Gym [BUG] Leader Rediamond vs Challenger Leethoof

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#1
Boys and girls, ladies and gents, Pokemon of all sizes, welcome to the very first battle against the newly incarnated Bug Gym Leader, Rediamond. Eager and ready, Rediamond stands, studying his opponent. Here, challenging a gym for the first time we have Rcok-type gym co-leader Leethoof! This is sure to make for an interesting match with an apparent type disadvantage, let's see what happens! But first, the rules!

rediamond said:
3 vs 3 Gym Singles
2 Day DQ
Items=ON
Abilities=All
2 Chills/5 Recovers
3 Substitutions
Switch=KO
Tualang City is a frontier town on the edge of a gigantic rainforest in a newly discovered region. While the town is far from the largest in the colony, it is the home of many explorers not currently on an expedition. This has led to it becoming a hub for science, as many of the plants, animals, and Pokemon in the forest have the potential to create powerful medicines. One such institution of science is the Verde Insect Research Center. Also known as the Tualang City Gym.

As you walk into the gym, you are quickly confronted by a large main hall that stretches up seven stories, with an enormous tree dominating the center of the room. A large number of exhibits line the walls and kiosks of the room, and it becomes evident that the building also serves as a museum on bug type Pokemon and the rainforest ecosystem as a whole. You wander almost to the back of the room before finally finding a desk marked "Tualang Gym Registration." Walking up to it, you find that there is no secretary, but rather a sign pointing to a door about ten feet behind it reading:

"Off tending the Pokemon, please come see me if you wish to talk.

-Gregor."


Seeing nothing better to do, you walk inside the door. A fantastic view awaits you upon entry.

This room is easily larger than the main hall, and is filled with terrain closely resembling the forest outside. Ivy-coated walls stretch up a full thirty feet to a massive spider web that appears to serve as the roof of the exhibit. From the humidity and heat of the room, you assume that it's a massive greenhouse, even if this isn't really necessary given that the city is in a rainforest climate.

A narrow trail cuts further on into the gym, leading through a dense forest of tropical foilage and exotic sounds. The dirt under your feet is quite moist, but what disturbs you most is a constant rushling in the plants around you. Whenever you stop, you can never hear anything, but it always seem to begin a little closer when you start moving.

After a very creepy hike, you eventually do see another human being on the trail. The man is wearing a green lab coat, and staring intently through a pair of binoculars at something in front of him. Wondering what he's doing, you take a step forwards and follow his gaze.

Yanmega fly over a pond about fifty meters away, and Surskit and Anorith swim on or near the surface. An Armaldo basks in the moisture and light at the edge of the water, while a Scyther drinks from the far end, eyeing every other creature in the area. You can vaguely make out an Ariados in the treeline, with Butterfree flying between the trees- out of reach of the Yanmega.

"It's beautiful, isn't it?" You turn around to find the scientist standing up, looking at you. "I'm Gregor, the league's Bug Gym leader. Are you here seeking a challenge." You nod yes, and Gregor pulls out his notebook and glances over it. "Alright, I can pencil you in for a battle at 3:00. We have a demonstration then, and I like giving the guests something to look at beyond the usual show. Does this work for you."

You affirm it does, and he begins to walk back down the trail. Not particularly willing to be left behind with the Pokemon in the forest, you quickly run to meet him and walk out of the room in silence. Just as he you are about to reenter the main hall, you realize that you forgot to ask something important. "So, just where are we fighting at?"

The gym leader smiles sinisterly, and points out over your head. You follow his gaze, and see the web on top of the room.

3 vs 3 Gym Singles
2 Day DQ
Items=ON
Abilities=All
2 Chills/5 Recovers
3 Substitutions

Bug Gym Arena:

A large, tightly woven web stretches across the floor of the arena, while another one is spun about 8 feet above it. The webs are held together by a concrete structure, with windows surrounding the entire arena to allow visitors a chance to see the battle. While the arena is set up in such a way as to allow as many moves as possible, there are still some practical restrictions.

-3 vs 3 singles
-All moves not specified as banned are allowed in the arena
-Rock Slide cannot be used
-No natural water
-Due to the webbing above and below the arena, all Pokemon not of the bug or ground types will have the priority of all stages of bounce, fly, and dig reduced by 0.5
-In addition to their normal item, all Pokemon may carry a type resist berry. Due to the fireproof and sticky nature of the webbing, the berry cannot be swapped or destroyed by Trick, Switcheroo, Knock Off, or thief. Even if the player does not have a resist berry, they can draw one of any type from the arena
-RP actions are not only allowed but encouraged for the purposes of the demonstration


And now the two teams:

Leader Rediamond

Armaldo(M) Diego Armando
Nature: Adamant (+Att, -SpAtt)

Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk+: Rank 6
Def: Rank 4
SpA-: Rank 2
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks: 42/76
Scratch
Harden
Mud Sport
Water Gun
Protect
Metal Claw
Rock Blast
Crush Claw
Protect

Rock Slide
Rapid Spin
Cross Poison
Knock Off
Iron Defense

Endure
Aqua Tail
Block
Bug Bite

X-Scissor
Dig
Double Team
Stealth Rock
Sunny Day
Earthquake
Hone Claws
Return
Brick Break
Stone Edge
Ariel Ace
Facade
Swagger
Swords Dance
Substitute
Smack Down
Toxic
Sandstorm
Frustration
Rest
Attract
Giga Impact
Rock Polish


Syclant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

EC: 6/6
MC: 0
DC: 5/5

HP: 100
Atk: Rank 4
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Total moves: 52/72

Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulldoze
Captivate
Counter
Cut
Dig
Double Team
Earthquake
Earth Power
Echoed Voice
Endure
Facade
False Swipe
Fling
Focus Blast
Focus Energy
Focus Punch
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power Rock 6
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Natural Gift
Pin Missile
Protect
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch
Secret Power
Sheer Cold
Signal Beam
Silver Wind
Slash
Sleep Talk
SolarBeam
Spikes
Stone Edge
Strength
String Shot
Substitute
Superpower
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-Turn
Venoshock
Water Pulse
X-Scissor


Scyther [Claw] (F)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Type: Bug/Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size: 3
Weight: 4

Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
[DreamWorld]


Attacks: 63/71
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Buzz
Captivate
Counter
Curse
Cut
Defog
Detect
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground (6)
Hyper Beam
Knock Off
Leer
Light Screen
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Wing Attack
X-Scissor


Heracross [Corpus] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 1
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks: 58/82
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Captivate
Chip Away
Close Combat
Counter
Curse
Cut
Detect

Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt

Helping Hand
Hidden Power
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift

Night Slash
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Throw

Rock Tomb
Round
Secret Power

Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Work Up


Scizor [Blade] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size: 3
Weight: 5 (118 kg)
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
[Dream World]

Attacks: 39/83
Vaccum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Hit
Bullet Punch
Metal Claw
Iron Head
Iron Defense
Air Slash
Feint

Light Screen
Counter
Night Slash
Baton Pass

Endure

X-Scissor
Brick Break
Ariel Ace
Frustration
Bide
Brick Break
Acrobatics
U-turn
Rain Dance
Toxic
Protect
Safegaurd
Return
Sandstorm
Facade
Rest
Attract



Shuckle [Shield] (F)
Nature: Brave (+1Att, -15% speed, -10% evasion)

Type:
Bug/Rock: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 80
Atk: Rank 2(+)
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe-: 4
Size Class: 1
Weight Class: 2
Base Rank Total: 22


MC: 0
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks: 34
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safegaurd
Rest
Power Trick
Power Split
Gastro Acid
Rollout
Bug Bite
Rock Throw

Mud Slap
Helping Hand
Sand Tomb
Acid

Endure
Snore
Sleep Talk
After You
String Shot
Bind
Earth Power

Toxic
Rock Slide
Gyro Ball
Stealth Rock
Stone Edge
Sandstorm
Dig
Double Team
Protect


Challenger Leethoof

Rhyperior [Siege] (Male)
Nature: Sassy (+ Sp.Def, -Speed)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks (36):
Poison Jab
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Earthquake
Drill Run
Stone Edge
Megahorn
Take Down
Hammer Arm
Bulldoze
Horn Drill
Rock Wrecker
Chip Away

Counter
Skull Bash
Reversal
Bide
Sleep Talk
Fire Punch
Thunder Punch
Ice Punch
Mimic
Endure
Endeavor
Fissure
Crunch
Fire Fang
Ice Fang
Thunder Fang

Double Team
Sandstorm
Roar
Protect
Facade
Blizzard
Rest
Giga Impact
Focus Punch
Brick Break
Surf
Smack Down
Rock Slide
Avalanche
Aqua Tail
Dragon Tail
Rock Tomb
Shadow Claw



Aerodactyl [Jet] (Male)
Nature: Jolly (+ Speed, -Sp.Atk)

Type:
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Nope
MC: 0
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks (33):
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Crunch
Iron Head
Sky Drop
Giga Impact
Rock Slide

Roost
Tailwind
Pursuit
Sky Attack
Aqua Tail
Endure
Double-Edge

Aerial Ace
Stone Edge
Earthquake
Taunt
Protect
Swagger
Substitute
Reflect
Bide
Double Team
Stealth Rock
Whirlwind
Rock Tomb
Defog
Strength
Fly
Sandstorm
Torment



Rampardos [Ragequit] (M)
Nature: Rash ( + Special Attack, -Special Defense)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 58
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (22):
Headbutt (of course)
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Head Smash
Zen Headbutt
Endeavor

Hammer Arm
Curse
Iron Head
Iron Tail
Fire Punch
Thunder Punch
Crunch
Pain Split
Stealth Rock

Rock Polish
Swords Dance
Earthquake
Dig
Rock Slide
Protect
Blizzard
Fire Blast
Thunder
Surf
Dragon Tail
Brick Break
Stone Edge


And now for the turn order. To decide who goes first, we will flip a table.
1=Table=Rediamond
2=Tossed=Leethoof



And so! The turn order is as follows:

-Leethoof sends out his first Pokemon
-Rediamond sends out his pokemon and orders
-Leethoof orders
-I ref

Good luck to you all, and to all a good night!
 
#3


"Ladies and gentlemen, welcome to the first PM demonstration at the Tualang City Gym. My name is Gregor, League Bug Leader, and I will be narrating the demonstration segments of this battle. Coming out first today in his debut in the arena is a male Hieradula scizor. Scior are known for being incredibly durable and capable of taking almost any attack. However, they dislike the heat and tend to stay in cooler climates. There are rumors of a large swarm near the ninja clan at the Lake of Rage, similar to the Scyther swarm in the Kanto Safari Zone. Today, you will be witnessing some of their technical attacks."

Scizor @Brightpowder (XD) + Occa Berry

Iron Head~Metal Claw~Iron Head
IF Fire Punch, Counter and push actions back
IF Dragon Tail AND you do not have a substitute up, substitute (15) and push actions back
IF Protect, use Agility (Boosting) and push actions back
 
#4

"Keep your eye on him, Ragequit! He's bright red, you can't miss that!"

Stealth Rock -> Pain Split -> Fire Blast
If you flinch A1, then use Stealth Rock A3.
 
#5
Pre-Round Information

Leader Rediamond

Blade the Scizor (M)
Health: 100
Energy: 100
Status: None
Speed: 65
Item: Brightpowder, Occa Berry (3)

Challenger Leethoof

Ragequit the Rampardos (M)
Health: 110
Energy: 100
Status: None
Speed: 58
Item: Expert Belt, Chople Berry (3)

Ready to battle, the combatants send out their first Pokemon! Leethoof leads off with his trusty Rampardos to which the Gym Leader responds with a Scizor! Both battlers give actions and the fight begins!

Scizor used Iron Head! (-5 EN)
no flinch (72)
no crit (16)
(8+3+5.5)*1.5=24.75

Rampardos used Stealth Rock! (-11 EN)
Rampardos littered the arena with pointy rocks!

Scizor used Metal Claw! (-3 EN)
hit (17)
no effect (75)
no crit (12)
(5*1.5+3+5.5)*1.5=24

Rampardos used Pain Split (WTF?)! (-21 EN)
Rampardos and Scizor have 75.625 HP

Scizor used Iron Head! (-5 EN)
no flinch (22)
no crit (1)
(8+3+3+5.5)*1.5=29.25

Rampardos used Fire Blast! (-8 EN)
hit (67)
no burn (87)
no crit (12)
(12+2+1.5)*1.5(Occa)=23.25


And the Pokemon get to work, as Scizor lunges forward, striking Rampardos with its Iron Head. Rampardos ignore the sudden offense and takes a moment to shake some debris loose from the collar around its neck, littering Rediamond's side of the field with some sharp pointy rocks. that will surely inhibit Rediamond's Pokemon from switching around! Scizor then continues its offense, using its innate technical ability to boost the strength of its Metal Claw which gouges some of Rampardos' coat away. Rampardos then focuses its mental energies on Scizor (WTF?) and forces it to understand the devastating effects of its attacks, Splitting its Pain with Scizor. Oblivious to all of this, Scizor continues its attacks, striking Rampardos with its Iron Head once more, finally enraging the rocky beast who responds with a powerful roar and a devastating Blast of Fire erupts from its maw, scorching Scizor, though its Occa berry seems to have absorbed some of the attack.

At the end of the first rounf the battlefield appears even, as Rediamond's Scizor come out slightly ahead of Rampardos in health, albeit at the cost of Stealth Rocks on its side of the field.

Leader Rediamond

Blade the Scizor (M)
Health: 52
Energy: 87
Status: None
Speed: 65
Item: Brightpowder, Occa Berry (2)
Field: Stealth Rock

Challenger Leethoof

Ragequit the Rampardos (M)
Health: 44
Energy: 60
Status: None
Speed: 58
Item: Expert Belt, Chople Berry (3)
 
#8

"As expected. Be wary of this bug's trickery, Siege!"

Fire Punch -> Rock Blast -> Fire Punch
If Counter, then use Tail Whip.
If Bide, then begin the string Tail Whip -> Tail Whip -> Fire Punch.
If he has Double Team clones up, then use Earthquake.
 
#9


"Scizor are generally not known for their trickery. Rather, they are known for executing straties quickly and percisely. Oftentimes, they can play around much larger foes, dodging blows and landing a series of weak hits until the opponent eventually subcombs."

Rain Dance~Iron Head~Iron Head
 
#10
Pre-Round Information

Leader Rediamond

Blade the Scizor (M)
Health: 52
Energy: 87
Status: None
Speed: 65
Item: Brightpowder, Occa Berry (2)
Field: Stealth Rock

Challenger Leethoof

Seige the Rhyperior (M)
Health: 110
Energy: 100
Status: None
Speed: 34
Item: Focus Sash, Chople Berry (3)

Leethoof switches in Rhyperior, Rediamond stays the course.

Scizor used Rain Dance! (-10 EN)
Shit got fucking wet

Rhyperior used Fire Punch! (-6 EN)
Occa Berry!
hit (4)
no burn (44)
no crit (3)
(8-3+1.5)*1.5=9.75

Scizor used Iron Head! (-5 EN)
no flinch (82)
no crit (15)
(8-2+1+3)*1.5=15

Rhyperior used Rock Blast! (-6 EN)
hit (5)
3 hits (5/8)
no crits (11, 3, 8)
9+3+1.5=13.5

Scizor used Iron Head! (-9 EN)
no flinch (76)
no crit (14)
(8-2+1+3)*1.5=15

Rhyperior used Fire Punch! (-6 EN)
hit (59)
Occa Berry!
no burn (35)
no crit (16)
(8-3+1.5)*1.5=9.75


Scizor sets up rain which greatly inhibits Rhyperior's attacks, as the Occa berries absorb much of the power of his Fire Punches. Respectable damage is done by both sides, however, between Iron heads and a Rock Blast, and Scizor is now left low on health.

Post-Round Summary

Leader Rediamond

Blade the Scizor (M)
Health: 19
Energy: 63
Status: None
Speed: 65
Item: Brightpowder
Field: Stealth Rock

Challenger Leethoof

Seige the Rhyperior (M)
Health: 86
Energy: 82
Status: None
Speed: 34
Item: Focus Sash, Chople Berry (3)

RAIN FOR 3 ROUNDS

Red, leet, me
 
#11
Rhyperior should have 6 more HP due to Focus Sash+Solid Rock


"Hieradula scizor are known for being exceptionally hard to take down. Even foes who can overpower them may find it hard to actually land the final blow."

Endure~Iron Head~Iron Head
IF Dragon Tail, use Acrobatics to leap up to the web on top of the arena and hold on. Despite its impressive size, Rhyperior's nature, speed, and weight will almost certainly keep in grounded and prevent it from striking with the slow phazing move. Push actions back.
IF Roar, use Metal Claw to make claws sharper and more metallic, then bang against each other near the ears to distract from the roar and block out the noise. Push actions back
IF Double Team clones are up when you would use Iron Head, use Aerial Ace and push actions back



EDIT: OK, apparently I made this Switch=KO for some reason. That is completely abnormal, and I have no idea why I would have done that. It should be evident I intended for OK from allowing Leethoof to switch (and vs Glacier). To save a lot of headaches, can we keep this Switch=OK?
 
#12

"Siege can be incredibly noisy sometimes. I would know, try sleeping near him! Show this little bug what loud means; get right up close and ROAR!"
Double Team (1 Clone ) -> Drill Run + Roar Combination -> Cooldown (Rock Blast)
 
#13
Pre-Round Information

Leader Rediamond

Blade the Scizor (M)
Health: 19
Energy: 63
Status: None
Speed: 65
Item: Brightpowder
Field: Stealth Rock

Challenger Leethoof

Seige the Rhyperior (M)
Health: 86
Energy: 82
Status: None
Speed: 34
Item: Focus Sash, Chople Berry (3)

Scizor used Endure! (-15 EN)
Scizor will not die to regular attacks this round!

Rhyperior used Double Team (1)! (-4 EN)

Scizor used Defensive Metal Claw to Protect from Sound! (-3 EN)

Rhyperior used Drill Run+Roar! (-18 EN)
The sound overpowered the defensive metal claw!
no crit (12)
hit (67)
8+3+1.5=12.5

Scizor used Aerial Ace! (-5 EN)
no crit (7)
8+1/1.5=6

Roar rill 1-5=1
Armaldo was sent out!



Knowing its on its last legs, Scizor starts this round by focusing its energies inwards, preparing to Endure anything. Rhyperior takes a moment to create a clone of itself, two Rhyperior now lumbering in front of Scizor. Anticipating an incoming auditory attack that would disrupt its focus, Scizor sharpens its Metal Claws and bangs them together to block out any other sound. However, they were nowhere near loud enough to drown out the Drill Running Roar coming from Rhyperior, who crashes into Scizor and Roar's in its face such as to force it to switch out at the end of the round. Rhyperior then cools down, as Scizor Aerial Aces Rhyperior's clone for modest damage.

As Rhyperior forces Scizor back to its Pokeball, we see that Armaldo has been summoned to take its place. As Rediamond prepares to give Armaldo an item, how will teh Gym Leader react to this turn of events? Stay tuned!


Post-Round Summary

Leader Rediamond


Diego Armaldo the Armaldo (M)
Health: 100
Energy: 100
Speed: 45
Item: Unknown
Field: Stealth Rock


Blade the Scizor (M)
Health: 6
Energy: 40
Status: None
Speed: 65
Item: Brightpowder
Field: Stealth Rock


Challenger Leethoof

Seige the Rhyperior (M)
Health: 80
Energy: 60
Status: None
Speed: 34
Item: Focus Sash, Chople Berry (3)

RAIN FOR 2 ROUNDS


Rediamond attaches an item to Armaldo
Leethoof orders
Rediamond orders
I ref
 
#14

"Sorry for the unexpected change of plans, but it appears as if Scizor's held item is performing exceptionally far below where it statistically should be. Next up in the demonstration is Nomen armaldo. Armaldo are an ancient species revived from a claw fossil. The greenhouse in the Tualang City gym is currently conducting research into the possibility of introducing them into existing ecosystems."

Armaldo @ Charti Berry + Razor Claw

To save you a google search, Charti berry is a rock resist.
 
#15

"Siege! Squash it!"
Rock Tomb ~ Rock Blast ~ Rock Slide
If Aqua Tail, then use Counter.
If he is in the underground portion of Dig, then use Earthquake.
If Protect, then use Chill.
 
#16

"Nomen armaldo were a primarily aquatic species. They recognized that the water had many possible benefits for it, and use them to its advantage. Here is one technique it learned from the oceans."

Substitute (15)~Aqua Tail+Aqua Tail~Cooldown (Rapid Spin)

For once, I'm not the one to forget about Rock Slide... and yes, I'm abusing the lack of a push actions back too
 
#17
Pre-Round Information

Leader Rediamond


Diego Armaldo the Armaldo (M)
Health: 85
Energy: 100
Speed: 45*2=90
Item: Unknown
Field: Stealth Rock


Blade the Scizor (M)
Health: 6
Energy: 40
Status: None
Speed: 65
Item: Brightpowder
Field: Stealth Rock


Challenger Leethoof

Seige the Rhyperior (M)
Health: 80
Energy: 60
Status: None
Speed: 34
Item: Focus Sash, Chople Berry (3)

Armaldo took 15 damage from Stealth Rock

Armaldo used Substitute (15)! (-12 EN)

Rhyperior used Rock Tomb! (-3 EN)
hit (18)
no crit (14)
(5+3+1.5)*1.5=14.25
The Substitute has 1 HP left!

Armaldo used Aqua Tail+Aqua Tail! (-31.5 EN)
hit (60)
no crit (9)
(9*2.25+3+1-2-2)*2.25=45.5

Rhyperior used Counter! (-31 EN)
50*1.5=75
The Substitute took the damage! The Substitute broke!

Armaldo cooled down!

Rhyperior used Rock Sli-BANHAMMERED



I'm behind so:
-Armaldo sets up a Sub that barely survives the Rock Tomb, protecting it from the speed drop
-Armaldo fucking destroys Rhyperior with a Aqua Tail combo using its Sub as a meatshield against the following Counter
-Rhyperior gets a free Rock Slide


Post-Round Summary

Leader Rediamond


Diego Armaldo the Armaldo (M)
Health: 70
Energy: 56
Speed: 45*2=90
Item: Unknown
Field: Stealth Rock


Blade the Scizor (M)
Health: 6
Energy: 40
Status: None
Speed: 65
Item: Brightpowder
Field: Stealth Rock


Challenger Leethoof

Seige the Rhyperior (M)
Health: 34
Energy: 26
Status: None
Speed: 34
Item: Focus Sash, Chople Berry (3)

RAIN FOR 1 ROUNDS

Red
Leet
Me

V--edited
 
#19

"Nomen armaldo are well known for being offensively brutal. There is little that can stand between them and their target."

Aqua Tail~Earthquake~Aqua Tail
IF Counter use Chill and push actions back
IF Endure, use Toxic and push actions back
IF switch-forcing move, alternate Protect and Aqua Tail+Aqua Tail upon consecutive uses.
 
#20

"Stand strong, Siege. He'll exhaust himself without your help, flapping his tail around in the rain like that."

Chill -> Dragon Tail -> Roar

[
HIDE=Relevant in case his Ultra Aqua Tail misses]<Deck_Knight> If a mon is forced out by Roar after an A3 combo, it still has to Cooldown when it comes back in. The mon is still randomized if a Pokemon is Roared before it is KO'd.
[/HIDE]
 
#21
Pre-Round Information

Leader Rediamond


Diego Armaldo the Armaldo (M)
Health: 70
Energy: 56
Speed: 45*2=90
Item: Unknown
Field: Stealth Rock


Blade the Scizor (M)
Health: 6
Energy: 40
Status: None
Speed: 65
Item: Brightpowder
Field: Stealth Rock


Challenger Leethoof

Seige the Rhyperior (M)
Health: 34
Energy: 26
Status: None
Speed: 34
Item: Focus Sash, Chople Berry (3)

Armaldo used Aqua Tail! (-7 EN)
no crit (9)
(9+3+1)*2.25=29

Rhyperior chilled! (+12 EN)

Armaldo used Protect! (-11 EN)

Rhyperior used Dragon Tail! (-5 EN)
hit (59)
crit (1)
6+3+1.5=10.5

Armaldo used Aqua Tail+Aqua Tail! (-31.5 EN)
hit (31)
who cares if it crit
lol damage
Rhyperior fainted!



flava


Post-Round Summary

Leader Rediamond


Diego Armaldo the Armaldo (M)
Health: Dead
Energy: EN KOd
Speed: 45
Item: Unknown
Field: Stealth Rock


Blade the Scizor (M)
Health: 6
Energy: 40
Status: None
Speed: 65
Item: Brightpowder
Field: Stealth Rock


Challenger Leethoof

Seige the Rhyperior (M)
Health: Dead
Energy: Dead
Status: None
Speed: 34
Item: Focus Sash, Chople Berry (3)

Ragequit the Rampardos (M)
Health: 44
Energy: 60
Status: None
Speed: 58
Item: Expert Belt, Chople Berry (3)


Leethoof sends in a new mon and orders
red
me
 
#22
His first Aqua Tail should have cost 19 EN, since his last move used was an Aqua Tail combo. This means Armaldo is also KOed. I'm not sure if he should send out first or me, though?
 
#25

"Excellent work, Siege. I'm sorry I was forced to use you so recklessly. Now it looks like Ragequit must return to the field!"

Sheer Force Activated >:(

Fire Punch
-> Fire Blast -> Fire Punch
If Protective/Evasive, use Rock Polish and push actions down.
If Double Team clones are up, use Earthquake and push actions down.
If he is underground, use Earthquake and push actions down.
 
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