Froslass @ Leftovers
Ability: Cursed Body
Shiny: Yes
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Will-O-Wisp
- Hex
- Taunt
Primeape @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Stone Edge
- Gunk Shot
Kabutops @ Choice Scarf
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Liquidation
- Stone Edge
- Knock Off
- Rapid Spin
Metang @ Eviolite
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 176 Atk / 80 Def
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Toxic
Dodrio @ Flyinium Z
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Jump Kick
- Quick Attack
Oricorio-Sensu @ Leftovers
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hurricane
- Revelation Dance
- Substitute
Ability: Cursed Body
Shiny: Yes
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Will-O-Wisp
- Hex
- Taunt
Primeape @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Stone Edge
- Gunk Shot
Kabutops @ Choice Scarf
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Liquidation
- Stone Edge
- Knock Off
- Rapid Spin
Metang @ Eviolite
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 176 Atk / 80 Def
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Toxic
Dodrio @ Flyinium Z
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Jump Kick
- Quick Attack
Oricorio-Sensu @ Leftovers
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hurricane
- Revelation Dance
- Substitute
Froslass: Acting as a bulky spike setting, Froslass utilizes it's high speed to set spikes and stop other hazards and set up using Taunt. Spikes is to help chip and punish switch ins... Helping Primeape, Dodrio and Oricorio KO mons that would otherwise survive their assaults. Froslass in the primary speed blocker and defog stopper with it's ghost type and fast taunts to prevent the enemy team from removing rocks and spikes. Will-o-wisp and Hex act as a way to cripple physical attackers and dent bulkier mons thanks to the move synergy.
Primeape: Using Choice Band, Primeape is the physical wall breaker of the team. Using strong coverage with Close Combat, Stone Edge, and Gunk Shot, Primeape can punch wholes in defensive cores and make room for Dodrio and Oricorio to sweep by removing rock and steel types. Primeape acts as an offensive pivot with U-turn and as a second Defog pressure with Defiant.
Kabutops: The choice scarfer and hazard remover, Kabutops gives the team offensive pressure and revenge killing potential. Liquidation and Stone Edge act as strong dual stab to outspeed and ko powerful threats on the opposing side. Knock off support helps remove key items such as Eviolite for Clefairy, Scyther and Haunted as well as Leftovers for various walls. Kabutops is also the primary fire check, using it's typing to soak hits and pressure with it's stabs.
Metang: Metang is a physical tank and the team's rocker. Using it's high physical attack and eviolite boosted defense (alongside strong defensive typing), Metang pivots into offensive threats and pressures them with Meteor Mash and Earthquake combo. Toxic acts as a way to limit walls and tanks as well as empower Hex for Froslass. Metang is also the go to check for Fairies and Dragons as long as Eviolite is up and it is reletively healthy.
Dodrio: Swords Dance Sweeper and Z user for the team, Dodrio is there to clean up games once it's checks once they have been dealt with. Brave Bird with Flynium Z is used to ko teams after setting up while jump kick gives it a move to use on Steels and Rocks that would normally wall Brave Bird spam. Quick Attack acts as priority to pick off weak foes without risk of being outsped. Dodrio works alongside Oricorio as a switch in one ground coverage moves.
Oricorio-Ghost: Acting as a complementary Calm Mind sweeper, Oricorio uses it's stab combination to clean games alongside Dodrio. Sub is used to help prevent status moves and keep Oricorio alive longer with help from Leftovers. Oricorio acts as a second spin blocker and offensive pivot to fighting types like Hitmonchan and Gurdur.