Team at a glance:
What was your favorite Gen IV team? Think back all the way to the beginning, as far back as you can. Well I loved all of my Gen IV teams, but most of the teams I made were pretty bad, as I was just starting out. But this one, I just had a great feeling about this one. One day while reading the OU combos thread, something strange dawned upon me. I decided I wanted to try a Hippowdon/Empoleon combo. However, that team failed epically. But I got most of the ideas for this team off of that. Enjoy.
Skarmory@Leftovers
Sturdy
252 HP, 240 Def, 16 Spe
Impish
-Spikes
-Whirlwind
-Roost
-Brave Bird
Description:
Skarmory is extremely helpful to this team. Spikes alone would earn it a spot. However, it has much more to offer. This can set up on tons of different pokes who think he doesn’t carry Whirlwind to phaze them away. I love how this baby can get at least 2 layers up through the course of the battle. It is also another phazer. He is now in the lead position and running full defensive set.
EVs:
This is your average everyday Spikes Skarmory. He easily takes neutral or resisted attacks with ease, and lay spikes.Pretty basic.
Teamwork:
This is just one of my favorite parts of the team. He was actually the second pokemon I ever tried out on a wifi team the first time I played vs. someone else (can you guess my first and favorite???). He helps with every single kill by spiking, which helps greatly when trying to take something out. Pair it up with a CM Jirachi or a Scarfed Flygon, and kills just start racking up. He is truly important to this team.
Heatran@Leftovers
Flash Fire
248 HP, 132 SpD, 128 Spe
Calm
-Lava Plume
-Rest
-Sleep Talk
-Roar
Description:
This Heatran was stolen right out of reyscarface’s Enclose Murciélago (sorry dude it was amazing) because I just couldn’t resist the defensive prowess this thing offers. Lava Plume, while not majorly strong, kills what it needs to and has a small chance to burn. This baby stays alive for usually the whole match with Rest+Sleep Talk in order to keep special sweepers at bay. Plus, Roar gets +0 priority with ST, which is great. He is my third and final phazer.
EVs:
These EVs allow Heatran to take hits from either side of the spectrum, and especially special attacks. He is like a Blissey with resistances, phazing, an attack, and defense.
Teamwork:
I really like how this Heatran phazes out whatever it can’t handle at the time, only for them to receive entry damage. When most people see a Heatran, they expect scarf, which allows me to get some freedom as they switch around in fear. This Heatran makes the jobs of my other pokemon a little easier.
Starmie@Leftovers
Natural Cure
252 HP, 4 Def, 252 Spe
Timid
-Rapid Spin
-Surf
-Thunderbolt
-Recover
Description:
This Starmie has proved itself worthy of a spot on my team. She is extremely great at spinning and very good at saving my butt when it needs to be saved. She can destroy that weakened Rotom keeping spikes on the field, T-bolt a Gyarados hoping to set up, or just killing that pesky Gliscor. You might also be asking: “Blissey, why didn’t you pick Forretress??? Then your whole team would be immune to sandstorm!” Well I have news. Forretress would not add anything to this team that I don’t have. So I picked Starmie.
EVs:
The EVs here give it good bulk as well as a fast rapid spinner. Pretty basic, really not anything else to say.
Teamwork:
This Starmie is great keeping everything alive by getting rid of entry hazards. It removes threats that I might have trouble with, such as Gliscor. It is also a sweeper in it’s own right with good coverage and power with Surf and Thunderbolt. A great team slot choice, IMO.
Jirachi@Leftovers
Serene Grace
252 HP, 224 Def, 32 Spe
Bold
-Calm Mind
-Wish
-Thunderbolt
-Flash Cannon
Description:
I love how people expect the physical Haxachi and switch to a physical wall, only to tremble in fear when it CMs. Then it CMs on the switch to Blissey, and begins to stall the crap out of it with CM and Wish until you are at +6 and start haxing her special defense down with STAB Flash Cannon. It is really easy to set up this Jirachi. Switch into a resisted attack, and wreaks havoc. I love this thing.
EVs:
Jirachi runs defense because I need her to be able to set up in even the smallest opportunities. Physical sweepers are in abundance in OU, so I set up in their face.
Teamwork:
It is easy to call Jirachi the MVP of this team, but it is hard not to say the same about everything else. I use her to keep Flygon at decent health to clean up later, and so far it has not led me astray. Abusing it’s resistances to full potential.
Flygon@Choice Scarf
Levitate
4 HP, 252 Atk, 252 Spe
Jolly
-Earthquake
-U-Turn
-Outrage
-Fire Blast
Description:
Keeping Flygon healthy and hidden may prove to be the best thing you do, every match. It comes in and revenges anything using DD I can’t take on the spot. It can revenge basically anything else it wants too, with decent 80/80/80 defenses to abuse his resistances. Flygon stays hidden until it can either save the game or win it.
EVs:
Extremely standard. Max speed to outspeed anything less than Base 100 Scarfers. Max attack because, Flygon needs max attack.
Teamwork:
Flygon takes advantage of what this team is set out to do. This team weakens pokemon by forcing them to switch, not allowing them to set up, and tanking every hit. So after that takes place, Flygon ends it with Outrage. Flygon is great.
Rotom-W@Choice Scarf
Levitate
4 HP / 252 SpAtk /252 Spe
Timid
-Thunderbolt
-Shadow Ball
-Hydro Pump
-Trick
Description:
Rotom was suggested to me by the raters of this team, and has been a great decision. He can eat up DD Gyaras like nothing and can take down anything that needs to be outsped. He makes Flygon a little less usable though, which in a way proves it's effectiveness. He gets amazing coverage and power as well as the abilty to cripple walls.
EVs:
These EVs are as basic as possible and makes it so that Rotom can outspeed what it needs to while also having lots of power.
Teamwork:
This thing helps my pokemon stay alive during a heated battle by owning them in mid-sweep. It effectively checks many problems to the team and can keep Tyranitar at bay. He keeps my hazards alive which I love. He was an incredibly smart choice and I thank you raters.
Closing Words:
I felt pokemon getting a little stale to me, so I built this team. It has saved me from utter boredom and makes pokemon worth playing again.
If any of you steal this team (new players, it is sadly a great way to start out), remember these things:
-Keep Flygon and Jirachi hidden until you must use them.
-Phaze a lot, don’t let opponents set up
-Push for entry hazards early. Keep them the whole game.
Okay, so rate it, hate it, steal it, archive it, I don’t care.
Give me any advice on anything I can do to make this RMT better.
Thanks in advance.
-BLISSEYOFDOOM.






What was your favorite Gen IV team? Think back all the way to the beginning, as far back as you can. Well I loved all of my Gen IV teams, but most of the teams I made were pretty bad, as I was just starting out. But this one, I just had a great feeling about this one. One day while reading the OU combos thread, something strange dawned upon me. I decided I wanted to try a Hippowdon/Empoleon combo. However, that team failed epically. But I got most of the ideas for this team off of that. Enjoy.

Skarmory@Leftovers
Sturdy
252 HP, 240 Def, 16 Spe
Impish
-Spikes
-Whirlwind
-Roost
-Brave Bird
Description:
Skarmory is extremely helpful to this team. Spikes alone would earn it a spot. However, it has much more to offer. This can set up on tons of different pokes who think he doesn’t carry Whirlwind to phaze them away. I love how this baby can get at least 2 layers up through the course of the battle. It is also another phazer. He is now in the lead position and running full defensive set.
EVs:
This is your average everyday Spikes Skarmory. He easily takes neutral or resisted attacks with ease, and lay spikes.Pretty basic.
Teamwork:
This is just one of my favorite parts of the team. He was actually the second pokemon I ever tried out on a wifi team the first time I played vs. someone else (can you guess my first and favorite???). He helps with every single kill by spiking, which helps greatly when trying to take something out. Pair it up with a CM Jirachi or a Scarfed Flygon, and kills just start racking up. He is truly important to this team.

Heatran@Leftovers
Flash Fire
248 HP, 132 SpD, 128 Spe
Calm
-Lava Plume
-Rest
-Sleep Talk
-Roar
Description:
This Heatran was stolen right out of reyscarface’s Enclose Murciélago (sorry dude it was amazing) because I just couldn’t resist the defensive prowess this thing offers. Lava Plume, while not majorly strong, kills what it needs to and has a small chance to burn. This baby stays alive for usually the whole match with Rest+Sleep Talk in order to keep special sweepers at bay. Plus, Roar gets +0 priority with ST, which is great. He is my third and final phazer.
EVs:
These EVs allow Heatran to take hits from either side of the spectrum, and especially special attacks. He is like a Blissey with resistances, phazing, an attack, and defense.
Teamwork:
I really like how this Heatran phazes out whatever it can’t handle at the time, only for them to receive entry damage. When most people see a Heatran, they expect scarf, which allows me to get some freedom as they switch around in fear. This Heatran makes the jobs of my other pokemon a little easier.

Starmie@Leftovers
Natural Cure
252 HP, 4 Def, 252 Spe
Timid
-Rapid Spin
-Surf
-Thunderbolt
-Recover
Description:
This Starmie has proved itself worthy of a spot on my team. She is extremely great at spinning and very good at saving my butt when it needs to be saved. She can destroy that weakened Rotom keeping spikes on the field, T-bolt a Gyarados hoping to set up, or just killing that pesky Gliscor. You might also be asking: “Blissey, why didn’t you pick Forretress??? Then your whole team would be immune to sandstorm!” Well I have news. Forretress would not add anything to this team that I don’t have. So I picked Starmie.
EVs:
The EVs here give it good bulk as well as a fast rapid spinner. Pretty basic, really not anything else to say.
Teamwork:
This Starmie is great keeping everything alive by getting rid of entry hazards. It removes threats that I might have trouble with, such as Gliscor. It is also a sweeper in it’s own right with good coverage and power with Surf and Thunderbolt. A great team slot choice, IMO.

Jirachi@Leftovers
Serene Grace
252 HP, 224 Def, 32 Spe
Bold
-Calm Mind
-Wish
-Thunderbolt
-Flash Cannon
Description:
I love how people expect the physical Haxachi and switch to a physical wall, only to tremble in fear when it CMs. Then it CMs on the switch to Blissey, and begins to stall the crap out of it with CM and Wish until you are at +6 and start haxing her special defense down with STAB Flash Cannon. It is really easy to set up this Jirachi. Switch into a resisted attack, and wreaks havoc. I love this thing.
EVs:
Jirachi runs defense because I need her to be able to set up in even the smallest opportunities. Physical sweepers are in abundance in OU, so I set up in their face.
Teamwork:
It is easy to call Jirachi the MVP of this team, but it is hard not to say the same about everything else. I use her to keep Flygon at decent health to clean up later, and so far it has not led me astray. Abusing it’s resistances to full potential.

Flygon@Choice Scarf
Levitate
4 HP, 252 Atk, 252 Spe
Jolly
-Earthquake
-U-Turn
-Outrage
-Fire Blast
Description:
Keeping Flygon healthy and hidden may prove to be the best thing you do, every match. It comes in and revenges anything using DD I can’t take on the spot. It can revenge basically anything else it wants too, with decent 80/80/80 defenses to abuse his resistances. Flygon stays hidden until it can either save the game or win it.
EVs:
Extremely standard. Max speed to outspeed anything less than Base 100 Scarfers. Max attack because, Flygon needs max attack.
Teamwork:
Flygon takes advantage of what this team is set out to do. This team weakens pokemon by forcing them to switch, not allowing them to set up, and tanking every hit. So after that takes place, Flygon ends it with Outrage. Flygon is great.

Rotom-W@Choice Scarf
Levitate
4 HP / 252 SpAtk /252 Spe
Timid
-Thunderbolt
-Shadow Ball
-Hydro Pump
-Trick
Description:
Rotom was suggested to me by the raters of this team, and has been a great decision. He can eat up DD Gyaras like nothing and can take down anything that needs to be outsped. He makes Flygon a little less usable though, which in a way proves it's effectiveness. He gets amazing coverage and power as well as the abilty to cripple walls.
EVs:
These EVs are as basic as possible and makes it so that Rotom can outspeed what it needs to while also having lots of power.
Teamwork:
This thing helps my pokemon stay alive during a heated battle by owning them in mid-sweep. It effectively checks many problems to the team and can keep Tyranitar at bay. He keeps my hazards alive which I love. He was an incredibly smart choice and I thank you raters.
Closing Words:
I felt pokemon getting a little stale to me, so I built this team. It has saved me from utter boredom and makes pokemon worth playing again.
If any of you steal this team (new players, it is sadly a great way to start out), remember these things:
-Keep Flygon and Jirachi hidden until you must use them.
-Phaze a lot, don’t let opponents set up
-Push for entry hazards early. Keep them the whole game.
Okay, so rate it, hate it, steal it, archive it, I don’t care.
Give me any advice on anything I can do to make this RMT better.
Thanks in advance.
-BLISSEYOFDOOM.