It's 420LegitShucks here in the RMT thread! While playing on Shoddy one day, I decided to build an OU team. Now me, being a big fan of balanced teams, built a balanced team around Black Kyurem. After I tested this team, I concluded that this is by far the best team I have ever built (not saying it's the best team anyone has ever built on Shoddy, that'd be a hyperbole) on Shoddy ever. I wanted to share that team with the community and get some help with the team. Here it is, in depth:
Black Kyurem:
72 HP/ 252 Atk/ 44 Def/ 96 SpD/ 44 Spe
Ability: Teravolt
Item: Life Orb
Adamant Nature
-Substitute
-Iron Head
-Fusion Bolt
-Outrage
This thing is my wallbreaker and damage dealer. With this spread, Fusion Bolt guarantees the OKHO on all variations of Azumarill with Fusion Bolt. This spread even OKHOed a SKARMORY. Substitute is used only when Black Kyurem forces something out, which most of the time, it does. 72 HP allows Black Kyurem to minimize LO recoil and create 101 Subs and minimize Stealth Rock damage at the same time. 44 Spe is to outspeed uninvested base 100s, and the rest is put into bulk. Of course, Black Kyurem struggles with Clefable, so to beat that, I have:
Metagross:
176 Atk/ 80 SpA/ 252 Spe
Ability: Clear Body (Tough Claws on Mega)
Item: Metagrossite
Hasty Nature
-Meteor Mash
-Earthquake
-Zen Headbutt
-Grass Knot
Mega Metagross is here for one reason: Clefable. Clefable is an absolute nightmare to this team, so having a teammate to beat Clefable is amazing. Meteor Mash is standard, having a chance to OHKO physically defensive Clefable, Earthquake beats other Metagross and Tyranitar, Zen Headbutt is general secondary STAB, and Grass Knot with 80 SpA 2HKOes standard Slowbro and Mega Slowbro, which Black Kyurem has a hard time breaking through, even with Fusion Bolt. Mega Metagross is a key member to allowing Black Kyurem to sweep late game.
Skarmory:
248 HP/ 252 Def/ 8 SpD
Ability: Sturdy
Item: Shed Shell
Impish Nature
-Roost
-Brave Bird
-Defog
-Whirlwind
Ah, Skarmory. The classic physical wall of past gens is back on my team.
The spread is standard physically defensive Skarmory. The Shed Shell is meant for escaping Magnezone. Defog for hazard removal, Whirlwind for phazing, Roost for reliable recovery and Brave Bird prevents Skarmory from being Taunt bait, and does massive damage to the likes of Breloom and Mega Heracross. The overall support Skarmory provides is key to this team's success, and it's definitely appreciated.
Rotom-W:
248 HP/ 252 SpA/ 8 Spe
Ability: Levitate
Item: Choice Specs
Modest Nature
IVs: 0 Atk
-Hydro Pump
-Volt Switch
-HP Fire
-Trick
This is my secondary powerhouse, except this time, it's a special attacker. Hydro Pump is standard Water STAB, hitting things like Tyranitar and Hippowdon hard. Volt Switch is Electric STAB and allows me to gain switch initiative, giving Black Kyurem a free switch-in. HP Fire is here because of Ferrothorn, which the rest of my team cannot break. Trick is to cripple walls and Pokemon dependant on their item, such as Chansey. Overall useful, powerful, and bulky special attacker.
Talonflame:
252 Atk/ 4 SpD/ 252 Spe
Ability: Gale Wings
Item: Sky Plate/Sharp Beak
Jolly Nature
-Swords Dance
-Brave Bird
-Flare Blitz
-Roost
Standard SD Talonflame. Brave Bird for Mega Lopunny, Flare Blitz for Ferrothorn and Mega Scizor, yada yada yada. Why isn't Talonflame banned already?
Chansey:
8 HP/ 252 Def/ 248 SpD
Ability: Natural Cure
Item: Eviolite
Bold Nature
IVs: 0 Atk
-Wish
-Protect
-Heal Bell
-Thunder Wave
Chansey is here because my team needs a cleric. The amount of healing support Chansey can provide to a team that desperately needs it is the reason it's on my team in the first place. Wish allows my sweepers and wallbreakers to get to full HP in an instant, Heal Bell removes Will-o-Wisp, Toxic and Thunder Wave from the Pokemon that don't deserve said status. Chansey also acts as a status absorber thanks to Natural Cure. Chansey is overall an amazing Pokemon on this team, and I don't know what I'd do without it.
Threats: currently unknown, doing research.
Thanks for viewing! I really want to improve, so I came here for help. Thanks, Smogon! This is 420LegitShucks, signing out!
Black Kyurem:
72 HP/ 252 Atk/ 44 Def/ 96 SpD/ 44 Spe
Ability: Teravolt
Item: Life Orb
Adamant Nature
-Substitute
-Iron Head
-Fusion Bolt
-Outrage
This thing is my wallbreaker and damage dealer. With this spread, Fusion Bolt guarantees the OKHO on all variations of Azumarill with Fusion Bolt. This spread even OKHOed a SKARMORY. Substitute is used only when Black Kyurem forces something out, which most of the time, it does. 72 HP allows Black Kyurem to minimize LO recoil and create 101 Subs and minimize Stealth Rock damage at the same time. 44 Spe is to outspeed uninvested base 100s, and the rest is put into bulk. Of course, Black Kyurem struggles with Clefable, so to beat that, I have:
Metagross:
176 Atk/ 80 SpA/ 252 Spe
Ability: Clear Body (Tough Claws on Mega)
Item: Metagrossite
Hasty Nature
-Meteor Mash
-Earthquake
-Zen Headbutt
-Grass Knot
Mega Metagross is here for one reason: Clefable. Clefable is an absolute nightmare to this team, so having a teammate to beat Clefable is amazing. Meteor Mash is standard, having a chance to OHKO physically defensive Clefable, Earthquake beats other Metagross and Tyranitar, Zen Headbutt is general secondary STAB, and Grass Knot with 80 SpA 2HKOes standard Slowbro and Mega Slowbro, which Black Kyurem has a hard time breaking through, even with Fusion Bolt. Mega Metagross is a key member to allowing Black Kyurem to sweep late game.
Skarmory:
248 HP/ 252 Def/ 8 SpD
Ability: Sturdy
Item: Shed Shell
Impish Nature
-Roost
-Brave Bird
-Defog
-Whirlwind
Ah, Skarmory. The classic physical wall of past gens is back on my team.
The spread is standard physically defensive Skarmory. The Shed Shell is meant for escaping Magnezone. Defog for hazard removal, Whirlwind for phazing, Roost for reliable recovery and Brave Bird prevents Skarmory from being Taunt bait, and does massive damage to the likes of Breloom and Mega Heracross. The overall support Skarmory provides is key to this team's success, and it's definitely appreciated.
Rotom-W:
248 HP/ 252 SpA/ 8 Spe
Ability: Levitate
Item: Choice Specs
Modest Nature
IVs: 0 Atk
-Hydro Pump
-Volt Switch
-HP Fire
-Trick
This is my secondary powerhouse, except this time, it's a special attacker. Hydro Pump is standard Water STAB, hitting things like Tyranitar and Hippowdon hard. Volt Switch is Electric STAB and allows me to gain switch initiative, giving Black Kyurem a free switch-in. HP Fire is here because of Ferrothorn, which the rest of my team cannot break. Trick is to cripple walls and Pokemon dependant on their item, such as Chansey. Overall useful, powerful, and bulky special attacker.
Talonflame:
252 Atk/ 4 SpD/ 252 Spe
Ability: Gale Wings
Item: Sky Plate/Sharp Beak
Jolly Nature
-Swords Dance
-Brave Bird
-Flare Blitz
-Roost
Standard SD Talonflame. Brave Bird for Mega Lopunny, Flare Blitz for Ferrothorn and Mega Scizor, yada yada yada. Why isn't Talonflame banned already?
Chansey:
8 HP/ 252 Def/ 248 SpD
Ability: Natural Cure
Item: Eviolite
Bold Nature
IVs: 0 Atk
-Wish
-Protect
-Heal Bell
-Thunder Wave
Chansey is here because my team needs a cleric. The amount of healing support Chansey can provide to a team that desperately needs it is the reason it's on my team in the first place. Wish allows my sweepers and wallbreakers to get to full HP in an instant, Heal Bell removes Will-o-Wisp, Toxic and Thunder Wave from the Pokemon that don't deserve said status. Chansey also acts as a status absorber thanks to Natural Cure. Chansey is overall an amazing Pokemon on this team, and I don't know what I'd do without it.
Threats: currently unknown, doing research.
Thanks for viewing! I really want to improve, so I came here for help. Thanks, Smogon! This is 420LegitShucks, signing out!
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