Project Break My Team [Cycle #7] [DPP]

Should a BMT cycle be one or two weeks?


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Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Wood Hammer
- Shadow Claw
- Shadow Sneak


252 Atk Life Orb Mimikyu Wood Hammer vs. 252 HP / 112+ Def Solid Rock Rhyperior: 265-312 (61 - 71.8%) -- guaranteed 2HKO

252 Atk Life Orb Mimikyu Shadow Claw vs. 168 HP / 88 Def Mew: 213-252 (55.6 - 65.7%) -- guaranteed 2HKO
252 Atk Life Orb Mimikyu Shadow Sneak vs. 168 HP / 88 Def Mew: 125-148 (32.6 - 38.6%) -- 96.9% chance to 3HKO
252 Atk Life Orb Mimikyu Struggle vs. 168 HP / 88 Def Mew: 51-61 (13.3 - 15.9%) -- possible 7HKO

Against Dragapult, alternate between Play Rof and Shadow Claw. Imagine losing to Mimikyu uwu
 
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Mamoswine!

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 HP / 164 Atk / 92 Spe
Adamant Nature
- Icicle Crash
- Bulldoze
- Earthquake
- Ice Shard

Dragapult cannot OHKO with draco meteor. Icicle crash ohkos (do you really need a calc?).
252 SpA Dragapult Draco Meteor vs. 252 HP / 0 SpD Mamoswine: 268-316 (63.2 - 74.5%) -- guaranteed 2HKO
If they sub, then t2 you're at 90% (so you still tank a draco) and they're at 75%. Click EQ.
164+ Atk Life Orb Mamoswine Earthquake vs. 0 HP / 88 Def Dragapult: 250-294 (78.8 - 92.7%)
If they sub again, you're at 80% and they're at 50%. Click ice shard to win.
164+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 88 Def Dragapult: 198-237 (62.4 - 74.7%)
(Remember; if pult subs 3-4 times it can make you rack up enough life orb recoil to die to a draco, ice shard prevents this)

The mew matchup is quite easy. T1, click bulldoze.
164+ Atk Life Orb Mamoswine Bulldoze vs. 168 HP / 88 Def Mew: 121-144 (31.5 - 37.5%)
Mew is now at 218 speed, one point below you.
T2, click EQ.
164+ Atk Life Orb Mamoswine Earthquake vs. 168 HP / 88 Def Mew: 200-238 (52.2 - 62.1%) -- guaranteed 2HKO

In the worst case, mew has taken 83.7% of its health, and has 16.3% (56 HP) left, when it transforms. You are at 80% at that point. If mew wins the speed tie, it can't kill you.
164+ Atk Mamoswine Earthquake vs. 252 HP / 0 Def Mamoswine: 204-240 (48.1 - 56.6%)

Meanwhile, your struggle easily deals the required 56 points of damage.
164+ Atk Life Orb Mamoswine Struggle vs. 252 HP / 0 Def Mamoswine: 88-105 (21.7 - 25.9%) -- 4.9% chance to 4HKO


Finally, rhyperior. Just EQ twice: it cannot kill you with rock wrecker.
164+ Atk Life Orb Mamoswine Earthquake vs. 248 HP / 116+ Def Solid Rock Rhyperior: 218-259 (50.3 - 59.8%) -- guaranteed 2HKO
0 Atk Rhyperior Rock Wrecker vs. 252 HP / 0 Def Mamoswine: 261-307 (61.5 - 72.4%) -- guaranteed 2HKO

Max damage from EQ is 259. 1.5 times that is 388.5, while mamoswine has 424 base HP, so metal burst cannot kill.
 

Lkjc

Formerly Lkjchjdhbjidcgjhd
Also have a wailord meme.

Wailord @ Black Glasses
Ability: Oblivious
EVs: 128 Def / 252 SpA / 128 SpD
Modest Nature
IVs: 0 Atk
- Substitute
- Icy Wind
- Ice Beam
- Water Spout

(item doesn't matter lol)

Vs dragapult, alternate ice beam and icy wind. Two hits kill (and two icy winds kill after it subs), and if it disables one move you can just spam the other.
252+ SpA Wailord Ice Beam vs. 0 HP / 0 SpD Dragapult: 214-252 (67.5 - 79.4%) -- guaranteed 2HKO
252+ SpA Wailord Icy Wind vs. 0 HP / 0 SpD Dragapult: 132-156 (41.6 - 49.2%) -- guaranteed 3HKO

Meanwhile, pult cannot kill you with shadow ball into draco meteor (draco into draco deals slightly less damage).
188 SpA Dragapult Shadow Ball vs. 0 HP / 128 SpD Wailord: 154-183 (32 - 38%) -- 95% chance to 3HKO
188 SpA Dragapult Draco Meteor vs. 0 HP / 128 SpD Wailord: 250-295 (51.9 - 61.3%) -- guaranteed 2HKO


Vs mew, substitute t1. It can't taunt you because of your ability, it can't transform, it can't break the sub, and it can't regain health. You then kill with a few water spouts.


Vs rhyperior, outspeed, water spout and ohko:
252+ SpA Wailord Water Spout (150 BP) vs. 248 HP / 144 SpD Assault Vest Solid Rock Rhyperior: 543-642 (125.4 - 148.2%) -- guaranteed OHKO
Mew can imprison substitute and then transform
:/
 
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Wood Hammer
- Shadow Claw
- Shadow Sneak


252 Atk Life Orb Mimikyu Wood Hammer vs. 252 HP / 112+ Def Solid Rock Rhyperior: 265-312 (61 - 71.8%) -- guaranteed 2HKO

252 Atk Life Orb Mimikyu Shadow Claw vs. 168 HP / 88 Def Mew: 213-252 (55.6 - 65.7%) -- guaranteed 2HKO
252 Atk Life Orb Mimikyu Shadow Sneak vs. 168 HP / 88 Def Mew: 125-148 (32.6 - 38.6%) -- 96.9% chance to 3HKO
252 Atk Life Orb Mimikyu Struggle vs. 168 HP / 88 Def Mew: 51-61 (13.3 - 15.9%) -- possible 7HKO

Against Dragapult, alternate between Play Rof and Shadow Claw. Imagine losing to Mimikyu uwu
Mimikyu dies to 4 or 5 hits from Rock Blast after you factor in Life Orb, Disguise and Wood Hammer recoil. Lowest damage roll for 4 hits is 12.5%(disguise)+51.3%(3hits)+34.8%(recoil)+10%(life orb)

0 Atk Rhyperior Rock Blast (3 hits) vs. 0 HP / 0 Def Mimikyu: 129-156 (51.3 - 62.1%) -- guaranteed 2HKO
 
Meme wailord is dead, all hail meme thievul!

Thievul @ Throat Spray
Ability: Unburden
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Snarl
- Grass Knot

Vs dragapult, snarl twice.
252+ SpA Thievul Snarl vs. 0 HP / 0 SpD Dragapult: 192-228 (60.5 - 71.9%) -- guaranteed 2HKO
Throat spray is consumed, giving you +1 spa. Unburden activates, putting you at 432 speed. Next turn, you outspeed and kill with another snarl. Sub is a non-issue.

Draco meteor doesn't kill either.
188 SpA Dragapult Draco Meteor vs. 4 HP / 0 SpD Thievul: 180-213 (63.8 - 75.5%) -- guaranteed 2HKO


Vs Mew, snarl twice.
252+ SpA Thievul Snarl vs. 168 HP / 0 SpD Mew: 152-180 (39.6 - 46.9%)
+1 252+ SpA Thievul Snarl vs. 168 HP / 0 SpD Mew: 228-270 (59.5 - 70.4%)
In the rare case where mew survives those two hits, struggle kills it t3. (it has 0.9% left, I don't need to calc that)
If mew transforms T1, keep spamming snarl. Mew's special attack will drop to the point where it can't kill you with the 10 pp it has, and it'll struggle to death (poetic justice, don't you think?).


Vs rhyperior, snarl t1 and then use grass knot. Metal burst only deals 35% or so, rock wrecker is just shy of a KO.
252+ SpA Thievul Snarl vs. 248 HP / 144 SpD Assault Vest Rhyperior: 66-78 (15.2 - 18%)
+1 252+ SpA Thievul Grass Knot (120 BP) vs. 248 HP / 144 SpD Assault Vest Solid Rock Rhyperior: 426-504 (98.3 - 116.3%) -- 87.5% chance to OHKO

0 Atk Rhyperior Rock Wrecker vs. 4 HP / 252 Def Thievul: 237-280 (84 - 99.2%) -- guaranteed 2HKO
 
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Aegislash

Aegislash @ Life Orb
Ability: Stance Change
EVs: 4 HP / 252 Atk / 252 SpA
Quiet Nature
- Steel Beam
- Shadow Ball
- King's Shield
- Shadow Sneak


Here are the relevant calcs for dragapult

188 SpA Dragapult Shadow Ball vs. 4 HP / 0 SpD Aegislash-Blade: 156-186 (59.5 - 70.9%) -- guaranteed 2HKO

252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 0 HP / 0 SpD Dragapult: 502-593 (158.3 - 187%) -- guaranteed OHKO

252 Atk Life Orb Aegislash-Blade Shadow Sneak vs. 0 HP / 88 Def Dragapult: 205-244 (64.6 - 76.9%) -- guaranteed 2HKO

So essentially if he doesn't sub you just tank and spank him. It's a little more complicated if he does but still a guaranteed win for you. Pult subs and you break it instantly: putting him at 75%. Then next turn you king's shield, which plays around both shadow ball and disable since you can just shadow ball when he subs next and finish him with shadow sneak. However, if he subs when you king's shield you are still fine. You tank his shadow ball, naturally, and break his sub with yours. Then, since he is at 50% because of two subs you can just kill him with shadow sneak.


Mew, on the other hand, just gets one shot

252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 168 HP / 0 SpD Mew: 398-468 (103.9 - 122.1%) -- guaranteed OHKO

If it transforms turn 1 it's still pretty easy to play around.

252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 4 HP / 0 SpD Aegislash-Blade: 296-351 (77.2 - 91.6%) -- guaranteed 2HKO

252 Atk Life Orb Aegislash-Blade Shadow Sneak vs. 4 HP / 0 Def Aegislash-Blade: 135-164 (35.2 - 42.8%) -- guaranteed 3HKO

He'll take enough from shadow ball to put him into sneak range but if you don't king's shield there is a chance that he shadow sneaks, wins the speed tie, and just outright kills you since you are in blade stance. King's Shield here allows you to block him and sets up for the win so long as you remember to keep resetting yourself back to shield mode. Keep alternating between shadow ball and king's shield and he will run out of pp first and lose.


Rhyperior just gets one shot here by steel beam.

252+ SpA Life Orb Aegislash-Blade Steel Beam vs. 248 HP / 144 SpD Assault Vest Solid Rock Rhyperior: 446-528 (103 - 121.9%) -- guaranteed OHKO


So yeah that's it. This is my first time trying this or commenting on the forum in general so please correct any silly mistakes of mine if you don't mind.
 
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I did it with Meowstic lol
Meowstic @ Salac Berry
Ability: Infiltrator
EVs: 84 Def / 188 SpA / 12 SpD / 224 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Imprison
- Charm
- Rest

Dragapult
188 SpA Dragapult Shadow Ball vs. 0 HP / 12 SpD Meowstic: 242-288 (83.7 - 99.6%) -- guaranteed 2HKO
Meowstic eats salac
188 SpA Meowstic Shadow Ball vs. 0 HP / 0 SpD Dragapult: 154-182 (48.5 - 57.4%) -- 92.6% chance to 2HKO
188 SpA Dragapult Draco Meteor vs. 0 HP / 12 SpD Meowstic: 196-232 (67.8 - 80.2%) -- guaranteed 2HKO
What if pult doesn't use shadow ball T1?

T1: Pult uses draco meteor, which doesn't activate salac in 57% of cases. You use shadow ball and deal some damage.
T2: Pult kills with shadow ball.

If you click imprison T1, dragapult kills with another draco meteor T2.

If you click rest T1, the following happens:
T1: Pult uses draco meteor. You use rest and heal to full.
T2: Pult uses shadow ball, which deals slightly less than half your health. You are asleep.
T3: Pult uses shadow ball, putting you in range of salac. You are asleep.
T4: You wake up. You can't kill with one shadow ball, so you immediately click rest again. Pult uses shadow ball, dealing slightly less than half of your health.
T5: You are asleep. Pult uses shadow ball.
T6: You are asleep. Pult kills you with shadow ball.

In other words, it seems that your chance of winning against a properly played dragapult isn't 92.6%, it's only 43%.
 
188 SpA Dragapult Draco Meteor vs. 0 HP / 12 SpD Meowstic: 196-232 (67.8 - 80.2%) -- guaranteed 2HKO
What if pult doesn't use shadow ball T1?

T1: Pult uses draco meteor, which doesn't activate salac in 57% of cases. You use shadow ball and deal some damage.
T2: Pult kills with shadow ball.

If you click imprison T1, dragapult kills with another draco meteor T2.

If you click rest T1, the following happens:
T1: Pult uses draco meteor. You use rest and heal to full.
T2: Pult uses shadow ball, which deals slightly less than half your health. You are asleep.
T3: Pult uses shadow ball, putting you in range of salac. You are asleep.
T4: You wake up. You can't kill with one shadow ball, so you immediately click rest again. Pult uses shadow ball, dealing slightly less than half of your health.
T5: You are asleep. Pult uses shadow ball.
T6: You are asleep. Pult kills you with shadow ball.

In other words, it seems that your chance of winning against a properly played dragapult isn't 92.6%, it's only 43%.
Bruh what type of person would click draco meteor first?
 
Excadrill

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 224 HP / 252 Atk / 32 Spe
Lonely Nature
IVs: 0 Def
- Shadow Claw
- Iron Head
- Earthquake
- Bulldoze


Dragapult gets 2 shot by both shadow claw and earthquake so you can just keep swapping between those two and dragapult will only ever be able to hit you once or twice for not even enough damage to 2 shot.

252+ Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 88 Def Dragapult: 210-247 (66.2 - 77.9%) -- guaranteed 2HKO

252+ Atk Mold Breaker Excadrill Shadow Claw vs. 0 HP / 88 Def Dragapult: 196-232 (61.8 - 73.1%) -- guaranteed 2HKO

188 SpA Dragapult Shadow Ball vs. 224 HP / 0 SpD Excadrill: 147-174 (35.2 - 41.7%) -- guaranteed 3HKO


Mew was tricky to figure out and required me to do shit like 0 defense ivs but you still win it guaranteed.

252+ Atk Mold Breaker Excadrill Bulldoze vs. 168 HP / 88 Def Mew: 102-121 (26.6 - 31.5%) -- guaranteed 4HKO

252+ Atk Mold Breaker Excadrill Earthquake vs. 168 HP / 88 Def Mew: 169-199 (44.1 - 51.9%) -- 14.1% chance to 2HKO

32 speed evs allow you to outspeed him after bulldoze and earthquake for a little over 70% all together. Then you can take him out with just one struggle and easily tank his shadow claw. Air balloon lets you avoid getting hit and one shot by earthquake.

252+ Atk Mold Breaker Excadrill Struggle vs. 0 HP / 0- Def Excadrill: 130-153 (33.9 - 39.9%) -- guaranteed 3HKO

252+ Atk Mold Breaker Excadrill Shadow Claw vs. 224 HP / 0- Def Excadrill: 181-214 (43.4 - 51.3%) -- 6.6% chance to 2HKO

Oh also if Mew transforms turn 1 he just loses for free since he will be at -1 speed because of bulldoze.


Rhyperior has nothing to one shot you because of air balloon and rock wrecker does nothing to you

0 Atk Rhyperior Rock Wrecker vs. 224 HP / 0- Def Excadrill: 113-133 (27 - 31.8%) -- guaranteed 4HKO

So his only option is to metal burst. This is played around pretty simply with iron head, then earthquake.

252+ Atk Mold Breaker Excadrill Iron Head vs. 248 HP / 116+ Def Rhyperior: 198-234 (45.7 - 54%) -- 41% chance to 2HKO

252+ Atk Mold Breaker Excadrill Earthquake vs. 248 HP / 116+ Def Rhyperior: 246-290 (56.8 - 66.9%) -- guaranteed 2HKO

Metal burst after iron head will only do at most 351, or 85%, of your health, letting you kill next turn with earthquake.
 
I'm a little "tea" pot
Polteageist @ White "Herb"
Ability: Weak Armor
EVs: 8 HP / 252 Def / 248 SpA
Modest Nature
IVs: 0 Atk
- Shell Smash
- Giga Drain
- Shadow Ball
- Dark Pulse

Dragapult:
188 SpA Dragapult Shadow Ball vs. 8 HP / 0 SpD Polteageist: 186-222 (70.7 - 84.4%) -- guaranteed 2HKO
248+ SpA Polteageist Shadow Ball vs. 0 HP / 0 SpD Dragapult: 372-440 (117.3 - 138.8%) -- guaranteed OHKO
- If Dragapult disables Shadow Ball after substituting, just use dark pulse
248+ SpA Polteageist Dark Pulse vs. 0 HP / 0 SpD Dragapult: 248-294 (78.2 - 92.7%) -- guaranteed 2HKO

Mew:
Shell Smash Turn 1 to outspeed Turn 2 and OHKO
+2 248+ SpA Polteageist Shadow Ball vs. 168 HP / 0 SpD Mew: 584-690 (152.4 - 180.1%) -- guaranteed OHKO
If mew Transforms Turn 1, the Polteageist use has +2 SpA and can OHKO with Shadow Ball
+2 248+ SpA Polteageist Shadow Ball vs. 168 HP(I've set this to base 100 on the Damagecalc) / 8 SpD Polteageist: 522-614 (136.2 - 160.3%) -- guaranteed OHKO

Rhyperior:
0 Atk Rhyperior Rock Wrecker vs. 8 HP / 252 Def Polteageist: 222-262 (84.4 - 99.6%) -- guaranteed 2HKO
+2 248+ SpA Polteageist Giga Drain vs. 248 HP / 144 SpD Assault Vest Solid Rock Rhyperior: 474-561 (109.4 - 129.5%) -- guaranteed OHKO
Shell Smash Turn 1 Giga Drain Turn 2

Extra: Entitea evolves into Polteageist via Cracked Pot. Take from that what you will.
Edited Set:
Polteageist @ Mental "Herb"
Ability: Weak Armor
EVs: 8 HP / 252 Def / 248 SpA
Modest Nature
IVs: 0 Atk
- Shell Smash
- Strength Sap
- Shadow Ball
- Dark Pulse

Thanks to quakins for pointing out how Mew can taunt.

Mental Herb should prevent that, and strength sap is put in place to counter Rhyperior. Do not strength sap t1
 
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I'm a little "tea" pot
Polteageist @ White "Herb"
Ability: Weak Armor
EVs: 8 HP / 252 Def / 248 SpA
Modest Nature
IVs: 0 Atk
- Shell Smash
- Giga Drain
- Shadow Ball
- Dark Pulse

Dragapult:
188 SpA Dragapult Shadow Ball vs. 8 HP / 0 SpD Polteageist: 186-222 (70.7 - 84.4%) -- guaranteed 2HKO
248+ SpA Polteageist Shadow Ball vs. 0 HP / 0 SpD Dragapult: 372-440 (117.3 - 138.8%) -- guaranteed OHKO
- If Dragapult disables Shadow Ball after substituting, just use dark pulse
248+ SpA Polteageist Dark Pulse vs. 0 HP / 0 SpD Dragapult: 248-294 (78.2 - 92.7%) -- guaranteed 2HKO

Mew:
Shell Smash Turn 1 to outspeed Turn 2 and OHKO
+2 248+ SpA Polteageist Shadow Ball vs. 168 HP / 0 SpD Mew: 584-690 (152.4 - 180.1%) -- guaranteed OHKO
If mew Transforms Turn 1, the Polteageist use has +2 SpA and can OHKO with Shadow Ball
+2 248+ SpA Polteageist Shadow Ball vs. 168 HP(I've set this to base 100 on the Damagecalc) / 8 SpD Polteageist: 522-614 (136.2 - 160.3%) -- guaranteed OHKO

Rhyperior:
0 Atk Rhyperior Rock Wrecker vs. 8 HP / 252 Def Polteageist: 222-262 (84.4 - 99.6%) -- guaranteed 2HKO
+2 248+ SpA Polteageist Giga Drain vs. 248 HP / 144 SpD Assault Vest Solid Rock Rhyperior: 474-561 (109.4 - 129.5%) -- guaranteed OHKO
Shell Smash Turn 1 Giga Drain Turn 2

Extra: Entitea evolves into Polteageist via Cracked Pot. Take from that what you will.
You didn't cover mew taunting turn 1. If you do your shell smash play and he taunts then you only get one shadow ball that does at most 90% and struggle only does 6% so he can just kill you. You need mental herb to win this but that means you lose to rhyperior. Correct me if I'm wrong here
 
You didn't cover mew taunting turn 1. If you do your shell smash play and he taunts then you only get one shadow ball that does at most 90% and struggle only does 6% so he can just kill you. You need mental herb to win this but that means you lose to rhyperior. Correct me if I'm wrong here
You're absolutely right.
Edit: It's possible to then switch white herb into Mental Herb, but then pack strength sap instead of giga drain to slowly kill the rhyperior
 
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BMT Analysis #1: Sub/Disable Dragapult + Imprision Mew + Rhyperior

Hey guys, Mubs here with my first BMT analysis. As always, thank you to pqs and Kaif for providing this team. Here is my analysis.


This team is overall quite solid, but I see a cool cteam, which I will showcase:


The Set:
:ss/dragapult:
Dragapult @ Haban Berry
Ability: Clear Body
EVs: 228 Def / 44 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Substitute
- Draco Meteor​


Set Details

This set outspeeds Dragapult and KOs with the Combo of Shadow Ball + Draco Meteor. The real struggle was guaranteeing a win on Mew, whilst making the Rhyperior matchup good, so I got SubWisp + Hex. The 228 Def EVs has a good roll vs Rhyperior.


Damage Calculations

Against Rhyperior:


https://replay.pokemonshowdown.com/gen81v1-1045770655 thanks LittleRunnerXC for helping me out :)

  • 0 Atk burned Rhyperior Earthquake vs. 0 HP / 228 Def Dragapult: 70-83 (22 - 26.1%) -- 7.1% chance to 4HKO

Against Dragapult:

Opp:

  • 188 SpA Dragapult Draco Meteor vs. 0 HP / 4 SpD Haban Berry Dragapult: 211-250 (66.5 - 78.8%) -- guaranteed 2HKO

You outspeed and Shadow Ball + Draco,

  • 44 SpA Dragapult Shadow Ball vs. 0 HP / 0 SpD Dragapult: 230-272 (72.5 - 85.8%) -- guaranteed 2HKO
  • 44 SpA Dragapult Draco Meteor vs. 0 HP / 0 SpD Haban Berry Dragapult: 186-220 (58.6 - 69.4%) -- guaranteed 2HKO

Against Mew:

  • You sub up and win, not much else to say.



As always, thanks for reading and have a nice day.
 

pqs

u rly thought
pqs didnt provide the team dont credit him
maybe it's like i'm hosting it or somethi-

New Rule:
I'm going to delete reservation posts that have been sitting in a reservation for over a week, so others can also reserve that Pokemon if they want to.

Also:
If your post has nothing to with posting a set that 3-0es the team or discussing the set if you see any errors with their set, I'd refrain from posting it. For now, all of the current off-topic posts are staying but any in the future will probably be deleted.

Take that like farmers :>
 
Durant

Durant @ Life Orb
Ability: Hustle
EVs: 252 HP / 244 Atk / 12 Def
Adamant Nature
- First Impression
- Iron Head
- Crunch
- Rock Tomb


Dragapult can only ever 2 shot you so you can do the classic start with crunch then alternate between that and iron head.

244+ Atk Life Orb Hustle Durant Crunch vs. 0 HP / 88 Def Dragapult: 372-439 (117.3 - 138.4%) -- guaranteed OHKO

244+ Atk Life Orb Hustle Durant Iron Head vs. 0 HP / 88 Def Dragapult: 278-329 (87.6 - 103.7%) -- 25% chance to OHKO

188 SpA Dragapult Shadow Ball vs. 252 HP / 0 SpD Durant: 186-219 (58.1 - 68.4%) -- guaranteed 2HKO


Mew gets slaughtered by first impression before he can do anything

244+ Atk Life Orb Hustle Durant First Impression vs. 168 HP / 88 Def Mew: 507-601 (132.3 - 156.9%) -- guaranteed OHKO


Rhyperior gets shot down with first impression followed by iron head. Metal Burst only kills you if you do the maximum damage possible with first impression but you can do the minimum and still be fine so the bad roll for you is still only 6.25% and then after minimum first impression damage iron head just barely makes the 87.5% roll to kill.

244+ Atk Life Orb Hustle Durant First Impression vs. 248 HP / 116+ Def Rhyperior: 183-216 (42.2 - 49.8%) -- guaranteed 3HKO

6.25% chance to die to metal burst

244+ Atk Life Orb Hustle Durant Iron Head vs. 248 HP / 116+ Def Solid Rock Rhyperior: 246-289 (56.8 - 66.7%) -- 87.5% chance to OHKO

0 Atk Rhyperior Rock Wrecker vs. 252 HP / 12 Def Durant: 195-229 (60.9 - 71.5%) -- guaranteed 2HKO


Pretty simple, all things considered
 

Lkjc

Formerly Lkjchjdhbjidcgjhd
Durant

Durant @ Life Orb
Ability: Hustle
EVs: 252 HP / 244 Atk / 12 Def
Adamant Nature
- First Impression
- Iron Head
- Crunch
- Rock Tomb


Dragapult can only ever 2 shot you so you can do the classic start with crunch then alternate between that and iron head.

244+ Atk Life Orb Hustle Durant Crunch vs. 0 HP / 88 Def Dragapult: 372-439 (117.3 - 138.4%) -- guaranteed OHKO

244+ Atk Life Orb Hustle Durant Iron Head vs. 0 HP / 88 Def Dragapult: 278-329 (87.6 - 103.7%) -- 25% chance to OHKO

188 SpA Dragapult Shadow Ball vs. 252 HP / 0 SpD Durant: 186-219 (58.1 - 68.4%) -- guaranteed 2HKO


Mew gets slaughtered by first impression before he can do anything

244+ Atk Life Orb Hustle Durant First Impression vs. 168 HP / 88 Def Mew: 507-601 (132.3 - 156.9%) -- guaranteed OHKO


Rhyperior gets shot down with first impression followed by iron head. Metal Burst only kills you if you do the maximum damage possible with first impression but you can do the minimum and still be fine so the bad roll for you is still only 6.25% and then after minimum first impression damage iron head just barely makes the 87.5% roll to kill.

244+ Atk Life Orb Hustle Durant First Impression vs. 248 HP / 116+ Def Rhyperior: 183-216 (42.2 - 49.8%) -- guaranteed 3HKO

6.25% chance to die to metal burst

244+ Atk Life Orb Hustle Durant Iron Head vs. 248 HP / 116+ Def Solid Rock Rhyperior: 246-289 (56.8 - 66.7%) -- 87.5% chance to OHKO

0 Atk Rhyperior Rock Wrecker vs. 252 HP / 12 Def Durant: 195-229 (60.9 - 71.5%) -- guaranteed 2HKO


Pretty simple, all things considered
Dragapult can just keep using substitute and fish for a miss. Pult has 4 subs so you need to hit an attack 5 times —> 0.8^5 = 32.7% chance to win
 
Personally, I feel like having one specific number like 60-70% as the cutoff for a counter would make more sense. The way it's worded now is weird and means that solutions with a chance below 50% to succeed (like quakins') are allowed.
 
Tyranitar @ Focus Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Tail
- Crunch
- Payback
- Snore

Dragapult:
252+ Atk Tyranitar Crunch vs. 0 HP / 88 Def Dragapult: 336-396 (105.9 - 124.9%) -- guaranteed OHKO
If the Dragapult uses Disable, just switch over to the other dark type move. Both Kill.

Mew:
252+ Atk Tyranitar Payback (100 BP) vs. 168 HP / 88 Def Mew: 338-398 (88.2 - 103.9%) -- 25% chance to OHKO after sandstorm damage
It says 25% chance to OHKO after sandstorm damage, but since mew can't recover, the next struggle is guaranteed to kill.

Rhyperior:
252+ Atk Tyranitar Aqua Tail vs. 248 HP / 116+ Def Solid Rock Rhyperior: 219-261 (50.5 - 60.2%) -- guaranteed 2HKO
A Metal Burst from Rhyperior does up to 392 damage, but Tyranitar has 404 HP and is guaranteed to kill the next turn. Rhyperior cannot OHKO with EQ.

Find me if you need proof
ok never mind apparently I already tested all three of above scenarios in the same game: https://replay.pokemonshowdown.com/gen8customgame-1043228392
Edit: I just realized that the default format for Teambuilder is Gen 7 and that Tyranitar cannot obtain Aqua Tail legally in Gen 8.
Thus, here is a version that IS allowed in Gen 8:
Tyranitar
Ability: Sand Stream
EVs: 112 HP / 140 Atk / 252 Def / 4 SpD
Adamant Nature
- Iron Defense
- Rest
- Crunch
- Payback

Dragapult: Literally do the same thing as above (I'm too lazy)
Mew:
- If Mew imprisons turn 1:
--- 140+ Atk Tyranitar Payback (100 BP) vs. 168 HP / 88 Def Mew: 312-368 (81.4 - 96%) -- guaranteed 2HKO after sandstorm damage
--- 140+ Atk Tyranitar Struggle vs. 168 HP / 88 Def Mew: 52-62 (13.5 - 16.1%) -- possible 5HKO after sandstorm damage
--- Sandstorm damage: 6.25%
--- Adding up all of the above, the minimum damage is (81+13+6 [numbers are rounded down because I can't do addition with decimals]) about 100%
- If Mew transforms turn 1:
--- Iron Defense + Rest means that Mew cannot hurt the Tyranitar
--- Keep using Iron Defense to prevent the Mew from Resting
--- Since Transform only gives 5 PP per move, Tyranitar is guaranteed to stall out mew, as even a max attack adamant Tyranitar only does (252+ Atk Tyranitar Payback (100 BP) vs. 112 HP / 252 Def Tyranitar: 68-81 (18.4 - 21.9%) -- possible 5HKO) to this Tyranitar at +0 Def

Rhyperior:
Here is where things get a little concerning, and I don't know if it works 100%
- Tyranitar should Iron Defense up and use Rest whenever his HP is threatened
--- 0 Atk Rhyperior Earthquake vs. 112 HP / 252 Def Tyranitar: 216-254 (58.5 - 68.8%) -- guaranteed 2HKO
--- 0 Atk Rhyperior Earthquake vs. +2 112 HP / 252 Def Tyranitar: 108-128 (29.2 - 34.6%) -- 6% chance to 3HKO
--- 0 Atk Rhyperior Earthquake vs. +4 112 HP / 252 Def Tyranitar: 72-86 (19.5 - 23.3%) -- possible 5HKO
--- 0 Atk Rhyperior Earthquake vs. +6 112 HP / 252 Def Tyranitar: 54-66 (14.6 - 17.8%) -- possible 6HKO
- Tyranitar is basically guaranteed to survive the first few Earthquake hits, and is able to boost up to +6 Defense
- When Tyranitar is at +6 Defense, slowly whittle down the Rhyperior with Crunch or Payback. If the Rhyperior uses metal burst, use Rest immediately and do it again once woken up. Rhyperior cannot kill with 3 Earthquakes and a Metal Burst
--- 3 * 14.6[Earthquake] = 43.8%
--- (108[Highest Crunch Damage from Ttar] * 1.5[Metal Burst] )/ 369[Ttar max HP] = 43.9%
HOWEVER
- Critical hits exist, and will kill Tyranitar in all cases but 1:
--- 0 Atk Rhyperior Earthquake vs. 112 HP / 252 Def Tyranitar on a critical hit: 320-380 (86.7 - 102.9%) -- 18.8% chance to OHKO
--- 0 Atk Rhyperior Earthquake vs. +6 112 HP / 252 Def Tyranitar: 54-66 (14.6 - 17.8%) -- possible 6HKO
--- Added together, the above exceeds 100% of Tyranitar's Max HP
- Exception: Rhyperior crits Turn 1, in which case Tyranitar can just use rest immediately. If lucky, Tyranitar will wake up after one turn of sleep to Iron Defense, in which case Tyranitar will win given no further crits.
HOWEVER#2
- If the following scenario comes true, Rhyperior wins
--- Tyranitar has +6 Defense
--- Rhyperior has used 3 Earthquakes during Tyranitar's 3 turns of sleep, thus Tyranitar is down to about 60% health
--- If Tyranitar's crunch crits and Rhyperior Metal Bursts, Rhyperior wins unless:
------ Tyranitar's crunch critical hit had the lowest roll
or
------ Rhyperior's 3 Earthquakes low rolled substantially

Thanks for coming to my TED talk.
Please notify me if the scenarios with Rhyperior are too likely to happen for this to count as a counter, in which case I have another counter ready as of this moment.

Edit (again):
For Rhyperior, instead of disqualifying me just pack fr*cking leftovers for better chances. Why did I do all the above math.
I know this one has been here a while and all but doesn't mew win if he wins the speed tie after transforming and rests? Correct me if I'm mistaken
 
I know this one has been here a while and all but doesn't mew win if he wins the speed tie after transforming and rests? Correct me if I'm mistaken
Yeah. Tyranitar doesn't use struggle t2 after Mew has transformed which means that the following turn Mew is able to Rest. However, it seems like KawaiiiiPotato didn't add an item to their set and if they added something like Black Glasses, Mew would die to Payback + Sandstorm.

Edit: I know he said Leftovers after but it isn't as needed if mu against Rhyperior just needs to be played right.
 

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