Bug Reports v4 [READ ORIGINAL POST before posting]

I was swapping from Natdex OU to Random bats and searched for a battle, when I noticed my Natdex team was selected somehow, before I could do anything, it failed and gave me this error. Since this is not a custom client and it told me to report it as a bug, here's your bug report.

I've noticed a similar issue with switching from Rand bats to Nat Dex OU, it still says "random team" when I try joining the Nat dex ladder (though it fails to let me search for a battle)

1672636961278.png
 
I was swapping from Natdex OU to Random bats and searched for a battle, when I noticed my Natdex team was selected somehow, before I could do anything, it failed and gave me this error. Since this is not a custom client and it told me to report it as a bug, here's your bug report.

I've noticed a similar issue with switching from Rand bats to Nat Dex OU, it still says "random team" when I try joining the Nat dex ladder (though it fails to let me search for a battle)

View attachment 479809
You switched too quickly and the client probably didn't detect the change.
 
I think I've found a bug in gen 9 Nat Dex.

It's a visual bug with revival blessing, not sure if it only occurs when used via Assist, or when there are duplicate pokemon on the team. Opponent's team shows inconsistent and wrong information about which pokemon are fainted or not, pokemon that are not fainted are displayed as such.

Seen in this replay: https://replay.pokemonshowdown.com/gen9nationaldexag-1760408449-p98ddljhecmjrasrabf4cymwknlre07pw

Notably seen in turn 6 when the Liepard revives a ditto, but this is not registered on the display, Turn 24 where it appears that the Ditto is the last pokemon, when a Liepard is still unfainted, and on the final few turns when all 6 opposing pokemon are unfainted, but only 4 are displayed as such.

P.S. Sorry I didn't take any screenshots, but I think it's way easier to see what's wrong just from watching like turn 6 or 24 of the replay.
 
it appears that dragon darts is not properly boosting rage fist damage
https://replay.pokemonshowdown.com/gen9vgc2023series1-1761127637-sugx062xg5ylw9wukwek67g7kxpw2khpw
in this replay on turns 2, 3, and 5 dragapult successfully damaged annilhiape with dragon darts, however then on turn 9 rage fist only did 8% which is far lower than even max max +defence dondozo
36+ Atk Annihilape Rage Fist (200 Base Power) vs. +2 252 HP / 252+ Def Dondozo: 49-58 (19 - 22.5%) -- possible 5HKO

additionally, Makima tested with different abilities for me to prove the issue lies with Dragon Darts not Unaware or Dragapults ability
Rage fist working: https://replay.pokemonshowdown.com/gen9vgc2023series1-1761143674-o5ac5om4wmoh1arprzqc8b0l6mk689hpw
Rage fist broken (Infiltrator): https://replay.pokemonshowdown.com/gen9vgc2023series1-1761144975-xrijyivewq1m7jgfrd8nrv5440mbu5fpw
Rage fist broken (clear body): https://replay.pokemonshowdown.com/gen9vgc2023series1-1761146615-qjebu1gw98z28uru0ej0u1wo38gh6h4pw
Oblivious Dondozo: https://replay.pokemonshowdown.com/gen9vgc2023series1-1761150684-yqcvhpnug6z9grh14pulb2kaurlyns7pw
 
MATCH LINK
Kowtow failed on turn 13
Kowtow cleave fails after my scizor uses bullet punch
Scizor is Choice band if that matters?

:furret: I think you accidentally clicked the partner slot, sorry! It happens...
 
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when zorua changes it's type via tera (examlpe tera fire) then loses illusion, Tera blast stops working as intended
(ill get footage cuz it might be just visual)
 
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Sorry for the super scuffed photo but this was the only way avaible to me to post this, this is probably already known, but when a terad mon is switched out and comes back in, it becomes a zorark illusion or something? this at least seems to an only ui bug, bugged on both main and stours, even in replays actually.
rn_image_picker_lib_temp_146f0b13-ef0d-4fca-954e-920d8f0acff0.jpg
 
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Commander has some game breaking properties in old gen custom games.
In gen 6 triples custom game, it did not allow me to target the opposing mons with aqua tail with dondozo.
1672810284728.png

In gen 3 custom games, it said that there were more choices than unfainted pokemon, but only after a few turns had passed.
1672810394478.png

Replay
Makes you timeout since you cant even switch the mons out so its pretty annoying

BUG STATUS: NOT A BUG, it should be expected that new gen mechanics, especially ones as complicated as Commander, might break in some way in old gens (Karthik)
 
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Griseous core is stated as illegal in natdex yet it is allowed (and required) for giritina transformation, It can be picked and used but the item tooltip is just [Illegal]
1672902426338.png


BUG STATUS: NOT A BUG If you want to use Giratina-Origin, you should directly pick them in the teambuilder instead of Giratina base form. Also in the image that's Griseous Orb, not Core. Core is legal for Giratina-Origin and illegal for base, as base would always become Origin when holding it. (Irpachuza)
 
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[03:51:13] Xdr (45tzx3): question, i am missing something? why on turn 28 is not showing the 2x speed passed on turn 27? https://replay.pokemonshowdown.com/gen7ou-570244989

[03:52:54] %Mathy": i think its just something in the code changed and its not backwards-compatible

[03:53:35] Xdr (45tzx3): Is this bug report worthy?

[03:53:38] %Mathy": sure

[03:54:00] Xdr (45tzx3): ok ty

 
https://replay.pokemonshowdown.com/gen9ru-1763248379 game for reference, Fairy Espeon didn’t get the immunity on switch in against the Altaria, rendering it dead when it should not have been. Is this a bug, or an intentional feature that exists for Terrastalization

BUG STATUS: NOT A BUG Play Rough is fairy type, Espeon isn't immune to Fairy type. (og answer by Sauzels)
 
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VGC learnset error: Slowing doesn't receive helping hand on cartridge but has it on showdown.
1672957564790.png

1672957578115.png


BUG STATUS: NOT A BUG, Slowpoke can learn Helping Hand before it evolves. (Kris)
 
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Hiya, ive run into an issue while testing Arena trap.

When I use a diglett with Sand Veil it doesnt show the text "You might be trapped, so you won't be able to cancel a switch!"
1673018562630.png

When I use a Zorua that is disguised as diglett with arena trap it also wont show, although this is probably intended (I was just testing it anyways)
1673018358134.png


When I use a diglett with arena trap it DOES show the message.
1673018455144.png



To summarize the problem, the text "You might be trapped, so you won't be able to cancel a switch!" Only appears when a pokemon actually has the ability arena trap or rather, when the opponent is actually trapped.
 
Zoroark-Hisui is shown as revealed without it ever having been sent out and when I mouse over it nothing shows up and at least on my computer it was revealed before I locked in a move when the Zoroark was first sent out on turn 3

Also replay: https://replay.pokemonshowdown.com/gen9randombattle-1764504060-ww0zzh4p0ec4kx76037fasjk2sri0mepw
1673017603391.png


BUG STATUS: NOT A BUG As explained on the NOT BUGS post at the start of the thread: "In Random Battles, Zoroark is given the level of the Pokemon it will firstly disguise as (AKA the last slot of the team). Zoroark will reveal itself on the team tooltip if later in the battle it disguises as another -already revealed- Pokemon with a different level, since that'd mean leaking that a Pokemon has Illusion." What happened here is exactly that, lvl 84 Enamorus entered the field, switched out for lvl 86 Scyther, Scyther got KO'd, and then enters Zoroark, who without a doubt was lvl 86 because originally it was setted to disguise as Scyther, but since the latter is fainted, it disguises as a lvl 86 Enamorus. The tooltip knows that your Enamorus already revealed itself to be lvl 84, and since Randbats follows species clause, that means your lvl 86 Enamorus has to be an illusion Pokemon.
 
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Mathy

number one poledoge
is a Programmeris a member of the Battle Simulator Staff
Hiya, ive run into an issue while testing Arena trap.

(snip)
I can't reproduce this. Playing Gen 9 LC, both Sand Veil Diglett and Illusion "Diglett" both give the "maybe trapped" message as intended. Are you playing in a format that allows illegal Abilities? If so, then the "maybe trapped" message won't actually check a Pokemon's other abilities.
 

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