Bug Reports v4 -- POST BUGS HERE https://www.smogon.com/forums/ps-bug-report-form/

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Abyssal Ruins

I Cuddle wit the homies at night b4 going to Sleep
is a Tiering Contributor
hello. the people from BKC's past gen discord wanted someone to share this experiment. here i am, sharing this experiment for them.

there is one trivia on https://bulbapedia.bulbagarden.net/wiki/Explosion_(move), which reads, "In Generations II and III, if a Pokémon attempts to use Selfdestruct or Explosion but hurts itself in confusion instead, the confusion damage is boosted by the move's Defense-halving effect."

here are screenshots for in order: basket working on a project and discovering confusion double damage, tennis testing out this mechanic in-game and sharing, basket testing this mechanic on PS and posting his results, basket confirming PS does not have this mechanic.




replay from basket: https://replay.pokemonshowdown.com/gen3ou-1255765102
evidence video by tennis: https://streamable.com/e5ruc2

the question now becomes: has this mechanic become implemented on PS? judging by tennis and basket's evidence provided, the answer appears to be: no, this mechanic needs to be implemented on PS.

credits to tennis and basket specifically for the neat discussion.

BUG STATUS: CONFIRMED - MECHANICS (SERVER) - this is working right in Gen 2 according to Marty (DaWoblefet)
 
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https://replay.pokemonshowdown.com/gen8metronomebattle-1257279823
On Turn 7, I am imprisoned and forced to Struggle. Despite this, I still have the working option to dynamax when I should not be able to.

EDIT: It just happened again, so now I have a screenshot. It seems to work with either slot, and actually lets me choose Max Guard on further turns of dynamax.
https://replay.pokemonshowdown.com/gen8metronomebattle-1257282531-lho4y5if69ivgn052rkyc1uu6v3bvk0pw
1609978218895.png
1609978276907.png

EDIT 2: Same goes for Torment. (Turn 4)
https://replay.pokemonshowdown.com/gen8metronomebattle-1257291056

BUG STATUS: FIXED by pyuk
 
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Amaluna

Somewhere between relatable and psychotic
is a Battle Simulator Staff Alumnus

Seems like you can get in an infinitely loop trying to use /requestshow which will tell you to use !show instead, whereas using !show will tell you access denied. Happened in The Studio which apparently has !show set to Drivers and up.

!show - Access denied.
[01:02:20] %16bit: cause it feels like it could incite arguments
[01:02:20] @ae★ni★ma: hey thats a great album cover
Use !show instead.


BUG STATUS: FIXED by Mia
 
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I'm trying to run Timid Kartana with only 19 Atk IV's so that Beast Boost gives +1 speed, but the 19 IV's keep resetting to 31 for some unknown reason (maybe because the game thinks I need max atk IV's because I have 3 physical moves?). It has happened three times now, each time after I have completed at least 1 battle. It is also not just a visual bug, I played a game without checking my team and got a +1 attack boost after a KO because the IV's reset.

Kartana @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 19 Atk
- Leaf Blade
- Smart Strike
- Sacred Sword
- Swords Dance

BUG STATUS: NEEDS MORE INFO, like a recording of what happens each time or something (DaWoblefet)
 
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Saw a post about this earlier in the thread (the very first page), but I'm not sure if it was fixed. I've been playing metronome battle in the past few days. Sometimes, when one of my pokemon faints, I'm still able to select a move for it. However, since this mon has fainted, it cannot use that move. As a result, my turn does not register (the waiting screen pops up), the moves do not happen, but the timer continues to tick down, eventually resulting in my loss. When I click the move and try to undo it, I get this message. This is the screen that's shown to me when I'm prompted to select a move for a fainted mon. This bug has been happening in the past few days.

Relevant battle link that it occurred in (not sure if this would show anything, but it happened to both my opponent and me): https://replay.pokemonshowdown.com/gen8metronomebattle-1257767354

BUG STATUS: NEEDS MORE INFO; I still can't reproduce this in any way. (DaWoblefet)
 

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The -otd commands seem to have a problem when someone has a certain symbols in their username (I'm guessing it's just ones that mess with HTML).
1610055026725.png

Here, the user called Ishtar<33 truncates that list item early and makes the following list items all be in italics instead of only the "Submitted by..." part. This is from the /anotd command and only with the '<' character, but it should be extendable to all the -otd commands and other characters.

BUG STATUS: FIXED by Distrib-ps
 
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Minor Graphical Glitch

1610139753385.png


The Pokemon was named "******" and caused some funky graphical glitch with the bolding markup in the chat.

EDIT: Also messes up else where

1610139833598.png


Wonder if this could affect other stuff?

BUG STATUS: CONFIRMED - CHAT (CLIENT) (Dawn of Ares)
 
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Super Staff Bros 4 bug:
https://replay.pokemonshowdown.com/gen8superstaffbros4-1258876313
Expected behavior: When hit by the Flying-type move Kinetosis, Aggron's ability would activate upon taking not-very-effective damage, causing it to Mega Evolve and increase its Attack by 1 stage.
What actually happened: Aggron was hit by Kinetosis twice by two different Pokémon, yet its ability did not activate either time. Neither Snorlax or Mantine have ability-suppressing effects.

BUG STATUS: FIXED by Instruct
 
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I don't have footage on me, but I have been trying out the new Gen 8 BSS Factory mode, and it's been very fun so far, however there is one Pokemon that keeps showing up that is simply put... wrong. It's a Choice Band Dracovish with Fishious Rend, Outrage, and Sleep Talk. Because it has Band, there is no reason to ever use Sleep Talk with it, and it is entirely missing a fourth move.

BUG STATUS: NOT A BUG, This is better suited for here, but it's an intentional strategy. (Dawn of Ares)
 
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BT89

go on, take everything
is a Pre-Contributor
Screenshot (5).png

When searching up "Bu" with Blaziken on Teambuilder, Bulk Up appears twice. I am basically sure that this is a glitch.

BUG STATUS: CONFIRMED - TEAMBUILDER (DaWoblefet)
 
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"/om blitz" is outdated. It reads:
Super-fast 'Blitz' timer giving 30 second Team Preview and 10 seconds per turn.
No ruleset found for Blitz
The blitz timer is currently 40 seconds for Team Preview and 15 seconds per turn, as stated at the start of a blitz game. The "no ruleset found for blitz" also seems extraneous.

BUG STATUS: NOT A BUG, The timer for blitz hasn't changed. This description is correct, despite what it looks like. It shows otherwise because 15 seconds is the seconds you start with on the first turn, and 10 seconds is the amount of seconds you have thereafter. (Dawn of Ares)
 
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Just had a Random-Battle (Gen 8) where I used Outrage, and got locked in, then they protected and I was unlocked from Outrage without getting confused (Life Orb Flygon vs Salazzle. No Misty Terrain). I think I should have gotten confused, but I’m not sure.

Replay:
https://replay.pokemonshowdown.com/gen8randombattle-1259629329-32e8wt4lvn5mwf00y89xcqb0lmvc7hnpw

BUG STATUS: NOT A BUG, If Outrage gets interrupted before the turn it is supposed to end, i.e. hitting a fairy type or protect, it will not confuse the user. This also goes for thrash. (Dawn of Ares)
 
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Dawn of Ares

Power of Athena!
is a Battle Simulator Staff Alumnus
/modchat whitelist doesn't seem to work properly, showing whitelisted users who speak in them "Because moderated chat is set, you must be of rank Whitelist or higher to speak in this room."

BUG STATUS: FIXED by Mia
 
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Found a bug involving weather ball in generation III. On showdown, an opponent using counter will always deal double damage when hit by weather ball. The in-game behavior is that it won't be countered if weather ball is a special type. I can only assume this happens because of the interaction between hidden power and counter, which works the same on showdown as it does in-game. I can provide footage of these interactions in-game if requested. https://replay.pokemonshowdown.com/gen3ou-1259102748-12u9rxgi8nceav7vt2c6nvdyiws5cropw

footage provided by DarkShinyGiratina

BUG STATUS: FIXED by pacmanboss256
 
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My Porygon-Z used Max Strike (which is Tri Attack), but finally, it comes out as Max Lighting.....


Screenshot 2021-01-11 at 2.18.53 PM.png

BUG STATUS: NOT A BUG, Plasma Fists turns Normal-type moves into Electric-type moves, including Max Moves (DaWoblefet)
 
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https://replay.pokemonshowdown.com/gen8balancedhackmons-1260070105

My Zygarde outsped the opposing Kyogre, which should be impossible. The Kyogre's item was Leftovers, I had an Assault Vest. Apparently Zygarde's Sassy (-speed, +spdef) nature got lost in the system somewhere, defaulting it to a Careful (neutral) nature.
When I outsped the Kyogre first, I immediately went to the teambuilder, where Zygarde had 0 speed EVs, 0 speed IVs and a Sassy nature as expected, so it couldn't have been myself, messing up my sets. However, as later revealed in the game, my Zygarde apparently had a Careful nature, setting my speed at 175, which is higher than Kyogre's min speed of 166.

BUG STATUS: NOT A BUG, I checked both teams and Zygarde was in fact using a Careful Nature during this battle, so the behavior with Speed was expected. You must have just gone into the battle with Careful without realizing it (DaWoblefet)
 
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When using Galarian weezing with a hidden ability transfer move (such as zap cannon), an incompatibility error occurs (as shown in the file).
However, because weezing did not have a hidden ability when the VC games were released, koffing from virtual console receive their regular ability slot (Levitate), and can have a transfer move.
This should mean with the addition of ability capsules/patches in generation 8, a koffing that is transferred to Sword and Shield then evolved into its Galarian Form, shouldn't have any issues with virtual console move and ability compatibility.
By contrast, regular weezing does not have this problem, so I believe it to be an oversight.

BUG STATUS: CONFIRMED - LEGALITY (DaWoblefet). See also this post for some explanation; in DLC1, Weezing should be able to use Virtual Console moves only without its HA.

Weezing-Galar
Ability: Neutralizing Gas
EVs: 68 HP
IVs: 0 Atk
- Zap Cannon
 

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https://replay.pokemonshowdown.com/gen8metronomebattle-1257279823
On Turn 7, I am imprisoned and forced to Struggle. Despite this, I still have the working option to dynamax when I should not be able to.

EDIT: It just happened again, so now I have a screenshot. It seems to work with either slot, and actually lets me choose Max Guard on further turns of dynamax.
https://replay.pokemonshowdown.com/gen8metronomebattle-1257282531-lho4y5if69ivgn052rkyc1uu6v3bvk0pw

EDIT 2: Same goes for Torment. (Turn 4)
https://replay.pokemonshowdown.com/gen8metronomebattle-1257291056
I would like to add that the client shows max guard like this in these scenarios

Screen Shot 2021-01-11 at 10.40.50 AM.png
(this is the prompt for the 2nd deoxys)

full replay: https://replay.pokemonshowdown.com/gen8metronomebattle-1260149162
BUG STATUS: FIXED by pyuk
 
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queso

too cheesy
is a Tiering Contributor
1610397972259.png

i hadn't joined this tour yet but i had joined a previous one in the room and lost first round, not sure why it picked giove97 in particular. (this problem is ui only as upon pressing button i get a "This tournament has not started yet.")

BUG STATUS: NEEDS MORE INFO (how to reproduce in particular) (DaWoblefet)
 
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The ability Queenly Majesty is supposed to protect the Pokémon with the ability, as well as all of its allies, from priority moves.

And, indeed, that is how it is programmed into PS. Not bugged.

However, the description of the ability in the teambuilder is written to say that it only protects its allies, not itself. (Or at least, that's how I read it.)

Could be made more clear, as an initial reading implies that this does nothing outside of Doubles.

BUG STATUS: WRONG PLACE, this is more of a suggestion (DaWoblefet)
 
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