NU Blastoise

quziel

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[OVERVIEW]

Blastoise distinguishes itself as one of NU's most durable spinners, allowing its team to retain entry hazards on the opponent's side of the field even after removing hazards on its own side. Blastoise's access to Refresh allows it to switch into and mitigate Toxic damage from Slowbro, Silvally-Steel, and Altaria without being worn down excessively itself. Its solid defensive stats and Water typing allow it to serve as a check to Fire-types such as Houndoom and switch into Stealth Rock users such as Rhydon, Steelix, and Piloswine. However, Blastoise's mediocre offensive stats mean that it is setup bait for sweepers such as Toxicroak and Sceptile. Blastoise's lack of access to any recovery beyond Leftovers and Z-Refresh means it is often easy to wear down through switching into Stealth Rock multiple times and taking enemy attacks.

[SET]
name: Defensive
move 1: Scald
move 2: Toxic
move 3: Rapid Spin
move 4: Refresh
item: Leftovers / Normalium Z
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Scald allows Blastoise to threaten Fire-types with super effective damage, hits the majority of NU Stealth Rock users such as Rhydon and Steelix for super effective damage, and dissuades some foes from switching in due to its burn chance. Toxic allows Blastoise to wear down many of its switch-ins and is Blastoise's most effective way of wearing down bulky Water-types such as Slowbro and Vaporeon. Rapid Spin allows Blastoise to keep its side of the field free from entry hazards while retaining hazards on the opponent's side, supporting teammates such as Scyther. Refresh allows Blastoise to keep itself free of any status, allowing it to easily switch into Toxic from Pokemon such as Slowbro. When coupled with Normalium Z, Blastoise can use Z-Refresh to fully heal itself once.

Set Details
========

Maximum HP and Defense EVs with a Bold nature allow Blastoise to maximize its physical bulk, letting it switch into Pokemon such as Rhydon and Steelix more easily. Leftovers is Blastoise's main method of recovery, keeping it healthy throughout many switches into Stealth Rock. Normalium Z turns Refresh into a one-time 100% recovery move and minimizes Knock Off damage, allowing Blastoise to keep a form of recovery even after switching into Knock Off from foes such as Sneasel, albeit at the cost of more consistent recovery and the team's Z-Crystal.

Usage Tips
========

As Blastoise matches up well against most Stealth Rock setters, one should generally aim to bring it in on them, both to threaten them out and minimize Stealth Rock damage. The combination of Refresh and Toxic can help Blastoise to successfully badly poison Pokemon such as Slowbro and Vaporeon without worrying about being badly poisoned itself. Make sure that your team needs Rapid Spin support, as otherwise Blastoise is heavily outclassed by its competing Water-types such as Slowbro, while Defog support can often be found elsewhere. If using Leftovers, make sure that Blastoise is not hit by Knock Off early-game, as that will leave it especially prone to being worn down very quickly by enemy attacks and hazards. Given its 30% burn chance and decent power, Scald is a very safe move to use, as it can often get a burn off against a foe even if they resist it and will often still deal good chip damage. If using Normalium Z, Blastoise is more able to switch into Knock Off users such as Sneasel, although it needs to time its usage of Z-Refresh carefully, as it has no other recovery.

Team Options
========

Blastoise is somewhat unique in NU as a bulky Rapid Spinner and as such excels on teams that need entry hazard removal but want to use multiple hazards themselves. Pokemon such as Ferroseed and Garbodor both set up Spikes for Blastoise as well as switch into many of the Grass-types that threaten it. Pokemon that need hazard removal such as Sneasel, Scyther, Vivillon, and Incineroar greatly appreciate Blastoise's support, with many of them also serving as good switch-ins to Grass-types. Pokemon that can take on Grass-types, such as Golbat and Garbodor, help to cover up Blastoise's weakness to them, while Blastoise can often cover up defensive holes thanks to its stats and typing. Good answers to Toxicroak, such as Golbat, Slowbro, and Scyther, are needed when using Blastoise. As Blastoise is able to handle Pokemon such as Gigalith, Diancie, and Steelix, Pokemon that struggle with these such as Braviary and Incineroar can make great partners.

[STRATEGY COMMENTS]
Other Options
=============

A Calm Nature and an EV spread of 252 HP / 40 Def / 216 SpD can be run to allow Blastoise to switch into Slowbro more easily, giving it more opportunities to spin away entry hazards at the cost of taking more damage from Pokemon such as Gigalith and Steelix. Running 252 Special Attack and Speed EVs along with a Modest nature and Life Orb allows Blastoise to threaten opposing teams with its good special movepool, hitting Slowbro with Dark Pulse and Whimsicott with Ice Beam. This increase in offensive power also allows Blastoise to utilize Spikes support from teammates such as Garbodor and Ferroseed, but the lack of recovery and decrease in bulk leaves this set vulnerable to getting worn down significantly faster than other sets. Foresight allows Blastoise to use Rapid Spin against Ghost-types; however, giving up Refresh means Blastoise is significantly more vulnerable to Toxic, making it often not worth giving up. The combination of Rest and Sleep Talk offers Blastoise a long-term solution to being worn down, but it often cannot justify giving up Toxic, as this greatly reduces its ability to threaten common switch-ins. Haze, Roar, and Dragon Tail are suitable ways to prevent Blastoise from being setup bait for Pokemon such as Toxicroak and Braviary, although Blastoise would be forced to give up Refresh, making its matchup against Slowbro much worse.


Checks and Counters
===================

**Grass-types**: Grass-types such as Sceptile and Whimsicott generally take little damage from Scald and threaten Blastoise with super effective STAB attacks, making them generally good answers to it.

**Water-immune Pokemon**: Toxicroak takes next to nothing from anything Blastoise can do to it and threatens heavy damage with Gunk Shot, and it also threatens to set up on Blastoise with Swords Dance or Nasty Plot. Heliolisk fears nothing from Blastoise beyond Toxic, as Dry Skin heals Heliolisk if hit with Scald, and it threatens Blastoise with super effective Electric-type attacks.

**Ghost-types**: Unless using Foresight, Blastoise cannot use Rapid Spin against Ghost-types, nullifying its primary use on a team. Mismagius stands out, as it can use Taunt on Blastoise to prevent it from using Toxic and has the power to quickly wear Blastoise down, preventing it from spinning. Rotom can also hit Blastoise with super effective Electric-type attacks, quickly wearing it down.

**Strong Attackers**: As Blastoise only has access to Leftovers and Z-Refresh for recovery, it can be quickly worn down by attackers such as Vikavolt and Guzzlord that can pressure it enough that it does not have a chance to spin.
 
Last edited:
*Access to Refresh allows Blastoise to switch into, and beat, enemy Slowbro's Toxic without being worn down excessively itself.
We have more relevant toxic mons in the tier like Silvally or Altaria. List them along side bro.

*However, if uninvested it can often serve as free setup for enemy sweepers such as Venusaur and Toxicroak, as well as a free switch in for enemy wallbreakers such as Vikavolt.
Add Heliolisk to this list as well.

Pokemon that need hazard removal such as Charizard, Scyther, Magmortar, and Incineroar greatly appreciate Blastoise's support, with many of them also serving as good switch ins to enemy Grass types.
Add Sneasel and Viv to the list over Zard and Magmortar as they're much more commonly seen/ built with mons.


[SET]
name: Offensive
move 1: Hydro Pump
move 2: Dark Pulse
move 3: Rapid Spin
move 4: Ice Beam / Hidden Power [Psychic]
item: Life Orb
ability: Torrent
nature: Modest
evs: 4 Hp / 252 SpA / 252 Spe
As someone who has tried a lot of offensive Blastoise, its not worth a main set over. I'd relegate it to OO and adjust the QC accordingly.


Blastoise has a unique combination of access to Water Spout and usable speed, making Choice Specs and Choice Scarf sets usable. However Choice Specs is often too slow to use Water Spout's power before being worn down, and Choice Scarf is often not quite strong enough despite Water Spout's high power. Outside of Water spout, they often suffer from mediocre power, and a general vulnerability to being worn down, leading to those sets often being outclassed by other water types such as Samurott and Clawitzer.
Not worth an OO slot. I'd swap this part for where you'd put offensive Blastoise in.


**Grass Types**: Grass types generally take little from Scald, and threaten Blastoise with super effective STAB attacks, making them generally good answers to it. Venusaur is especially notable, being immune to Toxic, and threatening to set up on Blastoise, while admittedly being threatened by Ice Beam from the offensive set.
List some grass types that this would apply to, things like Sceptile or Venusaur would be excellent examples.


**Ghost Types**: Unless using Foresight Blastoise cannot spin against enemy Ghost types, nullifying its primary use on a team. Froslass stands out, as it can Taunt Blastoise to prevent it from using Toxic, and sets up Spikes, which can often quickly wear down Blastoise if it cannot spin quickly.
Replace Lass with Mismagius as normally Lass is used as a suicide lead and wont have the longevity to be used as a spin blocker later into the game unlike Mismagius who will also carry Taunt.


**Strong Attackers**: As Blastoise only has access to Leftovers or Z-Refresh for recovery, it can quickly be worn down by enemy attackers such as Vikavolt and Heliolisk, which can pressure it enough that it does not have a chance to spin.
Honestly I'd give Heliolisk a spot of its own with the Toxicroak mention and just group these 2 up as more notable stops to Blastoise. The fact they both heal from Scald damage and either aren't affected by, or don't mind toxic makes them more notable then the rest of the mons. Group them together and replace Heliolisk for maybe like a Guzzlord.
EDIT: After thinking about it, just make that Toxicroak slot Venu + Helio + Toxicroak as all 3 are dead stops to the mon that abuse it to hell and back at a more notable level then other mons.

Implement these changes and I'll award you with QC 1/3!
 
quziel said:
  • Pokemon that can take on enemy grass types such as Golbat and Charizard help to cover up Blastoise's weakness to them, while Blastoise can often cover up defensive holes thanks to its stats and typing.
Golbat and Charizard are Grass now?
 

etern

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  • Remove any mentions of Silvally-Water, Blastoise outclasses it.
  • Remove the Z-Celebrate line from OO.
  • Now you can mention Gigalith and Diancie as Pokemon that it can also handle.
Good work, 2/3.
 
Everything looks fine, I'd recommend a Sp.D set is added to OO tho. Its a set I've been running and really enjoy as it allows you to be a better switch in to things like AV Slowbro/ Slowking better as well as the fire types, while still keeping usable physical bulk.

EVs: 252 HP / 40 Def / 216 SpD
Calm Nature
EVs hit a jump point in Sp.d and throw rest in Def. The down sides to this ev spread is you become a worse spinner against everything not named Palossand, so its not worth a full set mention but definitely something for OO.

QC 3/3 good job
 

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[OVERVIEW]

Blastoise distinguishes itself as one of NU's most durable rapid spinners, allowing its team to retain entry hazards on the opponent's side of the field even after removing hazards on its own side. Access Blastoise's access to Refresh allows Blastoise it to switch into, (RC) and mitigate toxic damage from Slowbro, Silvally-Steel, and Altaria without being worn down excessively itself. Solid Defensive Its solid defensive stats and Water typing allow Blastoise it to serve as a check to Fire-Types Fire-types such as Houndoom, (RC) as well as swap and switch into Stealth Rock users such as Rhydon, Steelix, and Piloswine. However, (AC) Blastoise's mediocre offensive stats mean that it is easy setup bait for sweepers such as Toxicroak and Sceptile. Lack Blastoise's lack of access to any recovery beyond leftovers Leftovers and Z-Refresh mean means (in this case, we're talking about "lack of recovery", rather than "leftovers and z-refresh", so means>mean) Blastoise it is often easy to wear down through multiple switchins to Stealth Rock, as well as enemy attacks switching into Stealth Rock multiple times and taking enemy attacks.

[SET]
name: Defensive
move 1: Scald
move 2: Toxic
move 3: Rapid Spin
move 4: Refresh
item: Leftovers / Normalium Z
ability: Torrent
nature: Bold
evs: 252 Hp / 252 Def / 4 SpDef SpD

[SET COMMENTS]
Moves
========

Scald is Blastoise's main attack, (RC) and allows it; (ASC) it allows Blastoise to threaten Fire-types with super effective damage, hits the majority of NU Stealth Rockers Rock users such as Rhydon and Steelix for super effective damage, such as Rhydon and Steelix, and offers a significant burn chance, dissuading and dissuades some opponents foes from switching in due to its burn chance. Toxic allows Blastoise to wear down many of its switch ins, switch-ins and is Blastoise's most effective way of wearing down bulky waters Water-types such as Slowbro and Vaporeon. Rapid Spin allows Blastoise to keep its side of the field free from entry hazards, (RC) while retaining hazards on the opponent's side, supporting friendly pokemon teammates such as Scyther. Refresh allows Blastoise to keep itself free of any status, allowing it to easily switch into Toxic from pokemon Pokemon such as Slowbro. When coupled with Normalium Z, Blastoise can also use Refresh Z-Refresh to fully heal itself to full once.

Set Details
========

Max Hp Maximum HP and Defense EVs with a Bold nature allow Blastoise to maximize its physical bulk, letting it switch in more easily to pokemon into Pokemon such as Rhydon and Steelix, (RC) while retaining usable special bulk more easily. Leftovers is Blastoise's main method of recovery, and keeps keeping it healthy throughout many switches into Stealth Rock. Normalium Z turns Refresh into a 100% heal, one-time 100% recovery move and minimizes Knock Off damage, allowing Blastoise to keep a form of recovery even after switching into Knock Off from opponents foes such as Sneasel, albeit at the cost of more consistent recovery, (RC) and a Z slot the team's Z-Crystal.

Usage Tips
========

As Blastoise matches up well against most Stealth Rockers Rock setters, a user one should generally aim to bring it in on them, both to threaten them out, (RC) and minimize Stealth Rock damage. The combination of Refresh and Toxic can help Blastoise to successfully status pokemon badly poison Pokemon such as Slowbro and Vaporeon, without worrying about being Toxic'd badly poisoned itself. Make sure that the team needs Rapid Spin support, as otherwise Blastoise is heavily outclassed by its competing Water-types such as Slowbro, while defog Defog support can often be found elsewhere. If using Leftovers, (AC) make sure that Blastoise is not knocked off early in the game hit by Knock Off early-game, as that will leave it especially prone to being worn down very quickly by enemy attacks and hazards. Given its 30% burn chance and usable decent power, Scald is a very safe move to click use, as it can often get a burn off against an enemy a foe even if they resist it, and will often still do deal good chip damage. If using Normalium Z, (AC) Blastoise is more able to switch into Knock Off users such as Sneasel, although it needs to time its usage of Z-Refresh carefully, as it has no other recovery outside of it.

Team Options
========

Blastoise is somewhat unique in NU as a bulky Rapid Spinner spinner, and as such excels on teams that need entry hazard removal but want to use hazards themselves, (Perhaps find some method to specify that it's used on teams with like spikes/tspikes, as rn this implies that spinners are preferable on all teams with sr) so pokemon Pokemon such as Ferroseed and Garbodor both set up Spikes for Blastoise, as well as switch into many of the Grass-types that threaten it. Pokemon that need hazard removal such as Sneasel, Scyther, Vivillon, and Incineroar greatly appreciate Blastoise's support, with many of them also serving as good switch ins switch-ins to Grass-types. Pokemon that can take on Grass-types, (AC) such as Golbat and Garbodor, (AC) help to cover up Blastoise's weakness to them, while Blastoise can often cover up defensive holes thanks to its stats and typing. Good answers to Toxicroak are needed when using Blastoise, such as Golbat, Slowbro, (AC) and Scyther. As Blastoise is able to handle pokemon Pokemon such as Gigalith, Diancie, and Steelix, pokemon Pokemon that struggle with these such as Braviary and Incineroar can make great partners.

[STRATEGY COMMENTS]
Other Options
=============
(linebreak)
A Calm Nature and an EV spread of 252 HP / 40 Def / 216 SpD can be run to allow Blastoise to switch into Slowbro more easily, giving it more spin opportunities to spin at the cost of taking more damage from pokemon Pokemon such as Gigalith and Steelix. Running 252 Special Attack and 252 Speed EVs along with a Modest nature and a Life Orb allows Blastoise to threaten enemy opposing teams with its good special movepool, hitting Slowbro with Dark Pulse, (RC) and Whimsicott with Ice Beam. This increase in offensive power also allows Blastoise to use Spikes support from teammates such as Garbodor and Ferroseed, however but the lack of recovery and decrease in bulk leaves this set vulnerable to getting worn down significantly faster than other sets. Foresight allows Blastoise to spin against Ghost-types,; (RC,ASC) however, (AC) giving up Refresh means Blastoise is significantly more vulnerable to Toxic, making it often not worth giving up. The combination of Rest and Sleep talk Talk offers Blastoise a long term long-term solution to being worn down, however but it often cannot justify giving up Toxic, as this greatly reduces its ability to threaten common switch ins switch-ins. Haze, Roar, and Dragon Tail are suitable ways to prevent Blastoise from being a free set up opportunity to pokemon setup bait for Pokemon such as Toxicroak, (RC) and Braviary, although Blastoise would be forced to give up Refresh, making it match up much worse its matchup against Slowbro much worse.

(remove one of these two linebreaks)
Checks and Counters
===================

**Grass-Types Grass-types**: Grass-types such as Sceptile and Whimsicott generally take little from Scald, (RC) and threaten Blastoise with super effective STAB attacks, making them generally good answers to it.

**Water immune pokemon Water-immune Pokemon**: Toxicroak takes next to nothing from anything from anything Blastoise can do to it barring Hidden Power Psychic (this isn't mentioned anywhere else in the analysis, including other options) and threatens heavy damage with Gunk Shot, additionally threatening and it also threatens to set up on Blastoise with Swords Dance or Nasty Plot. Heliolisk fears nothing from Blastoise beyond Toxic, as Dry Skin heals on an incoming Scald, while threatening and it threatens Blastoise with super effective Electric Attacks Electric-type attacks.

**Ghost-Types Ghost-types**: Unless using Foresight, (AC) Blastoise cannot spin against Ghost types, nullifying its primary use on a team. Mismagius stands out, as it can use Taunt on Blastoise to prevent it from using Toxic, (RC) and has the power to quickly wear Blastoise down, preventing it from spinning. Rotom can also hit Blastoise with super effective Electric Electric-type attacks, quickly wearing it down.

**Strong Attackers**: As Blastoise only has access to Leftovers or and Z-Refresh for recovery, it can quickly be quickly worn down by attackers such as Vikavolt and Guzzlord, (RC) which that can pressure it enough that it does not have a chance to spin.

1/2
 

Fireflame

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Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Blastoise distinguishes itself as one of NU's most durable spinners, allowing its team to retain entry hazards on the opponent's side of the field even after removing hazards on its own side. Blastoise's access to Refresh allows it to switch into,(RC) and mitigate toxic Toxic damage from Slowbro, Silvally-Steel, and Altaria without being worn down excessively itself. Its solid defensive stats and Water typing allow it to serve as a check to Fire-types such as Houndoom and switch into Stealth Rock users such as Rhydon, Steelix, and Piloswine. However, Blastoise's mediocre offensive stats mean that it is setup bait for sweepers such as Toxicroak and Sceptile. Blastoise's lack of access to any recovery beyond Leftovers and Z-Refresh means it is often easy to wear down through switching into Stealth Rock multiple times and taking enemy attacks.

[SET]
name: Defensive
move 1: Scald
move 2: Toxic
move 3: Rapid Spin
move 4: Refresh
item: Leftovers / Normalium Z
ability: Torrent
nature: Bold
evs: 252 Hp HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Scald is Blastoise's main attack; it allows Blastoise to threaten Fire-types with super effective damage, hits the majority of NU Stealth Rock users such as Rhydon and Steelix for super effective damage, and dissuades some foes from switching in due to its burn chance. Toxic allows Blastoise to wear down many of its switch-ins and is Blastoise's most effective way of wearing down bulky Water-types such as Slowbro and Vaporeon. Rapid Spin allows Blastoise to keep its side of the field free from entry hazards while retaining hazards on the opponent's side, supporting teammates such as Scyther. Refresh allows Blastoise to keep itself free of any status, allowing it to easily switch into Toxic from Pokemon such as Slowbro. When coupled with Normalium Z, Blastoise can use Z-Refresh to fully heal itself once.

Set Details
========

Maximum HP and Defense EVs with a Bold nature allow Blastoise to maximize its physical bulk, letting it switch into Pokemon such as Rhydon and Steelix more easily. Leftovers is Blastoise's main method of recovery, keeping it healthy throughout many switches into Stealth Rock. Normalium Z turns Refresh into a one-time 100% recovery move and minimizes Knock Off damage, allowing Blastoise to keep a form of recovery even after switching into Knock Off from opponents foes such as Sneasel, albeit at the cost of more consistent recovery and the team's Z-Crystal.

Usage Tips
========

As Blastoise matches up well against most Stealth Rock setters, one should generally aim to bring it in on them, both to threaten them out and minimize Stealth Rock damage. The combination of Refresh and Toxic can help Blastoise to successfully badly poison Pokemon such as Slowbro and Vaporeon,(RC) without worrying about being badly poisoned itself. Make sure that the your team needs Rapid Spin support, as otherwise Blastoise is heavily outclassed by its competing Water-types such as Slowbro, while Defog support can often be found elsewhere. If using Leftovers, make sure that Blastoise is not hit by Knock Off early-game, as that will leave it especially prone to being worn down very quickly by enemy attacks and hazards. Given its 30% burn chance and decent power, Scald is a very safe move to use, as it can often get a burn off against a foe even if they resist it,(RC) and will often still deal good chip damage. If using Normalium Z, Blastoise is more able to switch into Knock Off users such as Sneasel, although it needs to time its usage of Z-Refresh carefully, as it has no other recovery.

Team Options
========

Blastoise is somewhat unique in NU as a bulky Rapid Spinner spinner,(RC) and as such excels on teams that need entry hazard removal but want to use multiple hazards themselves.(period),(RC) so pokemon Pokemon such as Ferroseed and Garbodor both set up Spikes for Blastoise,(RC) as well as switch into many of the Grass-types that threaten it. Pokemon that need hazard removal such as Sneasel, Scyther, Vivillon, and Incineroar greatly appreciate Blastoise's support, with many of them also serving as good switch ins switch-ins to Grass-types. Pokemon that can take on Grass-types, such as Golbat and Garbodor, help to cover up Blastoise's weakness to them, while Blastoise can often cover up defensive holes thanks to its stats and typing. Good answers to Toxicroak,(AC) such as Golbat, Slowbro, and Scyther,(AC) are needed when using Blastoise,(RC) such as Golbat, Slowbro, and Scyther. As Blastoise is able to handle pokemon Pokemon such as Gigalith, Diancie, and Steelix, pokemon Pokemon that struggle with these such as Braviary and Incineroar can make great partners.

[STRATEGY COMMENTS]
Other Options
=============

A Calm Nature and an EV spread of 252 HP / 40 Def / 216 SpD can be run to allow Blastoise to switch into Slowbro more easily, giving it more opportunities to spin away entry hazards at the cost of taking more damage from Pokemon such as Gigalith and Steelix. Running 252 Special Attack and Speed EVs along with a Modest nature and a Life Orb allows Blastoise to threaten opposing teams with its good special movepool, hitting Slowbro with Dark Pulse and Whimsicott with Ice Beam. This increase in offensive power also allows Blastoise to use utilize Spikes support from teammates such as Garbodor and Ferroseed, but the lack of recovery and decrease in bulk leaves this set vulnerable to getting worn down significantly faster than other sets. Foresight allows Blastoise to spin use Rapid Spin against Ghost-types; however, giving up Refresh means Blastoise is significantly more vulnerable to Toxic, making it often not worth giving up. The combination of Rest and Sleep Talk offers Blastoise a long-term solution to being worn down, but it often cannot justify giving up Toxic, as this greatly reduces its ability to threaten common switch-ins. Haze, Roar, and Dragon Tail are suitable ways to prevent Blastoise from being a setup bait for Pokemon such as Toxicroak and Braviary, although Blastoise would be forced to give up Refresh, making its matchup against Slowbro much worse.


Checks and Counters
===================

**Grass-types**: Grass-types such as Sceptile and Whimsicott generally take little damage from Scald and threaten Blastoise with super effective STAB attacks, making them generally good answers to it.

**Water-immune Pokemon**: Toxicroak takes next to nothing from anything from anything Blastoise can do to it and threatens heavy damage with Gunk Shot, and it also threatens to set up on Blastoise with Swords Dance or Nasty Plot. Heliolisk fears nothing from Blastoise beyond Toxic, as Dry Skin heals on an incoming Heliolisk if hit with Scald, and it threatens Blastoise with super effective Electric-type attacks.

**Ghost-types**: Unless using Foresight,(AC) Blastoise cannot spin use Rapid Spin against Ghost-(AH)types, nullifying its primary use on a team. Mismagius stands out, as it can use Taunt on Blastoise to prevent it from using Toxic and has the power to quickly wear Blastoise down, preventing it from spinning. Rotom can also hit Blastoise with super effective Electric-type attacks, quickly wearing it down.

**Strong Attackers**: As Blastoise only has access to Leftovers and Z-Refresh for recovery, it can be quickly worn down by attackers such as Vikavolt and Guzzlord that can pressure it enough that it does not have a chance to spin.
GP 2/2
 

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