Pupitar is Ground-typeFor some reason, Tyranitar can learn Shore Up in Gen 9 STABmons, as seen here :
https://replay.pokemonshowdown.com/gen9stabmons-1798250640
Pupitar is Ground-typeFor some reason, Tyranitar can learn Shore Up in Gen 9 STABmons, as seen here :
https://replay.pokemonshowdown.com/gen9stabmons-1798250640
yo for some reason the sprites are not loading for me suddenly, idk if anyone else has this issue they don't show up in battles either
so this is a really fucking weird bug i think i might be the only person its happening to potentially, but when i went to play on tours today i encountered this
i noticed it was also doing this when i went to check a game to spectate on tours as well and i noticed it while watching replays aswell if the sprites were scrollable that'd be fine but when i scroll over the places it just seems like the preview asset thing just isnt loading entirely? (would screenshot that if i could but lmao) i'm on firefox if that helps but this does make a ton of stuff entirely unwatchable/unplayable for me. i have no idea why its happening or if it might just fix itself somehow later on (since seemingly nobody else is affected from what ive been asking around?) it worked fine on main but im rly confused
edit: have since seen a few other ppl reporting this in various places so its not just me
edit 2: APPARENTLY ADGUARD IS COUNTING THE SITE FEATURE AS AN AD AS OF TODAY??????????????
I don't see the problem? The behaviour you're showing in these replays matches what Bulbapedia claims will happen in the link you gave.Red Card (apparently) stops user from switching out.
According to bulbapedia (NOT self tested), red card prevents user from switching via Volt Switch, U-Turn/ Flip Turn.
Link https://bulbapedia.bulbagarden.net/wiki/Red_Card
On Showdown, however all the moves switch the user out anyway.
https://replay.pokemonshowdown.com/gen8ubers-1799017158
Slower Magearna shouldn't have switched out as it held a Red Card
Same Bug in Gen 9.
https://replay.pokemonshowdown.com/gen9ou-1799021548
Might require in game testing; I don't have the games.
I am talking about the second part, and it does not seem to be the case just for Emergency Exit/ Wimp Out. It is explained more clearly in the articles for the moves.I don't see the problem? The behaviour you're showing in these replays matches what Bulbapedia claims will happen in the link you gave.
'...a Pokémon holding a Red Card is hit by U-turn, Volt Switch or Flip Turn without fainting, the Red Card activates and forces the attacker to switch to a random Pokémon, instead of a Pokémon of their Trainer's choice.'
In the first replay, the faster Magearna is forced out instead of choosing their switch, as shown by the 'dragged out' text. The second replay doesn't show anything notable, as far as I can see.
EDIT: If you're referring to the text at the bottom of the page ("Emergency Exit and Wimp Out will not activate if a Red Card is used up on the same move, while U-turn, Volt Switch and Flip Turn will not cause the user to switch if they are holding a Red Card."), I believe this specifically refers to a pokémon with Emergency Exit.
That's cause by default, the IVs of attack are set to 0 to prevent confusion damage. Thus the attack bar seem lower - its IV is 0.I've wondered if this is a bug for a while, so just gonna put it here.
How long is this Mechanic in Place? Because in Gen 5 Hurrican was popular and I had the same Idea, and if I remember correctly, I had to lower the DV manualy. Its not important, but I would be proud if I manage to have that Idea first.That's cause by default, the IVs of attack are set to 0 to prevent confusion damage. Thus the attack bar seem lower - its IV is 0.
On adding a physical move, the IVs change to 31.
I can't easily find a full list, but there's like 500 moves callable by metronome. The chance that a move is equal to any of the others in the same round or to its own move in last round is therefore roughly 1 in 125. With four moves every round and, say, 10 rounds per game, you'd expect this to happen roughly once every 125/40≈3 games. Of course this is a very rough calculation, and it's closer to like 5 or 6, but the point is that it's not that rare, and certainly it happening occasionally is no proof of errors in the RNG.Server RNG seems to be faulty for Metronome. Multiple instances so far of same battler using same move twice in row, or same move being called twice in same round.
https://replay.pokemonshowdown.com/gen9metronomebattle-1803172378 - example with Aqua Step