Box
King Serperior
Well, do know if you guys already found a subref or not, but I couldn't find it if you did, and I still had all the shit anyway. Here it is.
KS mons:
Nature: Quiet (+1Sp.Atk, -15% Speed, -10% evasion)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-15% Speed; -10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Abilities:
Oblivious: (Innate)This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate)This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo: (DW-Locked)(Innate)This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
EC: 1/6
DC: 1/5
MC: 2
KOC: 0
Moves:
1). Growl
2). Tackle
3). Ember
4). Magnitude
5). Focus Energy
6). Take Down
7). Flame Burst
8). Amnesia
9). Lava Plume
10). Yawn
11). Endure
12). Heat Wave
13). Protect
14). Sunny Day
15). Will-o-Wisp
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated)When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW): (Innate)This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
DC: 0/5
MC: 0
Moves:
1). Growl
2). Confusion
3). Double Team
4). Teleport
5). Lucky Chant
6). Magical Leaf
7). Heal Pulse
8). Calm Mind
9). Will-o-Wisp
10). Shadow Sneak
11). Destiny Bond
12). Disable
13). Encore
14). Trick Room
15). Psyshock
16). Reflect
17). Thunderbolt
18). Light Screen
Nature: Jolly (+15% speed; +15% acc; -Sp.Atk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point: (Can be Disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swarm: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Quick Feet: (DW-Locked)(Innate)This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
DC: 0/5
MC: 0
KOC: 0
Moves:
1). Defense Curl
2). Rollout
3). Poison Sting
4). Screech
5). Pursuit
6). Protect
7). Poison Tail
8). Bug Bite
9). Rock Climb
10). Pin Missile
11). Spikes
12). Toxic Spikes
13). Twineedle
14). Toxic
15). Double Team
16). Poison Jab
17). Rock Smash
18). Substitute
Box mons:
Voluzsch
Protowatt (M)
Nature: Naive (Speed increased by 15%, Accuracy +30% ; Special Defense decreased by *)
Type:
Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace (Type: Trigger)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Type: Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (Type: Passive; DW Locked)
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 109 (+)
Accuracy +30%
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/6
MC: 2
DC: 1/5
Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)
Counter (*)
Me First (*)
Metronome (*)
Mirror Coat (*)
Sheer Cold (*)
Dive (*)
Endure
Hidden Power Grass 7 (*)
Ice Beam
Substitute (*)
Rain Dance
Toxic (*)
Thunderbolt (*)
Nicholson
Slowpoke (M)
Nature: Quiet (Special Attack increased by * ; Speed decreased by 1%, -10 Evasion)
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious (Type: Passive)
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo - (Type: Passive)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (Type: Passive; DW Locked)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)
Evasion -10
Height Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Moves:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Heal Pulse
Slack Off
Psychic
Block (*)
Future Sight (*)
Magic Coat
Me First (*)
Mud Sport (*)
Stomp (*)
Bide
Endure
Flamethrower
Light Screen (*)
Rain Dance (*)
Reflect
Safeguard (*)
Substitute (*)
Toxic (*)
Fraulein
Horsea (F)
Nature: Timid (Speed increased by 15%, Accuracy +16% ; Attack decreased by *)
Type:
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious
Abilities:
Swift Swim (Type: Passive)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Type: Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (Type: Passive; DW Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 1
Spe: 69 (+)
Accuracy +16%
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Moves:
Bubble (*)
SmokeScreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
BubbleBeam (*)
Agility (*)
Hydro Pump
Dragon Dance
Dragon Pulse
Brine
Bounce
Clear Smog (*)
Dragon Rage (*)
Flail (*)
Icy Wind
Muddy Water (*)
Outrage
Razor Wind (*)
Signal Beam
Sleep Talk
Attract
Bide
Dive
Double Team (*)
Endure
Flash Cannon
Hidden Power Grass 7
Ice Beam (*)
Rain Dance
Rest
Protect
Scald
Substitute (*)
Surf (*)
Toxic (*)
Whirlpool
KS sends out and equips
Box sends out, equips, and orders
KS orders
I ref
King Serperior
Well, do know if you guys already found a subref or not, but I couldn't find it if you did, and I still had all the shit anyway. Here it is.
Rules said:Challenging Box!
3v3 Weak LC Doubles
Switch=What Switch? This is doubles!
Training items only
Arena: Asb arena with the pools of water drained completely (A.K.A. No external water source) + Empty arena (No screaming crowds = +1BAP Psychic moves).
Everything else for Box to decide.
box rules said:Accepting.
All Abilities
King Serperior said:
"Come forth, Box, and face my wrath!"
KS mons:
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-15% Speed; -10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Abilities:
Oblivious: (Innate)This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate)This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo: (DW-Locked)(Innate)This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
EC: 1/6
DC: 1/5
MC: 2
KOC: 0
Moves:
1). Growl
2). Tackle
3). Ember
4). Magnitude
5). Focus Energy
6). Take Down
7). Flame Burst
8). Amnesia
9). Lava Plume
10). Yawn
11). Endure
12). Heat Wave
13). Protect
14). Sunny Day
15). Will-o-Wisp
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated)When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW): (Innate)This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
DC: 0/5
MC: 0
Moves:
1). Growl
2). Confusion
3). Double Team
4). Teleport
5). Lucky Chant
6). Magical Leaf
7). Heal Pulse
8). Calm Mind
9). Will-o-Wisp
10). Shadow Sneak
11). Destiny Bond
12). Disable
13). Encore
14). Trick Room
15). Psyshock
16). Reflect
17). Thunderbolt
18). Light Screen
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point: (Can be Disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swarm: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Quick Feet: (DW-Locked)(Innate)This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
DC: 0/5
MC: 0
KOC: 0
Moves:
1). Defense Curl
2). Rollout
3). Poison Sting
4). Screech
5). Pursuit
6). Protect
7). Poison Tail
8). Bug Bite
9). Rock Climb
10). Pin Missile
11). Spikes
12). Toxic Spikes
13). Twineedle
14). Toxic
15). Double Team
16). Poison Jab
17). Rock Smash
18). Substitute
Box mons:
Voluzsch
Protowatt (M)
Nature: Naive (Speed increased by 15%, Accuracy +30% ; Special Defense decreased by *)
Type:
Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace (Type: Trigger)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Type: Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (Type: Passive; DW Locked)
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 109 (+)
Accuracy +30%
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/6
MC: 2
DC: 1/5
Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)
Counter (*)
Me First (*)
Metronome (*)
Mirror Coat (*)
Sheer Cold (*)
Dive (*)
Endure
Hidden Power Grass 7 (*)
Ice Beam
Substitute (*)
Rain Dance
Toxic (*)
Thunderbolt (*)
Nicholson
Slowpoke (M)
Nature: Quiet (Special Attack increased by * ; Speed decreased by 1%, -10 Evasion)
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious (Type: Passive)
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo - (Type: Passive)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (Type: Passive; DW Locked)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)
Evasion -10
Height Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Moves:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Heal Pulse
Slack Off
Psychic
Block (*)
Future Sight (*)
Magic Coat
Me First (*)
Mud Sport (*)
Stomp (*)
Bide
Endure
Flamethrower
Light Screen (*)
Rain Dance (*)
Reflect
Safeguard (*)
Substitute (*)
Toxic (*)
Fraulein
Horsea (F)
Nature: Timid (Speed increased by 15%, Accuracy +16% ; Attack decreased by *)
Type:
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious
Abilities:
Swift Swim (Type: Passive)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Type: Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (Type: Passive; DW Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 1
Spe: 69 (+)
Accuracy +16%
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Moves:
Bubble (*)
SmokeScreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
BubbleBeam (*)
Agility (*)
Hydro Pump
Dragon Dance
Dragon Pulse
Brine
Bounce
Clear Smog (*)
Dragon Rage (*)
Flail (*)
Icy Wind
Muddy Water (*)
Outrage
Razor Wind (*)
Signal Beam
Sleep Talk
Attract
Bide
Dive
Double Team (*)
Endure
Flash Cannon
Hidden Power Grass 7
Ice Beam (*)
Rain Dance
Rest
Protect
Scald
Substitute (*)
Surf (*)
Toxic (*)
Whirlpool
KS sends out and equips
Box sends out, equips, and orders
KS orders
I ref
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