Doubles Bulky Tapu Koko

MajorBowman

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[SET]
name: Bulky Pivot
move 1: Volt Switch
move 2: Nature's Madness
move 3: Electroweb / Sky Drop
move 4: Taunt / Defog
item: Wiki Berry
ability: Electric Surge
nature: Timid
evs: 252 HP / 36 Def / 44 SpD / 176 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

Naturally high speed and access to Volt Switch make Tapu Koko an excellent pivot. When in an unfavorable position, it can easily score some chip damage on an opposing Pokemon while rotating into a Pokemon that can more effectively deal with the situation at hand. Nature's Madness provides a means of consistent damage output, covering for this set's lack of offensive investment and powerful attacks. Electroweb provides Tapu Koko with a way to give itself and its teammates speed initiative as well as knock out severely weakened Pokemon. Sky Drop can be used in lieu of Electroweb to disrupt opposing teams and give Tapu Koko's partner a chance to set up at a lesser risk. Taunt lets Tapu Koko shut down opposing status moves, preventing foes from utilizing speed control options like Trick Room and Tailwind or boosting their stats with attacks like Swords Dance and Dragon Dance. The combination of Taunt and Nature's Madness also makes Tapu Koko a very good check to Pokemon like Chansey and Cresselia, which rely on their bulk and recovery moves to be effective. Defog should be chosen when Tapu Koko is used alongside Pokemon like Mega Charizard Y and Volcarona, which will be severely hindered by taking Stealth Rock damage.

Set Details
========

The given Speed EVs and Timid nature allow Tapu Koko to outspeed Mega Salamence, one of the fastest threats in the Doubles OU tier. Thanks to its investment in HP and Defense, Tapu Koko will survive a Stomping Tantrum from Mega Metagross after Stealth Rock or a -1 Kyurem-B's Subzero Slammer. The remaining EVs are dumped into Special Defense, letting Tapu Koko survive a Psychic from Modest Tapu Lele in Psychic Terrain. Wiki Berry is used for recovery, but Assault Vest is another option if a status move like Taunt or Defog is not required. When Assault Vest is the item of choice, an EV spread of 252 HP / 24 Def / 56 SpD / 176 Spe should be used to guarantee survival of sun-boosted Overheat from Mega Charizard Y and Subzero Slammer from -1 Kyurem-B while maintaining the same Speed. The fourth move on Assault Vest Tapu Koko could be the previously unchosen Sky Drop or Electroweb, Thunderbolt for slightly better damage output overall, or Hidden Power Fire to OHKO offensive Kartana.

Usage Tips
========

Starting off a battle with Tapu Koko as a lead can be advantageous, since it can easily pivot into a better matchup and the Speed stats of opposing Pokemon like Tapu Koko and Landorus-T can be checked by following the order of ability activation. Scoring some early damage with Nature's Madness can also be very helpful, as chipping targets down to 50% immediately can leave them crippled for the remainder of the battle. If Tapu Koko is used in conjuction with a Pokemon like Mega Charizard Y or Volcarona that desperately requires Stealth Rock to be cleared, Tapu Koko should be preserved until it can enter the field against two Pokemon that either are slower than it or cannot knock it out so it can guarantee a Defog. Electroweb can be spammed when Tapu Koko is in a relatively safe position for some chip damage and, more importantly, speed control. If Tapu Koko is in a position where it can claim a knockout on a severely weakened Pokemon, it is often more advantageous to take the knockout with Electroweb instead of Volt Switch so you get more out of that turn by lowering the Speed of the knocked-out Pokemon's partner. Nature's Madness combines incredibly well with strong attacks from Tapu Koko's partner, often resulting in knockouts. Generally, it is advisable to position yourself in such a way that you can use Nature's Madness and the aforementioned strong attack on the same turn such that your opponent cannot switch or Protect the weakened Pokemon to prevent a knockout on the next turn. If Sky Drop is chosen, the most efficient use of the pickup turn of Sky Drop is either setting up with a partner or switching in a Pokemon with a favorable matchup against the picked up Pokemon. This way, the Pokemon that was picked up cannot use Protect on the following turn before being dropped, and Tapu Koko's partner can secure an all-but-guaranteed knockout. Tapu Koko still isn't the bulkiest of Pokemon in general, so you must be sure not to be careless when using Tapu Koko as a damage sponge. If you lose Tapu Koko before it was able to perform an essential function, such as clearing Stealth Rock for its partners, you may find yourself at a stark disadvantage.

Team Options
========

Bulky Tapu Koko is best used on teams that already have ample firepower; since Tapu Koko generally fits the role of a strong, fast attacker, the bulky set requires teammates that can maintain offensive pressure. Pokemon like Mega Charizard Y and Volcarona greatly appreciate the support provided by Tapu Koko because their 4x weaknesses to Stealth Rock all but necessitate entry hazard removal. Additionally, their strong Heat Waves can take advantage of Nature's Madness's ability to prime opposing Pokemon for knockouts. Life Orb Kyurem-B also synergizes well with Tapu Koko thanks to its fantastic BoltBeam + Ground coverage. Ice Beam handles the Ground-types that threaten Tapu Koko, while Electric Terrain and Nature's Madness both combine very well with Kyurem-B's powerful attacks. When Sky Drop is chosen, Pokemon with stat-boosting moves like Calm Mind and Swords Dance are fantastic partners. Common Swords Dance users include Tapu Bulu and Kartana, which both additionally appreciate Tapu Koko's ability to outspeed and significantly damage Mega Charizard Y, while the most effective Calm Mind users are Tapu Fini and Cresselia. Cresselia deserves special mention thanks to Tapu Koko's Electric Surge ability, which allows Cresselia to consume its commonly chosen Electric Seed item and boost its Defense. Choice Band Zygarde makes for an interesting partner, since it benefits from the support provided by Nature's Madness and Electroweb while also being able to smack foes that have been picked up by Sky Drop with Thousand Arrows. Sky Drop also has a unique interaction with Trick Room—if Tapu Koko picks up a Pokemon slower than it while its partner uses Trick Room, its partner can use Trick Room again the following turn as Tapu Koko drops the opposing Pokemon to effectively remove it from battle for two turns. This technique is best used to stall out certain field conditions like rain or force opposing Pokemon to take more residual damage from sources like Toxic and Sand.

[CREDITS]
- Written by: [[MajorBowman, 188164]]
- Quality checked by: [[talkingtree, 232101], [GenOne, 306383]]
- Grammar checked by: [[Fireflame479, 231476], [The Dutch Plumberjack, 232216]]
 
Last edited:

talkingtree

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Might be worth it to bump the Def up to this: 252 Atk Tough Claws Metagross-Mega Stomping Tantrum vs. 252 HP / 36 Def Tapu Koko: 254-300 (73.8 - 87.2%) -- guaranteed 2HKO after Stealth Rock
  • [Set Details] Update here if you use the above spread - up to you whether you want to keep the 4 in SpA or just say that it's the above + a dump in SpD, which allows blah blah
  • [Set Details] Let's give a spread to use for AV too - I like 252 HP / 56 SpD to take Zard Y Overheat in Sun, and that still leaves enough Defense for the -1 Icium Kyurem-B benchmark
  • [Set Details] If we're mentioning HP Fire it would go in Moves, even if it's only there for the AV set. I'm sort of on the fence between Moves mention and OO, so willing to talk this out with you on Discord
  • [Usage Tips] Could mention on the eweb point about getting something else out of taking down a weakened threat by also chipping + crippling its ally, but that's fairly basic knowledge so up to you
  • [Team Options] With mentioning Volc + Zard, I'd also throw in a line about strong spread liking Madness support
  • [Team Options] I'd mention other kinds of setup too, I really like bulky Koko + Seed CM Cress for example
Looks solid, if you want to write a line to add into the current overview that also covers this set then feel free, otherwise we can just workshop it later. QC 1/2
 

GenOne

DOU main. GMT-7. PS!: GenOne
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This is really well-written and you didn't leave much for me to comment on. QC 2/2

Usage Tips:
  • Bulky Tapu Koko also makes a great lead because the early game is when Nature's Madness puts in the most work; being able to chip targets down to 50% early on, without regard to the type chart, puts Koko in a powerful and disruptive position.
Team Options:
  • I feel like Kyurem-B (specifically the LO set) also deserves a mention here. Its fantastic boltbeam + ground coverage can easily claim KOs when paired with Nature's Madness support, Electric Terrain boosts Kyurem-B's Fusion Bolt attack, and in return Kyurem-B helps deal with Ground-type attackers that Bulky Koko can't really deal with on its own.
  • Sky Drop has another exploitable interaction; Zygarde's Thousand Arrows still hit foes that are immobilized by Tapu Koko's Sky Drop, so you can use Koko to essentially pin down a target for a free hit.
  • Technically a QC fix but Trick Room&mdash > Trick Room :)
 

Fireflame

Silksong when
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Your usage tips and team options sections were well written and really interesting to read :)

Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[SET]
name: Bulky Pivot
move 1: Volt Switch
move 2: Nature's Madness
move 3: Electroweb / Sky Drop
move 4: Taunt / Defog
item: Wiki Berry
ability: Electric Surge
nature: Timid
evs: 252 HP / 36 Def / 44 SpD / 176 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

Naturally high speed and access to Volt Switch make Tapu Koko an excellent pivot. When facing a less-than-favorable in an unfavorable position, it can easily score some chip damage on an opposing Pokemon while rotating into a Pokemon that can more effectively deal with the situation at hand. Nature's Madness is a phenomenal attack on a fast yet weak Pokemon like Tapu Koko as it provides a means of consistent damage output, covering for the lack of offensive investment and powerful attacks. Electroweb provides Tapu Koko with a way to give itself and its teammates the Speed advantage speed control while also being able to knock out severely weakened Pokemon. Sky Drop can be used in lieu of Electroweb to disrupt opposing teams and give Tapu Koko's partners partner a chance to set up at a lesser risk. Taunt lets Tapu Koko shut down opposing status moves, preventing opponents foes from setting up speed control options, like Trick Room and Tailwind, or boosting their stats with attacks like Swords Dance or Dragon Dance. The combination of Taunt and Nature's Madness also makes Tapu Koko a very good check to Pokemon like Chansey and Cresselia,(AC) which rely on their bulk and recovery moves to be effective. Defog should be chosen when Tapu Koko is used alongside Pokemon like Mega Charizard Y and Volcarona, which will be severely hindered by taking Stealth Rock damage.

Set Details
========

The given Speed EVs and a Timid nature allow Tapu Koko to outspeed Mega Salamence, one of the fastest threats in the Doubles OU tier. Thanks to its investment in HP and Defense, Tapu Koko will survive a Stomping Tantrum from Mega Metagross after Stealth Rock or a -1 Kyurem-B's Subzero Slammer. The remaining EVs are dumped into Special Defense, which allows for surviving letting Tapu Koko survive a Psychic from Modest Tapu Lele in Psychic Terrain. Wiki Berry is used for recovery, but Assault Vest is another option if a status move like Taunt or Defog is not required. When Assault Vest is the item of choice, an EV spread of 252 HP / 24 Def / 56 SpD / 176 Spe should be used to guarantee survival of Overheat from Mega Charizard Y in the sun and Subzero Slammer from -1 Kyurem-B while maintaining the same Speed. The fourth move on Assault Vest Tapu Koko could be the previously unchosen Sky Drop or Electroweb, Thunderbolt for slightly better damage output overall, or Hidden Power Fire to OHKO offensive Kartana.

Usage Tips
========

Starting off a battle with Bulky Tapu Koko as a lead can be advantageous,(AC) since it can easily pivot into a better matchup and the Speed stats of opposing Pokemon like Tapu Koko or and Landorus-T can be checked by following the order of ability activation. Scoring some early damage with Nature's Madness can also be very helpful, as chipping targets down to 50% immediately can leave them crippled for the remainder of the battle. If Tapu Koko is used in conjunction with a Pokemon like Mega Charizard Y or Volcarona that desperately requires Stealth Rock to be cleared, Tapu Koko should be preserved until it can enter the field against two Pokemon that either are slower than it or cannot knock it out so it can guarantee a Defog. Electroweb can be spammed when Tapu Koko is in a relatively safe position for some chip damage and, more importantly, speed control. If Tapu Koko is in a position where it can claim a knockout on a severely weakened Pokemon, it is often more advantageous to take the knockout with Electroweb instead of Volt Switch so you get more out of that turn by lowering the Speed of the knocked out Pokemon's partner. Nature's Madness combos incredibly well with strong attacks from Tapu Koko's partner, often resulting in knockouts. Generally, it is adviseable advisable to position yourself in such a way that you can use Nature's Madness and the aforementioned strong attack on the same turn such that your opponent cannot switch or Protect the weakened Pokemon to prevent a knockout on the next turn. If Sky Drop is chosen, the most efficient use of the pickup turn of Sky Drop is either setting up with a partner or switching in a Pokemon with a favorable matchup against the picked up Pokemon. This way, the Pokemon that was picked up cannot use Protect on the following turn before being dropped, and Tapu Koko's partner can secure an all-but-guaranteed knockout. While this Tapu Koko set is on the more forgiving end of the spectrum,(RC) (the phrase is not allowed, and the point gets across anyway without this clause) Tapu Koko still isn't the bulkiest of Pokemon in general, so you must be sure not to be careless when using Tapu Koko as a damage sponge. If you lose Tapu Koko before it was able to perform an essential function, such as clearing Stealth Rock for its partners, you may find yourself at a stark disadvantage.

Team Options
========

Bulky Tapu Koko is best used on teams that already have ample firepower; since Tapu Koko generally fits the role of a strong, fast attacker, the bulky set requires teammates that can maintain offensive pressure. Pokemon like Mega Charizard Y and Volcarona greatly appreciate the support provided by Tapu Koko because their 4x weaknesses to Stealth Rock all but necessitate entry hazard removal. Additionally, their strong Heat Waves can take advantage of Nature's Madness's ability to prime opposing Pokemon for knockouts. Life Orb Kyurem-B also synergizes well with Tapu Koko thanks to its fantastic BoltBeam + Ground coverage. Ice Beam handles the Ground-types that threaten Tapu Koko, while Electric Terrain and Nature's Madness both combine very well with Kyurem-B's powerful attacks. When Sky Drop is chosen, Pokemon with stat-boosting moves like Calm Mind and Swords Dance are fantastic partners. Common Swords Dance users include Tapu Bulu and Kartana, which both additionally appreciate Tapu Koko's ability to outspeed and significantly damage Mega Charizard Y, while the most effective Calm Mind users are Tapu Fini and Cresselia. Cresselia deserves special mention thanks to Tapu Koko's Electric Surge ability, which allows Cresselia to consume its commonly chosen Electric Seed item and boost its Defense. Choice Band Zygarde makes for an interesting bulky Tapu Koko partner,(AC) since it benefits from the support provided by Nature's Madness and Electroweb while also being able to smack foes that have been picked up by Sky Drop with Thousand Arrows. Sky Drop also has an exploitable a unique interaction with Trick Room—if Tapu Koko picks up a Pokemon slower than it while its partner uses Trick Room, its partner can use Trick Room again the following turn as Tapu Koko drops the opposing Pokemon to effectively remove it from battle for 2 two turns. This technique is best used to stall out certain field conditions like rain or force opposing Pokemon to take more residual damage from sources like Toxic or and sand.

- Written by: [[MajorBowman, 188164]]
- Quality checked by: [[talkingtree, 232101], [GenOne, 306383]]
- Grammar checked by: [[name, ID], [name, ID]]
GP 1/2
 

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[SET]
name: Bulky Pivot
move 1: Volt Switch
move 2: Nature's Madness
move 3: Electroweb / Sky Drop
move 4: Taunt / Defog
item: Wiki Berry
ability: Electric Surge
nature: Timid
evs: 252 HP / 36 Def / 44 SpD / 176 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

Naturally high speed and access to Volt Switch make Tapu Koko an excellent pivot. When in an unfavorable position, it can easily score some chip damage on an opposing Pokemon while rotating into a Pokemon that can more effectively deal with the situation at hand. Nature's Madness provides a means of consistent damage output, covering for the this set's lack of offensive investment and powerful attacks. Electroweb provides Tapu Koko with a way to give itself and its teammates speed control while also being able to initiative as well as (or just "provides a means of speed control") knock out severely weakened Pokemon. Sky Drop can be used in lieu of Electroweb to disrupt opposing teams and give Tapu Koko's partner a chance to set up at a lesser risk. Taunt lets Tapu Koko shut down opposing status moves, preventing foes from setting up utilizing speed control options RC) like Trick Room and Tailwind (RC) or boosting their stats with attacks like Swords Dance or and Dragon Dance. The combination of Taunt and Nature's Madness also makes Tapu Koko a very good check to Pokemon like Chansey and Cresselia, which rely on their bulk and recovery moves to be effective. Defog should be chosen when Tapu Koko is used alongside Pokemon like Mega Charizard Y and Volcarona, which will be severely hindered by taking Stealth Rock damage.

Set Details
========

The given Speed EVs and Timid nature allow Tapu Koko to outspeed Mega Salamence, one of the fastest threats in the Doubles OU tier. Thanks to its investment in HP and Defense, Tapu Koko will survive a Stomping Tantrum from Mega Metagross after Stealth Rock or a -1 Kyurem-B's Subzero Slammer. The remaining EVs are dumped into Special Defense, letting Tapu Koko survive a Psychic from Modest Tapu Lele in Psychic Terrain. Wiki Berry is used for recovery, but Assault Vest is another option if a status move like Taunt or Defog is not required. When Assault Vest is the item of choice, an EV spread of 252 HP / 24 Def / 56 SpD / 176 Spe should be used to guarantee survival of sun-boosted Overheat from Mega Charizard Y in the sun and Subzero Slammer from -1 Kyurem-B while maintaining the same Speed. The fourth move on Assault Vest Tapu Koko could be the previously unchosen Sky Drop or Electroweb, Thunderbolt for slightly better damage output overall, or Hidden Power Fire to OHKO offensive Kartana.

Usage Tips
========

Starting off a battle with Tapu Koko as a lead can be advantageous, since it can easily pivot into a better matchup and the Speed stats of opposing Pokemon like Tapu Koko and Landorus-T can be checked by following the order of ability activation. Scoring some early damage with Nature's Madness can also be very helpful, as chipping targets down to 50% immediately can leave them crippled for the remainder of the battle. If Tapu Koko is used in conjuction with a Pokemon like Mega Charizard Y or Volcarona that desperately requires Stealth Rock to be cleared, Tapu Koko should be preserved until it can enter the field against two Pokemon that either are slower than it or cannot knock it out so it can guarantee a Defog. Electroweb can be spammed when Tapu Koko is in a relatively safe position for some chip damage and, more importantly, speed control. If Tapu Koko is in a position where it can claim a knockout on a severely weakened Pokemon, it is often more advantageous to take the knockout with Electroweb instead of Volt Switch so you get more out of that turn by lowering the Speed of the knocked-out (AH) Pokemon's partner. Nature's Madness combos combines incredibly well with strong attacks from Tapu Koko's partner, often resulting in knockouts. Generally, it is advisable to position yourself in such a way that you can use Nature's Madness and the aforementioned strong attack on the same turn such that your opponent cannot switch or Protect the weakened Pokemon to prevent a knockout on the next turn. If Sky Drop is chosen, the most efficient use of the pickup turn of Sky Drop is either setting up with a partner or switching in a Pokemon with a favorable matchup against the picked up Pokemon. This way, the Pokemon that was picked up cannot use Protect on the following turn before being dropped, and Tapu Koko's partner can secure an all-but-guaranteed knockout. Tapu Koko still isn't the bulkiest of Pokemon in general, so you must be sure not to be careless when using Tapu Koko as a damage sponge. If you lose Tapu Koko before it was able to perform an essential function, such as clearing Stealth Rock for its partners, you may find yourself at a stark disadvantage.

Team Options
========

Bulky Tapu Koko is best used on teams that already have ample firepower; since Tapu Koko generally fits the role of a strong, fast attacker, the bulky set requires teammates that can maintain offensive pressure. Pokemon like Mega Charizard Y and Volcarona greatly appreciate the support provided by Tapu Koko because their 4x weaknesses to Stealth Rock all but necessitate entry hazard removal. Additionally, their strong Heat Waves can take advantage of Nature's Madness's ability to prime opposing Pokemon for knockouts. Life Orb Kyurem-B also synergizes well with Tapu Koko thanks to its fantastic BoltBeam + Ground coverage. Ice Beam handles the Ground-types that threaten Tapu Koko, while Electric Terrain and Nature's Madness both combine very well with Kyurem-B's powerful attacks. When Sky Drop is chosen, Pokemon with stat-boosting moves like Calm Mind and Swords Dance are fantastic partners. Common Swords Dance users include Tapu Bulu and Kartana, which both additionally appreciate Tapu Koko's ability to outspeed and significantly damage Mega Charizard Y, while the most effective Calm Mind users are Tapu Fini and Cresselia. Cresselia deserves special mention thanks to Tapu Koko's Electric Surge ability, which allows Cresselia to consume its commonly chosen Electric Seed item and boost its Defense. Choice Band Zygarde makes for an interesting Bulky Tapu Koko (bulky should be lowercased at least but at that point this gets more confusing than it's worth ngl) partner, since it benefits from the support provided by Nature's Madness and Electroweb while also being able to smack foes that have been picked up by Sky Drop with Thousand Arrows. Sky Drop also has a unique interaction with Trick Room—if Tapu Koko picks up a Pokemon slower than it while its partner uses Trick Room, its partner can use Trick Room again the following turn as Tapu Koko drops the opposing Pokemon to effectively remove it from battle for two turns. This technique is best used to stall out certain field conditions like rain or force opposing Pokemon to take more residual damage from sources like Toxic and Sand.

[CREDITS]
- Written by: [[MajorBowman, 188164]]
- Quality checked by: [[talkingtree, 232101], [GenOne, 306383]]
- Grammar checked by: [[Fireflame479, 231476], [name, ID]]
 

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