M&M Blissey [GP 2/2]

QC: Chazm / xavgb / Quantum Tesseract
GC: The Dutch Plumberjack / Kris

[OVERVIEW]

With Sablenite, Blissey becomes an extremely bulky wall that can sponge unboosted attacks from the likes of Primal Groudon, Magearna, and Darkrai. Because of this, Blissey can be used as a wall that can shrug off damage while providing support for its team. Blissey's pure Normal typing is also quite helpful, as it is only weak to Fighting. Furthermore, Magic Bounce from Sablenite, not only helps prevent entry hazards but also prevents it from being affected by direct status. However, due to Blissey's lackluster offensive stats, many offensive threats are able to utilize it as a setup opportunity. Blissey's passive nature also renders it useless against most opposing Magic Bounce users. However, all things considered, Blissey is still the premier wall in the tier due to its sheer defensive capabilities.

[SET]
name: Sablenite Support
move 1: Soft-Boiled
move 2: Seismic Toss / Psywave
move 3: Toxic / Confide
move 4: Heal Bell / Stealth Rock
item: Sablenite
ability: Natural Cure / Healer
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 19 Spe

[SET COMMENTS]
Moves
========
Soft-Boiled is Blissey's primary way of recovery, restoring 50% of its maximum health and allowing Blissey to remain healthy throughout the match. Seismic Toss is used for reliable damage but comes at the cost of being unable to hit Ghost-types. Psywave is an option that does variable damage and can be used over Seismic Toss due to the ability to hit Ghost-types, notably Lunala and Arceus-Ghost. However, it cannot hit Dark-types such as Darkrai and Weavile. Toxic is used to wear down opposing threats, chipping them over time. Confide is an option to counteract special setup sweepers that do not mind Toxic by reducing their Special Attack such as Cameruptite Magearna and Substitute Calm Mind Lunala. Heal Bell allows Blissey to act as a cleric and provide team support by curing status. Stealth Rock is an option to chip opposing threats. Wish can be run over Soft-Boiled along with Protect in the last slot to provide team support through large passing recovery, yet it makes Blissey more passive.

Set Details
========

252 HP EVs combined with 252 Defense EVs allow Blissey to avoid the 2HKO from the majority of physical attackers in the tier. 4 Special Defense EVs are used to take on special threats better, such as Red Orb Raikou. A Relaxed nature is selected along with 19 Speed IVs to further increase Blissey's defense while allowing it to underspeed Sablenite Magearna to prevent it from pivoting freely with Volt Switch. Natural Cure is the ability of choice prior to Mega Evolving to allow Blissey to remove status in the case it becomes afflicted with status before Mega Evolving. If Psywave is run, Healer should be the ability, as Psywave is illegal with Natural Cure.e

Usage Tips
========

Mega Evolving early is important to not only increase Blissey's bulk but also gain Magic Bounce to prevent Stealth Rocks and status moves. Keep Blissey healthy throughout the game to allow it to stop opposing threats such as support Primal Groudon and Ho-Oh. As Blissey is fairly passive, try not become overreliant on it to stop threats, as it may eventually be used as setup fodder by the likes of Swords Dance Primal Groudon and Howl Entei. Confide allows Blissey to beat opposing Calm Mind users that do not mind Psywave or Seismic Toss, notably Calm Mind + Refresh Arceus formes, but it should be used only after they use Calm Mind. Against bulkier teams, Heal Bell can ensure a healthy team and increase longevity. Utilize Toxic to wear down offensive threats such as Landorus-T and Darkrai and put them on a timer, but be wary of opposing magic bouncers. If Wish is run, large amounts of recovery can be passed to teammates such as Primal Groudon and Altarianite Zygarde.

Team Options
========

Aggronite Buzzwole is a premier teammate that provides a physical wall to stop many threats that Blissey cannot, such as Dragon Dance Zygarde and Swords Dance Necrozma-DM. Blissey helps Buzzwole out by checking special attackers. Likewise, Aggronite Mew can provide similar support along with Will-O-Wisp to cripple many physical attackers. Manectite Mew can also act as a blanket check to many physical attackers. Venusaurite and Manectite Zapdos check many physical attackers and appreciate Blissey's ability to prevent Stealth Rock. Venusaurite Gliscor and Arceus-Ground can keep Primal Groudon and Terrakion in check, two threats that heavily threaten Blissey. Arceus-Fairy and Altarianite Zygarde are solid teammates to help keep Terrakion and Darkrai in check, both of which can overpower Blissey. Ditto is a fantastic teammate to discourage setup sweepers from setting up, neutering one of the primary ways to beat Blissey.

[STRATEGY COMMENTS]
Other Options
=============

Calm Mind can be run in tandem with Ice Beam and Thunderbolt to allow Blissey to become an offensive threat, but such a set is generally outclassed by other Sablenite users, such as Nasty Plot Sablenite Mew. Slowbronite can give Blissey a larger defensive boost, but the loss of Magic Bounce and 50 Special Defense is generally a bad trade off. Healing Wish can also be used to provide team support but is generally hard to pull off and can end up being a waste of a moveslot. A more specially defensive EV spread can be run to take on special attackers better, but the Special Defense boost is quite measly and comes at a large cost of leaving Blissey extremely susceptible to any physical hit.

Checks and Counters
===================

**Fighting-types**: Lucarionite Terrakion and Lucarionite Keldeo pose giant threats to Blissey with their STAB fighting moves, allowing them to break through Blissey's strong defenses.

**Physical Setup**: Swords Dance Primal-Groudon, Swords Dance Salamencite Landorus-T, and Dragon Dance Zygarde all have the power to break past Blissey with repeated boosts. Due to Blissey's relatively passive nature, it can become setup fodder for these sweepers.

**Steel-types**: Defensive Steel-types, such as Aggronite Mew and Blue Orb Skarmory, do not really mind Blissey's attacks and are immune to Toxic. Offensive Steel-types such as Metagrossite Kartana and Necrozma-DM can overpower Blissey with Swords Dance.

**Powerful Physical Attacks**: While there are not many physical attackers that can 2HKO Blissey unboosted, Red Orb Victini can do so with V-create and thus heavily threatens it.

**Offensive Pressure**: Offensive Pokemon in general such as Primal Groudon, Zygarde, and Entei pressure Blissey and leave it stuck recovering, limiting its ability to provide support.

**Mold Breaker**: Gyaradosite threats, such as Toxapex and Shuckle, ignore Blissey's Magic Bounce and can threaten to wear it down with Toxic or set entry hazards.

[CREDITS]
- Written by [[Catalystic, 314467]]
- Quality checked by [[Chazm, 376369], [xavgb, 231402], [Quantum Tesseract, 297239]]
- Grammar checked by [[The Dutch Plumberjack, 232216], [Kris, 241023]]
 
Last edited by a moderator:

Funbot28

Banned deucer.
AMcheck coming through bop, implement what you deem necessary

QC: Chazm / x / x
GC: x / x

[OVERVIEW]
  • With Sablenite, Blissey becomes an extremely bulky wall that can sponge unboosted attacks from almost the entire tier. Mention some threats it can check, stuff like Tapu Lele, Lunala, and certain Mag sets are all good examples here.
  • Because of this, Blissey can be used as Wall that can shrug off damage while providing support for its team. Mention specifically by using utility options like Heal Bell and Wish.
  • Combined with Magic Bounce from the Sablenite, Blissey's Magic Bounce not only helps prevent entry hazards but also prevents Blissey from being affected by Status.
  • However, due to Blissey's lackluster attack, many offensive threats are able to utilize Blissey as a setup opportunity. Also mention how other Mbounce users can often block Bliss from doing much as well due to how passive it can be.
[SET]
name: Support
move 1: Soft-Boiled
move 2: Psywave / Seismic Toss
move 3: Toxic / Confide
move 4: Heal Bell / Stealth Rock
item: Sablenite
ability: Natural Cure
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========
  • Soft-Boiled is Blissey's primary way of recovery, regaining 50% of it's maximum health and allows Blissey to remain healthy throughout the match.
  • Psywave does damage and is used over seismic toss due to the ability to hit ghost types, especially Lunala and Arceus-Ghost.
  • Seismic Toss is an option for more reliable damage but comes at the cost of being unable to hit ghost types also mention its higher PP meaning it can be spammed more liberally.
  • Toxic is used to wear down opposing threats, chipping them over time.
  • Confide is an option to counteract special setup sweepers with recovery by reducing their special attack. can you give some examples?
  • Heal Bell allows Blissey to act as a cleric and provide team support by curing status.
  • Stealth Rock is an option on Blissey as an entry hazard to chip opposing threats. mention how its not great of a SR setter due to it being blocked by most Sablenite users though
  • Wish can be run over Soft-Boiled along with Protect in the last slot to provide team support through passing large heals. Although mention how this leaves Bliss with a less reliable recovery option for itself.

Set Details
========
  • 248 HP EVs, combined with 252 Def EVs, allows Blissey to avoid the 2HKO from the majority of physical attackers in the tier.
  • 8 SpD is used to take on special threats better, such as Red Orb Raikou.
  • A Relaxed nature is selected to further increase Blissey's defense while minimizing its speed to move last. mention what it would like to outslow
  • Natural Cure is the ability of choice prior to mega evolving to allow Blissey to remove status in the case it becomes afflicted with status before mega evolving.
  • Point on the uses of Magic Bounce post mega-evolving
Usage Tips
========
  • Getting Blissey mega evolved early is important to not only increase bulk but also utilize magic bounce to prevent Stealth Rocks and status.
  • Keep Blissey healthy throughout the game to allow it to be able to stop opposing threats. Mention specifically how it can do this by not mindlessly being pivoted in against threats that can potentially severely dent it such as Pdon and Zygarde.
  • As Blissey is fairly passive, try not become over reliant on Blissey to stop threats as it may eventually be used as setup fodder. such as?
  • Confide allows for Blissey to beat opposing Calm Mind users that do not mind Psywave or Seismic Toss, but should be used when Calm Mind has been used.
  • Against bulkier teams, Heal Bell can ensure a healthy team and increase longevity.
  • Utilize Toxic to wear down offensive threats and put them on a timer, but be wary of opposing magic bouncers.
  • Point on how to utilize Wish effectively

Team Options
========
  • Aggronite Buzzwole is a premier teammate that supplements a physical wall to stop many threats that Blissey cannot, such as Dragon Dance Zygarde and Swords Dance Necrozma-Dusk-Mane. Blissey helps Buzzwole out by checking special attackers in turn.
  • Likewise, Aggronite Mew can provide similar support along with Will-o-Wisp to cripple many physical attackers.
  • Manectite Mew can also act as a blanket check to many Physical Attackers. merge this with above point and just mention Mew in general, as it covers Bliss's only weakness in Fighting
  • Venusaurite and Manectite Zapdos check many physical attackers and appreciate Blissey's ability to prevent Stealth Rocks. it also appreciates the cleric support it can provide
  • Venusaurite Gliscor and Arceus-Ground can keep Primal-Groudon and Terrakion in check, two threats that heavily threaten Blissey.
  • Arceus-Fairy and Altarianite Zygarde are solid teammates to help keep Terrakion and Darkrai in check, both of which can overpower Blissey.
  • Point on offensive teammates that can benefit from the cleric support that Bliss can provide such as Pdon, Magearna, and Luc Zygarde.

[STRATEGY COMMENTS]
Other Options
=============
  • Calm Mind can be run in tandem with Ice Beam and Thunderbolt to allow for Blissey to become an offensive threat but is generally outclassed by other Sablenite users, such as Nasty Plot Sablenite Mew.
  • Slowbronite can give Blissey a larger defensive boost but the loss of Magic Bounce and 50 SpD is generally not worth the trade off. I would mention specifically the use of CM + Slowbronite, as it actually can turn Bliss into a great bulky wincon late game.
  • Thunder Wave is an alternative status that reduces but is generally inferior to Toxic's ability to wear down threats. What does Twave hit over Toxic specifically though?
  • Healing Wish can also be used to provide team support but is generally hard to pull off and can end up being a waste of a moveslot. mention that the option is useful in providing immediate cleric support however.

Checks and Counters
===================

**Fighting Types**: Lucarionite Terrakion and Diancite Keldeo pose giant threats to Blissey with their STAB fighting moves, allowing them to overpower Blissey's strong defenses.

**Physical Setup**: Swords Dance Primal-Groudon, Swords Dance Salamencite Landorus-Therian, and Dragon Dance Zygarde all have the power to break past Blissey with repeated boosts. Due to Blissey's relatively passive nature, Blissey can become setup fodder for these sweepers.

**Steel Types**: Defensive steel types, Aggronite Mew and Blue Orb Skarmory do not really mind Blissey's attacks and are immune to toxic. Offensive steel types such as Metagrossite Kartana and Necrozma-Dusk-Mane can overpower Blissey with Swords Dance.

**Powerful Physical Attacks**: While there are not many physical attackers that can 2HKO Blissey unboosted, Red Orb Victini can do so with V-Create and thus heavily threatens it.

**Mold Breaker**: Gyaradosite threats, such as Toxapex and Shuckle, ignore Blissey's magic bounce and can threaten to wear it down with toxic or set entry hazards.

I would mention a point on stallbreakers that can break through Bliss if it does not run Confide such as CM + Painsplit Mag and CM Refresh Arceus formes.
 

dhelmise

banend doosre
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Social Media Head
Hey just so you know Catalystic if someone were to click export when this is uploaded and would keep Psywave over Seismic Toss, their set will be rejected because Psywave is a Gen 2 VC move, so Blissey has to have Healer with it, so what I suggest doing is:
  • Having Healer as the first slash for ability
    • Set Details: Make it very clear to use Healer ONLY when you're running Psywave
    • Usage Tips: Mention that with Psywave to not hard switch Blissey into Pokemon with status-inflicting moves before Mega Evolving and to Mega Evolve immediately after getting Blissey in
  • Switching the order for Psywave and Seismic Toss and putting Healer in as the second slash for Blissey's ability
    • Basically do the same things as the first bullet but switch around Seismic Toss and Psywave
  • Not optimal, but
    • Subjecting Psywave to just a Moves mention and then mentioning in Set Details to run Healer with Psywave. Doing this lessens the need to elaborate in Usage Tips.
    • Subjecting Psywave + Healer to OO in order to condense something that would otherwise be spread out between three sections down into one sentence.
Of course I am not QC, so I don't have the final say on this, but regardless Psywave + Natural Cure is incompatible.
 

xavgb

:xavgb:
is a Tiering Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Former Other Tournament Circuit Champion
World Defender
QC: Chazm / x / x
GC: x / x

[OVERVIEW]
  • With Sablenite, Blissey becomes an extremely bulky wall that can sponge unboosted attacks from the likes of Primal Groudon, Magearna, and Arceus-Fairy.
  • Because of this, Blissey can be used as Wall that can shrug off damage while providing support for its team.
  • Combined with Magic Bounce from the Sablenite, Blissey's Magic Bounce not only helps prevent entry hazards but also prevents Blissey from being affected by Status.
  • However, due to Blissey's lackluster attack, many offensive threats are able to utilize Blissey as a setup opportunity.
  • The passive nature of Blissey also renders it useless against most opposing magic bounce users.
  • With all things considered, Blissey is still the premier wall in the tier due to its sheer defensive capabilities.
[SET]
name: Support
move 1: Soft-Boiled
move 2: Seismic Toss / Psywave
move 3: Toxic / Confide
move 4: Heal Bell / Stealth Rock
item: Sablenite
ability: Natural Cure / Healer
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========
  • Soft-Boiled is Blissey's primary way of recovery, regaining 50% of it's maximum health and allows Blissey to remain healthy throughout the match.
  • Seismic Toss is used for reliable damage but comes at the cost of being unable to hit ghost types.
  • Psywave is an option that does variable damage and can be used over seismic toss due to the ability to hit ghost types, notably Lunala and Arceus-Ghost. - This in turn leaves it unable to damage darkrai, mention that
  • Toxic is used to wear down opposing threats, chipping them over time.
  • Confide is an option to counteract special setup sweepers with recovery by reducing their special attack such as Cameruptite Magearna and Lunala.
  • Heal Bell allows Blissey to act as a cleric and provide team support by curing status.
  • Stealth Rock is an option on Blissey as an entry hazard to chip opposing threats.
  • Wish can be run over Soft-Boiled along with Protect in the last slot to provide team support through passing large heals yet makes Blissey more passive.
Set Details
========
  • 248 HP EVs, combined with 252 Def EVs, allows Blissey to avoid the 2HKO from the majority of physical attackers in the tier.
  • 8 SpD is used to take on special threats better, such as Red Orb Raikou.
  • A Relaxed nature is selected to further increase Blissey's defense while minimizing its speed to move last, under-speeding Sablenite Magearna so that it doesn't get a free pivot with volt switch.
  • Natural Cure is the ability of choice prior to mega evolving to allow Blissey to remove status in the case it becomes afflicted with status before mega evolving.
  • If Psywave is run, Healer should be the ability as it is the only compatible ability on Blissey with Psywave.
Usage Tips
========
  • Getting Blissey mega evolved early is important to not only increase bulk but also utilize magic bounce to prevent Stealth Rocks and status.
  • Keep Blissey healthy throughout the game to allow it to be able to stop opposing threats.
  • As Blissey is fairly passive, try not become over reliant on Blissey to stop threats as it may eventually be used as setup fodder by the likes of Swords Dance Primal Groudon and Howl Entei.
  • Confide allows for Blissey to beat opposing Calm Mind users that do not mind Psywave or Seismic Toss, but should be used when Calm Mind has been used.
  • Against bulkier teams, Heal Bell can ensure a healthy team and increase longevity.
  • Utilize Toxic to wear down offensive threats and put them on a timer, but be wary of opposing magic bouncers.
  • If Wish is run, large heals can be passed to teammates to increase their longevity.
Team Options
========
  • Aggronite Buzzwole is a premier teammate that supplements a physical wall to stop many threats that Blissey cannot, such as Dragon Dance Zygarde and Swords Dance Necrozma-Dusk-Mane. Blissey helps Buzzwole out by checking special attackers in turn.
  • Likewise, Aggronite Mew can provide similar support along with Will-o-Wisp to cripple many physical attackers.
  • Manectite Mew can also act as a blanket check to many Physical Attackers.
  • Venusaurite and Manectite Zapdos check many physical attackers and appreciate Blissey's ability to prevent Stealth Rocks.
  • Venusaurite Gliscor and Arceus-Ground can keep Primal-Groudon and Terrakion in check, two threats that heavily threaten Blissey.
  • Arceus-Fairy and Altarianite Zygarde are solid teammates to help keep Terrakion and Darkrai in check, both of which can overpower Blissey.
    Add an extra point here for ditto, which benefits from blissey's large defenses and passivity by taking advantage of setup, which is one of the main ways to beat blissey.
[STRATEGY COMMENTS]
Other Options
=============
  • Calm Mind can be run in tandem with Ice Beam and Thunderbolt to allow for Blissey to become an offensive threat but is generally outclassed by other Sablenite users, such as Nasty Plot Sablenite Mew.
  • Slowbronite can give Blissey a larger defensive boost but the loss of Magic Bounce and 50 SpD is generally not worth the trade off.
  • Thunder Wave is an alternative status that reduces speed but is generally inferior to Toxic's ability to wear down threats.
  • Healing Wish can also be used to provide team support but is generally hard to pull off and can end up being a waste of a moveslot.

Checks and Counters
===================

**Fighting Types**: Lucarionite Terrakion and Lucarionite Keldeo pose giant threats to Blissey with their STAB fighting moves, allowing them to overpower Blissey's strong defenses. - Diancite keldeo isn't relevant enough for the mention here

**Physical Setup**: Swords Dance Primal-Groudon, Swords Dance Salamencite Landorus-Therian, and Dragon Dance Zygarde all have the power to break past Blissey with repeated boosts. Due to Blissey's relatively passive nature, Blissey can become setup fodder for these sweepers.

**Steel Types**: Defensive steel types, Aggronite Mew and Blue Orb Skarmory do not really mind Blissey's attacks and are immune to toxic. Offensive steel types such as Metagrossite Kartana and Necrozma-Dusk-Mane can overpower Blissey with Swords Dance.

**Powerful Physical Attacks**: While there are not many physical attackers that can 2HKO Blissey unboosted, Red Orb Victini can do so with V-Create and thus heavily threatens it.

**Mold Breaker**: Gyaradosite threats, such as Toxapex and Shuckle, ignore Blissey's magic bounce and can threaten to wear it down with toxic or set entry hazards.

Add a point here for offensive pressure, many teams have cores of mons to deal with blissey, normally involving one mon being able to 3HKO blissey, forcing it to recover its hp whilst a second wallbreaker such as terrakion switches in for free. Another example of this is running two calm mind users to overwhelm confide variants of blissey, since calm mind and confide both have only 32 PP.
Good, comments in blue changes in red. QC 2/3
 
QC: Chazm / xavgb / x
GC: x / x

[OVERVIEW]

With Sablenite, Blissey becomes an extremely bulky wall that can sponge unboosted attacks from the likes of Primal Groudon, Magearna, and Arceus-Fairy. Because of this, Blissey can be used as Wall that can shrug off damage while providing support for its team. Combined with Magic Bounce from the Sablenite, Blissey's Magic Bounce not only helps prevent entry hazards but also prevents Blissey from being affected by Status. However, due to Blissey's lackluster attack, many offensive threats are able to utilize Blissey as a setup opportunity. The passive nature of Blissey also renders it useless against most opposing magic bounce users. With all things considered, Blissey is still the premier wall in the tier due to its sheer defensive capabilities.
Replace arceus fairy with smth more relevant (in terms of unboosted attacks).
Fix magic bounce sentence, toxic spikes exist for one as does scald / plume, etc.
mention its fairly solid defensive typing (only 1 weakness)

[SET]
name: Support
move 1: Soft-Boiled
move 2: Seismic Toss / Psywave
move 3: Toxic / Confide
move 4: Heal Bell / Stealth Rock
item: Sablenite
ability: Natural Cure / Healer
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========
Soft-Boiled is Blissey's primary way of recovery, regaining 50% of it's maximum health and allows Blissey to remain healthy throughout the match. Seismic Toss is used for reliable damage but comes at the cost of being unable to hit ghost types. Psywave is an option that does variable damage and can be used over seismic toss due to the ability to hit ghost types, notably Lunala and Arceus-Ghost. However, Psywave cannot hit dark types such as Darkrai and Weavile. Toxic is used to wear down opposing threats, chipping them over time. Confide is an option to counteract special setup sweepers with recovery by reducing their special attack such as Cameruptite Magearna and Lunala. Heal Bell allows Blissey to act as a cleric and provide team support by curing status. Stealth Rock is an option on Blissey as an entry hazard to chip opposing threats. Wish can be run over Soft-Boiled along with Protect in the last slot to provide team support through passing large heals yet makes Blissey more passive.

Set Details
========

248 HP EVs, combined with 252 Def EVs, allows Blissey to avoid the 2HKO from the majority of physical attackers in the tier. 8 SpD is used to take on special threats better, such as Red Orb Raikou. A Relaxed nature is selected to further increase Blissey's defense while minimizing its speed to move last, under-speeding Sablenite Magearna to prevent a free pivot with volt switch. Natural Cure is the ability of choice prior to mega evolving to allow Blissey to remove status in the case it becomes afflicted with status before mega evolving. If Psywave is run, Healer should be the ability as it is the only compatible ability on Blissey with Psywave.
248 HP is not an SR number. 252 or 240 w/ rest in SpD.
Change 0 SPe IVs to 19, that just beats Sab mage's minimum and there's no real reason to go lower except to do worse in mirror.
Confide isn't really for special attackers with recovery, its special attackers immune to toxic (lunala with sub, magearna as a steel type, etc). Toxic works just fine on stuff like non refresh arc.

Usage Tips
========

Getting Blissey mega evolved early is important to not only increase bulk but also utilize magic bounce to prevent Stealth Rocks and status. Keep Blissey healthy throughout the game to allow it to be able to stop opposing threats. As Blissey is fairly passive, try not become over reliant on Blissey to stop threats as it may eventually be used as setup fodder by the likes of Swords Dance Primal Groudon and Howl Entei. Confide allows for Blissey to beat opposing Calm Mind users that do not mind Psywave or Seismic Toss, but should be used when Calm Mind has been used. Against bulkier teams, Heal Bell can ensure a healthy team and increase longevity. Utilize Toxic to wear down offensive threats and put them on a timer, but be wary of opposing magic bouncers. If Wish is run, large heals can be passed to teammates to increase their longevity.
Wish is not on the main set, so a bullet this vague isn't worth keeping in usage ti[ps

Team Options
========

Aggronite Buzzwole is a premier teammate that supplements a physical wall to stop many threats that Blissey cannot, such as Dragon Dance Zygarde and Swords Dance Necrozma-Dusk-Mane. Blissey helps Buzzwole out by checking special attackers in turn. Likewise, Aggronite Mew can provide similar support along with Will-o-Wisp to cripple many physical attackers. Manectite Mew can also act as a blanket check to many Physical Attackers. Venusaurite and Manectite Zapdos check many physical attackers and appreciate Blissey's ability to prevent Stealth Rocks. Venusaurite Gliscor and Arceus-Ground can keep Primal-Groudon and Terrakion in check, two threats that heavily threaten Blissey. Arceus-Fairy and Altarianite Zygarde are solid teammates to help keep Terrakion and Darkrai in check, both of which can overpower Blissey. Ditto is a fantastic teammate to discourage setup sweepers from setting up, neutering one of the primary ways to beat Blissey.

[STRATEGY COMMENTS]
Other Options
=============

Calm Mind can be run in tandem with Ice Beam and Thunderbolt to allow for Blissey to become an offensive threat but is generally outclassed by other Sablenite users, such as Nasty Plot Sablenite Mew. Slowbronite can give Blissey a larger defensive boost but the loss of Magic Bounce and 50 SpD is generally not worth the trade off. Thunder Wave is an alternative status that reduces speed but is generally inferior to Toxic's ability to wear down threats. Healing Wish can also be used to provide team support but is generally hard to pull off and can end up being a waste of a moveslot.
Ditch thunder wave message, mention a more specially defensive spread + tradeoffs
Checks and Counters
===================

**Fighting Types**: Lucarionite Terrakion and Lucarionite Keldeo pose giant threats to Blissey with their STAB fighting moves, allowing them to overpower Blissey's strong defenses.

**Physical Setup**: Swords Dance Primal-Groudon, Swords Dance Salamencite Landorus-Therian, and Dragon Dance Zygarde all have the power to break past Blissey with repeated boosts. Due to Blissey's relatively passive nature, Blissey can become setup fodder for these sweepers.

**Steel Types**: Defensive steel types, Aggronite Mew and Blue Orb Skarmory do not really mind Blissey's attacks and are immune to toxic. Offensive steel types such as Metagrossite Kartana and Necrozma-Dusk-Mane can overpower Blissey with Swords Dance.

**Powerful Physical Attacks**: While there are not many physical attackers that can 2HKO Blissey unboosted, Red Orb Victini can do so with V-Create and thus heavily threatens it.

**Offensive Pressure**: Offensive Pokemon in general such as Primal-Groudon, Zygarde, and Entei pressure Blissey and force it to be stuck recovering, limiting its ability to provide support.

**Mold Breaker**: Gyaradosite threats, such as Toxapex and Shuckle, ignore Blissey's magic bounce and can threaten to wear it down with toxic or set entry hazards.
This part looks good.


3/3
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
pls don't forget to capitalise pokemon terms yourself next time

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

With Sablenite, Blissey becomes an extremely bulky wall that can sponge unboosted attacks from the likes of Primal Groudon, Magearna, and Darkrai. Because of this, Blissey can be used as a wall that can shrug off damage while providing support for its team. Blissey's pure Normal typing is also quite helpful, as it is only weak to Fighting. Furthermore, Combined with Magic Bounce from the Sablenite, Blissey's Magic Bounce not only not only helps Blissey prevent entry hazards but also prevents Blissey it from being affected by direct status. However, due to Blissey's lackluster attack offensive stats, many offensive threats are able to utilize Blissey it as a setup opportunity. The Blissey's passive nature of Blissey also renders it useless against most opposing Magic Bounce users. However, With all things considered, Blissey is still the premier wall in the tier due to its sheer defensive capabilities.

[SET]
name: Sablenite Support
move 1: Soft-Boiled
move 2: Seismic Toss / Psywave
move 3: Toxic / Confide
move 4: Heal Bell / Stealth Rock
item: Sablenite
ability: Natural Cure / Healer
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 19 Spe

[SET COMMENTS]
Moves
========
Soft-Boiled is Blissey's primary way of recovery, regaining restoring 50% of it's its maximum health and allows allowing Blissey to remain healthy throughout the match. Seismic Toss is used for reliable damage but comes at the cost of being unable to hit Ghost-types. (AH) Psywave is an option that does variable damage and can be used over Seismic Toss due to the ability to hit Ghost-types, (AH) notably Lunala and Arceus-Ghost. However, Psywave it cannot hit Dark-types (AH) such as Darkrai and Weavile. Toxic is used to wear down opposing threats, chipping them over time. Confide is an option to counteract special setup sweepers that do not mind Toxic by reducing their Special Attack such as Cameruptite Magearna and Substitute + Calm Mind Lunala. Heal Bell allows Blissey to act as a cleric and provide team support by curing status. Stealth Rock is an option on Blissey as an entry hazard to chip opposing threats. Wish can be run over Soft-Boiled along with Protect in the last slot to provide team support through large passing large heals recovery, (AC) yet it makes Blissey more passive.

Set Details
========

252 HP EVs (RC) combined with 252 Defense EVs (RC) allows allow Blissey to avoid the 2HKO from the majority of physical attackers in the tier. 4 SpD is Special Defense EVs used to take on special threats better, such as Red Orb Raikou. (doesn't sound significant enough to mention when it's only 3) A Relaxed nature is selected along with 19 Speed IVs to further increase Blissey's defense while minimizing its speed to move last, under-speeding allowing it to underspeed Sablenite Magearna to prevent a free pivot it from pivoting freely with Volt Switch. Natural Cure is the ability of choice prior to Mega Evolving to allow Blissey to remove status in the case it becomes afflicted with status before Mega Evolving. If Psywave is run, Healer should be the ability, (AC) as it is the only compatible ability on Blissey with Psywave is illegal with Natural Cure.

Usage Tips
========

Getting Blissey Mega evolved Evolving early is important to not only increase Blissey's bulk but also utilize gain Magic Bounce to prevent Stealth Rocks and status moves. Keep Blissey healthy throughout the game to allow it to be able to stop opposing threats such as support Primal Groudon (RH) and Ho-Oh. As Blissey is fairly passive, try not become over reliant overreliant on Blissey it to stop threats, (AC) as it may eventually be used as setup fodder by the likes of Swords Dance Primal Groudon and Howl Entei. Confide allows for Blissey to beat opposing Calm Mind users that do not mind Psywave or Seismic Toss, notably Calm Mind + Refresh Arceus formes, but it should be used only when after they use Calm Mind has been used, notably Calm Mind Refresh Arceus formes. Against bulkier teams, Heal Bell can ensure a healthy team and increase longevity. Utilize Toxic to wear down offensive threats such as Landorus-Therian formes and Darkrai and put them on a timer, but be wary of opposing Magic Bounce users. If Wish is run, large heals amounts of recovery can be passed to teammates such as Primal Groudon (RH) and Altarianite Zygarde to increase longevity.

Team Options
========

Aggronite Buzzwole is a premier teammate that supplements provides a physical wall to stop many threats that Blissey cannot, such as Dragon Dance Zygarde and Swords Dance Necrozma-Dusk-Mane Necrozma-DM. In return, Blissey helps Buzzwole out by checking special attackers in turn. Likewise, Aggronite Mew can provide similar support along with Will-O-Wisp to cripple many physical attackers. Manectite Mew can also act as a blanket check to many physical attackers. Venusaurite and Manectite Zapdos check many physical attackers and appreciate Blissey's ability to prevent Stealth Rocks Rock. Venusaurite Gliscor and Arceus-Ground can keep Primal Groudon (RH) and Terrakion in check, two threats that heavily threaten Blissey. Arceus-Fairy and Altarianite Zygarde are solid teammates to help keep Terrakion and Darkrai in check, both of which can overpower Blissey. Ditto is a fantastic teammate to discourage setup sweepers from setting up, neutering one of the primary ways to beat Blissey.

[STRATEGY COMMENTS]
Other Options
=============

Calm Mind can be run in tandem with Ice Beam and Thunderbolt to allow for Blissey to become an offensive threat, (AC) but such a set is generally outclassed by other Sablenite users, such as Nasty Plot Sablenite Mew. Slowbronite can give Blissey a larger defensive boost, (AC) but the loss of Magic Bounce and 50 SpD Special Defense is generally not worth the trade off a bad tradeoff. Healing Wish can also be used to provide team support but is generally hard to pull off and can end up being a waste of a moveslot. A more specially defensive EVs spread can be run to take on special attackers better, (AC) but the Special Defense boost is quite measly and comes at a large cost of being leaving Blissey extremely prone susceptible to any physical hit.

Checks and Counters
===================

**Fighting-types**: (AH) Lucarionite Terrakion and Lucarionite Keldeo pose giant threats to Blissey with their STAB Fighting moves, allowing them to overpower break through Blissey's strong defenses.

**Physical Setup**: Swords Dance Primal Groudon, (RH) Swords Dance Salamencite Landorus-Therian, and Dragon Dance Zygarde all have the power to break past Blissey with repeated boosts. Due to Blissey's relatively passive nature, Blissey it can become setup fodder for these sweepers.

**Steel-types**: (AH) Defensive Steel-types, (AH) such as Aggronite Mew and Blue Orb Skarmory, (AC) do not really mind Blissey's attacks and are immune to Toxic. Offensive Steel-types (AH) such as Metagrossite Kartana and Necrozma-Dusk-Mane Necrozma-DM can overpower Blissey with Swords Dance.

**Powerful Physical Attacks**: While there are not many physical attackers that can 2HKO Blissey unboosted, Red Orb Victini can do so with V-create and thus heavily threatens it.

**Offensive Pressure**: Offensive Pokemon in general such as Primal Groudon, (RH) Zygarde, and Entei pressure Blissey and force it to be leave it stuck recovering, limiting its ability to provide support.

**Mold Breaker**: Gyaradosite threats, such as Toxapex and Shuckle, ignore Blissey's Magic Bounce and can threaten to wear it down with Toxic or set entry hazards.
 

dhelmise

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[OVERVIEW]

With Sablenite, Blissey becomes an extremely bulky wall that can sponge unboosted attacks from the likes of Primal Groudon, Magearna, and Darkrai. Because of this, Blissey can be used as a wall that can shrug off damage while providing support for its team. Blissey's pure Normal typing is also quite helpful, as it is only weak to Fighting. Furthermore, Magic Bounce from Sablenite not only helps Blissey prevent entry hazards but also prevents it from being affected by direct status. However, due to Blissey's lackluster offensive stats, many offensive threats are able to utilize it as a setup opportunity. Blissey's passive nature also renders it useless against most opposing Magic Bounce users. However, all things considered, Blissey is still the premier wall in the tier due to its sheer defensive capabilities.

[SET]
name: Sablenite Support
move 1: Soft-Boiled
move 2: Seismic Toss / Psywave
move 3: Toxic / Confide
move 4: Heal Bell / Stealth Rock
item: Sablenite
ability: Natural Cure / Healer
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 19 Spe

[SET COMMENTS]
Moves
========
(add blank line)
Soft-Boiled is Blissey's primary way of recovery, restoring 50% of its maximum health and allowing Blissey to remain healthy throughout the match. Seismic Toss is used for reliable damage but comes at the cost of being unable to hit Ghost-types. Psywave is an option that does variable damage and can be used over Seismic Toss due to the ability to hit Ghost-types, notably Lunala and Arceus-Ghost. However, it cannot hit Dark-types such as Darkrai and Weavile. Toxic is used to wear down opposing threats, chipping them over time. Confide is an option to counteract special setup sweepers that do not mind Toxic by reducing their Special Attack such as Cameruptite Magearna and Substitute + Calm Mind Lunala. Heal Bell allows Blissey to act as a cleric and provide team support by curing status. Stealth Rock is an option to chip opposing threats. Wish can be run over Soft-Boiled along with Protect in the last slot to provide team support through large passing recovery, yet it makes Blissey more passive.

Set Details
========

252 HP EVs combined with 252 Defense EVs allow Blissey to avoid the 2HKO from the majority of physical attackers in the tier. 4 Special Defense EVs used to take on special threats better, such as Red Orb Raikou. A Relaxed nature is selected along with 19 Speed IVs to further increase Blissey's defense while allowing it to underspeed Sablenite Magearna to prevent it from pivoting freely with Volt Switch. Natural Cure is the ability of choice prior to Mega Evolving to allow Blissey to remove status in the case it becomes afflicted with status before Mega Evolving. If Psywave is run, Healer should be the ability, as Psywave is illegal with Natural Cure.

Usage Tips
========

Mega Evolving early is important to not only increase Blissey's bulk but also gain Magic Bounce to prevent Stealth Rocks and status moves. Keep Blissey healthy throughout the game to allow it to stop opposing threats such as support Primal Groudon and Ho-Oh. As Blissey is fairly passive, try not become overreliant on it to stop threats, as it may eventually be used as setup fodder by the likes of Swords Dance Primal Groudon and Howl Entei. Confide allows Blissey to beat opposing Calm Mind users that do not mind Psywave or Seismic Toss, notably Calm Mind + Refresh Arceus formes, but it should be used only after they use Calm Mind. Against bulkier teams, Heal Bell can ensure a healthy team and increase longevity. Utilize Toxic to wear down offensive threats such as Landorus-T and Darkrai and put them on a timer, but be wary of opposing Magic Bounce users. If Wish is run, large amounts of recovery can be passed to teammates such as Primal Groudon and Altarianite Zygarde.

Team Options
========

Aggronite Buzzwole is a premier teammate that provides a physical wall to stop many threats that Blissey cannot, such as Dragon Dance Zygarde and Swords Dance Necrozma-DM. In return, Blissey helps Buzzwole out by checking special attackers. Likewise, Aggronite Mew can provide similar support along with Will-O-Wisp to cripple many physical attackers. Manectite Mew can also act as a blanket check to many physical attackers. Venusaurite and Manectite Zapdos check many physical attackers and appreciate Blissey's ability to prevent Stealth Rock. Venusaurite Gliscor and Arceus-Ground can keep Primal Groudon and Terrakion in check, two threats that heavily threaten Blissey. Arceus-Fairy and Altarianite Zygarde are solid teammates to help keep Terrakion and Darkrai in check, both of which can overpower Blissey. Ditto is a fantastic teammate to discourage setup sweepers from setting up, neutering one of the primary ways to beat Blissey.

[STRATEGY COMMENTS]
Other Options
=============

Calm Mind can be run in tandem with Ice Beam and Thunderbolt to allow Blissey to become an offensive threat, but such a set is generally outclassed by other Sablenite users, such as Nasty Plot Sablenite Mew. Slowbronite can give Blissey a larger defensive boost, but the loss of Magic Bounce and 50 Special Defense is generally a bad tradeoff. Healing Wish can also be used to provide team support but is generally hard to pull off and can end up being a waste of a moveslot. A more specially defensive EV spread can be run to take on special attackers better, but the Special Defense boost is quite measly and comes at a large cost of leaving Blissey extremely susceptible to any physical hit.

Checks and Counters
===================

**Fighting-types**: Lucarionite Terrakion and Lucarionite Keldeo pose giant threats to Blissey with their STAB Fighting moves, allowing them to break through Blissey's strong defenses.

**Physical Setup**: Swords Dance Primal Groudon, Swords Dance Salamencite Landorus-T, and Dragon Dance Zygarde all have the power to break past Blissey with repeated boosts. Due to Blissey's relatively passive nature, it can become setup fodder for these sweepers.

**Steel-types**: Defensive Steel-types, such as Aggronite Mew and Blue Orb Skarmory, do not really mind Blissey's attacks and are immune to Toxic. Offensive Steel-types such as Metagrossite Kartana and Necrozma-DM can overpower Blissey with Swords Dance.

**Powerful Physical Attacks**: While there are not many physical attackers that can 2HKO Blissey unboosted, Red Orb Victini can do so with V-create and thus heavily threatens it.

**Offensive Pressure**: Offensive Pokemon in general such as Primal Groudon, Zygarde, and Entei pressure Blissey and leave it stuck recovering, limiting its ability to provide support.

**Mold Breaker**: Gyaradosite threats, such as Toxapex and Shuckle, ignore Blissey's Magic Bounce and can threaten to wear it down with Toxic or set entry hazards.

Yeah i didn'treally have to change anything, but please learn how to implement GP checks, use this guide to help you out

GP 2/2
 

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