Project Break This Team: USUM UU Edition [Week 50 Underway!]

Accelgor

what's free?
is a Tutoris a Community Contributoris a Tiering Contributor
Congratulations to Twilight for winning this week in a close race! Great core submission, and I hope that you'll continue to contribute to the project.

Twilight - 3
Sabbio - 2
Scizorphobic - 2
Smallsmallrose - 1

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I'll be providing the team for this week.



splash warning (Blastoise-Mega) @ Blastoisinite
Ability: Torrent
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Ice Beam
- Dark Pulse

tic tac toe (Klefki) @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Play Rough

uptown vibes (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn

respect the game (Nidoking) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Sludge Wave
- Ice Beam

cold hearted II (Doublade) @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword

what's free (Terrakion) @ Choice Band
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Toxic


Mega Blastoise is one of the more rarely used (heh) mega evolutions that we in UU have access to, but it's definitely a potent threat that can easily make waves against most building trends. To further aid Mega Blastoise, I figured that adding a Klefki could give it an easier time due to both Spikes and Thunder Wave support, the latter of which helps to remedy Mega Blastoise's relatively low speed. At this point I wanted to add a rocker so that both hazards and hazard removal remained out of the equation while finishing up the team, and Nidoking felt like a decent fit as it also appreciates the Spikes and Thunder Wave support Klefki offers while also offering some immense wallbreaking potential of its own. Scarf Hydreigon is most usually the best scarfer to pair with Nidoking, and its synergy with Nidoking is honestly fantastic because it can force Fairy-types in and pivot into Nidoking to boost my game progression. At this point, certain physically offensive threats, most notably Scizor and Terrakion, looked very troublesome to deal with and I thought adding a Doublade could help to remedy those issues for the most part. It also gives the team a win condition of sorts, and one that also appreciates the spikestack theme while also doubling as a spinblocker in a pinch. At this point it seemed like the team needed a physically offensive wallbreaker to break the opposition down to the point where Doublade could function effectively, and Band Terrakion fit the bill.

Good luck, and please remember to submit your cores by Thursday.
 
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Infernape @ Fightinium Z
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Nasty Plot
- Focus Blast
- Vacuum Wave

Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Thunderbolt
- Psychic
- Draco Meteor

NP Ape is criminally underused and has a lot of fun against this team. It threatens Terrakion with vacuum wave/speed tie, hydreigon with vacuum wave, Blastoise with Z, and Klefki, Nidoking and Doublade with fire blast. Scarf Latias is here for potential healing wish support should ape get in range of shadow sneak or paralyzed by Klefki (allowing nidoking to revenge). Latias threatens Hydreigon, Terrakion, and Nidoking well by its own right too. A spread of 4 HP / 36 Def / 216 SpA / 252 Spe lets Latias take a stone edge from Terrakion, but max max seems fine in this matchup.
 
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Altaria-Mega @ Altarianite
Ability: Natural Cure
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Frustration
- Earthquake
- Roost

Celebi @ Ghostium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Giga Drain
- Psychic

So this is another Celebi core but the main goal is to get Altaria to pull a sweep off. Celebi always invites in Hydreigon which is a free set-up for Malt or an oppurtunity to fire off some chip dmg via doubling. Again Celebi outspeeds and deals with Nidoking and Blastoise as well as Klefki + Doublade thanks to (Z) Shadow Ball. It also acts as a status absorber for Malt as T-Wave Klefki can be annoying, plus it can bait it to use Magnet Rise to avoid a potential Earth Power. So very standard DD Malt as the partner except I opted for an Adamant nature which lets you pick up certain OHKO's and helps with roles. You still outspeed everything after +1 except Hydra but that can't touch you. Hope you like the core, enjoy ^_^

+4 252 SpA Celebi Never-Ending Nightmare (160 BP) vs. 248 HP / 252+ SpD Klefki: 342-403 (107.8 - 127.1%) -- guaranteed OHKO after Leftovers recovery

+2 252 SpA Celebi Shadow Ball vs. 240 HP / 16 SpD Eviolite Doublade: 332-392 (104 - 122.8%) -- guaranteed OHKO

+1 252+ Atk Altaria-Mega Earthquake vs. 240 HP / 0 Def Eviolite Doublade: 150-178 (47 - 55.7%) -- guaranteed 2HKO after Stealth Rock

+1 252+ Atk Altaria-Mega Earthquake vs. 0 HP / 4 Def Nidoking: 394-464 (130 - 153.1%) -- guaranteed OHKO

+1 252+ Atk Altaria-Mega Earthquake vs. 248 HP / 0 Def Klefki: 346-408 (109.1 - 128.7%) -- guaranteed OHKO

+1 252+ Atk Pixilate Altaria-Mega Return vs. 64 HP / 0 Def Blastoise-Mega: 249-294 (79 - 93.3%) -- guaranteed 2HKO


252+ SpA Blastoise-Mega Ice Beam vs. 0 HP / 0 SpD Altaria-Mega: 214-252 (73.5 - 86.5%) -- guaranteed 2HKO
 


Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Acid Armor
- Recover

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Protect
- Substitute
- Calm Mind


My thought process for this was to immediately look at this team's breaking potential, and i noticed that the only two physical attackers were both pokemon that did not appreciate taking a scald and that you would never regularly want to leave in on a bulky water type. Due to this, I decided to go with one of my all time favorite pokemon in suicune. I decided on the substitute set and gave it enough ev's to outspeed mega blastoise, while going with a bold nature to maximize the defensive bulk in order to deal with terrakion better (only potential threat to +1 suicune). Looking at the team we were intended to break, once suicune gets to +1, it becomes incredibly difficult to stop.

To further exploit this weakness to calm mind users, I decided to use reuniclus. It's another really popular pokemon and i felt that with the acid armor cm set it could deal rather well with the team. I elected to run shadow ball over psychic because it gets rid of doublade and also allows you to hit hydreigon (this set is not very preferable outside of this matchup). I went with the maximum hp and spdf in order to be able to better take on hydreigon, since that is going to be the most likely switch in on my opponent's end and I invested enough speed into this to outspeed the adamant doublade
 
grats Twilight, you won the week once again in a close vote!

Twilight - 4
Scizorphobic - 3
Munchlaxandchill - 1

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Next team's from Shiba's champs game

GOING BAD (Moltres) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 32 Def / 228 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Toxic
- Substitute
- Roost

SPLASH WARNING (Blastoise-Mega) @ Blastoisinite
Ability: Mega Launcher
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Water Pulse
- Aura Sphere
- Dark Pulse

UPTOWN VIBES (Latias) @ Electrium Z
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Thunder
- Ice Beam

TIC TAC TOE (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic

ON ME (Togekiss) @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Roost
- Defog
- Trick

PAY YOU BACK (Scizor) @ Iron Plate
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost

Pretty basic bulky offense build with a couple mons I've been wanting to try out for awhile now: SubToxic Moltres and Mega Blastoise. The support is pretty simple, Offensive U-turn Scizor to bring in Blastoise for free vs the multitude of Steels that can check Scizor, CM BoltBeam Latias to give me a dedicated wincon, Max Defense Hippowdon to give me a shaky but usable check to the omnipresent Terrakion, and lastly Scarf Togekiss. Scarf Togekiss gave me an extra Defogger for Sub Toxic Moltres as well as a way to cripple a potential defensive team w/ Trick.

Please get your submissions in by Thursday!
 
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Aerodactyl-Mega (M) @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Aqua Tail
- Hone Claws

Terrakion @ Fightinium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Substitute
- Swords Dance
- Close Combat
HC Aero does a nice job with terrakion since with boosted aqua tail it can heavily damage one of terrakion's most common answers Gligar. Together they do well against this team as they can overwelm hippowdon. Terrakion forcing out switches also puts it in the position to nuke scizor/set up a sub. Aerodactyl presence prevents moltres from having free reign post stalling out terrakion's stone edges over the course of the match.
 

Zeraora @ Expert Belt / Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Knock Off
- Plasma Fists
- Grass Knot
- Close Combat

Nihilego @ Rockium Z
Ability: Beast Boost
EVs: 176 SpA / 80 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Acid Spray
- Grass Knot
- Power Gem
- Stealth Rock
So this is a team I think Zeraora can put in work against. Zera outspeeds every member here bar the Scarf Togekiss which could be annoying to be tricked a Scarf. Due to its coverage it can blow back every member on this team by either OHKO or 2OHKO them. LO picks up garuanteed OHKOs on Blastoise + Moltres and the 2OHKO on Scizor but at the cost of longevity. Expert Belt (The item I opted for) can pick up these same benchmarks but with the help of SR. Grass Knot 2OHKOs Hippo on the switch and Latias is also 2OHKO by Knock Off. Thanks to it being a Boltbeam set it doesn't fear much either and can always eat the Z-move thanks to Volt Absorb.

So Acid Spray Nihilego isn't unheard of but I've really enjoyed using a Rockium set from a post I saw from Pearl. It shuts down Moltres and Togekiss and provides SR for Zera to pick up those benchmarks. Grass Knot also 2OHKOs Blastoise + Hippo but after an Acid Spray on the switch it can OHKO them. As mentioned I prefer Rockium-Z but you can run Sludge or E-Belt, whatever floats your boat. Rockium picks up the OHKO on Scizor after SR + it lets you play mind games on the Roost or U-turn prediction. It doesn't care about Boltbeam Latias thanks to Acid Spray + Z-Move. EV spread is to get a speed boost and potentially sweep.

The core struggles switching into Hippo cos of EQ but both pack coverage for it so just takes a few predictions + they both invite it in to bop, hope you enjoy the core ^_^

176 SpA Nihilego Continental Crush (160 BP) vs. 200 HP / 0 SpD Scizor: 291-343 (87.9 - 103.6%) -- guaranteed OHKO after Stealth Rock

176 SpA Nihilego Continental Crush (160 BP) vs. 0 HP / 0 SpD Latias: 195-229 (64.5 - 75.8%) -- guaranteed 2HKO

176 SpA Nihilego Grass Knot (120 BP) vs. 252 HP / 4 SpD Hippowdon: 318-376 (75.7 - 89.5%) -- guaranteed 2HKO after Leftovers recovery

176 SpA Nihilego Grass Knot (120 BP) vs. -2 252 HP / 4 SpD Hippowdon: 638-752 (151.9 - 179%) -- guaranteed OHKO

176 SpA Nihilego Grass Knot (100 BP) vs. 104 HP / 0 SpD Blastoise-Mega: 180-214 (55.3 - 65.8%) -- guaranteed 2HKO

176 SpA Nihilego Grass Knot (100 BP) vs. -2 104 HP / 0 SpD Blastoise-Mega: 360-424 (110.7 - 130.4%) -- guaranteed OHKO

176 SpA Nihilego Continental Crush (160 BP) vs. -1 4 HP / 0 SpD Latias: 291-343 (96.3 - 113.5%) -- guaranteed OHKO after Stealth Rock

252 Atk Expert Belt Zeraora Plasma Fists vs. 104 HP / 0 Def Blastoise-Mega: 305-360 (93.8 - 110.7%) -- guaranteed OHKO after Stealth Rock

252 Atk Expert Belt Zeraora Plasma Fists vs. 248 HP / 32 Def Moltres: 374-442 (97.6 - 115.4%) -- 87.5% chance to OHKO after Leftovers recovery

252 Atk Zeraora Plasma Fists vs. 200 HP / 0 Def Scizor: 147-174 (44.4 - 52.5%) -- guaranteed 2HKO after Stealth Rock

4 SpA Expert Belt Zeraora Grass Knot (120 BP) vs. 252 HP / 4 SpD Hippowdon: 276-326 (65.7 - 77.6%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Expert Belt Zeraora Knock Off vs. 0 HP / 4 Def Latias: 168-199 (55.6 - 65.8%) -- guaranteed 2HKO
 

Darksafadao

best of the second options
is a Pre-Contributor


Nihilego @ Electrium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Sludge Bomb
- Grass Knot
- Stealth Rock

Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Ice Fang
- Psychic Fangs
- Protect

Nihi has a cool match up versus Moltres and Togekiss and can keep rocks up versus this team, making use of Electrium Z to keep Blastoise away. WIth such, I noticed that with some chip on Hippo and Scizor Mega Sharpedo is rather annoying and takes advantage of Scarf Kiss not being a good speed control measure versus it so I've decided to go with that. Nihi also can make Hippo want to come in and weaken it with Grass Knot for Shark. Liquidation is also an option but I think that may be cteaming I'm not sure.
This core won't 6-0 by itself but I think it gives a good starting point for any team that has those
 
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Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Toxic
- Soft-Boiled
- Heal Bell

Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heavy Slam
- Fire Punch
- Stealth Rock
- Toxic

This team has very few ways to properly circumvent Blissey, only the Scizor and the Togekiss with trick are fully guaranteed to ruin Blissey's day (Moltres can be carefully played around as can the non-Psyshock Latias) And both the Scizor and Toge can be easily handled by Aggron. As such, this core creates a bit of a wall that's near impossible for this team to penetrate, and can wear it down over time.
 

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