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When Zoroark is hit when transforming into Annhilape, rage fist registers the hit and updates BP. First seen here https://replay.pokemonshowdown.com/gen9randombattle-1755436158 in which Rage Fist registered as 150BP (and hit twice) when Annhilape hadn't been on play yet. No screenshot taken.

Then this interaction was recreated here: https://replay.pokemonshowdown.com/gen9ou-1755474974 and Rage Fist indeed registered a hit as shown in the screenshot.

Is this a bug or is the interaction intended?
bugreport.png
 
So when I was trying to battle two screens at once, using the (BATTLE OPTIONS) button, to automatically place new battle right side of my screen. since placing these two matches any new games. The battles always show up on the right side of the screen. (where it is located right now) instead of it being placed at the left per usual. this also means starting any battle puts them in a new separate tab, which is the entire issue I've wanted to avoid. Upon deleting cookies it restored this strange issue, However upon redoing it, the same issue occurred. I would really like to be able to play two games at once as a bit of a challenge and the waiting time of certain player, this has however prevented this. Hope this is sufficient, I'd really love to see this issue fixed.
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Bug where opponent's pokemon (iron bundle) was claimed to be an illusion after being revived with revival blessing. Neither my opponent nor I had a zoroark. The iron bundle had terrastalized and been toxic'ed before it fainted the first time
 
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Unseen Fist not working properly, protect being effective.
Replay of evidence: https://replay.pokemonshowdown.com/gen9nationaldex-1758099017-uetvi50vd9zo1x8iwkkpnbio82q5q4zpw
This has happened multiple times.
I had punching gloves BUT protective pads don't prevent unseen fist so gloves likely shouldn't either.
It also often works despite the gloves, so either way it's an inconsistency.
Edit: Proof of inconsistency: https://replay.pokemonshowdown.com/gen9nationaldex-1758116929-42w2g4pmsqxxvpr49edn0ir6kl9zw13pw
Bug Status: Fixed (for the time being, we don't know if this is the intention but for now gloves' constantly overrides Unseen Fist)

it appears this was fixed.
 
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Gen 9 NatDex Draft does not allow for the use of any gem beside Normal Gem. Sports, before announcing that it's shutting down, did allow for all gem use. If something like Mega Stones are allowed to be used past Generation 7, same should all Gems. Arguably, this also goes for Berserk Gene and MiracleBerry.
 

Muhammad al-Khaliq

Banned deucer.
hey guys i just realized something. on ps, koraidon doesn't get its orichalcum pulse attack boost in primal groudon's desolate land. is this intentional or a bug?

here;s proof that it works like that:

https://replay.pokemonshowdown.com/gen9nationaldexag-1758538158-x3hzw2c5a5tuh1jyun8ifkhqtcj4zyjpw

252 Atk Koraidon Low Kick (120 BP) vs. 248 HP / 8 Def Groudon-Primal: 133-157 (33 - 38.9%) -- 99.8% chance to 3HKO

252 Atk Orichalcum Pulse Koraidon Low Kick (120 BP) vs. 248 HP / 8 Def Groudon-Primal: 178-210 (44.1 - 52.1%) -- 14.1% chance to 2HKO

orichalcum pulse clearly worked the second time but not the first, as it did 35% and then 47%
 
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idk if it's been reported yet but terrastalizing zorua breaks the gui. I don't have cart so I can't confirm if illusion activation removes terra or if it moves the terra to the mon that zorua is disguised as.

Anyway, if you terra zorua while it's disguised, zorua isn't updated to say it's been terra (as in, it goes from whatever terra type back to dark). Also, at the end of the game, the gui says Nacli was still alive after all 6 pokemon are dead

here's a game I played with this interaction: https://replay.pokemonshowdown.com/gen9lc-1758629581
 
If you set a /rfaq alias to repeat with /repeatfaq, normally the topic called by the alias is set to repeat. However, if a topic is set to repeat, and that topic is turned into an alias, the ID of the topic the alias is calling is shown by the repeated message message instead of the topic's text (to recreate: if 'test' is a topic and 'test2' is a topic set to repeat, then 'test2' is converted to an alias, the repeated message will show the text "test"). Furthermore, removing the alias without removing the repeat calling the alias causes crashes when viewing the room's repeats with /viewrepeats as well as every time the repeat tries to display in chat.
 
found a really tiny bug with how the randpoke command calls mons. for some reason, it can't call primals or deoxys-speed but can call other forms such as other megas kyurem forms necrozma forms etc. but it can't seem to call on primals or deoxys forms. I spent a good few minutes just rolling groups of 30's in both 6 and 7 to confirm. also there's only about 30 ubers in gen 6 so they should actually appear anyway after a few rolls. https://gyazo.com/2e887d7dc888c8c04036b4c4b209cc2d here's an image link for the ones in gen 6 to show what I mean .
 

R8

Leads Natdex Other Tiers, not rly doing ndou stuff
is a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a member of the Battle Simulator Staffis a Top Contributor Alumnus
National Dex Leader
The National Dex Ubers format has the Mega Rayquaza clause active (like in gen7 and gen6 ubers metagames). However, on PS, Rayquaza + Dragon Ascent is banned instead, which is not how the clause is supposed to work.

 

Eli

any?
is a Battle Simulator Moderator
Hi, it seems that when I try to use the Backup/Restore all teams button at the bottom of teambuilder, something about the Tera type doesn't get saved if you've reloaded the page and use it. However, a way to remedy this is to manually open up a team first, which will recall the proper Tera type you set, then if you use the aforementioned button it has the correct Tera types. This gets a bit cumbersome with a larger number of teams and can fairly easily lead to resetting your Tera types if you don't know about it.

here is a video to show it a bit better
 
I was swapping from Natdex OU to Random bats and searched for a battle, when I noticed my Natdex team was selected somehow, before I could do anything, it failed and gave me this error. Since this is not a custom client and it told me to report it as a bug, here's your bug report.

I've noticed a similar issue with switching from Rand bats to Nat Dex OU, it still says "random team" when I try joining the Nat dex ladder (though it fails to let me search for a battle)

1672636961278.png
 
I was swapping from Natdex OU to Random bats and searched for a battle, when I noticed my Natdex team was selected somehow, before I could do anything, it failed and gave me this error. Since this is not a custom client and it told me to report it as a bug, here's your bug report.

I've noticed a similar issue with switching from Rand bats to Nat Dex OU, it still says "random team" when I try joining the Nat dex ladder (though it fails to let me search for a battle)

View attachment 479809
You switched too quickly and the client probably didn't detect the change.
 
I think I've found a bug in gen 9 Nat Dex.

It's a visual bug with revival blessing, not sure if it only occurs when used via Assist, or when there are duplicate pokemon on the team. Opponent's team shows inconsistent and wrong information about which pokemon are fainted or not, pokemon that are not fainted are displayed as such.

Seen in this replay: https://replay.pokemonshowdown.com/gen9nationaldexag-1760408449-p98ddljhecmjrasrabf4cymwknlre07pw

Notably seen in turn 6 when the Liepard revives a ditto, but this is not registered on the display, Turn 24 where it appears that the Ditto is the last pokemon, when a Liepard is still unfainted, and on the final few turns when all 6 opposing pokemon are unfainted, but only 4 are displayed as such.

P.S. Sorry I didn't take any screenshots, but I think it's way easier to see what's wrong just from watching like turn 6 or 24 of the replay.
 
it appears that dragon darts is not properly boosting rage fist damage
https://replay.pokemonshowdown.com/gen9vgc2023series1-1761127637-sugx062xg5ylw9wukwek67g7kxpw2khpw
in this replay on turns 2, 3, and 5 dragapult successfully damaged annilhiape with dragon darts, however then on turn 9 rage fist only did 8% which is far lower than even max max +defence dondozo
36+ Atk Annihilape Rage Fist (200 Base Power) vs. +2 252 HP / 252+ Def Dondozo: 49-58 (19 - 22.5%) -- possible 5HKO

additionally, Makima tested with different abilities for me to prove the issue lies with Dragon Darts not Unaware or Dragapults ability
Rage fist working: https://replay.pokemonshowdown.com/gen9vgc2023series1-1761143674-o5ac5om4wmoh1arprzqc8b0l6mk689hpw
Rage fist broken (Infiltrator): https://replay.pokemonshowdown.com/gen9vgc2023series1-1761144975-xrijyivewq1m7jgfrd8nrv5440mbu5fpw
Rage fist broken (clear body): https://replay.pokemonshowdown.com/gen9vgc2023series1-1761146615-qjebu1gw98z28uru0ej0u1wo38gh6h4pw
Oblivious Dondozo: https://replay.pokemonshowdown.com/gen9vgc2023series1-1761150684-yqcvhpnug6z9grh14pulb2kaurlyns7pw
 
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