault Vest set capable of tanking hits from and Pursuit trapping prominent special attackers like Latias, Celebi, and Nihilego. However, Bisharp's offensive prowess is slightly held back by its defensive drawbacks, such as its middling overall bulk, which prevents it from checking foes like Hydreigon, Latias, and Togekiss as reliably as it'd like to if not running Assault Vest. This is further compounded by the disadvantages of its typing, which include a huge weakness to the tier's several Fighting-types, like Infernape and Cobalion, and weaknesses to other common types in Fire and Ground. Because of its poor Speed, Bisharp can also tend to overrely on Sucker Punch, which, due to the attack's poor reliability, requires that Bisharp predicts carefully when using it so as not to allow foes like Gengar and Moltres to take advantage of it by using Substitute or restoring health, respectively.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Iron Head
move 4: Sucker Punch
item: Darkinium Z / Dread Plate
ability: Defiant
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Bisharp's most reliable Dark-type STAB attack and has the added benefit of removing foes' items, which can help set Bisharp up to accumulate boosts due to putting some foes, such as Gligar and Moltres, into situations that may require restoring health or switching back out after being hit on the switch. In addition to covering various Dark-resistant foes, Iron Head can be useful for damaging foes that have already had their items removed or can't have their items removed, as well as giving Bisharp the chance to cause slower Pokemon to flinch. Sucker Punch allows Bisharp to circumvent its low Speed to damage threats faster than it like Moltres, Latias, and Zeraora. However, its reliance on the foe using an attack can make it unreliable at times. When Darkinium Z is activated, Sucker Punch turns into a powerful Black Hole Eclipse, capable of breaking past slower defensive threats like Alomomola, Mega Blastoise, and Hippowdon in one hit.

Set Details
========

Darkinium Z is the preferred option for allowing Bisharp to more easily break past some of its would-be defensive answers like Gligar, Mega Steelix, and Mega Aggron. Dread Plate is also an option, however, powering up Bisharp's Dark-type attacks while freeing up its team's Z-Move slot. Life Orb can also be used to power up Iron Head as well, though this cuts into Bisharp's already existing longevity issues, and it uses its Dark-type attacks more frequently anyway. An Adamant nature gives Bisharp more breaking power, while a Jolly nature allows it to outrun Modest Volcanion, Adamant Mamoswine, and Bewear in exchange for less power behind its attacks. Defiant allows Bisharp to keep entry hazards on the foe's side of the field by discouraging Pokemon like Empoleon, Gligar, and Hydreigon from using Defog. It also makes Intimidate users like Mega Manectric and Krookodile wary of switching in to revenge kill Bisharp.

Usage Tips
========

Bisharp is best used as an early- or mid-game wallbreaker in matchups against defensive teams due to its immense power, though it can be used as a late-game cleaner thanks to its powerful STAB priority allowing it to overwhelm several offensive builds after its checks have been weakened. Bisharp can most often find opportunities to set up against Pokemon it forces out of play, such as Latias, Slowbro, Florges, and Celebi. However, since it can't come in on these threats very reliably, it is often best brought in via pivot support or after a teammate has fainted. Knock Off is Bisharp's most spammable STAB attack and should be used liberally early-game due to its ability to adequately chip down several checks and counters. It is also the best Dark-type STAB attack to use against slower or defensive foes due to its better reliability and power than Sucker Punch. Darkinium Z should be activated only with Sucker Punch due to its higher Base Power than Knock Off. Black Hole Eclipse's best use is against defensive threats that could otherwise tank a boosted hit from Bisharp and cripple it, such as Mega Slowbro, Hippowdon, Mega Aggron, and Mega Steelix, though the latter two require a fair amount of chip damage to be KOed. If it wishes to clean up late-game, Pokemon capable of outrunning Bisharp, tanking a boosted Sucker Punch, and KOing it are important to either remove entirely or weaken into range of the attack. Examples include Hydreigon, Togekiss running Flamethrower or Aura Sphere, and Fighting-types like Terrakion and Kommo-o. Bisharp can try using its Defiant ability to switch into a predicted Defog from an entry hazard remover like Hydreigon, Gligar, Empoleon, or Rotom-C. However, all of these Pokemon are capable of damaging Bisharp a fair amount or crippling it if it mispredicts, while other common Defoggers in Moltres and Rotom-H are even riskier to switch into due to their ability to OHKO Bisharp with their super effective STAB attacks, making this a high-risk high-reward tactic.


Team Options
========

Bisharp fits well on all types of offensive teams in need of a wallbreaker or late-game cleaner. It's a particularly good fit on Spikes and Sticky Web-based offenses that utilize entry hazard setters like Klefki, Chesnaught, and Araquanid, thanks to Defiant allowing it to dissuade Defoggers from removing the entry hazards its teammates have set. Furthermore, Klefki and Araquanid can help Bisharp patch up its poor Speed through the use of Thunder Wave and Sticky Web, respectively. Stealth Rock setters like Nihilego and Krookodile also make good partners, since they can help Bisharp more easily power through foes while Bisharp itself can use Defiant to keep up the entry hazards they set. Fighting-types like Kommo-o and Heracross often make great partners, as they can adequately pressure bulky Steel-types that Bisharp tends to struggle with while it can check Psychic-, Ghost-, and Fairy-types for them in return. Late-game cleaners and sweepers, such as Mega Sharpedo and Mega Altaria, appreciate Bisharp's ability to weaken opposing teams for them to finish off more easily if it is being used as an early- or mid-game wallbreaker. If Bisharp would like to sweep itself, it appreciates wallbreakers such as Gengar, Mamoswine, and Nidoking that can weaken teams early for it to more easily power through later on. Sturdy Fighting-type checks are crucial due to Bisharp's vulnerability to most of them, making Primarina, Doublade, and Moltres good options for teammates. Ground-type checks like Togekiss and Celebi and Fire-type checks like Hydreigon and Mega Altaria cover the rest of Bisharp's weaknesses and patch up some of its shakier matchups, such as against Pokemon like Hippowdon and Volcanion. Pivots like Rotom-H and Zeraora can safely bring Bisharp into play, circumventing its frailty. Rotom-H can also switch into most Ground- and Fire-types for Bisharp while spreading status across the opposing team. Latias can make for an excellent teammate, covering Bisharp's Fire-, Fighting-, and Ground-type weaknesses while appreciating its ability to take on Fairy-types and opposing Latias well. If running Healing Wish, it can also give Bisharp multiple chances to set up and wallbreak throughout a match.

[SET]
name: Assault Vest
move 1: Pursuit
move 2: Knock Off
move 3: Iron Head
move 4: Sucker Punch
item: Assault Vest
ability: Defiant
nature: Adamant
evs: 188 HP / 236 Atk / 84 Spe

[SET COMMENTS]
Moves
========

Pursuit punishes several Pokemon that would try switching out of Bisharp, such as Latias, Starmie, and Gengar, trapping and KOing them. Knock Off is Bisharp's STAB move of choice to use against weakened and slower foes, removing the items of otherwise sturdy switch-ins like Gligar, Hippowdon, and Alomomola. Sucker Punch is important for pressuring faster threats that may try revenge killing Bisharp, such as Zeraora, Rotom-C, and Mega Aerodactyl. Its unreliability is important to note, however.

Set Details
========

The given Attack investment with an Adamant nature allows Bisharp to cleanly OHKO Latias with Pursuit as it switches out, while the given Speed investment allows it to outpace uninvested Mega Altaria. The remaining EVs are invested in HP, which, alongside its Assault Vest, give Bisharp the ability to tank a few special hits to trap Pokemon like Latias and Celebi more easily. Defiant gives Bisharp a +2 boost in Attack when any of its stats are lowered, allowing it to take advantage of Sticky Web, Defog, and Intimidate.

Usage Tips
========

This set's main goal in a match is to come in on Pokemon Bisharp can force out, such as Latias and Celebi, in order to trap and remove them from play with Pursuit. When utilizing this set, Bisharp should play a more supportive role for its team due to its lack of Swords Dance and the need to preserve its health in order to reliably trap foes. It is important to note that Bisharp forces several mind games with some of its foes. For example, an opposing Gengar may opt to use Focus Blast under the impression that Bisharp will try using Pursuit instead of Sucker Punch, OHKOing Bisharp. Because of this, Bisharp must be played carefully and must always be on the top of its prediction game throughout the course of a match so as not to compromise its longevity. Moves like Will-O-Wisp and Destiny Bond from the likes of Rotom-H and Froslass are also important to scout for, as they can compromise Bisharp's ability to fulfill its role if Sucker Punch is taken advantage of. It's important to note that due to its typing, Bisharp should be wary of mindlessly switching in on special attackers that have ways of hitting it hard still, such as Chandelure or the aforementioned Gengar, despite holding an Assault Vest. When Bisharp has completed its role or the role of a Pursuit trapper is not needed in a certain matchup, it can still use Knock Off and its generally solid offensive presence to weaken opposing teams some while removing their items. Defiant can be used to discourage foes such as Araquanid and Empoleon from using moves like Sticky Web and Defog, respectively. However, Bisharp must be wary of switching into most foes with these moves, as they can often punish it with powerful attacks or status ailments.

Team Options
========

Most Fighting-types appreciate Bisharp's ability to remove Psychic- and Ghost-types from play alongside its ability to weaken Fairy-types. Examples include Terrakion, Cobalion, and Infernape; the latter particularly appreciates the removal of foes such as Latias and Starmie if running Nasty Plot. Entry hazard setters like Chesnaught, Swampert, and Klefki can help Bisharp circumvent the slight power issues that may come with this set, and in return, it can discourage Defoggers from removing their hazards with Defiant. Reliable Fighting-type checks, like Slowbro, Amoonguss, and Tentacruel, are important partners due to Bisharp's huge vulnerability to them. Ground-type checks like Latias, Celebi, and Tsareena are also consistently useful partners for Bisharp due to its inability to muscle past Ground-types like Swampert with this set. Bisharp's vulnerability to Fire-types makes checks to them, such as Mega Aerodactyl and Suicune, solid options for partners as well. Wallbreakers like Nidoking and Crawdaunt can maintain offensive pressure with the entry hazards Bisharp can keep up well while circumventing its slight lack of wallbreaking prowess.

[STRATEGY COMMENTS]
Other Options
=============

Steelium Z is an option on the Swords Dance set for allowing Bisharp to break past a few of its otherwise solid defensive checks, such as Chesnaught and Bewear, with a boosted Corkscrew Crash. It can also catch Pokemon like Kommo-o and Heracross on the switch, reliably KOing them or weakening them into range of Sucker Punch. However, it offers worse overall coverage than Darkinium Z, and most of its would-be targets outspeed Bisharp and KO it as is, requiring that it predicts very carefully. A more offensively inclined Pursuit set with fully invested Speed and Attack EVs with a Dread Plate is an option for giving Bisharp both solid breaking and trapping abilities. Heavily offensive teams appreciate this set due to its ability to keep up momentum more reliably than the listed trapping set. However, the decreased bulk will prevent it from reliably taking on most of the threats it attempts trapping. A Stealth Rock set is plausible due to Bisharp's ability to force enough switches to set Stealth Rock often throughout a match. However, Bisharp's hit-or-miss defensive utility makes it a less consistent entry hazard setter than other options, while forfeiting Swords Dance can often compromise its offensive prowess. Low Kick pressures several Pokemon that Bisharp struggles to reliably break past without, such as Cobalion, Mega Steelix, Mega Aggron, and Mega Houndoom, when boosted. It can be put to particularly good use on Sticky Web teams due to Bisharp's ability to outrun Cobalion and Mega Houndoom after their Speed is lowered. Unfortunately, it is often too hard to find room for on a set, must be used on the switch to adequately targets faster than Bisharp, and has a similar boosted damaged output against the aforementioned bulky Steel-types as Black Hole Eclipse.

Checks and Counters
===================

**Fighting-types**: Bisharp's nasty 4x weakness to Fighting-type attacks allows most Pokemon of the type to deal with it fairly easily. Cobalion, Lucario, and Infernape all resist Bisharp's STAB combination, allowing them to switch in on an unboosted hit at least once to KO it. The latter two also carry STAB Vacuum Wave as priority on their special sets frequently, allowing them to efficiently pick Bisharp off. Chesnaught and Bewear are also particularly good checks, as with its solid bulk, Chesnaught can repeatedly tank hits while KOing Bisharp and restoring its health with Drain Punch, while Fluffy allows Bewear to tank most hits Bisharp can throw at it quite nicely. While Terrakion, Kommo-o, and Heracross all struggle to come in on Bisharp as reliably, their Sucker Punch resistances allow them to easily revenge kill it with 4x effective STAB attacks once in play.

**Physically Bulky Pokemon**: Hippowdon, Stakataka, Mega Slowbro, and Mega Aggron can all tank at least one hit from Bisharp if it isn't running Darkinium Z, crippling it with status, Earthquake, or possibly Fire Blast in Mega Slowbro's case. Mega Steelix is particularly annoying to deal with, as it can tank a boosted Black Hole Eclipse from full HP while cleanly OHKOing Bisharp with STAB Earthquake. Pokemon with the Unaware ability, like Quagsire and Pyukumuku, are also hard for Bisharp to break past, as they can ignore its stat boosts while hitting it with STAB attacks or stalling it out. Neither appreciates losing Leftovers to Knock Off, however.

**Fire-types**: Although they struggle to deal with Bisharp as reliably when it's boosted, Fire-types like Moltres and Rotom-H can tank at least one hit, outrun Bisharp, and OHKO it with super effective STAB attacks. Infernape and Mega Houndoom are notable in that they both resist Bisharp's STAB combination, allowing them to switch into and revenge kill it even more reliably.

**Fast Dark-resistant Pokemon**: Faster Pokemon resistant to Dark-type attacks can often tank one boosted Sucker Punch and reliably revenge kill Bisharp. Examples include Togekiss running either Flamethrower or Aura Sphere, Mega Altaria, Terrakion, and Kommo-o, though all must be wary of switching in directly.

[CREDITS]
- Written by: [[Hilomilo, 313384]]
- Quality checked by: [[Surgeon, 347604], [vivalospride, 151509], [[Nuked, 382658]]
- Grammar checked by: [[martha, 384270], [A Cake Wearing A Hat, 388157]]
 
Last edited:

Surgeon

venice bitch
is a Contributor Alumnus
overview

* However, Bisharp's offensive prowess is slightly held back by its defensive drawbacks, such as its unremarkable bulk and low Speed, which can cause it to over-rely on Sucker Punch.
I don't see the point in talking about its Speed here, since you already mention its over reliance on Sucker Punch in that last point and it doesn't have much to do with Bisharp's lack of a defensive presence. You can mention the Speed in the Sucker Punch line, but I'd rather stress on its poor bulk here, and how that makes it complicated for it to check stuff like Latias and Hydreigon, so mention that.

* Bisharp can also tend to overrely on Sucker Punch, which due to its poor reliability, requires that Bisharp predicts carefully when using it so as not to allow foes to cripple it with status or restore health.
Give examples of Pokemon that can force that 50/50. Moltres, Substitute Gengar, Will-O-Wisp Rotom-H all fit in.

* This is further compounded by the disadvantages of its typing, which include a huge weakness to the tier's several Fighting-types and weaknesses to other common types in Fire and Ground.
Give examples here too, there's lots that could be used, like Terrakion, Infernape, Krookodile, Mega Steelix, etc. You should also reference that Bisharp's typing is actually not as bad as this is painting it to be, since being a Steel is still a pretty useful trait to have in this metagame, but that despite that, it still ends up weak to very common types in the tier.

sd

moves

Make Adamant the first slash, because it's still a +50% chance for non-Dread Plate Sucker Punch to OHKO Volcanion after rocks, Mamo just needs like one Life Orb turn or rocks to be in range too, and stuff like non-Jolly Tsareena and Bewear are just not relevant enough to warrant Jolly being a first slash. You can also mention non speed positive Altaria on that line btw.

* Knock Off is Bisharp's main STAB move and is the most useful for pressuring slower Pokemon thanks to its good power, reliability, and ability to burden foes with the removal of their items.
* Iron Head hits foes resistant to Dark, like Florges, Klefki, and Chesnaught, for respectable damage, OHKOing the former two and 2HKOing the latter after a boost and minor chip damage. It is also useful for damaging foes that have already had their items removed or foes that can't have their items removed.
fluff, remove it.

* Low Kick is an option for taking on a few Pokemon resistant to Bisharp's STAB combination, like Cobalion, Mega Houndoom, and Lucario, while also hitting Mega Aggron and Mega Steelix harder than any of its other moves. However, it can be difficult to fit without sacrificing valuable coverage or priority.
I don't see myself ever using this, because you don't outspeed any of them bar Mega Aggron and Steelix, and it doesn't even come close to OHKOing, so there's really no added benefit on using this instead of just clicking Z-Sucker Punch into Knock Off. Remove it too.

usage tips

* Bisharp can try using its defiant ability to switch into a predicted Defog from an entry hazard remover like Hydreigon, Gligar, Empoleon, or Rotom-C. However, all of these Pokemon are capable of damaging Bisharp a fair amount or crippling it if it mispredicts, while other common defoggers in Moltres and Rotom-H are even riskier to switch into due to be able to OHKO Bisharp with their super effective STAB attacks.
I don't like how this line is worded, because it's implying that using Defiant like that is advised, despite being a super risky play. The thing that should be emphasized on this point is that even though Bisharp can use Defiant to its advantage in some scenarios, you shouldn't be actively attempting to switch into removers since most of them can easily threaten it. It's a very high-risk, high-reward kind of play that only works on specific scenarios, and Defiant itself is only supposed to act as a way to make your opponent hesitant on clicking Defog, so that should be clear.

* If it wishes to clean up late-game, Pokemon capable of outrunning Bisharp, tanking a boosted Sucker Punch, and KOing it are important to either remove entirely or weaken into range of the attack. Examples include Hydreigon, Togekiss running Flamethrower or Aura Sphere, and Fighting-types like Terrakion and Kommo-o.
You should also mention in the beginning that it should be focusing on wallbreaking most of the time, since it's pretty hard to actually sweep with Bisharp due to the amount of revenge killers out there, like Terrakion, Infernape, Krookodile, etc. I'd also move this a bit lower than it is right now, maybe somewhere after the Knock Off or Darkinium Z line, to further stress on how that's not how you should be typically using it. It's just an option if the right scenario arises.

Add a point talking about how it shouldn't be switching into Pokemon like Latias and Mega Altaria, even though it can resist their attacks, due to its frailty/poor bulk.

Make another one about how the player must be aware of how much Sucker Punch can be taken advantage of by Pokemon like Substitute Gengar and Will-O-Wisp Rotom-H.

team options

* Sturdy Fighting-type checks are crucial due to Bisharp's vulnerability to most, making Latias, Doublade, Moltres, and Primarina good options for teammates.
Not a fan of the Moltres example, it really does struggle against most Fighting-types, especially when rocks are up, and you already have a nice set of examples so remove that one.

* Ground-type checks like Kyurem and Celebi and Fire-type checks like Hydreigon and Mega Altaria cover the rest of Bisharp's weaknesses for it and patch up some of its shakier matchups, such as against Pokemon like Hippowdon and Volcanion.
Kyurem is also not the best example here because of the rocks weakness. Something that could actually switch into stuff like Krookodile is what you're aiming for as a partner, like Togekiss or Hydreigon (if u use the Hydreigon example, u can just replace the one in Fire checks with something like Aerodactyl for example or w.e that can actually check Moltres)

* Pivots like Rotom-H and Zeraora can safely bring Bisharp into play.
Mention that Rotom-H can also switch into Ground-type attacks and spread status around the opposing team. Paralyzing stuff like Terrak with Thunder Wave can be huge, for example.

av

moves

the items are incorrect, probably just a mistake but av should be the only one.

* Knock Off is Bisharp's STAB move of choice to use against weakened and slower foes, removing its targets' items and having great reliability.
* Iron Head pressures several Pokemon that could otherwise tank Bisharp's hits comfortably, like Hydreigon, Togekiss, and Sylveon.
again fluff, cut.

team options

* Other Pokemon that appreciate checks to Fairy-types, like Latias and Kyurem, often make for solid teammates as well.
Not a very good reason to pair those Pokemon with Bisharp, since it actually has a pretty dull matchup against a lot of Fairies like Primarina, Aura Sphere Togekiss, Mega Altaria, and so on and so forth, so remove this.

* Ground-type checks like Tsareena, Suicune, and Crawdaunt are also consistently useful partners for Bisharp due to its inability to muscle past most.
Same issue with the Kyurem example in the other team options, Crawdaunt may be able to technically 1v1 most Grounds, but that's not what you're looking for in this case since Bisharp is going to be forced out a lot, and you're going to want Pokemon that can actually attempt to switch into Ground-type attacks. Should be removed.

other options

* A more offensively inclined Pursuit set with fully invested Speed and Attack EVs with a Dread Plate is an option for giving Bisharp both solid breaking and trapping abilities. However, the decreased bulk will prevent it from reliably taking on most of the threats it attempts trapping.
Mention that more offensive teams will benefit the most out of this set since they can't afford the amount of momentum regular AV Bisharp can cause due the lack of power.

* Grass Knot is an interesting lure option that deals damage to Quagsire, one of the few Pokemon capable of consistently walling Bisharp, among other Ground-types, though outside of this it has few uses, which due to Bisharp's already existing struggle for moveslots and Quagsire's low relevance, makes it a generally poor option.
Quagsire is not dominant or relevant enough anymore to justify this, a lot of stall teams will more often than not rely on other Pokemon to check Bisharp, like Chesnaught or Steelix.

c&c

**Fighting-types**: Bisharp's nasty 4x weakness to Fighting-type attacks allows most Pokemon of the type to deal with it fairly easily. Cobalion, Lucario, and Infernape all resist Bisharp's STAB combination, allowing them to switch in on an unboosted hit at least once to KO it. The latter two also carry STAB Vacuum Wave as priority on their special sets frequently, allowing them to efficiently pick Bisharp off. Chesnaught and Bewear are also particularly good checks, as with its solid bulk Chesnaught can repeatedly tank hits while KOing Bisharp and restoring its health with Drain Punch, while Fluffy allows Bewear to tank most hits Bisharp can throw at it quite nicely. While Terrakion, Kommo-o, and Heracross all struggle to come in on Bisharp as reliably, their Sucker Punch resistances allow them to easily revenge kill it with 4x effective STAB attacks once in play.
Mention Justify as another positive for Terrakion, Cobalion, and Lucario.

**Physically bulky Pokemon**: Hippowdon, Stakataka, Mega Slowbro, and Gligar can all tank at least one hit from Bisharp if it isn't running Darkinium Z, crippling it with status, Earthquake, or possibly Fire Blast in Mega Slowbro's case. Mega Aggron and Mega Steelix are particularly annoying to deal with, as both can tank a boosted Blackhole Eclipse from full while having more powerful Earthquakes than most other walls to dent Bisharp with.
Wouldn't mention Gligar since it doesn't even come close to OHKOing and a +2 Bisharp can break through it pretty easily. Losing Eviolite is also not something you want to subject yourself to as the Gligar player unless you absolutely have to.

QC 1/3 after, looks good
 

vivalospride

can’t rest in peace cause they diggin me
is a Community Contributoris a Top Tiering Contributoris a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Battle Simulator Staff Alumnus
[OVERVIEW]

* Bisharp is one of UU's most capable sweepers and wallbreakers thanks to its solid offensive typing, access to Swords Dance, and an excellent Attack stat.
* Its access to a powerful STAB Sucker Punch allows it to pick off weakened threats while deterring foes' attempts to revenge kill it, limiting some of its offensive counterplay.
* Bisharp can also muscle through large portions of the defensive metagame thanks to its access to powerful STAB moves in Knock Off and Iron Head, as well as its ability to use Z-Sucker Punch to take on some of its would-be defensive checks, like Hippowdon and Gligar.
* Furthermore, its ability Defiant allows it to discourage the use of Defog from common entry hazard removers such as Hydreigon and Empoleon.
* However, Bisharp's offensive prowess is slightly held back by its defensive drawbacks, such as its middling overall bulk, which prevents it from checking foes like Hydreigon and Latias as reliably as it'd like to. (You can mention Togekiss here too, since it's typing makes it something that Bisharp really shouldn't struggle with, yet it can be flinched down rather easily).
* This is further compounded by the disadvantages of its typing, which include a huge weakness to the tier's several Fighting-types, like Infernape and Cobalion, and weaknesses to other common types in Fire and Ground.
* Because of its poor Speed, Bisharp can also tend to overrely on Sucker Punch, which due to the attck's poor reliability, requires that Bisharp predicts carefully when using it so as not to allow foes like Rotom-H and Moltres to cripple it with status or restore health, respectively. (This is a weird line because psplit/roost (assuming that's what you mean here by "restore health") doesn't "cripple" Bisharp itself. I'm sure you can find another way to word this, and also the two examples are kinda meh since they run Toxic > Willo like 90% of the time if they're running status but that's nbd as other examples are kinda meh too with Gengar being the only other really good one I can think of off the top of my head).

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Iron Head
move 4: Sucker Punch
item: Darkinium Z / Dread Plate
ability: Defiant
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Knock Off is Bisharp's most reliable Dark-type attack and has the added benefit of removing foes' items, which can help set Bisharp up to accumulate boosts due to putting some foes, such as Gligar and Moltres, into situations that may require restoring health or switching back out after being hit on the switch.
* In addition to covering various Dark-resistant foes, Iron head can be useful for damaging foes that have already had their items removed or foes that can't have their items removed, as well as giving Bisharp the chance to flinch slower Pokemon.
* Sucker Punch allows Bisharp to circumvent its low Speed to damage threats faster than it, like Moltres, Latias, and Zeraora. When Darkinium Z is activated, Sucker Punch turns into a powerful Blackhole Eclipse, capable of breaking past slower defensive threats like Alomomola, Hippowdon, and Mega Blastoise in one hit. (You should prolly specify somewhere that you need chip to OHKO Alo/Hippo because rn it looks like it just nukes all 3 of these targets w/o issue (which it doesnt). Also talk about how sucker is unreliable a lot of the time b/c of how it only goes first when the opp uses an attacking move).

Set Details
========

* Darkinium Z is the preferred option for allowing Bisharp to more easily break past some of its would-be defensive answers, like Gligar, Mega Steelix, and Mega Aggron.
* Dread Plate is also an option, however, powering up Bisharp's Dark-type attacks while freeing up its team's Z-Move slot.
* Life Orb can also be used to power up Iron Head as well, though this cuts into Bisharp's already existing longevity issues, while it uses its Dark-type attacks more frequently anyway.
* An Adamant nature gives Bisharp more breaking power, while a Jolly nature allows it to outrun Modest Volcanion, Adamant Mamoswine, and Bewear in exchange for less power behind its attacks.
* Defiant allows Bisharp to keep entry hazards on the foe's side of the field by discouraging Pokemon like Empoleon, Gligar, and Hydreigon from using Defog. It also makes Intimidate users like Mega Manectric and Krookodile wary of switching in to revenge kill Bisharp.

Usage Tips
========

* Bisharp is best used as an early- and mid-game wallbreaker in matchups against defensive teams due to its immense power, though it can be used as a late-game cleaner thanks to its powerful STAB priority allowing it to overwhelm several offensive builds after its checks have been weakened.
* Bisharp can most often find opportunities to set up against Pokemon it forces out of play, such as Latias, Slowbro, Florges, and Celebi. However, since it often can't come in on these threats very reliably, it is often best brought in via pivot support or after a teammate has fainted.
* Knock Off is Bisharp's most spammable STAB attack and should be used liberally in the early-game due to its ability to adequately chip down several checks and counters. It is also the best Dark-type STAB attack to use against slower or defensive foes due to its better reliability and power than Sucker Punch.
* Darkinium Z should be activated only with Sucker Punch due to its higher Base Power than Knock Off. Blackhole Eclipse's best use is against defensive threats that could otherwise tank a boosted hit from Bisharp and cripple it, such as Mega Slowbro, Hippowdon, Mega Aggron, and Mega Steelix, though the latter two require a fair amount of chip damage to be OHKOed.
* If it wishes to clean up late-game, Pokemon capable of outrunning Bisharp, tanking a boosted Sucker Punch, and KOing it are important to either remove entirely or weaken into range of the attack. Examples include Hydreigon, Togekiss running Flamethrower or Aura Sphere, and Fighting-types like Terrakion and Kommo-o.
* Bisharp can try using its defiant ability to switch into a predicted Defog from an entry hazard remover like Hydreigon, Gligar, Empoleon, or Rotom-C. However, all of these Pokemon are capable of damaging Bisharp a fair amount or crippling it if it mispredicts, while other common defoggers in Moltres and Rotom-H are even riskier to switch into due to be able to OHKO Bisharp with their super effective STAB attacks, making this a high-risk high-reward tactic.


Team Options
========

* Bisharp fits well on all types of offensive teams in need of a wallbreaker or late-game cleaner.
* It's a particularly good fit on Spikes and Sticky Web-based offenses that utilize entry hazard setters like Klefki, Chesnaught, and Araquanid, thanks to Defiant allowing it to prevent defoggers from removing the entry hazards its teammates have set. Furthermore, Klefki and Araquanid can help Bisharp patch up its poor Speed through the uses of Thunder Wave and Sticky Web, respectively.
* Fighting-types like Kommo-o and Heracross often make great partners, as they can adequately pressure bulky Steel-types that Bisharp tends to struggle with while it can check Psychic-, Ghost-, and Fairy-types for them in return.
* Late-game cleaners and sweepers, like Mega Sharpedo, Cobalion, and Infernape, appreciate Bisharp's ability to weaken opposing teams for them to finish off more easily if it is being used as an early- to mid-game wallbreaker. (You mention fighting types, specifically coba and nape, like 7548392x in this analysis which is understandable... but let's change these two examples for variety. Maybe change it for Scizor and Mega Altaria).
* If Bisharp would like to sweep itself, it appreciates wallbreakers such as Mamoswine, Primarina, and Nidoking that can weaken teams early for it to more easily power through later on. (These examples are good but I really wanna mention Gengar somewhere because the two work so well together on hazard stack teams, too good to not mention it anywhere imo).
* Sturdy Fighting-type checks are crucial due to Bisharp's vulnerability to most, making Latias, Doublade, Moltres, and Primarina good options for teammates.
* Ground-type checks like Togekiss and Celebi and Fire-type checks like Hydreigon and Mega Altaria cover the rest of Bisharp's weaknesses for it and patch up some of its shakier matchups, such as against Pokemon like Hippowdon and Volcanion.
* Pivots like Rotom-H and Zeraora can safely bring Bisharp into play, circumventing its frailty. Rotom-H can also switch into most Ground- and Fire-types for Bisharp while spreading status across the opposing team.
* Latias can make for an excellent teammate, covering Bisharp's Fire-, Fighting-, and Ground-type weaknesses while appreciating its ability to take on Fairy-types and opposing Latias well. If running Healing Wish, it can also support Bisharp through giving it multiple chances to set up and wallbreak throughout a match.
* (Mention rockers that fit well on these more offensive teams that Bish likes to be on).

[SET]
name: Assault Vest
move 1: Pursuit
move 2: Knock Off
move 3: Iron Head
move 4: Sucker Punch
item: Assault Vest
ability: Defiant
nature: Adamant
evs: 188 HP / 236 Atk / 84 Spe

[SET COMMENTS]
Moves
========

* Pursuit punishes several Pokemon that would try switching out of Bisharp, like Latias, Starmie, and Gengar, trapping and KOing them.
* Knock Off is Bisharp's STAB move of choice to use against weakened and slower foes, removing the items of otherwise sturdy switch-ins, like Gligar, Hippowdon, and Alomomola.
* Sucker Punch is important for pressuring faster threats that may try revenge killing Bisharp, like Zeraora, Rotom-C, and Mega Aerodactyl. (Same thing as before, touch on how sucker can be an unreliable form of priority at times).

Set Details
========

* The given Attack investment with an Adamant nature allows Bisharp to cleanly OHKO Latias with Pursuit as it switches out, while the given Speed investment allows it to outpace uninvested Mega Altaria.
* The remaining EVs are invested in HP, which alongside its Assault Vest, gives Bisharp the ability to tank a few special hits to trap Pokemon like Latias and Celebi more easily.
* Defiant gives Bisharp a +2 boost in Attack any of its stats are lowered, allowing it to take advantage of Sticky Web, Defog, and Intimidate.

Usage Tips
========

* This set's main goal in a match is to come in on Pokemon Bisharp can force out, like Latias and Celebi, in order to trap and remove them from play with Pursuit.
* When utilizing this set, Bisharp should play a more supportive role for its team due to its lack of Swords Dance and the need to preserve its health in order to reliably trap foes.
* It is important to note that Bisharp forces several 50/50s with some of its opponents. For example, an opposing Gengar may opt to run Focus Blast under the impression that Bisharp will try using Pursuit instead of Sucker Punch, OHKOing Bisharp. Because of this, Bisharp must be played carefully and must always be on the top of its prediction game throughout the course of a match so as not to compromise its longevity. (This can be elaborated on even more with Sucker Punch and utility moves like dbond and willo).
* When Bisharp has completed its role or the role of a Pursuit trapper is not needed in a certain matchup, it can still use its access to STAB Knock Off and generally solid offensive presence to weaken opposing teams some while removing their items.
* Defiant can be used to discourage foes such as Araquanid and Empoleon from using moves like Sticky Web and Defog, respectively. However, Bisharp must be wary of switching into most foes with these moves, as they can often punish it with powerful attacks or status ailments.
* (Talk about how even with AV, this thing doesn't have the natural special bulk to eat certain attacks such as the aforementioned fblast from Gengar and Flamethrower from Chandelure… so it should be wary of carelessly switching into certain threats even with AV).

Team Options
========

* Most Fighting-types appreciate Bisharp's ability to remove Psychic- and Ghost-types from play alongside its ability to weaken Fairy-types. Examples include Terrakion, Cobalion, and Infernape; the latter of which particularly appreciates the removal of foes such as Latias and Starmie if running Nasty Plot.
* Entry hazard setters like Chesnaught, Swampert, and Klefki can help Bisharp circumvent the slight power issues that may come with this set while in return, it can discourage Defoggers from removing their hazards with Defiant.
* Reliable Fighting-type checks, like Jellicent, Primarina, and Togekiss, are important partners due to Bisharp's huge vulnerability to them. (Primarina and Togekiss really aren't the most reliable fighting type checks as Prima's main set is offensive and Toge loses to most of the fighting mons' secondary types (rak, coba, etc). Could prolly replace these with Amoonguss and Mega Slowbro).
* Ground-type checks like Latias, Suicune, and Tsareena are also consistently useful partners for Bisharp due to its inability to muscle past Ground-types like Swampert with this set. (I don't like Suicune much here because it doesn't resist ground and (depending on set) can be terrified of Toxic, which a lot of grounds tend to carry. You can probably replace it for Celebi or some shit).
* Bisharp's vulnerability to Fire-types makes checks to them, like Mega Aerodactyl and the aforementioned Suicune, solid options for partners as well.
* Wallbreakers like Nidoking and Crawdaunt can maintain offensive pressure with the entry hazards Bisharp can keep up well while circumventing its slight lack of wallbreaking prowess.

[STRATEGY COMMENTS]
Other Options
=============

* Steelium Z is an option on the Swords Dance set for allowing Bisharp to break past a few of its otherwise solid defensive checks, such as Chesnaught and Bewear, with a boosted Corkscrew Crash. It can also catch Pokemon like Kommo-o and Heracross on the switch, reliably KOing them or weakening them into range of Sucker Punch. However, it offers worse overall coverage than Darkinium Z, while most of its would-be targets outspeed Bisharp and KO it as is, requiring that it predicts very carefully.
* A more offensively inclined Pursuit set with fully invested Speed and Attack EVs with a Dread Plate is an option for giving Bisharp both solid breaking and trapping abilities. Heavily offensive teams appreciate this set due to its ability to keep up momentum more reliably than the list trapping set. However, the decreased bulk will prevent it from reliably taking on most of the threats it attempts trapping.
* A Stealth Rock set is plausible due to Bisharp's ability to force enough switches to set Stealth Rock often throughout a match. However, Bisharp's hit-or-miss defensive utility makes it a less consistent entry hazard setter than other options, while its other sets are often easier to put to more consistent use. (Mention how it also makes you give up SD which can suck).
* Choice Band can function as a wallbreaker with a powerful STAB Knock Off that may catch some foes by surprise, but Bisharp's other sets are easier to utilize well while its reliance on Sucker Punch for priority generally makes Scizor a better option for a Steel-type Choice Band wallbreaker. (Ngl this should prolly just be removed, it can work but Scizor outclasses it hella hard because of pivoting and stronger and more reliable prio. Not worth the mention imo).
* Low Kick pressures several Pokemon that Bisharp struggles to reliably break past without, such as Cobalion, Mega Steelix, Mega Aggron, and Mega Houndoom, when boosted. Unfortunately, it is too often hard to find room for on a set, must be used on the switch to adequately targets faster than Bisharp, and has a similar boosted damaged output against the aforementioned bulky Steel-types as Blackhole Eclipse. (Mention how it can be used on webs teams more reliably since it outspeeds shit like coba and doesn't have to hard predict just for some meh damage).

Checks and Counters
===================

**Fighting-types**: Bisharp's nasty 4x weakness to Fighting-type attacks allows most Pokemon of the type to deal with it fairly easily. Cobalion, Lucario, and Infernape all resist Bisharp's STAB combination, allowing them to switch in on an unboosted hit at least once to KO it. The latter two also carry STAB Vacuum Wave as priority on their special sets frequently, allowing them to efficiently pick Bisharp off. Chesnaught and Bewear are also particularly good checks, as with its solid bulk Chesnaught can repeatedly tank hits while KOing Bisharp and restoring its health with Drain Punch, while Fluffy allows Bewear to tank most hits Bisharp can throw at it quite nicely. While Terrakion, Kommo-o, and Heracross all struggle to come in on Bisharp as reliably, their Sucker Punch resistances allow them to easily revenge kill it with 4x effective STAB attacks once in play.

**Physically bulky Pokemon**: Hippowdon, Stakataka, Mega Slowbro, and Mega Aggron can all tank at least one hit from Bisharp if it isn't running Darkinium Z, crippling it with status, Earthquake, or possibly Fire Blast in Mega Slowbro's case. Mega Steelix is particularly annoying to deal with, as it can tank a boosted Blackhole Eclipse from full while cleanly OHKOing Bisharp with STAB Earthquake. (Mention Unaware mons specifically somewhere in here since those can shut down Bish almost entirely on stall builds. But also mention how it's not completely dead weight as Knock Off can be used to cripple these bulkier mons a bit.

**Fire-types**: Although they struggle to deal with Bisharp as reliably when it's boosted, Fire-types like Moltres and Rotom-H can tank at least one hit, outrun Bisharp, and OHKO it with super effective STAB attacks. Infernape and Mega Houndoom are notable in that both resist Bisharp's STAB combination, allowing them to switch into and revenge kill it even more reliably.

**Fast Dark-resists**: Faster Pokemon resistant to Dark-type attacks can often tank one boosted Sucker Punch and reliably revenge kill Bisharp. Examples include Togekiss running either Flamethrower or Aura Sphere, Mega Altaria, Terrakion, and Earthquake Mega Sharpedo, though all must be wary of switching in directly.

[CREDITS]
- Written by: [[Hilomilo, 313384]]
- Quality checked by: [[Surgeon, 347604], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 2/3 good shit lad
 
[OVERVIEW]

Bisharp is one of UU's most capable sweepers and wallbreakers thanks to its solid offensive typing, access to Swords Dance, and an excellent Attack stat. Its access to a powerful STAB Sucker Punch allows it to pick off weakened threats while deterring foes' attempts to revenge kill it, limiting some of its offensive counterplay. Bisharp can also muscle through large portions of the defensive metagame thanks to its access to powerful STAB moves in Knock Off and Iron Head, as well as its ability to use Z-Sucker Punch to take on some of its would-be defensive checks, like Hippowdon and Gligar. Furthermore, its ability Defiant allows it to discourage the use of Defog from common entry hazard removers such as Hydreigon and Empoleon. However, Bisharp's offensive prowess is slightly held back by its defensive drawbacks, such as its middling overall bulk, which prevents it from checking foes like Hydreigon, Latias, and Togekiss as reliably as it'd like to. This is further compounded by the disadvantages of its typing, which include a huge weakness to the tier's several Fighting-types, like Infernape and Cobalion, and weaknesses to other common types in Fire and Ground. Because of its poor Speed, Bisharp can also tend to overrely on Sucker Punch, which due to the attck's poor reliability, requires that Bisharp predicts carefully when using it so as not to allow foes like Gengar and Moltres to take advantage of it by using Subsitute or restoring health, respectively.

While Bisharp's typing does give it some nasty weaknesses, the Dragon / Rock / Flying resistances are really nice. Try to find a way to make its typing a little bit lighter in the overview.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Iron Head
move 4: Sucker Punch
item: Darkinium Z / Dread Plate
ability: Defiant
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Bisharp's most reliable Dark-type attack and has the added benefit of removing foes' items, which can help set Bisharp up to accumulate boosts due to putting some foes, such as Gligar and Moltres, into situations that may require restoring health or switching back out after being hit on the switch. In addition to covering various Dark-resistant foes, Iron head can be useful for damaging foes that have already had their items removed or foes that can't have their items removed, as well as giving Bisharp the chance to flinch slower Pokemon. Sucker Punch allows Bisharp to circumvent its low Speed to damage threats faster than it, like Moltres, Latias, and Zeraora. However, its reliance on the foe using an attack can make it unreliable at times. When Darkinium Z is activated, Sucker Punch turns into a powerful Blackhole Eclipse, capable of breaking past slower defensive threats like Alomomola, Mega Blastoise, and Hippowdon in one hit, though the latter. (though the latter what?)

Set Details
========

Darkinium Z is the preferred option for allowing Bisharp to more easily break past some of its would-be defensive answers, like Gligar, Mega Steelix, and Mega Aggron. Dread Plate is also an option, however, powering up Bisharp's Dark-type attacks while freeing up its team's Z-Move slot. Life Orb can also be used to power up Iron Head as well, though this cuts into Bisharp's already existing longevity issues, while it uses its Dark-type attacks more frequently anyway. An Adamant nature gives Bisharp more breaking power, while a Jolly nature allows it to outrun Modest Volcanion, Adamant Mamoswine, and Bewear in exchange for less power behind its attacks. Defiant allows Bisharp to keep entry hazards on the foe's side of the field by discouraging Pokemon like Empoleon, Gligar, and Hydreigon from using Defog. It also makes Intimidate users like Mega Manectric and Krookodile wary of switching in to revenge kill Bisharp.

Usage Tips
========

Bisharp is best used as an early- and mid-game wallbreaker in matchups against defensive teams due to its immense power, though it can be used as a late-game cleaner thanks to its powerful STAB priority allowing it to overwhelm several offensive builds after its checks have been weakened. Bisharp can most often find opportunities to set up against Pokemon it forces out of play, such as Latias, Slowbro, Florges, and Celebi. However, since it often can't come in on these threats very reliably, it is often best brought in via pivot support or after a teammate has fainted. Knock Off is Bisharp's most spammable STAB attack and should be used liberally in the early-game due to its ability to adequately chip down several checks and counters. It is also the best Dark-type STAB attack to use against slower or defensive foes due to its better reliability and power than Sucker Punch. Darkinium Z should be activated only with Sucker Punch due to its higher Base Power than Knock Off. Blackhole Eclipse's best use is against defensive threats that could otherwise tank a boosted hit from Bisharp and cripple it, such as Mega Slowbro, Hippowdon, Mega Aggron, and Mega Steelix, though the latter two require a fair amount of chip damage to be OHKOed. If it wishes to clean up late-game, Pokemon capable of outrunning Bisharp, tanking a boosted Sucker Punch, and KOing it are important to either remove entirely or weaken into range of the attack. Examples include Hydreigon, Togekiss running Flamethrower or Aura Sphere, and Fighting-types like Terrakion and Kommo-o. Bisharp can try using its defiant ability to switch into a predicted Defog from an entry hazard remover like Hydreigon, Gligar, Empoleon, or Rotom-C. However, all of these Pokemon are capable of damaging Bisharp a fair amount or crippling it if it mispredicts, while other common defoggers in Moltres and Rotom-H are even riskier to switch into due to be able to OHKO Bisharp with their super effective STAB attacks, making this a high-risk high-reward tactic.


Team Options
========

Bisharp fits well on all types of offensive teams in need of a wallbreaker or late-game cleaner. It's a particularly good fit on Spikes and Sticky Web-based offenses that utilize entry hazard setters like Klefki, Chesnaught, and Araquanid, thanks to Defiant allowing it to prevent defoggers from removing the entry hazards its teammates have set. Furthermore, Klefki and Araquanid can help Bisharp patch up its poor Speed through the uses of Thunder Wave and Sticky Web, respectively. Stealth Rock setters like Nihilego and Krookodile also make good partners, since they can help Bisharp more easily power through foes while Bisharp itself can use Defiant to keep the entry hazards they set up. Fighting-types like Kommo-o and Heracross often make great partners, as they can adequately pressure bulky Steel-types that Bisharp tends to struggle with while it can check Psychic-, Ghost-, and Fairy-types for them in return. Late-game cleaners and sweepers, like Mega Sharpedo and Mega Altaria, appreciate Bisharp's ability to weaken opposing teams for them to finish off more easily if it is being used as an early- to mid-game wallbreaker. If Bisharp would like to sweep itself, it appreciates wallbreakers such as Gengar, Mamoswine, and Nidoking that can weaken teams early for it to more easily power through later on. Sturdy Fighting-type checks are crucial due to Bisharp's vulnerability to most, making Latias, Doublade, Moltres, and Primarina good options for teammates. Ground-type checks like Togekiss and Celebi and Fire-type checks like Hydreigon and Mega Altaria cover the rest of Bisharp's weaknesses for it and patch up some of its shakier matchups, such as against Pokemon like Hippowdon and Volcanion. Pivots like Rotom-H and Zeraora can safely bring Bisharp into play, circumventing its frailty. Rotom-H can also switch into most Ground- and Fire-types for Bisharp while spreading status across the opposing team. Latias can make for an excellent teammate, covering Bisharp's Fire-, Fighting-, and Ground-type weaknesses while appreciating its ability to take on Fairy-types and opposing Latias well. If running Healing Wish, it can also support Bisharp through giving it multiple chances to set up and wallbreak throughout a match.

[SET]
name: Assault Vest
move 1: Pursuit
move 2: Knock Off
move 3: Iron Head
move 4: Sucker Punch
item: Assault Vest
ability: Defiant
nature: Adamant
evs: 188 HP / 236 Atk / 84 Spe

[SET COMMENTS]
Moves
========

Pursuit punishes several Pokemon that would try switching out of Bisharp, like Latias, Starmie, and Gengar, trapping and KOing them. Knock Off is Bisharp's STAB move of choice to use against weakened and slower foes, removing the items of otherwise sturdy switch-ins, like Gligar, Hippowdon, and Alomomola. Sucker Punch is important for pressuring faster threats that may try revenge killing Bisharp, like Zeraora, Rotom-C, and Mega Aerodactyl. Its unreliability is important to note, however.

Set Details
========

The given Attack investment with an Adamant nature allows Bisharp to cleanly OHKO Latias with Pursuit as it switches out, while the given Speed investment allows it to outpace uninvested Mega Altaria. The remaining EVs are invested in HP, which alongside its Assault Vest, gives Bisharp the ability to tank a few special hits to trap Pokemon like Latias and Celebi more easily. Defiant gives Bisharp a +2 boost in Attack any of its stats are lowered, allowing it to take advantage of Sticky Web, Defog, and Intimidate.

Usage Tips
========

This set's main goal in a match is to come in on Pokemon Bisharp can force out, like Latias and Celebi, in order to trap and remove them from play with Pursuit. When utilizing this set, Bisharp should play a more supportive role for its team due to its lack of Swords Dance and the need to preserve its health in order to reliably trap foes. It is important to note that Bisharp forces several 50/50s with some of its opponents. For example, an opposing Gengar may opt to run Focus Blast under the impression that Bisharp will try using Pursuit instead of Sucker Punch, OHKOing Bisharp. (With Substitute Gengar becoming popular and getting its own set, I'd reword these sentences to take note of this.) Because of this, Bisharp must be played carefully and must always be on the top of its prediction game throughout the course of a match so as not to compromise its longevity. Moves like Will-O-Wisp and Destiny Bond from the likes of Rotom-H and Froslass are also important to scout for, as they can compromise Bisharp's ability to fulfill its role if Sucker Punch is taken advantage of. It's important to note that due to its typing, Bisharp should be wary of mindlessly switching in on special attackers that have ways of hitting it hard still, like Chandelure or the aforementioned Gengar, even despite holding an Assault Vest. When Bisharp has completed its role or the role of a Pursuit trapper is not needed in a certain matchup, it can still use its access to STAB Knock Off and generally solid offensive presence to weaken opposing teams some while removing their items. Defiant can be used to discourage foes such as Araquanid and Empoleon from using moves like Sticky Web and Defog, respectively. However, Bisharp must be wary of switching into most foes with these moves, as they can often punish it with powerful attacks or status ailments.

Team Options
========

Most Fighting-types appreciate Bisharp's ability to remove Psychic- and Ghost-types from play alongside its ability to weaken Fairy-types. Examples include Terrakion, Cobalion, and Infernape; the latter of which particularly appreciates the removal of foes such as Latias and Starmie if running Nasty Plot. Entry hazard setters like Chesnaught, Swampert, and Klefki can help Bisharp circumvent the slight power issues that may come with this set while in return, it can discourage Defoggers from removing their hazards with Defiant. Reliable Fighting-type checks, like Slowbro, Amoonguss, and Tentacruel, are important partners due to Bisharp's huge vulnerability to them. Ground-type checks like Latias, Celebi, and Tsareena are also consistently useful partners for Bisharp due to its inability to muscle past Ground-types like Swampert with this set. Bisharp's vulnerability to Fire-types makes checks to them, like Mega Aerodactyl and the aforementioned Suicune, solid options for partners as well. Wallbreakers like Nidoking and Crawdaunt can maintain offensive pressure with the entry hazards Bisharp can keep up well while circumventing its slight lack of wallbreaking prowess.

[STRATEGY COMMENTS]
Other Options
=============

Steelium Z is an option on the Swords Dance set for allowing Bisharp to break past a few of its otherwise solid defensive checks, such as Chesnaught and Bewear, with a boosted Corkscrew Crash. It can also catch Pokemon like Kommo-o and Heracross on the switch, reliably KOing them or weakening them into range of Sucker Punch. However, it offers worse overall coverage than Darkinium Z, while most of its would-be targets outspeed Bisharp and KO it as is, requiring that it predicts very carefully. A more offensively inclined Pursuit set with fully invested Speed and Attack EVs with a Dread Plate is an option for giving Bisharp both solid breaking and trapping abilities. Heavily offensive teams appreciate this set due to its ability to keep up momentum more reliably than the list trapping set. However, the decreased bulk will prevent it from reliably taking on most of the threats it attempts trapping. A Stealth Rock set is plausible due to Bisharp's ability to force enough switches to set Stealth Rock often throughout a match. However, Bisharp's hit-or-miss defensive utility makes it a less consistent entry hazard setter than other options, while forfeiting Swords Dance can often compromise its offensive prowess. Low Kick pressures several Pokemon that Bisharp struggles to reliably break past without, such as Cobalion, Mega Steelix, Mega Aggron, and Mega Houndoom, when boosted. It can be put to particularly good use on Sticky Web teams due to Bisharp's ability to outrun Cobalion and Mega Houndoom after their Speed is lowered. Unfortunately, it is too often hard to find room for on a set, must be used on the switch to adequately targets faster than Bisharp, and has a similar boosted damaged output against the aforementioned bulky Steel-types as Blackhole Eclipse.

Checks and Counters
===================

**Fighting-types**: Bisharp's nasty 4x weakness to Fighting-type attacks allows most Pokemon of the type to deal with it fairly easily. Cobalion, Lucario, and Infernape all resist Bisharp's STAB combination, allowing them to switch in on an unboosted hit at least once to KO it. The latter two also carry STAB Vacuum Wave as priority on their special sets frequently, allowing them to efficiently pick Bisharp off. Chesnaught and Bewear are also particularly good checks, as with its solid bulk Chesnaught can repeatedly tank hits while KOing Bisharp and restoring its health with Drain Punch, while Fluffy allows Bewear to tank most hits Bisharp can throw at it quite nicely. While Terrakion, Kommo-o, and Heracross all struggle to come in on Bisharp as reliably, their Sucker Punch resistances allow them to easily revenge kill it with 4x effective STAB attacks once in play.

**Physically bulky Pokemon**: Hippowdon, Stakataka, Mega Slowbro, and Mega Aggron can all tank at least one hit from Bisharp if it isn't running Darkinium Z, crippling it with status, Earthquake, or possibly Fire Blast in Mega Slowbro's case. Mega Steelix is particularly annoying to deal with, as it can tank a boosted Blackhole Eclipse from full while cleanly OHKOing Bisharp with STAB Earthquake. Pokemon with the Unaware ability, like Quagasire and Pyukumuku, are also hard for Bisharp to deal with, as they can ignore its stat boosts while hitting it with STAB attacks or stalling it out. Neither appreciates losing Leftovers to Knock Off, however.

**Fire-types**: Although they struggle to deal with Bisharp as reliably when it's boosted, Fire-types like Moltres and Rotom-H can tank at least one hit, outrun Bisharp, and OHKO it with super effective STAB attacks. Infernape and Mega Houndoom are notable in that both resist Bisharp's STAB combination, allowing them to switch into and revenge kill it even more reliably.

**Fast Dark-resists**: Faster Pokemon resistant to Dark-type attacks can often tank one boosted Sucker Punch and reliably revenge kill Bisharp. Examples include Togekiss running either Flamethrower or Aura Sphere, Mega Altaria, Terrakion, and Earthquake Mega Sharpedo, though all must be wary of switching in directly.

Earthquake Mega Sharpedo is not only uncommon, but using it to revenge kill a Bisharp causes Protect mindgames with Swords Dance and whatnot. Overall an iffy example, I'd replace with Hydreigon or Kommo-o. It's also kind of a waste of its late game cleaning role.

[CREDITS]
- Written by: [[Hilomilo, 313384]]
- Quality checked by: [[Surgeon, 347604], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 3/3
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
GP 1/2
[OVERVIEW]

Bisharp is one of UU's most capable sweepers and wallbreakers thanks to its solid offensive typing, access to Swords Dance, and an excellent Attack stat. Its access to a powerful STAB Sucker Punch allows it to pick off weakened threats while deterring foes' attempts to revenge kill it, limiting some of its offensive counterplay. Bisharp can also muscle through large portions of the defensive metagame thanks to its access to powerful STAB moves in Knock Off and Iron Head, as well as its ability to use Z-Sucker Punch Black Hole Eclipse to take on some of its would-be defensive checks, (RC) like Hippowdon and Gligar. Furthermore, its ability Defiant allows it to discourage the use of Defog from common entry hazard removers such as Hydreigon and Empoleon. With its unique set of resistances, Bisharp can also pull off an Assault Vest set capable of tanking hits from and Pursuit trapping prominent special attackers like Latias, Celebi, and Nihilego. However, Bisharp's offensive prowess is slightly held back by its defensive drawbacks, such as its middling overall bulk, which prevents it from checking foes like Hydreigon, Latias, and Togekiss as reliably as it'd like to. (you say in the line before that av beats lati then you say bisharp struggles with it) This is further compounded by the disadvantages of its typing, which include a huge weakness to the tier's several Fighting-types, (RC) like Infernape and Cobalion, (RC) and weaknesses to other common types in Fire and Ground. Because of its poor Speed, Bisharp can also tend to overrely on Sucker Punch, which due to the attack's poor reliability, requires that Bisharp predicts carefully when using it so as not to allow foes like Gengar and Moltres to take advantage of it by using Subsitute or restoring health, respectively.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Iron Head
move 4: Sucker Punch
item: Darkinium Z / Dread Plate
ability: Defiant
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Bisharp's most reliable Dark-type STAB attack and has the added benefit of removing foes' items, which can help set Bisharp up to accumulate boosts due to putting some foes, such as Gligar and Moltres, into situations that may require restoring health or switching back out after being hit on the switch. In addition to covering various Dark-resistant foes, Iron Head can be useful for damaging foes that have already had their items removed or foes that can't have their items removed, as well as giving Bisharp the chance to flinch cause slower Pokemon to flinch. Sucker Punch allows Bisharp to circumvent its low Speed to damage threats faster than it, like Moltres, Latias, and Zeraora. However, its reliance on the foe using an attack can make it unreliable at times. When Darkinium Z is activated, Sucker Punch turns into a powerful Black Hole Eclipse, capable of breaking past slower defensive threats like Alomomola, Mega Blastoise, and Hippowdon in one hit, though the latter. (though the latter what?)

Set Details
========

Darkinium Z is the preferred option for allowing Bisharp to more easily break past some of its would-be defensive answers, (RC) like Gligar, Mega Steelix, and Mega Aggron. Dread Plate is also an option, however, powering up Bisharp's Dark-type attacks while freeing up its team's Z-Move slot. Life Orb can also be used to power up Iron Head as well, though this cuts into Bisharp's already existing longevity issues, while and it uses its Dark-type attacks more frequently anyway. An Adamant nature gives Bisharp more breaking power, while a Jolly nature allows it to outrun Modest Volcanion, Adamant Mamoswine, and Bewear in exchange for less power behind its attacks. Defiant allows Bisharp to keep entry hazards on the foe's side of the field by discouraging Pokemon like Empoleon, Gligar, and Hydreigon from using Defog. It also makes Intimidate users like Mega Manectric and Krookodile wary of switching in to revenge kill Bisharp.

Usage Tips
========

Bisharp is best used as an early- and or mid-game wallbreaker in matchups against defensive teams due to its immense power, though it can be used as a late-game cleaner thanks to its powerful STAB priority allowing it to overwhelm several offensive builds after its checks have been weakened. Bisharp can most often find opportunities to set up against Pokemon it forces out of play, such as Latias, Slowbro, Florges, and Celebi. However, since it often can't come in on these threats very reliably, it is often best brought in via pivot support or after a teammate has fainted. (or remove the otehr often but you say it twice here) Knock Off is Bisharp's most spammable STAB attack and should be used liberally in the early-game due to its ability to adequately chip down several checks and counters. It is also the best Dark-type STAB attack to use against slower or defensive foes due to its better reliability and power than Sucker Punch. Darkinium Z should be activated only with Sucker Punch due to its higher Base Power than Knock Off. Black Hole Eclipse's best use is against defensive threats that could otherwise tank a boosted hit from Bisharp and cripple it, such as Mega Slowbro, Hippowdon, Mega Aggron, and Mega Steelix, though the latter two require a fair amount of chip damage to be OHKOed. If it wishes to clean up late-game, Pokemon capable of outrunning Bisharp, tanking a boosted Sucker Punch, and KOing it are important to either remove entirely or weaken into range of the attack. Examples include Hydreigon, Togekiss running Flamethrower or Aura Sphere, and Fighting-types like Terrakion and Kommo-o. Bisharp can try using its Defiant ability to switch into a predicted Defog from an entry hazard remover like Hydreigon, Gligar, Empoleon, or Rotom-C. However, all of these Pokemon are capable of damaging Bisharp a fair amount or crippling it if it mispredicts, while other common Defoggers in Moltres and Rotom-H are even riskier to switch into due to be able their ability to OHKO Bisharp with their super effective STAB attacks, making this a high-risk high-reward tactic.


Team Options
========

Bisharp fits well on all types of offensive teams in need of a wallbreaker or late-game cleaner. It's a particularly good fit on Spikes and Sticky Web-based offenses that utilize entry hazard setters like Klefki, Chesnaught, and Araquanid, thanks to Defiant allowing it to prevent dissuade (it doesn't prevent defog at all) Defoggers from removing the entry hazards its teammates have set. Furthermore, Klefki and Araquanid can help Bisharp patch up its poor Speed through the uses of Thunder Wave and Sticky Web, respectively. Stealth Rock setters like Nihilego and Krookodile also make good partners, since they can help Bisharp more easily power through foes while Bisharp itself can use Defiant to keep up the entry hazards they set up. Fighting-types like Kommo-o and Heracross often make great partners, as they can adequately pressure bulky Steel-types that Bisharp tends to struggle with while it can check Psychic-, Ghost-, and Fairy-types for them in return. Late-game cleaners and sweepers, like such as Mega Sharpedo and Mega Altaria, appreciate Bisharp's ability to weaken opposing teams for them to finish off more easily if it is being used as an early- to or mid-game wallbreaker. If Bisharp would like to sweep itself, it appreciates wallbreakers such as Gengar, Mamoswine, and Nidoking that can weaken teams early for it to more easily power through later on. Sturdy Fighting-type checks are crucial due to Bisharp's vulnerability to most, making Latias, Doublade, Moltres, and Primarina good options for teammates. Ground-type checks like Togekiss and Celebi and Fire-type checks like Hydreigon and Mega Altaria cover the rest of Bisharp's weaknesses for it and patch up some of its shakier matchups, such as against Pokemon like Hippowdon and Volcanion. Pivots like Rotom-H and Zeraora can safely bring Bisharp into play, circumventing its frailty. Rotom-H can also switch into most Ground- and Fire-types for Bisharp while spreading status across the opposing team. Latias can make for an excellent teammate, covering Bisharp's Fire-, Fighting-, and Ground-type weaknesses while appreciating its ability to take on Fairy-types and opposing Latias well. If running Healing Wish, it can also support Bisharp through giving it multiple chances to set up and wallbreak throughout a match. (since you're giving lati a specific mention i'd remove it from fighting checks so it's not repeated)

[SET]
name: Assault Vest
move 1: Pursuit
move 2: Knock Off
move 3: Iron Head
move 4: Sucker Punch
item: Assault Vest
ability: Defiant
nature: Adamant
evs: 188 HP / 236 Atk / 84 Spe

[SET COMMENTS]
Moves
========

Pursuit punishes several Pokemon that would try switching out of Bisharp, like Latias, Starmie, and Gengar, trapping and KOing them. Knock Off is Bisharp's STAB move of choice to use against weakened and slower foes, removing the items of otherwise sturdy switch-ins, (RC) like Gligar, Hippowdon, and Alomomola. Sucker Punch is important for pressuring faster threats that may try revenge killing Bisharp, like such as Zeraora, Rotom-C, and Mega Aerodactyl. Its unreliability is important to note, however.

Set Details
========

The given Attack investment with an Adamant nature allows Bisharp to cleanly OHKO Latias with Pursuit as it switches out, (RC) while the given Speed investment allows it to outpace uninvested Mega Altaria. The remaining EVs are invested in HP, which alongside its Assault Vest, gives Bisharp the ability to tank a few special hits to trap Pokemon like Latias and Celebi more easily. Defiant gives Bisharp a +2 boost in Attack any of its stats are lowered, allowing it to take advantage of Sticky Web, Defog, and Intimidate.

Usage Tips
========

This set's main goal in a match is to come in on Pokemon Bisharp can force out, like such as Latias and Celebi, in order to trap and remove them from play with Pursuit. When utilizing this set, Bisharp should play a more supportive role for its team due to its lack of Swords Dance and the need to preserve its health in order to reliably trap foes. It is important to note that Bisharp forces several 50/50s mind games with some of its opponents foes. For example, an opposing Gengar may opt to run use Focus Blast under the impression that Bisharp will try using Pursuit instead of Sucker Punch, OHKOing Bisharp. Because of this, Bisharp must be played carefully and must always be on the top of its prediction game throughout the course of a match so as not to compromise its longevity. Moves like Will-O-Wisp and Destiny Bond from the likes of Rotom-H and Froslass are also important to scout for, as they can compromise Bisharp's ability to fulfill its role if Sucker Punch is taken advantage of. It's important to note that due to its typing, Bisharp should be wary of mindlessly switching in on special attackers that have ways of hitting it hard still, like such as Chandelure or the aforementioned Gengar, even despite holding an Assault Vest. When Bisharp has completed its role or the role of a Pursuit trapper is not needed in a certain matchup, it can still use its access to STAB Knock Off and generally solid offensive presence to weaken opposing teams some while removing their items. Defiant can be used to discourage foes such as Araquanid and Empoleon from using moves like Sticky Web and Defog, respectively. However, Bisharp must be wary of switching into most foes with these moves, as they can often punish it with powerful attacks or status ailments.

Team Options
========

Most Fighting-types appreciate Bisharp's ability to remove Psychic- and Ghost-types from play alongside its ability to weaken Fairy-types. Examples include Terrakion, Cobalion, and Infernape; the latter of which particularly appreciates the removal of foes such as Latias and Starmie if running Nasty Plot. Entry hazard setters like Chesnaught, Swampert, and Klefki can help Bisharp circumvent the slight power issues that may come with this set, (AC) and while in return, it can discourage Defoggers from removing their hazards with Defiant. Reliable Fighting-type checks, (RC) like Slowbro, Amoonguss, and Tentacruel, (RC) are important partners due to Bisharp's huge vulnerability to them. Ground-type checks like Latias, Celebi, and Tsareena are also consistently useful partners for Bisharp due to its inability to muscle past Ground-types like Swampert with this set. Bisharp's vulnerability to Fire-types makes checks to them, like such as Mega Aerodactyl and the aforementioned Suicune, (where) solid options for partners as well. Wallbreakers like Nidoking and Crawdaunt can maintain offensive pressure with the entry hazards Bisharp can keep up well while circumventing its slight lack of wallbreaking prowess.

[STRATEGY COMMENTS]
Other Options
=============

Steelium Z is an option on the Swords Dance set for allowing Bisharp to break past a few of its otherwise solid defensive checks, such as Chesnaught and Bewear, with a boosted Corkscrew Crash. It can also catch Pokemon like Kommo-o and Heracross on the switch, reliably KOing them or weakening them into range of Sucker Punch. However, it offers worse overall coverage than Darkinium Z, while most of its would-be targets outspeed Bisharp and KO it as is, requiring that it predicts very carefully. A more offensively inclined Pursuit set with fully invested Speed and Attack EVs with a Dread Plate is an option for giving Bisharp both solid breaking and trapping abilities. Heavily offensive teams appreciate this set due to its ability to keep up momentum more reliably than the list trapping set. However, the decreased bulk will prevent it from reliably taking on most of the threats it attempts trapping. A Stealth Rock set is plausible due to Bisharp's ability to force enough switches to set Stealth Rock often throughout a match. However, Bisharp's hit-or-miss defensive utility makes it a less consistent entry hazard setter than other options, (RC) while forfeiting Swords Dance can often compromise its offensive prowess. Low Kick pressures several Pokemon that Bisharp struggles to reliably break past without, such as Cobalion, Mega Steelix, Mega Aggron, and Mega Houndoom, when boosted. It can be put to particularly good use on Sticky Web teams due to Bisharp's ability to outrun Cobalion and Mega Houndoom after their Speed is lowered. Unfortunately, it is often too often hard to find room for on a set, must be used on the switch to adequately targets faster than Bisharp, and has a similar boosted damaged output against the aforementioned bulky Steel-types as Black Hole Eclipse.

Checks and Counters
===================

**Fighting-types**: Bisharp's nasty 4x weakness to Fighting-type attacks allows most Pokemon of the type to deal with it fairly easily. Cobalion, Lucario, and Infernape all resist Bisharp's STAB combination, allowing them to switch in on an unboosted hit at least once to KO it. The latter two also carry STAB Vacuum Wave as priority on their special sets frequently, allowing them to efficiently pick Bisharp off. Chesnaught and Bewear are also particularly good checks, as with its solid bulk, (AC) Chesnaught can repeatedly tank hits while KOing Bisharp and restoring its health with Drain Punch, while Fluffy allows Bewear to tank most hits Bisharp can throw at it quite nicely. While Terrakion, Kommo-o, and Heracross all struggle to come in on Bisharp as reliably, their Sucker Punch resistances allow them to easily revenge kill it with 4x effective STAB attacks once in play.

**Physically Bulky Pokemon**: Hippowdon, Stakataka, Mega Slowbro, and Mega Aggron can all tank at least one hit from Bisharp if it isn't running Darkinium Z, crippling it with status, Earthquake, or possibly Fire Blast in Mega Slowbro's case. Mega Steelix is particularly annoying to deal with, as it can tank a boosted Black Hole Eclipse from full HP while cleanly OHKOing Bisharp with STAB Earthquake. Pokemon with the Unaware ability, like Quagasire and Pyukumuku, are also hard for Bisharp to break past, as they can ignore its stat boosts while hitting it with STAB attacks or stalling it out. Neither appreciates losing Leftovers to Knock Off, however.

**Fire-types**: Although they struggle to deal with Bisharp as reliably when it's boosted, Fire-types like Moltres and Rotom-H can tank at least one hit, outrun Bisharp, and OHKO it with super effective STAB attacks. Infernape and Mega Houndoom are notable in that they both resist Bisharp's STAB combination, allowing them to switch into and revenge kill it even more reliably.

**Fast Dark-resistant Pokemon**: Faster Pokemon resistant to Dark-type attacks can often tank one boosted Sucker Punch and reliably revenge kill Bisharp. Examples include Togekiss running either Flamethrower or Aura Sphere, Mega Altaria, Terrakion, and Kommo-o, though all must be wary of switching in directly.

[CREDITS]
- Written by: [[Hilomilo, 313384]]
- Quality checked by: [[Surgeon, 347604], [, ], [, ]]
- Grammar checked by: [[, ], [, ]] (update before next check)
 
Last edited:

A Cake Wearing A Hat

moist and crusty
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Random Battle Lead
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[OVERVIEW]

Bisharp is one of UU's most capable sweepers and wallbreakers thanks to its solid offensive typing, access to Swords Dance, and excellent Attack stat. Its access to a powerful STAB Sucker Punch allows it to pick off weakened threats while deterring foes' attempts to revenge kill it, limiting some of its offensive counterplay. Bisharp can also muscle through large portions of the defensive metagame thanks to its access to powerful STAB moves in Knock Off and Iron Head, as well as its ability to use Black Hole Eclipse to take on some of its would-be defensive checks, (RC) (while commas around such as phrases don't rly matter either way, it's generally preferred not to have commas around like phrases due to the slight difference in meaning) like Hippowdon and Gligar. Furthermore, its ability Defiant allows it to discourage the use of Defog from common entry hazard removers such as Hydreigon and Empoleon. With its unique set of resistances, Bisharp can also pull off an Assault Vest set capable of tanking hits from and Pursuit trapping prominent special attackers like Latias, Celebi, and Nihilego. However, Bisharp's offensive prowess is slightly held back by its defensive drawbacks, such as its middling overall bulk, which prevents it from checking foes like Hydreigon, Latias, and Togekiss as reliably as it'd like to if not running Assault Vest. This is further compounded by the disadvantages of its typing, which include a huge weakness to the tier's several Fighting-types, like Infernape and Cobalion, and weaknesses to other common types in Fire and Ground. Because of its poor Speed, Bisharp can also tend to overrely on Sucker Punch, which, (AC) due to the attack's poor reliability, requires that Bisharp predicts carefully when using it so as not to allow foes like Gengar and Moltres to take advantage of it by using Subsitute Substitute or restoring health, respectively.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Iron Head
move 4: Sucker Punch
item: Darkinium Z / Dread Plate
ability: Defiant
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Bisharp's most reliable Dark-type STAB attack and has the added benefit of removing foes' items, which can help set Bisharp up to accumulate boosts due to putting some foes, such as Gligar and Moltres, into situations that may require restoring health or switching back out after being hit on the switch. In addition to covering various Dark-resistant foes, Iron Head can be useful for damaging foes that have already had their items removed or can't have their items removed, as well as giving Bisharp the chance to cause slower Pokemon to flinch. Sucker Punch allows Bisharp to circumvent its low Speed to damage threats faster than it, (RC) like Moltres, Latias, and Zeraora. However, its reliance on the foe using an attack can make it unreliable at times. When Darkinium Z is activated, Sucker Punch turns into a powerful Black Hole Eclipse, capable of breaking past slower defensive threats like Alomomola, Mega Blastoise, and Hippowdon in one hit.

Set Details
========

Darkinium Z is the preferred option for allowing Bisharp to more easily break past some of its would-be defensive answers, (RC) like Gligar, Mega Steelix, and Mega Aggron. Dread Plate is also an option, however, powering up Bisharp's Dark-type attacks while freeing up its team's Z-Move slot. Life Orb can also be used to power up Iron Head as well, though this cuts into Bisharp's already existing longevity issues, and it uses its Dark-type attacks more frequently anyway. An Adamant nature gives Bisharp more breaking power, while a Jolly nature allows it to outrun Modest Volcanion, Adamant Mamoswine, and Bewear in exchange for less power behind its attacks. Defiant allows Bisharp to keep entry hazards on the foe's side of the field by discouraging Pokemon like Empoleon, Gligar, and Hydreigon from using Defog. It also makes Intimidate users like Mega Manectric and Krookodile wary of switching in to revenge kill Bisharp.

Usage Tips
========

Bisharp is best used as an early- or mid-game wallbreaker in matchups against defensive teams due to its immense power, though it can be used as a late-game cleaner thanks to its powerful STAB priority allowing it to overwhelm several offensive builds after its checks have been weakened. Bisharp can most often find opportunities to set up against Pokemon it forces out of play, such as Latias, Slowbro, Florges, and Celebi. However, since it can't come in on these threats very reliably, it is often best brought in via pivot support or after a teammate has fainted. Knock Off is Bisharp's most spammable STAB attack and should be used liberally early-game due to its ability to adequately chip down several checks and counters. It is also the best Dark-type STAB attack to use against slower or defensive foes due to its better reliability and power than Sucker Punch. Darkinium Z should be activated only with Sucker Punch due to its higher Base Power than Knock Off. Black Hole Eclipse's best use is against defensive threats that could otherwise tank a boosted hit from Bisharp and cripple it, such as Mega Slowbro, Hippowdon, Mega Aggron, and Mega Steelix, though the latter two require a fair amount of chip damage to be KOed. If it wishes to clean up late-game, Pokemon capable of outrunning Bisharp, tanking a boosted Sucker Punch, and KOing it are important to either remove entirely or weaken into range of the attack. Examples include Hydreigon, Togekiss running Flamethrower or Aura Sphere, and Fighting-types like Terrakion and Kommo-o. Bisharp can try using its Defiant ability to switch into a predicted Defog from an entry hazard remover like Hydreigon, Gligar, Empoleon, or Rotom-C. However, all of these Pokemon are capable of damaging Bisharp a fair amount or crippling it if it mispredicts, while other common Defoggers in Moltres and Rotom-H are even riskier to switch into due to their ability to OHKO Bisharp with their super effective STAB attacks, making this a high-risk high-reward tactic.


Team Options
========

Bisharp fits well on all types of offensive teams in need of a wallbreaker or late-game cleaner. It's a particularly good fit on Spikes and Sticky Web-based offenses that utilize entry hazard setters like Klefki, Chesnaught, and Araquanid, thanks to Defiant allowing it to dissuade Defoggers from removing the entry hazards its teammates have set. Furthermore, Klefki and Araquanid can help Bisharp patch up its poor Speed through the use of Thunder Wave and Sticky Web, respectively. Stealth Rock setters like Nihilego and Krookodile also make good partners, since they can help Bisharp more easily power through foes while Bisharp itself can use Defiant to keep up the entry hazards they set. Fighting-types like Kommo-o and Heracross often make great partners, as they can adequately pressure bulky Steel-types that Bisharp tends to struggle with while it can check Psychic-, Ghost-, and Fairy-types for them in return. Late-game cleaners and sweepers, such as Mega Sharpedo and Mega Altaria, appreciate Bisharp's ability to weaken opposing teams for them to finish off more easily if it is being used as an early- or mid-game wallbreaker. If Bisharp would like to sweep itself, it appreciates wallbreakers such as Gengar, Mamoswine, and Nidoking that can weaken teams early for it to more easily power through later on. Sturdy Fighting-type checks are crucial due to Bisharp's vulnerability to most of them, making Primarina, Doublade, and Moltres good options for teammates. Ground-type checks like Togekiss and Celebi and Fire-type checks like Hydreigon and Mega Altaria cover the rest of Bisharp's weaknesses and patch up some of its shakier matchups, such as against Pokemon like Hippowdon and Volcanion. Pivots like Rotom-H and Zeraora can safely bring Bisharp into play, circumventing its frailty. Rotom-H can also switch into most Ground- and Fire-types for Bisharp while spreading status across the opposing team. Latias can make for an excellent teammate, covering Bisharp's Fire-, Fighting-, and Ground-type weaknesses while appreciating its ability to take on Fairy-types and opposing Latias well. If running Healing Wish, it can also support Bisharp through giving it give Bisharp multiple chances to set up and wallbreak throughout a match.

[SET]
name: Assault Vest
move 1: Pursuit
move 2: Knock Off
move 3: Iron Head
move 4: Sucker Punch
item: Assault Vest
ability: Defiant
nature: Adamant
evs: 188 HP / 236 Atk / 84 Spe

[SET COMMENTS]
Moves
========

Pursuit punishes several Pokemon that would try switching out of Bisharp, like such as Latias, Starmie, and Gengar, trapping and KOing them. Knock Off is Bisharp's STAB move of choice to use against weakened and slower foes, removing the items of otherwise sturdy switch-ins, (RC) like Gligar, Hippowdon, and Alomomola. Sucker Punch is important for pressuring faster threats that may try revenge killing Bisharp, such as Zeraora, Rotom-C, and Mega Aerodactyl. Its unreliability is important to note, however.

Set Details
========

The given Attack investment with an Adamant nature allows Bisharp to cleanly OHKO Latias with Pursuit as it switches out, while the given Speed investment allows it to outpace uninvested Mega Altaria. The remaining EVs are invested in HP, which, (AC) alongside its Assault Vest, gives give Bisharp the ability to tank a few special hits to trap Pokemon like Latias and Celebi more easily. Defiant gives Bisharp a +2 boost in Attack when any of its stats are lowered, allowing it to take advantage of Sticky Web, Defog, and Intimidate.

Usage Tips
========

This set's main goal in a match is to come in on Pokemon Bisharp can force out, such as Latias and Celebi, in order to trap and remove them from play with Pursuit. When utilizing this set, Bisharp should play a more supportive role for its team due to its lack of Swords Dance and the need to preserve its health in order to reliably trap foes. It is important to note that Bisharp forces several mind games with some of its foes. For example, an opposing Gengar may opt to use Focus Blast under the impression that Bisharp will try using Pursuit instead of Sucker Punch, OHKOing Bisharp. Because of this, Bisharp must be played carefully and must always be on the top of its prediction game throughout the course of a match so as not to compromise its longevity. Moves like Will-O-Wisp and Destiny Bond from the likes of Rotom-H and Froslass are also important to scout for, as they can compromise Bisharp's ability to fulfill its role if Sucker Punch is taken advantage of. It's important to note that due to its typing, Bisharp should be wary of mindlessly switching in on special attackers that have ways of hitting it hard still, such as Chandelure or the aforementioned Gengar, despite holding an Assault Vest. When Bisharp has completed its role or the role of a Pursuit trapper is not needed in a certain matchup, it can still use its access to STAB Knock Off and its generally solid offensive presence to weaken opposing teams some while removing their items. Defiant can be used to discourage foes such as Araquanid and Empoleon from using moves like Sticky Web and Defog, respectively. However, Bisharp must be wary of switching into most foes with these moves, as they can often punish it with powerful attacks or status ailments.

Team Options
========

Most Fighting-types appreciate Bisharp's ability to remove Psychic- and Ghost-types from play alongside its ability to weaken Fairy-types. Examples include Terrakion, Cobalion, and Infernape; the latter of which particularly appreciates the removal of foes such as Latias and Starmie if running Nasty Plot. Entry hazard setters like Chesnaught, Swampert, and Klefki can help Bisharp circumvent the slight power issues that may come with this set, and in return, it can discourage Defoggers from removing their hazards with Defiant. Reliable Fighting-type checks, like Slowbro, Amoonguss, and Tentacruel, are important partners due to Bisharp's huge vulnerability to them. Ground-type checks like Latias, Celebi, and Tsareena are also consistently useful partners for Bisharp due to its inability to muscle past Ground-types like Swampert with this set. Bisharp's vulnerability to Fire-types makes checks to them, such as Mega Aerodactyl and Suicune, solid options for partners as well. Wallbreakers like Nidoking and Crawdaunt can maintain offensive pressure with the entry hazards Bisharp can keep up well while circumventing its slight lack of wallbreaking prowess.

[STRATEGY COMMENTS]
Other Options
=============

Steelium Z is an option on the Swords Dance set for allowing Bisharp to break past a few of its otherwise solid defensive checks, such as Chesnaught and Bewear, with a boosted Corkscrew Crash. It can also catch Pokemon like Kommo-o and Heracross on the switch, reliably KOing them or weakening them into range of Sucker Punch. However, it offers worse overall coverage than Darkinium Z, while and most of its would-be targets outspeed Bisharp and KO it as is, requiring that it predicts very carefully. A more offensively inclined Pursuit set with fully invested Speed and Attack EVs with a Dread Plate is an option for giving Bisharp both solid breaking and trapping abilities. Heavily offensive teams appreciate this set due to its ability to keep up momentum more reliably than the list listed trapping set. However, the decreased bulk will prevent it from reliably taking on most of the threats it attempts trapping. A Stealth Rock set is plausible due to Bisharp's ability to force enough switches to set Stealth Rock often throughout a match. However, Bisharp's hit-or-miss defensive utility makes it a less consistent entry hazard setter than other options, while forfeiting Swords Dance can often compromise its offensive prowess. Low Kick pressures several Pokemon that Bisharp struggles to reliably break past without, such as Cobalion, Mega Steelix, Mega Aggron, and Mega Houndoom, when boosted. It can be put to particularly good use on Sticky Web teams due to Bisharp's ability to outrun Cobalion and Mega Houndoom after their Speed is lowered. Unfortunately, it is often too hard to find room for on a set, must be used on the switch to adequately targets faster than Bisharp, and has a similar boosted damaged output against the aforementioned bulky Steel-types as Black Hole Eclipse.

Checks and Counters
===================

**Fighting-types**: Bisharp's nasty 4x weakness to Fighting-type attacks allows most Pokemon of the type to deal with it fairly easily. Cobalion, Lucario, and Infernape all resist Bisharp's STAB combination, allowing them to switch in on an unboosted hit at least once to KO it. The latter two also carry STAB Vacuum Wave as priority on their special sets frequently, allowing them to efficiently pick Bisharp off. Chesnaught and Bewear are also particularly good checks, as with its solid bulk, Chesnaught can repeatedly tank hits while KOing Bisharp and restoring its health with Drain Punch, while Fluffy allows Bewear to tank most hits Bisharp can throw at it quite nicely. While Terrakion, Kommo-o, and Heracross all struggle to come in on Bisharp as reliably, their Sucker Punch resistances allow them to easily revenge kill it with 4x effective STAB attacks once in play.

**Physically Bulky Pokemon**: Hippowdon, Stakataka, Mega Slowbro, and Mega Aggron can all tank at least one hit from Bisharp if it isn't running Darkinium Z, crippling it with status, Earthquake, or possibly Fire Blast in Mega Slowbro's case. Mega Steelix is particularly annoying to deal with, as it can tank a boosted Black Hole Eclipse from full HP while cleanly OHKOing Bisharp with STAB Earthquake. Pokemon with the Unaware ability, like Quagasire Quagsire and Pyukumuku, are also hard for Bisharp to break past, as they can ignore its stat boosts while hitting it with STAB attacks or stalling it out. Neither appreciates losing Leftovers to Knock Off, however.

**Fire-types**: Although they struggle to deal with Bisharp as reliably when it's boosted, Fire-types like Moltres and Rotom-H can tank at least one hit, outrun Bisharp, and OHKO it with super effective STAB attacks. Infernape and Mega Houndoom are notable in that they both resist Bisharp's STAB combination, allowing them to switch into and revenge kill it even more reliably.

**Fast Dark-resistant Pokemon**: Faster Pokemon resistant to Dark-type attacks can often tank one boosted Sucker Punch and reliably revenge kill Bisharp. Examples include Togekiss running either Flamethrower or Aura Sphere, Mega Altaria, Terrakion, and Kommo-o, though all must be wary of switching in directly.

[CREDITS]
- Written by: [[Hilomilo, 313384]]
- Quality checked by: [[Surgeon, 347604], [vivalospride, 151509], [[Nuked, 382658]]
- Grammar checked by: [[martha, 384270], [A Cake Wearing A Hat, 388157]]

GP 2/2
 
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