Bug Reports v4 -- POST BUGS HERE https://www.smogon.com/forums/ps-bug-report-form/

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Mathy

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Bug: Gen 5 sprites for Vivillon's alternate patterns (except Fancy/Poké Ball) don't exist in the sprite database for PS

For some reason, while the spreadsheet for the XY sprite project includes the Gen 5 style Vivillon sprites for all of its patterns and their links are denoted as final, the sprites are still not included in PS. I assume this is a mistake.

It's not that these sprites for Vivillon's patterns (except Meadow/Fancy/Poké Ball) will never load due to pings, they will never load because they don't exist in the sprite database.
Proof that only three Vivillon Gen 5 sprites exist in the sprite database.
Echoing this report and mentioning that Furfrou trims are missing as well. EDIT: And Alcremie too. Alcremie variants are missing teambuilder sprites but work in battle.

https://play.pokemonshowdown.com/gen8customgame-1566837047-std4mwk26miysaeuh8tdvq007g5caf3pw Join this game with animations turned off to see that it tries and fails to load the images in battle

BUG STATUS: CONFIRMED - SPRITE (DaWoblefet)
 
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When Rough Skin or Iron Barbs causes both the pokemon with the ability and it's attacker to faint, the ability holder faints first in Gens 7&8, while the attacker faints first in Gens 5&6. Bulbapedia only mentioned the SM change for Rocky Helmet, nothing was mentioned for Rough Skin and Iron Barbs.

What should happen, if the Bulbapedia articles are up to date, is that the attacker should faint first, following Gen 5&6 mechanics.


BUG STATUS: NOT A BUG, as doipy hooves says, the behavior change between 6 and 7 is correct (DaWoblefet)
 
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When Rough Skin or Iron Barbs causes both the pokemon with the ability and it's attacker to faint, the ability holder faints first in Gens 7&8, while the attacker faints first in Gens 5&6. Bulbapedia only mentioned the SM change for Rocky Helmet, nothing was mentioned for Rough Skin and Iron Barbs.

What should happen, if the Bulbapedia articles are up to date, is that the attacker should faint first, following Gen 5&6 mechanics.

Bulbapedia is lacking here. All of these ability/item recoil-related win conditions were officially changed between Gen 6 and 7.

https://web.archive.org/web/2013110...support/2/en/manual/manual_battle/basic-rules
・ If a Pokémon’s Ability (such as Rough Skin, Aftermath, Liquid Ooze, or Iron Barbs) or held item (such as Rocky Helmet) results in each player’s final Pokémon fainting, the player whose Pokémon had the Ability or held item wins the match.
https://web.archive.org/web/2016120...upport/2/en/manual/manual_battle/basic-rules/
・ If a Pokémon’s Ability (such as Rough Skin, Aftermath, Liquid Ooze, Iron Barbs, or Innards Out) or held item (such as Rocky Helmet) results in each player’s final Pokémon fainting, the player whose Pokémon had the Ability or held item loses the match.
 

Clas

om majors 2nd place, in 0 om opens r3 (god gamer)
is a Tiering Contributor
Shiny front Xurkitree has no sprite
1651965792313.png

BUG STATUS: CONFIRMED - SPRITE (DaWoblefet)
 
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Not fully sure if this is a bug or just unintuitive gen 3 mechanics but I completely lost a turn in this recent match.

Replay: https://replay.pokemonshowdown.com/gen3ou-1569973800

Turn in Question: https://imgur.com/a/3bw26dm

On the 59th turn, both players opted to swap pokemon. His Blissey was being swapped Swampert being faster than my paralyzed Gengar, he swaps first. The Swampert immediately dies to spikes immediately and thus they are prompted to immediately replace their pokemon. After they send out their Suicune, the turn ends and my Gengar doesn't swap in.

BUG STATUS: NEEDS MORE RESEARCH, I'm also inclined to think this is a bug but I'm not 100% sure, needs cart footage (DaWoblefet)
 
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We're having problems on Smogtours lately with unlocking formerly perm locked users. Even with their punishment lifted on main their perm lock keeps reapplying on tours despite us unlocking them there.

BUG STATUS: CONFIRMED - CHAT (SERVER) - I'm handling this. In the mean time, spam /unlock on them until it errors out (Mia)
 
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Sorry for double posting, but apparently there is 2 Ferroseeds appearing when you do a search for slowest speed.

2Ferroseeds.PNG

BUG STATUS: CONFIRMED - TEAMBUILDER (DaWoblefet)
 
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Hisuian Dylan

formerly CyberDCrest
Hello

At first, I thought that if a player uses /hiddenroom in a battle then the losing opponent cannot rejoin the battle if they leave. Let's say I am in a battle, but I forfeit & accidentally close the battle out. I want to rewatch the battle so I clicked the back button (let's say within a min), the battle is not accessible to me anymore. It is only accessible to the winner. "Don't Allow Spectators" does not have this same bug that occurs.

After doing some more digging and a discussion with DaWoblefet, I realized this wasn't the case. When one of the opponent's forfeits at the start of the battle, neither one can re-access the battle.

I did discover that if the opponent forfeits mid-game, the winner can still rejoin despite leaving.

Please note that the time is displayed in each picture.

Losing the battle:
Screenshot (400).png

Screenshot (401).png


I can't rejoin. The room was hidden Turn 1.

Winning The Battle:

Screenshot (413).png

Screenshot (414).png


I cannot rejoin. Hidden room was done Turn 1.

Winning Mid-Game:

Screenshot (410).png

Screenshot (411).png

As you can see from the last two screenshots, /hiddenroom was used on Turn 1 but I was still able to access the battle after leaving (as shown with the join logs). This is not the same reproduction as the first four screenshots.

BUG STATUS: CONFIRMED - CHAT (SERVER), see Mathy's post below (DaWoblefet)
 
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Mathy

F░U░R░R░E░T░ I░N░ B░I░O░
is a Programmeris a Forum Moderatoris a Battle Simulator Moderator
Hello

At first, I thought that if a player uses /hiddenroom in a battle then the losing opponent cannot rejoin the battle if they leave. Let's say I am in a battle, but I forfeit & accidentally close the battle out. I want to rewatch the battle so I clicked the back button (let's say within a min), the battle is not accessible to me anymore. It is only accessible to the winner. "Don't Allow Spectators" does not have this same bug that occurs.

After doing some more digging and a discussion with DaWoblefet, I realized this wasn't the case. When one of the opponent's forfeits at the start of the battle, neither one can re-access the battle.

As you can see from the last two screenshots, /hiddenroom was used on Turn 1 but I was still able to access the battle after leaving (as shown with the join logs). This is not the same reproduction as the first four screenshots.
This is because /hiddenroom changes the ID of the room to add the password part, so the old URL won't work. You can still rejoin the battle by typing the /alts command, which shows recent battles, but I do agree that the URL in the browser URL bar should update.
 
https://replay.pokemonshowdown.com/gen8ru-1574084898

Turn 1: Incin is switched out, with the text "baggy jeans withdrew Incineroar!". Seismitoad is switched in and blocks the raikou's volt switch. This is normal.
Turn 2: Raikou is switched out, with the volt switch text "Raikou went back to Negtrox!" This is supposed to only happen when a volt switch is successful.

Purely visual, but still a bug.

BUG STATUS: FIXED by Karthik (only the text was bugged)
 
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Bolt Beak being absorbed by Lightning Rod or Volt Absorb makes the move used by Arctozolt/Dracozolt afterwards deal more damage.
https://replay.pokemonshowdown.com/gen8monotype-1574239242-k3hwf5suqbmh8435psicm81bgoju8tmpw
In this first replay, Arctozolt used Bolt Beak on another Arctozolt with Volt Absorb. The opposing Arctozolt with Volt Absorb was subsequently OHKOd by Stomping Tantrum, despite that not being possible with the sets shown in the replay.
252 Atk Life Orb Arctozolt Stomping Tantrum vs. 0 HP / 0 Def Arctozolt: 195-231 (60.7 - 71.9%) -- guaranteed 2HKO

https://replay.pokemonshowdown.com/gen8monotype-1574240189-dct7tc4n121l5b6lj922i39mlnkgpf1pw
In this replay, the Arctozolt without Volt Absorb used Stomping Tantrum on Turn 1, with the expected damage output being dealt.

https://replay.pokemonshowdown.com/gen8monotype-1574242872-was4ocl86fe8hrhlnlgra27bdplzhfvpw
In this replay, Arctozolt used Bolt Beak on Marowak-Alola with Lightning Rod. Marowak-Alola was subsequently OHKOd by Stomping Tantrum, despite that not being possible with the sets shown in the replay.
252 Atk Life Orb Arctozolt Stomping Tantrum vs. 0 HP / 0 Def Marowak-Alola: 164-195 (62.8 - 74.7%) -- guaranteed 2HKO

https://replay.pokemonshowdown.com/gen8monotype-1574244079-awq8hznsjxbtdm99ch6n1y15cj71qi3pw
In this replay, Arctozolt used Stomping Tantrum on Marowak-Alola Turn 1, with the expected damage output being dealt.

The issue is specific to the Electric move-absorbing abilities, Volt Absorb and Stomping Tantrum.
https://replay.pokemonshowdown.com/gen8monotype-1574245809-rko6w0ofocilmpivetlwshuo2y4b8qmpw
In this replay, Arctozolt uses Bolt Beak on Tapu Koko, then Stomping Tantrum, with the expected damage output being dealt.

Fishious Rend may have the same issue with Water Absorb/Storm Drain, but I have not tested it yet.

BUG STATUS: NOT A BUG, see DrPumpkinz' post below (DaWoblefet)
 
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Bolt Beak being absorbed by Lightning Rod or Volt Absorb makes the move used by Arctozolt/Dracozolt afterwards deal more damage.
https://replay.pokemonshowdown.com/gen8monotype-1574239242-k3hwf5suqbmh8435psicm81bgoju8tmpw
In this first replay, Arctozolt used Bolt Beak on another Arctozolt with Volt Absorb. The opposing Arctozolt with Volt Absorb was subsequently OHKOd by Stomping Tantrum, despite that not being possible with the sets shown in the replay.
252 Atk Life Orb Arctozolt Stomping Tantrum vs. 0 HP / 0 Def Arctozolt: 195-231 (60.7 - 71.9%) -- guaranteed 2HKO

https://replay.pokemonshowdown.com/gen8monotype-1574240189-dct7tc4n121l5b6lj922i39mlnkgpf1pw
In this replay, the Arctozolt without Volt Absorb used Stomping Tantrum on Turn 1, with the expected damage output being dealt.

https://replay.pokemonshowdown.com/gen8monotype-1574242872-was4ocl86fe8hrhlnlgra27bdplzhfvpw
In this replay, Arctozolt used Bolt Beak on Marowak-Alola with Lightning Rod. Marowak-Alola was subsequently OHKOd by Stomping Tantrum, despite that not being possible with the sets shown in the replay.
252 Atk Life Orb Arctozolt Stomping Tantrum vs. 0 HP / 0 Def Marowak-Alola: 164-195 (62.8 - 74.7%) -- guaranteed 2HKO

https://replay.pokemonshowdown.com/gen8monotype-1574244079-awq8hznsjxbtdm99ch6n1y15cj71qi3pw
In this replay, Arctozolt used Stomping Tantrum on Marowak-Alola Turn 1, with the expected damage output being dealt.

The issue is specific to the Electric move-absorbing abilities, Volt Absorb and Stomping Tantrum.
https://replay.pokemonshowdown.com/gen8monotype-1574245809-rko6w0ofocilmpivetlwshuo2y4b8qmpw
In this replay, Arctozolt uses Bolt Beak on Tapu Koko, then Stomping Tantrum, with the expected damage output being dealt.

Fishious Rend may have the same issue with Water Absorb/Storm Drain, but I have not tested it yet.
Stomping Tantrum doubles in power if the previous move fails. There are some things like Protect that you would think constitute as failing but aren't, but Volt Absorb and Lighting Rod are not among such exceptions.
 
https://replay.pokemonshowdown.com/gen8randombattle-1575920035-rh98iocrpvfre2hls829et41jjtivatpw

Turn 13/14
As ninetales i was encored into nasty plot, I dmaxed to negate the encore-effect and got taunted before killing the whimsicott with max hailstorm. on the next turn my only move option was struggle. I could not pick one of the gmax attacks anymore. I am not completely sure about the interaction with taunt and DMax but i believe this to be a bug.

BUG STATUS: NOT A BUG This is how it works on cart, see this post on this same thread for in-game footage! (Irpachuza)
 
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Deleted User 594026

Banned deucer.
Hi, I'd like to report a bug. In costume battles, I select an Arceus-Eletric (or any≠fire) form and give him Multitype and a Flame Plate. If I use Burn Up, it says it switched to Eletric type (which doesn't make sence), but keeps being considered a Fire type for all the effects (can be paralised, it is super effective to earth, etc.), and neither the form changes to match the plate (as it should usually), nor Arceus loses the Fire type (which could be explained be its multitype ability, but I'm not sure).

Maybe there's a reason for the form not changing (like you are in costume battles, so you can use the exact form you want, ignoring abilities/items), but saying that the type switched to the "form's type" (Electric or any≠Fire), altought it keeps being a Fire type pretty much seems like a bug.

https://replay.pokemonshowdown.com/gen8bdsppurehackmons-1575938114

BUG STATUS: NEEDS MORE RESEARCH, I'm not sure anyone's done any research into hacked Arceus forms in BDSP PvP battles (DaWoblefet)
 
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Bug on dex.showdown for egg inheritance on pokemon

Ever since the release of IoA, dex.showdown egg moves page does not work as intended. For example, if you were to click on the egg move for haze on qwilfish, it would display pokemon in the same egg group as qwilfish and display what level they would learn it from or if it needed to be brought from a prior generation. Today if you were to click on qwilfish haze egg move, the entire website will freeze and you have to refresh the page, to which it never brings up the inheritance page.

It used to be the best tool for breeders to understand where to quickly transfer egg moves. This error occurs for pokemon pages that are in Sword and shield and EP and only for their egg moves. The page still normally function for pokemon "That may only be available in a prior generation"

BUG STATUS: CONFIRMED - OTHER thanks for cross-posting! (DaWoblefet)
 

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1652845883035.png

minor bug if you say /(message) in dms it will show up as two slashes
1652845918739.png


BUG STATUS: NOT A BUG, doing // is another way of representing that you sent a /command (DaWoblefet)
 
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So I was playing sw/sh random battles yesterday and I got this, a Solgaleo with choice specs which shouldnt be the case
IMG_20220516_092759.jpg

Another one. So Yesterday a move did 39% damage once and then 61% damage, this can't be rolls right? No weather effects were up, the mon wasn't changed. I didn't understand
BUG STATUS: NEEDS MORE INFO, We need replays so we can understand the full situation of the battle. On the first one, Solgaleo could have been tricked that item, that's a set that some Pokémon run on SS Randbats. On this one, that damage difference could be the Torrent ability activating (Irpachuza).
 
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Am not sure if this is considered a bug, or if it is just a clarity issue - gastro acid when abilities are changed. On using gastro acid, the norm is that the opponents ability is noted (suppressed). When the target of gastro acid has its ability changed, it is no longer noted as (suppressed), which has seemed to cause confusion between players.

https://replay.pokemonshowdown.com/gen8doublesuu-1577293979
Capsdfsture.PNG
In the above both myself and my opponent played differently than we would have due to the clarity issue. You could argue this wouldn't be an issue if we had a better understanding of how G.A. worked, but its something that i still think should be adressed.

BUG STATUS: CONFIRMED - MECHANICS (CLIENT) (DaWoblefet)
 
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I can't really tell if this is a bug or not, but here it is.
https://replay.pokemonshowdown.com/gen8balancedhackmons-1577725593-vot8x731a0sykb14tq0wa11b6d08xnypw
^ You can't see it, but a red message the same like the one below will appear when Imprison is used.
Screenshot 2022-05-18 3.55.59 PM.png

And I did another test with my friend.
https://replay.pokemonshowdown.com/gen8balancedhackmons-1577762787
^ Here, he recieved this when Cinderace had Imprison and Xurkitree didn't, according to him.
1652905440137.png
I dunno if this is a bug or if it's just how it goes, but Imprison seems to be the problem.
Just incase, here's the moveset I had on Zamazenta/Cinderace/Ferrothorn
Anchor Shot
Transform
Rapid Spin
Imprison
Ability: Fur Coat
Item: Leftovers

BUG STATUS: NOT A BUG, see Mathy's post below (DaWoblefet)
 
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Mathy

F░U░R░R░E░T░ I░N░ B░I░O░
is a Programmeris a Forum Moderatoris a Battle Simulator Moderator
I can't really tell if this is a bug or not, but here it is.
https://replay.pokemonshowdown.com/gen8balancedhackmons-1577725593-vot8x731a0sykb14tq0wa11b6d08xnypw
^ You can't see it, but a red message the same like the one below will appear when Imprison is used.View attachment 425876

And I did another test with my friend.
https://replay.pokemonshowdown.com/gen8balancedhackmons-1577762787
^ Here, he recieved this when Cinderace had Imprison and Xurkitree didn't, according to him.View attachment 425877
I dunno if this is a bug or if it's just how it goes, but Imprison seems to be the problem.
Just incase, here's the moveset I had on Zamazenta/Cinderace/Ferrothorn
Anchor Shot
Transform
Rapid Spin
Imprison
Ability: Fur Coat
Item: Leftovers
This is how it's supposed to work. The Cancel Mod only lets you cancel moves when ingame it wouldn't matter, but with Imprison you don't immediately know if a move will be disabled until you try selecting it, because you can't see your opponent's moveset.
 

Samirsin

✧Rey de los Snom✧
is a Top Social Media Contributoris a Contributor to Smogon
Hello, there's an issue regarding the UNO game in showdown, but I don't know if it is supposed to work like that.
The command /uno leave allows you to leave the game but only before the game starts.
If one were to try to leave after it has started, no matter if it's your turn or not, the message (Unable to leave the game) appears.
It was weird, the UNO was forcing us to play lol, only by losing to timer or disqualification were we able to remove a player, but not from /uno leave.
Is it supposed to work like that? If yes, does the possibility of creating a command that lets you leave or a little tweak in the current command exist?
Thanks in advance :)

(Question made by the chat room Español)

Imagen1.png
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BUG STATUS: FIXED by DaWoblefet
 
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