My second overall RMT that once again takes place in the Doubles metagame, except this time I'm going with Smogon Doubles. I always loved Smogon's metagame on account that it allows me to use Pokemon not normally allowed such as big legendaries and event Pokemon. Anyway, enough about that. Let's get rolling with the team.
DA TEAM
A CLOSER LOOK
@ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
Psyshock
Taunt
Protect
Hyper Voice
Mega Gardevoir is amazing. She hits hard and fast and has one of the best moves for Doubles a Pokemon can ask for: Pixilate Hyper Voice. This move alone scares a lot of Pokemon, and they should be scared. Psyshock goes along with Hyper Voice as a way to deal with special walls plus it gives Mega Gardevoir a secondary, reliable STAB. Taunt is an interesting option here, but with her speed she can easily shutdown a lot of setup users. Protect finishes off the set as needed. The EV spread allows Mega Gardevoir to hit as hard and fast as possible, though it does leave her vulnerable to physical threats. This problem though is remedied by my next Pokemon.
@ Life Orb
Ability: Bad Dreams
EVs: 100 HP / 252 SAtk / 156 Spd
Timid Nature
IVs: 0 Atk
Dark Pulse
Protect
Will-O-Wisp
Focus Blast
Darkai acts as Mega Gardevoir's partner and part of the central core of the team. As per Audiosurfer's suggestion, I switched from a bulky support set to an offensive set. It's pretty much your standard Darkrai set saved for the inclusion of Will-O-Wisp as the induced burn will help both itself and Mega Gardevoir in the long run. I went with Focus Blast because, while it has poor accuracy, it packs a punch and with heavily dent a lot of threats should it hit.
@ Shuca Berry
Ability: Flash Fire
EVs: 56 HP / 252 SAtk / 200 Spd
Timid Nature
Heat Wave
Protect
Earth Power
Flash Cannon
A standard Heatran that also shares great synergy with Mega Gardevoir. I opted for this set because Heatran is a beast, but often falls to frequent Earthquakes. This is where Shuca Berry comes in. With the Shuca Berry Heatran is guaranteed to survive an Earthquake retaliate with a powerful STAB. With his incredible typing he is able to support Gardevoir and deal with threats she is weak too, particularly Poison and Steel types.
@ Leftovers
Ability: Pressure
EVs: 232 HP / 196 Def / 80 SDef
Bold Nature
Scald
Protect
Tailwind
Snarl
As with Audiosurfer's suggestion, I swapped out Rotom-W for Suicune, and I must admit the change is good. Not only does Suicune have incredible bulk, but it also carries Tailwind, which helps my team's speed problem. It also has access to Snarl, which gives my team some relief from special attackers. Scald finishes up the set as a reliable STAB that also carries a great chance of burn.
@ Life Orb
Ability: Teravolt
EVs: 44 Atk / 240 SAtk / 224 Spd
Hasty Nature
Dragon Claw
Protect
Ice Beam
Earth Power






A CLOSER LOOK

@ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
Psyshock
Taunt
Protect
Hyper Voice
Mega Gardevoir is amazing. She hits hard and fast and has one of the best moves for Doubles a Pokemon can ask for: Pixilate Hyper Voice. This move alone scares a lot of Pokemon, and they should be scared. Psyshock goes along with Hyper Voice as a way to deal with special walls plus it gives Mega Gardevoir a secondary, reliable STAB. Taunt is an interesting option here, but with her speed she can easily shutdown a lot of setup users. Protect finishes off the set as needed. The EV spread allows Mega Gardevoir to hit as hard and fast as possible, though it does leave her vulnerable to physical threats. This problem though is remedied by my next Pokemon.

@ Life Orb
Ability: Bad Dreams
EVs: 100 HP / 252 SAtk / 156 Spd
Timid Nature
IVs: 0 Atk
Dark Pulse
Protect
Will-O-Wisp
Focus Blast
Darkai acts as Mega Gardevoir's partner and part of the central core of the team. As per Audiosurfer's suggestion, I switched from a bulky support set to an offensive set. It's pretty much your standard Darkrai set saved for the inclusion of Will-O-Wisp as the induced burn will help both itself and Mega Gardevoir in the long run. I went with Focus Blast because, while it has poor accuracy, it packs a punch and with heavily dent a lot of threats should it hit.

@ Shuca Berry
Ability: Flash Fire
EVs: 56 HP / 252 SAtk / 200 Spd
Timid Nature
Heat Wave
Protect
Earth Power
Flash Cannon
A standard Heatran that also shares great synergy with Mega Gardevoir. I opted for this set because Heatran is a beast, but often falls to frequent Earthquakes. This is where Shuca Berry comes in. With the Shuca Berry Heatran is guaranteed to survive an Earthquake retaliate with a powerful STAB. With his incredible typing he is able to support Gardevoir and deal with threats she is weak too, particularly Poison and Steel types.

@ Leftovers
Ability: Pressure
EVs: 232 HP / 196 Def / 80 SDef
Bold Nature
Scald
Protect
Tailwind
Snarl
As with Audiosurfer's suggestion, I swapped out Rotom-W for Suicune, and I must admit the change is good. Not only does Suicune have incredible bulk, but it also carries Tailwind, which helps my team's speed problem. It also has access to Snarl, which gives my team some relief from special attackers. Scald finishes up the set as a reliable STAB that also carries a great chance of burn.

@ Life Orb
Ability: Teravolt
EVs: 44 Atk / 240 SAtk / 224 Spd
Hasty Nature
Dragon Claw
Protect
Ice Beam
Earth Power
Kyurem-Black is amazing. With his power, he can easily wreck a lot of foes that Salamence only wish he could do. Pretty standard Mixed set, although I use Hasty as its nature to give it more speed which, combined with Darkrai's Icy Wind, allows him to outspeed threats and deal some major damage. Dragon Claw is his primary physical move and secondary STAB while Ice Beam provides his primary STAB for great coverage. Earth Power rounds off the set allowing Kyurem-Black to deal with fire and steel types that would otherwise wall it. I opted for Life Orb to give Kyurem-Black some extra power, though with his coverage I might swap for Expert Belt. We'll just have to wait and see.
@ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Def / 176 SAtk / 72 SDef
Quiet Nature
IVs: 0 Spd
Shadow Ball
Wide Guard
King's Shield
Flash Cannon
Aegislash rounds off the team by providing both Wide Guard support and an answer to Ghost types despite its weakness. This is your pretty standard set, though I opted for a full special attacker to match the team's theme. What makes Aegislash so great is that he can wall a lot of threats and hit back hard thanks to his ability. He also protects my team from spread moves thanks to his access to Wide Guard. Aside from that there isn't much else to say about the guy. He pretty much speaks for himself.
Conclusion
Well there you have it. I hope this provides you with an excellent look at my team. Please comment and give me suggestions as I want to make this team as fun as possible for me when not doing VGC.
@ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Def / 176 SAtk / 72 SDef
Quiet Nature
IVs: 0 Spd
Shadow Ball
Wide Guard
King's Shield
Flash Cannon
Aegislash rounds off the team by providing both Wide Guard support and an answer to Ghost types despite its weakness. This is your pretty standard set, though I opted for a full special attacker to match the team's theme. What makes Aegislash so great is that he can wall a lot of threats and hit back hard thanks to his ability. He also protects my team from spread moves thanks to his access to Wide Guard. Aside from that there isn't much else to say about the guy. He pretty much speaks for himself.
Conclusion
Import
Gardevoir (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Psyshock
- Taunt
- Protect
- Hyper Voice
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 100 HP / 252 SAtk / 156 Spd
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Protect
- Will-O-Wisp
- Focus Blast
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 56 HP / 252 SAtk / 200 Spd
Timid Nature
- Heat Wave
- Protect
- Earth Power
- Flash Cannon
Suicune @ Leftovers
Ability: Pressure
EVs: 232 HP / 196 Def / 80 SDef
Bold Nature
- Scald
- Protect
- Tailwind
- Snarl
Thunder (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 44 Atk / 240 SAtk / 224 Spd
Hasty Nature
- Dragon Claw
- Protect
- Ice Beam
- Earth Power
Aegislash (M) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Def / 176 SAtk / 72 SDef
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Wide Guard
- King's Shield
- Flash Cannon
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