You thought it was dead. With all the Genesects and Politoeds, Bulky offense has no place in the metagame. Until now.
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 84 Atk / 80 Def / 92 SDef
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Earthquake
- Toxic
I know what you're saying. Hey! Bronzong? Dafuq? A UU in OU? Why not Jirachi? Well, Bronzong actually has some advantages over its Steel-Psychic compatriate. Firstly, Zong has a mere one weakness, which is Fire, compared to the two weaknesses of Jirachi. Also, Zong's Defense and Special Defense are 16 points higher than Rachi's, making it a superior pivot switch. This Bronzong is also my Stealth Rocker, as it makes a phenominal bulky SR setter. Toxic is good at wearing down those walls who cannot touch Bronzong such as Donphan or Gastrodon, as Bronzong's low attack stat means it cannot touch these walls. Also, Gyro Ball makes an effective STAB move with Bronzong's pitiful speed, hitting swifter Scarfers and fast Dragons like a Truck.
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 60 Atk / 176 SAtk / 20 Spd
Quiet Nature
- Focus Punch
- Substitute
- Crunch
- Ice Beam
SubPunch TTar. Yep, it's Tyrani-BOAH. With it's 101 HP Substitutes, Tyranitar can get a fairly easy Sub on many defensive threats, and then next turn smash them with a Punch of Focus (The Greatest moment of my life was Focus Punching a Blissey). Even with just 60 Atk EVs, these Focus Punches are powerhouse moves, ready to rip through teams. Crunch hits the Ghosts and Psychics that you cannot Punch to death, as Fighting-Dark has near perfect coverage. Ice Beam hits Landorus/Gliscor that could otherwise wall Tyranitar.
Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Earth Power
- Ice Beam
- Toxic
- Recover
Ah, Gastro. The definition of a Fallen Star. Something that used to be a nessecity, but it is now just sort of... there. Well, with the rise of Rain teams and all them powerful Rain moves, you need something to take Water moves, right! Well, Gastro has you covered. Storm Drain gives Gastro an immunity to Water, which is it's most valuable tool. This along with it's excellent STAB Earth Power, which can do a surprising amount of damage even with only 4 SpA. Ice Beam is a great move to complement this, as it hits those flying Dragons and Grass types, which otherwise wall Water/Ground. Toxic is great at wearing down defensive pokes that Gastro is able to draw in. And the final, necessary move is Recover, providing Gastro reliable recovery.
Celebi @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Earth Power
Every Bulky offense team needs a good ol' Set-up Sweeper. After you've worn down their walls, something has to clean up. My choice for this role is a Nasty Plot + 3 Attacks Offensive Celebi. After setting up a Plot, Celebi can do a devestating amount of damage to basically anything. Giga Drain is solid STAB that provides a smidgen of Recovery, as well as circumventing the Life Orb recoil. HP Fire can hit Ferrothorn and Forretress, which are getting considerably more commonly used in OU. And the last one is Earth Power, which gets the key coverage on Heatran, which otherwise is a solid check to Celebi.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Toxic
- Earthquake
- Ice Fang
- Protect
This one should be self-explanatory. Gliscor is the very definition of Bulky Offense, providing both walling and attacking. In fact, it greatly resembles a special version of my Gastrodon, with Ice/Ground coverage, Toxic and recovery. But, if it works, then no need to fix it! EQ is a very solid STAB even for a defensive poke, as it can certainly do a solid amount of damage. Ice Fang can complement this, as it hits Dragons and Flying things, which would otherwise wall Gliscor through-and-through. Toxic is just for even MORE wallbreaking. Protect works well with this, as it provides a turn of stalling.
Latias (F) @ Life Orb
Trait: Levitate
EVs: 152 HP / 176 SAtk / 180 Spd
Modest Nature
- Draco Meteor
- Surf
- Roost
- Dragon Pulse
For a final poke, I needed a bit more offense, as Celebi and Tyranitar couldn't handle everything by themselves. I needed something that was a fast offensive poke. I needed it. I eventually settled on a LO Latias, my favorite Latias set. The main reason I like it is for the crazy surprise factor, as most people assume Latios to be the Life Orber and Latias to be Calm Mind. Lure them into that sense, then BOOM! Draco Meteor. I have OHKOed many things with these Draco Meteors, as base 130 power moves are nothing to scoff at. Surf helps with the coverage, as well as the fact it will normally be rain-boosted (considering many, many teams are rain teams). Roost is another big help, as it gives Latias added longevity if you have a completely free turn. The final move is Dragon Pulse, which I use only if Latias is forced to stay in for the long haul.
VOILA!!!
Here is a replay: http://pokemonshowdown.com/replay/ou4155522
What do you think, team raters?
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 84 Atk / 80 Def / 92 SDef
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Earthquake
- Toxic
I know what you're saying. Hey! Bronzong? Dafuq? A UU in OU? Why not Jirachi? Well, Bronzong actually has some advantages over its Steel-Psychic compatriate. Firstly, Zong has a mere one weakness, which is Fire, compared to the two weaknesses of Jirachi. Also, Zong's Defense and Special Defense are 16 points higher than Rachi's, making it a superior pivot switch. This Bronzong is also my Stealth Rocker, as it makes a phenominal bulky SR setter. Toxic is good at wearing down those walls who cannot touch Bronzong such as Donphan or Gastrodon, as Bronzong's low attack stat means it cannot touch these walls. Also, Gyro Ball makes an effective STAB move with Bronzong's pitiful speed, hitting swifter Scarfers and fast Dragons like a Truck.
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 60 Atk / 176 SAtk / 20 Spd
Quiet Nature
- Focus Punch
- Substitute
- Crunch
- Ice Beam
SubPunch TTar. Yep, it's Tyrani-BOAH. With it's 101 HP Substitutes, Tyranitar can get a fairly easy Sub on many defensive threats, and then next turn smash them with a Punch of Focus (The Greatest moment of my life was Focus Punching a Blissey). Even with just 60 Atk EVs, these Focus Punches are powerhouse moves, ready to rip through teams. Crunch hits the Ghosts and Psychics that you cannot Punch to death, as Fighting-Dark has near perfect coverage. Ice Beam hits Landorus/Gliscor that could otherwise wall Tyranitar.
Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Earth Power
- Ice Beam
- Toxic
- Recover
Ah, Gastro. The definition of a Fallen Star. Something that used to be a nessecity, but it is now just sort of... there. Well, with the rise of Rain teams and all them powerful Rain moves, you need something to take Water moves, right! Well, Gastro has you covered. Storm Drain gives Gastro an immunity to Water, which is it's most valuable tool. This along with it's excellent STAB Earth Power, which can do a surprising amount of damage even with only 4 SpA. Ice Beam is a great move to complement this, as it hits those flying Dragons and Grass types, which otherwise wall Water/Ground. Toxic is great at wearing down defensive pokes that Gastro is able to draw in. And the final, necessary move is Recover, providing Gastro reliable recovery.
Celebi @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Earth Power
Every Bulky offense team needs a good ol' Set-up Sweeper. After you've worn down their walls, something has to clean up. My choice for this role is a Nasty Plot + 3 Attacks Offensive Celebi. After setting up a Plot, Celebi can do a devestating amount of damage to basically anything. Giga Drain is solid STAB that provides a smidgen of Recovery, as well as circumventing the Life Orb recoil. HP Fire can hit Ferrothorn and Forretress, which are getting considerably more commonly used in OU. And the last one is Earth Power, which gets the key coverage on Heatran, which otherwise is a solid check to Celebi.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Toxic
- Earthquake
- Ice Fang
- Protect
This one should be self-explanatory. Gliscor is the very definition of Bulky Offense, providing both walling and attacking. In fact, it greatly resembles a special version of my Gastrodon, with Ice/Ground coverage, Toxic and recovery. But, if it works, then no need to fix it! EQ is a very solid STAB even for a defensive poke, as it can certainly do a solid amount of damage. Ice Fang can complement this, as it hits Dragons and Flying things, which would otherwise wall Gliscor through-and-through. Toxic is just for even MORE wallbreaking. Protect works well with this, as it provides a turn of stalling.
Latias (F) @ Life Orb
Trait: Levitate
EVs: 152 HP / 176 SAtk / 180 Spd
Modest Nature
- Draco Meteor
- Surf
- Roost
- Dragon Pulse
For a final poke, I needed a bit more offense, as Celebi and Tyranitar couldn't handle everything by themselves. I needed something that was a fast offensive poke. I needed it. I eventually settled on a LO Latias, my favorite Latias set. The main reason I like it is for the crazy surprise factor, as most people assume Latios to be the Life Orber and Latias to be Calm Mind. Lure them into that sense, then BOOM! Draco Meteor. I have OHKOed many things with these Draco Meteors, as base 130 power moves are nothing to scoff at. Surf helps with the coverage, as well as the fact it will normally be rain-boosted (considering many, many teams are rain teams). Roost is another big help, as it gives Latias added longevity if you have a completely free turn. The final move is Dragon Pulse, which I use only if Latias is forced to stay in for the long haul.
VOILA!!!
Here is a replay: http://pokemonshowdown.com/replay/ou4155522
What do you think, team raters?