Blinded By Greed: Darkamber8828 refs Engineer + Temper 10v10 Quintuples w/ 2 Year DQ

Status
Not open for further replies.
CHALLENGING TEMPERANTIA
10v10 NFE Quintuplets (5 per side)
0 Recovers / Infinite Chills
2 Day DQ; MORE FOR REF
Items Off
All Abilities
Switch=KO

Arena: Russian Roulette
Every Pokemon has suddenly decided to play Russian roulette! At the end of each round, every Pokemon will be given one gun to shoot themselves with, for a total of ten guns. One gun will deal 15 DMG, two guns will deal 10 DMG, three guns will deal 5 DMG, and four guns will do absolutely nothing. This is it.
Team Engineer PIkachu


Gurdurr (Hurrdurr) (M)
Nature: Adamant (Atk increased by *, Sp.A decreased by *)

Kills: 2

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (Locked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats: 85 / 105 / 85 / 40 / 50 / 40

HP: 100
Atk+: ***** (5)
Def: *** (3)
SpA-: * (1)
SpD: ** (2)
Spe: 40

Size Class: 2
Weight Class: 3
Base Rank Total: 16

Evolution Counter: 4 / 9
Move Counter: 0
Dream Counter: 2 / 5

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Stone Edge

Counter
Drain Punch
Mach Punch

Bulk Up
Payback
Rock Slide
Earthquake

Move Count: 16

Murkrow (Yacho) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)

Kills: 1

Type: Dark / Flying
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats: 60 / 85 / 42 / 85 / 42 / 91

HP: 90
Atk+: **** (4)
Def-: * (1)
SpA: *** (3)
SpD: ** (2)
Spe: 91

Size Class: 1
Weight Class: 1
Base Rank Total: 15

Evolution Counter: 2 / 6
Move Counter: 0
Dream Counter: 2 / 5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

FeatherDance
Perish Song
Sky Attack

Heat Wave

Calm Mind
Shadow Ball
Hidden Power [Fighting 7]
Protect

Move Count: 15

Togetic (Tamama) (M)
Nature: Bold (Defense increased by *, Attack decreased by *)

Kills: 2

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (LOCKED): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats: 55 / 40 / 85 / 80 / 105 / 40

HP: 90
Atk-: * (1)
Def+: **** (4)
SpA: *** (3)
SpD: **** (4)
Spe: 40

Size Class: 1
Weight Class: 1
Base Rank Total: 16

Evolution Counter: 6 / 9
Move Counter: 0
Dream Counter: 3 / 5

Attacks:
Charm
Growl
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Magical Leaf

Morning Sun
Nasty Plot
Psycho Shift

Tri Attack

Flamethrower
Reflect
Substitute
Shadow Ball
Thunder Wave
Psychic

Move Count: 20

Dusclops (Yukai) (F)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

Kills: 1

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats: 40 / 70 / 130 / 60 / 130 / 25

HP: 90
Atk+: **** (4)
Def: ***** (5)
SpA: ** (2)
SpD: ***** (5)
Spe-: 21 (25 / 1.15)

Size Class: 1
Weight Class: 2
Base Rank Total: 12

Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: Not Applicable.

Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Evil Eye
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind

Destiny Bond
Imprison
Pain Split

Toxic
Ice Beam
Psychic
Charge Beam
Flash
Taunt
Rock Slide

Move Count: 24

Machop (Lyoku) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Kills: 1

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Stats: 70 / 80 / 50 / 35 / 35 / 35

HP: 100
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD: ** (2)
Spe: 30 (35 / 1.15)

Size Class: 2
Weight Class: 2
Base Rank Total: 14

Evolution Counter: 2 / 9
Move Counter: 0
Dream Counter: 1 / 5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
DynamicPunch

Bullet Punch
Ice Punch
ThunderPunch

Earthquake
Fire Blast
Rock Slide
Payback
Substitute

Move Count: 18

Purotooga (Kame) (M)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

Kills: 1

Type: Water / Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Stats: 54 / 78 / 103 / 53 / 45 / 22

HP: 90
Atk+: **** (4)
Def: **** (4)
SpA: ** (2)
SpD: ** (2)
Spe-: 19 (22 / 1.15)

Size Class: 1
Weight Class: 2
Base Rank Total: 14

Evolution Counter: 2 / 6
Move Counter: 0
Dream Counter: 1 / 5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard

Body Slam
Iron Defense
Whirlpool

Ice Beam
Earthquake
Stone Edge
Dive
Rock Slide

Move Count: 18

Kirlia (Samurai) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Kills: 1

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.Command: (Ability: Trace (Target Ability) )
Telepathy (LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats: 38 / 35 / 35 / 65 / 55 / 50

HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 43 (50 / 1.15)

Size Class: 1
Weight Class: 2
Base Rank Total: 13

Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 1 / 5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Confuse Ray
Disable
Shadow Sneak

Thunderbolt
Will-o-Wisp
Substitute
Reflect
Light Screen

Move Count: 16

Riolu (Toshi) (F)
Nature: Naughty (Atk increased by *, SpD decreased by *)

Kills: 3

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats: 40 / 70 / 40 / 35 / 40 / 60

HP: 90
Atk+: **** (4)
Def: ** (2)
SpA: ** (2)
SpD-: * (1)
Spe: 60

Size Class: 1
Weight Class: 2
Base Rank Total: 13

Evolution Counter: 4 / 6
Move Counter: 5
Dream Counter: 2 / 5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Agility
Blaze Kick
Vacuum Wave

Magic Coat
Magnet Rise
ThunderPunch
Ice Punch

Earthquake
Shadow Claw
Rock Slide
Endure
Protect
Double Team

Move Count: 21

Shibibiiru (Unagi) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 65 / 85 / 70 / 75 / 70 / 40

HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: **** (4)
SpD: *** (3)
Spe-: 34 (40 / 1.15)

Size Class: 2
Weight Class: 2
Base Rank Total: 17

Evolution Counter: 5 / 9
Move Counter: 10
Dream Counter: 0 / 5

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Crunch
Thunderbolt
Acid Spray

Move Count: 10

Happiny (Koken) (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (LOCKED): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats: 100 / 5 / 5 / 15 / 65 / 30
HP: 110
Atk-: (0)
Def: * (1)
SpA+: ** (2)
SpD: *** (3)
Spe: 30

Size Class: 1
Weight Class: 2
Base Rank Total: 11

Evolution Counter: 1 / 9
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss

Heal Bell
Counter
Endure

Thunder Wave
Toxic
Flamethrower

Move Count: 11


Team Temperantia


Duosion- Florence (F)
Nature: Quiet (SpA up by 1, Spe divided by 1.15; 10% flat increase to accuracy of opponent's attacks)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
Hp: 100
Atk: 2
Def: 2
SpA(+): 6
SpD: 2
Spe: 26 (30/1.15=26.1, rounded down to 26)
SC: 1
WC: 1
BRT: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Fighting, 7)
Light Screen
Charm
Recover
Psyshock
Psychic

Imprison
Acid Armor
Trick

Calm Mind
Shadow Ball
Trick Room
Thunder Wave

Total Moves: 17


Tentacool- Medea (F)
Nature: Modest (+1 to SpA; -1 to Atk)
Type: Water/Poison
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
Hp: 90
Atk:2
Def: 2
SpA(+): 3
SpD: 4
Spe: 70
SC: 2
WC: 3
BRT: 15

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Water Gun
Poison Sting
Acid
Supersonic
Constrict
Toxic Spikes
Bubblebeam
Wrap
Acid Spray
Hex

Aqua Ring
Confuse Ray
Mirror Coat

Ice Beam
Scald
Toxic
Venoshock

Total Moves: 17


Poliwag- Nereid (F)
Nature: Brave (Atk increased by 1, Spe decreased by 15%, flat 10% Evasion decrease
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
Hp: 90
Atk(+): 3
Def: 2
SpA: 2
SpD: 2
Spe: 78 (90/1.15=78.3)
SC: 1
WC: 2
BRT: 13

Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
Doubleslap
Rain Dance
Body Slam
Bubblebeam

Encore
Mind Reader
Refresh

Ice Beam
Scald
Return

Total Moves: 14


Tynamo- Shibimaru (M)
Nature: Quiet (SpA increased, Speed decreased by 15%, Evasion decreased by flat 10%)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, Thunder has perfect accuracy and 30% chance of breaking Protect during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
Hp: 90
Atk: 2
Def: 2
SpA(+): 3
SpD: 2
Spe: 52 (60/1.15= 52.2)
SC: 1
WC: 1
BRT: 12

EC: 1/9
MC: 2

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam

Total Moves: 4


Dwebble- Ramses (M)
Nature: Adamant (Atk up, SpA decreased)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
Hp: 90
Atk(+): 4
Def: 3
SpA(-): 1
SpD: 2
Spe: 55
SC: 1
WC: 3
BRT: 14

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Fury Cutter
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Shell Smash
Rock Wrecker

Sand Tomb
Counter
Endure

Earthquake
Stone Edge
Hone Claws

Total moves: 17


Lileep- Marisol (F)
Nature: Relaxed (+Def; 15% decrease to Speed; 10% flat increase to opponents' attacks)
Type: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
Hp: 100
Atk: 2
Def(+): 4
SpA: 3
SpD: 3
Spe(-): 20 (23/1.15=20)
SC: 2
WC: 2
BRT: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray

Barrier
Mirror Coat
Recover

Toxic
Rock Slide
Energy Ball

Total Moves: 11


Venonat- Mothra (F)
Nature: Timid (Speed increases by 15%; -Atk; Acc Increase) [Acc Boost=5%]
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
Hp: 90
Atk(-): 1
Def: 2
SpA: 2
SpD: 2
Spe: 52 (45*1.15=51.75)
SC: 2
WC: 3
BRT: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam

Giga Drain
Morning Sun
Toxic Spikes

Toxic
Venoshock
Psychic

Total Moves: 15


Bellsprout- Karas (M)
Nature: Mild (+1 SpA; -1 Def)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilites:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
Hp: 90
Atk: 3
Def(-): 1
SpA(+): 4
SpD: 2
Spe: 30
SC: 1
WC: 1
BRT: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Vine Whip
Growth
Wrap
Sleep Powder
Poisonpowder
Stun Spore
Acid

Power Whip
Encore
Weather Ball

Solarbeam
Sludge Bomb
Hidden Power (Ground, 7)

Total Moves: 13


Surt- Embirch (M)
Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
Hp: 90
Atk(+): 3
Def: 2
SpA: 3
SpD: 2
Spe: 43 (50/1.15=43.4)
SC: 2
WC: 3
BRT: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Aromatherapy
Earth Power
Blaze Kick

Fire Blast
Will-O-Wisp
Return

Total Moves: 14


Lotad- Marina (F)
Nature: Quiet (SpA increased by 1; Spe decreased by 15% and evasion decreased by a flat 10%)
Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
Hp: 90
Atk: 2
Def: 2
SpA(-): 3
SpD: 2
Spe: 26 (30/1.15=26.1)
SC: 1
WC: 1
BRT: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam

Leech Seed
Giga Drain
Counter

Rain Dance
Ice Beam
Scald

Total Moves: 14


this is gonna suck ALL RIGHT LET'S DO THIS

ENGINEER POKES
TEMPER POKES AND ACTIONS
ENGINEER ACTIONS

BLOOD FOR THE BLOOD GOD


COUNTERS FOR THE COUNTER THRONE
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Yeah, sending Pokemon out and not ordering second sucks, but whatever!


Hurrdurr | Kame | Tamama | Unagi | Koken

It's time to CRUUUUUUUUUSH.
 

"Are you ready, Lenneth?"


"Of course brother, let's do this! Florence, Karas, Marisol and Shibimaru, go!"



"Come on out, Mothra!"
 
Temperantia said:
Duosion: Psychic @ Gurdurr-> Light Screen (Duosion, Venonat, Lileep)-> Psychic @ Gurdurr

Bellsprout: Solarbeam @ Tirtouga-> Hidden Power @ Eelektrik-> Solarbeam @ Tirtouga
Replace Solarbeam with Power Whip @ Tirtouga, if it is raining
If Titouga is KO'd, replace 3rd action with Sludge Bomb @ Togetic

Lileep: Energy Ball @ Tirtouga-> Rock Slide (Togetic, Eelektrik, Happiny)-> Energy Ball @ Tirtouga
If Tirtouga is KO'd, replace third action with Confuse Ray @ Gurdurr

Tynamo: Charge Beam @ Tirtouga-> Spark @ Togetic-> Charge Beam @ Tirtouga
If Tirtouga has been KO'd, replace 3rd action with Spark @ Togetic

Mothra: Psychic @ Gurdurr-> Psychic @ Gurdurr-> Giga Drain @ Tirtouga
If Tirtouga has fainted, replace 3rd action with Toxic @ Happiny
Engineer Pikachu said:
kekeke I feel sorry for you reffing also I get 1 sub per mon right

Hurrdurr: Mega Earthquake combo - Earthquake (both Bellsprout, Lileep, Venonat)

Kame: Wide Guard - Rock Slide (Lileep, Venonat, Bellsprout)

Tamama: Metronome (Eruption, Air Cutter, Struggle Bug, Dark Void, Blizzard, Snarl, Hyper Voice, Relic Song, Electroweb, Acid) (Lileep, Venonat, Bellsprout) - Tri Attack (Bellsprout)
IF (Bellsprout uses SolarBeam on Kame) THEN (Use Bodyblock (Kame) and push actions back)
IF (Venonat uses Giga Drain on Kame) THEN (Use Bodyblock (Kame) and push actions back)
IF (Lileep uses Energy Ball on Kame) THEN (Use Bodyblock (Kame) and push actions back)

Unagi: Acid + Acid Spray combo (Tynamo, Bellsprout, Lileep) - Acid (Tynamo, Bellsprout, Lileep)

Koken: Toxic (Tynamo) - Thunder Wave (Duosion)
IF (Bellsprout uses Power Whip on you) THEN (Counter and push actions back)
IF (Tynamo uses Spark on you) THEN (Counter and push actions back; the above takes precedent)

TARGETING PRIORITY IF YOUR TARGET IS DEAD:
Bellsprout -> Lileep -> Venonat -> Duosion -> Tynamo
…fucking hell. Temperantia, two actions per round, so I’ll just disregard your third action, I guess.

Also Engineer, you have two substitutions for Bellsprout, which is illegal. Disregarding the second one, which luckily isn’t going to happen.

Team Temperantia


Duosion (Florence) (F)
HP: 100 | EN: 100 | Spe: 26 (-)
Ranks: 2/2/6/2 | Total: 16
Size: 1 | Weight: 1
Abilities: Overcoat, Magic Guard
Other: None
Actions: Psychic (Gurdurr) ~ Light Screen (Duosion, Lileep, Venonat)


Bellsprout (Karas) (M)
HP: 90 | EN: 100 | Spe: 30
Ranks: 3/1/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: None
Other: None
Actions: Solarbeam (Tirtouga) ~ Hidden Power Ground (Eekectrik)


Lileep (Marisol) (F)
HP: 100 | EN: 100 | Spe: 20 (-)
Ranks: 2/4/3/3 | Total: 15
Size: 2 | Weight: 2
Abilities: Suction Cups
Other: None
Actions: Energy Ball (Tirtouga) ~ Rock Slide (Togetic, Eelektrik, Happiny)


Tynamo (Shibimaru) (M)
HP: 90 | EN: 100 | Spe: 52 (-)
Ranks: 2/2/3/2 | Total: 12
Size: 1 | Weight: 1
Abilities: Levitate
Other: None
Actions: Charge Beam (Tirtouga) ~ Spark (Togetic)


Venonat (Mothra) (F)
HP: 90 | EN: 100 | Spe: 30
Ranks: 1/2/2/2 | Total: 12
Size: 2 | Weight: 3
Abilities: Compoundeyes, Tinted Lens
Other: None
Actions: PSYCHIC (GURDURR)

Team Engineer PIkachu


Gurdurr (Hurrdurr) (M)
HP: 100 | EN: 100 | Spe: 40
Ranks: 5/3/1/2 | Total: 16
Size: 2 | Weight: 3
Abilities: None
Other: None
Actions: Earthquake + Earthquake (Bellsprout, Lileep, Venonat) ~ Recharge / Earthquake (Bellsprout, Lileep, Venonat)


Tirtouga (Kame) (M)
HP: 90 | EN: 100 | Spe: 19 (-)
Ranks: 4/4/2/2 | Total: 12
Size: 1 | Weight: 1
Abilities: Levitate
Other: None
Actions: Wide Guard ~ Rock Slide (Lileep, Venonat, Bellsprout)


Togetic (Tamama) (M)
HP: 90 | EN: 100 | Spe: 40
Ranks: 1/4/3/4 | Total: 16
Size: 1 | Weight: 1
Abilities: Serene Grace
Other: None
Actions: Bodyblock (Tirtouga) ~ Metronome (Eruption, Air Cutter, Struggle Bug, Dark Void, Blizzard, Snarl, Hyper Voice, Relic Song, Electroweb, Acid) (Lileep, Venonat, Bellsprout)


Eelektrik (Unagi) (M)
HP: 90 | EN: 100 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 17
Size: 2 | Weight: 2
Abilities: Levitate
Other: None
Actions: Acid + Acid Spray (Tynamo, Bellsprout, Lileep) ~ Recharge / Acid (Tynamo, Bellsprout, Lileep)


Happiny (Koken) (F)
HP: 110 | EN: 100 | Spe: 30
Ranks: 0/1/2/3 | Total: 11
Size: 1 | Weight: 1
Abilities: Natural Cure, Serene Grace
Other: None
Actions: Toxic (Tynamo) ~ Thunder Wave (Duosion)

Round 1: Fuck

Kame rushes ahead of everyone, despite being a fucking turtle (sorry I’m stressed and I’m going to swear a lot), setting up a Wide Guard and completely cockblocking all enemy multi-hit moves for an action. Thanks you, Kame, thank you. You’ve saved me so much work. I love you. Too bad Temperantia hates you and you’re going to die first, but details, details. Karas is a-chargin’ his lazor. Next up is Shibimaru. Even though he’s a quiet dude, he’s still the fastest of them all, landing a Charge Beam on Tirtouga (I told you so.) and raising his Special Attack! How lucky. Tamama, sensing a powerful attack is about to rape Kame’s face, Bodyblocks him. Koken barfs up a deadly Toxic gas at Shibimaru, inflicting deadly poison! That’s going to suck later on. Mothra and Florance land a powerful dual Psychic on Hurrdurr, dealing some pretty serious damage. Marisol tries an Energy Ball on Kame, but Tamama takes the blow for him. Karas launches his Solarbeam too, but it also lands on Tamama instead. Unagi blasts a powerful Acid + Acid Spray combo at Shibimaru, Karas, and Marisol, harshly lowering their Special Defense! They're not gonna last long in this warzone, eh. To prove my point, Hurrdurr triggers a massive Earthquake + Earthquake, dealing massive amounts of damage to his unfortunate opponents, his allies mercifully guarded by Kame’s quick shield, and Shibimaru floats above the struggling earth serenely.

Once more infusing his adorable little body with electrical power, Shibimaru races towards Tamama and slams him with a powerful Spark, but Tamama’s got something up her sleeve! Let’s figure out what it is. METRONOME ROLLING TIME…THREE! What’s three…fuck, it’s Struggle Bug, and it hits Temperantia’s entire team, while Hurrdurr and Unagi just watch, gasping for breath and recovering from their powerful assaults. I HATE MULTI-HIT MOVES. Anyway, the annoying buzzing lowers everyone’s Special Attack. Not one for originality, Mothra launches another tried and true Psychic against Hurrdurr, while Koken Thunder Waves Duosion, making it even SLOWER. Karas lands a Hidden Power Ground on Unagi, and his second attack, at least, strikes true, landing a strong hit on the Eelektrik. Marisol, not content with the amount of torture your poor, poor ref has gone through, triggers another Rock Slide. Destruction of the environment! That fucker is causing global warming! Even though she’s a plant. Or is she? Anyway, Kame, also being a douche, launches a Rock Slide of his own, and Florence finally manages to set up a Light Screen for her team. Er, most of it.

The trainers take turns holding the revolvers to their Pokemon’s heads and pulling the triggers. Don’t worry; it’s not murder, only “fainting”. You bastards.

Tirtouga Wide Guard (6 Energy)
Tynamo Charge Beam v Tirtouga = (5 + 3 + 1.5 - 2 - 1) * 1.5 = (10 Damage, 5 Energy
Togetic Bodyblock @ Tirtouga (5 Energy)
Happiny Toxic v Tynamo (7 Energy)
Venonat Psychic v Gurdurr = (6 + 3) * 1.5 = (14 Damage, 6 Energy)
Duosion Psychic v Gurdurr = (6 + 3 + 3 + 5.5) * 1.5 = (26 Damage, 5 Energy)
Lileep Energy Ball v Togetic = (8 + 3 – 1.5) * (2/3) = (6 Damage, 5 Energy)
Bellsprout Solarbeam v Togetic = (12 + 3) * (2/3) = (10 Damage, 7 Energy)
Eelektrik Acid + Acid Spray v Tynamo = ((4 + 4) * .75) + 3 = (9 Damage, 8 Energy)
Eelektrik Acid + Acid Spray v Bellsprout = ((4 + 4) * .75) + 3 = (9 Damage)
Eelektrik Acid + Acid Spray v Lileep = ((4 + 4) * .75) + 1.5 = (8 Damage)
Gurdurr Earthquake + Earthquake v Bellsprout = (10 * 2.25 * .75) + 6 = (23 Damage, 29 Energy)
Gurdurr Earthquake + Earthquake v Lileep = (10 * 2.25 * .75) + 1.5 = (18 Damage)
Gurdurr Earthquake + Earthquake v Venonat = (10 * 2.25 * .75) + 4.5 = (21 Damage)
Gurdurr Earthquake + Earthquake v Duosion = (10 * 2.25 * .75) + 4.5 = (21 Damage)
Tynamo Toxic'd (1 Damage)

Duosion: -21 HP, -5 Energy
Bellsprout: -32 HP, -7 Energy
Lileep: -26 HP, -5 Energy
Tynamo: -10 HP, -5 Energy
Venonat: -21 HP, -6 Energy
Gurdurr: -40 HP, -29 Energy
Tirtouga: -10 HP, -6 Energy
Togetic: -16 HP, -5 Energy
Eelektrik: -8 Energy
Happiny: -7 Energy

Tynamo Spark v Togetic = (7 + 3 – 3) * 1.5 = (11 Damage, 4 Energy)
Togetic Struggle Bug v Duosion = (4*.75 + 1.5) * 1.5 + 3.5 = (10 Damage, 10 Energy)
Togetic Struggle Bug v Bellsprout = 4*.75 + 1.5 + 3.5 = (8 Damage)
Togetic Struggle Bug v Lileep = 4*.75 + 3.5 = (7 Damage)
Togetic Struggle Bug v Tynamo = 4*.75 + 1.5 + 3.5 = (8 Damage)
Togetic Struggle Bug v Venonat (Crit) = (4*.75 + 3 + 1.5) * .66 + 3.5 = (8 Damage)
Girdurr Cooldown
Eelektrik Cooldown
Venonat Psychic v Gurdurr = (6 + 3) * 1.5 – 1.75 = (12 Damage, 10 Energy)
Happiny Thunder Wave (7 Energy)
Bellsprout Hidden Power Ground 7 v Eelektrik = (7 + 1.5) * 1.5 – 1.75 = (11 Damage, 5 Energy)
Lileep Rock Slide v Togetic = ((8*.75) + 3 - 3) * 1.5 = (9 Damage, 5 Energy)
Lileep Rock Slide v Eelektrik = ((8*.75) + 3 – 1.5) = (8 Damage)
Lileep Rock Slide v Happiny = ((8*.75) + 3 + 1.5) = (11 Damage)
Tirtouga Rock Slide v Lileep = (8*.75) + 3 = (9 Damage, 5 Energy)
Tirtouga Rock Slide v Venonat = ((8*.75) + 3 + 3) * 1.5 = (18 Damage)
Tirtouga Rock Slide v Bellsprout = (8*.75) + 3 + 3 = (12 Damage)
Duosion Light Screen (7 Energy)
Tynamo Toxic'd (1 Damage)

1 = 15
2, 3 = 10
3, 4, 5 = 5
7, 8, 9, 10 = 0

Duosion: 9 = 0 Damage
Bellsprout: 1 = 15 Damage
Lileep: 7 = 0 Damage
Tynamo: 5 = 5 Damage
Venonat: 8 = 0 Damage
Gurdurr: 10 = 0 Damage
Tirtouga: 4 = 5 Damage
Togetic: 3 = 10 Damage
Eelektrik: 2 = 10 Damage
Happiny: 6 = 0 Damage

Total:<br />
<br />
Duosion: -29 HP, -12 Energy, Paralyzed (20%), -1 SpA, -1 Spd, Light Screen (5 Actions)
Bellsprout: -67 HP, -12 Energy, -1 SpA, -1 SpD
Lileep: -42 HP, -10 Energy, -1 SpA, -1 SpD, Light Screen (5 Actiosn)
Tynamo: -24 HP, -9 Energy, -1 SpD, Toxic'd
Venonat: -47 HP, -16 Energy, -1 SpA, -1 SpD, Light Screen (5 Actions)
Gurdurr: -52 HP, -29 Energy
Tirtouga: -15 HP, -11 Energy
Togetic: -46 HP, -15 Energy
Eelektrik: -29 HP, -8 Energy
Happiny: -11 HP, -14 Energy



Duosion (Florence) (F)
HP: 69 | EN: 88 | Spe: 7 (-)
Ranks: 2/2/6/2 | Total: 16
Size: 1 | Weight: 1
Abilities: Overcoat, Magic Guard
Other: Paralyzed (20%), -1 Special Attack, -1 Special Defense, Light Screen (5 Actions)


Bellsprout (Karas) (M)
HP: 23 | EN: 88 | Spe: 30
Ranks: 3/1/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: None
Other: -1 Special Attack, -1 Special Defense


Lileep (Marisol) (F)
HP: 58 | EN: 90 | Spe: 20 (-)
Ranks: 2/4/3/3 | Total: 15
Size: 2 | Weight: 2
Abilities: Suction Cups
Other: -1 Special Attack, -1 Special Defense, Light Screen (5 Actions)


Tynamo (Shibimaru) (M)
HP: 66 | EN: 91 | Spe: 52 (-)
Ranks: 2/2/3/2 | Total: 12
Size: 1 | Weight: 1
Abilities: Levitate
Other: -1 Special Defense, Toxic (2 DPA)


Venonat (Mothra) (F)
HP: 43 | EN: 84 | Spe: 30
Ranks: 1/2/2/2 | Total: 12
Size: 2 | Weight: 3
Abilities: Compoundeyes, Tinted Lens
Other: -1 Special Attack, -1 Special Defense, Light Screen (5 Actions)

Team Engineer PIkachu


Gurdurr (Hurrdurr) (M)
HP: 48 | EN: 71 | Spe: 40
Ranks: 5/3/1/2 | Total: 16
Size: 2 | Weight: 3
Abilities: None
Other: None


Tirtouga (Kame) (M)
HP: 75 | EN: 89 | Spe: 19 (-)
Ranks: 4/4/2/2 | Total: 12
Size: 1 | Weight: 1
Abilities: Levitate
Other: None


Togetic (Tamama) (M)
HP: 44 | EN: 85 | Spe: 40
Ranks: 1/4/3/4 | Total: 16
Size: 1 | Weight: 1
Abilities: Serene Grace
Other: None


Eelektrik (Unagi) (M)
HP: 61 | EN: 92 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 17
Size: 2 | Weight: 2
Abilities: Levitate
Other: None


Happiny (Koken) (F)
HP: 99 | EN: 86 | Spe: 30
Ranks: 0/1/2/3 | Total: 11
Size: 1 | Weight: 1
Abilities: Natural Cure, Serene Grace
Other: None

I DID IT

I DID IT

I'll leave it to you two to sift through the calcs and find all the horrible mistakes. Fuck, it's past 4:30.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Minor addition nitpicks.

Duosion: 21+10 = 31, not 29.
Bellsprout: 9+23+8+12+15 = 67, not 49.
Tynamo: 1+9+8+1+5 = 24, not 23.

All the other calcs look good to me (besides the fact you forgot to mark Tynamo as BPSN)

You are my new hero o_O

e: also Acid Spray is -2 SpD not -1.
 
fixing fixing fixing fixing

I'm not sure how boosts and drops work when there are two actions, so I'll take your word for it.

EDIT: nah, dogfish and quagsires and i have come to the conclusion that it's only -1 spd, sorry
 
Merry Christmas, guys.

Tirtouga Wide Guard (6 Energy)
Bellsprout Charge Solarbeam + Solarbeam (29 Energy)
Tynamo Charge Beam v Togetic = (5 + 3 - 1.5) * 1.5 = (10 Damage, 5 Energy)
Togetic Encore (9 Energy)
Venonat Giga Drain v Tirtouga = 8 * 2.25 – 2 – 1 – 1.75 = (13 Damage, 12 Energy, 7 Drain)
Happiny Flamethrower v Bellsprout = 10 * 1.5 + 1.75 = (17 Damage, 7 Energy)
Lileep Rock Slide v Togetic = ((8*.75) + 3 - 3) * 1.5 = (9 Damage, 5 Energy)
Lileep Rock Slide v Eelektrik = ((8*.75) + 3 – 1.5) = (8 Damage)
Lileep Rock Slide v Happiny = ((8*.75) + 3 + 1.5) = (11 Damage)
Duosion Light Screen = (8 Energy)
Eelektrik Acid + Acid Spray v Duosion = ((4 + 4) * .75) + 3 + 1.75 - 5 = (6 Damage, 8 Energy)
Eelektrik Acid + Acid Spray v Bellsprout = ((4 + 4) * .75) + 3 + 1.75 = (11 Damage)
Eelektrik Acid + Acid Spray v Lileep = ((4 + 4) * .75) + 1.5 + 1.75 - 5 = (4 Damage)
Gurdurr Earthquake + Earthquake v Bellsprout = (10 * 2.25 * .75) + 6 = (23 Damage, 29 Energy)
Gurdurr Earthquake + Earthquake v Lileep = (10 * 2.25 * .75) + 1.5 = (18 Damage)
Gurdurr Earthquake + Earthquake v Venonat = (10 * 2.25 * .75) + 4.5 = (21 Damage)
Gurdurr Earthquake + Earthquake v Duosion = (10 * 2.25 * .75) + 4.5 = (21 Damage)
Tynamo Toxic’d (2 Damage)

Duosion: -27 HP, -8 Energy, -2 Special Defense
Bellsprout: Ded
Lileep: -22 HP, -2 Special Defense
Tynamo: -2 HP, -5 Energy, +1 Special Attack
Venonat: -14 HP, -12 Energy
Gurdurr: -29 Energy
Tirtouga: -13 HP, -6 Energy
Togetic: -19 HP, -9 Energy
Eelektrik: -8 HP, -8 Energy
Happiny: -11 HP, -7 Energy


Tynamo Spark v Togetic = (7 + 3 – 3) * 1.5 = (11 Damage, 4 Energy)
Togetic Dark Void (16 Energy)
Girdurr Cooldown
Eelektrik Cooldown
Happiny Flamethrower v Venonat = 10 * 1.5 + 1.75 - 5 = (12 Damage, 11 Energy)
Tirtouga Rock Slide v Lileep = (8*.75) + 3 = (9 Damage, 5 Energy)
Tirtouga Rock Slide v Venonat = ((8*.75) + 3 + 3) * 1.5 = (18 Damage)
Tirtouga Rock Slide v Duosion = (8*.75) + 3 + 3 = (12 Damage)
Tynamo Toxic'd (2 Damage)

1 = 15
2, 3 = 10
4, 5, 6 = 5
7, 8, 9, 10 = 0

Duosion: 5 = 5 Damage
Bellsprout: 10 = 0 Damage
Lileep: 3 = 10 Damage
Tynamo: 7 = 0 Damage
Venonat: 6 = 5 Damage
Gurdurr: 8 = 0 Damage
Tirtouga: 2 = 10 Damage
Togetic: 9 = 0 Damage
Eelektrik: 1 = 15 Damage
Happiny: 4 = 5 Damage

Duosion: -44 HP, -8 Energy, -2 Special Defense, Sleep’d
Bellsprout: Ded
Lileep: -41 HP, -5 Energy, -2 Special Defense, Sleep’d
Tynamo: -4 HP, -9 Energy, +1 Special Attack
Venonat: Ded
Gurdurr: -29 Energy
Tirtouga: -23 HP, -11 Energy
Togetic: -30 HP, -25 Energy
Eelektrik: -23 HP, -8 Energy
Happiny: -16 HP, -7 Energy


Temperantia said:
Bellsprout: Solarbeam+Solarbeam Combo @ Tirtouga
If Togetic is bodyblocking Tirtouga, Stun Spore @ Tamama-> Hidden Power Ground @ Eelektrik
Venonat: Giga Drain @ Tirtouga-> Psychic @ Gurderr
If Tamama is body blocking Tirtouga, Disable (Earthquake) @ Gurrderr A1
Duosion: Psychic @ Gurrderr-> Recover
Tynamo: Charge Beam-> Spark @ Tamama
Lileep: Rock Slide (Togetic, Happiny, Eeelektrik)-> Recover
Engineer Pikachu said:
Hurrdurr: Mega Earthquake - Earthquake/cooldown
IF (Disable Earthquake is used) AND (Your opponent is slower than you are) THEN (Use Earthquake - Rock Slide [Bellsprout, Venonat, Duosion] instead)
IF (Disable Earthquake is used) AND (Your opponent is faster) THEN (Use Rock Slide [Bellsprout, Venonat, Duosion] - Rock Slide [Bellsprout, Venonat, Duosion] instead)

Kame: Wide Guard - Rock Slide [Bellsprout, Venonat, Duosion]
IF (Hurrdurr's second substitution activates) THEN (Use Rock Slide [Bellsprout, Venonat, Duosion] that action instead)

Tamama: Encore (Duosion) - Metronome (Eruption, Air Cutter, Struggle Bug, Dark Void, Blizzard, Snarl, Hyper Voice, Relic Song, Electroweb, Acid) [Lileep, Venonat, Bellsprout]
IF (Bellsprout uses SolarBeam on Kame on A2) THEN (Use Bodyblock (Kame))
IF (Venonat uses Giga Drain on Kame on A2) THEN (Use Bodyblock (Kame))
IF (Lileep uses Energy Ball on Kame on A2) THEN (Use Bodyblock (Kame))

Unagi: Acid + Acid Spray combo [Bellsprout, Lileep, Duosion] - Acid [Bellsprout, Lileep, Duosion]
IF (Disable Acid is used on you) AND (They are normally faster than you are) THEN (Use Crunch - Crunch [Duosion] instead)
IF (Disable Acid is used on you) AND (They are normally slower) THEN (Use Acid [Bellsprout, Lileep, Duosion] - Crunch [Duosion] instead)

Koken: Flamethrower [Bellsprout] - Flamethrower [Bellsprout]
IF (Hurrdurr is asleep when it is your turn A1) THEN (Use Heal Bell instead)
IF (Power Whip is used on you) THEN (Counter instead, but the above substitution overrides)

TARGETING PRIORITY IF YOUR TARGET IS DEAD
Bellsprout -> Venonat -> Lileep -> Duosion -> Tynamo
Team Temperantia


Duosion (Florence) (F)
HP: 25 | EN: 80 | Spe: 7 (-)
Ranks: 2/2/6/2 | Total: 16
Size: 1 | Weight: 1
Abilities: Overcoat, Magic Guard
Other: Paralyzed (15%), -2 Special Defense, Light Screen (3 Actions), Sleep (1 Action)
Actions: Psychic (Gurdurr) ~ Recover


Bellsprout (Karas) (M)
HP: 0 | EN: 0 | Spe: 30
Ranks: 3/1/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: None
Other: N/A
Actions: Solarbeam + Solarbeam (Tirtouga)


Lileep (Marisol) (F)
HP: 17 | EN: 85 | Spe: 20 (-)
Ranks: 2/4/3/3 | Total: 15
Size: 2 | Weight: 2
Abilities: Suction Cups
Other: -2 Special Defense, Light Screen (3 Actions), Sleep (1 Action)
Actions: Rock Slide (Togetic, Happiny, Eelektrik) ~ Recover


Tynamo (Shibimaru) (M)
HP: 62 | EN: 82 | Spe: 52 (-)
Ranks: 2/2/3/2 | Total: 12
Size: 1 | Weight: 1
Abilities: Levitate
Other: Toxic (3 DPA)
Actions: Charge Beam ~ Spark (Togetic)


Venonat (Mothra) (F)
HP: 0 | EN: 0 | Spe: 30
Ranks: 1/2/2/2 | Total: 12
Size: 2 | Weight: 3
Abilities: Compoundeyes, Tinted Lens
Other: -1 Special Attack, -1 Special Defense, Light Screen (3 Actions)
Actions: Giga Drain (Tirtouga) ~ Psychic (Gurdurr)

Team Engineer PIkachu


Gurdurr (Hurrdurr) (M)
HP: 48 | EN: 42 | Spe: 40
Ranks: 5/3/1/2 | Total: 16
Size: 2 | Weight: 3
Abilities: None
Other: None
Actions: Earthquake + Earthquake


Tirtouga (Kame) (M)
HP: 52 | EN: 78 | Spe: 19 (-)
Ranks: 4/4/2/2 | Total: 12
Size: 1 | Weight: 1
Abilities: Levitate
Other: None
Actions: Wide Guard ~ Rock Slide (Bellsprout, Venonat, Duosion)


Togetic (Tamama) (M)
HP: 14 | EN: 60 | Spe: 40
Ranks: 1/4/3/4 | Total: 16
Size: 1 | Weight: 1
Abilities: Serene Grace
Other: None
Actions: Encore (Duosion) ~ Metronome (Eruption, Air Cutter, Struggle Bug, Dark Void, Blizzard, Snarl, Hyper Voice, Relic Song, Electroweb, Acid) (Lileep, Venonat, Bellsprout)


Eelektrik (Unagi) (M)
HP: 38 | EN: 86 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 17
Size: 2 | Weight: 2
Abilities: Levitate
Other: None
Actions: Acid + Acid Spray


Happiny (Koken) (F)
HP: 83 | EN: 79 | Spe: 30
Ranks: 0/1/2/3 | Total: 11
Size: 1 | Weight: 1
Abilities: Natural Cure, Serene Grace
Other: None
Actions: FLAMETHROWER (Bellsprout)

Temperantia, replace your two dead mons and we can get another round done by next Christmas!

Seriously though, I have winter break, so we might be able to make some progress.

By the way, the new pokemon that replaces Venonat still gets 3 actions of Light Screen, right?
 
guys

why am i up at 6:30

Round 3: Round 4 Will Definitely Have Flavor

Temperantia said:
Poliwag: Scald @ Eelektrik-> Ice Beam @ Eelektrik

Lileep: Energy Ball @ Tirtouga-> Rock Slide @ Togetic/Tirtouga/Happiny

Dwebble: Rock Blast @ Togetic-> Earthquake @ Tirtouga/Gurderr/Happiny

Tynamo: Charge Beam @ Tirtouga-> Spark @ Tirtouga

Duosion: Recover-> Psychic @ Gurderr
Engineer Pikachu said:
woohoo guess what you get to ref again... not.

Hurrdurr: Drain Punch (Lileep) - Rock Slide (Duosion, Dwebble, Poliwag)
IF (Lileep is not KO'd on A2) THEN (Drain Punch (Lileep) on A2 again instead)

Kame: Rock Slide (Duosion, Dwebble, Poliwag) x2
IF (Poliwag uses a combo involving Bubble) THEN (Use Wide Guard instead)

Tamama: Sweet Kiss (Dwebble) - Metronome [Blizzard, Dark Void, Electroweb, Heat Wave, Hyper Voice, Muddy Water, Struggle Bug, Razor Leaf, Rock Slide, Relic Song]

Unagi: Acid + Acid Spray (Duosion, Tynamo, Poliwag) - cooldown

Koken: Thunder Wave (Poliwag) - Flamethrower (Dwebble)
IF (Tamama's substitution does not activate) THEN (Use Reflect (Hurrdurr, Kame, Tamama) A2 instead)

TARGETING PRIORITY IF YOUR TARGET IS DEAD
Lileep -> Duosion -> Poliwag -> Dwebble -> Tynamo
Poliwag Scald v Eelektrik = 8 + 3 – 1.5 = (10 Damage, 5 Energy)
Dwebble Rock Blast (3) v Togetic = (9 + 3) * 1.5 = (18 Damage, 6 Energy)
Tynamo Charge Beam v Tirtouga = (5 + 3 + 1.5) * 1.5 - 1 - 2 = (11 Damage, 5 Energy)
Gurdurr Drain Punch v Lileep = (8 + 3 + 1.5) * 1.5 = (19 Damage, 11 Energy, 9 Drain)
Happiny Thunder Wave v Poliwag (7 Energy)
Tirtouga Rock Slide v Poliwag = (8*.75) + 3 + 3 = (12 Damage, 9 Energy)
Tirtouga Rock Slide v Dwebble = ((8*.75) + 3 + 1.5) * 1.5 -1 = (15 Damage)
Tirtouga Rock Slide v Duosion = (8*.75) + 3 + 3 = (12 Damage)
Duosion Sleep
Eelektrik Acid + Acid Spray v Duosion = ((4 + 4) * .75) + 3 + 3.5 - 5 = (8 Damage, 8 Energy)
Eelektrik Acid + Acid Spray v Tynamo = ((4 + 4) * .75) + 3 + 3 = (12 Damage)
Eelektrik Acid + Acid Spray v Poliwag = = ((4 + 4) * .75) + 3 + 3 = (12 Damage)
Tynamo Toxic’d (3 Damage)

Duosion: -20 HP, -2 Special Defense
Poliwag: -24 HP, -5 Energy, Paralyzed, -2 Special Defense
Tynamo: -15 HP, -5 Energy, -2 Special Defense
Dwebble: -15 HP, -6 Energy
Lileep: Ded
Gurdurr: +9 HP, -11 Energy
Tirtouga: -11 HP, -9 Energy
Togetic: Ded
Eelektrik: -10 HP, -8 Energy
Happiny: -7 Energy

Poliwag Ice Beam v Eelektrik = 10 – 1.5 = (9 Damage, 7 Energy)
Dwebble Rock Slide v Tirtouga = 8 * .75 + 3 - 1 = (8 Damage, 5 Energy)
Dwebble Rock Slide v Gurdurr = (8 * .75 + 3 - 1.5) * 2 / 3 = (5 Damage)
Dwebble Rock Slide v Happiny = 8 * .75 + 3 + 4.5 = (14 Damage)
Tynamo Spark v Tirtouga = (7 + 3 - 3) * 1.5 - 2 - 1 = (8 Damage, 4 Energy)
Gurdurr Flinch
Eelektrik Cooldown
Happiny Flamethrower v Dwebble = 10 - 1 = (9 Damage, 7 Energy)
Tirtouga Rock Slide v Poliwag = (8*.75) + 3 + 3 = (12 Damage, 13 Energy)
Tirtouga Rock Slide v Dwebble = Miss
Tirtouga Rock Slide v Duosion = (8*.75) + 3 + 3 = (12 Damage)
Duosion Ded
Tynamo Toxic’d (3 Damage)

1 = 15
2, 3 = 10
4, 5, 6 = 5
7, 8, 9, 10 = 0

Duosion: 2 (ded)
Poliwag: 8 = (0 Damage)
Lileep: 6 (ded)
Tynamo: 7 = (0 Damage)
Dwebble: 5 = (5 Damage)
Gurdurr: 3 = (10 Damage)
Tirtouga: 9 = 0 Damage)
Togetic: 1 = (15 Damage)
Eelektrik: 4 = (5 Damage)
Happiny: 10 = (0 Damage)

Duosion: Ded
Poliwag: -36 HP, -12 Energy, Paralyzed, -2 Special Defense
Tynamo: -18 HP, -9 Energy, -2 Special Defense
Dwebble: -29 HP, -11 Energy
Lileep: Ded
Gurdurr: -6 HP, -11 Energy
Tirtouga: -27 HP, -22 Energy
Togetic: Ded
Eelektrik: -24 HP, -8 Energy
Happiny: -14 HP, -14 Energy



Team Temperantia


Duosion (Florence) (F)
HP: 0 | EN: 80 | Spe: 7 (-)
Ranks: 2/2/6/2 | Total: 16
Size: 1 | Weight: 1
Abilities: Overcoat, Magic Guard
Other: Paralyzed (10%), -3 Special Defense, Light Screen (1 Actions)
Actions: Recover ~ Psychic (Gurdurr)


Poliwag (Nereid) (F)
HP: 54 | EN: 88 | Spe: 20 (-)
Ranks: 3/2/2/2 | Total: 13
Size: 1 | Weight: 2
Abilities: Water Absorb, Damp
Other: Paralyzed (20%), -1 Special Defense
Actions: Scald ~ Ice Beam (EELEKTRIK)


Lileep (Marisol) (F)
HP: 0 | EN: 0 | Spe: 20 (-)
Ranks: 2/4/3/3 | Total: 15
Size: 2 | Weight: 2
Abilities: Suction Cups
Other: -1 Special Defense, Light Screen (1 Actions)
Actions: Energy Ball (Tirtouga) ~ Rock Slide (Togetic, Happiny, Tirtouga)


Tynamo (Shibimaru) (M)
HP: 44 | EN: 73 | Spe: 52 (-)
Ranks: 2/2/3/2 | Total: 12
Size: 1 | Weight: 1
Abilities: Levitate
Other: Toxic (4 DPA), -1 Special Defense
Actions: Charge Beam ~ Spark (TIRTOUGA)


Dwebble (Ramses) (F)
HP: 61 | EN: 89 | Spe: 55
Ranks: 4/3/1/2 | Total: 14
Size: 21| Weight: 3
Abilities: Sturdy, Shell Armor
Other: Light Screen (1 Actions)
Actions: Rock Blast (Togetic) ~ Rock Slide (Tirtouga, Gurdurr, Happiny)

Team Engineer PIkachu


Gurdurr (Hurrdurr) (M)
HP: 42 | EN: 31 | Spe: 40
Ranks: 5/3/1/2 | Total: 16
Size: 2 | Weight: 3
Abilities: None
Other: None
Actions: Drain Punch (Lileep) ~ Rock Slide (Duosion, Dwebble, Poliwag)


Tirtouga (Kame) (M)
HP: 52 | EN: 78 | Spe: 19 (-)
Ranks: 4/4/2/2 | Total: 12
Size: 1 | Weight: 1
Abilities: Levitate
Other: None
Actions: ROCK SLIDE (Duosion, Dwebble, Poliwag)


Togetic (Tamama) (M)
HP: 0 | EN: 0 | Spe: 40
Ranks: 1/4/3/4 | Total: 16
Size: 1 | Weight: 1
Abilities: Serene Grace
Other: None
Actions: Sweet Kiss (Dwebble) ~ Metronome [Blizzard, Dark Void, Electroweb, Heat Wave, Hyper Voice, Muddy Water, Struggle Bug, Razor Leaf, Rock Slide, Relic Song] (Lileep, Venonat, Bellsprout)


Eelektrik (Unagi) (M)
HP: 14 | EN: 78 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 17
Size: 2 | Weight: 2
Abilities: Levitate
Other: None
Actions: Acid + Acid Spray (Duosion, Tynamo, Poliwag)


Happiny (Koken) (F)
HP: 69 | EN: 65 | Spe: 30
Ranks: 0/1/2/3 | Total: 11
Size: 1 | Weight: 1
Abilities: Natural Cure, Serene Grace
Other: None
Actions: Thunder Wave (Poliwag) ~ Flamethrower (Dwebble)
 
I gotta Agree With DA on this.
Fucking Hell.....

Engineer Pikachu said:
Engineer Pikachu said:
Hurdurr: Drain Punch (Dwebble) - Earthquake
Kame: Rock Slide (Tentacool, Poliwag, Dwebble) - Wide Guard
Toshi: Rock Slide (Tentacool, Poliwag, Dwebble) - Earthquake
Unagi: Spark + Spark combo (Tentacool) - Spark (Tentacool)
Koken: Thunder Wave (Tentacool) - Flamethrower (Dwebble)

TARGETING PRIORITY IF YOUR TARGET IS DEAD
Dwebble -> Tentacool -> Poliwag -> Lotad -> Tynamo
Temperantia said:
Lotad: Rain Dance-> Giga Drain Tirtouga
Tentacool: Acid Spray Gurdurr-> Scald Gurdurr
Dwebble: Rock Blast Eelektrik-> Rock Wrecker Happiny
Tynamo: Tackle Eelektrik (change to Spark Tirtouga if Eelektrik is KOd)-> Charge Beam Tirtouga
Poliwag: Scald Riolu-> Bubblebeam Gurdurr
Team Engineer!

HP: 42 | 52 | 14 | 69 | 90
EN: 31 | 78 | 78 | 65 | 100
Buffs: None
Debuffs: None
Other: None

Team Temperantia!

HP: 54 | 44 | 61 | 90 | 90
EN: 88 | 73 | 89 | 100 |100
Buffs: None | None | Light Screen (1A) | None | None
Debuffs: Para (20%), -1SpD | Toxic 4DPA, -1 Spd | None | None | None
Other: None

Speed Order: Tentacool, Happiny, Riolu, Dwebble, Tynamo, Gurdurr, Eelektrik, Lotad, Poliwag, Tirtouga

Action 1
Tentacool used Acid Spray! (Gurdurr)
5795 no crit
4+(3-2)*1.5=5.5=6 6DMG! -4ENG
Gurdurr's SpD fell 2 stages!
Happiny used Thunder Wave! (Tentacool)
Tentacool is paralyzed! -7ENG
Riolu used Rock Slide! (Tentacool, Poliwag, Dwebble)
Tentacool:
1597 hit
7060 no crit
(8*.75)+(4-2)*1.5=9 9DMG!
Poliawag:
Auto hit
872 no crit
(8*.75)+(4-2)*1.5=9 9DMG!
5968 no flinch
Dwebble:
4071 hit
9032 no crit
((8*.75)+(4-3)*1.5)*1.5=11.25=11 11DMG!
8943 no flinch -6ENG
Dwebble used Rock Blast! (Eelektrik)
1232 hit
5 Hits (4+1)
NO crits
((3*5)+3+(4-3)*1.5)*1.5=29.25=29 29DMG -6ENG
Eelektrik Fainted!
Tynamo used Spark! (Tirtouga)
4254 no crit
(4+3+(2-4)*1.5)1.5=6 6DMG -4ENG
9481 no para
Gurdurr used Drain Punch! (dwebble)
cant crit
7+3+(5-3)*1.5=13 13DMG +7HP -11ENG
Lotad used Rain Dance!
The Rain is falling! -9ENG
Tirtouga used Rock Slide! (Tentacool, Poliwag, Dwebble)
Tentacool
1760 hit
9493 no crit
(8*.75)+(4-2)*1.5=9 9DMG!
Poliawag:
Auto hit
8658 no crit
(8*.75)+(4-2)*1.5=9 9DMG!
8816 no flinch
Dwebble:
2485 hit
3825 no crit
((8*.75)+(4-3)*1.5)*1.5=11.25=11 11DMG!
-5ENG
Poliwag is Paralyzed! 883
Poliwag is unable to move! (15%para)
Tynamo is hurt by posion! 4DMG!
Light Screen gone
Action 2
Tirtouga used Wide Guard!
Engineers team is protected! -7ENG
Lotad used Giga Drain! (Tirtouga)
9355 no crit
(5+3+(3-2)*1.5)*2.25=21.375=21 21DMG -11ENG
Happiny used Flamethrower! (dwebble)
7611 no crit
6DMG! -7ENG
9715 no burn
Riolu used Earthquake!
Engineer's Team is protected!
Tynamo levitates!
Poliwag:
2030 no crit
7.5+(4-2)*1.5=10.5=11 11DMG
Dwebble:
586 crit
6.5+3+(4-3)*1.5=11 11DMG
Lotad:
7340 no crit
(7.5+(4-2)*1.5)*.67=7.035=7 7DMG
Tentacool:
1524 no crit
(7.5+(4-2)*1.5)*1.5=15.75=16 16DMG
-7ENG
Dwebble used Rock Wrecker! (Happiny)
7046 hit
6101 no crit
15+3+(4-1)*1.5=22.5=23 23DMG -9ENG
Dwebble is sluggish!
Tynamo used Charge Beam! (Tirtouga)
auto hit
2181 no crit
(2+(3-2)*1.5)*1.5=5.25=5 5DMG! -5ENG
8253 no SpA
Gurdurr used EarthQuake!
Engineer's Team is protected!
Tynamo levitates!
Poliwag:
6152 no crit
7.5+(5-2)*1.5=10.5=12 12DMG
Dwebble:
9555 no crit
6.5+(5-3)*1.5=9.5=10 10DMG
Lotad:
2630 no crit
(7.5+(5-2)*1.5)*.67=8 8DMG
Tentacool:
8843 no crit
(7.5+(5-2)*1.5)*1.5=18 18DMG
-7ENG
Tentacool is Paralyzed! 4531
Tentacool used Scald! (Gurdurr)
940 no crit
8+3+(3-2)*1.5=12.5=13 13DMG -5ENG
8141 no burn
Poliwag is paralyzed! 886
Poliwag is unable to move! (10% now)
Tynamo is hut by poison!
Poliwag's para fell to 5%
Tentacool's para fell to 20%
END
Guns.....
Riolu: 15DMG!
Happiny: 10DMG
Lotad: 10DMG!
Tynamo: 5DMG!
Tirtouga: 5DMG!
Tentacool: 5DMG
All of the guns that do damage are here.


Team Engineer!

HP: 29 | 15 | -15 | 36 | 75
EN: 24 | 66 | 78 | 51 | 87
Buffs: None
Debuffs: -1 SpD | None
Other: Raining (5 Rounds)

Team Temperantia!

HP: 13 | 31 | -1 | 65 | 33
EN: 88 | 64 | 74 | 70 | 91
Buffs: None | None | None | None | None
Debuffs: Para (5%) | Toxic 5DPA | None | None | Para (20%)

K, each of you send out mons and pm me next round
Other: Raining
 
sorry this took so long...
Temperantia said:
Embirch: Bullet Seed Gurdurr-> Leech Seed Kirlia

Poliwag: Scald Riolu-> Scald Riolu

Tentacool: Scald Kirlia-> Scald Kirlia

Lotad: Giga Drain Tirtouga-> Scald Kirlia

Tynamo: Spark+Spark Combo Gurdurr
Engineer Pikachu said:
Hurrdurr: Drain Punch (Poliwag) - Earthquake
Kame: Protect - Wide Guard
Samurai: Light Screen (Samurai, Toshi, Hurrdurr) - Thunderbolt (Tentacool)
Koken: Thunder Wave (Lotad) - Thunder Wave (Embirch)
Toshi: Rock Slide (Embirch, Lotad, Tentacool) - Earthquake

TARGETING PRIORITY IF YOUR TARGET DIES
Poliwag -> Tentacool -> Lotad -> Embirch -> Tynamo
Team Engineer!

HP: 29 | 15 | 36 | 75 | 90
EN: 24 | 66 | 51 | 87 | 100
Buffs: None
Debuffs: -1 SpD | None
Other: Raining (5 Rounds)

Team Temperantia!

HP: 13 | 31 | 65 | 33 | 90
EN: 88 | 64 | 70 | 91 | 100
Buffs: None | None | None | None | None
Debuffs: Para (5%) | Toxic 5DPA | None | Para (20%) | None
Other: Raining 5 rounds

Speed Order: Tentacool, Happiny, Riolu, Tynamo, Kirlia/ Embirch, Gurdurr, Lotad, Poliwag, Tirtouga

Action 1!
Tirtouga used Protect!
Tirtouga is protected! -18ENG!
Tentacool is paralyzed!
1420
Tentacool used Scald! (Kirlia)
304 CRIT
8+3+3+3+(3-2)*1.5=18.5=19 19DMG -5ENG
6727 no burn
Happiny used Thunder Wave! (Lotad)
Lotad is paralyzed! -7ENG
Riolu used Rock Slide! (Embirch, Lotad, Tentacool)
Embirch: 7799 hit
7275 no crit
(6+(4-2)*1.5)*1.5=13.5=14 14DMG!
9791 no flinch
Lotad: 2445 hit
8900 no crit
6+(4-2)*1.5=9 9DMG!
4590 no flinch
Tentacool: 1041 hit
934 no crit
6+(4-2)*1.5=9 9DMG!
-6ENG!
Embirch used Bullet seed! (Gurdurr)
NO CRITS
4hits!
(3*4)+3=15 15DMG! -6ENG
Kirlia used Light Screen!
Kirlia, riolu, and gurdurr! -7ENG
Gurdurr used Drain Punch! (Poliwag)
3836 no crit
8+3+(5-2)*1.5=15.5=16 16DMG! +8HP -11ENG! Polwag fainted!
Lotad is paralyzed!
4769
Lotad used Giga Drain! (Tirtouga)
Tirtouga is protected! -11ENG
Tynamo used ULTRA SPARK
2564 no crit
17.25=17 17DMG! -10ENG
Lotad is healed 2HP!
Tynamo is hurt by poison! 5DMG
Action2
Tirtouga used Wide Guard!
Engi's team is protected! -7ENG
Tentacool is paralyzed!

1923
Tentacool used Scald! (Kirlia)
1997 no crit
8+3+3+(3-2)*1.5=15.5=16 16DMG -9ENG
8232 no burn
Happiny used Thunder Wave! (Embirch)
Embirch is paralyzed! -11ENG
Riolu used EQ!
Engi's Team is protected!
Tynamo is levitating!
Lotad:
1323 no crit
(7.5+(4-2)*1.5)*.67=7.035=7 7DMG
Tentacool:
8060 no crit
(7.5+(4-2)*1.5)*1.5=15.75=16 16DMG
Embich:
1557 no crit
(7.5+(4-2)*1.5)*1.5=15.75=16 16DMG
-7ENG
Kirlia used Thunderbolt! (Tentacool)
1162 no crit
10*1.5=15 15DMG! Tentacool Fainted!
9828 no para
Gurdurr used EQ
WHY ENGI WHY!
Lotad:
4432 no crit
(7.5+(5-2)*1.5)*.67=8 8DMG
Embirch:
5279 no crit
(7.5+(5-2)*1.5)*1.5=18 18DMG
-7ENG
Lotad is paralyzed!
1377
Lotad is unable to move!
Embirch is paralzyed!
243
Embirch is unable to move!
Tynamo is poisoned! 5DMG
Lotad is healed! +2HP

Team Engineer!

HP: 0 | 15 | 26 | 60 | 55
EN: 5 | 41 | 33 | 74 | 93
Buffs: Light Screen (4a) | None | None | Light Screen (4a) | Light Screen (4a)
Debuffs: None
Other: Raining (3 Rounds)

Team Temperantia!

HP: -3 | 21 | 45 | -7 | 32
EN: 88 | 54 | 59 | 77 | 94
Buffs: None | None | None | None | None
Debuffs: Fainted | Toxic 5DPA | Para (15%) | Para (15%) | Para (15%)
Other: Raining 3 rounds

Well, Temp lost 2 mons, but it looks like Engineer's powerhouse almost out of juice!
Send out mons temp
 
Fuckit. Forgot Guns....
15: Riolu,
10: Happiny, Embirch.
5: Gurdurr,
0: Tirtouga, Kirlia, Tynamo, Lotad.
Edited in.
Engineer, if you have a mon left, replace gurdurr plz.
 
Ok, no stalling this time, I want to be done with this.
Engineer Pikachu said:
Yacho: Heat Wave (Remaining Three) - Sky Attack (Embirch)
Kame: Rock Slide (Remaining Three) x2
IF (Lotad uses Giga Drain on you) OR (Embirch uses Bullet Seed on you) THEN (Mega Aqua Jet (Embirch) instead)
Samurai: Heal Pulse (Happiny) - Thunderbolt (Lotad)
Koken: Flamethrower (Tynamo) - Pound (Embirch)
Toshi: Rock Slide (Remaining Three) x2

TARGETING PRIORITY IF YOUR TARGET IS DEAD
Embirch --> Tentacool --> Tynamo
Temperantia said:
Tynamo: Spark+Spark combo @ Tirtouga

Lotad: Scald @ Kirlia-> Scald @ Happiny

Surt: Bullet Seed @ Happiny-> Bullet Seed @ Kirlia
Team Engineer!

HP: 15 | 26 | 60 | 55 | 90
EN: 41 | 33 | 74 | 93 | 100
Buffs: None | None | Light Screen (4a) | Light Screen (4a) | None
Debuffs: None
Other: Raining (3 Rounds)

Team Temperantia!

HP: 21 | 45 | 32
EN: 54 | 59 | 94
Buffs: None | None | None | None | None
Debuffs: Toxic 5DPA | Para (15%) | Para (15%)
Other: Raining 3 rounds

Speed Order: Murkrow, Happiny, Riolu, Tynamo, Kirlia/ Embirch, Lotad, Tirtouga

action 1
Murkrow used Heat Wave!
Tynamo: 6841 no crit
7.5-3+(3-2)*1.5=6 6DMG
7334 no burn
Embirch: 735 no crit
7.5-3+(3-2)81.5=6 6DMG
927 BURN
Lotad: 4009 no crit
7.5-3+(3-2)*1.5=6 6DMG -7ENG
Happiny used Flamethower! (tynamo)
5187 no crit
10-3=7 7DMG -7ENG
2977 no burn
Riolu used Rock Slide!
Tynamo: 4202 no crit
6+(4-2)*1.5=9 9DMG
9110 no flinch
Embirch:5247 no crit
(6+(4-2)*1.5)*1.5=13.5=14 14DMG!
5989 no flinch
Lotad: 7812 no crit
6+(4-2)*1.5=9 9DMG!
8921 no flinch
-7ENG
Kirlia used Heal Pulse! (happiny)
+20 HP -13ENG
Lotad used Scald! (Kirlia)
2923 no crit
5.36+3+3+(3-2)*1.5=12.86=13 13DMG -5ENG
6328 no burn
Tirtouga used Rock Slide!
Tyanmo.
8293 hit. Dead... as it had 1 hp.
Embirch
(6+3+(4-2)*1.5)1.5=18 18DMG
Dead.
Lotad
(6+3+(4-2)*1.5)=12 12DMG
-6ENG
Action 1
Murkrow used Sky Attack!
Murkrow flew up!
Happiny used Pound! (lotad)
4+3+(0-2)*1.5=4 4DMG! -2ENG
Riolu used Rock Slide!
Lotad:
8+(4-2)*1.5=11 11DMG -11ENG
Kirlia used Thunderbolt!
10+(4-2)*1.5=13 13DMG! -7ENG
Lotad Fainted.
ENGINEER WINS!


Team Engineer!

HP: 15 | 46 | 60 | 42 | 90
EN: 35 | 24 | 56 | 73 | 93
Buffs: None | None | Light Screen (3a) | Light Screen (3a) | None
Debuffs: None
Other: Raining (2 Rounds)

Team Temperantia!

HP: X_X | X_X |X_X
EN: X_X | X_X | X-X
Buffs: None | None | None | None | None
Debuffs: X-X | X_X | X_X
Other: Raining 2 rounds

PRIZES!
Engineer: 4CC
Temperenia: 4CC
All mons that participated: 1EC, 2CC, 1DC.
KoC: Gurdurr 4, Tirtouga 4, Dwebble 2, Kirlia 2, Tynamo 1
I get... 15UC i believe
DA gets... 5UC

GG
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top