Calaeb
formerly Pawwz
Hello everyone! As you all know, my name is Pawwz, and I've been paying competitive Pokemon, mainly Monotype, for quite a while (Four years). While I'm not really fond of Gen 8 as a whole, due to changes such as the Pokédex cut and the removal of features such as Mega Evolutions and Z-Moves, I wanted to try and give my hand at the new metagame. Ground immediately came to my mind, as it retained the offensive sand core of Hippowdown + Excadrill. Alongside important tools to support it; therefore, I gave it a run. I'll link some replays of the team at the bottom of this RMT. Without further ado, here's the team, hope you enjoy:
Ability: Sand Stream
EVs: 252 HP / 192 Def / 64 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Up first is Hippowdon, a necessary staple to any Ground team and the Sand supplier for the team. Great natural bulk paired with Slack Off makes Hippowdown a great Pokemon to set Stealth Rocks and make great use of Eject Button. As I stated just now, Hippo makes great use of Stealth Rocks paired with it's good bulk, so the first move is going to be that. Earthquake is Hippo's STAB move, hitting it decently hard as Earthquake is 100 BP. Slack Off is Hippo's recovery option, healing 50% of it's HP every time. Last but not not least is Whirlwind, this is used to force Pokemon like Dragapult, Excadrill, Grimmsnarl, Rhyperior and Hawlucha out. The EV spread is to take Specs Draco Meteor from Dragapult and retain a 3HKO from Gardevoir's Moonblast.
252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 64 SpD Hippowdon: 319-376 (75.9 - 89.5%) -- guaranteed 2HKO
252 SpA Gardevoir Moonblast vs. 252 HP / 64 SpD Hippowdon: 183-216 (43.5 - 51.4%) -- 7.4% chance to 2HKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 64 SpD Hippowdon: 196-232 (46.6 - 55.2%) -- 70.3% chance to 2HKO
252 SpA Gardevoir Moonblast vs. 252 HP / 64 SpD Hippowdon: 183-216 (43.5 - 51.4%) -- 7.4% chance to 2HKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 64 SpD Hippowdon: 196-232 (46.6 - 55.2%) -- 70.3% chance to 2HKO
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Substitute / Swords Dance
Up next is the second half of the notorious sand core, Excadrill. This Pokemon's role is the net kills, late and early game. Metronome lets Excadrill spam Iron Head and Earthquake, boosting their power each time without taking the recoil that Life Orb would give you. Earthquake and Iron Head are obvious staples on Exca, being reliable and strong STAB moves. Rapid Spin is this team's form of hazard removal, also giving Excadrill a temporary +1 Speed bonus until you switch out. The last move is optional, can be subbed out for Swords Dance. Substitute is preferred, as it allows you to Sub up on Pokemon like Corsola and Vileplume, which are a pain for Ground types to deal with mainly because of Strength Sap and Giga Drain. If you're not too worried about that, the other option is Swords Dance. This lets you SD up on a switch (as Excadrill forces a ton of switches) and hit incredibly hard, netting more kills, including a 2HKO on Avalugg, Gastrodon, Appletun, Mew and Mandibuzz.
Ability: Thick Fat
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Freeze-Dry / Superpower / Knock Off
Mamoswine is the Choice Scarf user on the team, and our answer to Dragon. Choice Scarf allows Mamoswine to hit 426 speed, outspeeding Dragapult. Icicle Crash and Earthquake are Mamoswine's STAB moves, and most likely the moves he's going to be using the majority of the time next to Ice Shard, which serves as this team's priority. Freeze Dry is there for Pokemon like Pelipper and Gastrodon, who might want to switch into Mamoswine as it's relatively safe, and Dracovish if they decide to do that. Superpower is also an option, although it's not all that good on Scarfed Mamoswine. It's really only going to be useful vs Pokemon like Ferrothorn. Another option is Knock Off, which is a reliable option used for getting rid of items like Leftovers on Pokemon such as Corviknight, Ferrothorn, Rotom-Wash, Avalugg, Toxapex and Ninetales-Alola.
0 SpA Mamoswine Freeze-Dry vs. 0 HP / 4 SpD Pelipper: 304-360 (116.4 - 137.9%) -- guaranteed OHKO
0 SpA Mamoswine Freeze-Dry vs. 252 HP / 4 SpD Pelipper: 304-360 (93.8 - 111.1%) -- 68.8% chance to OHKO
0 SpA Mamoswine Freeze-Dry vs. 252 HP / 0+ SpD Gastrodon: 244-292 (57.2 - 68.5%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Mamoswine Freeze-Dry vs. 4 HP / 0 SpD Dracovish: 268-324 (83.2 - 100.6%) -- 6.3% chance to OHKO
0 SpA Mamoswine Freeze-Dry vs. 252 HP / 4 SpD Pelipper: 304-360 (93.8 - 111.1%) -- 68.8% chance to OHKO
0 SpA Mamoswine Freeze-Dry vs. 252 HP / 0+ SpD Gastrodon: 244-292 (57.2 - 68.5%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Mamoswine Freeze-Dry vs. 4 HP / 0 SpD Dracovish: 268-324 (83.2 - 100.6%) -- 6.3% chance to OHKO
Ability: Storm Drain
EVs: 252 HP / 40 Atk / 216 Def
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover
Ah, Gastrodon. The absolute pain you are, welcome to the team. Gastrodon serves as this team's Water immunity. I chose Gastrodon over Seismitoad because it's a better Keldeo check, and Keldeo is very popular in Generation 8. First up, Scald. Scald is it's main STAB move that it'll be clicking, allowing it to hit Pokemon reliably and have a 30% chance to Burn. Earthquake is here over Earth Power to break Keldeo & Kyurem-Black's Substitute, making it harder for them to reliably setup. Up next is Toxic, this is here for Pokemon like Rotom-Wash and Cloyster. Last is Recover, a staple move on Gastrodon allowing it to live longer throughout the match to reliably do it's job.
40 Atk Gastrodon Earthquake vs. 0 HP / 4 Def Kyurem-Black: 97-115 (24.8 - 29.4%) -- possible 5HKO after Leftovers recovery Possible damage amounts: (97, 99, 99, 100, 102, 103, 105, 105, 106, 108, 109, 109, 111, 112, 114, 115)
40 Atk Gastrodon Earthquake vs. 0 HP / 0 Def Keldeo: 106-126 (32.8 - 39%) -- 99.7% chance to 3HKO
40 Atk Gastrodon Earthquake vs. 0 HP / 0 Def Keldeo: 106-126 (32.8 - 39%) -- 99.7% chance to 3HKO
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Fire Punch
- Mega Kick
- Quick Attack
The next addition to this team is Diggersby. Now, this Generation, Ground Pokemon are limited. Stuff like Flygon are usable, but overall aren't that good. I like Diggersby, as it has some Fire coverage, U-Turn momentum and Knock Off possibilities that you can run instead of Quick Attack if you really wanted. Earthquake is there as reliable STAB, there isn't a lot in the meta that can take two of these. Next up is Fire Punch, this is nice to click vs types like Ice, Steel and even Grass sometimes. Mega Kick is there, despite the accuracy, it actually hits really, really hard. Retaining a 2HKO on Pokemon like Hippowdon, Toxapex, Mandibuzz and Vileplume. After that comes Quick Attack, the teams second form of priority next to Ice Shard. Very reliable, and hits decently hard versus neutral opponents.
252 Atk Choice Band Huge Power Diggersby Mega Kick vs. 252 HP / 252+ Def Hippowdon: 222-262 (52.8 - 62.3%) -- 99.6% chance to 2HKO after Leftovers recovery
252 Atk Choice Band Huge Power Diggersby Mega Kick vs. 252 HP / 252+ Def Toxapex: 186-219 (61.1 - 72%) -- guaranteed 2HKO after Black Sludge recovery
252 Atk Choice Band Huge Power Diggersby Mega Kick vs. 252 HP / 252+ Def Vileplume: 277-327 (78.2 - 92.3%) -- guaranteed 2HKO after Black Sludge recovery
252 Atk Choice Band Huge Power Diggersby Mega Kick vs. 252 HP / 252+ Def Mandibuzz: 241-285 (56.8 - 67.2%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Huge Power Diggersby Mega Kick vs. 252 HP / 252+ Def Toxapex: 186-219 (61.1 - 72%) -- guaranteed 2HKO after Black Sludge recovery
252 Atk Choice Band Huge Power Diggersby Mega Kick vs. 252 HP / 252+ Def Vileplume: 277-327 (78.2 - 92.3%) -- guaranteed 2HKO after Black Sludge recovery
252 Atk Choice Band Huge Power Diggersby Mega Kick vs. 252 HP / 252+ Def Mandibuzz: 241-285 (56.8 - 67.2%) -- guaranteed 2HKO after Leftovers recovery
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Smack Down
- Earthquake
- Fire Punch / Stone Edge
Last but not least is Rhyperior. This Pokmeon serves as the team's check to Corviknight. Iron Defense + Body Press is a very hard set for Ground to break, especially since Corv carries Taunt for Hippo. This set outspeeds non-invested Corviknight, and 1v1's it. Swords Dance + Smack Down lets Rhyperior 3HKO Corviknight at +6 Defense with Earthquake (very high chance for 2HKO), and 2HKO and other Pokemon on Steel if they decide to switch. The remaining move is Fire Punch, which is used for killing Steel completely if you don't really wanna think, the other is Stone Edge if you wanna get some big damage vs Flying types.
+2 252 Atk Rhyperior Earthquake vs. +6 252 HP / 4 Def Corviknight: 168-198 (42 - 49.5%) -- guaranteed 3HKO after Leftovers recovery
Hippowdon @ Eject Button
Ability: Sand Stream
EVs: 252 HP / 192 Def / 64 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Excadrill @ Metronome
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Substitute/Swords Dance
Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Freeze-Dry/KnockOff/Superpower
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 40 Atk / 216 Def
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover
Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Fire Punch
- Mega Kick
- Quick Attack
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Smack Down
- Earthquake
- Fire Punch
Ability: Sand Stream
EVs: 252 HP / 192 Def / 64 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Excadrill @ Metronome
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Substitute/Swords Dance
Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Freeze-Dry/KnockOff/Superpower
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 40 Atk / 216 Def
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover
Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Fire Punch
- Mega Kick
- Quick Attack
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Smack Down
- Earthquake
- Fire Punch
Big ups to Mateeus and TheAveng92R for the help with the team and their input/spell check for the RMT. <3
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