hi. this is a team that is very close to me (as in its the first team to get me past the 1400 mark) so I feel I should share it with yous. most of the sets are standard and I'm still looking advice to get me past the 1500 mark (yay). I understand that this was a bit of a thrown together team but it went good for me so I hope itll do anyone else who wants to use this good.
Buzzwole @ Leftovers
Ability: Beast Boost
EVs: 52 HP / 244 Atk / 152 SpD / 60 Spe
Adamant Nature
- Roost
- Hammer Arm
- Poison Jab
- Ice Punch
I kicked of with buzzwole as it is my favourite gen 7 mon by design, and when I noticed on the showdown teambuilder that it was ou, I knew that I had to use it. I used the roost set because its the standard set (although I was tempted by the choice band set). Hammer Arm's mandatory stab. Poison Jab is for the very short list of fairies I can outspeed or nail on the switch in. Ice punch for flying types on the switch in and roost is for sustainability. Leftovers also provide a small amount of sustain.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Pursuit
The next mon I put on my team was (the uncommon) pursuit mega metagross. I quite liked the pursuit idea as it helped buzzwole deal with unwanted psychic types, gengar and alolan marowak. Even without pursuit, mega metagross has great synergy with buzzwole, removing fairies and helping buzzwole wallbreak. Like I said, Pursuit is the key move that supports buzzwole in many ways. Earthquake is for heatran, jirachi, alolan muk and other mons that may cause a problem. Zen Headbutt and Meteor Mash are mandatory stabs of course.
Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Moonblast
- Hidden Power Fire
- Taunt
My team didn't have a special attacker of any kind whatsoever, so I clearly needed one, As my team couldn't lay a dent on mega scizor and ferrothorn (give them peace, theyre physical attackers). Not only did I want to beat them, I wanted to surprise them, which is why I conjured up hp fire tapu lele. As well as surpising and hitting ferrothorn and Mega Scizor 4x super effective, it also provides psychic terrain to boost mega metagross's zen head-butt. Psychic hits incredibly hard under psychic terrain, especially with the twisted spoon (twisted spoon can also bluff a choice item). Moonblast is my secondary stab and taunt is there to kill some aspects of stall.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Hydro Pump
- Extrasensory
I needed another special attacker, so I chose Ash-Greninga. Ash Gren is an amazing mon this gen and whenever it gets a battle bond boost there's very little stopping it, especially when running choice specs. I ran extrasensory over U-turn or ice beam to surprise toxapex and opposing buzzwole. Hydro Pump is my primary stab hitting so many things super hard (even more so with choice specs) while dark pulse is my secondary stab. Water shuriken is on the set to pick things of and getting my battle bond transformation to start wrecking.
Heatran @ Grassium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Solar Beam
- Stealth Rock
My team wasquite very weak to tapu fini. No, we could not dent sm ou's own dolphin. Hence, I added Bloom Doom heatran, which could trap tapu fini with magma storm and out-speed and KO it with bloom doom. The first two moves were obvious. I wouldn't have used heatran on this team if it wasn't for magma storms trapping effect and solar beam is needed to get my super powerful bloom doom. Stealth Rock was chosen over taunt as my team did not yet have a stealth rock setter and earth power was for opposing heatran.
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge
Tapu Bulu was chosen as my last mon for its amazing synergy with Heatran and metagross, beating water and ground types and setting grassy terrain so that even heatran could live one defensive lando t's eq. Wood hammer was the move I'd spam early game and OHKO even toxapex when holding a choice band. Horn Leech was a move to provide sustainability and spam late game vs dented teams. Stone edge helped me rip up slower fire types or nail them on the switch-in and superpower was for steel types which I could OHKO with anything else
That wraps it up for my team I guess. I have one replay which I'll show you but anyway, offer all criticisms and praises down below http://replay.pokemonshowdown.com/gen7oususpecttest-535850832
Buzzwole @ Leftovers
Ability: Beast Boost
EVs: 52 HP / 244 Atk / 152 SpD / 60 Spe
Adamant Nature
- Roost
- Hammer Arm
- Poison Jab
- Ice Punch
I kicked of with buzzwole as it is my favourite gen 7 mon by design, and when I noticed on the showdown teambuilder that it was ou, I knew that I had to use it. I used the roost set because its the standard set (although I was tempted by the choice band set). Hammer Arm's mandatory stab. Poison Jab is for the very short list of fairies I can outspeed or nail on the switch in. Ice punch for flying types on the switch in and roost is for sustainability. Leftovers also provide a small amount of sustain.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Pursuit
The next mon I put on my team was (the uncommon) pursuit mega metagross. I quite liked the pursuit idea as it helped buzzwole deal with unwanted psychic types, gengar and alolan marowak. Even without pursuit, mega metagross has great synergy with buzzwole, removing fairies and helping buzzwole wallbreak. Like I said, Pursuit is the key move that supports buzzwole in many ways. Earthquake is for heatran, jirachi, alolan muk and other mons that may cause a problem. Zen Headbutt and Meteor Mash are mandatory stabs of course.
Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Moonblast
- Hidden Power Fire
- Taunt
My team didn't have a special attacker of any kind whatsoever, so I clearly needed one, As my team couldn't lay a dent on mega scizor and ferrothorn (give them peace, theyre physical attackers). Not only did I want to beat them, I wanted to surprise them, which is why I conjured up hp fire tapu lele. As well as surpising and hitting ferrothorn and Mega Scizor 4x super effective, it also provides psychic terrain to boost mega metagross's zen head-butt. Psychic hits incredibly hard under psychic terrain, especially with the twisted spoon (twisted spoon can also bluff a choice item). Moonblast is my secondary stab and taunt is there to kill some aspects of stall.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Hydro Pump
- Extrasensory
I needed another special attacker, so I chose Ash-Greninga. Ash Gren is an amazing mon this gen and whenever it gets a battle bond boost there's very little stopping it, especially when running choice specs. I ran extrasensory over U-turn or ice beam to surprise toxapex and opposing buzzwole. Hydro Pump is my primary stab hitting so many things super hard (even more so with choice specs) while dark pulse is my secondary stab. Water shuriken is on the set to pick things of and getting my battle bond transformation to start wrecking.
Heatran @ Grassium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Solar Beam
- Stealth Rock
My team was
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge
Tapu Bulu was chosen as my last mon for its amazing synergy with Heatran and metagross, beating water and ground types and setting grassy terrain so that even heatran could live one defensive lando t's eq. Wood hammer was the move I'd spam early game and OHKO even toxapex when holding a choice band. Horn Leech was a move to provide sustainability and spam late game vs dented teams. Stone edge helped me rip up slower fire types or nail them on the switch-in and superpower was for steel types which I could OHKO with anything else
That wraps it up for my team I guess. I have one replay which I'll show you but anyway, offer all criticisms and praises down below http://replay.pokemonshowdown.com/gen7oususpecttest-535850832
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