Hi all! I've been playing Gen 5 on Pokemon Online ever since it came out, and I've racked up a lot of battles. This was my best team, peaking at 1498 CRE, placing me at rank 2 for about a week. Without further ado, here's my team!
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Teambuilding Process.
I started off the team with Doryuuzu in mind. I wanted to use and abuse the mole for as long as I can, as he's such an incredible Mon.
Obviously, I needed a Sand Streamer. I wanted to go for a more offensive approach, so I decided to use Tyranitar.
Now, I need a Pokemon that traps and kills Fighting types. Hello, Shandera!
This combination of Pokemon makes me incredibly Ground and Water weak. There are a number of options here, but I choose a ParaDancing Dragonite. It provides a bit of bulk to the team, and can paralyse threats.
I don't really have much as of yet that can get rid of opposing Doryuuzu, and also I'm really rain-weak. Breloom seems to be the best option.
I dislike Tyranitar in the lead position. It automatically tells the opponent "Hey! I have a Doryuuzu! Prepare for it!". So, I decide to use a fairly unorthodox lead that covers my team's weaknesses well...
So, there you have it! That's the teambuilding process. Now, on to the good stuff...
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The Team.
Genosect @ Choice Scarf
[176 Atk / 112 SpA / 220 Spe]
Naive Natured (+Spe, -SpD)
Download
-U-Turn
-Thunderbolt
-Ice Beam
-Explosion
This isn't a lead Pokemon. It's an incredibly useful and versatile Mon put into the lead position. And it works wonders. Basically, this Genosect is a Download abuser. U-Turn is the primary move here, as it deals around 55% to the standard Politoed lead with an Attack boost from Download. Ice Beam OHKOs physically defensive Hippowdon with a Special Attack boost and with the given EVs. Explosion is a blast from the past, as with an Attack boost it OHKOs most Pokemon that don't resist it and severely cripples all. Genosect outspeeds all common leads and deals massive damage dependant on whichever move I choose to use. 220 Spe EVs let me outspeed Scarf Hihidaruma, and 176 Atk pumps up U-Turn and Explosion. BoltBeam is there for coverage.
Breloom @ Life Orb
[4 HP / 252 Atk / 252 Spe]
Adamant Natured (+Atk, -SpA)
Technician
-Mach Punch
-Bullet Seed
-Stone Edge
-Spore
Ah, TechniLoom. A Life Orb STAB Technician Mach Punch off 394 Atk? Yes, please. Breloom acts as my main Doryuuzu counter - Mach Punch always OHKOs. Bullet Seed is also obscenely powerful, and it matches up well against Rain Teams. Stone Edge deals with Shandera; after I've Spored something, I'll always use Stone Edge. 80% of the time, I hit a Shandera or something meant to counter Loom, and kill it. Spore is the standard move to use on Loom, and it is even better this Gen because of the new Sleep mechanics. Adamant ensures that Breloom hits hard all the time, and the EVs are self-explanatory.
Shandera @ Choice Scarf
[4 HP / 252 SpA / 252 Spe]
Timid Natured (+Spe, -Atk)
Shadow Tag
-Overheat
-Shadow Ball
-Energy Ball
-Hidden Power [Ice]
Being able to trap any and every Pokemon in the game, bar Shandera itself, is a skill every Pokemon in the game would die for. And GameFreak gave it to the one with 145 Base Special Attack. But you all know that. Shandera plays an important role in my team; it traps all the major counters to Doryuuzu and Tyranitar. Breloom is taken care of (although I occasionally get hit by Stone Edge), the average Roobushin takes around 90% from Overheat, and it is then revenged by another Pokemon, Gliscor is destroyed by HP Ice, Hippowdon takes loads of damage from Energy Ball...you get the idea. Timid outspeeds Base 130s with a Scarf, and EVs are self-explanatory.
Dragonite @ Leftovers
[252 Atk / 160 Def / 96 Spe]
Impish Natured (+Def, -SpA)
Multi-Scale
-Dragon Dance
-Dragon Claw
-Thunder Wave
-Roost
Dragonite plays an important role on my team; it resists many of the common attacking types I'm weak to. Dragonite can almost never be OHKO'd due to its awesome ability, Multi-Scale. It supports the team with Thunder Wave, and in a good match I can paralyse a lot of the opposition. The strategy is as follows; switch in on a resisted hit or after another Pokemon has fainted, and Thunder Wave the opposing Pokemon. Roost back to full health, and Dragon Dance when the opponent is fully paralysed. A Dragonite on full health after a +1 is truly a force to be reckoned with. I go Impish to have a chance against Doryuuzu, as a +2 Rock Slide never OHKOs, and I can break it's Balloon with Dragon Claw and then revenge with my own Doryuuzu. As always with set-up sweepers, I must be careful of Ditto. The speed EVs are so I outspeed max speed Base 100s after a Dragon Dance.
Tyranitar @ Choice Band
[180 HP / 252 Atk / 76 Spe]
Adamant Natured (+Atk, -SpA)
Sand Stream
-Stone Edge
-Crunch
-Pursuit
-Aqua Tail
Tyranitar is my resident powerhouse, being able to OHKO a lot of the metagame with the appropriate move. Stone Edge is the primary move on the set, dealing incredible amounts of damage to anything that doesn't resist it. Crunch rounds off the STABs, and Pursuit destroys Shandera locked into Shadow Ball or Flamethrower. Aqua Tail gives Tyranitar a weapon against Hippowdon and Gliscor.
Doryuuzu @ Balloon
[4 HP / 252 Atk / 252 Spe]
Jolly Natured (+Spe, -SpA)
Sand Throw
-Swords Dance
-Earthquake
-Rock Slide
-X-Scissor
Here he is, the star of the show. Doryuuzu. The name sparks fear throughout the land...with 604 Speed in a Sand Storm, and 738 or so Attack with a Swords Dance, Doryuuzu has become one of the metagame's top threats for a good reason. My whole team is built around supporting him. So, my aim is to take out all his threats and then come in on something that I force out, such as a Choice-locked Ground move, and then Swords Dance. With a Swords Dance, Doryuuzu OHKOs most of the metagame with the appropriate move. Jolly lets me speed-tie with other Doryuuzu at most.
So there's my team! Criticism is welcomed...thanks!
------------------------
Teambuilding Process.
I started off the team with Doryuuzu in mind. I wanted to use and abuse the mole for as long as I can, as he's such an incredible Mon.
Obviously, I needed a Sand Streamer. I wanted to go for a more offensive approach, so I decided to use Tyranitar.
Now, I need a Pokemon that traps and kills Fighting types. Hello, Shandera!
This combination of Pokemon makes me incredibly Ground and Water weak. There are a number of options here, but I choose a ParaDancing Dragonite. It provides a bit of bulk to the team, and can paralyse threats.
I dislike Tyranitar in the lead position. It automatically tells the opponent "Hey! I have a Doryuuzu! Prepare for it!". So, I decide to use a fairly unorthodox lead that covers my team's weaknesses well...
So, there you have it! That's the teambuilding process. Now, on to the good stuff...
------------------------
The Team.
Genosect @ Choice Scarf
[176 Atk / 112 SpA / 220 Spe]
Naive Natured (+Spe, -SpD)
Download
-U-Turn
-Thunderbolt
-Ice Beam
-Explosion
This isn't a lead Pokemon. It's an incredibly useful and versatile Mon put into the lead position. And it works wonders. Basically, this Genosect is a Download abuser. U-Turn is the primary move here, as it deals around 55% to the standard Politoed lead with an Attack boost from Download. Ice Beam OHKOs physically defensive Hippowdon with a Special Attack boost and with the given EVs. Explosion is a blast from the past, as with an Attack boost it OHKOs most Pokemon that don't resist it and severely cripples all. Genosect outspeeds all common leads and deals massive damage dependant on whichever move I choose to use. 220 Spe EVs let me outspeed Scarf Hihidaruma, and 176 Atk pumps up U-Turn and Explosion. BoltBeam is there for coverage.
Breloom @ Life Orb
[4 HP / 252 Atk / 252 Spe]
Adamant Natured (+Atk, -SpA)
Technician
-Mach Punch
-Bullet Seed
-Stone Edge
-Spore
Ah, TechniLoom. A Life Orb STAB Technician Mach Punch off 394 Atk? Yes, please. Breloom acts as my main Doryuuzu counter - Mach Punch always OHKOs. Bullet Seed is also obscenely powerful, and it matches up well against Rain Teams. Stone Edge deals with Shandera; after I've Spored something, I'll always use Stone Edge. 80% of the time, I hit a Shandera or something meant to counter Loom, and kill it. Spore is the standard move to use on Loom, and it is even better this Gen because of the new Sleep mechanics. Adamant ensures that Breloom hits hard all the time, and the EVs are self-explanatory.
Shandera @ Choice Scarf
[4 HP / 252 SpA / 252 Spe]
Timid Natured (+Spe, -Atk)
Shadow Tag
-Overheat
-Shadow Ball
-Energy Ball
-Hidden Power [Ice]
Being able to trap any and every Pokemon in the game, bar Shandera itself, is a skill every Pokemon in the game would die for. And GameFreak gave it to the one with 145 Base Special Attack. But you all know that. Shandera plays an important role in my team; it traps all the major counters to Doryuuzu and Tyranitar. Breloom is taken care of (although I occasionally get hit by Stone Edge), the average Roobushin takes around 90% from Overheat, and it is then revenged by another Pokemon, Gliscor is destroyed by HP Ice, Hippowdon takes loads of damage from Energy Ball...you get the idea. Timid outspeeds Base 130s with a Scarf, and EVs are self-explanatory.
Dragonite @ Leftovers
[252 Atk / 160 Def / 96 Spe]
Impish Natured (+Def, -SpA)
Multi-Scale
-Dragon Dance
-Dragon Claw
-Thunder Wave
-Roost
Dragonite plays an important role on my team; it resists many of the common attacking types I'm weak to. Dragonite can almost never be OHKO'd due to its awesome ability, Multi-Scale. It supports the team with Thunder Wave, and in a good match I can paralyse a lot of the opposition. The strategy is as follows; switch in on a resisted hit or after another Pokemon has fainted, and Thunder Wave the opposing Pokemon. Roost back to full health, and Dragon Dance when the opponent is fully paralysed. A Dragonite on full health after a +1 is truly a force to be reckoned with. I go Impish to have a chance against Doryuuzu, as a +2 Rock Slide never OHKOs, and I can break it's Balloon with Dragon Claw and then revenge with my own Doryuuzu. As always with set-up sweepers, I must be careful of Ditto. The speed EVs are so I outspeed max speed Base 100s after a Dragon Dance.
Tyranitar @ Choice Band
[180 HP / 252 Atk / 76 Spe]
Adamant Natured (+Atk, -SpA)
Sand Stream
-Stone Edge
-Crunch
-Pursuit
-Aqua Tail
Tyranitar is my resident powerhouse, being able to OHKO a lot of the metagame with the appropriate move. Stone Edge is the primary move on the set, dealing incredible amounts of damage to anything that doesn't resist it. Crunch rounds off the STABs, and Pursuit destroys Shandera locked into Shadow Ball or Flamethrower. Aqua Tail gives Tyranitar a weapon against Hippowdon and Gliscor.
Doryuuzu @ Balloon
[4 HP / 252 Atk / 252 Spe]
Jolly Natured (+Spe, -SpA)
Sand Throw
-Swords Dance
-Earthquake
-Rock Slide
-X-Scissor
Here he is, the star of the show. Doryuuzu. The name sparks fear throughout the land...with 604 Speed in a Sand Storm, and 738 or so Attack with a Swords Dance, Doryuuzu has become one of the metagame's top threats for a good reason. My whole team is built around supporting him. So, my aim is to take out all his threats and then come in on something that I force out, such as a Choice-locked Ground move, and then Swords Dance. With a Swords Dance, Doryuuzu OHKOs most of the metagame with the appropriate move. Jolly lets me speed-tie with other Doryuuzu at most.
So there's my team! Criticism is welcomed...thanks!