Aurumoth

Lasen

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[SET]
name: Final Gambit
move 1: Final Gambit
move 2: Trick
move 3: Healing Wish
move 4: Blizzard
item: Choice Scarf
ability: No Guard
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]
Set Details
===================

This Aurumoth set is exclusively seen on hyper offense builds for removing one of the opponent's walls so that its teammates can set up and sweep more reliably. Final Gambit allows Aurumoth to sacrifice itself to deal damage equal to its HP value, and very few Pokemon in the metagame can stomach it without getting OHKOed. Trick is useful in potentially crippling one of the opponent's walls if Aurumoth's HP is not enough to net a KO. Healing Wish allows Aurumoth to completely heal a teammate at low HP so that it can attempt to sweep once more. Blizzard is the sole attack, 2HKOing the two most relevant Ghost-types in Dragapult and Pajantom. Choice Scarf is necessary to outspeed as much of the metagame as possible. Maximizing HP is also important, as it allows Aurumoth to KO Arghonaut, Mandibuzz, and Slowking with Final Gambit.

Strong setup sweepers such as Cawmodore, Weavile, and Volcarona are good partners, with Aurumoth paving the way for them to sweep after using Final Gambit. Victini can also run a Choice Scarf Final Gambit set to double down on the self-sacrifice route, with Swords Dance Explosion Landorus-T playing a very similar role. Dual screens setters such as Regieleki and Tapu Koko are also good teammates for the teams that Aurumoth slots into. Bisharp and Weavile can take advantage of the Ghost-types that are immune to Final Gambit, resisting their STAB attacks and using them as opportunities to set up Swords Dance.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psyshock
move 3: Thunder
move 4: Focus Blast / Overheat
item: Weakness Policy
ability: Weak Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
===================

Nasty Plot can turn Aurumoth into a decent setup sweeper, threatening common walls such as Toxapex and Slowking but relying heavily on proper prediction to do so. When backed up by Weakness Policy and Weak Armor, Aurumoth can use its multiple weaknesses to common physical moves such as Knock Off and U-turn to instantly become a terrifying sweeper. Psyshock allows Aurumoth to hit Blissey and Galarian Slowking harder than Psychic would. Thunder OHKOes Tornadus-T and Corviknight after a boost while also dealing with Slowking. Focus Blast is necessary for breaking past Steel-types like Heatran, Equilibra, and Melmetal while still hitting other bulky targets like Kyurem. One can run Overheat instead to beat Jumbao, Scizor, and Aegislash at the cost of losing your Special Attack boosts and being walled by Heatran. A Timid nature is chosen over Modest so that unboosted Aurumoth can outspeed standard Colossoil as well as Modest Tapu Lele and Kyurem. It also allows Aurumoth to outspeed Excadrill in sand after a Weak Armor activation.

Aurumoth requires extensive support to be able to sweep. Dual screens support from Grimmsnarl or Regieleki gives it ample opportunities to set up without being afraid of being OHKOed. With Aurumoth inviting in various Flying-types such as Tornadus-T and Zapdos, Bulk Up Zeraora can easily threaten or dispose of them. Mew can set up Spikes and Stealth Rock to weaken Aurumoth's checks, putting Galarian Slowking in OHKO range after taking damage from both entry hazards. Cawmodore and Swords Dance Rillaboom can help overwhelm a lot of Aurumoth's answers if they can set up.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Bulky Flying-types**: Tornadus-T, Dragonite, and Zapdos can take any unboosted hit from Nasty Plot Aurumoth and threaten to OHKO with their STAB moves. Mandibuzz can survive any hit but can't OHKO in return without Brave Bird.

**Bulky Steel-types**: Heatran, Scizor, Corviknight, and Assault Vest Melmetal can all take a hit from Aurumoth and threaten back with their strong attacks. With the exception of Heatran, though, they all need to be careful of Overheat.

**Faster Pokemon**: Dragapult, Weavile, Urshifu-R, and Choice Specs Kerfluffle can all outspeed and threaten to OHKO. None of them can switch in safely, however, nor can they beat Aurumoth if Weak Armor has boosted its Speed.

**Entry Hazards**: Aurumoth is susceptible to all entry hazards and is weak to Stealth Rock, limiting the chances it gets to sweep.

**Unaware Pokemon**: Unaware Clefable can take any of Aurumoth's attacks and slowly beat it with Moonblast and its recovery options. Unaware Arghonaut can phaze Aurumoth if needed, but it takes respectable damage from Psyshock.

[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[spoo, 251944], [Rabia, 336073]]
- Grammar checked by: [[Rabia, 336073]]
 

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Last edited:

spoo

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View attachment 355774
uh oh! stinky!

[SET]
name: 5v5 (Final Gambit) this can just be "Final Gambit," its more to the point
move 1: Final Gambit
move 2: Trick
move 3: Healing Wish
move 4: Blizzard
item: Choice Scarf
ability: No Guard
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]
Set Details
===================
I know you have a sentence about this in your next paragraph, but it would be good to explicitly say in your first sentence or two that aurumoth is pretty much exclusively used as a HO lead - this is just a better place to give information about the mon's general role Aurumoth attempts to effectively remove one of the opponent's Pokemon with Final Gambit by outspeeding and utilizing its enormous base HP, thus turning the battle into a favorable 5 versus 5. Trick is useful in potentially crippling one of the opponent's walls by giving it a Choice Scarf if Aurumoth's HP is not enough to net a KO. Healing Wish allows Aurumoth to completely heal a teammate at low HP so that it can attempt to sweep once more. Blizzard is the sole attack, 2HKOing the two most relevant Ghost-types in the tier in Dragapult and Pajantom. Choice Scarf is necessary to be able to outspeed as much of the metagame as possible.

This Aurumoth naturally fits best on hyper offense, using the surprise factor to remove any walls that could stop its teammates from sweeping. Strong set-up sweepers such as Cawmodore, Weavile, and Volcarona are good partners with Aurumoth paving the way for them to sweep. Victini can also run a Choice Scarf Final Gambit set to double down on the self-sacrifice route mention SD explosion landorus-t here too. Dual Screens setters such as Regieleki and Tapu Koko are also good teammates for the teams that Aurumoth slots into. could be worth it to add a quick sentence about good recipients of healing wish, or maybe mons that can set up on the ghost types that try to absorb final gambit - just spitballing ideas, feel free to take them or leave them, otherwise this paragraph is good


[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psyshock
move 3: Bug Buzz
move 4: Focus Blast / Overheat
item: Weakness Policy
ability: Weak Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
===================
Nasty Plot can turn Aurumoth into a potent special wallbreaker, being able to muscle through the metagame's most common defensive cores you should mention some of its weaknesses in this sentence as well, or just word it less strongly; right now, the impression this sentence gives is that aurumoth is an incredibly strong sweeper when in reality it's pretty subpar. When backed up by Weakness Policy and Weak Armor, Aurumoth can use its multiple weaknesses to common physical attacking moves such as Knock Off and U-Turn to instantly become a terrifying sweeper I've got a feeling you can combine this sentence with the one before it and save on length, but if you can't find a way to combine them then dw about it. Psyshock allows Aurumoth to hit Blissey and Galarian Slowking harder than Psychic would psychic stab is also its only means of breaking past stuff like haze pex. Bug Buzz helps clear the most common special wall in the tier in Slowking. At +2, Focus Blast will OHKO Heatran and it has a good chance to OHKO Equilibra, both of which would otherwise wall Aurumoth. It can also OHKO Kyurem, who can survive its other hits and threaten to OHKO back with a Choice Specs Ice Beam. Overheat is an option that allows Aurumoth to beat Scizor and Jumbao and always OHKO standard Equilibra, but the cost of losing your boosts usually isn't worth it. Focus Blast is necessary for breaking past Steel-types like Heatran, Equilibra, and Melmetal, while still hitting other bulky targets like Kyurem. However, one can run Overheat instead to beat Jumbao, Scizor, and Corviknight at the cost of losing your Special Attack boosts and being walled by Heatran. feel free to tweak this to your liking (you might be able to cut it down even shorter) but I felt like these sentences were a bit long so I tried to make them more compact A Timid nature is chosen over Modest so that Aurumoth can outspeed standard Colossoil as well as Modest Tapu Lele and Kyurem before any boosts. It also allows Aurumoth to outspeed Excadrill in sand after a Weak Armor activation.

Aurumoth requires extensive support to be able to sweep. Garchomp is an excellent partner, being able to set Stealth Rock for Heatran and Jumbao to be in range of Aurumoth to OHKO after a Nasty Plot. Garchomp also deals with the various Steel-types that Aurumoth struggles with, while Aurumoth can deal with the bulky Water-types that give Garchomp trouble such as Slowbro and Arghonaut psyshock is only doing about 50 to argh so idk if it really beats it. Urshifu-R is another great partner, threatening to OHKO Equilibra and Heatran and being able to pivot into Aurumoth with U-turn for it to deal with the bulky Grass- and Water-types it struggles with. Aurumoth also requires hazard control, as it's susceptible to all entry hazards and weak to Stealth Rock. Colossoil not only can remove entry hazards with Rapid Spin, it's also a good switch in to the Ghost- and Dark-type attacks that Aurumoth is weak to. In return, Aurumoth can threaten Tomohawk. Zeraora is another fantastic partner, offensively checking Dragapult and Weavile, both of which can threaten to OHKO Aurumoth. more of a general comment: I think that this paragraph could see less focus on traditional balance or BO teammates and more focus on good HO partners, because realistically HO (especially screens) is the only/best way to be running this set


[STRATEGY COMMENTS]
Checks and Counters
===================

**Tornadus-T**: Tornadus-T can outspeed Aurumoth and threaten to OHKO with Hurricane, with bulky sets being able to stomach even a boosted hit.
**Bulky Flying-types**: torn-t, dnite, mandi, and zapdos can all eat at +2 and ko with stab, you could also probably include lando-t as it can take any hit and toxic auru or further damage with knock/uturn, maybe even haze tomo ??? up to you

**Bulky Steel-types**: Aegislash, Scizor, and Assault Vest Melmetal can all take a hit from Aurumoth and threaten with their strong attacks. They all need to be careful of Overheat, however. corviknight is another good mention here

**Faster Pokemon**: Dragapult, Weavile, and Urshifu-R can all outspeed and threaten to OHKO. None of them can switch in safely, however. think you can fit specs kerf in here, and mention that these mons lose/can't revenge kill after a weak armor boost. you could also expand this section to include priority users and add in bisharp, i'll leave that up to you though

**Entry hazards**: Aurumoth is susceptible to all entry hazards and is weak to Stealth Rock, limiting the chances it gets to sweep.

**Unaware Clefable**: Unaware Clefable can take any of Aurumoth's hit and slowly beat it with Moonblast and its recovery options. probably just expand to unaware users in general and mention that argh can phaze in a pinch


[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[spoo, 251944]], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
aye good stuff ill 1/2 after a second look

e: stamp stamp 1/2
 
Last edited:

Lasen

smiling through it all
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Top Contributor
you could also probably include lando-t as it can take any hit and toxic auru or further damage with knock/uturn, maybe even haze tomo ??? up to you
Lando-T finna get 2HKOed and gimme a boost ontop, perfect. I am currently trying to pretend that Hazehawk wasn't suggested by a QC member.

you could also expand this section to include priority users and add in bisharp, i'll leave that up to you though
252+ Atk Black Glasses Bisharp Sucker Punch vs. 0 HP / 0 Def Aurumoth: 296-350 (81.9 - 96.9%) -- guaranteed OHKO after Stealth Rock


Implemented the rest, mostly. Healing Wish recipients is literally all of your set-up sweepers not named Cawmodore and even that you could squeeze in. You removing my "stinky" mention made me delete you from my top 5 friends on myspace though.
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
[SET]
name: Final Gambit
move 1: Final Gambit
move 2: Trick
move 3: Healing Wish
move 4: Blizzard
item: Choice Scarf
ability: No Guard
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]
Set Details
===================

This Aurumoth set is exclusively seen in hyper offense builds, trying to remove one of the opponent's walls so that its teammates can set up more safely. Final Gambit allows Aurumoth to sacrifice itself to deal damage equal to its HP value, something very few Pokemon in the metagame can stomach with getting OHKOed. Trick is useful in potentially crippling one of the opponent's walls by giving it a Choice Scarf if Aurumoth's HP is not enough to net a KO. Healing Wish allows Aurumoth to completely heal a teammate at low HP so that it can attempt to sweep once more. Blizzard is the sole attack, 2HKOing the two most relevant Ghost-types in the tier in Dragapult and Pajantom. Choice Scarf is necessary to be able to outspeed as much of the metagame as possible. (It miiiiight be worth mentioning why maximum HP is run here? It's still pretty intuitive, but I'm certain there are some foes that you don't KO with Final Gambit if you go maximum Special Attack instead.)

This Aurumoth naturally fits best on hyper offense, using the surprise factor to remove any walls that could stop its teammates from sweeping. (You already say this in the first paragraph, so it's fine to leave out here.)
Strong set-up sweepers such as Cawmodore, Weavile, and Volcarona are good partners with Aurumoth paving the way for them to sweep after using Final Gambit. Victini can also run a Choice Scarf Final Gambit set to double down on the self-sacrifice route, with Swords Dance Explosion Landorus-T playing a very similar role. Dual Screens setters such as Regieleki and Tapu Koko are also good teammates for the teams that Aurumoth slots into. Bisharp and Weavile can take advantage of the Ghost-types that are immune to Final Gambit, resisting their STAB attacks and using them as opportunity to set up their Swords Dance.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psyshock
move 3: Bug Buzz
move 4: Focus Blast / Overheat
item: Weakness Policy
ability: Weak Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
===================

Nasty Plot can turn Aurumoth into a decent set up sweeper, being able to threaten common walls such as Toxapex and Slowking but relying heavily on proper prediction to do so. When backed up by Weakness Policy and Weak Armor, Aurumoth can use its multiple weaknesses to common physical moves such as Knock Off and U-Turn to instantly become a terrifying sweeper. Psyshock allows Aurumoth to hit Blissey and Galarian Slowking harder than Psychic would. Bug Buzz helps clear the most common special wall in the tier in Slowking.(add period) Focus Blast is necessary for breaking past Steel-types like Heatran, Equilibra, and Melmetal, while still hitting other bulky targets like Kyurem. One can run Overheat instead to beat Jumbao, Scizor, and Corviknight at the cost of losing your Special Attack boosts and being walled by Heatran. A Timid nature is chosen over Modest so that unboosted Aurumoth can outspeed standard Colossoil as well as Modest Tapu Lele and Kyurem. It also allows Aurumoth to outspeed Excadrill in sand after a Weak Armor activation. (Slowking has fallen off a bit since this was written, so maybe consider a different move > Bug Buzz because its pool of targets is... basically just Slowking.)

Aurumoth requires extensive support to be able to sweep. Dual screens support from Grimmsnarl or Regieleki give it ample opportunities to setup without being afraid of being OHKOed. With Aurumoth inviting various Flying-types such as Tornadus-T and Zapdos, Bulk Up Zeraora can easily threaten them or dispose them. Mew can set up Spikes and Stealth Rock to chip Aurumoth's checks, such as putting Galarian Slowking in OHKO range after taking damage from both entry hazards. Cawmodore and Swords Dance Rillaboom can help overwhelm a lot of Aurumoth's answers if they can set up.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Bulky Flying-types**: Tornadus-T, Dragonite,(Dragonite is not faster than Aurumoth.) and Zapdos can outspeed Aurumoth and threaten to OHKO with their STAB. Mandibuzz can survive any hit but can't OHKO without Brave Bird.

**Bulky Steel-types**: Aegislash, Scizor, Corviknight, and Assault Vest Melmetal can all take a hit from Aurumoth and threaten with their strong attacks. They all need to be careful of Overheat, however. (Yep, we did not list Heatran here.)

**Faster Pokemon**: Dragapult, Weavile, Urshifu-R, and Choice Specs Kerfluffle can all outspeed and threaten to OHKO. None of them can switch in safely, however, nor can they beat Aurumoth if Weak Armor has boosted its Speed.

**Entry hazards**: Aurumoth is susceptible to all entry hazards and is weak to Stealth Rock, limiting the chances it gets to sweep.

**Unaware Pokemon**: Unaware Clefable can take any of Aurumoth's hit and slowly beat it with Moonblast and its recovery options. Unaware Arghonaut can Circle Throw Aurumoth out if needed, but it takes respectable damage from Psyshock.

[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[spoo, 251944], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 2/2 when done, read over this to check for any general grammatical issues.
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[SET]
name: Final Gambit
move 1: Final Gambit
move 2: Trick
move 3: Healing Wish
move 4: Blizzard
item: Choice Scarf
ability: No Guard
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]
Set Details
===================

This Aurumoth set is exclusively seen in on hyper offense builds (RC) trying to remove for removing one of the opponent's walls so that its teammates can set up and sweep more safely reliably. Final Gambit allows Aurumoth to sacrifice itself to deal damage equal to its HP value, something and very few Pokemon in the metagame can stomach with it without getting OHKOed. Trick is useful in potentially crippling one of the opponent's walls by giving it a Choice Scarf if Aurumoth's HP is not enough to net a KO. Healing Wish allows Aurumoth to completely heal a teammate at low HP so that it can attempt to sweep once more. Blizzard is the sole attack, 2HKOing the two most relevant Ghost-types in the tier in Dragapult and Pajantom. Choice Scarf is necessary to be able to outspeed as much of the metagame as possible. Maximizing HP is also important, as it allows Aurumoth to KO Arghonaut, Mandibuzz, and Slowking with Final Gambit.

Strong setup(RH) sweepers such as Cawmodore, Weavile, and Volcarona are good partners,(AC) with Aurumoth paving the way for them to sweep after using Final Gambit. Victini can also run a Choice Scarf Final Gambit set to double down on the self-sacrifice route, with Swords Dance Explosion Landorus-T playing a very similar role. Dual screens setters such as Regieleki and Tapu Koko are also good teammates for the teams that Aurumoth slots into. Bisharp and Weavile can take advantage of the Ghost-types that are immune to Final Gambit, resisting their STAB attacks and using them as opportunity opportunities to set up Swords Dance.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psyshock
move 3: Thunder
move 4: Focus Blast / Overheat
item: Weakness Policy
ability: Weak Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
===================

Nasty Plot can turn Aurumoth into a decent setup(spacing) sweeper, being able to threaten threatening common walls such as Toxapex and Slowking but relying heavily on proper prediction to do so. When backed up by Weakness Policy and Weak Armor, Aurumoth can use its multiple weaknesses to common physical moves such as Knock Off and U-turn to instantly become a terrifying sweeper. Psyshock allows Aurumoth to hit Blissey and Galarian Slowking harder than Psychic would. Thunder allows Aurumoth to OHKO OHKOes Tornadus-T and Corviknight after a boost (RC) while also dealing with Slowking. Focus Blast is necessary for breaking past Steel-types like Heatran, Equilibra, and Melmetal (RC) while still hitting other bulky targets like Kyurem. One can run Overheat instead to beat Jumbao, Scizor, and Aegislash at the cost of losing your Special Attack boosts and being walled by Heatran. A Timid nature is chosen over Modest so that unboosted Aurumoth can outspeed standard Colossoil as well as Modest Tapu Lele and Kyurem. It also allows Aurumoth to outspeed Excadrill in sand after a Weak Armor activation.

Aurumoth requires extensive support to be able to sweep. Dual screens support from Grimmsnarl or Regieleki gives it ample opportunities to set up(spacing) without being afraid of being OHKOed. With Aurumoth inviting in various Flying-types such as Tornadus-T and Zapdos, Bulk Up Zeraora can easily threaten them or dispose of them. Mew can set up Spikes and Stealth Rock to chip weaken Aurumoth's checks, such as putting Galarian Slowking in OHKO range after taking damage from both entry hazards. Cawmodore and Swords Dance Rillaboom can help overwhelm a lot of Aurumoth's answers if they can set up.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Bulky Flying-types**: Tornadus-T, Dragonite, and Zapdos can take the Nasty Plot's sets hits any unboosted hit from Nasty Plot Aurumoth and threaten to OHKO with their STAB moves. Mandibuzz can survive any hit but can't OHKO in return without Brave Bird.

**Bulky Steel-types**: Heatran, Scizor, Corviknight, and Assault Vest Melmetal can all take a hit from Aurumoth and threaten back with their strong attacks. They all need to be careful of Overheat, however. With the exception of Heatran, though, they all need to be careful of Overheat.

**Faster Pokemon**: Dragapult, Weavile, Urshifu-R, and Choice Specs Kerfluffle can all outspeed and threaten to OHKO. None of them can switch in safely, however, nor can they beat Aurumoth if Weak Armor has boosted its Speed.

**Entry Hazards**: Aurumoth is susceptible to all entry hazards and is weak to Stealth Rock, limiting the chances it gets to sweep.

**Unaware Pokemon**: Unaware Clefable can take any of Aurumoth's hit attacks and slowly beat it with Moonblast and its recovery options. Unaware Arghonaut can Circle Throw Aurumoth out phaze Aurumoth if needed, but it takes respectable damage from Psyshock.

[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[spoo, 251944], [Rabia, 336073]]
- Grammar checked by: [[username1, userid1]]

gp 1/1 when done
 

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