Bug Reports v4 -- POST BUGS HERE https://www.smogon.com/forums/ps-bug-report-form/

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Lasen

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yo for some reason the sprites are not loading for me suddenly, idk if anyone else has this issue they don't show up in battles either
so this is a really fucking weird bug i think i might be the only person its happening to potentially, but when i went to play on tours today i encountered this

i noticed it was also doing this when i went to check a game to spectate on tours as well
and i noticed it while watching replays aswell
if the sprites were scrollable that'd be fine but when i scroll over the places it just seems like the preview asset thing just isnt loading entirely? (would screenshot that if i could but lmao) i'm on firefox if that helps but this does make a ton of stuff entirely unwatchable/unplayable for me. i have no idea why its happening or if it might just fix itself somehow later on (since seemingly nobody else is affected from what ive been asking around?) it worked fine on main but im rly confused

edit: have since seen a few other ppl reporting this in various places so its not just me

edit 2: APPARENTLY ADGUARD IS COUNTING THE SITE FEATURE AS AN AD AS OF TODAY??????????????
 
Red Card (apparently) stops user from switching out.
According to bulbapedia (NOT self tested), red card prevents user from switching via Volt Switch, U-Turn/ Flip Turn.
Link https://bulbapedia.bulbagarden.net/wiki/Red_Card

On Showdown, however all the moves switch the user out anyway.

https://replay.pokemonshowdown.com/gen8ubers-1799017158
Slower Magearna shouldn't have switched out as it held a Red Card

Same Bug in Gen 9.
https://replay.pokemonshowdown.com/gen9ou-1799021548

Might require in game testing; I don't have the games.
 
Red Card (apparently) stops user from switching out.
According to bulbapedia (NOT self tested), red card prevents user from switching via Volt Switch, U-Turn/ Flip Turn.
Link https://bulbapedia.bulbagarden.net/wiki/Red_Card

On Showdown, however all the moves switch the user out anyway.

https://replay.pokemonshowdown.com/gen8ubers-1799017158
Slower Magearna shouldn't have switched out as it held a Red Card

Same Bug in Gen 9.
https://replay.pokemonshowdown.com/gen9ou-1799021548

Might require in game testing; I don't have the games.
I don't see the problem? The behaviour you're showing in these replays matches what Bulbapedia claims will happen in the link you gave.

'...a Pokémon holding a Red Card is hit by U-turn, Volt Switch or Flip Turn without fainting, the Red Card activates and forces the attacker to switch to a random Pokémon, instead of a Pokémon of their Trainer's choice.'

In the first replay, the faster Magearna is forced out instead of choosing their switch, as shown by the 'dragged out' text. The second replay doesn't show anything notable, as far as I can see.


EDIT: If you're referring to the text at the bottom of the page ("Emergency Exit and Wimp Out will not activate if a Red Card is used up on the same move, while U-turn, Volt Switch and Flip Turn will not cause the user to switch if they are holding a Red Card."), I believe this specifically refers to a pokémon with Emergency Exit.
 
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I don't see the problem? The behaviour you're showing in these replays matches what Bulbapedia claims will happen in the link you gave.

'...a Pokémon holding a Red Card is hit by U-turn, Volt Switch or Flip Turn without fainting, the Red Card activates and forces the attacker to switch to a random Pokémon, instead of a Pokémon of their Trainer's choice.'

In the first replay, the faster Magearna is forced out instead of choosing their switch, as shown by the 'dragged out' text. The second replay doesn't show anything notable, as far as I can see.


EDIT: If you're referring to the text at the bottom of the page ("Emergency Exit and Wimp Out will not activate if a Red Card is used up on the same move, while U-turn, Volt Switch and Flip Turn will not cause the user to switch if they are holding a Red Card."), I believe this specifically refers to a pokémon with Emergency Exit.
I am talking about the second part, and it does not seem to be the case just for Emergency Exit/ Wimp Out. It is explained more clearly in the articles for the moves.
https://bulbapedia.bulbagarden.net/wiki/Volt_Switch_(move)
Volt Switch will not force a switch if the user is holding a Red Card...

Edit: Tested it in BW and XY/ORAS and Volt switch and U-Turn work as per showdown. Perhaps the bulbapedia article may be incorrect.
 
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If someone is complaining because its not quiet a Bug, I got send here, so I hope this will not be dismissed.
Heres the Replay as proof
https://replay.pokemonshowdown.com/gen1ou-1799103227

My Bug is Mimic works like in Gen 2 and upward, making the move basicly unusable.
Mimic in Gen 1 is suppose to give you the Option to choose whatever Move of the Enemy Pokemon you like.
I thought it might be a gimmicky Option on my Zapdos, for injured Rhydon, maybe freezing Chansei, just some Random Attack for Urgent Situations.

BUG STATUS: NOT A BUG
You're only given a choice of moves in PvE. In PvP, which is what we simulate, it instead copies a random move. :furret:
 
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I've wondered if this is a bug for a while, so just gonna put it here.
Screenshot 2023-02-13 08.08.07.png

In the builder it has the bars to give you a rough estimate of what the stat # could be, but I've noticed with multiple different mons that the bars are very much not the same even when the stat # is the same. This one is specifically on Capsakid, and while I've noticed it on other mons it also appears to fix itself every so often so it's been difficult to get a screenshot.
Screenshot 2023-02-13 08.08.16.png
 
That's cause by default, the IVs of attack are set to 0 to prevent confusion damage. Thus the attack bar seem lower - its IV is 0.
On adding a physical move, the IVs change to 31.
How long is this Mechanic in Place? Because in Gen 5 Hurrican was popular and I had the same Idea, and if I remember correctly, I had to lower the DV manualy. Its not important, but I would be proud if I manage to have that Idea first.
 
Trying to use /ds or /nds zrecovery alongside either 'pivot' or 'recovery' will give an error saying the last of the three terms to appear in the /nds search terms was included more than once.

(e.g. /nds pivot, zrecovery -> 'The search contained 'zrecovery' more than once').

1676403156627.png


BUG STATUS: CONFIRMED - Chat (Server)
I could reproduce it with "/ds pivot, zrecovery". I think this is happening because these sets of moves aren't mutually exclusive.
 
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For Random Battles, the level of Hisuin Zoroark (and probably regular Zoroark as well) changes to the same level as the pokemon it first uses illusion on. This isn't cosmetic as the Zoroark has matching stats for it's level.
https://replay.pokemonshowdown.com/gen9randombattle-1800197943

BUG STATUS: NOT A BUG - If it didn't match levels, the fact illusion is in play would be easy to detect.

Also, something is off with the calculator for Zoroark. It starts them off as level 0

BUG STATUS: NOT A BUG That's also intended, since Zoroark doesn't have a predetermined level in randbats, but takes the level of your last slot (the Pokemon it will originally disguise as)
 
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This is a visual bug regarding Acupressure in Gen 8 Free-for-All Randbats.
When Acupressure is selected to be used on an "ally", the battle chat acts as intended, denoting that the choice is invalid. However, the UI still acts as if the selection was successful and shows the time being paused when in actuality it is still going.

BUG STATUS: CONFIRMED - Mechanics (Client)
 
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On showdown, when a spread move is used which activates two opposing pokemon's weakness policy, and one of the opposing pokemon has symbiosis, they are activated in an order of left to right (from the side of the trainer with the pokemon being hit from the spread move). Therefore, if the pokemon on the left has symbiosis, both weakness policies will go off, but if the pokemon on the right has symbiosis, the weakness policy on the pokemon of the left will go off, then the pokemon on the right will pass the weakness policy before there's goes off.

Showdown replays

https://replay.pokemonshowdown.com/gen9doublescustomgame-1800539115

https://replay.pokemonshowdown.com/...-1800539582-qd29wedlv0n0yqyopu4evin8k0i2l9npw

This is different then cart, where both weakness policies always go off regardless of position

https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/page-28

BUG STATUS: CONFIRMED - Mechanics (Server)
 

Don Vascus

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Even after a week ish of this issue, the mini sprites that show when choosing a team on ladder, on the miniature showing the mons on each team dont show on the client. For reference, i am using firefox on phone, with adguard and uBlocker as the only addons.

Edit: apparently adguard adblocker is the one checking the sprites as ads, and thus, making them invisible
 

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Server RNG seems to be faulty for Metronome. Multiple instances so far of same battler using same move twice in row, or same move being called twice in same round.
https://replay.pokemonshowdown.com/gen9metronomebattle-1803172378 - example with Aqua Step
I can't easily find a full list, but there's like 500 moves callable by metronome. The chance that a move is equal to any of the others in the same round or to its own move in last round is therefore roughly 1 in 125. With four moves every round and, say, 10 rounds per game, you'd expect this to happen roughly once every 125/40≈3 games. Of course this is a very rough calculation, and it's closer to like 5 or 6, but the point is that it's not that rare, and certainly it happening occasionally is no proof of errors in the RNG.
 
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