Second RMT I've done so far ;P. Anayway, on to the topic. Bisharp is one of my favourite Pokemon. Dark/Steel Typing is a blessing, granting 3 weaknesses. Although they are common, it comes with something that is more than enough to cover it. It holds an amazing 9 resistances and two immunities. Now that's impressive. So, after a bit of playing around, I built this team that seems to work extremely well! Onto the analysis!
First off, I obviously started with Bisharp as it was an amazing Pokemon, and it's badass in so many ways.
Bisharp was a rather slow Pokemon, and is only physically based. I needed some special support too. So I called on from the skies...
Thundurus! With great wall breaking capabilities, priority Thunder Wave, and above decent special attack this thing would be perfect for my team! Now, I don't want Thundurus taking a lot of damage just by switching in, so I want a Spinner/Defogger. Knowing I have a Mega slot open I chose...
Blastiose! Mega Blastiose is arguably the best spinner in the game. Not to mention that it has very good offensive capabilities. Paired with TWave, it can actually be a very big threat to plenty of Pokemon. Now that I have a spinner, we need some hazards of our own. The best choice I thought of was...
Deoxys-Defense! Originally I was going to use Smeargle, but I needed something to switch into moves. Deoxys-D is an amazing tank who Recovers off damage nice and easily. I can already see that we now need more physical attackers. There was one that stood out, though. It was...
Aegislash! This thing is super common and is stupidly threatening. I believe that Aegislash could have changed games for me. We finally have a solid looking team; but something is missing. I really wanted a full-out attacker that dishes out amazing damage. This Pokemon is super powerful, it is known as...
Latios! This thing can hit like HARD with the right support. It's one of the Mons, that paired with TWave, can deal not only a ton of damage, but wallbreak too!
After a while, I tried using a fully special Aegislash set to replace Latios, then use Scizor to be in Aegislash's physical set instead.
Bisharp was a rather slow Pokemon, and is only physically based. I needed some special support too. So I called on from the skies...
Thundurus! With great wall breaking capabilities, priority Thunder Wave, and above decent special attack this thing would be perfect for my team! Now, I don't want Thundurus taking a lot of damage just by switching in, so I want a Spinner/Defogger. Knowing I have a Mega slot open I chose...
Blastiose! Mega Blastiose is arguably the best spinner in the game. Not to mention that it has very good offensive capabilities. Paired with TWave, it can actually be a very big threat to plenty of Pokemon. Now that I have a spinner, we need some hazards of our own. The best choice I thought of was...
Deoxys-Defense! Originally I was going to use Smeargle, but I needed something to switch into moves. Deoxys-D is an amazing tank who Recovers off damage nice and easily. I can already see that we now need more physical attackers. There was one that stood out, though. It was...
Aegislash! This thing is super common and is stupidly threatening. I believe that Aegislash could have changed games for me. We finally have a solid looking team; but something is missing. I really wanted a full-out attacker that dishes out amazing damage. This Pokemon is super powerful, it is known as...
Latios! This thing can hit like HARD with the right support. It's one of the Mons, that paired with TWave, can deal not only a ton of damage, but wallbreak too!
After a while, I tried using a fully special Aegislash set to replace Latios, then use Scizor to be in Aegislash's physical set instead.
06/03/2014
- Bisharp Dread Plate -> Life Orb.
- Blastiose Dark Pulse -> Roar.
- Deoxys-D Lowest attack possible.
08/03/2014
- Changed Bisharp's EVs: Maxed Out Speed/Attack, rest into HP
- Aegislash turns fully special
- Changed back to original Blastiose
- Added Red Card to Deo-D
- Changed Latios to Scizor
- Bisharp Dread Plate -> Life Orb.
- Blastiose Dark Pulse -> Roar.
- Deoxys-D Lowest attack possible.
08/03/2014
- Changed Bisharp's EVs: Maxed Out Speed/Attack, rest into HP
- Aegislash turns fully special
- Changed back to original Blastiose
- Added Red Card to Deo-D
- Changed Latios to Scizor
None at the moment. Suggest them and they may be added into here!
Team from Afar!
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The Team!
Red Ranger (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Bisharp, the star of this team. Running in on Sticky Webs tends to be perfect for Bisharp, as it can get a free +2. Swords Dance is for obvious reasons. Once Bisharp gets one up it's Attack is stupidly powerful, hitting a high of 766. From here, Knock Off is so powerful, it almost OHKO's Gliscor. Iron Head is for coverage, and is Bisharp other STAB which is very reliable and strong. Sucker Punch is an awesome priority move that definitely is a large part makes Bisharp the threat it is.
Zeus (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 32 Atk / 224 SAtk / 252 Spd
Naive Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Superpower
Thundurus, this thing I have underestimated for so long. EVs and Nature are so this can wallbreak, support, and outrun plenty of things. Priority Thunder Wave is outstanding, slowing down so many threats my team could have normally not have taken down easily, and cripples sweepers so easily. Thunderbolt is the most reliable move Thundurus has, 90/100 is not bad whatsoever though. HP [Ice] is part of our coverage, hitting ground types mainly. Superpower is for the best of wallbreaking abilities, and is an awesome coverage.
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Raphael (Blastoise) (F) @ Blastoisinite
Ability: Rain Dish
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Scald
- Dark Pulse
- Rapid Spin
- Ice Beam
One of the main special attackers, and spinners I use. Mega-Blastiose is arguably the best spinner of all time, although it takes up your Mega slot (which I didn't use). EVs give me some decent bulk, and awesome firepower. Scald cripples physical threats such as Azumarill who could potentially destroy my team. Dark Pulse stops spinblockers, and Ice Beam is coverage over Grass/Dragon which can be common mons to stop Blastiose.
Great Wall (Deoxys-Defense) @ Red Card
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spd
IVs: 0 Atk
Timid Nature
- Stealth Rock
- Spikes
- Recover
- Magic Coat
As said in the team building process, I originally used Smeargle, but I really wanted to use something that could actually tank attacks. Deoxys-D was the final choice, which is probably a choice I won't change in a long time. EV spread is for a little bit of bulk, and also enough speed to outrun most base 90's. To Stealth Rock and Spikes are our main hazards, and also the only two hazards the Deoxys can learn. Recover is so Deoxys can brush off hard damage, therefore meaning it can safely switch in some Pokemon. Now seeing that this thing is definitely Taunt bait, I put Magic Coat on to counter Taunt, which especially helps against Sableye.
Mind Games (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet Nature
IVs: 0 Spd
- King's Shield
- Shadow Sneak
- Shadow Ball
- Flash Cannon
Ah, Aegislash. This son of a gun is an amazing mon that plays Mind Games (It's name) on the opponent. EVs are very basic. In-fact, the entire set of Aegislash is basic. King's Shield is basically a must have move. You need it to switch to shield form. Shadow Sneak is the main priority of Aegislash, basically another must-have move. Shadow Ball and Flash Cannon are the main special STABS Aegislash uses, they're super powerful. Weakness Policy is just amazing. Don't question it.
Inception (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- U-Turn
- Superpower
Holy crap have I gave this thing the wrong end. Scizor ended being a better choice over Latios, why? Because when I changed Aegislash into a special set, the team was no longer very vunerable to burns. Onto the set. Max attack plus CBand makes Scizor hit like a nuke. Bullet Punch is very strong, one of the most powerful priorities in the game. Pursuit traps mons like Aegislash, and does a hell lotta damage to it. U-Turn is for obvious switches, and is stupidly strong. Superpower is fighting coverage on Steel types.
Thank you for reading my second RMT! All feedback will be appreciated!
The Team!
Red Ranger (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Bisharp, the star of this team. Running in on Sticky Webs tends to be perfect for Bisharp, as it can get a free +2. Swords Dance is for obvious reasons. Once Bisharp gets one up it's Attack is stupidly powerful, hitting a high of 766. From here, Knock Off is so powerful, it almost OHKO's Gliscor. Iron Head is for coverage, and is Bisharp other STAB which is very reliable and strong. Sucker Punch is an awesome priority move that definitely is a large part makes Bisharp the threat it is.
Zeus (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 32 Atk / 224 SAtk / 252 Spd
Naive Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Superpower
Thundurus, this thing I have underestimated for so long. EVs and Nature are so this can wallbreak, support, and outrun plenty of things. Priority Thunder Wave is outstanding, slowing down so many threats my team could have normally not have taken down easily, and cripples sweepers so easily. Thunderbolt is the most reliable move Thundurus has, 90/100 is not bad whatsoever though. HP [Ice] is part of our coverage, hitting ground types mainly. Superpower is for the best of wallbreaking abilities, and is an awesome coverage.
Raphael (Blastoise) (F) @ Blastoisinite
Ability: Rain Dish
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Scald
- Dark Pulse
- Rapid Spin
- Ice Beam
One of the main special attackers, and spinners I use. Mega-Blastiose is arguably the best spinner of all time, although it takes up your Mega slot (which I didn't use). EVs give me some decent bulk, and awesome firepower. Scald cripples physical threats such as Azumarill who could potentially destroy my team. Dark Pulse stops spinblockers, and Ice Beam is coverage over Grass/Dragon which can be common mons to stop Blastiose.
Great Wall (Deoxys-Defense) @ Red Card
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spd
IVs: 0 Atk
Timid Nature
- Stealth Rock
- Spikes
- Recover
- Magic Coat
As said in the team building process, I originally used Smeargle, but I really wanted to use something that could actually tank attacks. Deoxys-D was the final choice, which is probably a choice I won't change in a long time. EV spread is for a little bit of bulk, and also enough speed to outrun most base 90's. To Stealth Rock and Spikes are our main hazards, and also the only two hazards the Deoxys can learn. Recover is so Deoxys can brush off hard damage, therefore meaning it can safely switch in some Pokemon. Now seeing that this thing is definitely Taunt bait, I put Magic Coat on to counter Taunt, which especially helps against Sableye.
Mind Games (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet Nature
IVs: 0 Spd
- King's Shield
- Shadow Sneak
- Shadow Ball
- Flash Cannon
Ah, Aegislash. This son of a gun is an amazing mon that plays Mind Games (It's name) on the opponent. EVs are very basic. In-fact, the entire set of Aegislash is basic. King's Shield is basically a must have move. You need it to switch to shield form. Shadow Sneak is the main priority of Aegislash, basically another must-have move. Shadow Ball and Flash Cannon are the main special STABS Aegislash uses, they're super powerful. Weakness Policy is just amazing. Don't question it.
Inception (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- U-Turn
- Superpower
Holy crap have I gave this thing the wrong end. Scizor ended being a better choice over Latios, why? Because when I changed Aegislash into a special set, the team was no longer very vunerable to burns. Onto the set. Max attack plus CBand makes Scizor hit like a nuke. Bullet Punch is very strong, one of the most powerful priorities in the game. Pursuit traps mons like Aegislash, and does a hell lotta damage to it. U-Turn is for obvious switches, and is stupidly strong. Superpower is fighting coverage on Steel types.
Thank you for reading my second RMT! All feedback will be appreciated!
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