Quality Control Broketran

Zephyri

followed all the way, to the graveyard
is a Top Artist
[SET]
name: Defensive Trapper
move 1: Magma Storm
move 2: Earth Power
move 3: Toxic
move 4: Taunt/Stealth Rock
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP/136 SpD/120 Spe

[SET COMMENTS]
Set Details
===================

Heatran is the premier form of role compression in the CAP metagame; it's a status spreader, hazard setter, status absorber, trapper and checks Volcarona. It's able to pivot into and threaten out Pokemon like Toxapex, Blissey, Scizor, and Corviknight. Magma Storm allows Heatran to trap and kill Toxapex, Slowking, and Blissey. Furthermore, the high power of Magma Storm alongside chip damage provided by Magma Storm's side effect is useful to severely damage switchins without reliable recovery, like Landorus-T, Colossoil and Garchomp. Earth Power is useful coverage against Fire-resists like Toxapex, Astrolotl, and opposing chipped Heatran. Toxic is important on Heatran due to the fact that Toxic cripples most of its best switchins; Landorus-T, Slowking, and Arghonaut are some good examples. The last slot can be altered based on team composition; Taunt is useful to trap opposition with pivoting moves like Slowking or Blissey, or prevent recovery; however, giving it Stealth Rock allows you to further capitalize on the switches forced by Heatran. 120 speed allows you to outspeed max Speed neutral-natured Magnezone and Aegislash, ensuring that you take relatively little chip damage from their high powered moves

Heatran is prone to getting chipped due to its lack of reliable recovery, so pivots that can bring it in safely or on resisted moves like Zeraora, Dragapult, Syclant and Rillaboom are very useful. Rillaboom is especially useful, as Grassy Terrain helps supplement Heatran's weak recovery from Leftovers, while also reducing Earthquake damafe. Heatran's weakness to chip damage means that hazard removal from Pokemon like Equilibra or Tornadus-T is basically essential to support it. Leftovers are its only form of recovery,so Knock Off absorbers like Tomohawk, Clefable, and Arghonaut are appreciated. Finally, offensive threats like Kerfluffle, Nasty Plot Tornadus-T, Jumbao and Nidoking appreciate the chip damage from Toxic and Magma Storm against both forms of Slowking, Toxapex, and Tornadus-T.

Other Options
===================

Protect is an option that helps improve the Slowking matchup and allows you to chip switchins further, but it usually doesn't compare to the utility of Toxic or Stealth Rock. Heavy Slam is a similarly niche option that allows you to beat Clefable, Blissey, and Tapu Lele. A Choice Scarf set can be run to check Cawmodore; however it's gimmicky and doesn't offer nearly as much role compression as the general set. Finally, Choice Specs can be run to act as a strong wallbreaker off Heatran's 130 SpA and high power moves, however, like the Choice Scarf set, the lack of defensive utility in comparison to the standard set renders it niche. Flame Body can be run as a lure for Jumbao, due to the fact that a Jumbao that traces Flame Body is still weak to Fire-type moves; it also allows you to punish Knock Off users like Zeraora and Tornadus-T.


[STRATEGY COMMENTS]
Checks and Counters
===================
In this section, briefly cover some common checks and counters to the Pokemon in question.

*Bulky Waters*: Tapu Fini, Arghonaut, and Slowking can all switch into Heatran and threaten it out with super effective moves and significant chip damage. However, the latter two don't like getting Toxiced.

*Dragon-types*: Dragonite and Hydreigon are some of Heatran's sturdiest answers, due to their resistance to all of Heatran's moves, along with the fact that they threaten Heatran out with Ground-type coverage. However, they are both vulnerable to Toxic, which should be noted. Pajantom can also function as a good Heatran answer due to its high Special Defense, access to Earthquake, and immunity to Toxic, but its lack of recovery means that it's easily worn down by hazards and chip from Magma Storm.

*Jumbao*: After tracing Flash Fire, Jumbao becomes resistant to all of Heatran's moves and threatens to 2HKO with Focus Blast.

*Ground-type Coverage Users*: Landorus-T, Colossoil, Dragonite, and Garchomp are all examples of Ground-types that threaten Heatran out with SE Earthquake. However, it should be noted that all of these Pokemon, apart from Colossoil are weak to Toxic, so catching them with a Toxic on the switch can cripple their effectiveness quite a bit. Nidoking and Miasmaw can function as Heatran checks, however they cannot switch into any of Heatran's moves.

*Knock Off Users*: Heatran is very reliant on its item, as Leftovers are its only method of recovery as a defensive Pokemon. Therefore, Zeraora, Clefable and Tornadus-T can pressure it force it to switch out. None of them want to get burned by Flame Body, nor like switching in on a Magma Storm, however.

[CREDITS]
- Written by: [[Zephyri, 455611]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

quziel

I am the Scientist now
is a Site Content Manageris a Forum Moderatoris a Live Chat Contributoris a CAP Contributoris a Tiering Contributoris a Contributor to Smogonis a Battle Simulator Driver
Moderator
[SET]
name: Defensive Trapper
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt Toxic should be the first slash here; you don't want to give it up in slowking meta
move 4: Toxic Replace with Taunt /Stealth Rock
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP/128 SpD/128 Spe 120 Spe; Max TTar doesn't exist.

[SET COMMENTS]
Set Details
===================

Heatran is the premier form of role compression in the CAP metagame. It's immune to Toxic and Will-o-Wisp, able to spread status and set hazards, one of the few Volcarona answers, and it can trap and kill defensive opposition to pave the way for breakers and cleaners to finish a team off. These qualities make it an excellent pivot, due to the fact that it'll have many chances to come in the game and that it can force switches against Pokemon like Corviknight, Scizor, Blissey, and Toxapex. Magma Storm, in conjunction with Taunt, is necessary for Heatran's role as a trapper, as they prevent targets like Blissey, Toxapex, and Slowking from recovering, Teleporting, or switching, forcing them to use their low-power attacking moves. Moving taunt to fourth slot as Toxic is mandatory in Slowking meta; Shift this sentence later. Furthermore, the high power of Magma Storm alongside chip damage provided by Magma Storm's side effect is useful to severely damage switchins without reliable recovery, like Landorus-T, Colossoil and Garchomp. Earth Power is useful coverage against Fire-resists like Toxapex, Astrolotl, and opposing chipped Heatran.

The last slot can be customized based on team composition, as most teams require atleast one Toxic user and Stealth Rocker each.
Toxic is especially good on Heatran due to the fact that Toxic cripples most of its best switchins (Landorus-T, Slowking, and Arghonaut are some good examples); however, giving it Stealth Rock allows you to further capitalize on the switches forced by Heatran. Move up toxic to represent its third slash status, move taunt here. Protect is also an option that helps improve the Slowking matchup and allows you to chip switchins further, but it usually doesn't compare to the utility of Toxic or Stealth Rock. Make this an OO then. Heavy Slam is a similarly niche option that allows you to beat Clefable, a popular switchin due to its ability to cripple Heatran with Knock Off, along with the fact that it doesn't take any damage from Magma Storm. Also OO. Flash Fire is important, as it makes sure that Heatran can answer basically every Volcarona set, which is one of the main draws of Heatran in the builder: it's a consistent Volcarona answer in a scarce pool of Volcarona answers. Remove this sentence, mention Flame Body in OOs w.r.t. Jumbao

Heatran is prone to getting chipped due to its lack of reliable recovery, so pivots that can bring it in safely or on resisted moves like Zeraora, Dragapult, Syclant and Rillaboom are very useful. Rillaboom is especially useful, as Grassy Terrain helps supplement Heatran's weak recovery from Leftovers. As a follow up to the above, Heatran's weakness to chip damage means that hazard removal from Pokemon like Equilibra or Tornadus-T is basically essential to support it. Because Leftovers are its only form of recovery, Heatran also hates taking Knock Off, so Knock Off absorbers like Tomohawk, Clefable, and Arghonaut are appreciated. Finally, offensive threats like Kerfluffle, Nasty Plot Tornadus-T, Jumbao and Nidoking appreciate the chip damage from Toxic and Magma Storm against both forms of Slowking, Toxapex, and Tornadus-T. This sentence is weird.

Add in OO; Protect, Hslam, Flame Body, Scarf, Specs (this mon has 100 options)


[STRATEGY COMMENTS]
Checks and Counters
===================
In this section, briefly cover some common checks and counters to the Pokemon in question.

*Bulky Waters*: Although Toxapex gets trapped by Heatran, Tapu Fini, Arghonaut, and Slowking can all switch into Heatran and threaten it out with super effective moves and significant chip damage. All of these do have to be wary; mention that Taunt/Tox can technically beat all.

Dragon types: Hydreigon and Defensive Dragonite are the two best answers possible, Pajantom eats.


*Knock Off Users*: Heatran is very reliant on its item, as Leftovers are its only method of recovery as a defensive Pokemon. Therefore, Knock Off users like Zeraora, Clefable and Tornadus-T can threaten it out. Not really threaten it out? It still switches into clef, move this later.

*Jumbao*: Jumbao traces Flash Fire to absorb any move of Heatran's and threatens Heatran out with Focus Blast. Flame Body can be run on Heatran to prevent this, however the opportunity cost of not being able to counter Volcarona is usually not worth it.

*Ground-types*: Landorus-T, Colossoil, Swampert, and Garchomp are all examples of Ground-types that threaten Heatran out with SE Earthquake. However, it should be noted that all of these Pokemon are weak to Toxic, so catching them with a Toxic on the switch can cripple their effectiveness quite a bit. Perhaps just earthquake users?

[CREDITS]
- Written by: [[Zephyri, 455611]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Implement and tag again for another look.
 

Lasen

You feel the ball chasing you
is a Tiering Contributor
AM check cause I am bored out of mind, implement what you want or don't idk


green is additions, red is remove and orange is comments
(AC)=added comma, (RC)= removed comma


[SET]
name: Defensive Trapper
move 1: Magma Storm
move 2: Earth Power
move 3: Toxic
move 4: Taunt/Stealth Rock
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP/136 SpD/120 Spe

[SET COMMENTS]
Set Details
===================

(general comment, try to keep it more concise there is a lot of fluff here that could be omitted)

Heatran is the premier form of role compression in the CAP metagame. It's immune to Toxic and Will-o-Wisp, able to spread status and set hazards, one of the few Volcarona answers, and it can trap and kill defensive opposition to pave the way for breakers and cleaners to finish a team off. These qualities make it an excellent pivot, due to the fact that it'll have many chances to come in the game and that it can force switches against Pokemon like Corviknight, Scizor, Blissey, and Toxapex. Magma Storm is necessary for Heatran's role as a trapper, as they prevent targets like Blissey, Toxapex, and Slowking from switching, forcing them to use their low-power attacking moves and succumb to chip damage from Magma Storm and Toxic. Furthermore, the high power of Magma Storm alongside chip damage provided by Magma Storm's side effect is useful to severely damage switchins without reliable recovery, like Landorus-T, Colossoil and Garchomp. Earth Power is useful coverage against Fire-resists like Toxapex, Astrolotl, and opposing chipped Heatran. Toxic is important on Heatran due to the fact that Toxic cripples most of its best switchins (Landorus-T, Slowking, and Arghonaut are some good examples). The last slot can be customized altered based on team composition,;(RC) Taunt is useful to trap opposition with pivoting moves like Slowking or Blissey, or prevent recovery; however, giving it Stealth Rock allows you to further capitalize on the switches forced by Heatran. Flash Fire is important, as it makes sure that Heatran can answer basically every Volcarona set, which is one of the main draws of Heatran in the builder: it's a consistent Volcarona answer in a scarce pool of Volcarona answers. 120 speed allows you to outspeed max Speed neutral-natured Magnezone and Aegislash, ensuring that you take relatively little chip damage from their high powered moves

Heatran is prone to getting chipped due to its lack of reliable recovery, so pivots that can bring it in safely or on resisted moves like Zeraora, Dragapult, Syclant and Rillaboom are very useful. Rillaboom is especially useful, as Grassy Terrain helps supplement Heatran's weak recovery from Leftovers. (Mention Grassy Terrain lower EQ's power) As a follow up to the above, Heatran's weakness to chip damage means that hazard removal from Pokemon like Equilibra or Tornadus-T is basically essential to support it. Because Leftovers are its only form of recovery, Heatran also hates taking Knock Off, so Knock Off absorbers like Tomohawk, Clefable, and Arghonaut are appreciated. Finally, offensive threats like Kerfluffle, Nasty Plot Tornadus-T, Jumbao and Nidoking appreciate the chip damage from Toxic and Magma Storm against both forms of Slowking, Toxapex, and Tornadus-T.

Other Options
===================

Protect is an option that helps improve the Slowking matchup and allows you to chip switchins further, but it usually doesn't compare to the utility of Toxic or Stealth Rock. Heavy Slam is a similarly niche option that allows you to beat Clefable, a popular switchin due to its ability to cripple Heatran with Knock Off, along with the fact that it doesn't take any damage from Magma Storm Blissey, and Tapu Lele. (cleaned up and added additional mons) A Choice Scarf sets can be run to clean and check Cawmodore; however, they usually tend to only have value on certain Sun teams, as the utility offered by standard Heatran is usually far superior. (Scarf Heatran isn't a Sun mon per se, edit it to mention it's gimmicky and hard to fit / you miss out on Heatran's role compression). Flame Body can be run as a lure for Jumbao, due to the fact that a Jumbao that traces Flame Body is still weak to Fire-type moves. (mention that Flame Body lets it punish Knock Off spammers like Tornadus-T or Zeraora to an extent) Finally, Choice Specs can be run to act as a strong wallbreaker off Heatran's 130 SpA and high power moves, however, like the Choice Scarf set, the lack of defensive utility in comparison to the standard set renders it niche. (minute detail but group this together with the Scarf comment)

[STRATEGY COMMENTS]
Checks and Counters
===================
In this section, briefly cover some common checks and counters to the Pokemon in question.

*Bulky Waters*: Although Toxapex gets trapped by Heatran, Tapu Fini, Arghonaut, and Slowking can all switch into Heatran and threaten it out with super effective moves and significant chip damage. However, Toxic Taunt Heatran can technically beat Slowking in a one-on-one matchup, and Toxic can cripple almost all of the Water-types mentioned, so users of these Pokemon as Heatran answers must be warythe latter two don't like getting Toxiced. (shrunk it down, no need to mention Toxapex as a non topic)

*Dragon-types*: Dragonite and Hydreigon are some of Heatran's sturdiest answers, due to their resistance to all of Heatran's moves, along with the fact that they threaten Heatran out with Earthquake and Earth Power respectively. However, they are both vulnerable to Toxic, which should be noted. Pajantom can also function as a good Heatran answer due to its high Special Defense, access to Earthquake, and immunity to Toxic, but its lack of recovery means that it's easily worn down by hazards and chip from Magma Storm. . (Merge the Paj sentence and edit it to just be "Ground-type coverage")

*Jumbao*: Jumbao traces Flash Fire to absorb any move of Heatran's and threatens Heatran out with Focus Blast. Body can be run on Heatran to prevent this, however the opportunity cost of not being able to counter Volcarona is usually not worth it (You brought this up earlier and Flame Body is a niche option, no need to bring it up again)

*Earthquake Users*: Landorus-T, Colossoil, Dragonite, and Garchomp are all examples of Ground-types that threaten Heatran out with SE Earthquake. However, it should be noted that all of these Pokemon are weak to Toxic (lol Colossoil), so catching them with a Toxic on the switch can cripple their effectiveness quite a bit. (Edit this to Ground-type coverage, Earth Power from Nidoking or Earthquake from Miasmaw both invalidate it)


*Knock Off Users*: Heatran is very reliant on its item, as Leftovers are its only method of recovery as a defensive Pokemon. Therefore, Knock Off users like Zeraora, Clefable,(AC) and Tornadus-T can pressure it intoforce it to switch out. None of them want to get burned by Flame Body, nor like switching in on a Magma Storm, however.

[CREDITS]
- Written by: [[Zephyri, 455611]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

quziel

I am the Scientist now
is a Site Content Manageris a Forum Moderatoris a Live Chat Contributoris a CAP Contributoris a Tiering Contributoris a Contributor to Smogonis a Battle Simulator Driver
Moderator
[SET]
name: Defensive Trapper
move 1: Magma Storm
move 2: Earth Power
move 3: Toxic
move 4: Taunt/Stealth Rock
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP/136 SpD/120 Spe

[SET COMMENTS]
Set Details
===================

Heatran is the premier form of role compression in the CAP metagame. It's immune to Toxic and Will-o-Wisp, able to spread status and set hazards, one of the few Volcarona answers, and it can trap and kill defensive opposition to pave the way for breakers and cleaners to finish a team off. These qualities make it an excellent pivot, due to the fact that it'll have many chances to come in the game and that it can force switches against Pokemon like Corviknight, Scizor, Blissey, and Toxapex. Combine previous 3 sentences into one; "Heatran compresses XYZ and can pivot into \alpha,\beta. Magma Storm is necessary for Heatran's role as a trapper, as they prevent targets like Blissey, Toxapex, and Slowking from switching, forcing them to use their low-power attacking moves and succumb to chip damage from Magma Storm and Toxic. Furthermore, the high power of Magma Storm alongside chip damage provided by Magma Storm's side effect is useful to severely damage switchins without reliable recovery, like Landorus-T, Colossoil and Garchomp. Magma storm can trap Blissey, Pex, and its high power can chip Lando, Chomp. (not this short but you get the idea). Earth Power is useful coverage against Fire-resists like Toxapex, Astrolotl, and opposing chipped Heatran. Toxic is important on Heatran due to the fact that Toxic cripples most of its best switchins (Landorus-T, Slowking, and Arghonaut are some good examples). Don't have a () The last slot can be altered based on team composition; Taunt is useful to trap opposition with pivoting moves like Slowking or Blissey, or prevent recovery; however, giving it Stealth Rock allows you to further capitalize on the switches forced by Heatran. Flash Fire is important, as it makes sure that Heatran can answer basically every Volcarona set, which is one of the main draws of Heatran in the builder: it's a consistent Volcarona answer in a scarce pool of Volcarona answers. 120 speed allows you to outspeed max Speed neutral-natured Magnezone and Aegislash, ensuring that you take relatively little chip damage from their high powered moves

Heatran is prone to getting chipped due to its lack of reliable recovery, so pivots that can bring it in safely or on resisted moves like Zeraora, Dragapult, Syclant and Rillaboom are very useful. Rillaboom is especially useful, as Grassy Terrain helps supplement Heatran's weak recovery from Leftovers, while also reducing Earthquake damafe. Heatran's weakness to chip damage means that hazard removal from Pokemon like Equilibra or Tornadus-T is basically essential to support it. Leftovers are its only form of recovery,so Knock Off absorbers like Tomohawk, Clefable, and Arghonaut are appreciated. Finally, offensive threats like Kerfluffle, Nasty Plot Tornadus-T, Jumbao and Nidoking appreciate the chip damage from Toxic and Magma Storm against both forms of Slowking, Toxapex, and Tornadus-T.

Other Options
===================

Protect is an option that helps improve the Slowking matchup and allows you to chip switchins further, but it usually doesn't compare to the utility of Toxic or Stealth Rock. Heavy Slam is a similarly niche option that allows you to beat Clefable, Blissey, and Tapu Lele. A Choice Scarf set can be run to check Cawmodore; however it's gimmicky and doesn't offer nearly as much role compression as the general set. Finally, Choice Specs can be run to act as a strong wallbreaker off Heatran's 130 SpA and high power moves, however, like the Choice Scarf set, the lack of defensive utility in comparison to the standard set renders it niche. Flame Body can be run as a lure for Jumbao, due to the fact that a Jumbao that traces Flame Body is still weak to Fire-type moves; it also allows you to punish Knock Off users like Zeraora and Tornadus-T.


[STRATEGY COMMENTS]
Checks and Counters
===================
In this section, briefly cover some common checks and counters to the Pokemon in question.

*Bulky Waters*: Tapu Fini, Arghonaut, and Slowking can all switch into Heatran and threaten it out with super effective moves and significant chip damage. However, the latter two don't like getting Toxiced.

*Dragon-types*: Dragonite and Hydreigon are some of Heatran's sturdiest answers, due to their resistance to all of Heatran's moves, along with the fact that they threaten Heatran out with Ground-type coverage. However, they are both vulnerable to Toxic, which should be noted. Pajantom can also function as a good Heatran answer due to its high Special Defense, access to Earthquake, and immunity to Toxic, but its lack of recovery means that it's easily worn down by hazards and chip from Magma Storm

*Jumbao*: Jumbao traces Flash Fire to absorb any move of Heatran's and threatens Heatran out with Focus Blast. This is a bit awk, but I don't have a better way to phrase it.

*Ground-type Coverage Users*: Landorus-T, Colossoil, Dragonite, and Garchomp are all examples of Ground-types that threaten Heatran out with SE Earthquake. However, it should be noted that all of these Pokemon, apart from Colossoil are weak to Toxic, so catching them with a Toxic on the switch can cripple their effectiveness quite a bit. Nidoking and Miasmaw can function as Heatran checks, however they cannot switch into any of Heatran's moves

*Knock Off Users*: Heatran is very reliant on its item, as Leftovers are its only method of recovery as a defensive Pokemon. Therefore, Zeraora, Clefable and Tornadus-T can pressure it force it to switch out. None of them want to get burned by Flame Body, nor like switching in on a Magma Storm, however.

[CREDITS]
- Written by: [[Zephyri, 455611]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Ok, continue shrinking paragraph 1 and we got 1/2.
 

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