Bug Reports v3 [READ ORIGINAL POST before posting]

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Srn

Water (Spirytus - 96%)
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When mon uses haze vs pressure mon, for example toxapex using haze vs suicune, the toxapex user sees their haze pp go down by 2, but suicune user only sees pp go down by 1.
This isn't technically a gameplay bug, just an interface one, as haze should go down by 2 and it actually does.

https://prnt.sc/k29vhm <--pex user sees haze go down by 2
https://prnt.sc/k29ula <-- cune user sees haze go down by 1

https://prnt.sc/k29xah <-- when pex user uses haze 24 times, what pex user sees
https://prnt.sc/k29xfy <-- when pex user uses haze 24 times, what cune user sees
 
Not really a big deal, but a still a bug. On my question about the legality of Chansey+Charm+Seismic Toss in the OM SQSA I got the answer:
Its an illegality that should not be legal in ou, but no one there is glyx cares enough to go through all the edge cases; it was a relevant set in 1v1 that shouldnt be allowed, so it was banned, bu tits not relevant in ou.
However, Chansey+Charm+Seismic Toss is currently allowed in OU (and I guess also in stuff like Ubers, Monotype etc) while it shouldn't be.
 
At turn 2 in this 3 turn match, there’s a glitch with Zororark’s HP display. After its illusion ends, it stays green until the beginning of next turn
Actually that got reported earlier; I keep meaning to fix it, but I need to upgrade to Node 9.x first.
 
e312b7f4-8825-4fe7-b369-cfb55b973b91.png
Screenshot_2018-07-04 RevivalMaya vs yhernandez - Showdown .png
This still happens to me occasionally. The battle screen gets shifted upwards so that it is impossible to see the HP of the opponent's pokemon. Refreshing fixes this temporarily but sometimes it happens again after switching to the teambuilder etc. for a moment. I already reported this a month ago. I am using Firefox.
 
When mon uses haze vs pressure mon, for example toxapex using haze vs suicune, the toxapex user sees their haze pp go down by 2, but suicune user only sees pp go down by 1.
This isn't technically a gameplay bug, just an interface one, as haze should go down by 2 and it actually does.

https://prnt.sc/k29vhm <--pex user sees haze go down by 2
https://prnt.sc/k29ula <-- cune user sees haze go down by 1

https://prnt.sc/k29xah <-- when pex user uses haze 24 times, what pex user sees
https://prnt.sc/k29xfy <-- when pex user uses haze 24 times, what cune user sees
Just encountered the same thing in Gen 3 (ADV STABmons). Aerodactyl has 0 PP and uses Struggle, but the hover tool still shows it as having 3 PP.
 
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https://replay.pokemonshowdown.com/gen7ou-763761340

Not sure what the cause of this is 100%, but we're pretty sure that something with Illusion caused the health bar to stay green when a Zapdos used Discharge to get the Zoroark (transformed) to 11% on Turn 11.
Just a small visual bug, but I figured I’d report it:
At turn 2 in this 3 turn match, there’s a glitch with Zororark’s HP display. After its illusion ends, it stays green until the beginning of next turn:
http://replay.pokemonshowdown.com/gen7randomdoublesbattle-771318943
I've submitted a fix foo this so hopefully the replays should be updated soon.
 
Discovered a pretty weird bug with Lycanroc's signature Z move.

1531157440976.png


So to summarize what this picture is saying:
1. Opponent's Lycan used its Z
2. In the middle of the turn, The opponent's Lele, and only that lele (Their Lycan and my Bulu were also on the field), got a grassy terrain heal
3. Terrain went away
4. Turn continued
 
Mean look is not working! I had a strategy in mind, but beacuse of mean look not working i could not do it. Please fix it's been since 2011 that this bug is there
 

Sondero

Don't you dare say you'd rather lose!
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Mean look is not working! I had a strategy in mind, but beacuse of mean look not working i could not do it. Please fix it's been since 2011 that this bug is there
Do you have a replay that shows Mean Look not working as intended, or could you explain how it's not working as intended in more detail?
 

Sondero

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http://replay.pokemonshowdown.com/gen5ou-774135612

Alright guys I understand Jirachi is broken and shit, but this is just going too far...

Turns 13-20 is where this shit begins.
The opposing Jirachi used Ice Punch!
Ferrothorn lost 14% of its health!
[Ferrothorn's Iron Barbs!]
The opposing Jirachi was hurt!

Ferrothorn flinched and couldn't move!

The sandstorm is raging.
Ferrothorn restored a little HP using its Leftovers

My personal theories are that Jirachi's Iron Head somehow got mixed up with Ice Punch (either the entire move or just the effect) or that the effect somehow got transferred to the Ice Punch for the remaining turns. Or Ice Fang's effect + incredible luck.

I'm not 100% sure how this could be fixed so it doesn't happen again to anyone else or if it's just some random server-reporting error. Either way it's hilarious so maybe someone will get a kick out if it; I sure know I did.
It's possible the Jirachi was holding King's Rock or Razor Fang, making Ice Punch and Body Slam able to flinch
 
It is a very minor bug - but in the teambuilder for Gen 1 Stadium, when sorted by speed, Pidgeot for some reason appears above Charizard and other base 100 mons even though it is slower.

This is definitely a low priority issue, but thought it would be worth letting notifying of.
 

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Merritt

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I don´t know if this is known already but I had a bug today with psychic terrain:
https://replay.pokemonshowdown.com/gen7ou-774928245
In turn 18 I click water-shuriken against his hawlucha in psychic terrain and it hits and kills it.
In turn 19 the terrain seems to work normally and wshuriken fails. I dont want to jump into conclusions but it may has to do something with his terrain
extender since it was the first of the extended turns.
Terrain effects regarding things like priority protection or healing only apply to grounded Pokemon - Hawlucha, as a flying type, doesn't get those benefits, and so it's vulnerable to priority when Psychic Terrain is up.
 

Felucia

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Trying to use !rank instead of /rank does something weird, it puts "Please use the official client at play.pokemonshowdown.com" as the format and leaves everything else blank (also it doesn't broadcast but that's intended)
 
Currently Shiftry can have the illegal moveset of Leaf Blade + Sucker Punch. This is impossible and should be fixed.

Shiftry can only learn Sucker Punch from a Move Tutor in Gen 4. The move tutor cannot teach Sucker Punch to Nuzleaf
Nuzleaf cannot learn Leaf Blade until Gen 6. And Shiftry does not have Leaf Blade in it's level up moveset.

So to get Shiftry with Leaf Blade, you need to be in Gen 6+. Have Nuzleaf learn it as a level up move in Gen 6+, then evolve it into Shiftry. Then how do you get Sucker Punch on Shiftry, which is only a tutor move in Gen 4? You can't.

To get a Shiftry with Sucker Punch, you need to get it as a tutor move in Gen 4. So then how do you get Leaf Blade on Shiftry when Shiftry has never had Leaf Blade in it's level up moveset and Leaf Blade is not a TM? You can't.

So this needs to be fixed.
 

HoeenHero

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Currently Shiftry can have the illegal moveset of Leaf Blade + Sucker Punch. This is impossible and should be fixed.

Shiftry can only learn Sucker Punch from a Move Tutor in Gen 4. The move tutor cannot teach Sucker Punch to Nuzleaf
Nuzleaf cannot learn Leaf Blade until Gen 6. And Shiftry does not have Leaf Blade in it's level up moveset.

So to get Shiftry with Leaf Blade, you need to be in Gen 6+. Have Nuzleaf learn it as a level up move in Gen 6+, then evolve it into Shiftry. Then how do you get Sucker Punch on Shiftry, which is only a tutor move in Gen 4? You can't.

To get a Shiftry with Sucker Punch, you need to get it as a tutor move in Gen 4. So then how do you get Leaf Blade on Shiftry when Shiftry has never had Leaf Blade in it's level up moveset and Leaf Blade is not a TM? You can't.

So this needs to be fixed.
Do you have a replay? It could be a zoroark glitch if you found this through client tooltips.
 
That particular shortcoming of the move validator was already noted in the previous topic, and the response was that it would take a significant refactoring of the legality checker to be able to handle cases like that (where it's not just the generation it can learn the move that matters, but also the evolutionary stages that can learn it or not).
 
In gen 4, showed the wrong Pokémon's synchronize(said Blissey's synchronize when it was Mew's), unsure if it mattered but I skipped the turn/animation as it was happening
 

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Rainshaft

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Recently, I used the /ds command to find Pokemon that can learn both Happy Hour and Body Slam (/ds happyhour, bodyslam). The result turned up Munchlax, Smeargle, and Snorlax. However, I also happen to know that Gyarados and Jirachi can learn both moves, yet neither of them turned up in the search. (I confirmed this through both /ms and individual /ds commands.)

I also checked how each Pokemon learned both of these moves (all learn Happy Hour from some event), but I was informed that this command does not omit Pokemon based on how they learn moves. So I am not sure why /ds did not show those mons.
 

Marty

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In gen 4, showed the wrong Pokémon's synchronize(said Blissey's synchronize when it was Mew's), unsure if it mattered but I skipped the turn/animation as it was happening
Good catch, should be fixed now.
Recently, I used the /ds command to find Pokemon that can learn both Happy Hour and Body Slam (/ds happyhour, bodyslam). The result turned up Munchlax, Smeargle, and Snorlax. However, I also happen to know that Gyarados and Jirachi can learn both moves, yet neither of them turned up in the search. (I confirmed this through both /ms and individual /ds commands.)

I also checked how each Pokemon learned both of these moves (all learn Happy Hour from some event), but I was informed that this command does not omit Pokemon based on how they learn moves. So I am not sure why /ds did not show those mons.
The question you asked in Help was whether it omits Pokemon that only learn the move by event, which was correctly answered; no. It seems the question you actually wanted answered is whether the command checks if event moves are compatible with the other moves you entered, which it does.
 
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