Lasen
smiling through it all
[SET]
name: Final Gambit
move 1: Final Gambit
move 2: Trick
move 3: Healing Wish
move 4: Blizzard
item: Choice Scarf
ability: No Guard
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe
[SET COMMENTS]
Set Details
===================
This Aurumoth set is exclusively seen on hyper offense builds for removing one of the opponent's walls so that its teammates can set up and sweep more reliably. Final Gambit allows Aurumoth to sacrifice itself to deal damage equal to its HP value, and very few Pokemon in the metagame can stomach it without getting OHKOed. Trick is useful in potentially crippling one of the opponent's walls if Aurumoth's HP is not enough to net a KO. Healing Wish allows Aurumoth to completely heal a teammate at low HP so that it can attempt to sweep once more. Blizzard is the sole attack, 2HKOing the two most relevant Ghost-types in Dragapult and Pajantom. Choice Scarf is necessary to outspeed as much of the metagame as possible. Maximizing HP is also important, as it allows Aurumoth to KO Arghonaut, Mandibuzz, and Slowking with Final Gambit.
Strong setup sweepers such as Cawmodore, Weavile, and Volcarona are good partners, with Aurumoth paving the way for them to sweep after using Final Gambit. Victini can also run a Choice Scarf Final Gambit set to double down on the self-sacrifice route, with Swords Dance Explosion Landorus-T playing a very similar role. Dual screens setters such as Regieleki and Tapu Koko are also good teammates for the teams that Aurumoth slots into. Bisharp and Weavile can take advantage of the Ghost-types that are immune to Final Gambit, resisting their STAB attacks and using them as opportunities to set up Swords Dance.
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psyshock
move 3: Thunder
move 4: Focus Blast / Overheat
item: Weakness Policy
ability: Weak Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Set Details
===================
Nasty Plot can turn Aurumoth into a decent setup sweeper, threatening common walls such as Toxapex and Slowking but relying heavily on proper prediction to do so. When backed up by Weakness Policy and Weak Armor, Aurumoth can use its multiple weaknesses to common physical moves such as Knock Off and U-turn to instantly become a terrifying sweeper. Psyshock allows Aurumoth to hit Blissey and Galarian Slowking harder than Psychic would. Thunder OHKOes Tornadus-T and Corviknight after a boost while also dealing with Slowking. Focus Blast is necessary for breaking past Steel-types like Heatran, Equilibra, and Melmetal while still hitting other bulky targets like Kyurem. One can run Overheat instead to beat Jumbao, Scizor, and Aegislash at the cost of losing your Special Attack boosts and being walled by Heatran. A Timid nature is chosen over Modest so that unboosted Aurumoth can outspeed standard Colossoil as well as Modest Tapu Lele and Kyurem. It also allows Aurumoth to outspeed Excadrill in sand after a Weak Armor activation.
Aurumoth requires extensive support to be able to sweep. Dual screens support from Grimmsnarl or Regieleki gives it ample opportunities to set up without being afraid of being OHKOed. With Aurumoth inviting in various Flying-types such as Tornadus-T and Zapdos, Bulk Up Zeraora can easily threaten or dispose of them. Mew can set up Spikes and Stealth Rock to weaken Aurumoth's checks, putting Galarian Slowking in OHKO range after taking damage from both entry hazards. Cawmodore and Swords Dance Rillaboom can help overwhelm a lot of Aurumoth's answers if they can set up.
[STRATEGY COMMENTS]
Checks and Counters
===================
**Bulky Flying-types**: Tornadus-T, Dragonite, and Zapdos can take any unboosted hit from Nasty Plot Aurumoth and threaten to OHKO with their STAB moves. Mandibuzz can survive any hit but can't OHKO in return without Brave Bird.
**Bulky Steel-types**: Heatran, Scizor, Corviknight, and Assault Vest Melmetal can all take a hit from Aurumoth and threaten back with their strong attacks. With the exception of Heatran, though, they all need to be careful of Overheat.
**Faster Pokemon**: Dragapult, Weavile, Urshifu-R, and Choice Specs Kerfluffle can all outspeed and threaten to OHKO. None of them can switch in safely, however, nor can they beat Aurumoth if Weak Armor has boosted its Speed.
**Entry Hazards**: Aurumoth is susceptible to all entry hazards and is weak to Stealth Rock, limiting the chances it gets to sweep.
**Unaware Pokemon**: Unaware Clefable can take any of Aurumoth's attacks and slowly beat it with Moonblast and its recovery options. Unaware Arghonaut can phaze Aurumoth if needed, but it takes respectable damage from Psyshock.
[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[spoo, 251944], [Rabia, 336073]]
- Grammar checked by: [[Rabia, 336073]]
name: Final Gambit
move 1: Final Gambit
move 2: Trick
move 3: Healing Wish
move 4: Blizzard
item: Choice Scarf
ability: No Guard
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe
[SET COMMENTS]
Set Details
===================
This Aurumoth set is exclusively seen on hyper offense builds for removing one of the opponent's walls so that its teammates can set up and sweep more reliably. Final Gambit allows Aurumoth to sacrifice itself to deal damage equal to its HP value, and very few Pokemon in the metagame can stomach it without getting OHKOed. Trick is useful in potentially crippling one of the opponent's walls if Aurumoth's HP is not enough to net a KO. Healing Wish allows Aurumoth to completely heal a teammate at low HP so that it can attempt to sweep once more. Blizzard is the sole attack, 2HKOing the two most relevant Ghost-types in Dragapult and Pajantom. Choice Scarf is necessary to outspeed as much of the metagame as possible. Maximizing HP is also important, as it allows Aurumoth to KO Arghonaut, Mandibuzz, and Slowking with Final Gambit.
Strong setup sweepers such as Cawmodore, Weavile, and Volcarona are good partners, with Aurumoth paving the way for them to sweep after using Final Gambit. Victini can also run a Choice Scarf Final Gambit set to double down on the self-sacrifice route, with Swords Dance Explosion Landorus-T playing a very similar role. Dual screens setters such as Regieleki and Tapu Koko are also good teammates for the teams that Aurumoth slots into. Bisharp and Weavile can take advantage of the Ghost-types that are immune to Final Gambit, resisting their STAB attacks and using them as opportunities to set up Swords Dance.
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psyshock
move 3: Thunder
move 4: Focus Blast / Overheat
item: Weakness Policy
ability: Weak Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Set Details
===================
Nasty Plot can turn Aurumoth into a decent setup sweeper, threatening common walls such as Toxapex and Slowking but relying heavily on proper prediction to do so. When backed up by Weakness Policy and Weak Armor, Aurumoth can use its multiple weaknesses to common physical moves such as Knock Off and U-turn to instantly become a terrifying sweeper. Psyshock allows Aurumoth to hit Blissey and Galarian Slowking harder than Psychic would. Thunder OHKOes Tornadus-T and Corviknight after a boost while also dealing with Slowking. Focus Blast is necessary for breaking past Steel-types like Heatran, Equilibra, and Melmetal while still hitting other bulky targets like Kyurem. One can run Overheat instead to beat Jumbao, Scizor, and Aegislash at the cost of losing your Special Attack boosts and being walled by Heatran. A Timid nature is chosen over Modest so that unboosted Aurumoth can outspeed standard Colossoil as well as Modest Tapu Lele and Kyurem. It also allows Aurumoth to outspeed Excadrill in sand after a Weak Armor activation.
Aurumoth requires extensive support to be able to sweep. Dual screens support from Grimmsnarl or Regieleki gives it ample opportunities to set up without being afraid of being OHKOed. With Aurumoth inviting in various Flying-types such as Tornadus-T and Zapdos, Bulk Up Zeraora can easily threaten or dispose of them. Mew can set up Spikes and Stealth Rock to weaken Aurumoth's checks, putting Galarian Slowking in OHKO range after taking damage from both entry hazards. Cawmodore and Swords Dance Rillaboom can help overwhelm a lot of Aurumoth's answers if they can set up.
[STRATEGY COMMENTS]
Checks and Counters
===================
**Bulky Flying-types**: Tornadus-T, Dragonite, and Zapdos can take any unboosted hit from Nasty Plot Aurumoth and threaten to OHKO with their STAB moves. Mandibuzz can survive any hit but can't OHKO in return without Brave Bird.
**Bulky Steel-types**: Heatran, Scizor, Corviknight, and Assault Vest Melmetal can all take a hit from Aurumoth and threaten back with their strong attacks. With the exception of Heatran, though, they all need to be careful of Overheat.
**Faster Pokemon**: Dragapult, Weavile, Urshifu-R, and Choice Specs Kerfluffle can all outspeed and threaten to OHKO. None of them can switch in safely, however, nor can they beat Aurumoth if Weak Armor has boosted its Speed.
**Entry Hazards**: Aurumoth is susceptible to all entry hazards and is weak to Stealth Rock, limiting the chances it gets to sweep.
**Unaware Pokemon**: Unaware Clefable can take any of Aurumoth's attacks and slowly beat it with Moonblast and its recovery options. Unaware Arghonaut can phaze Aurumoth if needed, but it takes respectable damage from Psyshock.
[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[spoo, 251944], [Rabia, 336073]]
- Grammar checked by: [[Rabia, 336073]]
Attachments
-
286.5 KB Views: 208
Last edited: