Bug Reports v4 [READ ORIGINAL POST before posting]

rumia

resident clown
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Finally able to post in this thread ^_^ https://replay.pokemonshowdown.com/gen91v1-1715648906 it appears that when i terastalized into fighting, it failed to register since i was unable to act and i was still immune to a fighting type move as per my original typing. I'm wondering if this is actually intentional or a bug, thank you in advance!

BUG STATUS: FIXED by pyuk
 
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https://replay.pokemonshowdown.com/gen9doublesou-1715642116
Instance of Toxic Debris, the ability associated with the newest Rock/Poison pokemon Glimmora, is not always activating. In another battle, it failed to activate because the ability bearer had fainted.
To be clear, I sent them here to report this, but they didn't report the correct thing.
The actual bug is the description: When this Pokemon is hit by an attack, Toxic Spikes are set around the attacker.
When it should be: When this pokemon is hit by a physical attack, Toxic Spikes are set around the attacker.
This is what made this confusion happen.

BUG STATUS: FIXED by Glazelf
 
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jeronipuff

Man made the web, you don't need a name.
is a Tiering Contributor Alumnus
Hello,
In doubles, if Tatsugiri (Commander) is on the left side of the player with Dondozo on the right, the client makes you choose moves from both pokemon even though only Dondozo should be able to move.
It will try reading the move chosen for Tatsugiri as the move Dondozo will have to perform, but if the move positioned in the same slot for the other pokémon has a different targeting system the client will just read it as the player not choosing anything.
Also Order Up just straight up didn't work this same fight.

https://replay.pokemonshowdown.com/gen9doublesou-1714739527

I don't even think this can be seen here as I just had to forfeit since I couldn't move.
I had this same issue. As a temp fix I refreshed the page and it fixed it.
My replay if needed:
https://replay.pokemonshowdown.com/gen9doublesou-1715687954-k773lqqizccrbc3jx1i36wfr40mtho0pw

I had a screen of the error but it got replaced in my clipboard when I copied the replay unfortunately.
Bumping this post though.

BUG STATUS: FIXED by HoeenHero
 
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Sijih

game show genius
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/is gen9 says generation must be between 2 and 8

BUG STATUS: FIXED by Mathy
 
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played staaab (stabmons + aaa) and had triage on tauros-paldea-fire while using bitter blade, was out-sped (out-prioritized?) by espeed which is +2 priority while healing moves w triage are +3, so idt bitter blade and triage has been implemented correctly. heres a replay: https://replay.pokemonshowdown.com/gen9almostanyability-1715795244

BUG STATUS: NOT A BUG, Bitter Blade doesn't have the heal flag in-game, so it's not boosted by Triage (DaWoblefet)
 
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Hey. So the new item punching glove should add x1.5 extra damage to punch moves. However, it appears to be just 1.1 in Showdown. In this video linked below, CybertronVGC explains how the item really works


BUG STATUS: FIXED by Karthik, it's neither of those actually (it's roughly 1.2x BP)
 
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I think Snow is not affecting the Defense stat at all on Ice type pokemons. Try it yourselves, Tyranitar with sandstream will show that it gets it's SpDef boosted by the sandstorm. But that is not the case with Abomasnow and snow warning.

BUG STATUS: FIXED by Karthik

Also an Oinkologne and Abomasnow both with the same Def and BodyPress will do very similar amounts of damage (factoring the randomizer).

BUG STATUS: NOT A BUG, Body Press isn't boosted by Snow (DaWoblefet)
 
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There's a visual bug with Palafin. When Palafin switches out and then switches back in, it says that Palafin has transformed, but it still looks like the base Palafin. I've confirmed that it's purely visual, since the stats correspond to the hero form. The bug goes away if you Terastalize after Zero to Hero activates. It also doesn't show up in Replays and, while you can see it in other people's active battles, going back to a previous turn and replaying fixes it as well.

1) Screenshot of someone else's active battle: https://i.imgur.com/NS5gA1R.png

2) Screenshot of Palafin with the stats after Zero to Hero activates: https://i.imgur.com/Nzid2MO.png (corresponding replay: https://replay.pokemonshowdown.com/gen9ou-1716087574)

BUG STATUS: CONFIRMED - MECHANICS (CLIENT) (DaWoblefet)
 
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Hi, I was told to post here.

[Gen 9] OU replay: Pabl0342 vs. tempolaly - Pokémon Showdown (pokemonshowdown.com)

On turn 11, without terastalizing, Dragapult's Terablast did 13% to an opposing Fairy-terastalized Flutter Mane, which would mean it dealt special damage, not physical. According to this calc, it should do 43.5% min as a physical attack:
1668954797771.png

This is my Dragapult in the teambuilder:
1668955207841.png

BUG STATUS: NOT A BUG, Tera Blast can only become a physical move if the user is Terastallized (Karthik)
 
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Hopefully I'm putting this in the right place this time, thanks to Actuarily for guiding me here.
Here is the replay link, alongside the chat from my point of view. https://replay.pokemonshowdown.com/gen9doublesou-1716085832-8zcveysjuinomxqzhinrdzmtwgamf7qpw
467269[/ATTACH]"]
So, I experienced a bug where the game would no longer let me attack, and I believe it has to do with how Illusion on Zoroark works.
What happens, is between turns 10 and 11, my Chi-Yu was knocked out from full HP, while the Illusion of Chi-Yu (Zoroark) was also out, also at full HP. From my point of view, when the real Chi-Yu gets knocked out, Zoroark takes it's place. In both replays, it does not show this happening. Instead, you can see on the left side that the server thinks that both Chi-Yu and the Illusion (Zoroark) are both alive, and able to attack, but whenever I would put in an attack, the game would deny it. I tried cancelling my attacks, and that didn't work, and I didn't want to risk re-logging and losing that way, so I stayed in the match, waiting for the timer to run out. I do honestly hope this is a bug/glitch, and that my opponent didn't know about it, as otherwise I would have to believe they are using a cheating device of some kind to cause this weird situation. I do not know if this glitch/bug only applies to Chi-Yu, if it is even recreatable, or if it applies to all Pokemon. I don't intend harm or foul, so I'm just hoping this was a bug that can be fixed, especially since it locks players from playing entirely. Thank you for the help in advance!

BUG STATUS: NEEDS MORE INFO, particularly how to reproduce consistently. There have been similar reports in the past with Metronome battles (DaWoblefet)
 

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For some reason, my Mimykyu wasn't taking hail damage the whole damage (before disguise, after disguise, and after disguise + tera)
https://replay.pokemonshowdown.com/gen91v1-1716180147-5kx461k3wrg3f9l16lkezoxkx2hum9ypw
It starts at turn 1

BUG STATUS: NOT A BUG - In Gen 9, its not Hail, its Snow. Snow doesn't do damage and just passively boosts the defense of ice types by 1.5 (not shown in tooltips yet, known issue). Any abilities previously made for hail now work with snow.
 
Ability Patches now allow for Hidden Abilities to be reverted to Standard Abilities, which allows for VC-exclusive moves to be on gen 1/2 mons who have their standard abilities, but this isn't acknowledged in the teambuilder.

BUG STATUS: FIXED by Karthik
 

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Alright so we found something that might be very important. We found out whilst testing some other things that terastalisation seems to remove the effects of choice items.

In the first replay seen here: (https://replay.pokemonshowdown.com/gen9ou-1716431672) the choice scarf ditto outspeeds the abomasnow, however after terastalizing the ditto suddenly is slower (or speedties) with a non-scarfed abomasnow. Thus there is a chance that the effect of choice scarf is ignored once terrastalized.

In this second replay seen here: (https://replay.pokemonshowdown.com/gen9ou-1716436192) the choice banded alomomola doesn't seem to do any extra damage after terrastalizing. At least the rolls seem very similar, even getting less damage on what should be a multiplied damage calc due to terrastalizing. This might prove the first theory to be true, but more testing needs to be done.

If this is already known, sorry for wasting any time.

BUG STATUS: FIXED at some point
 
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(gen9) Blizzard doesnt bypass the accuracy check now for some reason, pretty sure its not intended + the descriptions still states its hail instead of snow

BUG STATUS: FIXED by Karthik
 
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Kris

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(gen9) Blizzard doesnt bypass the accuracy check now for some reason, pretty sure its not intended + the descriptions still states its hail instead of snow
Do you have a replay showing this in action? It's coded to never miss in snow.
 

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