Bronzong (OU revamp) [QC 2/2] [GP 2/2]

Emeral

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[OVERVIEW]

Bronzong sets itself apart from its Steel / Psychic type brethren Jirachi and Metagross with a great ability in Levitate, allowing it to check Ground-types as well as making it immune to Spikes. It also finds its key attributes in having a Stealth Rock resistance and sand immunity, making it quite durable and hard to take down. Its remarkable all-around mixed bulk coupled with a ton of key resistances allows it to act as a pivot that is able to switch into prevalent moves such as Latias's Draco Meteor, Metagross's Meteor Mash, and Flygon's Earthquake. One of Bronzong's biggest selling points is that, especially with Trick Room, it's one of the best checks to a large number of setup sweepers, mainly Dragon Dance Dragonite, Dragon Dance Gyarados, Dragon Dance Tyranitar, some variants of Calm Mind Jirachi, and even Suicune. In addition, its ability to fire off powerful assaults makes it a great late-game sweeper and supporter for slow teammates to help them perform better. However, Bronzong does not have large offensive coverage, and its base Attack stat is below average compared to other brutes in the tier. This is remedied by its access to Gyro Ball, which synergizes well with its low Speed, and Explosion, which enables it to pressure a large variety of threats, namely Zapdos, Swampert, Starmie, and even Blissey and Clefable.

If not given the opportunity to use Trick Room, Bronzong's incredible slowness remains exploitable by popular threats such as Breloom, Machamp, and Heatran. It also does not resist Tyranitar's Dark-type STAB attacks, is weak to Jirachi's Fire Punch, and takes huge neutral damage from Zapdos's Thunderbolt or Starmie's Hydro Pump, which are incredibly popular. In addition, its lack of reliable recovery moves makes it prone to being worn down, and it will not like switching in repeatedly to take even resisted hits. Moreover, its lack of offensive presence outside of Gyro Ball means that it is setup bait for Skarmory. Generally, Bronzong has trouble beating physical walls and bulky Water-types without the use of Explosion, which can be easily wasted by the ubiquitous Rotom-A, which resists most of the rest of its weaponry as well.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Earthquake
move 4: Explosion
item: Macho Brace
ability: Levitate
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

This set is meant to capitalize on Bronzong's reasonable base Attack stat and the huge power of Gyro Ball to turn Bronzong's abysmal Speed into an advantage with Trick Room. It is a great late-game cleaner and a massive threat to fragile teams.

Its terrible base 33 Speed with 0 IVs and a Brave nature makes it move first against everything in the tier when Trick Room is active. Additionally, its typing prevents it from being worn down by the common sand and provides a welcome resistance to Extreme Speed and Bullet Punch. Consequently, you generally have to stall out its 4-turn assault in order to get rid of it, unless you have a true counter. Also, Gyro Ball reaching up to 150-Base Power makes any fast and frail Pokemon such as Latias or Gengar very vulnerable to it. While the prominent Choice Scarf Rotom-A is not 2HKOed by Gyro Ball, Bronzong is great at forcing it in and wearing it down with Gyro Ball or even forcing it to use Trick, which is very undesirable, since Macho Brace halves its Speed. Trick Room is also great at turning the tides versus powerful setup sweepers, mainly all Dragon Dance users. Bronzong notably can sponge +1 Dragonite's Outrage and set up Trick Room to shift the momentum to your advantage, force Taunt Gyarados into mind games between Explosion and Trick Room, and maim boosted Tyranitar with Gyro Ball. Earthquake provides adequate coverage and lands clean OHKOs against Steel-types such as Magnezone and Heatran, deals heavy damage to foes like Jirachi, Metagross, Lucario, and Empoleon, and can also assist in wearing down bulky Water-types. Explosion works well as a final blow, which allows Bronzong to go for a quick KO when Trick Room is ending or pass the baton to another teammate that could make great use of the twisted dimensions.

Set Details
========

252 HP EVs maximize Bronzong's poor base HP; with its large number of resistances and only one weakness, it becomes a bulky sweeper. 252 Attack EVs power up its attacks and make sweeping possible. The final 4 EVs are placed in Special Defense to help Bronzong sponge Latias's Draco Meteor or Gengar's Shadow Ball. Minimum Speed IVs and a Speed-hindering nature maximize Gyro Ball's power and allow Bronzong to move before all other Pokemon during Trick Room. Thanks to Macho Brace, Bronzong's 150-Base Power Gyro Ball hits any Pokemon with at least base 75 Speed hard, which helps it break through slower threats. Additionally, Pokemon like Choice Scarf Rotom-A and Latias may feel compelled to use Trick to reduce Bronzong's options, but receiving a Macho Brace can be incredibly detrimental to each, as for example, it enables Gyarados to outspeed both. Levitate grants Bronzong the opportunity to check Ground-types and gives it a Spikes immunity. Leftovers can be an alternative if you want to rely more on Bronzong setting up Trick Room for another Pokemon than sweeping, since it gives more survivability. However, it considerably hampers Gyro Ball's damage against slow threats and can cause it to miss crucial KOs.

Usage Tips
========

The best way to use Bronzong is to bring it in on a resisted move such as Latias's Draco Meteor or Choice-locked Flygon's Earthquake to start setting up a Trick Room freely. Foes like Starmie, Zapdos, and Rotom can stop Bronzong's sweep, which is why dedicated Trick Room sweepers that can handle them and keep up the pressure will make sure you get the most mileage out of Bronzong's utility. While some of your other Pokemon should be able to take decent advantage of Trick Room, they should not all be dedicated Trick Room sweepers because Bronzong cannot repeatedly set up the field effect. Also, if your opponent's team is revealed to be weak to Bronzong, they may have to resort to stalling out Trick Room, so try to play around that and hit a Magnezone aiming to tank Gyro Ball with a powerful Earthquake, for example.

Bronzong has great power, but it will much more often 2HKO a foe than OHKO one, especially if it resists Gyro Ball; therefore, it is usually a great idea to weaken its counter before sending it on the field, since it is not exactly bulky to begin with and can end up being worn down quickly or having its sweep stopped by a solid counter. Alternatively, Bronzong can use Explosion to weaken a Skarmory or a Hippowdon, for example, to bring in another offensive threat that will take advantage of the resulting chip damage. Bronzong often needs Explosion to break through specific threats, so make sure you don't need it anymore before giving up its last breath. Also, be careful not to waste Gyro Ball's PP too quickly, since Pokemon with recovery can stall it out, especially those that have Pressure.

Team Options
========

Choice Band Tyranitar is excellent support for Bronzong, as together, they form one of the most recognizable offensive cores for taking down offense while also pressuring stall significantly. Under Trick Room, Tyranitar is able to score many KOs against frail teams that cannot stall out four turns of STAB Choice Band-boosted Stone Edge or Crunch even with adequate resistances, while Tyranitar can also overwhelm bulkier teams thanks to its unmatched power. Stealth Rock is almost required, as the residual damage helps Bronzong's Gyro Ball secure several KOs. Tyranitar is also good at setting up the entry hazard because it not only resists Bronzong's only weakness but also works well under Trick Room if the situation requires it. Additionally, it can take out Rotom-A, which is a big pain for Bronzong, as it can burn it or waste Trick Room turns. Tyranitar is also helpful against defensive Zapdos, which will quickly deplete Bronzong's PP with Pressure and Roost. Additionally, Sand Stream helps at pressuring bulky Water-types as well as the aforementioned threats. Heatran can take advantage of Will-O-Wisp users such as Rotom-A for a Flash Fire boost and set up Stealth Rock; in return, Bronzong supports Choice Scarf Heatran in particular by shutting down threats that it does not reliably cover such as Dragon Dance Gyarados and Tyranitar. Infernape can find opportunities to switch into Will-O-Wisp as well, but it can be a bit risky. That said, while Infernape does not work well under Trick Room, Bronzong supports it very well otherwise by pressuring Latias and Gengar; in return, Infernape can threaten and eliminate Steel-types or some Water-types that resist Gyro Ball.

Swampert is an interesting option, as it is a Stealth Rock setter that shares great defensive and offense synergy with Bronzong. A specially offensive Swampert can lure physical walls like Skarmory, Rotom-A, and opposing Swampert and nuke them with a Modest STAB-boosted Hydro Pump while also being able to fire off powerful assaults under Trick Room. Choice Band Swampert and other physical variants are also great, as they form an overwhelming physical core with Bronzong. A core of Swampert + Bronzong + Tyranitar is threatening offensively but requires defensive backup to cover the shared weaknesses against Water-types and Breloom. For that reason, Choice Specs Latias with Sleep Talk is useful, since it pivots into Breloom, provides nice weaponry to deal with bulky Water-types, and also resists Fire-type moves. For similar reasons, Choice Band Dragonite is a great addition. Choice Specs Kingdra is another interesting one thanks to its unique palette of resistances, access to Sleep Talk, and ability to force damage on Water-types. Occasionally, it can also score some KOs under Trick Room. Dragon Dance Dragonite, Gyarados, and Kingdra have excellent typing synergy with Bronzong while benefiting from the holes it creates in the opposing team and vice versa.

Skarmory is one of the easiest ways to prevent Bronzong from sweeping, and it can also make it fodder to set up Spikes or even heal itself. As a result, Bronzong really wants its teammates to help circumvent a potential Skarmory weakness. Magnezone is the obvious number one option to patch this immediately, but any way to lure or just overwhelm it in general can make the team function nicely. Magnezone can also trap opposing Bronzong, thanks to Magnet Rise, and bulky Swords Dance Scizor, which is definitely helpful.

[SET]
name: Tank
move 1: Stealth Rock / Protect
move 2: Toxic / Protect
move 3: Gyro Ball / Hidden Power Ice / Payback
move 4: Earthquake
item: Leftovers
ability: Levitate
nature: Sassy
evs: 252 HP / 128 Def / 128 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Tank Bronzong is a flagship set in the DPP metagame. This set takes advantage of Bronzong's above-average mixed bulk and wonderful defensive typing in order to sponge as many hits as possible, which in turn allows Bronzong to shut down a vast array of threats, providing it some momentum to set up Stealth Rock. This set is incredibly reliable against offensive archetypes because it's tough to beat and hits frail enemies hard. However, it has some trouble pressuring bulkier teams, wwhich often feature Skarmory and other allies that can sponge its attacks. This includes bulky Starmie with Recover + Rapid Spin that can potentially keep Bronzong's entry hazards away, but a fast 3 Attacks + Rapid Spin set is significantly pressured. Gyro Ball is Bronzong's strongest STAB attack overall, doing great neutral damage to anything bar slow enemies like Clefable. Alternatively, Bronzong can opt for coverage with Hidden Power Ice to avoid PP issues and deal with Gliscor, Dragonite, Flygon, and Breloom at the same time, while Payback is a great offensive tool to pressure foes like Starmie, Gengar, Rotom, and Latias. Earthquake enables Bronzong to hit Infernape and Steel-types like Magnezone and Heatran, which otherwise laugh at it. Toxic horribly cripples Water-types such as Suicune, Milotic, Swampert, and Gyarados and other foes that resist its moves like Zapdos and Rotom-A. It can also surprise stallbreaker Gliscor, which doesn't always want to Taunt Bronzong straight away. Protect is a useful alternative to scout Choice item users and pick up additional Leftovers recovery that can also be used with Toxic to rack up additional damage. Another option worth considering is Explosion, which allows Bronzong to check a problematic foe and stops threats like Gyarados and Suicune from setting up on it.

Set Details
========

Mixed bulk is great to let Bronzong handle a wide array of both physically and specially oriented sweepers. 252 HP EVs maximize Bronzong's poor base HP, which is optimal for maximized durability. 128 Special Defense and Defense EVs with a Sassy nature make for a great emphasis on mixed bulk, allowing Bronzong to sponge common special attacks such as Draco Meteor, Fire Blast, Hidden Power Fire, Shadow Ball, and Hydro Pump as well as avoid being worn down too quickly by physical attackers like Jirachi, Tyranitar, Gyarados, and Swampert. Levitate grants Bronzong the opportunity to check Ground-types, such as Mamoswine and Flygon, which its typing wouldn't normally allow it to do. Additionally, Bronzong's Sassy nature and 0 Speed IVs decrease its Speed to make Gyro Ball stronger, though its nature should be Careful if you do not use it. Leftovers provides a form of passive recovery, which is crucial on such a defensive Pokemon.

Usage Tips
========

Bronzong should be used as a pivot throughout the match. Take advantage of the great number of Pokemon Bronzong checks and use any given opportunity to set up Stealth Rock. However, keep in mind that it lacks reliable recovery and can get worn down pretty quickly. Similarly, Bronzong does not appreciate losing its Leftovers, so be wary of Knock Off when facing foes like Gliscor, Clefable, and Empoleon. If you are using Protect, be careful to not use it excessively when there are Pokemon on the opposing team that can use Bronzong as setup bait, such as Breloom and Skarmory. If you spot a Choice-locked Pokemon, use Protect to scout it out. Keep Toxic concealed for a bit to increase its surprise value and potentially land it on a foe like Gliscor or Milotic. Be also careful not to waste Gyro Ball's low PP too quickly, since it can be stalled out over the course of a game, especially by Pressure users like Suicune and Zapdos. Use Gyro Ball on more offensive Starmie and Earthquake on more defensive ones, which do not run maximum Speed investment. If you suspect your opponent is running an archetype that could feature Magnezone, try to hit it with Earthquake as it may switch in.

Team Options
========

This Bronzong set tends to work well on its own and does not requires specific support from its teammates, as its objective is basically to set up Stealth Rock and attack opposing Pokemon with Gyro Ball or cripple them with Toxic. However, Bronzong fits best on balanced teams that can take advantage of its resistances and durability. Water-types such as Suicune and Starmie appreciate Bronzong's ability to switch into almost any variant of Latias as well as Grass-types such as Celebi, while they deal with Bronzong's lone Fire-type weakness. The same goes for Swampert, but you should be careful about not giving Breloom too many opportunities to come in, as it can be relatively annoying to handle for balanced teams. If you're using Water-types alongside Bronzong, Pokemon such as Latias and Zapdos work well alongside the bell, as they are both great counters to Breloom and provide a welcome Fighting resistance. On top of that, Zapdos helps deal with Water-types, which give Bronzong some trouble. Therefore, a core of Bronzong + Zapdos + Starmie provides a great defensive balance with an interesting offensive synergy. More generally, Pokemon that can sponge attacks from Fire-types and force them out are always great teammates to consider. This makes any Dragon-type a great teammate. Dragonite helps deal with Breloom and Fire-type moves, but you should keep in mind that switching into Stealth Rock repeatedly can wear it down quickly.

Tyranitar is always a good teammate because it is a solid check for Starmie and Rotom-A, provides support against Zapdos, and resists Fire-type moves while getting up sandstorm, which chips down some of Bronzong's checks, whereas Bronzong is immune to it. As for example, Starmie, Rotom-A, and Breloom are limited in their use by sand. Another support option to consider is Toxic Spikes, since it allows Bronzong to stall out Water-types and cripple foes like Infernape and Tyranitar. With the use of Protect and sand damage, it will be even more effective. Nidoqueen in particular is great at doing this job alongside Bronzong, as it provides a solid Fighting-type resistance and can switch into Zapdos or Tyranitar to put Toxic Spikes up. Heatran works well by its side, as it can sponge Fire-type attacks and take advantage of Toxic Spikes with moves like Substitute, Magma Storm, and Protect while completing a solid defensive core. You should consider covering the Water-type weakness, however. Rotom-A also makes great use of Toxic Spikes, since it can deny Starmie's Rapid Spin and make Tyranitar suffer when it switches into Thunderbolt alongside poison damage. As Bronzong lacks a reliable instant recovery move, Wish users such as Clefable, Jirachi, and even Latias can help improve its longevity.

Skarmory is one of Bronzong's bigger threats due to its ability to stack Spikes freely against it. By annihilating Skarmory, Magnezone naturally provides great support. Magnezone also helps at dealing with other Steel-types such as Scizor, Jirachi, Bronzong, and even Swords Dance Lucario if running Choice Scarf. The combination of Magnezone and tank Bronzong works on both offensive and defensive teams. Dragon Dance Dragonite and Choice Specs Latias would make great additions for an offensive approach, while Milotic or defensive Latias would complete a synergistic defensive core. Finally, Starmie is another great teammate to consider for Rapid Spin, especially if you run Dragonite or Zapdos. It also covers Fire-type moves and carries Thunderbolt to weaken Water-types for Bronzong. Your own Electric- and Grass-types in general can also serve well to wear down and threaten bulky Water-types.

[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Earthquake
move 4: Explosion
item: Occa Berry / Lum Berry
ability: Levitate
nature: Brave
evs: 252 Atk / 252 HP / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Bronzong can pull off a great offensive pivot set. This set is designed to benefit the team by using every opportunity to switch in to set up Stealth Rock while remaining as threatening as possible in order not to get walled by defensive archetypes. The combination of great coverage, a strong STAB move in Gyro Ball, Explosion, and being almost impossible to one-shot is what makes Bronzong that reliable. Gyro Ball nails foes such as Gengar, Latias, Tyranitar, and Dragonite that struggle to break through Bronzong's uninvested defenses. Earthquake provides adequate coverage, as it is always a favorable option for nailing Heatran, Infernape, Metagross, and Magnezone. Explosion rounds out the set by allowing a teammate to switch in for free after Bronzong's job is done while possibly KOing an opposing Pokemon.

Set Details
========

Maximum HP investment with Bronzong's natural base defensive stats gives it great all-around bulk, which lets it tank both physical and special attacks. Maximum Attack EVs, in addition to powering up Explosion, allow Bronzong to deal heavy damage to common switch-ins such as Starmie and Breloom, as well as OHKOing any non-Shuca Berry variant of Heatran and Magnezone and hitting Jirachi for a huge chunk with Earthquake. The final 4 EVs are placed in Special Defense to help Bronzong sponge Latias's Draco Meteor or Gengar's Shadow Ball. A Brave nature with 0 Speed IVs decreases Bronzong's Speed to make Gyro Ball stronger. Levitate grants Bronzong the opportunity to check Ground-types and gives it a Spikes immunity. Occa Berry stops Bronzong from being forced out by Infernape and Heatran while providing more comfort against Dragonite and Jirachi's Fire-type coverage in order to set up Stealth Rock or use Explosion with more ease. Lum Berry can be a great item for a lead set, as it prevents sleep inducers such as Roserade and Breloom from statusing Bronzong and avoids confusion from Machamp. Assuming that no one will use a Ground-type move against Bronzong, Heatproof instead of Levitate is another option on a lead set that provides a free Occa Berry, allowing Bronzong to effectively run both Occa and Lum or Custap Berry. Alternatively, Leftovers is an option for increased longevity, while Custap Berry capitalizes on Bronzong's low Speed to set up Stealth Rock or go for a surprise KO with Explosion when it falls under 25% HP.

Usage Tips
========

Switch Bronzong into a Pokemon it checks or counters and proceed to set up Stealth Rock. Don't use Bronzong as a tank; it lacks staying power and does not have the required defensive investment to reliably check the threats it should check more than once. Thus, you should limit the number of times Bronzong switches in. If you find that Bronzong is not healthy enough to pivot anymore, using Explosion is a good exit door. Also, be careful about taking a Will-O-Wisp from a Rotom forme or using Explosion on it. Even if Bronzong is not supposed to survive for a long time, be careful not to waste Gyro Ball's PP too quickly. Gyro Ball should be used on more offensive Starmie and Earthquake on more defensive variants, as you do not want to waste your PP on a Pokemon that can Recover stall Gyro Ball. If you suspect your opponent to run an archetype that could feature Magnezone, try to scout potential Magnezone switch-ins with Earthquake.

Team Options
========

This Bronzong set tends to work well on its own and requires little support from its teammates. However, this set works great on teams that make heavy use of early Stealth Rock and benefit from the holes that Bronzong can potentially create. More precisely, Bronzong's ability to set Stealth Rock reliably against a wide variety of threats and force damage with Explosion makes it a nice fit for physically-based offense. Its ability to attract bulky Water-types and eliminate them provides any Tyranitar set more freedom when it enters the field. For example, Dragon Dance Tyranitar can set up more confidently when foes like Suicune or Swampert are gone. Thanks to STAB Pursuit, Tyranitar can eliminate the prevalent Rotom-A and Starmie, which cause Bronzong some trouble. Also, Bronzong's Steel typing makes it immune to Tyranitar's sand, which on the other hand inflicts useful free chip damage on foes like bulky Water-types and Zapdos. Dragon Dance Gyarados and Dragonite are great options alongside it, since they both benefit from having bulky Water-, Ground-, and Steel-types being chipped down and a free entry onto the field after Bronzong's Explosion. They also provide a suitable answer to Fire-type moves, while Bronzong helps by tanking Rock-type moves and Draco-Meteor or Outrage from Choice Scarf Latias and Flygon they are vulnerable to. Additional physical attackers such as Metagross, Machamp, Lucario, Swampert, and Scizor are greatly appreciated by its side as they wear down shared counters. Choice Specs Kingdra can be interesting for any team running Bronzong, as it is capable of surprising physical walls, muscle through bulky Water-types such as Milotic or Suicune and check offensive threats that are the like of Heatran, Infernape or Starmie. Mixed Dragonite and Flygon are also both capable of putting high pressure on defensive cores that feature bulky Water-types, Electric-types such as Zapdos or Rest Talk Rotom and even Ground- or Steel-types that all give Bronzong troubles. In terms of managing Steel-types, Magnezone is an obvious teammate option as it instantly deletes Skarmory and provides suitable help against Jirachi, Scizor and opposing Bronzong. Finally, Bronzong's awful Speed tends to be exploited by Breloom which can incapacitate it with Spore, so having a way to deal with it is definitely great. Choice Specs Latias or Choice Band Dragonite with Sleep Talk resist any of Breloom's STAB attacks, can absorb Spore and OHKO it back with Draco Meteor or Outrage, respectively.

[STRATEGY COMMENTS]
Other Options
=============

Bronzong has a plethora of other moves if you want its ringing to sound differently. Its defensive capabilities allow it to fit nicely on rain teams as a great pivot with a Damp Rock set. Its movepool is adequate for such a set, since it is capable of setting up Stealth Rock and using Explosion to bring in a teammate freely. However, running all those moves means that you have to be okay with sacrificing Earthquake. Bronzong can pull off an effective dual screens set, since it has a few advantages over other setters, namely its bulk and access to Explosion. Its access to Hypnosis can also be useful for offensive teams to temporarily shut down a threat. However, the low accuracy makes this move somewhat risky to use. Heal Block can surprise defensive threats such as Zapdos and Rotom-A by preventing them from using recovery moves safely against Bronzong. Gravity negates the Ground-type immunities of Rotom-A, Skarmory, and opposing Bronzong, which can allow other teammates to break through them with powerful Earthquakes, as well as Magnezone's Magnet Rise, which can shift the one-on-one matchup in Bronzong's favor in tandem with Earthquake. However, Gravity also removes Bronzong's own Levitate, making it no longer able to check Flygon, Metagross, and such. Bronzong has a great special movepool, featuring moves like Calm Mind, Grass Knot, Psychic, Flash Cannon, and Charge Beam. Although Bronzong can lure and 2HKO some physically defensive Pokemon, its only medicore Special Attack and awful Speed make it more a gimmick than a real threat. Despite the fact that it looks very gimmicky, a maximum Speed lead set with Imprison and a Jolly nature could work, as it outspeeds some slow leads such as Hippowdon, Swampert, and Metagross and can prevent them from using Stealth Rock while setting up its own. Last but not least, Skill Swap is an interesting option that makes Bronzong able to cripple Clefable by negating its ability.

Trick can be utilized alongside Choice Band or Iron Ball. Choice Band is useful to cripple switch-ins that are not a threat anymore when locked into a move while boosting Bronzong's power at the same time. Iron Ball grants Bronzong the ability to cripple common switch-ins such as Rotom-A, Zapdos, and Skarmory by grounding them and halving their Speed, which enables Pokemon like Metagross and Swampert to break through their usual counters. Furthermore, Iron Ball allows Bronzong to run Heatproof as its primary ability since the item already makes it grounded. Heatproof in general is a great alternative to Levitate, as it can be used to fool Heatran or Infernape. However, Levitate grants Bronzong the opportunity to check Ground-types, which its typing wouldn't normally allow it to do. Also, becoming weak to Spikes is a really unwanted aspect that further reveals the deception. Lastly, Shed Shell is an option that can be used to escape Magnezone's Magnet Pull.

Checks and Counters
===================

**Water-types**: Most Water-types can switch into offensive or defensive Bronzong and threaten it with their neutral STAB moves. Gyarados has Intimidate, resists Gyro Ball, and can set up Dragon Dance, as it survives Explosion with the Attack drop. Bulky Starmie, especially, is annoying, as it can tank reasonably any of Bronzong's moves bar Payback, spin away its entry hazards, and repeatedly recover from Bronzong's attacks with Recover. Suicune's wonderful Defense allows it to laugh at Bronzong's Earthquake or Gyro Ball while setting up Calm Mind to prepare a sweep. CroCune can cure Toxic, survive Explosion, and stay healthy, while offensive sets will melt Bronzong with a boosted Hydro Pump. Milotic can wear Bronzong down with Surf and heal itself with Recover to win in the long run, although Toxic or Explosion threatens it. Swampert also hates Toxic but takes nothing from Bronzong's attacks bar Explosion even without Defense EVs and can utilize this momentum to set up Stealth Rock or launch some powerful Waterfalls.

**Steel-types**: Skarmory can stand forever in Bronzong's face, sponge any of its attacks, and take this time to set up Spikes thanks to its resistance to Gyro Ball and immunity to Earthquake and Toxic. Its astronomical Defense also enables it to use Roost and regain HP even if Bronzong uses Earthquake on that turn while taking a pittance from Explosion. Similarly, Bronzong is completely walled by opposing Bronzong. Bulky variants of Scizor can shrug off any of Bronzong's attacks, heal the damage with Roost, and proceed to set up Swords Dance to threaten it even more. Wish + Protect bulky Jirachi can beat Bronzong in a one-on-one matchup, but it slightly risks critical hits and also needs to burn quite a bit of PP to do so. Also, more offensive variants of Jirachi can overwhelm Bronzong with Fire Punch and a potential burn, which Bronzong hates. Offensive Empoleon's Water-type moves do a ton to Bronzong, and it can carry a Shuca Berry to shrug off Earthquake's damage, while defensive variants can cripple it with Knock Off and set up entry hazards. Lucario usually does not switch into Bronzong, but a +2 Life Orb-boosted Close Combat obliterates Bronzong, while an unboosted one will still do massive damage. The latter three must be wary of Earthquake, however.

**Electric-types**: Electric-types, in general, are effective against Bronzong, as they resist Gyro Ball and force great damage on it. Even if Magnezone runs the risk of switching into Earthquake, it can easily eliminate Bronzong with Magnet Rise and its STAB Thunderbolt. RestTalk Rotom-A is also a great counter, as it resists Gyro Ball, is immune to Explosion and Earthquake, and can cure Toxic with Rest. Defensive Zapdos causes Bronzong some PP issues with Pressure and Roost while resisting Gyro Ball and being immune to Earthquake. However, it is susceptible to Explosion and Toxic. Other Electric-types like Raikou and Jolteon inflict great damage on Bronzong but hate dealing with Earthquake.

**Fire-types**: Fire-types annoy Levitate Bronzong; Infernape and Heatran can switch in while Bronzong attempts to set up Stealth Rock and deal tremendous damage with their powerful STAB attacks. While Moltres is rare, with Pressure and resistances to Earthquake and Gyro Ball, it's also a major thorn in Bronzong's side. Bronzong can also be chipped pretty quickly by Pokemon that carry Fire-type coverage moves like Flygon, Jirachi, and Dragonite.

**Ground-types**: Ground-types generally take low damage from Gyro Ball thanks to their solid Defense and low Speed; furthermore, they can exploit Bronzong's passivity to either wall it or use it as setup fodder. Unless Bronzong carries Hidden Power Ice, Gliscor is a major thorn in Bronzong's side, as it is able to stall it out with Roost and prevents it from using Toxic or Stealth Rock with Taunt. Even Explosion does not always KO it. Gliscor can also use Knock Off to negate Bronzong's passive recovery or Ice Fang to fish for a freeze. Swampert hates Toxic but takes almost nothing from Bronzong's attacks even without Defense investment and can wear it down with Waterfall or set up Stealth Rock. Nidoqueen is weak to Earthquake but tanks Bronzong's attacks reasonably well, which means that it can set up dual entry hazards against it or even deny the offensive set Trick Room turns with Protect. The same goes for Hippowdon, which walls Bronzong bar Toxic.

[CREDITS]
- Written by: [[Emeral,72767]]
- Quality checked by: [[Excal,456373], [BKC,52012]]
- Grammar checked by: [[The Dutch Plumberjack,232216], [deetah,297659]]
 
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Despite my many comments, I think this is an excellent start so far and you've done a lot of tremendous work. Nice job! Let me know when you implement these changes and then I can give it the first QC check.
[OVERVIEW]

Bronzong has remarkable base defensive stats, a fantastic Psychic / Steel typing (switch to Steel / Psychic typing) which grants it eight resistances for one immunity (think you mean "and" instead of "for" here), and a great ability in Levitate. It also finds its attribute in having a Stealth Rock resistance with Spikes and sandstorm immunity making it quite durable and hard to take down. This all-around mixed bulk coupled with a ton of key resistances allows it to act a pivot that is able to switch into prevalent moves such as Latias's Draco Meteor, Gengar's Shadow Ball, or Flygon's Earthquake (Gengar's Shadow Ball can be dicey for Trick Room sets: 252 SpA Life Orb Gengar Shadow Ball vs. 252 HP / 4 SpD Bronzong: 150-176 (44.3 - 52%) -- 73.4% chance to 2HKO after Stealth Rock. I'd acknowledge its nice matchup versus Metagross. Maybe say Metagross's Meteor Mash instead of Gengar's Shadow Ball. You can go more into detail with the Tank set, which can avoid the 2HKO. Also, you can include Leaf Storm/Seed Flare as moves it switches into nicely). In addition, It can also provide some offensive presence with Trick Room which it can use to fire off powerful assaults which makes it a great late-game sweeper and supporter for slow teammates to help them perform better. Bronzong does not have large offensive coverage and its base Attack stat is below average compared to other brutes in the tiers. However, this is somewhat remedied by Gyro Ball synergizing with its low speed and access to Explosion making it able to pressure a large variety of threats (specify some key threats that Bronzong pressures and is able to converge its Explosion onto, namely Zapdos, Swampert, Starmie, and even Clefable/Blissey).

However, the metallic ringing bell's incredible slowness remains exploitable by popular threats such as Breloom, Machamp, and Heatran. Also, it is not resistant to Tyranitar's STAB, weak to Jirachi's Fire Punch and takes huge neutral damage from Zapdos's Thunderbolt or Starmie Hydro Pump which are incredibly popular in the current metagame. Thereby, Its lack of reliable recovery makes it prone to being worn down and it will not like to switch in repeatedly to take even resisted hits. Moreover, its lack of pure power (offensive power outside of Gyro Ball) means that it is setup bait for Skarmory. And more generally, it has trouble at beating physical walls and bulky water without the use of Explosion which can be easily wasted by the omnipresent Rotom-A that resists the majority of its arsenal.

- This overview covers most of what I'd like to see; however, something else I'd want to see is what Bronzong has over other Steel / Psychic-types like Metagross and Jirachi. The Ground immunity is a big thing, but one of Bronzong's biggest selling points is that, especially with Trick Room, it's one of the best checks to a large number of setup sweepers, namely Dragon Dance Dragonite, Dragon Dance Gyarados, Dragon Dance Tyranitar, some variants of Calm Mind Jirachi (Psychic Thunderbolt Hidden Power Ground Superachi), and even Suicune. I'm not sure any other Pokemon can at minimum soft check as many setup sweepers as Bronzong can, and it's thanks to its great bulk, amazing typing + ability which no other Pokemon has, and its access to moves like Trick Room, Gyro Ball, and Explosion. You can go into detail within each set and explain how they can facilitate this (ie. Tank checking with Toxic + Gyro + EQ, Trick Room, etc), but I haven't read that far down yet, so if you already did that then great.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyroball <-- Gyro Ball*
move 3: Earthquake
move 4: Explosion
item: Macho Brace
ability: Levitate
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

This set is meant to capitalize on Bronzong reasonable base Attack stat and the huge power of Gyro Ball to turn it into a Trick Room behemoth. It is basically a great late-game cleaner and a massive threat to fragile teams. (Think it's worth mentioning something along the lines of "taking advantage of Bronzong's abysmal Speed", or "turning Bronzong's abysmal Speed into an advantage)

Trick Room is this set's main purpose. Offensive teams that depend on their Speed to succeed tend to struggle against Bronzong when it uses this set. Its execrable base 33 speed with 0 IVs and a Brave nature makes it move first against everything in the tier which means that it is almost impossible to outspeed. Additionally, its typing prevents it from being worn down by the ultra common sand stream and provides appreciable resistance to Extreme Speed and Bullet Punch. Consequently, most of the time you have to survive its assault in order to get rid of it. Also, Gyro Ball reaching up to 150 Base Power makes any fast and frail pokemon such as Latias or even Scarf Rotom-A very vulnerable. Therefore, it makes it insanely hard to stop in the late game once its main answers are gone or cheaped enough. Earthquake provides adequate coverage and lands clean OHKOs against Steel-types such as Magnezone and Heatran as well as dealing heavy damage to foes like Jirachi or Metagross (Include Jirachi and Metagross in the previous clause [Steel-types] as well as add Empoleon and Lucario, which are very crucial; then, add that it can assist in wearing down bulky Water-types, and specify which ones.) . Explosion works well as it can be is used as a final blow which allows Bronzong to go for a quick KO when Trick Room is ending or to pass the baton to another teammate that could make great use of the twisted dimensions.

- Mention and emphasize Bronzong's utility as an Offensive Trick Room Pokemon by specifying how great it is at turning the tides versus powerful setup sweepers, namely all the Dragon Dance ones. Go into a tiny bit of detail on each: how it's great versus Dragonite, it can force Taunt Gyarados into mind games with Explosion and Trick Room, maims Tyranitar with Gyro Ball, etc.
- Choice Scarf Rotom-A is not 2HKOed by Gyro Ball, so instead mention that Bronzong is great at forcing it in and wearing it down with Gyro Ball, or even forcing it to use Trick.


Set Details
========

The EVs for this set are simple. (redundant) 252 HP EVs maximize Bronzong's poor base HP; with its large number of resistances and only one weakness, it becomes a bulky sweeper. 252 Attack EVs power up its attacks and make sweeping possible in the first place. The final 4 EVs are placed in Special Defense as it helps Bronzong at sponging Latias's Draco Meteor or Gengar's Shadow Ball. Minimum Speed IVs and a Speed-hindering nature give Gyro Ball its fullest potential and allow Bronzong to move before as many Pokemon as possible during Trick Room. Thanks to Macho Brace, Bronzong hits 31 Speed meaning that it hits any pokemon with 185 Speed or more with a 150 Base Power Gyro Ball which helps at breaking slower threats without the use of Life Orb. Levitate grants Bronzong the opportunity to check Ground-types and gives a Spikes immunity. Leftovers can be an alternative if you want to rely more on Bronzong transmitting Trick Room to another Pokemon than sweeping since it gives more survivability. However, It considerably hampers Gyro Ball's damage against slow threats and can cause it to miss crucial KOs.

- Specify in the beginning that because it doesn't need any Speed investment, it can fully invest in general bulk.
- Mention that because some Pokemon like Choice Scarf Rotom-A and Latias may feel compelled to use Trick to reduce Bronzong's options, receiving a Macho Brace can be incredibly detrimental to each, as for example it enables Gyarados to outspeed both.


Usage Tips
========

The best way to use Bronzong is to bring it on a resisted move such as Latias's Draco Meteor or Flygon's Earthquake to start setting up a Trick Room freely (specify Choice-locked Flygon's Earthquake, as Mixed Flygon could use Fire Blast and heavily damage Bronzong). However, foes like Starmie, Zapdos or Rotom can stop Bronzong's sweep which is why a Pokemon that can switch in them and keep the Trick Room's pressure will make Bronzong shine at its highest potential. While your other Pokemon should be able to take decent advantage of Trick Room, they should not be dedicated Trick Room sweepers because this Bronzong cannot repeatedly set up the field effect. Also, if your opponent reveals being weak to Bronzong, his best counterplay is to stall the 4 turns of Trick Room by pivoting into resistances and immunity since Bronzong's coverage is not that good so try play around that to predict it and hit a Gengar with a powerful Gyro Ball on an expected Earthquake for example.

As Bronzong's move-pool lacks coverage, it is usually a great idea to weaken its counter before sending it on the field since it is not exactly bulky to begin with and can end up being worn quickly or having its assault canceled by a Skarmory for example. Also, Bronzong often needs Explosion to break through specific threats so make sure you don't need it any more before giving its last breath.

- Try rewording "his best counterplay is", just as a matter of absolutes. "They may have to resort to stalling out Trick Room. . ."
- Bronzong's coverage is quite good tbh, you can just take that part out.
- I'd say rather than Bronzong's movepool "lacking coverage", it has great power but it will much more often 2HKO a foe than OHKO one, especially if they resist Gyro Ball, so you could use that as a justification for wanting to weaken its counters.
- Regarding Skarmory, you could mention that in order to try to gain momentum versus it, you can consider using Explosion to weaken it and then bring in another offensive threat to force it out as a last resort.
- Mention using Earthquake on a potentially expected Magnezone switch-in.
- Talk about PP conservation as it relates to this set in particular.


Team Options
========

As for support that Bronzong does want, Stealth Rock is almost required as the residual damage helps Bronzong's Gyro Ball secure several KOs. Tyranitar is a good partner for setting up Stealth Rock because not only do they resist Bronzong's only weakness, it also works well under Trick Room if the situation requires it. Additionally, it can take out Rotom-A, who is a big pain for Bronzong as Rotom-A can burn it or Trick it a Choice Scarf, which will take away momentum. Tyranitar is also helpful against defensive Zapdos, who will cause Bronzong some PP issues with Pressure and Roost. Otherwise, Choice Band Tyranitar is one of its best partners ever for its unparalleled use of Trick Room. Additionally, sand stream helps at pressuring bulky waters and those aforementioned threats. Swampert variants are extremely good with Bronzong, as it can either set up Rock Stealth Rock and deal with Zapdos. A specially offensive Swampert helps at dealing with foes like Skarmory, Rotom-A or Gliscor as they get nuked by modest STAB boosted Hydropump which ends up opening the door for Bronzong and can also fire off powerful assaults under Trick Room support. Choice Band Swampert is also particularly good under Trick Room. Tyranitar and the mudfish basically both help at sponging Bronzong's Fire-type only weakness which can be an excellent way to enter the field freely without using Explosion. A core of Swampert + Bronzong + Tyranitar is very threatening offensively but requires defensive back up against bulky waters and Breloom. A pokemon such as Specs Latias with Sleep Talk is very useful to pivot into Breloom, provides nice weaponry to deal with bulky waters and a Fire-Type resistance. For the same reason, Choice Specs Kingdra is a recommended teammate. Its unique palette of resistances is great against Fire moves and bulky waters while still being able to carry Sleep Talk in its moveset. It can easily KO Swampert with Draco Meteor and perform a late-game sweep under Trick Room if needed. It can also lure physical walls and hit them extremely hard. Dragonite can also be a helpful asset for any team running Bronzong, as it is capable of ripping through both walls and offensive Pokemon that can give Bronzong trouble while also having great typing complementarity with the ringing bell. As Skarmory is one of its bigger threats due to its ability to stack Spikes, Bronzong naturally pairs well with Magnezone which can trap the armored bird and proceed to KO it with a powerful Thunderbolt. Magnezone also helps at dealing with bulky variants of Scizor which can easily sponge any of Bronzong's moves. Finally, Starmie is another great teammate to consider since Rapid Spin is useful to get rid of Skarmory's Spikes. It also resists Fire-type moves and carries Thunderbolt or Grass Knot to weaken Water-types which facilitates Bronzong's sweep.

- Mention Choice Band on Tyranitar in particular first thing when you bring it up, and emphasize that it's one of the most recognizeable offensive cores for taking down offense while also pressuring stall significantly.
- Emphasize that Swampert and Bronzong have 100% perfect type synergy and each has only one type weakness
- Kingdra can "easily KO" Swampert with Hydro Pump as well, I'd just say it can hit Swampert for massive damage with both of its STAB moves.
- You can simplify the Magnezone explanation by saying that Magnezone traps almost all of Bronzong's defensive checks.
- I'd like to see mentions of Heatran, Infernape, and Dragon Dance sweepers. Heatran can take advantage of Will-O-Wisp users and get a powerful Flash Fire boost, and set up Stealth Rock; Bronzong also supports Choice Scarf Heatran in particular. Infernape can find opportunities to switch into Will-O-Wisp as well, but it can be a bit risky. That said, Bronzong supports Infernape very well. Not with Trick Room, but by pressuring Latias, Gengar, and Rotom-A. Infernape in turn can threaten and wear down Steel-types that resist Gyro Ball. Dragon Dance sweepers all converge on similar targets, which means offensive synergy is quite strong, especially Dragonite and Gyarados.
- Your own Electric- and Grass-types in general can serve well to wear down and threaten bulky Water-types.
- Maybe split this long section into 2-3 paragraphs, however many you want.


[SET]
name: Tank
move 1: Stealth Rock / Protect
move 2: Toxic
move 3: Gyro Ball / HP Ice <-- Hidden Power Ice*
move 4: Earthquake
item: Leftovers
ability: Levitate
nature: Careful <-- Sassy*
evs: 252 HP / 128 Def / 128 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Tank Bronzong is a great flagship in DPP metagame. The main purpose of this set is to take advantage of Bronzong's above-average mixed bulk and wonderful defensive typing in order to sponge as many hits as possible, which in turn allows Bronzong to shut down a vast variety of threats throughout the match. Therefore, Bronzong is also a great Stealth Rock user since it can easily find plenty of opportunities to enter the field and cause the opponent to switch out, providing it some momentum to set it up. Despite having a defensively oriented EVs spread, the ringing bell remains threatening for numerous Pokemons which can not stand against Gyro Ball's high base power that synergizes with its execrable speed tier. It is basically able to 2HKO common foes such as Tyranitar, Latias, Flygon, Gengar or offensive Dragonite to recite nobody else but them. Alternatively, Hidden Power Ice is a nice option to consider as it lets it deal with stall breaker Gliscor which takes a huge chunk of damage while staying menacing for any variant of Dragonite and Breloom. Earthquake enables Bronzong to hit Infernape and Steel-type in general like Magnezone, and Heatran, who otherwise laugh at it. Toxic horribly cripples water types such as Swampert or Gyarados and other foes who resist its combination of moves like Zapdos or Rotom-A. Protect is a useful alternative that may be used over Stealth Rock if you do not intend Bronzong to be a hazard setter to scout Choice item users and pick up additional Leftovers recovery. Also, Toxic, when coupled with Protect makes Bronzong able to stall numerous Pokemon that it can't harm greatly. (Reorder this so that you talk about Protect right after Stealth Rock)

As far as other options go for this moveset, Bronzong can make great use of Hypnosis to shut down an opposing Pokemon temporarily. Explosion allows Bronzong to check a problematic foe and denies the most common set up sweepers that would take advantage of its lack of offensive presence. Payback enables Bronzong to deal some damage to its common switch-ins, such as Starmie and Rotom-A.

- Specify that Bronzong is good at setting up Stealth Rock against more offensive teams. Bronzong has some difficulty pressuring bulkier variants of Starmie, but if it's something like a fast 3 Attacks + Rapid Spin variant, Bronzong can pressure it significantly more effectively.
- I think Hypnosis is more suited as an other option for the offensive Stealth Rock moveset
- Instead of being "menacing" for Breloom, just say that Hidden Power Ice can still do some decent chip damage to it.
- Toxic can surprise Gliscor for sure, as it doesn't always want to Taunt it straight away. Specify Suicune and Milotic with Swampert and Gyarados


Set Details
========

252 HP EVs maximize Bronzong's poor base HP; which is necessary in order to maximize its durability. 128 SpD and Def Evs with a Sassy nature grant Bronzong a great emphasis of mixed bulked which allows it to tank reasonably well common special attacks such as Draco Meteor, Fire Blast, Hidden Power Fire, Shadow Ball or Hydro Pump. Also, it lets it survive some physical hits decently in order not to be worn down too quickly by variants of Jirachi, Tyranitar Gyarados, Swampert, etc... Levitate grants Bronzong the opportunity to check Ground-types, such as Mamoswine and Flygon, which its typing wouldn't normally allow it to. Additionally, Bronzong's Sassy nature and 0 Speed IVs decrease its Speed to make Gyro Ball stronger. Leftovers helps Bronzong to sustain since it provides a form of passive recovery. If for some reason you are somewhat scared about Breloom, Bronzong can make great use of Lum Berry to avoid being falling asleep once. It could also potentially help against Jirachi's Body Slam and Fire Punch burn fishing.

- Mixed bulk is also great so that it can handle a wide array of both physically- and specially-oriented setup sweepers. Think that's the big takeaway
- I think Lum Berry isn't great on the Tank set, which wants to maximize passive recovery. Emphasize that Leftovers is very important for a bulkier Bronzong. Also, Bronzong doesn't care a ton about paralysis because it can often boost Gyro Ball's power versus a decent number of threats


Usage Tips
========

Bronzong should be used as a pivot throughout the match. Take advantage of the amount of Pokemon Bronzong checks and use any given opportunity to set up Stealth Rock. However, keep in mind that it lacks reliable recovery and can get worn down pretty quickly. If you are using protect, be careful using when there are Pokemon on the opposing team that can use Bronzong as setup bait, such as Breloom and Skarmory.

- Flesh this out more. Talk about how a player should try to use Protect at the right time to maximize Bronzong's passive recovery. Mention that Bronzong really wants to avoid having its item removed by Knock Off. Keep Toxic concealed for a bit to increase its surprise value and potentially land it on a foe like Gliscor. Use Gyro Ball on more offensive Starmie, Earthquake on more defensive. Mention using Earthquake on a potential Magnezone switch-in. Talk about conserving Gyro Ball's PP.

Team Options
========

This Bronzong set tends to work well on its own and does not requires specific support from its teammates, as its objective is basically to set up Stealth Rock and then attack with either Gyro Ball or cripple with Toxic. However, Bronzong fits best on balanced teams that can take advantage of its resistances and durability. Pokemons that appreciate Bronzong's ability to switch into a variety of threats pair well with it. Water-types such as Suicune and Starmie appreciate Bronzong's ability to switch into almost any variant of Latias, as well as Grass-types such as Celebi while they deal with Bronzong's Fire-type only weakness. Same for works for Swampert's variant but be careful about not giving to many opportunities to Breloom to come in as it can be relatively annoying to handle for balanced teams. If using Water-types alongside Bronzong, then Pokemons such as Latias and Zapdos work well alongside the ringing bell as they are both great counter to Breloom and bring interesting Fighting resistance which is mandatory in the DPP metagame. On top of that, Zapdos helps to deal with Water-types Pokemons which give Bronzong some troubles. More generally, Pokemons that can sponge attacks from Fire-types and force them out are always great teammates to consider. That makes of any Dragon-type a great teammate. For example, Dragonite is especially good since it deals with Breloom and Infernape but keep in mind that Stealth Rock can wear it down pretty quickly as it switches into Breloom. Therefore, a core of Bronzong + Dragonite or Latias + Starmie provides a great defensive balance with an interesting offensive synergy. Also Starmie appreciates having Swampert under a timer thanks to Toxic and can spin away Starmie's Spikes since Bronzong provides opportunities for the armored bird to enter the field freely. Tyranitar is particularly interesting to couple with Bronzong since it deals with Starmie, Rotom-A, and Zapdos pretty decently. Also, Bronzong's typing makes it immune to sandstream's damage which makes it even harder to deal with since the majority of its counter are getting worn down by the residual damage especially when using Protect + Toxic. Another support option to consider is Toxic Spikes since they allow Bronzong to stall out Water-types and cripple foes like Infernape or Tyranitar without the use of Toxic. In combination with sandstorm and Protect, it can be a nightmare to face. Nidoqueen specifically is great at doing this job alongside Bronzong, as it provides a solid Fighting-type resistance and can switch into Zapdos or Tyranitar to put them up. By their side, Heatran works well at it can sponge Fire-Type attacks and take advantage of Toxic Spikes with moves like Substitute, Magma Storm or Protect while making a solid defensive core. You should consider sponging the Water-type weakness, however. Rotom-A forms also make great use of Toxic Spikes since they can deny Starmie's Rapid Spin and make Tyranitar suffer at switching into it as well as crippling Ground-types which gives it some more freedom.

- Great job with this. I think you should try to emphasize a bit that this Brongong really wants its teammates to help circumvent a potential Skarmory weakness. Talk about how much Starmie/Magnezone may help deal with Skarmory.
- Talk about some Wish users that can help improve Bronzong's longevity, such as Clefable, Jirachi, and maybe even Latias.


[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Gyroball <-- Gyro Ball*
move 3: Earthquake
move 4: Explosion
item: Occa Berry / Lum Berry
ability: Levitate
nature: Brave
evs: 252 Atk / 252 HP / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Bronzong can pull off a great offensive pivot, as it is able to come in on any of its multitude of resistances and force many Pokemon to switch out. This set is designed specifically to benefit the team by using every switch-in opportunity to set up Stealth Rock. As far as attacks go, Gyro Ball grants Bronzong a powerful STAB move which allows it to defeat fast opponents, such as Gengar and Latias, who will struggle to beat Bronzong even through its uninvested defenses. Earthquake grants adequate coverage as it is always a favorable option on Bronzong for nailing Heatran, Infernape, and Magnezone. Explosion rounds out the set by allowing a teammate a free switch-in after its job is done, while possibly KOing an opponent.

Set Details
========

The listed EVs spread is pretty straightforward. Maximum HP gives Bronzong a great all-around bulk which let it tank greatly on both physical and special side thanks to its natural base defensive stats. Attack EVs, In addition to powering up Explosion, allows it to deal heavy damage to common switch-ins such as Starmie and Breloom. Attack EVs also allow Bronzong to OHKO any type of Heatran and Magnezone and hit Jirachi for a huge chunk with Earthquake as far as they do not carry a Shuca Berry. The final 4 EVs are placed in Special Defense as it helps Bronzong at sponging Latias's Draco Meteor or Gengar's Shadow Ball. A Sassy (Brave*) nature with 0 Speed IVs decreases its Speed to make Gyro Ball stronger. Levitate grants Bronzong the opportunity to check Ground-types and gives it a Spikes immunity. The choice between Occa Berry and Lum Berry depends on whether you want to lead with Bronzong or Bronzong to be able to set up Stealth Rock against a wider variety of threats. Occa Berry allows Bronzong to stay in against Infernape and Heatran, as well as being way more comfortable against Dragonite and Jirachi's Fire-Type coverage. Lum Berry is also a great item for the lead set as it prevents sleep inducer such as Roserade or Breelom from statusing it and avoids confusion from Machamp. Alternatively, Leftovers is an option for increased longevity while Custap Berry can be used to replace Stealth Rock or go for a surprise KO with Explosion when Bronzong falls under 25% HP.

- I think Occa Berry vs Lum Berry doesn't solely depend on leading or not. Mention that Lum Berry can be great in the lead slot and to help with Breloom and Machamp, but Occa Berry makes Bronzong great team glue and fortifies teams against Infernape and Heatran, like you touched in already. So I guess just remove the first part of that sentence.
- Touch on Heatproof Bronzong here.


Usage Tips
========

Using Bronzong is quite simple. Switch it in against a Pokemon it checks or counters and set up Stealth Rock. Don't use Bronzong as a wall; it lacks reliable recovery and is very easy to wear down so bring it on the field carefully. Don't forget that Bronzong lacks leftovers recovery, which means you should limit the number of times Bronzong switches in. If you consider that Bronzong is not healthy enough to pivot anymore, then using Explosion is a good exit door. Also, be careful about taking a Will-O-Wisp from a Rotom form or exploding on it.

- Flesh this out a bit more, think of similar aspects from the previous two usage tips but touch on them relative to this set's uniqueness.

Team Options
========

This Bronzong set tends to work well on its own, and requires little support from its teammates, as its objective is basically to set up Stealth Rock and then attack with either Gyro Ball or Explosion. However, this set does well with Pokemon that benefit from the holes Bronzong can potentially create in an opposing team. Bronzong's ability to attract bulky waters and eliminate them with Explosion gives to any of Tyranitar's variant more freedom when it enters the field. For example; Dragon Dance Tyranitar can boost itself way more confidently when foes like Suicune or Milotic are blown away. Moreover, thanks to STAB Pursuit, Choice variants of Tyranitar can eliminate the prevalent Rotom-A which causes Bronzong huge trouble. Alongside, Dragon Dance Gyarados and Dragonite are great options to consider since they also benefit from having bulky water type being gone and provides a suitable answer to Fire-types moves while Bronzong helps at tanking Rock-type moves they are weak to. Bronzong also helps at weakening Skarmory thanks to Explosion which considerably facilitates physical sweepers if used on appropriate timing. Dragon Dance Gyarados and Dragonite perform very well alongside Bronzong because as mentioned previously, Bronzong can weaken and attract their counter while they both share great typing complementarity with the ringing bell. Choice Specs Kingdra can also be a helpful asset for any team running Bronzong, as it is capable of ripping through both walls and offensive Pokemon that can give Bronzong trouble while resisting x4 Fire-type moves. Finally, the ringing bell's awful speed tends to be exploited by Breloom which can use spore and get through it so having a sleep absorber is a great option to consider. Choice Specs Latias with Sleep Talk resists any of Breloom's STAB, can absorb Spore and OHKO it with Draco Meteor.

[STRATEGY COMMENTS]
Other Options
=============

Bronzong has a plethora of other moves if you want its tinkle to sound differently. First off, Gravity, although somewhat gimmick, negates the Ground-type immunities of Rotom-A, Skarmory, and Bronzong. It turns those three recurring counters into Earthquake fodder (I don't think Skarmory cares about Gravity too much, as it shrugs off Earthquake. Opposing Bronzong gets the same advantage versus you. Gravity's main selling point is its ability to circumvent Magnezone's Magnet Rise. Mention Gravity's con of removing your Levitate. Choice Scarf Rotom-A is more affected than bulky Will-O-Wisp Rotom-A). Bronzong has a great special movepool, with moves such as Calm Mind, Grass Knot, Psychic, Flash Cannon, and Charge Beam. Although Bronzong can lure and 2HKO some physically defensive Pokemons, Bronzong's moderately satisfying Special Attack makes it more a gimmick than a real threat (Bronzong's low Speed definitely hampers its ability to use these attacks effectively). Bronzong can also use Rest if you want it to have more durability. However, its passiveness when asleep is too exploitable to make it really attractive (I think Rest is really bad, probably not even worth the mention). Despite the fact that it looks very gimmick, a maximum speed lead set with Imprison and a Jolly Nature could work as it can prevent some slow leads such as Hippowdon, Swampert or Metagross from using Stealth Rock while setting up its own. Bronzong can pull off an effective dual-screens set. It has a few advantages over other dual screeners, namely its bulk and access to Explosion which allow it to enter a teammate without having to tank a hit. (Dual Screens is one of its best Other Options, and it may be the first one you'd want to talk about)

Basically, Bronzong's defensive capabilities fit perfectly to rain dance teams as with a Damp Rock set it is able to grab back momentum and set up the rain effectively. On top of that, its move-pool fits particularly well that role since it is capable of set up Stealth Rock and use Explosion to enter a teammate freely. Be careful not to overload it however because setting up Rain Dance and Stealth Rock can be a tremendous role for such a slow pokemon. (Last two sentences contradict themselves. Just mention that you have to be okay with sacrificing Earthquake)

Trick can be utilized alongside either Choice Band / Macho Brace / Iron Ball / Lagging Tail. (Remove Lagging Tail) Lagging Tail, Macho Brace, and Iron Ball grant Bronzong the ability to cripple common switch ins such as Starmie and Gyarados by robbing them of their item and reducing their Speed. Iron Ball is a decent option to cripple defensive Pokemon, such as Rotom, Zapdos or Skarmory to make them weak to Earthquake and cut their sustain. Specifically, Iron Ball allows Bronzong to run Heatproof as primary ability since the item already makes it grounded. Choice Band is useful to cripple switch-ins that disappreciate being choice locked to make them not a threat anymore while boosting Bronzong's power at the same time. Heatproof is a great alternative to levitate as it can be used to fool Heatran or Infernape. However, Levitate grants Bronzong the opportunity to check Ground-types which its typing wouldn't normally allow it to. However, being weak to spikes is a really unwanted aspect which further reveals the deception. Shed Shell is an option that can be used to escape Magnezone's Magnet Pull.

- Mention Hypnosis and Heal Block in OOs

Checks and Counters
===================

**Electric-Types**: Magnezone can easily eliminate Bronzong with Magnet Rise and its STAB Thunderbolt. Rest talk Rotom-A formes are also great counters as they resist Gyro Ball and are immune to Explosion and Earthquake. They can also cure Toxic with Rest. Defensive Zapdos causes Bronzong some PP issues with Pressure and Roost while resisting Gyro Ball and Earthquake. However, the former is susceptible to Explosion and Toxic.

- All Electric-types resist Gyro Ball
- Magnezone runs the risk of switching into Earthquake. Once it gets in safely, however, it can 100% guaranteed force Bronzong to use Explosion or outright remove it.
- I guess elaborate that the other Electric-types like Raikou and Jolteon are weak to Earthquake.


**Water-Types**: Gyarados has Intimidate, resists Gyro Ball and can use Dragon Dance as it survives Explosion with the attack drop. In fact, most bulky Water-types can switch in on Bronzong and slowly wear it down with Hydro Pump or Surf. Starmie is especially annoying as it can tank reasonably well any of Bronzong's attacks bar Payback, spin away entry hazards and heal itself with Recover. Milotic can wear it down with Surf and also heal itself with Recover. They must all be wary about Explosion and Toxic for Milotic or Suicune if the former does not have rest, however.

- Think you meant if the "latter" doesn't have Rest

**Gliscor**: Unless Bronzong carries Hidden Power Ice, Gliscor is a major thorn in Bronzong's side as it is able to out stall it with Roost and prevents it from using Toxic or Stealth Rock with Taunt. Even Explosion does not always kill it. In return, Gliscor can use Knock Off to deny Bronzong's passive recovery of use Ice Fang repetitively to fish for a freeze on it.

- Gliscor can check Bronzong defensively only if it has investment in HP. Impish Gliscor is best. Swords Dance Gliscor gets 2HKOed by Gyro Ball. Overall I think this makes Gliscor out to be a better Bronzong check than it is.
- Add Hippowdon, Swampert, and possibly Nidoqueen and make this a Ground-types section.


**Skarmory**: The armored bird can stand forever in the face of Bronzong, sponge any of its attack and take this time to set up Spikes. It resists to Gyro Ball and is immune to Earthquake and Toxic. Its astronomical defense makes it able to use Roost and regain HP even if Bronzong uses Earthquake on that turn. It also takes a pittance of damage from Explosion making of Skarmory an excellent counter.

- Turn this section into Steel-types in general while still specifying that Skarmory may be Bronzong's worst nemesis. Wish + Protect bulky Jirachi can beat Bronzong in a one-on-one matchup, but it slightly risks critical hits and also needs to burn quite a bit of PP to do so. Move Fire Punch Jirachi here. Metagross and Empoleon can wear it down, but go into a bit of detail about those matchups. Same with Lucario.

**Fire-types**: Fire-types annoy Levitate Bronzong; Infernape and Heatran can switch in while Bronzong attempts to set up Stealth Rock and deal it tremendous damage with their powerful STAB. Also, Bronzong can be cheaped pretty quickly by Pokemons that carry Fire-type moves in its arsenal. For example, Jirachi or Dragonite with Fire Punch can overwhelm it quickly. Also, some of Draognite's variants carry Fire Blast which will most of the time 2HKO it even with consequent special defense investment.

- It's rare, but Moltres definitely deserves a mention.
- Reorder these to Water-types > Steel-types > Electric-types > Fire-types > Ground-types
 
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**Gliscor**: Unless Bronzong carries Hidden Power Ice, Gliscor is a major thorn in Bronzong's side as it is able to out stall it with Roost and prevents it from using Toxic or Stealth Rock with Taunt. Even Explosion does not always kill it. In return, Gliscor can use Knock Off to deny Bronzong's passive recovery of use Ice Fang repetitively to fish for a freeze on it.
ice fang isn't the threat; non-knock glisc mostly just pp stalls non-hp ice zong
**Skarmory**: The armored bird can stand forever in the face of Bronzong, sponge any of its attack and take this time to set up Spikes. It resists to Gyro Ball and is immune to Earthquake and Toxic. Its astronomical defense makes it able to use Roost and regain HP even if Bronzong uses Earthquake on that turn. It also takes a pittance of damage from Explosion making of Skarmory an excellent counter.
yes, but make sure to mention that zong tricking skarm cb/iron ball is the ideal scenario for the zong user!

I'd specifically mention heatproof as extra viable on the lead set as it gives bronzong a free occa berry, allowing it to effectively run both occa and lum/custap.

finally, I'd get rid of the shed shell mention, it seems awful. I'd rather run skill swap.

tremendously done overall! this will be a zong analysis we can display on-site with pride
 

Emeral

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Lumari

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[OVERVIEW]

Bronzong has remarkable base defensive stats, a fantastic Steel / Psychic typing that grants it eight resistances and one immunity. It (should start off with its actual role not dex info + this is repeated later anyways) Bronzong differs sets itself apart from its double type counterparts Steel / Psychic type brethren Jirachi and Metagross with is a great ability in Levitate, (AC) allowing it to check Ground-types as well as being making it immune to Spikes. It also finds its attribute (its niche? finds key attributes?) in having a Stealth Rock resistance and sandstorm immunity, (AC) making it quite durable and hard to take down. This Its remarkable all-around mixed bulk coupled with a ton of key resistances allows it to act as a pivot that is able to switch into prevalent moves such as Latias's Draco Meteor, Metagross's Meteor Mash, or and Flygon's Earthquake. One of Bronzong's biggest selling points is that, especially with Trick Room, it's one of the best checks to a large number of setup sweepers, namely (change to mainly / such as if this list isn't exhaustive) Dragon Dance Dragonite, Dragon Dance Gyarados, Dragon Dance Tyranitar, some variants of Calm Mind Jirachi, and even Suicune. In addition, its can also ability to fire off powerful assaults which makes it a great late-game sweeper and supporter for slow teammates to help them perform better. However, Bronzong does not have large offensive coverage, (AC) and its base Attack stat is below average compared to other brutes in the tiers. However, this is remedied by its access to Gyro Ball, (AC) synergizing which synergizes well with its low Speed, (AC) and access to Explosion, (AC) making it able which enables it to pressure a large variety of threats, (AC) namely (same) Zapdos, Swampert, Starmie, (AC) or and even Blissey and Clefable.

However, the metallic ringing bell's Bronzong's incredible slowness remains exploitable by popular threats such as Breloom, Machamp, and Heatran. Also, it is not resistant to does not resist Tyranitar's Dark-type STAB attacks, is weak to Jirachi's Fire Punch, (AC) and takes huge neutral damage from Zapdos's Thunderbolt or Starmie's Hydro Pump, (AC) which are incredibly popular in the current metagame. Thereby In addition, its lack of reliable recovery makes it prone to being worn down, (AC) and it will not like to switch switching in repeatedly to take even resisted hits. Moreover, its lack of offensive power presence outside of Gyro Ball means that it is setup bait for Skarmory. And More generally, it has trouble at beating physical walls and bulky water Water-types without the use of Explosion, (AC) which can be easily wasted by the omnipresent ubiquitous Rotom-A, (AC) that which resists the major part most of the rest of its weaponry as well.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Earthquake
move 4: Explosion
item: Macho Brace
ability: Levitate
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

This set is meant to capitalize on Bronzong's reasonable base Attack stat and the huge power of Gyro Ball to turn Bronzong's abysmal Speed into an advantage with Trick Room. It is basically a great late-game cleaner and a massive threat to fragile teams.

Its execrable terrible base 33 speed with 0 IVs and a Brave nature makes it move first against everything in the tier when Trick Room is active which means that it is almost impossible to outspeed. (repeat) Additionally, its typing prevents it from being worn down by the ultra common sand stream and provides appreciable a welcome resistance to Extreme Speed and Bullet Punch. Consequently, you generally have to stall out its 4 turns 4-turn assault in order to get rid of it, (AC) unless you have a true counter. Also, Gyro Ball reaching up to 150 Base Power makes any fast and frail Pokemon such as Latias or Gengar very vulnerable to it. While the prominent Choice Scarf Rotom-A is not 2HKOed by Gyro Ball, Bronzong is great at forcing it in and wearing it down with Gyro Ball or even forcing it to use Trick, (AC) which is very undesirable, (AC) since Macho Brace halves its Speed. Trick Room is also great at turning the tides versus powerful setup sweepers, namely mainly all the Dragon Dance ones users. Bronzong notably can sponge +1 Dragonite's Outrage and set up Trick Room to shit shift the momentum at to your advantage, it can force Taunt Gyarados into mind games between Explosion and Trick Room, (AC) and maim boosted Tyranitar with Gyro Ball. Earthquake provides adequate coverage and lands clean OHKOs against Steel-types such as Magnezone and Heatran, deals heavy damage to foes like Jirachi, Metagross, Lucario, (AC) or and Empoleon, (AC) and can also assist in wearing down bulky Water-types. Explosion works well as it can be is used as a final blow, (AC) which allows Bronzong to go for a quick KO when Trick Room is ending or to pass the baton to another teammate that could make great use of the twisted dimensions.

Set Details
========

252 HP EVs maximize Bronzong's poor base HP; with its large number of resistances and only one weakness, it becomes a bulky sweeper. 252 Attack EVs power up its attacks and make sweeping possible. The final 4 EVs are placed in Special Defense as it helps to help Bronzong to sponge Latias's Draco Meteor or Gengar's Shadow Ball. Minimum Speed IVs and a Speed-hindering nature give maximize Gyro Ball's its fullest potential and allow Bronzong to move before as many Pokemon as possible during Trick Room. Thanks to Macho Brace, Bronzong's Gyro Ball with 31 Speed (redundant, assuming this is referring to Bronzong's raw Speed) hits any Pokemon with 185 Speed or more (too vague, raw stats in general are tbh, just change this to concrete Pokemon in this tier or at least a base stat) with a 150-Base (AH) Power Gyro Ball, (AC) which helps at breaking slower threats without the use of Life Orb. (LO isn't mentioned anywhere though?) Additionally, Pokemon like Choice Scarf Rotom-A and Latias may feel compelled to use Trick to reduce Bronzong's options, (AC) but receiving a Macho Brace can be incredibly detrimental to each, as for example, it enables Gyarados to outspeed both. Levitate grants Bronzong the opportunity to check Ground-types and gives it a Spikes immunity. Leftovers can be an alternative if you want to rely more on Bronzong transmitting setting up Trick Room to for another Pokemon than sweeping, (AC) since it gives more survivability. However, it considerably hampers Gyro Ball's damage against slow threats and can cause it to miss crucial KOs.

Usage Tips
========

The best way to use Bronzong is to bring it on a resisted move such as Latias's Draco Meteor or Choice-locked (AH) Flygon's Earthquake to start setting up a Trick Room freely. However, foes like Starmie, Zapdos, (AC) or and Rotom can stop Bronzong's sweep, (AC) which is why devoted dedicated Trick Room sweepers that can handle them and keep the Trick Room's up the pressure pressure will make sure you get most mileage out of Bronzong's utility shine at its highest potential. While your other Pokemon should be able to take decent advantage of Trick Room, they should not be dedicated Trick Room sweepers (this seems to contradict the previous sentence?) because this Bronzong cannot repeatedly set up the field effect. Also, if your opponent's team is revealed being to be weak to Bronzong, they may have to resort to stalling out Trick Room, (AC) so try to play around that to predict it and hit a Magnezone aiming to tank Gyro Ball with a powerful Earthquake, (AC) on an expected Gyro Ball for example.

Bronzong has great power, (AC) but it will much more often 2HKO a foe than OHKO one, especially if it resists Gyro Ball; so therefore, (AC) it is usually a great idea to weaken its counter before sending it on the field, (AC) since it is not exactly bulky to begin with and can end up being worn down quickly or having its assault canceled sweep stopped by a solid counter. However, Bronzong can use Explosion to weaken a Skarmory or a Hippowdon, (AC) for example, (AC) to bring in another offensive threat that will take advantage of the consequent cheap resulting chip damage. Bronzong often needs Explosion to break through specific threats, (AC) so make sure you don't need it any more anymore before giving up its last breath. Also, be careful not to waste too quickly Gyro Ball's PP too quickly, (AC) since Pokemon with recovery it can be stalled stall it out, (AC) by Pokemons healing repetitively on its face especially those who that have Pressure.

Team Options
========

As for support that Bronzong does want, Choice Band Tyranitar is obviously excellent support for Bronzong, (AC) as they both form one of the most recognizable offensive core cores for taking down offense while also pressuring stall significantly. Under Trick Room, Tyranitar is able to score many KOs against frail teams that can not cannot afford to stall out four turns of STAB Choice Band-boosted Stone Edge or Crunch even with adequate resistances, (AC) while overwhelming fatter Tyranitar can also overwhelm bulkier teams thanks to its unmatched power. Stealth Rock is almost required, (AC) as the residual damage helps Bronzong's Gyro Ball secure several KOs. Tyranitar is also good at setting up Stealth Rock the entry hazard because it not only does resists resists Bronzong's only weakness, it but also works well under Trick Room if the situation requires it. Additionally, it can take out Rotom-A, which is a big pain for Bronzong, (AC) as Rotom-A it can burn it or waste Trick Room turns, which will take away momentum. Tyranitar is also helpful against defensive Zapdos, who which will cause quickly deplete Bronzong's some PP issues with Pressure and Roost. Additionally, Sand Stream helps at pressuring bulky Water-types and those as well as the aforementioned threats. Heatran can take advantage of Will-O-Wisp users such as Rotom-A and get a powerful for a Flash Fire boost (RC) and set up Stealth Rock; in return, Bronzong also supports Choice Scarf Heatran in particular by shutting down threats that it does not reliably cover such as Dragon Dance Gyarados or and Tyranitar. Infernape can find opportunities to switch into Will-O-Wisp as well, but it can be a bit risky. That said, while Infernape does not work well under Trick Room Bronzong supports Infernape it very well. Not with Trick Room, but otherwise by pressuring Latias, Gengar, and Rotom-A; (SC) while Infernape in return, Infernape can threaten and eliminate Steel-types or some Water-types that resist Gyro Ball.

Swampert is an interesting option, (AC) as it is a Stealth Rock setter that shares great defensive and offense synergy with Bronzong. A specially offensive Swampert can lure physical walls like Skarmory, Rotom-A, (AC) or and opposing Swampert as they get nuked by and nuke them with Modest STAB-boosted (AH) Hydro(space)Pump while also being able to fire off powerful assaults under the Trick Room support. Choice Band Swampert and its other physical variants are also great, (AC) as it forms an overwhelming physical core with Bronzong. A core of Swampert + Bronzong + Tyranitar is threatening offensively but requires defensive back up backup to lessen cover the shared weaknesses against Water-types and Breloom. For that reason, Choice Specs Latias with Sleep Talk is useful, (AC) since it pivots into Breloom, provides nice weaponry to deal with bulky Water-types, and also resists Fire-type moves. For similar reasons, Choice Band Dragonite is a great addition. Choice Specs Kingdra is another interesting one thanks to its unique palette of resistances, the access to Sleep Talk, and its ability to force damage on Water-types. Occasionally, it can also score some KOs under the Trick Room. The Dragon Dancers Dragonite, Gyarados, (AC) and Kingdra have excellent typing synergy with Bronzong while benefiting from the holes it does breaks into the opposing team and vice versa.

Having Skarmory is one of the easiest manners ways to prevent Bronzong from sweeping, (AC) and it can also make it a fodder to spread set up some Spikes or even heal itself. That said As a result, Brongong Bronzong really wants its teammates to help circumvent a potential Skarmory weakness. Magnezone is the obvious number one addition option to patch this immediately, (AC) but any type of way to lure or just overwhelming it, in general, can make the team function nicely. Magnezone can also trap other opposing Bronzong, (AC) thanks to Magnet Rise, (AC) and bulky Swords Dance Scizor, (AC) which is definitely helpful.

[SET]
name: Tank
move 1: Stealth Rock / Protect
move 2: Toxic / Protect
move 3: Gyro Ball / Hidden Power Ice / Payback
move 4: Earthquake
item: Leftovers
ability: Levitate
nature: Sassy
evs: 252 HP / 128 Def / 128 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Tank Bronzong is a great flagship set in the DPP metagame. This set takes advantage of Bronzong's above-average mixed bulk and wonderful defensive typing in order to sponge as many hits as possible, which in turn allows Bronzong to shut down a vast variety array of threats, (AC) providing it some momentum to set set up Stealth Rock. This set is incredibly reliable against offensive archetypes because it's tough to beat and retaliates strongly against hits frail enemies hard. However, it has some trouble at pressuring bulkier teams, (AC) which often contain feature Skarmory and other allies that can sponge its attacks. An For example, (AC) is bulky Starmie with Recover + Rapid Spin that can potentially keep the Bronzong's entry hazards down away, but if it's something like a fast 3 Attacks + Rapid Spin set, this is significantly pressured. (make sure I read this right) Gyroball Gyro Ball is Bronzong's strongest STAB attack overall, (comma) doing great neutral damage to anything bar slow enemies like Clefable. Alternatively, it Bronzong can opt for coverage with Hidden Power Ice in order not to have avoid PP issues while dealing and deal with Gliscor, Dragonite, Flygon, (AC) and Breloom at the same time, (comma) On the other hand, while Payback is a great offensive tool to pressure foes like Starmie, Gengar, Rotom, (AC) (-A?) and Latias. Earthquake enables Bronzong to hit Infernape and Steel-types in general like Magnezone (RC) and Heatran, who which otherwise laugh at it. Toxic horribly cripples Water-types (AH) such as Suicune, Milotic, Swampert, (AC) or and Gyarados and other foes who that resist its moves like Zapdos or and Rotom-A. Toxic It can also surprise stall breaker stallbreaker Gliscor, as it which doesn't always want to Taunt it Bronzong straight away. Protect is a useful alternative to scout Choice item users and pick up additional Leftovers recovery. Also, Protect that can also be used with Toxic to rack up additional damage. Another considerable option worth considering is Explosion, (comma) It which allows Bronzong to check a problematic foe and denies stops threats like Gyarados or and Suicune that would try to set from setting up on it.

Set Details
========

Mixed bulk is great so that it can to let Bronzong handle a wide array of both physically (RH) and specially oriented (RH) sweepers. 252 HP EVs maximize Bronzong's poor base HP, (comma) which is optimal for maximized durability. 128 Special Defense and Defense EVs with a Sassy nature grant make for a great emphasis of on mixed bulked bulk, (AC) allowing Bronzong to sponge common special attacks such as Draco Meteor, Fire Blast, Hidden Power Fire, Shadow Ball, (AC) or and Hydro Pump. Also, it lets it survive some physical hits in order not to be as well as avoid being worn down too quickly by variants of physical attackers like Jirachi, Tyranitar, (AC) Gyarados, and Swampert, etc... Levitate grants Bronzong the opportunity to check Ground-types, such as Mamoswine and Flygon, which its typing wouldn't normally allow it to. Additionally, Bronzong's Sassy nature and 0 Speed IVs decrease its Speed to make Gyro Ball stronger, (AC) but make it though its nature should be Careful if you do not use it. Leftovers provides a form of passive recovery, (AC) which is crucial on such a defensive Pokemon.

Usage Tips
========

Bronzong should be used as a pivot throughout the match. Take advantage of the amount great number of Pokemon Bronzong checks and use any given opportunity to set up Stealth Rock. However, keep in mind that it lacks reliable recovery and can get worn down pretty quickly. Similarly, Bronzong does not appreciate losing its Leftovers, so be wary of Knock Off when facing foes like Gliscor, Clefable, and Empoleon. If you are using Protect, be careful to not use it excessively when there are Pokemon on the opposing team that can use Bronzong as setup bait, such as Breloom and Skarmory. If you spot a Choice-locked (AH) Pokemon, use Protect to scout it out. Talking about passive recovery, Bronzong does not appreciate having its Leftovers knocked off so try to avoid it as much as you can when facing foes like Gliscor, Clefable or Empoleon. Keep Toxic concealed for a bit to increase its surprise value and potentially land it on a foe like Gliscor or Milotic. Be also careful not to waste too quickly Gyro Ball's low PP too quickly, (AC) since it can be stalled out in the long term over the course of a game, (AC) especially by Pokemons who have Pressure as ability users like Suicune or and Zapdos. Use Gyro Ball on more offensive Starmie and Earthquake on more defensive ones, as they which do not invest run maximum Speed investment. If you suspect your opponent to run is running an archetype that could feature Magnezone, try to scout hit it with Earthquake on a potential Magnezone switch-in as it may switch in.

Team Options
========

This Bronzong set tends to work well on its own and does not requires specific support from its teammates, as its objective is basically to set up Stealth Rock and then attack opposing Pokemon with either Gyro Ball or cripple them with Toxic. However, Bronzong fits best on balanced teams that can take advantage of its resistances and durability. Water-types such as Suicune and Starmie appreciate Bronzong's ability to switch into almost any variant of Latias (RC) as well as Grass-types such as Celebi, (AC) while they deal with Bronzong's lone Fire-type only weakness. Same for works for The same goes for Swampert's variant, (AC) but you should be careful about not giving to Breloom too many opportunities to Breloom to come in, (AC) as it can be relatively annoying to handle for balanced teams. If you're using Water-types alongside Bronzong, then Pokemons Pokemon such as Latias and Zapdos work well alongside the bell, (AC) as they are both great counters to Breloom and provide interesting a welcome Fighting resistance overall. On top of that, Zapdos helps to deal with Water-types Pokemons which Pokemon, which give Bronzong some troubles trouble. Therefore, a core of Bronzong + Zapdos + Starmie provides a great defensive balance with an interesting offensive synergy. More generally, Pokemons Pokemon that can sponge attacks from Fire-types and force them out are always great teammates to consider. That This makes of any Dragon-type a great teammate. Dragonite helps to deal with Breloom and Fire-type moves, (AC) but you should keep in mind that switching into Stealth Rock repeatedly can wear it down pretty quickly as it switches into them.

Tyranitar is always a good teammate, (AC) because it is a solid check for Starmie and Rotom-A, provides support against Zapdos, (AC) and resists Fire-type moves while getting up sandstorm, (AC) which chips down some of Bronzong's checks and Bronzong is immune to. The residual cheap pressures greatly some of its checks. Starmie, Rotom-A or even Breloom are limited in their use by the sand and don't really appreciate switching into Bronzong anymore. Another support option to consider is Toxic Spikes, (AC) since it allows Bronzong to stall out Water-types and cripple foes like Infernape or and Tyranitar. With the use of Protect and sand damage, it will be even more efficient. Nidoqueen (RC) especially, in particular is great at doing this job alongside Bronzong, (AC) as it provides a solid Fighting-type resistance and can switch into Zapdos or Tyranitar to put Toxic Spikes up. By their side, Heatran works well by their side, as at it can sponge Fire-type attacks and take advantage of Toxic Spikes with moves like Substitute, Magma Storm, (AC) or Protect while making completing a solid defensive core. You should consider sponging covering the Water-type weakness, however. Rotom-A forms also makes great use of Toxic Spikes, (AC) since they it can deny Starmie's Rapid Spin, (AC) and make Tyranitar suffer at (shut down with will-o-wisp? p vague phrasing at this time) switching into it, (AC) as well as and crippling Ground-types which gives it some more freedom. As Bronzong lacks a reliable instant recovery move, Wish users such as Clefable, Jirachi, and even Latias can help improve Bronzong's its longevity. Wishers such as Clefable, Jirachi, or even Latias are options to consider.

Skarmory is one of its Bronzong's bigger threats due to its ability to stack Spikes freely against Bronzong it. By annihilating Skarmory, Magnezone naturally provides great support. Magnezone also helps at dealing with other Steel-types such as Scizor, Jirachi, Bronzong, (AC) and even Swords Dance Lucario if Magnezone is Choice Scarfer running Choice Scarf. The combination of Magnezone and tank Bronzong works on either both offensive or and defensive teams. Dragon Dance Dragonite or Choice Specs Latias would make a great addition for an offensive approach, (AC) while Milotic or defensive Latias would provide complete a synergistic defensive core. Finally, Starmie is another great teammate to consider for Rapid Spin, (AC) especially if you run Dragonite or Zapdos. It also resists covers Fire-type moves and carries Thunderbolt to weaken Water-types which facilitates Bronzong's life for Bronzong. Your own Electric- and Grass-types, in general, (few examples?) can also serve well to wear down and threaten bulky Water-types.

[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Earthquake
move 4: Explosion
item: Occa Berry / Lum Berry
ability: Levitate
nature: Brave
evs: 252 Atk / 252 HP / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Bronzong can pull off a great offensive pivot set. This set is designed to benefit the team by using every switch-in opportunity to switch in to set up Stealth Rock while remaining as threatening as possible in order not to get walled by defensive archetypes. The combination of great coverage, a strong STAB move in Gyro Ball, (AC) and Explosion while being almost impossible to one-shot is what makes Bronzong that reliable. Gyro Ball nails foes such as Gengar, Latias, Tyranitar, or and Dragonite which on the other hand that struggle to break through its Bronzong's uninvested defenses. Earthquake provides adequate coverage, (AC) as it is always a favorable option for nailing Heatran, Infernape, Metagross, and Magnezone. Explosion rounds out the set by allowing a teammate a free switch-in to switch in for free after its Bronzong's job is done (RC) while possibly KOing an opponent opposing Pokemon.

Set Details
========

Maximum HP investment with Bronzong's natural base defensive stats gives Bronzong a it great all-around bulk, (AC) which lets it tank on both physical and special side thanks to its natural base defensive stats attacks. Maximum Attack EVs, in addition to powering up Explosion, allows it Bronzong to deal heavy damage to common switch-ins such as Starmie and Breloom Attack EVs also allow Bronzong to as well as OHKO any type non-Shuca Berry variant of Heatran and Magnezone as far as they do not carry a Shuca Berry and hit Jirachi for a huge chunk with Earthquake. The final 4 EVs are placed in Special Defense as it helps to help Bronzong at sponging sponge Latias's Draco Meteor or Gengar's Shadow Ball. A Brave nature with 0 Speed IVs decreases its Bronzong's Speed to make Gyro Ball stronger. Levitate grants Bronzong the opportunity to check Ground-types and gives it a Spikes immunity. Occa Berry lets stops Bronzong not to be from being forced out by Infernape and Heatran while providing more comfort against Dragonite and Jirachi's Fire-type coverage in order to set up Stealth Rock or explode use Explosion with more ease. Lum Berry can be a great item for a lead set, (AC) as it prevents sleep inducer inducers such as Roserade or Breelom and Breloom from statusing it Bronzong and avoids confusion from Machamp. On a lead set again, Assuming that no one will use a Ground move against Bronzong, Heatproof instead of Levitate is another option on a lead set that provides a free Occa Berry, (AC) allowing it Bronzong to effectively run both Occa and Lum or Custap Berry. Alternatively, Leftovers is an option for increased longevity, (AC) while Custap Berry capitalizes on Brnzong's Bronzong's low Speed to set up Stealth Rock or go for a surprise KO with Explosion when it falls under 25% HP.

Usage Tips
========

Switch Bronzong into a Pokemon it checks or counters and proceed to set up Stealth Rock. Don't use Bronzong as a tank; it lacks staying power and does not have the required defensive investment to reliably check more than once the threats it should check more than once. That said Thus, you should limit the number of times Bronzong switches in. If you consider find that Bronzong is not healthy enough to pivot anymore, then using Explosion is a good exit door. Also, be careful about taking a Will-O-Wisp from a Rotom forme (just "Rotom-A" if regular Rotom doesn't exist) or exploding using Explosion on it. Even if Brozong Bronzong is not supposed to survive for a long time, be careful not to waste Gyro Ball's PPs PP too quickly. Gyroball Gyro Ball should be used on more offensive Starmie and Earthquake on more defensive variants, (AC) as you do not want to waste your PP on a Pokemon that can Recover stall it Gyro Ball. If you suspect your opponent to run an archetype that could feature Magnezone, try to scout it with Earthquake potential Magnezone switch-ins with Earthquake.

Team Options
========

This Bronzong set tends to work well on its own and requires little support from its teammates. However, this set works greatly in great on teams that make prolific heavy / great (whichever works, prolific is kinda weird here and i can't rly tell what you're going for w/ it) use of early Stealth Rock and that benefit from the holes that it (SR or Bronzong?) can potentially create. More precisely, setting rocks Bronzong's ability to set Stealth Rock reliably against a wide variety of threats and forcing force damage on anything makes it a nice fit for physically based (RH) heavy offense. (RH) Its ability to attract bulky Water-types and eliminate them provides to any of Tyranitar's variant set more freedom when it enters the field. Thanks to STAB Pursuit, Tyranitar can in return eliminate the prevalent Rotom-A and Starmie, (AC) which causes cause Bronzong some trouble. On the other hand, Dragon Dance Tyranitar can boost itself more confidently when foes like Suicune or and Milotic are gone. Also, Bronzong's Steel-type typing makes it immune to sandstorm Tyranitar's sand, which on the other hand provides inflicts useful bonus cheap free chip damage against foes like bulky Water-types or and Zapdos for example. Alongside it, Dragon Dance Gyarados and Dragonite are great considerations options alongside it, (AC) since they both benefit from having bulky Water-type (AH) being cheaped chipped down, early rocks Stealth Rock, and free entry onto the field. They also providing a suitable answer to Fire-types moves, (AC) while Bronzong helps at by tanking Rock-type moves they are weak to. Based on the offensive Bronzong's physically offense spirit offensive nature, additional physical attackers (at least I think I'm reading a "wearing down shared checks" rationale here?) Metagross, Machamp, Lucario, Swampert, (AC) or and Scizor are generally greatly appreciated alongside offensive Bronzong it. Choice Specs Kingdra can also be a helpful asset for any team running Bronzong, as it is capable of ripping through both walls and offensive Pokemon alike that can give Bronzong trouble while 4x resisting x4 Fire-type moves. Additionally, mixed Dragonite or Flygon with Draco Meteor (RH) fit fits those these archetypes for similar reasons. Finally, the ringing bell's Bronzong's awful Speed tends to be exploited by Breloom, (AC) which can use incapacitate Bronzong with Spore and get muscle through it, (AC) so having a sleep absorber is a great option to keep momentum in that situation. Choice Specs Latias or Choice Band Dragonite with Sleep Talk resists any of Breloom's STAB attacks (RC) and can absorb Spore and OHKO it back with Draco Meteor or Outrage, (AC) respectively.

[STRATEGY COMMENTS]
Other Options
=============

Bronzong has a plethora of other moves if you want its tinkle to sound differently. Basically, Bronzong's Its defensive capabilities allow it to fit nicely in Rain Dance on rain teams with a Damp Rock set as it is a great pivot with a Damp Rock set. Also, Its move-pool movepool is adequate for such a set, (AC) since it is capable of setting up Stealth Rock and use using Explosion to enter bring in a teammate freely. However, running all those moves means that you have to be okay with sacrificing Earthquake. Bronzong can pull off an effective dual screens (RH) set, (AC) since it has a few advantages over other dual screeners setters, namely its bulk and access to Explosion. Bronzong also has Its access to Hypnosis which can also be useful for offensive teams to temporarily shut down a threat. However, the low accuracy makes this move somewhat risky to use. Heal Block can surprise defensive threats such as Zapdos or Rotom-A by preventing them from using recovery moves safely against Bronzong. Gravity negates the Ground-type immunities of Rotom-A, Skarmory, and opposing Bronzong, (AC) which can allow other teammates to break through them with powerful Earthquakes, (comma) Gravity also negates as well as Magnezone's Magnet Rise, (AC) which in fact can turn shift the one versus one scenario at one-on-one matchup in Bronzong's advantage favor in tandem with Earthquake. However, Gravity also removes your Bronzong's own Levivate Levitate, (AC) which makes it susceptible to Ground-type moves. (not rly descriptive, would be better to mention foes it can no longer check) Bronzong has a great special move-pool movepool, featuring moves like Calm Mind, Grass Knot, Psychic, Flash Cannon, and Charge Beam. Although Bronzong can lure and 2HKO some physically defensive Pokemons Pokemon, its only moderately satisfying Special Attack and awful Speed makes make it more a gimmick than a real threat. Despite the fact that it looks very gimmicky, a maximum Speed lead set with Imprison and a Jolly nature could work, (AC) as it outspeeds some slow leads such as Hippowdon, Swampert, or and Metagross and can prevent them from using Stealth Rock while setting up its own. Last but not least, Skill Swap is an interesting option that makes it Bronzong able to cripple Clefable by negating its talent ability.

Trick can be utilized alongside either Choice Band, (comma) / Macho Brace, (AC) / Iron Ball. Choice Band is useful to cripple switch-ins that are not a threat anymore when locked into a move while boosting Bronzong's power at the same time. Macho Brace (RC) grant grants Bronzong the ability to cripple common switch-ins such as Starmie and Gyarados by robbing them of their item and reducing their Speed. Iron Ball is a decent option to ground defensive Pokemon, such as Rotom-A, Zapdos, (AC) or and Skarmory, halve their Speed, (AC) and cut reduce their sustainability, (AC) which makes enables Pokemons like Metagross or and Swampert able to break through their usual counters. (merging macho brace + iron ball mentions would make sense when they're both mainly run to halve speed, dunno if that's feasible though when i can't tell if they have different targets beyond the ground-immune ones) Specifically Furthermore, Iron Ball allows Bronzong to run Heatproof as primary ability since the item already makes it grounded. Choice Band is useful to cripple switch-ins that disappreciate being choice locked to make them not a threat anymore while boosting Bronzong's power at the same time. Heatproof in general is a great alternative to Levitate, (AC) as it can be used to fool Heatran or Infernape. However, Levitate grants Bronzong the opportunity to check Ground-types, (AC) which its typing wouldn't normally allow it to. Also, being becoming weak to Spikes is a really unwanted aspect which that further reveals the deception. Lastly, Shed Shell is an option that can be used to escape Magnezone's Magnet Pull.

Checks and Counters
===================

**Water-types**: In fact, Most Water-types can switch into offensive or defensive Bronzong and threaten it with their neutral STAB moves. Gyarados has Intimidate, resists Gyro Ball, and can use set up Dragon Dance as it survives Explosion with the Attack drop. Bulky Starmie, especially, is annoying, (AC) as it can tank reasonably any of Bronzong's moves bar Payback, spin away its entry the hazards, heal itself and repeatedly recover off Bronzong's attacks with Recover, and proceed to repeat indefinitely. Suicune's wonderful's Defense allows it to laugh at Bronzong Earthquake or Gyroball Gyro Ball and can set while setting up Calm Mind to prepare a sweep. While CroCune can cure Toxic, survive Explosion, (AC) and stay healthy, the while offensive one sets will melt Bronzong with a boosted Hydro Pump. Milotic can wear it Bronzong down with Surf and heal itself with Recover which makes it to win long term in the long run, (AC) although Toxic or Explosion threatens it. Swampert also hates Toxic but takes nothing from Bronzong's attacks bar Explosion even without Defense EVs and can utilize this momentum to set up Stealth Rock or launch some powerful Waterfalls.

**Steel-types**: The armored bird Skarmory can stand forever in the Bronzong's face of Bronzong, sponge any of its attack, and take this time to set up Spikes. It resists thanks to its resistance to Gyro Ball and is immune immunity to Earthquake and Toxic. Its astronomical Defense makes it able also enables it to use Roost and regain HP even if Bronzong uses Earthquake on that turn. It also takes while taking a pittance of damage from Explosion making of Skarmory an excellent counter. Similarly, Bronzong can be is completely walled by another opposing Bronzong. Bulky variants of Scizor can shrug off any of Bronzong's attacks, heal the damage with Roost, and proceed to set up Swords Dance to threaten it even more. Wish + Protect bulky Jirachi can beat Bronzong in a one-on-one matchup, but it slightly risks critical hits and also needs to burn quite a bit of PP to do so. Also, more offensive variants of Jirachi can overwhelm it Bronzong with Fire Punch's damage and a potential burn, (AC) that which Bronzong hates. Offensive Empoleon's Water moves do a ton to it Bronzong, (AC) and it can carry a Shuca Berry to shrug off Earthquake's damage, (AC) while the defensive one variants can cripple it with Knock Off and set up entry hazards. Lucario usually does not switch into it Bronzong, but a +2 Life Orb-boosted Close Combat obliterates Bronzong, (AC) while an unboosted will still do massive damage. The latter three must be wary of Earthquake, however.

**Electric-types**: Electric-types, in general, are effective against Bronzong as they resist Gyroball Gyro Ball and force great damage to on it. Even if Magnezone runs the risk of switching into Earthquake, it can easily eliminate Bronzong with Magnet Rise and its STAB Thunderbolt. Rest talk RestTalk Rotom-A formes are is also a great counters counter, (AC) as they resist it resists Gyro Ball, (AC) and are is immune to Explosion and Earthquake, (comma) They and can also cure Toxic with Rest. Defensive Zapdos causes Bronzong some PP issues with Pressure and Roost while resisting Gyro Ball and Earthquake. However, the former it is susceptible to Explosion and Toxic. Other Electric-types (RC) like Raikou and Jolteon forces inflict great damage on it Bronzong but hate dealing with Earthquake.

**Fire-types**: Fire-types annoy Levitate Bronzong; Infernape and Heatran can switch in while Bronzong attempts to set up Stealth Rock and deal it tremendous damage with their powerful STAB attacks. While Moltres is a rare one, but with Pressure and resistances to Earthquake and Gyroball Gyro Ball, it's also a major problem on thorn in Bronzong's side. Bronzong can also be cheaped chipped pretty quickly by Pokemons Pokemon that carry Fire-type coverage moves in its arsenal like Flygon, Jirachi, or and Dragonite.

**Ground-types**: Ground-types generally have take low damage from Gyro Ball thanks to their solid Defense and low Speed which means that Gyroball does not hurt them hard; (SC) that said furthermore, (AC) they can exploit Bronzong's passivity to either wall it or use it as setup fodder. Unless Bronzong carries Hidden Power Ice, Gliscor is a major thorn in Bronzong's side, (AC) as it is able to out stall it with Roost and prevents it from using Toxic or Stealth Rock with Taunt. Even Explosion does not always kill KO it. Gliscor can also use Knock Off to deny negate Bronzong's passive recovery of or Ice Fang to fish for a freeze. Swampert hates Toxic but takes almost nothing from Bronzong's attacks even without Defense investment and can wear it down with Waterfall or set up Stealth Rock. Nidoqueen is weak to Earthquake but it tanks Bronzong's reasonably well, (AC) which means that it can set up dual entry hazards against it for or even use a protect set to deny the offensive the Trick Room one set turns with Protect. The same goes for Hippowdon, (AC) that which walls it Bronzong bar Toxic.

[CREDITS]
- Written by: [[Emeral,72767]]
- Quality checked by: [[Excal,456373], [BKC,52012]]
- Grammar checked by: [[, ], [, ]]
 

Iguana

formerly mc56556
Hey! This is just an AMGP check, but I know how important this analysis is, so I thought I'd help out. :)

Legend
Red-colored annotations mean remove;
Blue-colored annotations mean add;
and
purple-colored annotations mean comments.
RS=Remove space (there's an extra space there)
AS=Add space
AC=Add comma
AH=Add hyphen
[OVERVIEW]
Bronzong sets itself apart from its Steel- AH/ Psychic-type AH brethren Jirachi and Metagross with a great ability in Levitate, allowing it to check Ground-types as well as making it immune to Spikes. It also finds its key attributes in having a Stealth Rock resistance and sandstorm immunity, making it quite durable and hard to take down. Its remarkable all-around mixed bulk coupled with a ton of key resistances allows it to act as a pivot that is able to switch into prevalent moves such as Latias's Draco Meteor, Metagross's Meteor Mash, and Flygon's Earthquake (in Smogon grammar standards, you just need an apostrophe at the end of nouns ending with "s" when expressing possession and not an additional "s" added on). One of Bronzong's biggest selling points is that, especially with Trick Room, it's one of the best checks to a large number of setup sweepers, mainly Dragon Dance Dragonite, Dragon Dance Gyarados, Dragon Dance Tyranitar, some variants of Calm Mind Jirachi, and even Suicune. In addition, its ability to fire off powerful assaults makes it a great late-game sweeper and supporter for slow teammates to help them perform better. However, Bronzong does not have large offensive coverage, and its base Attack stat is below average compared to other brutes in the tiers. However, tThis is remedied by its access to Gyro Ball, which synergizes well with its low Speed, and Explosion, which enables it to pressure a large variety of threats, namely Zapdos, Swampert, Starmie, and even Blissey and Clefable (I removed "however" to start this sentence so that you don't have identical conjunctive adverbs starting back-to-back sentences).

However, If not given the opportunity to use Trick Room, Bronzong's incredible slowness remains exploitable by popular threats such as Breloom, Machamp, and Heatran. (I suggested an opening line that adds a bit more meaning here, especially since it seems that Bronzong would threaten each of those heavily if Trick Room is active. Feel free to change it if you don't like it or if it doesn't quite convey what you're trying to say.) Also, iIt also does not resist Tyranitar's Dark-type STAB attacks, is weak to Jirachi's Fire Punch, and takes huge neutral damage from Zapdos's Thunderbolt or Starmie's Hydro Pump, which are incredibly popular. In addition, its lack of reliable recovery moves makes it prone to being worn down, and it will not like switching in repeatedly to take even resisted hits. Moreover, its lack of offensive presence outside of Gyro Ball means that it is setup bait for Skarmory. More gGenerally, itBronzong has trouble at beating physical walls and bulky Water-types without the use of Explosion, which can be easily wasted by the ubiquitous Rotom-A, which resists most of the rest of itsthe Steel-types's weaponry as well (I just clarified your pronouns here a bit). (Be careful because you start a number of sentences in this paragraph with conjunctive adverbs ["moreover," "however," "also," "in addition," etc.]. These can be effective if placed well and used sparingly, but they disrupt the flow of writing if used too often. I recommended a couple of changes.)

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Earthquake
move 4: Explosion
item: Macho Brace
ability: Levitate
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

This set is meant to capitalize on Bronzong's reasonable base Attack stat and the huge power of Gyro Ball to turn Bronzong's abysmal Speed into an advantage with Trick Room. It is basically a great late-game cleaner and a massive threat to fragile teams.

Its terrible base 33 speed with 0 IVs and a Brave nature makes it move first against everything in the tier when Trick Room is active. RS Additionally, its typing prevents it from being worn down by the common sand and provides a welcome resistance to Extreme Speed and Bullet Punch. Consequently, you generally have to stall out its 4-turn assault in order to get rid of it, RS unless you have a true counter. RS Also, Gyro Ball reaching up to 150 Base Power makes any fast and frail Pokemon such as Latias or Gengar very vulnerable to it. While the prominent Choice Scarf Rotom-A is not 2HKOed by Gyro Ball, Bronzong is great at forcing it in and wearing it down with Gyro Ball or even forcing it to use Trick, which is very undesirable, since Macho Brace halves its Speed. Trick Room is also great at turning the tides versus powerful setup sweepers, mainly all Dragon Dance users. Bronzong notably can sponge +1 Dragonite's Outrage and set up Trick Room to shift the momentum to your advantage, force Taunt Gyarados into mind games between Explosion and Trick Room, and maim boosted Tyranitar with Gyro Ball. Earthquake provides adequate coverage and lands clean OHKOs against Steel-types such as Magnezone and Heatran, deals heavy damage to foes like Jirachi, Metagross, Lucario, and Empoleon, RS and can also assist in wearing down bulky Water-types. Explosion works well as a final blow, RS which allows Bronzong to go for a quick KO when Trick Room is ending or to pass the baton to another teammate that could make great use of the twisted dimensions.

Set Details
========

252 HP EVs maximize Bronzong's poor base HP; with its large number of resistances and only one weakness, it becomes a bulky sweeper. 252 Attack EVs power up its attacks and make sweeping possible. The final 4 EVs are placed in Special Defense to help Bronzong sponge Latias's Draco Meteor or Gengar's Shadow Ball. Minimum Speed IVs and a Speed-hindering nature maximize Gyro Ball's potentialpower and allow Bronzong to move before as manyall other Pokemon as possible during Trick Room. Thanks to Macho Brace, Bronzong's Gyro Ball hits any Pokemon with 75 Base Speed with a 150-Base Power Gyro Ball, which helps breakingbreak through slower threats. Additionally, Pokemon like Choice Scarf Rotom-A and Latias may feel compelled to use Trick to reduce Bronzong's options, RS but receiving a Macho Brace can be incredibly detrimental to each, as for example, it enables Gyarados to outspeed both. Levitate grants Bronzong the opportunity to check Ground-types and gives it a Spikes immunity. Leftovers can be an alternative if you want to rely more on Bronzong setting up Trick Room for another Pokemon than sweeping, since it gives more survivability. However, it considerably hampers Gyro Ball's damage against slow threats and can cause it to miss crucial KOs.

Usage Tips
========

The best way to use Bronzong is to bring it in on a resisted move such as Latias's Draco Meteor or Choice-locked Flygon's Earthquake to start setting up a Trick Room freely. However, fFoes like Starmie, Zapdos, and Rotom can stop Bronzong's sweep, RS which is why dedicated Trick Room sweepers that can handle them and keep up the pressure will make sure you get the most mileage out of Bronzong's utility. While some of your other Pokemon should be able to take decent advantage of Trick Room, they should not all be dedicated Trick Room sweepers because Bronzong cannot repeatedly set up the field effect. Also, if your opponent's team is revealed to be weak to Bronzong, they may have to resort to stalling out Trick Room, so try to play around that and hit a Magnezone aiming to tank Gyro Ball with a powerful Earthquake, for example.

Bronzong has great power, but it will much more often 2HKO a foe than OHKO one, especially if it resists Gyro Ball; RS therefore, it is usually a great idea to weaken its counter before sending it on the field, RS since it is not exactly bulky to begin with and can end up being worn down quickly or having itssweepits sweep stopped by a solid counter. HoweverAlternatively, Bronzong can use Explosion to weaken a Skarmory or a Hippowdon, for example, to bring in another offensive threat that will take advantage of the resulting chip damage. Bronzong often needs Explosion to break through specific threats, RS so make sure you don't need it anymore before giving up its last breath. Also, be careful not to waste Gyro Ball's PP too quickly, since Pokemon with recovery can stall it out, especially those that have Pressure.

Team Options
========

Choice Band Tyranitar is excellent support for Bronzong, as together, they form one of the most recognizable offensive cores for taking down offense while also pressuring stall significantly. Under Trick Room, Tyranitar is able to score many KOs against frail teams that cannot afford to stall out four turns of STAB Choice Band-boosted Stone Edge or Crunch even with adequate resistances, while Tyranitar can also overwhelm bulkier teams thanks to its unmatched power. Stealth Rock is almost required, RS as the residual damage helps Bronzong's Gyro Ball secure several KOs. Tyranitar is also good at setting up the entry hazard because it not only resists Bronzong's only weakness but also works well under Trick Room if the situation requires it. Additionally, it can take out Rotom-A, which is a big pain for Bronzong, as it can burn it or waste Trick Room turns. Tyranitar is also helpful against defensive Zapdos, which will quickly deplete Bronzong's PP with Pressure and Roost. Additionally, Sand Stream helps at pressuring bulky Water-types as well as the aforementioned threats. Heatran can take advantage of Will-O-Wisp users such as Rotom-A for a Flash Fire boost and set up Stealth Rock; in return, Bronzong supports Choice Scarf Heatran in particular by shutting down threats that it does not reliably cover such as Dragon Dance Gyarados and Tyranitar. Infernape can find opportunities to switch into Will-O-Wisp as well, but it can be a bit risky. That said, while Infernape does not work well under Trick Room, (AC) Bronzong supports it very well otherwise by pressuring Latias, Gengar, and Rotom-A; in return, Infernape can threaten and eliminate Steel-types or some Water-types that resist Gyro Ball.

Swampert is an interesting option, RS as it is a Stealth Rock setter that shares great defensive and offense synergy with Bronzong. A specially offensive Swampert can lure physical walls like Skarmory, Rotom-A, and opposing Swampert and nuke them with Modest STAB-boosted Hydro Pump while also being able to fire off powerful assaults under Trick Room. Choice Band Swampert and other physical variants are also great, RS as itthey forms an overwhelming physical core with Bronzong. A core of Swampert + Bronzong + Tyranitar is threatening offensively but requires defensive backup to cover the shared weaknesses against Water-types and Breloom. For that reason, Choice Specs Latias with Sleep Talk is useful, RS since it pivots into Breloom, provides nice weaponry to deal with bulky Water-types, and also resists Fire-type moves. For similar reasons, Choice Band Dragonite is a great addition. Choice Specs Kingdra is another interesting one thanks to its unique palette of resistances, access to Sleep Talk, and ability to force damage on Water-types. Occasionally, it can also score some KOs under Trick Room. Dragon Dance Dragonite, Gyarados, RS and Kingdra have excellent typing synergy with Bronzong while benefiting from the holes it breakscreates into the opposing team and vice versa.

Skarmory is one of the easiest ways to prevent Bronzong from sweeping, RS and it can also make it fodder to set up Spikes or even heal itself. As a result, Bronzong really wants its teammates to help circumvent a potential Skarmory weakness. Magnezone is the obvious number one option to patch this immediately, RS but any way to lure or just overwhelm it, in general, can make the team function nicely. Magnezone can also trap opposing Bronzong, thanks to Magnet Rise, and bulky Swords Dance Scizor, RS which is definitely helpful.

[SET]
name: Tank
move 1: Stealth Rock / Protect
move 2: Toxic / Protect
move 3: Gyro Ball / Hidden Power Ice / Payback
move 4: Earthquake
item: Leftovers
ability: Levitate
nature: Sassy
evs: 252 HP / 128 Def / 128 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Tank Bronzong is a flagship set in the DPP metagame. This set takes advantage of Bronzong's above-average mixed bulk and wonderful defensive typing in order to sponge as many hits as possible, which in turn allows Bronzong to shut down a vast array of threats, RS providing it some momentum to set up Stealth Rock. This set is incredibly reliable against offensive archetypes because it's tough to beat and hits frail enemies hard. However, it has some trouble pressuring bulkier teams, which often feature Skarmory and other allies that can sponge its attacks. For example,This includes bulky Starmie with Recover + Rapid Spin that can potentially keep Bronzong's entry hazards away, but a fast 3 Attacks + Rapid Spin set is significantly pressured (I just changed the conjunctive adverb at the beginning to "This includes" to make it a complete sentence, as the first part of your sentence didn't have a verb). Gyro Ball is Bronzong's strongest STAB attack overall, RS doing great neutral damage to anything bar slow enemies like Clefable. Alternatively, Bronzong can opt for coverage with Hidden Power Ice to avoid PP issues and deal with Gliscor, Dragonite, Flygon, RS and Breloom at the same time, while Payback is a great offensive tool to pressure foes like Starmie, Gengar, Rotom, and Latias. Earthquake enables Bronzong to hit Infernape and Steel-types like Magnezone and Heatran, which otherwise laugh at it. Toxic horribly cripples Water-types such as Suicune, Milotic, Swampert, and Gyarados and other foes that resist its moves like Zapdos and Rotom-A. It can also surprise stallbreaker Gliscor,ASwhich doesn't always want to Taunt Bronzong straight away. Protect is a useful alternative to scout Choice item users and pick up additional Leftovers recovery that can also be used with Toxic to rack up additional damage. Another option worth considering is Explosion, which allows Bronzong to check a problematic foe and stops threats like Gyarados and Suicune from setting up on it.

Set Details
========

Mixed bulk is greatASto let Bronzong handle a wide array of both physically and specially oriented sweepers. 252 HP EVs maximize Bronzong's poor base HP, which is optimal for maximized durability. 128 Special Defense and Defense EVs with a Sassy nature make for a great emphasis on mixed bulk, allowing Bronzong to sponge common special attacks such as Draco Meteor, Fire Blast, Hidden Power Fire, Shadow Ball, and Hydro Pump as well as avoid being worn down too quickly by physical attackers like Jirachi, Tyranitar, Gyarados, and Swampert. Levitate grants Bronzong the opportunity to check Ground-types, such as Mamoswine and Flygon, which its typing wouldn't normally allow it to do. Additionally, Bronzong's Sassy nature and 0 Speed IVs decrease its Speed to make Gyro Ball stronger, though its nature should be Careful if you do not use it. Leftovers provides a form of passive recovery, which is crucial on such a defensive Pokemon.

Usage Tips
========

Bronzong should be used as a pivot throughout the match. Take advantage of the great number of Pokemon Bronzong checks and use any given opportunity to set up Stealth Rock. However, keep in mind that it lacks reliable recovery and can get worn down pretty quickly. Similarly, Bronzong does not appreciate losing its Leftovers, so be wary of Knock Off when facing foes like Gliscor, Clefable, and Empoleon. If you are using Protect, be careful to not use it excessively when there are Pokemon on the opposing team that can use Bronzong as setup bait, such as Breloom and Skarmory. If you spot a Choice-locked Pokemon, use Protect to scout it out. Keep Toxic concealed for a bit to increase its surprise value and potentially land it on a foe like Gliscor or Milotic. Be also careful not to waste Gyro Ball's low PP too quickly, since it can be stalled out over the course of a game, especially by Pressure users like Suicune and Zapdos. Use Gyro Ball on more offensive Starmie and Earthquake on more defensive ones, which do not run maximum Speed investment. If you suspect your opponent is running an archetype that could feature Magnezone, try to hit it with Earthquake as it may switch in.

Team Options
========

This Bronzong set tends to work well on its own and does not requires specific support from its teammates, as its objective is basically to set up Stealth Rock and attack opposing Pokemon with Gyro Ball or cripple them with Toxic. However, Bronzong fits best on balanced teams that can take advantage of its resistances and durability. Water-types such as Suicune and Starmie appreciate Bronzong's ability to switch into almost any variant of Latias as well as Grass-types such as Celebi, while they deal with Bronzong's lone Fire-type weakness. The same goes for Swampert, but you should be careful about not giving Breloom too many opportunities to come in, as it can be relatively annoying to handle for balanced teams. If you're using Water-types alongside Bronzong, Pokemon such as Latias and Zapdos work well alongside the bell, as they are both great counters to Breloom and provide a welcome Fighting resistance. On top of that, Zapdos helps deal with Water-types Pokemon, which give Bronzong some trouble. Therefore, a core of Bronzong + Zapdos + Starmie provides a great defensive balance with an interesting offensive synergy. More generally, Pokemon that can sponge attacks from Fire-types and force them out are always great teammates to consider. This makes any Dragon-type a great teammate. Dragonite helps to deal with Breloom and Fire-type moves, but you should keep in mind that switching into Stealth Rock repeatedly can wear it down pretty quickly.

Tyranitar is always a good teammate, because it is a solid check for Starmie and Rotom-A, provides support against Zapdos, and resists Fire-type moves while getting up sandstorm, which chips down some of Bronzong's checks and to which Bronzong is immune to. Starmie, Rotom-A, (AC) or even Breloom are limited in their use by the sand and don't really appreciate switching into Bronzong anymore (I just opted to cut out "anymore" here, but if you were trying to say "any more than is necessary" you can add that). Another support option to consider is Toxic Spikes, since it allows Bronzong to stall out Water-types and cripple foes like Infernape and Tyranitar. With the use of Protect and sand damage, it will be even more efficienteffective. Nidoqueen in particular is great at doing this job alongside Bronzong, as it provides a solid Fighting-type resistance and can switch into Zapdos or Tyranitar to put Toxic Spikes up. Heatran works well by theirits side, as it can sponge Fire-type attacks and take advantage of Toxic Spikes with moves like Substitute, Magma Storm, Protect while completing a solid defensive core. You should consider covering the Water-type weakness, however. Rotom-A also makes great use of Toxic Spikes, RS since it can deny Starmie's Rapid Spin, while making Tyranitar suffer ar switching into Thunderbolt with poison. As Bronzong lacks a reliable instant recovery move, Wish users such as Clefable, Jirachi, and even Latias can help improve its longevity.

Skarmory is one of Bronzong's bigger threats due to its ability to stack Spikes freely against it. By annihilating Skarmory, Magnezone naturally provides great support. Magnezone also helps at dealing with other Steel-types such as Scizor, Jirachi, Bronzong, RS and even Swords Dance Lucario if running Choice Scarf. The combination of Magnezone and tank Bronzong works on both offensive and defensive teams. Dragon Dance Dragonite or Choice Specs Latias would make a great additions for an offensive approach, while Milotic or defensive Latias would complete a synergistic defensive core. Finally, Starmie is another great teammate to consider for Rapid Spin, especially if you run Dragonite or Zapdos. It also covers Fire-type moves and carries Thunderbolt to weaken Water-types for Bronzong. Your own Electric- and Grass-types, in general, can also serve well to wear down and threaten bulky Water-types.

[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Earthquake
move 4: Explosion
item: Occa Berry / Lum Berry
ability: Levitate
nature: Brave
evs: 252 Atk / 252 HP / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Bronzong can pull off a great offensive pivot set. This set is designed to benefit the team by using every opportunity to switch in to set up Stealth Rock while remaining as threatening as possible in order not to get walled by defensive archetypes. The combination of great coverage, a strong STAB move in Gyro Ball, RS and Explosion, (AC) while being almost impossible to one-shot is what makes Bronzong that reliable. Gyro Ball nails foes such as Gengar, Latias, Tyranitar, and Dragonite that struggle to break through Bronzong's uninvested defenses. Earthquake provides adequate coverage, RS as it is always a favorable option for nailing Heatran, Infernape, Metagross, and Magnezone. Explosion rounds out the set by allowing a teammate to switch in for free after Bronzong's job is done while possibly KOing an opposing Pokemon.

Set Details
========

Maximum HP investment with Bronzong's natural base defensive stats gives it great all-around bulk, RS which lets it tank both physical and special attacks. Maximum Attack EVs, in addition to powering up Explosion, allow Bronzong to deal heavy damage to common switch-ins such as Starmie and Breloom as well as OHKO any non-Shuca Berry variant of Heatran and Magnezone and hit Jirachi for a huge chunk with Earthquake. The final 4 EVs are placed in Special Defense to help Bronzong sponge Latias's Draco Meteor or Gengar's Shadow Ball. A Brave nature with 0 Speed IVs decreases Bronzong's Speed to make Gyro Ball stronger. Levitate grants Bronzong the opportunity to check Ground-types and gives it a Spikes immunity. Occa Berry stops Bronzong from being forced out by Infernape and Heatran while providing more comfort against Dragonite and Jirachi's Fire-type coverage in order to set up Stealth Rock or use Explosion with more ease. Lum Berry can be a great item for a lead set, RS as it prevents sleep inducers such as Roserade and Breloom from statusing Bronzong and avoids confusion from Machamp. RS Assuming that no one will use a Ground move against Bronzong, Heatproof instead of Levitate is another option on a lead set that provides a free Occa Berry, allowing Bronzong to effectively run both Occa and Lum or Custap Berry. Alternatively, Leftovers is an option for increased longevity,ASwhile Custap Berry capitalizes on Bronzong's low Speed to set up Stealth Rock or go for a surprise KO with Explosion when it falls under 25% HP.

Usage Tips
========

Switch Bronzong into a Pokemon it checks or counters and proceed to set up Stealth Rock. Don't use Bronzong as a tank; it lacks staying power and does not have the required defensive investment to reliably check the threats it should check more than once. Thus, you should limit the number of times Bronzong switches in. If you find that Bronzong is not healthy enough to pivot anymore, using Explosion is a good exit door. Also, be careful about taking a Will-O-Wisp from a Rotom forme or using Explosion on it. Even if Bronzong is not supposed to survive for a long time, be careful not to waste Gyro Ball's PP too quickly. Gyro Ball should be used on more offensive Starmie and Earthquake on more defensive variants, as you do not want to waste your PP on a Pokemon that can Recover stall Gyro Ball. If you suspect your opponent to run an archetype that could feature Magnezone, try to scout potential Magnezone switch-ins with Earthquake.

Team Options
========

This Bronzong set tends to work well on its own and requires little support from its teammates. However, this set worksASgreat on teams that make heavy use of early Stealth Rock and that benefit from the holes that Bronzong can potentially create. More precisely, Bronzong's ability to set Stealth Rock reliably against a wide variety of threats and force damage on anything makes it a nice fit for physically based offense. Its ability to attract bulky Water-types and eliminate them provides any Tyranitar set more freedom when it enters the field. Thanks to STAB Pursuit, Tyranitar can in return eliminate the prevalent Rotom-A and Starmie, RS which cause Bronzong some trouble. On the other handFor example, Dragon Dance Tyranitar can boost more confidently when foes like Suicune and Milotic are gone. (I underlined this sentence because I think you should change its location. Place this after the sentence ending in "when it enters the field", a couple of sentences ago.) Also, Bronzong's Steel typing makes it immune to Tyranitar's sand, which on the other hand inflicts useful free chip damage against foes like bulky Water-types and Zapdos. Dragon Dance Gyarados and Dragonite are great options alongside it, since they both benefit from having bulky Water-, Ground- and Steel-types being chipped down and a free entry onto the field with Explosion. They also providingprovide a suitable answer to Fire-type moves, while Bronzong helps by tanking Rock-type moves they are weak to. Based on offensivethis Bronzong's physically offensive nature, additional physical attackers like Metagross, Machamp, Lucario, Swampert, and Scizor are generally greatly appreciated alongside it to wear down shared counters. Choice Specs Kingdra can also be a helpful asset for any team running Bronzong, as it is capable of ripping through walls and offensive Pokemon alike that can give Bronzong trouble while 4x resisting Fire-type moves. Additionally, mMixed Dragonite or Flygon with Draco Meteor fits these archetypes for similar reasons. Finally, Bronzong's awful Speed tends to be exploited by Breloom, which can incapacitate Bronzong with Spore and muscle through it, RS so having a sleep absorber is a great option to keep momentum in that situation. Choice Specs Latias or Choice Band Dragonite with Sleep Talk resists any of Breloom's STAB attacks and can absorb Spore and OHKO it back with Draco Meteor or Outrage, RS respectively.

[STRATEGY COMMENTS]
Other Options
=============

Bronzong has a plethora of other moves if you want its tinkle to sound differently (I am not personally familiar with this "its tinkle to sound differently" phrase, but if it's an idiomatic expression you're familiar with, I suppose it's okay). Its defensive capabilities allow it to fit nicely on rain teams as a great pivot with a Damp Rock set. Its movepool is adequate for such a set, RS since it is capable of setting up Stealth Rock and using Explosion to bring in a teammate freely. However, running all those moves means that you have to be okay with sacrificing Earthquake. Bronzong can pull off an effective dual screens set,ASsince it has a few advantages over other setters, namely its bulk and access to Explosion.ASIts access to HypnosisAScan also be useful for offensive teams to temporarily shut down a threat. However, the low accuracy makes this move somewhat risky to use. Heal Block can surprise defensive threats such as Zapdos or Rotom-A by preventing them from using recovery moves safely against Bronzong. Gravity negates the Ground-type immunities of Rotom-A, Skarmory, and opposing Bronzong, which can allow other teammates to break through them with powerful Earthquakes, as well as Magnezone's Magnet Rise, which can shift the one-on-one matchup in Bronzong's favor in tandem with Earthquake. However, Gravity also removes Bronzong's own Levitate, which makesInt it no longer able to check Flygon, Metagross and such. Bronzong has a great special movepool, featuring moves like Calm Mind, Grass Knot, Psychic, Flash Cannon, and Charge Beam. Although Bronzong can lure and 2HKO some physically defensive Pokemon, its only moderately satisfying (maybe "mediocre" here, instead? "Moderately satisfying" is a bit vague/wordy) Special Attack and awful Speed make it more a gimmick than a real threat. Despite the fact that it looks very gimmicky, a maximum Speed lead set with Imprison and a Jolly nature could work, as it outspeeds some slow leads such as Hippowdon, Swampert, and Metagross and can prevent them from using Stealth Rock while setting up its own. Last but not least, Skill Swap is an interesting option that makes Bronzong able to cripple Clefable by negating its ability.

Trick can be utilized alongside Choice Band, and Iron Ball. Choice Band is useful to cripple switch-ins that are not a threat anymore when locked into a move while boosting Bronzong's power at the same time. Iron Ball grants Bronzong the ability to cripple common switch-ins, such as Rotom-A, Zapdos, and Skarmory by grounding them and halving their speed, which enables Pokemons like Metagross and Swampert to break through their usual counters. Furthermore, Iron Ball allows Bronzong to run Heatproof as its primary ability since the item already makes it grounded. Heatproof in general is a great alternative to Levitate, as it can be used to fool Heatran or Infernape. However, Levitate grants Bronzong the opportunity to check Ground-types, which its typing wouldn't normally allow it to do. Also,ASbecoming weak to Spikes is a really unwanted aspect that further reveals the deception. Lastly, Shed Shell is an option that can be used to escape Magnezone's Magnet Pull.

Checks and Counters
===================

**Water-types**:ASMost Water-types can switch into offensive or defensive Bronzong and threaten it with their neutral STAB moves. Gyarados has Intimidate, resists Gyro Ball, and can set up Dragon Dance as it survives Explosion with the Attack drop. Bulky Starmie, especially, is annoying, as it can tank reasonably any of Bronzong's moves bar Payback, spin away its entry hazards, and repeatedly recover offfrom Bronzong's attacks with Recover. Suicune's wonderful Defense allows it to laugh at Bronzong's Earthquake or Gyro Ball while setting up Calm Mind to prepare a sweep.ASCroCune can cure Toxic, survive Explosion, RS and stay healthy, while offensive sets will melt Bronzong with a boosted Hydro Pump. Milotic can wear Bronzong down with Surf and heal itself with Recover to win in the long run, although Toxic or Explosion threatens it. Swampert also hates Toxic but takes nothing from Bronzong's attacks bar Explosion even without Defense EVs and can utilize this momentum to set up Stealth Rock or launch some powerful Waterfalls.

**Steel-types**: Skarmory can stand forever in Bronzong's face, sponge any of its attack, and take this time to set up Spikes thanks to its resistance to Gyro Ball and immunity to Earthquake and Toxic. Its astronomical DefenseASalso enables it to use Roost and regain HP even if Bronzong uses Earthquake on that turn while taking a pittance from Explosion. Similarly, Bronzong is completely walled by opposing Bronzong. Bulky variants of Scizor can shrug off any of Bronzong's attacks, heal the damage with Roost, and proceed to set up Swords Dance to threaten it even more. Wish + Protect bulky Jirachi can beat Bronzong in a one-on-one matchup, but it slightly risks critical hits and also needs to burn quite a bit of PP to do so. Also, more offensive variants of Jirachi can overwhelm RS Bronzong with Fire Punch and a potential burn, which Bronzong hates. Offensive Empoleon's Water moves do a ton to Bronzong, and it can carry a Shuca Berry to shrug off Earthquake's damage, while defensive variants can cripple it with Knock Off and set up entry hazards. Lucario usually does not switch into Bronzong, but a +2 Life Orb-boosted Close Combat obliterates Bronzong, RS while an unboosted, it will still do massive damage. The latter three must be wary of Earthquake, however.

**Electric-types**: Electric-types, in general, are effective against Bronzong as they resist Gyro Ball and force great damage on it. Even if Magnezone runs the risk of switching into Earthquake, it can easily eliminate Bronzong with Magnet Rise and its STAB Thunderbolt. RestTalk Rotom-A is also a great counter, as it resists Gyro Ball, is immune to Explosion and Earthquake, and can cure Toxic with Rest. Defensive Zapdos causes Bronzong some PP issues with Pressure and Roost while resisting Gyro Ball and being immune to Earthquake. However, it is susceptible to Explosion and Toxic. Other Electric-types like Raikou and Jolteon inflict great damage on Bronzong but hate dealing with Earthquake.

**Fire-types**: Fire-types annoy Levitate Bronzong; Infernape and Heatran can switch in while Bronzong attempts to set up Stealth Rock and deal tremendous damage with their powerful STAB attacks. While Moltres is rare, with Pressure and resistances to Earthquake and Gyro Ball, it's also a major thorn in Bronzong's side. Bronzong can also be chipped pretty quickly by Pokemon that carry Fire-type coverage moves like Flygon, Jirachi, and Dragonite.

**Ground-types**: Ground-types generally take low damage from Gyro Ball thanks to their solid Defense and low Speed; furthermore, they can exploit Bronzong's passivity to either wall it or use it as setup fodder. Unless Bronzong carries Hidden Power Ice, Gliscor is a major thorn in Bronzong's side, as it is able to out stall it out with Roost and prevents it from using Toxic or Stealth Rock with Taunt. Even Explosion does not always KO it. Gliscor can also use Knock Off to negate Bronzong's passive recovery or Ice Fang to fish for a freeze. Swampert hates Toxic but takes almost nothing from Bronzong's attacks even without Defense investment and can wear it down with Waterfall or set up Stealth Rock. Nidoqueen is weak to Earthquake but tanks Bronzong's attacks reasonably well, which means that it can set up dual entry hazards against it or even deny the offensive theset Trick Room set turns with Protect. The same goes for Hippowdon, RS which walls Bronzong bar Toxic.

[CREDITS]
- Written by: [[Emeral,72767]]
- Quality checked by: [[Excal,456373], [BKC,52012]]
- Grammar checked by: [[The Dutch Plumberjack,232216], [, ]]
[/QUOTE]
 
Last edited:

deetah

Bright like a diamond
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GP & SocMed Lead
Add Remove Comments (AC) = Add Comma (RC) = Remove Comma (AH) = Add Hyphen
Alright Emeral I'm finished with my check, you can implement this now. Also, in the credits, mc56556 does not get included as a grammar checker, as their check was an amcheck, which is not an official GP check. My name should go there instead.

GP 2/2

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[OVERVIEW]
Bronzong sets itself apart from its Steel- / Psychic-type Steel / Psychic type (No hyphens) brethren Jirachi and Metagross with a great ability in Levitate, allowing it to check Ground-types as well as making it immune to Spikes. It also finds its key attributes in having a Stealth Rock resistance and sandstorm sand immunity, making it quite durable and hard to take down. Its remarkable all-around mixed bulk coupled with a ton of key resistances allows it to act as a pivot that is able to switch into prevalent moves such as Latias' Latias's Draco Meteor, Metagross's Metagross's Meteor Mash, and Flygon's Earthquake. One of Bronzong's biggest selling points is that, especially with Trick Room, it's one of the best checks to a large number of setup sweepers, mainly Dragon Dance Dragonite, Dragon Dance Gyarados, Dragon Dance Tyranitar, some variants of Calm Mind Jirachi, and even Suicune. In addition, its ability to fire off powerful assaults makes it a great late-game sweeper and supporter for slow teammates to help them perform better. However, Bronzong does not have large offensive coverage, and its base Attack stat is below average compared to other brutes in the tiers tier. This is remedied by its access to Gyro Ball, which synergizes well with its low Speed, and Explosion, which enables it to pressure a large variety of threats, namely Zapdos, Swampert, Starmie, and even Blissey and Clefable.

If not given the opportunity to use Trick Room, Bronzong's incredible slowness remains exploitable by popular threats such as Breloom, Machamp, and Heatran. It also does not resist Tyranitar's Dark-type STAB attacks, is weak to Jirachi's Fire Punch, and takes huge neutral damage from Zapdos's Thunderbolt or Starmie's Hydro Pump, which are incredibly popular. In addition, its lack of reliable recovery moves makes it prone to being worn down, and it will not like switching in repeatedly to take even resisted hits. Moreover, its lack of offensive presence outside of Gyro Ball means that it is setup bait for Skarmory. Generally, Bronzong has trouble beating physical walls and bulky Water-types without the use of Explosion, which can be easily wasted by the ubiquitous Rotom-A, which resists most of the rest of the Steel-types's its weaponry as well.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Earthquake
move 4: Explosion
item: Macho Brace
ability: Levitate
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

This set is meant to capitalize on Bronzong's reasonable base Attack stat and the huge power of Gyro Ball to turn Bronzong's abysmal Speed into an advantage with Trick Room. It is a great late-game cleaner and a massive threat to fragile teams.

Its terrible base 33 Speed (Capitalize) with 0 IVs and a Brave nature makes it move first against everything in the tier when Trick Room is active. Additionally, its typing prevents it from being worn down by the common sand and provides a welcome resistance to Extreme Speed and Bullet Punch. Consequently, you generally have to stall out its 4-turn assault in order to get rid of it, unless you have a true counter. RS Also, Gyro Ball reaching up to 150-(AH)Base Power makes any fast and frail Pokemon such as Latias or Gengar very vulnerable to it. While the prominent Choice Scarf Rotom-A is not 2HKOed by Gyro Ball, Bronzong is great at forcing it in and wearing it down with Gyro Ball or even forcing it to use Trick, which is very undesirable, since Macho Brace halves its Speed. Trick Room is also great at turning the tides versus powerful setup sweepers, mainly all Dragon Dance users. Bronzong notably can sponge +1 Dragonite's Outrage and set up Trick Room to shift the momentum to your advantage, force Taunt Gyarados into mind games between Explosion and Trick Room, and maim boosted Tyranitar with Gyro Ball. Earthquake provides adequate coverage and lands clean OHKOs against Steel-types such as Magnezone and Heatran, deals heavy damage to foes like Jirachi, Metagross, Lucario, and Empoleon, RS and can also assist in wearing down bulky Water-types. Explosion works well as a final blow, RS which allows Bronzong to go for a quick KO when Trick Room is ending or to pass the baton to another teammate that could make great use of the twisted dimensions.

Set Details
========

252 HP EVs maximize Bronzong's poor base HP; with its large number of resistances and only one weakness, it becomes a bulky sweeper. 252 Attack EVs power up its attacks and make sweeping possible. The final 4 EVs are placed in Special Defense to help Bronzong sponge Latias's Draco Meteor or Gengar's Shadow Ball. Minimum Speed IVs and a Speed-hindering nature maximize Gyro Ball's power and allow Bronzong to move before all other Pokemon during Trick Room. Thanks to Macho Brace, Bronzong's 150-Base Power Gyro Ball hits any Pokemon with at least base 75 Base Speed with a 150-Base Power Gyro Ball hard, which helps it break through slower threats. (I think this is what you mean?) Additionally, Pokemon like Choice Scarf Rotom-A and Latias may feel compelled to use Trick to reduce Bronzong's options, RS but receiving a Macho Brace can be incredibly detrimental to each, as for example, it enables Gyarados to outspeed both. Levitate grants Bronzong the opportunity to check Ground-types and gives it a Spikes immunity. Leftovers can be an alternative if you want to rely more on Bronzong setting up Trick Room for another Pokemon than sweeping, since it gives more survivability. However, it considerably hampers Gyro Ball's damage against slow threats and can cause it to miss crucial KOs.

Usage Tips
========

The best way to use Bronzong is to bring it in on a resisted move such as Latias's Draco Meteor or Choice-locked Flygon's Earthquake to start setting up a Trick Room freely. Foes like Starmie, Zapdos, and Rotom can stop Bronzong's sweep, which is why dedicated Trick Room sweepers that can handle them and keep up the pressure will make sure you get the most mileage out of Bronzong's utility. While some of your other Pokemon should be able to take decent advantage of Trick Room, they should not all be dedicated Trick Room sweepers because Bronzong cannot repeatedly set up the field effect. Also, if your opponent's team is revealed to be weak to Bronzong, they may have to resort to stalling out Trick Room, so try to play around that and hit a Magnezone aiming to tank Gyro Ball with a powerful Earthquake, for example.

Bronzong has great power, but it will much more often 2HKO a foe than OHKO one, especially if it resists Gyro Ball; therefore, it is usually a great idea to weaken its counter before sending it on the field, since it is not exactly bulky to begin with and can end up being worn down quickly or having its sweep stopped by a solid counter. Alternatively, Bronzong can use Explosion to weaken a Skarmory or a Hippowdon, for example, to bring in another offensive threat that will take advantage of the resulting chip damage. Bronzong often needs Explosion to break through specific threats, so make sure you don't need it anymore before giving up its last breath. Also, be careful not to waste Gyro Ball's PP too quickly, since Pokemon with recovery can stall it out, especially those that have Pressure.

Team Options
========

Choice Band Tyranitar is excellent support for Bronzong, as together, they form one of the most recognizable offensive cores for taking down offense while also pressuring stall significantly. Under Trick Room, Tyranitar is able to score many KOs against frail teams that cannot stall out four turns of STAB Choice Band-boosted Stone Edge or Crunch even with adequate resistances, while Tyranitar can also overwhelm bulkier teams thanks to its unmatched power. Stealth Rock is almost required, as the residual damage helps Bronzong's Gyro Ball secure several KOs. Tyranitar is also good at setting up the entry hazard because it not only resists Bronzong's only weakness but also works well under Trick Room if the situation requires it. Additionally, it can take out Rotom-A, which is a big pain for Bronzong, as it can burn it or waste Trick Room turns. Tyranitar is also helpful against defensive Zapdos, which will quickly deplete Bronzong's PP with Pressure and Roost. Additionally, Sand Stream helps at pressuring bulky Water-types as well as the aforementioned threats. Heatran can take advantage of Will-O-Wisp users such as Rotom-A for a Flash Fire boost and set up Stealth Rock; in return, Bronzong supports Choice Scarf Heatran in particular by shutting down threats that it does not reliably cover such as Dragon Dance Gyarados and Tyranitar. Infernape can find opportunities to switch into Will-O-Wisp as well, but it can be a bit risky. That said, while Infernape does not work well under Trick Room, Bronzong supports it very well otherwise by pressuring Latias, Gengar, and Rotom-A; in return, Infernape can threaten and eliminate Steel-types or some Water-types that resist Gyro Ball.

Swampert is an interesting option, as it is a Stealth Rock setter that shares great defensive and offense synergy with Bronzong. A specially offensive Swampert can lure physical walls like Skarmory, Rotom-A, and opposing Swampert and nuke them with a Modest STAB-boosted Hydro Pump while also being able to fire off powerful assaults under Trick Room. Choice Band Swampert and other physical variants are also great, as they form an overwhelming physical core with Bronzong. A core of Swampert + Bronzong + Tyranitar is threatening offensively but requires defensive backup to cover the shared weaknesses against Water-types and Breloom. For that reason, Choice Specs Latias with Sleep Talk is useful, since it pivots into Breloom, provides nice weaponry to deal with bulky Water-types, and also resists Fire-type moves. For similar reasons, Choice Band Dragonite is a great addition. Choice Specs Kingdra is another interesting one thanks to its unique palette of resistances, access to Sleep Talk, and ability to force damage on Water-types. Occasionally, it can also score some KOs under Trick Room. Dragon Dance Dragonite, Gyarados, and Kingdra have excellent typing synergy with Bronzong while benefiting from the holes it creates in the opposing team and vice versa.

Skarmory is one of the easiest ways to prevent Bronzong from sweeping, RS and it can also make it fodder to set up Spikes or even heal itself. As a result, Bronzong really wants its teammates to help circumvent a potential Skarmory weakness. Magnezone is the obvious number one option to patch this immediately, but any way to lure or just overwhelm it, (RC) in general, (RC) can make the team function nicely. Magnezone can also trap opposing Bronzong, thanks to Magnet Rise, and bulky Swords Dance Scizor, RS which is definitely helpful.

[SET]
name: Tank
move 1: Stealth Rock / Protect
move 2: Toxic / Protect
move 3: Gyro Ball / Hidden Power Ice / Payback
move 4: Earthquake
item: Leftovers
ability: Levitate
nature: Sassy
evs: 252 HP / 128 Def / 128 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Tank Bronzong is a flagship set in the DPP metagame. This set takes advantage of Bronzong's above-average mixed bulk and wonderful defensive typing in order to sponge as many hits as possible, which in turn allows Bronzong to shut down a vast array of threats, providing it some momentum to set up Stealth Rock. This set is incredibly reliable against offensive archetypes because it's tough to beat and hits frail enemies hard. However, it has some trouble pressuring bulkier teams, wwhich often feature Skarmory and other allies that can sponge its attacks. This includes bulky Starmie with Recover + Rapid Spin that can potentially keep Bronzong's entry hazards away, but a fast 3 Attacks + Rapid Spin set is significantly pressured. Gyro Ball is Bronzong's strongest STAB attack overall, doing great neutral damage to anything bar slow enemies like Clefable. Alternatively, Bronzong can opt for coverage with Hidden Power Ice to avoid PP issues and deal with Gliscor, Dragonite, Flygon, and Breloom at the same time, while Payback is a great offensive tool to pressure foes like Starmie, Gengar, Rotom, and Latias. Earthquake enables Bronzong to hit Infernape and Steel-types like Magnezone and Heatran, which otherwise laugh at it. Toxic horribly cripples Water-types such as Suicune, Milotic, Swampert, and Gyarados and other foes that resist its moves like Zapdos and Rotom-A. It can also surprise stallbreaker Gliscor, which doesn't always want to Taunt Bronzong straight away. Protect is a useful alternative to scout Choice item users and pick up additional Leftovers recovery that can also be used with Toxic to rack up additional damage. Another option worth considering is Explosion, which allows Bronzong to check a problematic foe and stops threats like Gyarados and Suicune from setting up on it.

Set Details
========

Mixed bulk is great to let Bronzong handle a wide array of both physically and specially oriented sweepers. 252 HP EVs maximize Bronzong's poor base HP, which is optimal for maximized durability. 128 Special Defense and Defense EVs with a Sassy nature make for a great emphasis on mixed bulk, allowing Bronzong to sponge common special attacks such as Draco Meteor, Fire Blast, Hidden Power Fire, Shadow Ball, and Hydro Pump as well as avoid being worn down too quickly by physical attackers like Jirachi, Tyranitar, Gyarados, and Swampert. Levitate grants Bronzong the opportunity to check Ground-types, such as Mamoswine and Flygon, which its typing wouldn't normally allow it to do. Additionally, Bronzong's Sassy nature and 0 Speed IVs decrease its Speed to make Gyro Ball stronger, though its nature should be Careful if you do not use it. Leftovers provides a form of passive recovery, which is crucial on such a defensive Pokemon.

Usage Tips
========

Bronzong should be used as a pivot throughout the match. Take advantage of the great number of Pokemon Bronzong checks and use any given opportunity to set up Stealth Rock. However, keep in mind that it lacks reliable recovery and can get worn down pretty quickly. Similarly, Bronzong does not appreciate losing its Leftovers, so be wary of Knock Off when facing foes like Gliscor, Clefable, and Empoleon. If you are using Protect, be careful to not use it excessively when there are Pokemon on the opposing team that can use Bronzong as setup bait, such as Breloom and Skarmory. If you spot a Choice-locked Pokemon, use Protect to scout it out. Keep Toxic concealed for a bit to increase its surprise value and potentially land it on a foe like Gliscor or Milotic. Be also careful not to waste Gyro Ball's low PP too quickly, since it can be stalled out over the course of a game, especially by Pressure users like Suicune and Zapdos. Use Gyro Ball on more offensive Starmie and Earthquake on more defensive ones, which do not run maximum Speed investment. If you suspect your opponent is running an archetype that could feature Magnezone, try to hit it with Earthquake as it may switch in.

Team Options
========

This Bronzong set tends to work well on its own and does not requires specific support from its teammates, as its objective is basically to set up Stealth Rock and attack opposing Pokemon with Gyro Ball or cripple them with Toxic. However, Bronzong fits best on balanced teams that can take advantage of its resistances and durability. Water-types such as Suicune and Starmie appreciate Bronzong's ability to switch into almost any variant of Latias as well as Grass-types such as Celebi, while they deal with Bronzong's lone Fire-type weakness. The same goes for Swampert, but you should be careful about not giving Breloom too many opportunities to come in, as it can be relatively annoying to handle for balanced teams. If you're using Water-types alongside Bronzong, Pokemon such as Latias and Zapdos work well alongside the bell, as they are both great counters to Breloom and provide a welcome Fighting resistance. On top of that, Zapdos helps deal with Water-types Pokemon, which give Bronzong some trouble. Therefore, a core of Bronzong + Zapdos + Starmie provides a great defensive balance with an interesting offensive synergy. More generally, Pokemon that can sponge attacks from Fire-types and force them out are always great teammates to consider. This makes any Dragon-type a great teammate. Dragonite helps deal with Breloom and Fire-type moves, but you should keep in mind that switching into Stealth Rock repeatedly can wear it down quickly.

Tyranitar is always a good teammate, (RC) because it is a solid check for Starmie and Rotom-A, provides support against Zapdos, and resists Fire-type moves while getting up sandstorm, which chips down some of Bronzong's checks, (AC) and to which whereas Bronzong is immune to to it. Starmie, Rotom-A, or and even Breloom are limited in their use by sand and don't really appreciate switching into Bronzong. Another support option to consider is Toxic Spikes, since it allows Bronzong to stall out Water-types and cripple foes like Infernape and Tyranitar. With the use of Protect and sand damage, it will be even more effective. Nidoqueen in particular is great at doing this job alongside Bronzong, as it provides a solid Fighting-type resistance and can switch into Zapdos or Tyranitar to put Toxic Spikes up. Heatran works well by its side, as it can sponge Fire-type attacks and take advantage of Toxic Spikes with moves like Substitute, Magma Storm, and Protect while completing a solid defensive core. You should consider covering the Water-type weakness, however. Rotom-A also makes great use of Toxic Spikes, since it can deny Starmie's Rapid Spin, (RC) while making and make Tyranitar suffer switching when it switches into Thunderbolt with alongside poison damage. (I think this is what you mean?) As Bronzong lacks a reliable instant recovery move, Wish users such as Clefable, Jirachi, and even Latias can help improve its longevity.

Skarmory is one of Bronzong's bigger threats due to its ability to stack Spikes freely against it. By annihilating Skarmory, Magnezone naturally provides great support. Magnezone also helps at dealing with other Steel-types such as Scizor, Jirachi, Bronzong, and even Swords Dance Lucario if running Choice Scarf. The combination of Magnezone and tank Bronzong works on both offensive and defensive teams. Dragon Dance Dragonite or and Choice Specs Latias would make a great additions for an offensive approach, while Milotic or defensive Latias would complete a synergistic defensive core. Finally, Starmie is another great teammate to consider for Rapid Spin, especially if you run Dragonite or Zapdos. It also covers Fire-type moves and carries Thunderbolt to weaken Water-types for Bronzong. Your own Electric- and Grass-types, in general, can also serve well to wear down and threaten bulky Water-types.

[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Earthquake
move 4: Explosion
item: Occa Berry / Lum Berry
ability: Levitate
nature: Brave
evs: 252 Atk / 252 HP / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Bronzong can pull off a great offensive pivot set. This set is designed to benefit the team by using every opportunity to switch in to set up Stealth Rock while remaining as threatening as possible in order not to get walled by defensive archetypes. The combination of great coverage, a strong STAB move in Gyro Ball, RS and Explosion, while and being almost impossible to one-shot is what makes Bronzong that reliable. Gyro Ball nails foes such as Gengar, Latias, Tyranitar, and Dragonite that struggle to break through Bronzong's uninvested defenses. Earthquake provides adequate coverage, as it is always a favorable option for nailing Heatran, Infernape, Metagross, and Magnezone. Explosion rounds out the set by allowing a teammate to switch in for free after Bronzong's job is done while possibly KOing an opposing Pokemon.

Set Details
========

Maximum HP investment with Bronzong's natural base defensive stats gives it great all-around bulk, which lets it tank both physical and special attacks. Maximum Attack EVs, in addition to powering up Explosion, allow Bronzong to deal heavy damage to common switch-ins such as Starmie and Breloom, (AC) as well as OHKO OHKOing any non-Shuca Berry variant of Heatran and Magnezone and hit hitting Jirachi for a huge chunk with Earthquake. The final 4 EVs are placed in Special Defense to help Bronzong sponge Latias's Draco Meteor or Gengar's Shadow Ball. A Brave nature with 0 Speed IVs decreases Bronzong's Speed to make Gyro Ball stronger. Levitate grants Bronzong the opportunity to check Ground-types and gives it a Spikes immunity. Occa Berry stops Bronzong from being forced out by Infernape and Heatran while providing more comfort against Dragonite and Jirachi's Fire-type coverage in order to set up Stealth Rock or use Explosion with more ease. Lum Berry can be a great item for a lead set, RS as it prevents sleep inducers such as Roserade and Breloom from statusing Bronzong and avoids confusion from Machamp. Assuming that no one will use a Ground-type move against Bronzong, Heatproof instead of Levitate is another option on a lead set that provides a free Occa Berry, allowing Bronzong to effectively run both Occa and Lum or Custap Berry. Alternatively, Leftovers is an option for increased longevity, while Custap Berry capitalizes on Bronzong's low Speed to set up Stealth Rock or go for a surprise KO with Explosion when it falls under 25% HP.

Usage Tips
========

Switch Bronzong into a Pokemon it checks or counters and proceed to set up Stealth Rock. Don't use Bronzong as a tank; it lacks staying power and does not have the required defensive investment to reliably check the threats it should check more than once. Thus, you should limit the number of times Bronzong switches in. If you find that Bronzong is not healthy enough to pivot anymore, using Explosion is a good exit door. Also, be careful about taking a Will-O-Wisp from a Rotom forme or using Explosion on it. Even if Bronzong is not supposed to survive for a long time, be careful not to waste Gyro Ball's PP too quickly. Gyro Ball should be used on more offensive Starmie and Earthquake on more defensive variants, as you do not want to waste your PP on a Pokemon that can Recover stall Gyro Ball. If you suspect your opponent to run an archetype that could feature Magnezone, try to scout potential Magnezone switch-ins with Earthquake.

Team Options
========

This Bronzong set tends to work well on its own and requires little support from its teammates. However, this set works great on teams that make heavy use of early Stealth Rock and that benefit from the holes that Bronzong can potentially create. More precisely, Bronzong's ability to set Stealth Rock reliably against a wide variety of threats and force damage on anything makes it a nice fit for physically based offense. Its ability to attract bulky Water-types and eliminate them provides any Tyranitar set more freedom when it enters the field. For example, Dragon Dance Tyranitar can boost more confidently when foes like Suicune and Milotic are gone. Thanks to STAB Pursuit, Tyranitar can in return eliminate the prevalent Rotom-A and Starmie, RS which cause Bronzong some trouble. Also, Bronzong's Steel typing makes it immune to Tyranitar's sand, which on the other hand inflicts useful free chip damage against foes like bulky Water-types and Zapdos. Dragon Dance Gyarados and Dragonite are great options alongside it, since they both benefit from having bulky Water-, Ground-, (AC) and Steel-types being chipped down and a free entry onto the field with after Bronzong's Explosion. They also provide a suitable answer to Fire-type moves, while Bronzong helps by tanking Rock-type moves they are weak to. Based on this Bronzong's physically offensive nature, additional physical attackers like Metagross, Machamp, Lucario, Swampert, and Scizor are generally greatly appreciated alongside it to wear down shared counters. Choice Specs Kingdra can also be a helpful asset for any team running Bronzong, as it is capable of ripping through walls and offensive Pokemon alike that can give Bronzong trouble while 4x resisting Fire-type moves. Mixed Dragonite or Flygon with Draco Meteor fits these archetypes for similar reasons. Finally, Bronzong's awful Speed tends to be exploited by Breloom, which can incapacitate Bronzong with Spore and muscle through it, so having a sleep absorber is a great option to keep momentum in that situation. Choice Specs Latias or Choice Band Dragonite with Sleep Talk resists any of Breloom's STAB attacks and can absorb Spore and OHKO it back with Draco Meteor or Outrage, respectively.

[STRATEGY COMMENTS]
Other Options
=============

Bronzong has a plethora of other moves if you want its ringing to sound differently. Its defensive capabilities allow it to fit nicely on rain teams as a great pivot with a Damp Rock set. Its movepool is adequate for such a set, RS since it is capable of setting up Stealth Rock and using Explosion to bring in a teammate freely. However, running all those moves means that you have to be okay with sacrificing Earthquake. Bronzong can pull off an effective dual screens set, since it has a few advantages over other setters, namely its bulk and access to Explosion. Its access to Hypnosis can also be useful for offensive teams to temporarily shut down a threat. However, the low accuracy makes this move somewhat risky to use. Heal Block can surprise defensive threats such as Zapdos or and Rotom-A by preventing them from using recovery moves safely against Bronzong. Gravity negates the Ground-type immunities of Rotom-A, Skarmory, and opposing Bronzong, which can allow other teammates to break through them with powerful Earthquakes, as well as Magnezone's Magnet Rise, which can shift the one-on-one matchup in Bronzong's favor in tandem with Earthquake. However, Gravity also removes Bronzong's own Levitate, making it no longer able to check Flygon, Metagross, (AC) and such. Bronzong has a great special movepool, featuring moves like Calm Mind, Grass Knot, Psychic, Flash Cannon, and Charge Beam. Although Bronzong can lure and 2HKO some physically defensive Pokemon, its only medicore Special Attack and awful Speed make it more a gimmick than a real threat. Despite the fact that it looks very gimmicky, a maximum Speed lead set with Imprison and a Jolly nature could work, as it outspeeds some slow leads such as Hippowdon, Swampert, and Metagross and can prevent them from using Stealth Rock while setting up its own. Last but not least, Skill Swap is an interesting option that makes Bronzong able to cripple Clefable by negating its ability.

Trick can be utilized alongside Choice Band, (RC) and or Iron Ball. Choice Band is useful to cripple switch-ins that are not a threat anymore when locked into a move while boosting Bronzong's power at the same time. Iron Ball grants Bronzong the ability to cripple common switch-ins, (RC) such as Rotom-A, Zapdos, and Skarmory by grounding them and halving their Speed (Capitalize), which enables Pokemons Pokemon like Metagross and Swampert to break through their usual counters. Furthermore, Iron Ball allows Bronzong to run Heatproof as its primary ability, (AC) since the item already makes it grounded. Heatproof in general is a great alternative to Levitate, as it can be used to fool Heatran or Infernape. However, Levitate grants Bronzong the opportunity to check Ground-types, which its typing wouldn't normally allow it to do. Also, becoming weak to Spikes is a really unwanted aspect that further reveals the deception. Lastly, Shed Shell is an option that can be used to escape Magnezone's Magnet Pull.

Checks and Counters
===================

**Water-types**: Most Water-types can switch into offensive or defensive Bronzong and threaten it with their neutral STAB moves. Gyarados has Intimidate, resists Gyro Ball, and can set up Dragon Dance, (AC) as it survives Explosion with the Attack drop. Bulky Starmie, especially, is annoying, as it can tank reasonably any of Bronzong's moves bar Payback, spin away its entry hazards, and repeatedly recover from Bronzong's attacks with Recover. Suicune's wonderful Defense allows it to laugh at Bronzong's Earthquake or Gyro Ball while setting up Calm Mind to prepare a sweep. CroCune can cure Toxic, survive Explosion, and stay healthy, while offensive sets will melt Bronzong with a boosted Hydro Pump. Milotic can wear Bronzong down with Surf and heal itself with Recover to win in the long run, although Toxic or Explosion threatens it. Swampert also hates Toxic but takes nothing from Bronzong's attacks bar Explosion even without Defense EVs and can utilize this momentum to set up Stealth Rock or launch some powerful Waterfalls.

**Steel-types**: Skarmory can stand forever in Bronzong's face, sponge any of its attack attacks, and take this time to set up Spikes thanks to its resistance to Gyro Ball and immunity to Earthquake and Toxic. Its astronomical DefenseASalso Defense also enables it to use Roost and regain HP even if Bronzong uses Earthquake on that turn while taking a pittance from Explosion. Similarly, Bronzong is completely walled by opposing Bronzong. Bulky variants of Scizor can shrug off any of Bronzong's attacks, heal the damage with Roost, and proceed to set up Swords Dance to threaten it even more. Wish + Protect bulky Jirachi can beat Bronzong in a one-on-one matchup, but it slightly risks critical hits and also needs to burn quite a bit of PP to do so. Also, more offensive variants of Jirachi can overwhelm Bronzong with Fire Punch and a potential burn, which Bronzong hates. Offensive Empoleon's Water-type moves do a ton to Bronzong, and it can carry a Shuca Berry to shrug off Earthquake's damage, while defensive variants can cripple it with Knock Off and set up entry hazards. Lucario usually does not switch into Bronzong, but a +2 Life Orb-boosted Close Combat obliterates Bronzong, while unboosted, it an unboosted one will still do massive damage. The latter three must be wary of Earthquake, however.

**Electric-types**: Electric-types, in general, are effective against Bronzong, (AC) as they resist Gyro Ball and force great damage on it. Even if Magnezone runs the risk of switching into Earthquake, it can easily eliminate Bronzong with Magnet Rise and its STAB Thunderbolt. RestTalk Rotom-A is also a great counter, as it resists Gyro Ball, is immune to Explosion and Earthquake, and can cure Toxic with Rest. Defensive Zapdos causes Bronzong some PP issues with Pressure and Roost while resisting Gyro Ball and being immune to Earthquake. However, it is susceptible to Explosion and Toxic. Other Electric-types like Raikou and Jolteon inflict great damage on Bronzong but hate dealing with Earthquake.

**Fire-types**: Fire-types annoy Levitate Bronzong; Infernape and Heatran can switch in while Bronzong attempts to set up Stealth Rock and deal tremendous damage with their powerful STAB attacks. While Moltres is rare, with Pressure and resistances to Earthquake and Gyro Ball, it's also a major thorn in Bronzong's side. Bronzong can also be chipped pretty quickly by Pokemon that carry Fire-type coverage moves like Flygon, Jirachi, and Dragonite.

**Ground-types**: Ground-types generally take low damage from Gyro Ball thanks to their solid Defense and low Speed; furthermore, they can exploit Bronzong's passivity to either wall it or use it as setup fodder. Unless Bronzong carries Hidden Power Ice, Gliscor is a major thorn in Bronzong's side, as it is able to stall it out with Roost and prevents it from using Toxic or Stealth Rock with Taunt. Even Explosion does not always KO it. Gliscor can also use Knock Off to negate Bronzong's passive recovery or Ice Fang to fish for a freeze. Swampert hates Toxic but takes almost nothing from Bronzong's attacks even without Defense investment and can wear it down with Waterfall or set up Stealth Rock. Nidoqueen is weak to Earthquake but tanks Bronzong's attacks reasonably well, which means that it can set up dual entry hazards against it or even deny the offensive set Trick Room turns with Protect. The same goes for Hippowdon, which walls Bronzong bar Toxic.

[CREDITS]
- Written by: [[Emeral,72767]]
- Quality checked by: [[Excal,456373], [BKC,52012]]
- Grammar checked by: [[The Dutch Plumberjack,232216], [mc56556,483288]]
 
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