Hey guys, SlimyPits here back at it again with my first RMT. Recently I have been playing a lot of brick bronze on Roblox, aka project bronze forever. And I have been trying to construct a good team that conforms to its specific and strange tournament rules which I will post below. Basically, I have only ever played SS OU, with a sun team that I copied from Omari P the GOAT. I got pretty decent reaching 1700 elo, but I have no actual teambuilding experience. So when I was building this team, obviously there are were a few kinks to work out. The team is semi viable already, as I reached 1400 in gen 7 ou (the closest to the format in pbb) but am having trouble getting anywhere further, Hope someone can help.
RULES:
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Species Clause
A player cannot have two Pokemon with the same National Pokédex number on a team. For example, using a team with two Koffing would break this clause. Using different formes on the same team, such as Rotom-W and Rotom-C, also breaks the clause since they share the same Pokédex number (#479).
Sleep Clause
All Sleep Moves such as Dark Void and Hypnotize are banned from usage in the tourney.
Evasion Clause
A Pokemon may not have either Double Team or Minimize in its moveset.
OHKO Clause
A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
Moody Clause
A team cannot have a Pokemon with the ability Moody.
Endless Battle Clause
Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
Banned List:
- Mega Blaziken - Shaymin Sky - Mega Gengar -Mega Salamence - Mega Lucario - landorus - aegislash - reskins - marshadow - lugia - galarian birds - power construct - 50% zygarde - Mega blastoise - Blaziken - genesect - Mega kangaskhan - all galarian formes - Mewtwo - All hisuian formes and mons - Ho-oh - Weather trio (kyogre, groudon, rayquaza) - deoxys (all formes) - Dialga - Palkia - Giratina - Cresselia - Arceus - Reshiram - Zekrom - Kyurem - Yveltal - Xerneas - mimikyu - tapu koko - tapu bulu - tapu lele - cosmog - cosmoem - lunala - solgaleo - every ultra beast - necrozma - magearna - marshadow - zeraora - meltan - melmetal - every gen 8 mon except for starters
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As you can see, there are some interesting choices for pokemon in this game, sometimes due too glitches attached a certain pokemon, and sometimes for reasons that I cant understand. This format is the most reminiscent to gen 7 OU in my opinion, which is why I was testing this team in that on showdown. One of the main reasons that I am seeking help in this forum is because of the certain pokemon that are banned, or not banned that could justify a change in the team. For example, all the tapu's besides finni are banned, which are a pretty common threat that no longer must be accounted for. Also, Libero Cinderace is a thing, and it scares me immensely. Anyways, enough blibber blabbing, time for the actual team.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
I mainly added this because I thought that having an assault vest Raikou was a cooky quirky idea, also it helps me against Rotom-Wash which I was having trouble with. It also helps against Thundurus, Greninja + Ash Greninja, Gengar, And Charizard-Y which are all pretty common in this game. I am not too attached to this mon, and am completely open to being replaced, especially because getting HA Ice will be an extreme pain.
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Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Quick Attack
- Earthquake
- Swords Dance
YOU KNOW HOW IT IS, I just love mega Pinsir, and pretty much built the team around him. This is the only pokemon that I am not willing to swap out, because it is literally a mega Pinsir team and I already bred for it. Its x4 weakness to stealth rock made me put Rotom-W and Mandibuzz on the team to try and clear hazards and pave the way for some sd + return clicking.
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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Defog
Ok, I'm not too experienced using this mon, but I liked it because of its defog capabilities and its sweet typing. I use this mainly to get rid of Gliscors and Heatrans if I can, but usually end up messing up :(. I love will-o-wisp on this mon, because It seems to do more damage than in pbb (pokemon brick bronze) than on showdown, and allows me to screw up mega-Mawhile and mega-Lopunny.
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Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Zen Headbutt
- U-turn
- Brick Break
TBH there is not a super specific reason that I put Victini on this team, but I really just enjoy clicking V-create and watching things die. BTW: Glaciate and Bolt strike cannot be learned by Victini as they are event moves that aren't in pbb.
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Mandibuzz @ Rocky Helmet
Ability: Overcoat
Shiny: Yes
EVs: 212 HP / 240 Def / 8 SpD / 48 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Foul Play
- Roost
- Defog
I put Mandibuzz here because It is a great defensive wall, and I loved using it is SS OU. Also it can learn defog which helps take some pressure of Mega Pinser which is nice. Another upside to Mandibuzz is that it is an answer to libero cinderace due to its bulk + foul play.
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Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
I put Magnezone on this team because I kept getting sauced on by Skarmories whenever I tried to use Pinser (I had Clefable before). Magnet pull is really useful with Mega-Pinser because It can get rid of those pesky steel types that cause me so much pain.
-----------------------------------------------------------
So that's about it, this is my first post so I'm sorry if I forgot to include something or broke some sort of guideline.
RULES:
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Species Clause
A player cannot have two Pokemon with the same National Pokédex number on a team. For example, using a team with two Koffing would break this clause. Using different formes on the same team, such as Rotom-W and Rotom-C, also breaks the clause since they share the same Pokédex number (#479).
Sleep Clause
All Sleep Moves such as Dark Void and Hypnotize are banned from usage in the tourney.
Evasion Clause
A Pokemon may not have either Double Team or Minimize in its moveset.
OHKO Clause
A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
Moody Clause
A team cannot have a Pokemon with the ability Moody.
Endless Battle Clause
Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
Banned List:
- Mega Blaziken - Shaymin Sky - Mega Gengar -Mega Salamence - Mega Lucario - landorus - aegislash - reskins - marshadow - lugia - galarian birds - power construct - 50% zygarde - Mega blastoise - Blaziken - genesect - Mega kangaskhan - all galarian formes - Mewtwo - All hisuian formes and mons - Ho-oh - Weather trio (kyogre, groudon, rayquaza) - deoxys (all formes) - Dialga - Palkia - Giratina - Cresselia - Arceus - Reshiram - Zekrom - Kyurem - Yveltal - Xerneas - mimikyu - tapu koko - tapu bulu - tapu lele - cosmog - cosmoem - lunala - solgaleo - every ultra beast - necrozma - magearna - marshadow - zeraora - meltan - melmetal - every gen 8 mon except for starters
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
As you can see, there are some interesting choices for pokemon in this game, sometimes due too glitches attached a certain pokemon, and sometimes for reasons that I cant understand. This format is the most reminiscent to gen 7 OU in my opinion, which is why I was testing this team in that on showdown. One of the main reasons that I am seeking help in this forum is because of the certain pokemon that are banned, or not banned that could justify a change in the team. For example, all the tapu's besides finni are banned, which are a pretty common threat that no longer must be accounted for. Also, Libero Cinderace is a thing, and it scares me immensely. Anyways, enough blibber blabbing, time for the actual team.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
I mainly added this because I thought that having an assault vest Raikou was a cooky quirky idea, also it helps me against Rotom-Wash which I was having trouble with. It also helps against Thundurus, Greninja + Ash Greninja, Gengar, And Charizard-Y which are all pretty common in this game. I am not too attached to this mon, and am completely open to being replaced, especially because getting HA Ice will be an extreme pain.
-------------------------------
Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Quick Attack
- Earthquake
- Swords Dance
YOU KNOW HOW IT IS, I just love mega Pinsir, and pretty much built the team around him. This is the only pokemon that I am not willing to swap out, because it is literally a mega Pinsir team and I already bred for it. Its x4 weakness to stealth rock made me put Rotom-W and Mandibuzz on the team to try and clear hazards and pave the way for some sd + return clicking.
------------------------------------------------------
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Defog
Ok, I'm not too experienced using this mon, but I liked it because of its defog capabilities and its sweet typing. I use this mainly to get rid of Gliscors and Heatrans if I can, but usually end up messing up :(. I love will-o-wisp on this mon, because It seems to do more damage than in pbb (pokemon brick bronze) than on showdown, and allows me to screw up mega-Mawhile and mega-Lopunny.
---------------------------------------------------------------------
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Zen Headbutt
- U-turn
- Brick Break
TBH there is not a super specific reason that I put Victini on this team, but I really just enjoy clicking V-create and watching things die. BTW: Glaciate and Bolt strike cannot be learned by Victini as they are event moves that aren't in pbb.
-------------------------------------------
Mandibuzz @ Rocky Helmet
Ability: Overcoat
Shiny: Yes
EVs: 212 HP / 240 Def / 8 SpD / 48 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Foul Play
- Roost
- Defog
I put Mandibuzz here because It is a great defensive wall, and I loved using it is SS OU. Also it can learn defog which helps take some pressure of Mega Pinser which is nice. Another upside to Mandibuzz is that it is an answer to libero cinderace due to its bulk + foul play.
-----------------------------------------------------------
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
I put Magnezone on this team because I kept getting sauced on by Skarmories whenever I tried to use Pinser (I had Clefable before). Magnet pull is really useful with Mega-Pinser because It can get rid of those pesky steel types that cause me so much pain.
-----------------------------------------------------------
So that's about it, this is my first post so I'm sorry if I forgot to include something or broke some sort of guideline.