Bisharp RMT! 18-2

Second RMT I've done so far ;P. Anayway, on to the topic. Bisharp is one of my favourite Pokemon. Dark/Steel Typing is a blessing, granting 3 weaknesses. Although they are common, it comes with something that is more than enough to cover it. It holds an amazing 9 resistances and two immunities. Now that's impressive. So, after a bit of playing around, I built this team that seems to work extremely well! Onto the analysis!


First off, I obviously started with Bisharp as it was an amazing Pokemon, and it's badass in so many ways.
images

Bisharp was a rather slow Pokemon, and is only physically based. I needed some special support too. So I called on from the skies...
images
images

Thundurus! With great wall breaking capabilities, priority Thunder Wave, and above decent special attack this thing would be perfect for my team! Now, I don't want Thundurus taking a lot of damage just by switching in, so I want a Spinner/Defogger. Knowing I have a Mega slot open I chose...
images
images
images

Blastiose! Mega Blastiose is arguably the best spinner in the game. Not to mention that it has very good offensive capabilities. Paired with TWave, it can actually be a very big threat to plenty of Pokemon. Now that I have a spinner, we need some hazards of our own. The best choice I thought of was...
images
images
images
images

Deoxys-Defense! Originally I was going to use Smeargle, but I needed something to switch into moves. Deoxys-D is an amazing tank who Recovers off damage nice and easily. I can already see that we now need more physical attackers. There was one that stood out, though. It was...
images
images
images
images
images

Aegislash! This thing is super common and is stupidly threatening. I believe that Aegislash could have changed games for me. We finally have a solid looking team; but something is missing. I really wanted a full-out attacker that dishes out amazing damage. This Pokemon is super powerful, it is known as...
images
images
images
images
images
images

Latios! This thing can hit like HARD with the right support. It's one of the Mons, that paired with TWave, can deal not only a ton of damage, but wallbreak too!
images
images
images
images
images
images

After a while, I tried using a fully special Aegislash set to replace Latios, then use Scizor to be in Aegislash's physical set instead.

06/03/2014
- Bisharp Dread Plate -> Life Orb.
- Blastiose Dark Pulse -> Roar.
- Deoxys-D Lowest attack possible.

08/03/2014
- Changed Bisharp's EVs: Maxed Out Speed/Attack, rest into HP
- Aegislash turns fully special
- Changed back to original Blastiose
- Added Red Card to Deo-D
- Changed Latios to Scizor

None at the moment. Suggest them and they may be added into here!

Team from Afar!
625.png
642.png
009.png
-->
009-m.png
386-d.png
681.png
212.png


The Team!
Dark_Gem_Sprite.png
625.png
Steel_Gem_Sprite.png

Red Ranger (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Bisharp, the star of this team. Running in on Sticky Webs tends to be perfect for Bisharp, as it can get a free +2. Swords Dance is for obvious reasons. Once Bisharp gets one up it's Attack is stupidly powerful, hitting a high of 766. From here, Knock Off is so powerful, it almost OHKO's Gliscor. Iron Head is for coverage, and is Bisharp other STAB which is very reliable and strong. Sucker Punch is an awesome priority move that definitely is a large part makes Bisharp the threat it is.


Electric_Gem_Sprite.png
642.png
Flying_Gem_Sprite.png

Zeus (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 32 Atk / 224 SAtk / 252 Spd
Naive Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Superpower

Thundurus, this thing I have underestimated for so long. EVs and Nature are so this can wallbreak, support, and outrun plenty of things. Priority Thunder Wave is outstanding, slowing down so many threats my team could have normally not have taken down easily, and cripples sweepers so easily. Thunderbolt is the most reliable move Thundurus has, 90/100 is not bad whatsoever though. HP [Ice] is part of our coverage, hitting ground types mainly. Superpower is for the best of wallbreaking abilities, and is an awesome coverage.


Water_Gem_Sprite.png
009.png
-->
009-m.png
Water_Gem_Sprite.png

Raphael (Blastoise) (F) @ Blastoisinite
Ability: Rain Dish
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Scald
- Dark Pulse
- Rapid Spin
- Ice Beam

One of the main special attackers, and spinners I use. Mega-Blastiose is arguably the best spinner of all time, although it takes up your Mega slot (which I didn't use). EVs give me some decent bulk, and awesome firepower. Scald cripples physical threats such as Azumarill who could potentially destroy my team. Dark Pulse stops spinblockers, and Ice Beam is coverage over Grass/Dragon which can be common mons to stop Blastiose.


Psychic_Gem_Sprite.png
386-d.png
Psychic_Gem_Sprite.png

Great Wall (Deoxys-Defense) @ Red Card
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spd
IVs: 0 Atk
Timid Nature
- Stealth Rock
- Spikes
- Recover
- Magic Coat

As said in the team building process, I originally used Smeargle, but I really wanted to use something that could actually tank attacks. Deoxys-D was the final choice, which is probably a choice I won't change in a long time. EV spread is for a little bit of bulk, and also enough speed to outrun most base 90's. To Stealth Rock and Spikes are our main hazards, and also the only two hazards the Deoxys can learn. Recover is so Deoxys can brush off hard damage, therefore meaning it can safely switch in some Pokemon. Now seeing that this thing is definitely Taunt bait, I put Magic Coat on to counter Taunt, which especially helps against Sableye.

Ghost_Gem_Sprite.png
681.png
Steel_Gem_Sprite.png

Mind Games (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet Nature
IVs: 0 Spd
- King's Shield
- Shadow Sneak
- Shadow Ball
- Flash Cannon

Ah, Aegislash. This son of a gun is an amazing mon that plays Mind Games (It's name) on the opponent. EVs are very basic. In-fact, the entire set of Aegislash is basic. King's Shield is basically a must have move. You need it to switch to shield form. Shadow Sneak is the main priority of Aegislash, basically another must-have move. Shadow Ball and Flash Cannon are the main special STABS Aegislash uses, they're super powerful. Weakness Policy is just amazing. Don't question it.

Bug_Gem_Sprite.png
212.png
Steel_Gem_Sprite.png

Inception (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- U-Turn
- Superpower

Holy crap have I gave this thing the wrong end. Scizor ended being a better choice over Latios, why? Because when I changed Aegislash into a special set, the team was no longer very vunerable to burns. Onto the set. Max attack plus CBand makes Scizor hit like a nuke. Bullet Punch is very strong, one of the most powerful priorities in the game. Pursuit traps mons like Aegislash, and does a hell lotta damage to it. U-Turn is for obvious switches, and is stupidly strong. Superpower is fighting coverage on Steel types.

Thank you for reading my second RMT! All feedback will be appreciated!
 
Last edited:
This might seem a bit odd, but anyways: I currently cannot rate your team now, but I would love to soon. Would you mind sending a message to me or on my profile so I don't forget? Thanks. To prove I actually want to RMT and not just troll you, a few points of advice: (All IMO)
LO>Dread Plate on Bisharp
Aura Sphere>Dark Pulse on Bisharp?
Why the unusually speed IVs on Aegislash? I would recommend that you put 4 EVs into speed to outspeed other Aegislash.
Dragon Pulse>Surf on Latios (or if you want, DPulse>DM)
On Deoxys,
Stealth Rock>Sticky Web>Toxic Spikes>Spikes
I would recommend placing Spikes with Web or TS. Magic Coat is so original and awesome btw!
Final point, consider (but don't immediately do) CB Scizor or CB/Life Orb Talonflame over CS Latios for priority.
I hopefully will return!
 
This might seem a bit odd, but anyways: I currently cannot rate your team now, but I would love to soon. Would you mind sending a message to me or on my profile so I don't forget? Thanks. To prove I actually want to RMT and not just troll you, a few points of advice: (All IMO)
LO>Dread Plate on Bisharp
Aura Sphere>Dark Pulse on Bisharp?
Why the unusually speed IVs on Aegislash? I would recommend that you put 4 EVs into speed to outspeed other Aegislash.
Dragon Pulse>Surf on Latios (or if you want, DPulse>DM)
On Deoxys,
Stealth Rock>Sticky Web>Toxic Spikes>Spikes
I would recommend placing Spikes with Web or TS. Magic Coat is so original and awesome btw!
Final point, consider (but don't immediately do) CB Scizor or CB/Life Orb Talonflame over CS Latios for priority.
I hopefully will return!

Well. Here's the feedback I'll give.

Bisharp: I understand nothing really, other than LO > Dread Plate. Bisharp doesn't learn Aura Sphere and it a fully oriented physical attacker.

Aegislash: I run 29IV's so I have the usual chance to outrun other Aegislash's (Most run 0 IV). It also is used to out speed Conkeldurr.

Latios: Testing DPulse > Surf, but as Latios has the stupidly bad defence it has, it won't be staying in much, I don't think I would switch moves.

Deoxys: None of the moves listed but Stealth Rocks and Spikes can be learned naturally.

CB Scizor/TFlame: CB Scizor isn't used as it makes my team much too weak to fire and vulnerable to WoW. Talonflame I don't want to use just because I use it in basically every other team I make.
 
Hi I have to say I really like the look of your team, I have one suggestion. You have nothing to deal with Stall/Setup pokemon easily. So you could really do with Roar/Whirlwind or Something that forces switch somewhere on your team and I would think that would help cover you from being potentially walled on those occasions. Of course this is very much optional and situational so it is ultimately upto you.
Other than that great team and best of luck :)
 
Hello. Nice team you have there. I think there are a couple small things you can change. First off on Aegislash if you want to go fully physical I'd suggest Iron Head > Swords Dance because Swords Dance is not easy to set up since most every team has at least 1 Aegislash counter and due to Aegislash's poor speed can easily be taken out by that counter.

On Deoxys-D I'd suggest changing Timid > Jolly and 0 attack IVs just to minimize Foul Play and Confusion damage. It's a small change but a worthy one.
Other than that it looks good!

Edit: Life Orb > Dread Plate on Bisharp. Bisharp is not the bulkiest mon so it cant take too many hits while the added damage given by Life Orb is greatly appreciated.
 
Hi I have to say I really like the look of your team, I have one suggestion. You have nothing to deal with Stall/Setup pokemon easily. So you could really do with Roar/Whirlwind or Something that forces switch somewhere on your team and I would think that would help cover you from being potentially walled on those occasions. Of course this is very much optional and situational so it is ultimately upto you.
Other than that great team and best of luck :)

Thanks! I'm going to put Roar over Dark Pulse on Blastiose, as Bisharp basically walls all Psychic/Ghost types.
Edit: Ice Beam already hits most spinblockers, the only one I need to worry about is the occasional Gengar.

Hello. Nice team you have there. I think there are a couple small things you can change. First off on Aegislash if you want to go fully physical I'd suggest Iron Head > Swords Dance because Swords Dance is not easy to set up since most every team has at least 1 Aegislash counter and due to Aegislash's poor speed can easily be taken out by that counter.

On Deoxys-D I'd suggest changing Timid > Jolly and 0 attack IVs just to minimize Foul Play and Confusion damage. It's a small change but a worthy one.
Other than that it looks good!

Edit: Life Orb > Dread Plate on Bisharp. Bisharp is not the bulkiest mon so it cant take too many hits while the added damage given by Life Orb is greatly appreciated.

After two Life Orb requests and a bit of testing, it is better, thank you both! (RP2 and Austin for Life Orb) Added Timid suggestion, I can see where this would help in some situations. I'm still thinking about Aegislash, though. I may add Weakness Policy to it. What do you guys think?
 
Well. Here's the feedback I'll give.

Bisharp: I understand nothing really, other than LO > Dread Plate. Bisharp doesn't learn Aura Sphere and it a fully oriented physical attacker.

Aegislash: I run 29IV's so I have the usual chance to outrun other Aegislash's (Most run 0 IV). It also is used to out speed Conkeldurr.

Latios: Testing DPulse > Surf, but as Latios has the stupidly bad defence it has, it won't be staying in much, I don't think I would switch moves.

Deoxys: None of the moves listed but Stealth Rocks and Spikes can be learned naturally.

CB Scizor/TFlame: CB Scizor isn't used as it makes my team much too weak to fire and vulnerable to WoW. Talonflame I don't want to use just because I use it in basically every other team I make.
Oh, I mean Aura Sphere on Blastoise. LOL. Besides being a bit more powerful, it never misses and is SE on dark and steel types. Dark Pulse has merits as well of course: It hits Aegislash SE among other things. Just curious, why do others run 0 IV? And about Deoxys, that was just me failing. You could always consider other dual hazard pokemon like shuckle (Web + SR) and Ariados (TS + Web), but I think del suits your team better.
 
Well. Here's the feedback I'll give.

Bisharp: I understand nothing really, other than LO > Dread Plate. Bisharp doesn't learn Aura Sphere and it a fully oriented physical attacker.

Aegislash: I run 29IV's so I have the usual chance to outrun other Aegislash's (Most run 0 IV). It also is used to out speed Conkeldurr.

Latios: Testing DPulse > Surf, but as Latios has the stupidly bad defence it has, it won't be staying in much, I don't think I would switch moves.

Deoxys: None of the moves listed but Stealth Rocks and Spikes can be learned naturally.

CB Scizor/TFlame: CB Scizor isn't used as it makes my team much too weak to fire and vulnerable to WoW. Talonflame I don't want to use just because I use it in basically every other team I make.
Doesn't the slowest Aegislash always win?
 
Doesn't the slowest Aegislash always win?
The whole aegislash thing confuses me as well. Why would the slowest aegis lash win? Oh, I get it. The faster one has to go into blade form after it attacks, and the slowest one gets the free shot to hit the faster one while the it's in blade. But, because this is SD Aegislash, you should consider using Shadow Claw on Aegislash.
+2 252+ Atk Aegislash-Blade Shadow Claw vs. 252 HP / 0 Def Aegislash-Shield: 392-464 (120.9 - 143.2%) -- guaranteed OHKO
The slower, opponent's Aegislash can't switch in to you if you play right.
 
The whole aegislash thing confuses me as well. Why would the slowest aegis lash win? Oh, I get it. The faster one has to go into blade form after it attacks, and the slowest one gets the free shot to hit the faster one while the it's in blade. But, because this is SD Aegislash, you should consider using Shadow Claw on Aegislash.
+2 252+ Atk Aegislash-Blade Shadow Claw vs. 252 HP / 0 Def Aegislash-Shield: 392-464 (120.9 - 143.2%) -- guaranteed OHKO
The slower, opponent's Aegislash can't switch in to you if you play right.
Yeah that's when I'm saying. Because Aegislash cannot take a hit in blade form, so if the other one attacks first you get a OHKO. Plus Aegislash wants to be as slow as possible so he can take the hit with his amazing bulk and then hit back with his amazing attack.
 
For me, Faster Aegislash has always won. Usually this happens because they get a Shadow Sneak off while I use King's Shield, thus, I can live Shadow Sneak's for very long, as they have no choice but to switch or attack (King's Shield after Shadow Sneak is stupidly predictable).

-2 252+ Atk Aegislash-Blade Shadow Sneak vs. 252 HP / 0 Def Aegislash-Blade: 140-168 (43.2 - 51.8%) -- guaranteed 3HKO after Leftovers recovery

Edit: Added a changelog and options to OP.
 
Last edited:
For me, Faster Aegislash has always won. Usually this happens because they get a Shadow Sneak off while I use King's Shield, thus, I can live Shadow Sneak's for very long, as they have no choice but to switch or attack (King's Shield after Shadow Sneak is stupidly predictable).

-2 252+ Atk Aegislash-Blade Shadow Sneak vs. 252 HP / 0 Def Aegislash-Blade: 140-168 (43.2 - 51.8%) -- guaranteed 3HKO after Leftovers recovery

Edit: Added a changelog and options to OP.
That isn't true. A smart player would not Shadow sneak an opposing Aegislash. He would Shadow ball. If you are slower then you get hit in Shield form, and then you hit him in Blade form. That's why people run Brave or Quiet with 0 speed IVs. For the SD set he wouldn't Shadow Sneak either. He would Sacred Sword predicting KS and then Shadow sneak next turn. Remember there are mixed and special Aegislash too and both don't have to Shadow Sneak.
 
That isn't true. A smart player would not Shadow sneak an opposing Aegislash. He would Shadow ball. If you are slower then you get hit in Shield form, and then you hit him in Blade form. That's why people run Brave or Quiet with 0 speed IVs. For the SD set he wouldn't Shadow Sneak either. He would Sacred Sword predicting KS and then Shadow sneak next turn. Remember there are mixed and special Aegislash too and both don't have to Shadow Sneak.

Yes, I realized I was wrong a second after posting, although I didn't bother editing. The situation realistically would be like this:

Go Aegislash!
Go Aegislash(2)!

Aegislash(2) uses King's Shield
Aegislash uses Shadow Ball

Aegislash uses Shadow Sneak
Aegislash(2) uses Shadow Sneak

Aegislash faints.


I changed the IVs, to lowest amount of speed possible, but I'll probably add because:
A) Basically ALL Aegislash are running lowest speed, the speed tie is too risky
B) Conkeldurr kicks Aegislash's ass without 2 Spd IVs
 
Hey man! Nice team. The only thing I would suggest is Spooky Plate / Life Orb over WeakPol on Aegislash as it is too slow to make use of it to the fullest. The consistency of Spooky Plate and Life Orb is much more of value than the one time nukability of WeakPol as Sneak is still pathetically weak and you are easily forced out for it's effects to last long.

Good luck!
 
If been reading the debate on Fast vs Slow Aegislash, and wouldn't it be better to run a slow one against Conkledurr if you still run Weakness Policy? They use Knock Off your first turn, which still activates Weakness Policy, taking around 60% of your health. You can then finish it off with Shadow Ball and Shadow Sneak.
 
Nice team BurningFury. It looks like a really solid team, however I have a few suggestions that I think can improve this team. Firstly, I think you should replace Mega Blastoise with Specs Keldeo. Mega Blastoise seems pretty slow to try and sweep in my opinion. He can get rid of hazards, but it really does seem like a waste of a mega slot. You might as well run Specs Keldeo who hits a lot harder and truly appreciates pursuit from scizor. Specs Keldeo is also faster, so you don't have to rely on Thunder Wave from Thundurus too much. Next, you should replace Aegislash with Excadrill. The reason for excadrill is that you need a spinner now, and Aegislash is like the move explosion. It gets hit by a SE move that does 92%, and then it kills something with weakness policy boost. After that, it weakens something with Shadow Sneak and then dies or gets killed by other priority. If it was a Automize set then I wouldn't wory about replacing it. I just find that excadrill is a better Rapid Spinner than blastoise, so I think it would help a lot.



keldeo.gif

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 30 HP / 2 Atk / 30 Def / 30 SAtk / 30 SDef
- Secret Sword
- Hydro Pump
- Scald
- Hidden Power [Flying]

(The IV's make you take less from foul play)

excadrill.gif

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Earthquake
- Rock Tomb
- Rapid Spin
- Iron Head


I hope I Helped
 
  • Like
Reactions: tcr
Nice team BurningFury. It looks like a really solid team, however I have a few suggestions that I think can improve this team. Firstly, I think you should replace Mega Blastoise with Specs Keldeo. Mega Blastoise seems pretty slow to try and sweep in my opinion. He can get rid of hazards, but it really does seem like a waste of a mega slot. You might as well run Specs Keldeo who hits a lot harder and truly appreciates pursuit from scizor. Specs Keldeo is also faster, so you don't have to rely on Thunder Wave from Thundurus too much. Next, you should replace Aegislash with Excadrill. The reason for excadrill is that you need a spinner now, and Aegislash is like the move explosion. It gets hit by a SE move that does 92%, and then it kills something with weakness policy boost. After that, it weakens something with Shadow Sneak and then dies or gets killed by other priority. If it was a Automize set then I wouldn't wory about replacing it. I just find that excadrill is a better Rapid Spinner than blastoise, so I think it would help a lot.



keldeo.gif

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 30 HP / 2 Atk / 30 Def / 30 SAtk / 30 SDef
- Secret Sword
- Hydro Pump
- Scald
- Hidden Power [Flying]

(The IV's make you take less from foul play)

excadrill.gif

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Earthquake
- Rock Tomb
- Rapid Spin
- Iron Head


I hope I Helped

These are really good options, thanks! I may switch up the Keldeo set, though. I really prefer having the versatility of being able to switch attacks and not be threatened by say, getting a predicted Secret Sword as they switch into a ghost type giving a free set-up.

As for Excadrill, I may use it over Aegislash, as it has helped me in many situations.


Mainly for now though, does anyone have a good set for Keldeo (Excluding Scarf/Specs sets).
 
These are really good options, thanks! I may switch up the Keldeo set, though. I really prefer having the versatility of being able to switch attacks and not be threatened by say, getting a predicted Secret Sword as they switch into a ghost type giving a free set-up.

As for Excadrill, I may use it over Aegislash, as it has helped me in many situations.


Mainly for now though, does anyone have a good set for Keldeo (Excluding Scarf/Specs sets).

Keldeo doesn't really have much sets. Other than specs/scarf it would be

Keldeo @ Life orb
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Secret Sword
- Hydro Pump/Scald
- Icy wind
- Hidden power ghost/Scald

Sashed scald by Hp ghost because of pp issues of hydro pump and it can be hard to get the right HP if you play mostly on cartridge like I do. With HP Ghost, Ghost types aren't a problem so you don't need to worry about ghosts predicting your secret sword and getting a free turn. Most ghosts won't switch into keldeo since hp ghost on keldeo is pretty standard. You could go physical to take advantage of it ability, but its attack stat is mediocre.

But honestly, I think you should stick with your blastoise. I believe your primary goal was a spinner, so its not that relevant to compare it to keldeo, who focuses on hitting hard off the bat. Wasted mega slot is not a problem on your team since no other pokemon can mega evo.
 
Last edited:
That Aegislash is a bit meh. Shadow Sneak on a special set...
I think its best special set is this:

Aegislash @ Weakness Policy
Trait: Stance Change
EVs: 4 HP / 252 SAtk / 252 Spe
Modest Nature
- Autotomize
- Shadow Ball
- Flash Cannon
- King's Shield

Autotomize is fantastic. The STABs are obvious,KS is a bit filler but it can help sometimes.
 
Keldeo doesn't really have much sets. Other than specs/scarf it would be

Keldeo @ Life orb
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Secret Sword
- Hydro Pump/Scald
- Icy wind
- Hidden power ghost/Scald

Sashed scald by Hp ghost because of pp issues of hydro pump and it can be hard to get the right HP if you play mostly on cartridge like I do. With HP Ghost, Ghost types aren't a problem so you don't need to worry about ghosts predicting your secret sword and getting a free turn. Most ghosts won't switch into keldeo since hp ghost on keldeo is pretty standard. You could go physical to take advantage of it ability, but its attack stat is mediocre.

But honestly, I think you should stick with your blastoise. I believe your primary goal was a spinner, so its not that relevant to compare it to keldeo, who focuses on hitting hard off the bat. Wasted mega slot is not a problem on your team since no other pokemon can mega evo.

Fair points, I will personally keep it (for now). I've done a lot of testing and it hasn't been the biggest help (I need another Mon I can switch into safely). Thanks for the suggestion, though, scotti! I'll keep the option in mind for other teams I'll make!

That Aegislash is a bit meh. Shadow Sneak on a special set...
I think its best special set is this:

Aegislash @ Weakness Policy
Trait: Stance Change
EVs: 4 HP / 252 SAtk / 252 Spe
Modest Nature
- Autotomize
- Shadow Ball
- Flash Cannon
- King's Shield

Autotomize is fantastic. The STABs are obvious,KS is a bit filler but it can help sometimes.

At first I looked at this set wondering how this would help, and now that I'm starting to think about it, it could be a very interesting and fun set to try! I'll test this out a bit and see how it goes, thanks!
 
Back
Top