QC: Chazm / xavgb / Quantum Tesseract
GC: The Dutch Plumberjack / Kris
[OVERVIEW]
With Sablenite, Blissey becomes an extremely bulky wall that can sponge unboosted attacks from the likes of Primal Groudon, Magearna, and Darkrai. Because of this, Blissey can be used as a wall that can shrug off damage while providing support for its team. Blissey's pure Normal typing is also quite helpful, as it is only weak to Fighting. Furthermore, Magic Bounce from Sablenite, not only helps prevent entry hazards but also prevents it from being affected by direct status. However, due to Blissey's lackluster offensive stats, many offensive threats are able to utilize it as a setup opportunity. Blissey's passive nature also renders it useless against most opposing Magic Bounce users. However, all things considered, Blissey is still the premier wall in the tier due to its sheer defensive capabilities.
[SET]
name: Sablenite Support
move 1: Soft-Boiled
move 2: Seismic Toss / Psywave
move 3: Toxic / Confide
move 4: Heal Bell / Stealth Rock
item: Sablenite
ability: Natural Cure / Healer
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 19 Spe
[SET COMMENTS]
Moves
========
Soft-Boiled is Blissey's primary way of recovery, restoring 50% of its maximum health and allowing Blissey to remain healthy throughout the match. Seismic Toss is used for reliable damage but comes at the cost of being unable to hit Ghost-types. Psywave is an option that does variable damage and can be used over Seismic Toss due to the ability to hit Ghost-types, notably Lunala and Arceus-Ghost. However, it cannot hit Dark-types such as Darkrai and Weavile. Toxic is used to wear down opposing threats, chipping them over time. Confide is an option to counteract special setup sweepers that do not mind Toxic by reducing their Special Attack such as Cameruptite Magearna and Substitute Calm Mind Lunala. Heal Bell allows Blissey to act as a cleric and provide team support by curing status. Stealth Rock is an option to chip opposing threats. Wish can be run over Soft-Boiled along with Protect in the last slot to provide team support through large passing recovery, yet it makes Blissey more passive.
Set Details
========
252 HP EVs combined with 252 Defense EVs allow Blissey to avoid the 2HKO from the majority of physical attackers in the tier. 4 Special Defense EVs are used to take on special threats better, such as Red Orb Raikou. A Relaxed nature is selected along with 19 Speed IVs to further increase Blissey's defense while allowing it to underspeed Sablenite Magearna to prevent it from pivoting freely with Volt Switch. Natural Cure is the ability of choice prior to Mega Evolving to allow Blissey to remove status in the case it becomes afflicted with status before Mega Evolving. If Psywave is run, Healer should be the ability, as Psywave is illegal with Natural Cure.e
Usage Tips
========
Mega Evolving early is important to not only increase Blissey's bulk but also gain Magic Bounce to prevent Stealth Rocks and status moves. Keep Blissey healthy throughout the game to allow it to stop opposing threats such as support Primal Groudon and Ho-Oh. As Blissey is fairly passive, try not become overreliant on it to stop threats, as it may eventually be used as setup fodder by the likes of Swords Dance Primal Groudon and Howl Entei. Confide allows Blissey to beat opposing Calm Mind users that do not mind Psywave or Seismic Toss, notably Calm Mind + Refresh Arceus formes, but it should be used only after they use Calm Mind. Against bulkier teams, Heal Bell can ensure a healthy team and increase longevity. Utilize Toxic to wear down offensive threats such as Landorus-T and Darkrai and put them on a timer, but be wary of opposing magic bouncers. If Wish is run, large amounts of recovery can be passed to teammates such as Primal Groudon and Altarianite Zygarde.
Team Options
========
Aggronite Buzzwole is a premier teammate that provides a physical wall to stop many threats that Blissey cannot, such as Dragon Dance Zygarde and Swords Dance Necrozma-DM. Blissey helps Buzzwole out by checking special attackers. Likewise, Aggronite Mew can provide similar support along with Will-O-Wisp to cripple many physical attackers. Manectite Mew can also act as a blanket check to many physical attackers. Venusaurite and Manectite Zapdos check many physical attackers and appreciate Blissey's ability to prevent Stealth Rock. Venusaurite Gliscor and Arceus-Ground can keep Primal Groudon and Terrakion in check, two threats that heavily threaten Blissey. Arceus-Fairy and Altarianite Zygarde are solid teammates to help keep Terrakion and Darkrai in check, both of which can overpower Blissey. Ditto is a fantastic teammate to discourage setup sweepers from setting up, neutering one of the primary ways to beat Blissey.
[STRATEGY COMMENTS]
Other Options
=============
Calm Mind can be run in tandem with Ice Beam and Thunderbolt to allow Blissey to become an offensive threat, but such a set is generally outclassed by other Sablenite users, such as Nasty Plot Sablenite Mew. Slowbronite can give Blissey a larger defensive boost, but the loss of Magic Bounce and 50 Special Defense is generally a bad trade off. Healing Wish can also be used to provide team support but is generally hard to pull off and can end up being a waste of a moveslot. A more specially defensive EV spread can be run to take on special attackers better, but the Special Defense boost is quite measly and comes at a large cost of leaving Blissey extremely susceptible to any physical hit.
Checks and Counters
===================
**Fighting-types**: Lucarionite Terrakion and Lucarionite Keldeo pose giant threats to Blissey with their STAB fighting moves, allowing them to break through Blissey's strong defenses.
**Physical Setup**: Swords Dance Primal-Groudon, Swords Dance Salamencite Landorus-T, and Dragon Dance Zygarde all have the power to break past Blissey with repeated boosts. Due to Blissey's relatively passive nature, it can become setup fodder for these sweepers.
**Steel-types**: Defensive Steel-types, such as Aggronite Mew and Blue Orb Skarmory, do not really mind Blissey's attacks and are immune to Toxic. Offensive Steel-types such as Metagrossite Kartana and Necrozma-DM can overpower Blissey with Swords Dance.
**Powerful Physical Attacks**: While there are not many physical attackers that can 2HKO Blissey unboosted, Red Orb Victini can do so with V-create and thus heavily threatens it.
**Offensive Pressure**: Offensive Pokemon in general such as Primal Groudon, Zygarde, and Entei pressure Blissey and leave it stuck recovering, limiting its ability to provide support.
**Mold Breaker**: Gyaradosite threats, such as Toxapex and Shuckle, ignore Blissey's Magic Bounce and can threaten to wear it down with Toxic or set entry hazards.
[CREDITS]
- Written by [[Catalystic, 314467]]
- Quality checked by [[Chazm, 376369], [xavgb, 231402], [Quantum Tesseract, 297239]]
- Grammar checked by [[The Dutch Plumberjack, 232216], [Kris, 241023]]
GC: The Dutch Plumberjack / Kris
[OVERVIEW]
With Sablenite, Blissey becomes an extremely bulky wall that can sponge unboosted attacks from the likes of Primal Groudon, Magearna, and Darkrai. Because of this, Blissey can be used as a wall that can shrug off damage while providing support for its team. Blissey's pure Normal typing is also quite helpful, as it is only weak to Fighting. Furthermore, Magic Bounce from Sablenite, not only helps prevent entry hazards but also prevents it from being affected by direct status. However, due to Blissey's lackluster offensive stats, many offensive threats are able to utilize it as a setup opportunity. Blissey's passive nature also renders it useless against most opposing Magic Bounce users. However, all things considered, Blissey is still the premier wall in the tier due to its sheer defensive capabilities.
[SET]
name: Sablenite Support
move 1: Soft-Boiled
move 2: Seismic Toss / Psywave
move 3: Toxic / Confide
move 4: Heal Bell / Stealth Rock
item: Sablenite
ability: Natural Cure / Healer
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 19 Spe
[SET COMMENTS]
Moves
========
Soft-Boiled is Blissey's primary way of recovery, restoring 50% of its maximum health and allowing Blissey to remain healthy throughout the match. Seismic Toss is used for reliable damage but comes at the cost of being unable to hit Ghost-types. Psywave is an option that does variable damage and can be used over Seismic Toss due to the ability to hit Ghost-types, notably Lunala and Arceus-Ghost. However, it cannot hit Dark-types such as Darkrai and Weavile. Toxic is used to wear down opposing threats, chipping them over time. Confide is an option to counteract special setup sweepers that do not mind Toxic by reducing their Special Attack such as Cameruptite Magearna and Substitute Calm Mind Lunala. Heal Bell allows Blissey to act as a cleric and provide team support by curing status. Stealth Rock is an option to chip opposing threats. Wish can be run over Soft-Boiled along with Protect in the last slot to provide team support through large passing recovery, yet it makes Blissey more passive.
Set Details
========
252 HP EVs combined with 252 Defense EVs allow Blissey to avoid the 2HKO from the majority of physical attackers in the tier. 4 Special Defense EVs are used to take on special threats better, such as Red Orb Raikou. A Relaxed nature is selected along with 19 Speed IVs to further increase Blissey's defense while allowing it to underspeed Sablenite Magearna to prevent it from pivoting freely with Volt Switch. Natural Cure is the ability of choice prior to Mega Evolving to allow Blissey to remove status in the case it becomes afflicted with status before Mega Evolving. If Psywave is run, Healer should be the ability, as Psywave is illegal with Natural Cure.e
Usage Tips
========
Mega Evolving early is important to not only increase Blissey's bulk but also gain Magic Bounce to prevent Stealth Rocks and status moves. Keep Blissey healthy throughout the game to allow it to stop opposing threats such as support Primal Groudon and Ho-Oh. As Blissey is fairly passive, try not become overreliant on it to stop threats, as it may eventually be used as setup fodder by the likes of Swords Dance Primal Groudon and Howl Entei. Confide allows Blissey to beat opposing Calm Mind users that do not mind Psywave or Seismic Toss, notably Calm Mind + Refresh Arceus formes, but it should be used only after they use Calm Mind. Against bulkier teams, Heal Bell can ensure a healthy team and increase longevity. Utilize Toxic to wear down offensive threats such as Landorus-T and Darkrai and put them on a timer, but be wary of opposing magic bouncers. If Wish is run, large amounts of recovery can be passed to teammates such as Primal Groudon and Altarianite Zygarde.
Team Options
========
Aggronite Buzzwole is a premier teammate that provides a physical wall to stop many threats that Blissey cannot, such as Dragon Dance Zygarde and Swords Dance Necrozma-DM. Blissey helps Buzzwole out by checking special attackers. Likewise, Aggronite Mew can provide similar support along with Will-O-Wisp to cripple many physical attackers. Manectite Mew can also act as a blanket check to many physical attackers. Venusaurite and Manectite Zapdos check many physical attackers and appreciate Blissey's ability to prevent Stealth Rock. Venusaurite Gliscor and Arceus-Ground can keep Primal Groudon and Terrakion in check, two threats that heavily threaten Blissey. Arceus-Fairy and Altarianite Zygarde are solid teammates to help keep Terrakion and Darkrai in check, both of which can overpower Blissey. Ditto is a fantastic teammate to discourage setup sweepers from setting up, neutering one of the primary ways to beat Blissey.
[STRATEGY COMMENTS]
Other Options
=============
Calm Mind can be run in tandem with Ice Beam and Thunderbolt to allow Blissey to become an offensive threat, but such a set is generally outclassed by other Sablenite users, such as Nasty Plot Sablenite Mew. Slowbronite can give Blissey a larger defensive boost, but the loss of Magic Bounce and 50 Special Defense is generally a bad trade off. Healing Wish can also be used to provide team support but is generally hard to pull off and can end up being a waste of a moveslot. A more specially defensive EV spread can be run to take on special attackers better, but the Special Defense boost is quite measly and comes at a large cost of leaving Blissey extremely susceptible to any physical hit.
Checks and Counters
===================
**Fighting-types**: Lucarionite Terrakion and Lucarionite Keldeo pose giant threats to Blissey with their STAB fighting moves, allowing them to break through Blissey's strong defenses.
**Physical Setup**: Swords Dance Primal-Groudon, Swords Dance Salamencite Landorus-T, and Dragon Dance Zygarde all have the power to break past Blissey with repeated boosts. Due to Blissey's relatively passive nature, it can become setup fodder for these sweepers.
**Steel-types**: Defensive Steel-types, such as Aggronite Mew and Blue Orb Skarmory, do not really mind Blissey's attacks and are immune to Toxic. Offensive Steel-types such as Metagrossite Kartana and Necrozma-DM can overpower Blissey with Swords Dance.
**Powerful Physical Attacks**: While there are not many physical attackers that can 2HKO Blissey unboosted, Red Orb Victini can do so with V-create and thus heavily threatens it.
**Offensive Pressure**: Offensive Pokemon in general such as Primal Groudon, Zygarde, and Entei pressure Blissey and leave it stuck recovering, limiting its ability to provide support.
**Mold Breaker**: Gyaradosite threats, such as Toxapex and Shuckle, ignore Blissey's Magic Bounce and can threaten to wear it down with Toxic or set entry hazards.
[CREDITS]
- Written by [[Catalystic, 314467]]
- Quality checked by [[Chazm, 376369], [xavgb, 231402], [Quantum Tesseract, 297239]]
- Grammar checked by [[The Dutch Plumberjack, 232216], [Kris, 241023]]
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