HUGE thanks to daddy's kisses for this banner !
Hi Smogon, Reigako here for another new RMT, this time based around bunnies and genies.
At first, i wanted to build around Specs Thundy-T, but it somehow became ... THIS !
Hope you'll enjoy watching this RMT and moreover playing this team !
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Teambuilding Process
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thundurus-Therian
Item : Choice Specs
Ability : Volt Absorb
EVs : 252 SpA / 4 SpD / 252 Spe
Nature : Timid (+Spe, -Atk)
IVs : 0 Atk
• Thunderbolt
• Volt Switch
• Focus Blast
• Hidden Power [Ice]
Even if Nasty Plot + Agility are way more common sets on this guy, i realized after playing him that it isn't the best way to play it. It gets outclassed by Thundy-I on Nasty Plot sets, and even Agility sets often get walled quite easily.
That's why i decided to try another type of set, which is Specs !
With a Choice Specs, Thundurus-T can just spam Volt Switch as it will wreak havoc the enemy team since Specs Thundy-T's Volt Switch hits SO DAMN HARD ! Even specially bulky things like Heatran gets almost 2HKOd by it !
Also, since you can round up the coverage with Focus Blast and HP [Ice], you have a pure monster in your hands that needs absolutely NO setup at all that can hit almost the entire meta super effectively.
The good thing with Specs Thundy-T is that most common answers to Electrik Spam just get destroyed by HP [Ice] or Focus Blast : Mixed Wall Hippo gets 2HKOd by both, while even the ever rare Lanturn gets 2HKOd by Focus Blast, meaning that the only real counters to that thing are Chansey or the Shroomy Goomy (AV Amoonguss) which are quite rare outside of stall.
That basically means that in one pokemon you get a wallbreaker, a pivot, a balance breaker, a Ground AND Electrik immunity, a flying check, and most of all, a pure badass !
Thunderbolt - Very reliable STAB move that will pierce through every non-ground foe. (And even through the heavens if you ask me)
Volt Switch - While having less damage than Thunderbolt, you will find yourself using it way more than it. The ability to pivot with such a powerful move is just insane in my opinion.
Focus Blast - Very good coverage option for Thundy-T, as it let's it break through the likes of Ferrothorn, Heatran, Kyurem-B, or Excadrill. Honestly, you won't use it too often since you will mostly click Volt Switch like a retard.
Hidden Power [Ice] - BoltBeam op. Even though it only has 60 Base Power, it is what makes most Electrik-types so threatening. Without it, a lot of Ground-types such as Lando-T, Chomp or Gliscor would completely wall them, and thus making them way harder to wall.
Azumarill
Item : Sitrus Berry
Ability : Huge Power
EVs : 4 HP / 252 Atk / 252 Spe
Nature : Jolly (+Spe, -SpA)
• Aqua Jet
• Play Rough
• Knock Off / Return
• Belly Drum
Even if in most cases i prefer the Banded version, i felt that Belly Drum was way stronger in this team, since mons like Chansey or Heatran often tries to switch into Thundy-T's Volt Switch, making the Azu setup really easy.
I guess i don't have much to say about this bunny. We all got swept at least one time by this guy, as it's THE face of Belly Drum sweeping, moreover since his huge buff in XY.
I prefer running a Jolly Nature, since almost no one is running the 44 Speed EV Rotom atm, because they forgot how threatening this cute thing can be, and even with a Jolly Nature you will still hit like a truck anyway.
Aqua Jet - It's only 40 BP, but oh boy this thing hurts at +6 ! Easy setup is easy : Go on that Chansey, Belly Drum while it switches out, then click this thing and gg wp.
Play Rough - 90-BP STAB coming from a pokemon with 1592 Atk when setup is scary af. Tho, as Azumarill is quite slow, you will mostly use it against Latis or Rotom that you can't kill with Aqua Jet but you can either take a hit from it or outspeed it.
Knock Off / Return - Kills most annoying pokemons that resist both your STAB such as Amoonguss, Ferrothorn or Volcanion. Since those noobs keep running max HP Volcanion you will outspeed those who run less than 172 Speed.
Edit : As i felt quite weak to MVenu, a friend of mine advised me to run Return, which has a very good chance to OHKO Defensive MVenu at +6, while still OHKOing Volcanion, Amoonguss and stuff like Koff already does. However, it can't do shit Ferrothorn and Skarmory, but it's less of an issue since i have Heatran and Thundy-T in the back to handle them.
Belly Drum - Your setup move. Be careful with it tho, since it hurts a lot. Only setup when you're sure that things like Skarm or MVenu are weakened enough to ensure your sweep.
Heatran
Item : Leftovers
Ability : Flash Fire
EVs : 248 HP / 8 SpD / 252 Spe
Nature : Timid (+Spe, -Atk)
• Lava Plume
• Toxic
• Taunt
• Stealth Rock
Coming from the volcanos, here's the real badass Heatran ! Being able to setup rocks very reliably, check annoying fairies, threaten stall archetypes with TOX + Taunt, burn his switch-ins with Lava Broken... Aside Starmie, Gliscor and RestTalk Keldeo/Gyarados/Suicune, there are very few real counters to Heatran, since most Water/Ground switch-ins get either TOX or BRN, allowing Heatran to weaken them for its team.
Even Chansey isn't safe against this badass since Taunt just shuts it down (even though Seismic Broken deals way too much damage to it if Toxic misses, and god this happens often)
However, i feel that like Lando-T and Shaymin, he's forced to switch in too many threats, and he cannot regain health like Shaymin, thus making him easy to worn down for the enemy team. That's the huge issue with Heatran : its lack of recovery. (But well just imagine how annoying would be a Recover Heatran ...)
Lava Plume - Basically Fire-type Scald. At least it makes sense here and the pokemons that learn it are quite few. Very strong to burn shit like Rotom-W or Keldeo if they ever try to switch into your Heatran, making Heatran very hard to switch into.
Toxic - Great against stall and at weakening things in general.
Taunt - Great against stall and this Chansey fucker. Chansey deserves to burn in hell anyway fuck blobs. (dat hate lel)
Stealth Rock - The best move in the game. I needed at least one SR setter in my team, and Heatran is one of the best setters in the OverUsed metagame since it can fear MSab or even MDiancie from switching in as they can get Lava burned thus limiting their effectiveness (tho stalls often have Heal Bell)
Lopunny-Mega
Item : Lopunnite
Ability : Scrappy
EVs : 252 Atk / 4 Def / 252 Spe
Nature : Jolly (+Spe, -SpA)
• Fake Out
• Return
• High Jump Kick
• Ice Punch
The second bunny !
Lopunny-Mega has always been a force to be reckoned with in the ORAS OU metagame, because of her ability to outspeed almost everything that's unboosted (and even outspeed boosted mons such as Scarf Ttar/Mag) and threaten most Hyper/Bulky Offense builds, since you're pretty much forced to run things like Hippowdon or Slowbro to reliably counter it.
I don't have much to say about it tho, i've already said it all in this post : http://www.smogon.com/forums/thread...u-metagame-voting-for-2.3581137/#post-6972402
(Sorry if it's a bit long tho)
Fake Out - You're in earlygame ? click dis. Midgame ? click dis. Lategame ? FUCKING CLICK DIS. Free damage is always a good thing to have anyway, but be careful not using this against defensive Lando-T or TankChomp since their Rocky Helmet will make you pay for it.
Return - Very reliable STAB with a decent power, just a very little bit more powerful than Earthquake.
High Jump Kick - A 130 BP STAB move ? You just can't miss it. (god im so sorry for dis pun)
Ice Punch - Remember early ORAS when we said that the Lopunny's 4th move was unpredictable ? Well say hello to TankChomp/Defensive Lando-T meta where you're pretty much forced to run Ice Punch over Healing Wish or Encore because you must be able to handle them.
I've also seen some Lop running Ice Beam instead to avoid RH damage since it 2HKOs the afromented threats anyway, but i feel like its really lackluster since it's basically useless apart of killing those.
Landorus-Therian
Item : Choice Scarf
Ability : Intimidate
EVs : 252 Atk / 4 SpA / 252 Spe
Nature : Naive (+Spe, -SpD)
• Earthquake
• Stone Edge
• Knock Off
• U-Turn
Well... As i already used this exact pokemon with this exact same set on my previous RMT (except for Koff > HP Ice), i'm gonna disrespect everything and copy/paste my old shitty joke about Landorus-T being bad.
You can verify, it's the exact same thing !
Well, here it comes ! The unknown, unnoticeable and unplayed Landorus-Therian. This thing really deserves more attention. I know it's barely usable in this meta since he only have U-Turn, Intimidate, STAB EQ, immunity to opposing EQ and ability to setup rocks OR revenge kill OR setup his own SD or Rock Polish, but i really wanted to try that original thing.
Here, i play the Scarf variant, but it's still pretty bad since it can't revenge kill anything with his bad speed and low damage but well.
I decided to take HP Ice to lure the guys who play the even worse defensive variant with Rocky Helmet.
Earthquake - Very bad STAB with only 100 BP. Thus, flying-types are immune to it, making it even worse. But well, it has STAB so it's fine i guess.
Stone Edge - A baby Stone Edge compared to Ttar's, but still hits quite hard honestly.
Knock Off - Even such a broken move can't make Landorus-T viable at all. Even if Landorus-T had Roost and Draco Ascent it would still suck ofc.
U-Turn - I want you to grab that momentum and KEEP IT ! Landorus-T is a very bad pokemon atm so you need to profit the little he can do for your team.
Shaymin
Item : Life Orb
Ability : Natural Cure
EVs : 252 SpA / 4 SpD / 252 Spe
Nature : Timid (+Spe, -Atk)
IVs: 0 Atk / 30 Def
• Seed Flare
• Earth Power
• Hidden Power [Ice] / Psychic
• Rest
The cutest pokemon.
However you know, we don't play Pokemons for their cuteness but for their capacities on the battlefield. The problem is that Shaymin is good at both. With his special move Seed Flare and his plenty of viable coverage options in Earth Power, Psychic, Dazzling Gleam and Hidden Powers, it is in fact one of the hardest pokemon to switch into in the entire OverUsed metagame if you consider all its coverage options. (In fact, the two only safe switch-ins to this thing are AV Torn and Chansey. Also fuck Chansey.)
The problem is that, like Manaphy, it has this syndrome of "Choose your counters" : If you forgo HP Fire, Scizor and Ferro will wall you to no end. If you forgo HP Ice, Latis will be free. If you forgo HP Rock, Talon and ZardY will screw you.
However, this doesn't even stop there : While it looks squishy and cute, Shaymin is actually quite bulky since it's a part of the "100 everywhere", giving it basically exactly the same bulk as Scarf Rachi or Offensive Manaphy, and as you know they have quite a good bulk for uninvested mons.
As Shaymin has this pretty interesting pure Grass typing, she is actually able to check sand offense since she can take Iron Head from unboosted LO Excadrill !
She is also THE BEST offensive counter to Rotom-W in existence, since she is pure Grass and has Natural Cure to deny WoW !
At last, Seed Flare is an insane move with this great chance of dropping the enemy SpD by TWO ranks !
That means that even things like Amoonguss can drop to you if they switch into it and get the drop, since Earth Power can actually 2HKO Calm Amoonguss after it.
Seed Flare - A part of what makes Shaymin so unique in its gameplay. The SpD drop is really powerful mostly against CM sweepers like Clef which will never be able to setup against Shaymin because of that. Even outside of that, a 120 BP STAB is nothing to laugh at. Just saying, LO Seed Flare can actually OHKO MLop, Scarf Exca and Scarf Lando after Rocks.
However, care for Bisharp since if he switches in and get the two drops ... Oh boy you're in a BIG trouble. For those who ask, yes Bisharp gets a +4 boost instantly, and yes from my personal experience you're not going to like this.
Earth Power - By far the best coverage available for Shaymin. I mean, you see any other Grass-type pokemon that is able to threaten Steel-types such as Heatran, Bisharp, MGross or Jirachi ?
It's also what makes Shaymin different from other Grass-types since it forces usual Grass switch-ins like Heatran or MGross to really be careful.
Hidden Power [Ice] / Psychic - To be honest, i still hesitate to use Psychic over HP [Ice] since i have some issues against defensive MVenu and MHera here, but i find the free dmg on Latis to be so much more valuable since i don't have any pursuit trapper in this team. I'm opened for further ideas.
Rest - While Rest seems quite strange on that kind of pokemon at first, Shaymin's access to Natural Cure makes it way better than Synthesis, since i want to use Shaymin as a switch-in to Sand Offense and Rotom-W so i need to have recovery on it that remains reliable even in Sand.
However, it kinda kills my momentum sometimes so it's a bit dangerous at times.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Threatlist
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Threatlist
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I may have forgotten some tho, so don't flame me if i forgot an important threat.
Thundurus-Therian (M) @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Focus Blast
- Hidden Power [Ice]
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Rough
- Aqua Jet
- Knock Off
- Belly Drum
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Seed Flare
- Earth Power
- Hidden Power [Ice]
- Rest
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Focus Blast
- Hidden Power [Ice]
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Rough
- Aqua Jet
- Knock Off
- Belly Drum
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Seed Flare
- Earth Power
- Hidden Power [Ice]
- Rest
Hope you enjoyed reading this RMT, and most of all playing the team ! :p
GL/HF all on the ladder <3
Last edited: