M&M Buzzwole [QC 3/3, GP 2/2]

Sectonia

But I set fire to the rain
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greatest phys wall in mnm, change my mind

[OVERVIEW]

Aggronite Buzzwole is a great physical wall thanks to its excellent defensive typing in Bug / Steel. It has great utility moves that are suitable for its role of a physical wall including Lunge, Bulk Up, and Roost. It also boasts a useful resistance to Pixilate Extreme Speed after Mega Evolution, making it a check to threats with the move like the notable Altarianite Zygarde. Upon Mega Evolution, it has only one weakness and a plethora of resistances, allowing it to fearlessly take more physical hits than it could before. For example, it then easily takes on Glalitite users and Altarianite users. It is a unique wall in the fact that it isn't passive; it cannot be easily used as setup fodder, and in some situations it can use its offensive presence to become a wincon late-game. Filter is useful for fighting against defensive Pokemon carrying Fire-type moves, but is much less help against offensive Pokemon with Fire-type coverage. Unfortunately, Buzzwole's Special Defense is still low after Mega Evolving. While it can still be used to take on weak special attackers, it will struggle to take anything from the likes of Lunala and Blastoisinite Darkrai.

[SET]
name: Physical Wall
move 1: Roost
move 2: Bulk Up
move 3: Lunge / Iron Head
move 4: Earthquake / Drain Punch
item: Aggronite
ability: Beast Boost
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Moves
========

Roost provides reliable recovery, allowing Buzzwole to stay healthy through the match and continue to check what it needs to check. Bulk Up lets Buzzwole increases its Defense, helping it take physical hits much better, and its Attack, forcing out Pokemon that don't threaten it like Altarianite Zygarde and Blue Orb Golisopod. Lunge decreases the foe's Attack, making it useful for weakening Pokemon that Buzzwole checks. Iron Head gives Buzzwole a STAB move that hits Fairy-types super effectively, notably beating Z-Geomancy Xerneas, although Lunge’s Attack drop is usually more appreciated. Earthquake makes Buzzwole able to hit Red Orb users such as Victini and Azelf on the switch and threaten Steel-types. Drain Punch provides semi-reliable recovery and pressures Blissey.

Set Details
========

Aggronite changes Buzzwole's Fighting typing to Steel, allowing Buzzwole to better check many physical threats and lose many of its former weaknesses. Filter is helpful when fighting defensive Pokemon, as many of them cannot successfully force it out even with Fire-types attacks. The EVs used and an Impish nature maximize physical bulk, allowing Buzzwole to do its job better. An alternative spread of 248 HP / 116 Atk / 144 Def with an Impish nature allows Buzzwole to 2HKO Metagrossite Kartana with Drain Punch, 2HKO other defensive Pokemon like Sablenite Mew with Lunge, and have increased general offensive presence. The loss in bulk might not be worth it, however.

Usage Tips
========

Buzzwole should be used to take physical hits, so switch it into threatening physical attackers. However, be careful of mixed attackers and foes with Fire coverage. Buzzwole should use Bulk Up when it’s safe to do so, such as against a Lucarionite Zygarde without Dragon Tail, as Bulk Up will aid it in its job to wall threats. Lunge helps Buzzwole set up, and should be used often when faced with physical threats. Lunge also gives Buzzwole the ability to take on setup sweepers and weakens incoming switch-ins, which could make them easier to deal with for Buzzwole. Buzzwole needs to be healthy to keep checking many different physical threats like Kartana and Lucarionite Zygarde, so using Roost often isn't a bad idea. Buzzwole can easily check several different -ate users, although it has an unfortunate neutrality to Flying. As such, be careful around Aerilate users, as they may be able to break through Buzzwole eventually. Taunt can shut down Buzzwole very easily, so be careful around users of it like Cobalion and Terrakion, as Buzzwole may require Roost or Bulk Up to safely beat those users. Buzzwole has a Bug / Fighting typing before Mega Evolution, which changes what it can switch into safely. For example, Altarianite users are obviously dangerous to switch into while Fighting-type.

Team Options
========

Buzzwole dislikes having to take special attacks, so partners like Blissey and Magearna help it a lot. Blissey deserves a special mention, as it forms a great core with Buzzwole, easily taking any special attacks while Buzzwole takes physical attacks for Blissey. Red Orb users inherently force out Buzzwole, so partners that can do likewise to Red Orb users, like Golisopod and Primal Kyogre, are appreciated. Lucarionite Zygarde also pairs well with Buzzwole for this purpose, and Buzzwole is able to serve as a way to Imposter-proof Zygarde when facing a Ditto. Clerics are appreciated, as burns and paralysis really hurt Buzzwole's offensive presence. Blissey is a notable partner for this purpose. Buzzwole really dislikes being chipped every time it comes in, so Defog users are nice partners. Mega Salamence, Arceus-Fairy, and Gliscor are possible partners for this purpose. Terrakion can easily break through Mega-Evolved Buzzwole, so teammates that can handle it are highly appreciated. Giratina and Arceus-Fairy are excellent checks. Buzzwole does not appreciate Fire-type moves at all, so switch-ins to those are wanted. Dragon-types like Arceus-Dragon and Mega Salamence are usable, but Blue Orb users like Golisopod and Magearna are particularity helpful.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be run to cripple switch-ins, but there is little room for it, and it doesn’t always help. Blue Orb is helpful for Buzzwole's defenses and grants an immunity to Fire, although it suffers from not having a better defensive typing and weaknesses to -ate users. Offensive sets like a Metagrossite set with the spread 80 HP / 252+ Atk / 176 Spe and running three attacks or two attacks + Toxic can work, but Buzzwole can easily lose to -ate users without Aggronite. Ice Punch allows Buzzwole to handle Ground-types, like Landorus-T, but loses out on coverage for Steel-types. While Buzzwole could choose to run Ice Punch over Lunge, it then loses to certain defensive setup Pokemon like Sablenite Nasty Plot Mew and Calm Mind Arceus formes. Leech Life can be run over Lunge for semi-reliable recovery, but Lunge has better utility. While Sablenite might seem like a good idea to greatly increase Buzzwole's Special Defense, it's often better used by a teammate.

Checks and Counters
===================

**Fire-types** Many Fire-types, including Ho-Oh and Entei, hit Buzzwole for super effective damage. Several Fire-types are also naturally mixed, such as Primal Groudon or Red Orb Victini. However, Ho-Oh must be running an offensive set in order to reliably threaten out Buzzwole.

**Special Attackers** Many special attackers, including Primal Kyogre and Lunala, can hit Buzzwole hard and easily force it out. Any special attacker that also doesn't mind Bug and Ground coverage, like Calm Mind Arceus-Ground and -Flying, can also come in freely.

**Status** Burns annoys Buzzwole a lot, since it won't be able to force out as many threats, such as Substitute Zygarde, while burned. Paralysis is also dangerous, since Buzzwole appreciates being active every turn against certain threats, like Swords Dance Kartana.

**Physical Walls** Opposing physical walls such as Gliscor and Zapdos can easily wall Buzzwole, leaving it unable to do much against them.

**Taunt** Taunt renders Buzzwole incapable of checking certain setup sweepers like Cobalion, which requires Roost and Bulk Up.
 
Last edited:
greatest phys wall in mnm, change my mind

[OVERVIEW]

  • Buzzwole is a great physical wall, and gains a great defensive typing with Aggronite, making it the stone of choice for Buzzwole.the type changes, so mention what it changes too
  • It has great utility moves, and many of them contribute to Buzzwole's role.
  • It boasts a useful resistance to Pixilate Extreme Speed, making it a check to threats with it.
  • Only one weakness
  • Filter is useful for fighting against defensive Pokemon carrying Fire moves, but begins to falter against offensive Pokemon with Fire coverage.
  • Its Special Defense is still abysmal after mega evolving.

[SET]
name: Physical Wall
move 1: Roost
move 2: Bulk Up
move 3: Lunge / Iron Head
move 4: Earthquake / Drain Punch
item: Aggronite
ability: Beast Boost
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Moves
========

  • Bulk Up lets Buzzwole increases its Defense, helping it take physical hits much better, with the added bonus of boosting Attack to force out Pokemon that doesn't threaten it out.
  • Lunge decreases the opponent's Attack, making it useful for weakening Pokemon that Buzzwole checks.
  • Iron head Bullet
  • Roost provides reliable recovery, allowing it to stay healthy through the match and continue to check what it needs to check. Put this first
  • Earthquake allows Buzzwole an option to hit Red Orbs on the switch-in and allows Buzzwole to not be passive against Steel-types.
  • Drain Punch Bullet

Set Details
========

  • Aggronite grants it a Steel typing, mention that it replaces fighting allowing it to check many physical threats better, and shedding many weaknesses it had before.
  • Filter is helpful when fighting defensive Pokemon, as many of them cannot successfully force it out otherwise.
  • The EVs used maximizes physical bulk, allowing Buzzwole to do its job better.

Usage Tips
========

  • Buzzwole should be used to take physical hits, so switch it in such threats. However, be careful of mixed attackers, or opponents with Fire coverage.
  • Versus stall, Buzzwole can use Bulk Up to set up since many Pokemon on stall struggles to force it out naturally. Bulk Up Buzzwole is not a stallbreaker, Hoohless balance *maybe*
  • Lunge helps Buzzwole set up easier, and should be used often when faced with physical threats. Also lets it take on setup sweepers
  • Buzzwole needs to be healthy to keep checking many different physical threats, like Kartana, or lucarionite Zygarde, so using Roost often isn't a bad idea.
  • Buzzwole can easily check several different -ate users, although it has an unfortunate neutrality to Flying. As such, be careful around Aerilate users, as they may be able to break through Buzzwole eventually.
  • Mention taunt
  • mention switching in premega and how thats different

Team Options
========

  • Buzzwole dislikes having to take special attacks, so partners like Blissey and Magearna helps Buzzwole a lot. Blissey deserves a special mention, as it forms a great core with Buzzwole, easily taking any special attacks while Buzzwole takes the physical attacks for Blissey.
  • Red Orb users have enough presence to naturally force out Buzzwole, so partners that can do likewise to Red Orb users are appreciated. Teammates like Golispod or Kyogre-Primal are good partners for this reason.
  • Clerics are appreciated, as burns really hurt Buzzwole's offensive presence. Blissey is a notable partner for this purpose.
  • Defoggers
  • Terrakion checks
  • Fire resists
[STRATEGY COMMENTS]
Other Options
=============

  • Toxic
  • Blue Orb is helpful for Buzzwole's defenses, although it suffers from not having a better defensive typing and weaknesses to -ate users.
  • Drain punch lets it get semi-reliable recovery, and pressures Blissey harder, if the team is able to handle Red Orb users. A certain spread (248 HP / 116 Atk / 144 Def with Impish) can be used to get the 2HKO on Kartana, as well as handle certain Magearna sets better. However, Earthquake is better as it hits Red Orb users harder, and Buzzwole can handle more Magearna variants with it. full set
  • Iron Head can be used for another STAB option and allows it to hit many Fairy-types super effectively, but most physical Fairy-types are handled with Lunge, and most special Fairy-types are usually carrying coverage for it naturally. Full set
  • Offensive sets can be ran on Buzzwole, like a Metagrossite set with the spread 80 HP / 252+ Atk / 176 Spe, and running 3 attacks or two attacks + toxic, but Buzzwole can easily lose to -ate users without Aggronite.
  • Leech Life can be run over Lunge for semi-reliable recovery, but Lunge has better utility than it.
  • Ice Punch

Checks and Counters
===================

**Fire-types** Many Fire-types, such as Ho-Oh or Entei hits Buzzwole for super effective damage. Several Fire-types are also naturally mixed, such as Red Orb Victini. However, Ho-Oh must be running an offensive set in order to reliable threaten out Buzzwole.

**Special Attackers** Many special attackers, like Primal Kyogre or Lunala, can hit Buzzwole hard, and easily forces it out. Any special attackers that also doesn't mind Bug and Ground coverage can also come in, like Calm Mind Arceus-Ground, or Arceus-Flying.

**Primal Groudon** If Primal Groudon is carrying a special Fire-type move, it easily threatens it out. However, if it is not, Buzzwole easily walls otherwise. Include this in fire types

**Status** Burns annoys Buzzwole a lot, since it won't be able to force out as many threats, such as Substitute Zygarde, while burned. Paralysis is also dangerous, since Buzzwole appreciates being active every turn against certain threats, like Swords Dance Landorus-T.

Physical Walls

Taunt
1/3


 

dhelmise

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greatest phys wall in mnm, change my mind

[OVERVIEW]

  • Buzzwole is a great physical wall, with the ability to replace its Fighting type with a Steel type, giving it a great defensive typing with Aggronite and makes it the stone of choice for Buzzwole.
  • It has great utility moves list them, and many of them contribute to Buzzwole's role which is a....
  • It buzzwole boasts a useful resistance to Pixilate Extreme Speed, making it a check to threats with it such as.. examples.
  • After mega evolving, buzzwole will have only one weakness, allowing it to fearlessly take more physical hits than it could before. you need to list more that its type does, name other key resistances that bug/steel takes advantage of, like glalitite espeed
  • Filter is useful for fighting against defensive Pokemon carrying Fire moves, but begins to falter against offensive Pokemon with Fire coverage.
  • Its Special Defense is still abysmal after mega evolving. this causes buzzwole to continue struggle against.... examples

[SET]
name: Physical Wall
move 1: Roost
move 2: Bulk Up
move 3: Lunge / Iron Head
move 4: Earthquake / Drain Punch
item: Aggronite
ability: Beast Boost
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Moves
========

  • Roost provides reliable recovery, allowing buzzwole to stay healthy through the match and continue to check what it needs to check.
  • Bulk Up lets Buzzwole increases its Defense, helping it take physical hits much better, with the added bonus of boosting Attack to force out Pokemon that doesn't threaten it out. list examples
  • Lunge decreases the opponent's GP note: foe = the pokemon on the other side; opponent = the player you are battling against Attack, making it useful for weakening Pokemon that Buzzwole checks.
  • Iron Head allows Buzzwole to have a STAB that hits Fairy-types super effectively, notably beating Z-Geomancy Xerneas, although Lunge’s Attack drop is frequently more useful.
  • Earthquake allows Buzzwole an option to hit Red Orbs on the switch-in examples arent required in this instance but i feel like it helps and allows Buzzwole to not be passive against Steel-types.
  • Drain Punch provides semi-reliable recovery, and allows it to pressure Blissey. If it runs a certain spread (248 HP / 116 Atk / 144 Def with an Impish nature), it is able to 2hko Metagrossite Kartana with Drain Punch, handle certain Magearna sets, and have more offensive presence, at the cost of bulk. the entire underlined portion should be mentioned under set details or, depending on how relevant this spread is, in OO

Set Details
========

  • Aggronite grants it a Steel typing while replacing its Fighting type, allowing it to check many physical threats better, and shedding many weaknesses it had before.
  • Filter is helpful when fighting defensive Pokemon, as many of them cannot successfully force it out otherwise.
  • The EVs used maximizes physical bulk, allowing Buzzwole to do its job better. dont forget to mention the impish nature; its not overly important but it's still a set detail

Usage Tips
========

  • Buzzwole should be used to take physical hits, so switch it in such threats. However, be careful of mixed attackers, or opponents with Fire coverage.
  • Buzzwole should use Bulk Up when it’s safe to use it (list some situations), as Bulk Up will aid it in its job to wall threats.
  • Lunge helps Buzzwole set up easier, and should be used often when faced with physical threats. Lunge also gives Buzzwole the ability to take on set-up sweepers too. its good to use lunge when the foe is switching in order to potentially weaken the switch-in
  • Buzzwole needs to be healthy to keep checking many different physical threats, like Kartana, or Lucarionite Zygarde, so using Roost often isn't a bad idea.
  • Buzzwole can easily check several different -ate users, although it has an unfortunate neutrality to Flying. As such, be careful around Aerilate users, as they may be able to break through Buzzwole eventually.
  • Taunt can shut down Buzzwole very quickly, so be careful around users of Taunt list examples, as Buzzwole may require use of Roost or Bulk Up to help it safely beat those users.
  • Prior to mega evolving, it has a different defensive typing, which changes what it can switch into safely. For example, -ate users are dangerous to switch into pre-mega, while it’s safer to switch in post-mega.

Team Options
========

  • Buzzwole dislikes having to take special attacks, so partners like Blissey and Magearna helps Buzzwole a lot. Blissey deserves a special mention, as it forms a great core with Buzzwole, easily taking any special attacks while Buzzwole takes the physical attacks for Blissey.
  • Red Orb users have enough presence to naturally force out Buzzwole, so partners that can do likewise to Red Orb users are appreciated. Teammates like Golispod or Primal Kyogre are good partners for this reason. mention that golisopod also helps patch up buzzwole's non-resis- jk u have a mention lower
  • Clerics are appreciated, as burns really hurt Buzzwole's offensive presence. Blissey is a notable partner for this purpose.
  • Buzzwole really dislikes being chipped every time it comes in, so Defog users are nice partners. Mega Salamence, Arceus-Fairy, or Gliscor are possible partners for this purpose.
  • Terrakion can easily break through Buzzwole post-mega, so teammates that can handle this are highly appreciated. Sablenite Gliscor is an excellent check, and can pair well with Buzzwole.
  • Buzzwole does not appreciate Fire moves at all, so resists to those are wanted. Dragon-types, like Arceus-Dragon or Mega Salamence are usable, but Blue Orb users also serves a similar function. To that end, Golispod and Blue Orb Magearna can help with Fire-types too.

[STRATEGY COMMENTS]
Other Options
=============
  • Toxic can be ran to help cripple switch ins, but there is little room for it, and it doesn’t always help.
  • Blue Orb is helpful for Buzzwole's defenses, although it suffers from not having a better defensive typing and weaknesses to -ate users.
  • Offensive sets can be ran on Buzzwole, like a Metagrossite set with the spread 80 HP / 252+ Atk / 176 Spe, and running 3 attacks or two attacks + toxic, but Buzzwole can easily lose to -ate users without Aggronite.
  • Leech Life can be run over Lunge for semi-reliable recovery, but Lunge has better utility than it.
  • Ice Punch allows it to handle Ground-types better, like Landorus-Therian, but loses out on coverage versus Steel-types.
  • you can also use the OO section to list things that wouldnt be good options even though they might seem to be, such as sablenite, mainly because a teammate with sablenite supports buzzwole more than sablenite buzzwole will support another teammate

Checks and Counters
===================

**Fire-types** Many Fire-types, such as Ho-Oh or Entei hits Buzzwole for super effective damage. Several Fire-types are also naturally mixed, such as Primal Groudon or Red Orb Victini. However, Ho-Oh must be running an offensive set in order to reliable threaten out Buzzwole.

**Special Attackers** Many special attackers, like Primal Kyogre or Lunala, can hit Buzzwole hard, and easily forces it out. Any special attackers that also doesn't mind Bug and Ground coverage can also come in, like Calm Mind Arceus-Ground, or Arceus-Flying.

**Status** Burns annoys Buzzwole a lot, since it won't be able to force out as many threats, such as Substitute Zygarde, while burned. Paralysis is also dangerous, since Buzzwole appreciates being active every turn against certain threats, like Swords Dance Landorus-T.

**Physical Walls** Opposing physical walls, such as Gliscor or Zapdos can easily wall Buzzwole, leaving it unable to do much against them.

**Taunt** Taunt shuts down Buzzwole hard, rendering it incapable of checking certain set up sweepers.
AM QC check (this does not count for 2/3 unless someone stamps or goes over it), this is my first time doing an am qc check for mnm so sorry if it's kind of iffy
 
greatest phys wall in mnm, change my mind

[OVERVIEW]

  • Buzzwole is a great physical wall, with the ability to replace its Fighting type with a Steel type, giving it a great defensive typing with Aggronite and makes it the stone of choice for Buzzwole.
  • It has great utility moves, and many of them contribute to Buzzwole's role. - I personally dislike how this is phrased: Buzzwole doesn't really provide much utility to a team other than to be a strong physical tank.
  • It boasts a useful resistance to Pixilate Extreme Speed, making it a check to threats with it.
  • After mega evolving, it will have only one weakness, allowing it to fearlessly take more physical hits than it could before.
  • Filter is useful for fighting against defensive Pokemon carrying Fire moves, but begins to falter against offensive Pokemon with Fire coverage.
  • Its Special Defense is still abysmal after mega evolving. - Buzzwole can still use it for certain mons, i.e non Cam Magearna
  • Mention Buzzwole's lack of passivity and the ability for it to become a decent wincon lategame

[SET]
name: Physical Wall
move 1: Roost
move 2: Bulk Up
move 3: Lunge / Iron Head
move 4: Earthquake / Drain Punch
item: Aggronite
ability: Beast Boost
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Moves
========

  • Roost provides reliable recovery, allowing it to stay healthy through the match and continue to check what it needs to check.
  • Bulk Up lets Buzzwole increases its Defense, helping it take physical hits much better, with the added bonus of boosting Attack to force out Pokemon that doesn't threaten it out.
  • Lunge decreases the opponent's Attack, making it useful for weakening Pokemon that Buzzwole checks.
  • Iron Head allows Buzzwole to have a STAB that hits Fairy-types super effectively, notably beating Z-Geomancy Xerneas, although Lunge’s Attack drop is frequently more useful.
  • Earthquake allows Buzzwole an option to hit Red Orbs on the switch-in and allows Buzzwole to not be passive against Steel-types.
  • Drain Punch provides semi-reliable recovery, and allows it to pressure Blissey. If it runs a certain spread (248 HP / 116 Atk / 144 Def with an Impish nature), it is able to 2hko Metagrossite Kartana with Drain Punch, handle certain Magearna sets, and have more offensive presence, at the cost of bulk. - Earthquake does this better than Drain Punch and actually leaves Buzzwole weak to Magearna, not stronger against it. Remove this mention.

Set Details
========

  • Aggronite grants it a Steel typing while replacing its Fighting type, allowing it to check many physical threats better, and shedding many weaknesses it had before.
  • Filter is helpful when fighting defensive Pokemon, as many of them cannot successfully force it out otherwise.
  • The EVs used maximizes physical bulk, allowing Buzzwole to do its job better.

Usage Tips
========

  • Buzzwole should be used to take physical hits, so switch it in such threats. However, be careful of mixed attackers, or opponents with Fire coverage.
  • Buzzwole should use Bulk Up when it’s safe to use it, as Bulk Up will aid it in its job to wall threats.
  • Lunge helps Buzzwole set up easier, and should be used often when faced with physical threats. Lunge also gives Buzzwole the ability to take on set-up sweepers too.
  • Buzzwole needs to be healthy to keep checking many different physical threats, like Kartana, or Lucarionite Zygarde, so using Roost often isn't a bad idea.
  • Buzzwole can easily check several different -ate users, although it has an unfortunate neutrality to Flying. As such, be careful around Aerilate users, as they may be able to break through Buzzwole eventually.
  • Taunt can shut down Buzzwole very quickly, so be careful around users of Taunt, as Buzzwole may require use of Roost or Bulk Up to help it safely beat those users.
  • Prior to mega evolving, it has a different defensive typing, which changes what it can switch into safely. For example, -ate users are dangerous to switch into pre-mega, while it’s safer to switch in post-mega.

Team Options
========

  • Buzzwole dislikes having to take special attacks, so partners like Blissey and Magearna helps Buzzwole a lot. Blissey deserves a special mention, as it forms a great core with Buzzwole, easily taking any special attacks while Buzzwole takes the physical attacks for Blissey.
  • Red Orb users have enough presence to naturally force out Buzzwole, so partners that can do likewise to Red Orb users are appreciated. Teammates like Golispod or Primal Kyogre are good partners for this reason.
  • Clerics are appreciated, as burns really hurt Buzzwole's offensive presence. Blissey is a notable partner for this purpose.
  • Buzzwole really dislikes being chipped every time it comes in, so Defog users are nice partners. Mega Salamence, Arceus-Fairy, or Gliscor are possible partners for this purpose.
  • Terrakion can easily break through Buzzwole post-mega, so teammates that can handle this are highly appreciated. Sablenite Gliscor is an excellent check, and can pair well with Buzzwole. - Mention better checks, like Giratina or Arceus-Fairy rather than this. Gliscor isn't exactly the Pokemon you want to use to beat Terrakion, as it will eat hits in the same way that versus Buzz it does
  • Buzzwole does not appreciate Fire moves at all, so resists to those are wanted. Dragon-types, like Arceus-Dragon or Mega Salamence are usable, but Blue Orb users also serves a similar function. To that end, Golispod and Blue Orb Magearna can help with Fire-types too. - Mention Lucarionite Zygarde as a partner, as not only does it get the improof against Ditto with Buzzwole but also is an offensive presence that can check most Red Orb users.
[STRATEGY COMMENTS]
Other Options
=============
  • Toxic can be ran to help cripple switch ins, but there is little room for it, and it doesn’t always help.
  • Blue Orb is helpful for Buzzwole's defenses, although it suffers from not having a better defensive typing and weaknesses to -ate users.
  • Offensive sets can be ran on Buzzwole, like a Metagrossite set with the spread 80 HP / 252+ Atk / 176 Spe, and running 3 attacks or two attacks + toxic, but Buzzwole can easily lose to -ate users without Aggronite.
  • Leech Life can be run over Lunge for semi-reliable recovery, but Lunge has better utility than it.
  • Ice Punch allows it to handle Ground-types better, like Landorus-Therian, but loses out on coverage versus Steel-types. - It is still very possible to run Earthquake alongside it, but it leaves it vulnerable to certain defensive setup like CM Arceus or Sab NP Mew. Move this higher than Leech imo

Checks and Counters
===================

**Fire-types** Many Fire-types, such as Ho-Oh or Entei hits Buzzwole for super effective damage. Several Fire-types are also naturally mixed, such as Primal Groudon or Red Orb Victini. However, Ho-Oh must be running an offensive set in order to reliable threaten out Buzzwole.
space
**Special Attackers** Many special attackers, like Primal Kyogre or Lunala, can hit Buzzwole hard, and easily forces it out. Any special attackers that also doesn't mind Bug and Ground coverage can also come in, like Calm Mind Arceus-Ground, or Arceus-Flying.
space
**Status** Burns annoys Buzzwole a lot, since it won't be able to force out as many threats, such as Substitute Zygarde, while burned. Paralysis is also dangerous, since Buzzwole appreciates being active every turn against certain threats, like Swords Dance Landorus-T. - Remove the Landorus-Therian mention imo; Buzzwole doesn't really beat it 1v1 and if it doesn't have Explosion it can slowly be chipped down
**Physical Walls** Opposing physical walls, such as Gliscor or Zapdos can easily wall Buzzwole, leaving it unable to do much against them.
**Taunt** Taunt shuts down Buzzwole hard, rendering it incapable of checking certain set up sweepers.
Comments in blue
Changes in red

gud, QC 2/3
 

Sectonia

But I set fire to the rain
is a Tiering Contributoris a Community Leader Alumnusis a Community Contributor Alumnusis a Battle Simulator Staff Alumnus
Implemented both the AM QC check and the official QC check, ready for the last one.
 

xavgb

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World Defender
greatest phys wall in mnm, change my mind

[OVERVIEW]

Buzzwole is a great physical wall, with the ability to replace its Fighting type with a Steel type, giving it a great defensive typing with Aggronite and makes it the stone of choice for it. Buzzwole has great utility moves suitable for its role of a physical wall, such as Lunge, Bulk Up, and Roost. -Drain punch isn't even a primary option, whereas roost is a staple on every buzz set
Buzzwole also boasts a useful resistance to Pixilate Extreme Speed after mega evolution, making it a check to threats with it, the most notable one being Altarianite Zygarde. After mega evolving, it will have only one weakness, and a plethora of newfound resistances, allowing it to fearlessly take more physical hits than it could before. For example, it is more than capable of taking on Glalitite users and Altarianite users after mega evolving. It is a unique wall in the fact that it isn't passive. As such, it cannot be easily used as set-up fodder, and in some situations, can use its non-passivity to its advantage to turn itself into a wincon late-game. Filter is useful for fighting against defensive Pokemon carrying Fire moves, but begins to falter against offensive Pokemon with Fire coverage. Unfortunately, Buzzwole's Special Defense is still low after mega evolving. While it can be used to take on weak special attackers, it will struggle to take anything from the likes of Lunala and Blastoisinite Darkrai.

[SET]
name: Physical Wall
move 1: Roost
move 2: Bulk Up
move 3: Lunge / Iron Head
move 4: Earthquake / Drain Punch
item: Aggronite
ability: Beast Boost
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Moves
========

Roost provides reliable recovery, allowing Buzzwole to stay healthy through the match and continue to check what it needs to check. Bulk Up lets Buzzwole increases its Defense, helping it take physical hits much better, with the added bonus of boosting Attack to force out Pokemon that doesn't threaten it out, like Altarianite Zygarde, or Blue Orb Golisopod. Lunge decreases the foe's Attack, making it useful for weakening Pokemon that Buzzwole checks. Iron Head allows Buzzwole to have a STAB that hits Fairy-types super effectively, notably beating Z-Geomancy Xerneas, although Lunge’s Attack drop is usually more appreciated. Earthquake allows Buzzwole an option to hit Red Orbs, such as Victini and Azelf, on the switch-in and allows Buzzwole to not be passive against Steel-types. Drain Punch provides semi-reliable recovery, and allows it to pressure Blissey.

Set Details
========

Aggronite grants it a Steel typing while replacing its Fighting type, allowing it to check many physical threats better, and shedding many weaknesses it had before. Filter is helpful when fighting defensive Pokemon, as many of them cannot successfully force it out otherwise. The EVs used, along with an Impish nature, maximizes physical bulk, allowing Buzzwole to do its job better. An alternative spread that is 248 HP / 116 Atk / 144 Def with an Impish nature allows it to 2HKO Metagrossite Kartana with Drain Punch, allows Lunge gain more 2HKOs on other defensive Pokemon, like Sablenite Mew, and trade some bulk for increased offensive presence. The loss in bulk might not be worth it, however.

Usage Tips
========

Buzzwole should be used to take physical hits, so switch it in such threats. However, be careful of mixed attackers, or opponents with Fire coverage. Buzzwole should use Bulk Up when it’s safe to use it, such as fighting a Lucarionite Zygarde without Dragon Tail, as Bulk Up will aid it in its job to wall threats. Lunge helps Buzzwole set up easier, and should be used often when faced with physical threats. Lunge also gives Buzzwole the ability to take on set-up sweepers too. It also helps weaken incoming switch ins, which could make them easier to deal with for Buzzwole. Buzzwole needs to be healthy to keep checking many different physical threats, like Kartana, or Lucarionite Zygarde, so using Roost often isn't a bad idea. Buzzwole can easily check several different -ate users, although it has an unfortunate neutrality to Flying. As such, be careful around Aerilate users, as they may be able to break through Buzzwole eventually. Taunt can shut down Buzzwole very quickly, so be careful around users of Taunt, like Cobalion or Terrakion, as Buzzwole may require use of Roost or Bulk Up to help it safely beat those users. Prior to mega evolving, it has a different defensive typing, which changes what it can switch into safely. For example, Altarianite users are dangerous to switch into pre-mega, while it’s safer to switch in post-mega.

Team Options
========

Buzzwole dislikes having to take special attacks, so partners like Blissey and Magearna helps Buzzwole a lot. Blissey deserves a special mention, as it forms a great core with Buzzwole, easily taking any special attacks while Buzzwole takes the physical attacks for Blissey. Red Orb users have enough presence to naturally force out Buzzwole, so partners that can do likewise to Red Orb users are appreciated. Teammates like Golispod or Primal Kyogre are good partners for this reason. Lucarionite Zygarde also pairs well with Buzzwole for this purpose too, and Buzzwole is able to serve as a way to Imposter-proof Zygarde when facing a Ditto. Clerics are appreciated, as burns and paralysis really hurt Buzzwole's offensive presence. Blissey is a notable partner for this purpose. Buzzwole really dislikes being chipped every time it comes in, so Defog users are nice partners. Mega Salamence, Arceus-Fairy, or Gliscor are possible partners for this purpose. Terrakion can easily break through Buzzwole post-mega, so teammates that can handle this are highly appreciated. Giratina, or Arceus-Fairy are excellent checks, and can pair well with Buzzwole. Buzzwole does not appreciate Fire moves at all, so resists to those are wanted. Dragon-types, like Arceus-Dragon, or Mega Salamence are usable, but Blue Orb users also serves a similar function. To that end, Golispod and Blue Orb Magearna can help with Fire-types too.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be run to help cripple switch ins, but there is little room for it, and it doesn’t always help. Blue Orb is helpful for Buzzwole's defenses, although it suffers from not having a better defensive typing and weaknesses to -ate users. - It also gives buzzwole an immunity to fire, you should probably mention this
Offensive sets can be run on Buzzwole, like a Metagrossite set with the spread 80 HP / 252+ Atk / 176 Spe, and running 3 attacks or two attacks + toxic, but Buzzwole can easily lose to -ate users without Aggronite. Ice Punch allows it to handle Ground-types better, like Landorus-Therian, but loses out on coverage versus Steel-types. While it could choose to run Ice Punch over Lunge, it loses to certain defensive setup Pokemon, like Sablenite Nasty Plot Mew, or Calm Mind Arceus formes. Leech Life can be run over Lunge for semi-reliable recovery, but Lunge has better utility than it. Sablenite may seem like a good idea to greatly increase Buzzwole's Special Defense, oftentimes, its teammates will want Sablenite more, as a teammate with Sablenite is usually better able to support Buzzwole than Buzzwole with Sablenite is able to support the team.

Checks and Counters
===================

**Fire-types** Many Fire-types, such as Ho-Oh or Entei hits Buzzwole for super effective damage. Several Fire-types are also naturally mixed, such as Primal Groudon or Red Orb Victini. However, Ho-Oh must be running an offensive set in order to reliably threaten out Buzzwole.

**Special Attackers** Many special attackers, like Primal Kyogre or Lunala, can hit Buzzwole hard, and easily forces it out. Any special attackers that also doesn't mind Bug and Ground coverage can also come in, like Calm Mind Arceus-Ground, or Arceus-Flying.

**Status** Burns annoys Buzzwole a lot, since it won't be able to force out as many threats, such as Substitute Zygarde, while burned. Paralysis is also dangerous, since Buzzwole appreciates being active every turn against certain threats, like Swords Dance Kartana.

**Physical Walls** Opposing physical walls, such as Gliscor or Zapdos can easily wall Buzzwole, leaving it unable to do much against them.

**Taunt** Taunt shuts down Buzzwole hard, rendering it incapable of checking certain set up sweepers, like cobalion, which buzzwole would otherwise beat by clicking bulk up and roost.
This is good, changes in red, comments in blue, have your QC 3/3 yay.

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GP 1/2
remove add comments

[OVERVIEW]

Aggronite Buzzwole is a great physical wall, (comma) with the ability to replace its Fighting type with a Steel type, giving it a great defensive typing with Aggronite and makes it the stone of choice for it thanks to its excellent defensive typing in Bug / Steel. Buzzwole It has great utility moves that are suitable for its role of a physical wall, such as including Lunge, Bulk Up, and Roost. Buzzwole It also boasts a useful resistance to Pixilate Extreme Speed after Mega Evolution, making it a check to threats with it, (comma) the most notable one being like the notable Altarianite Zygarde. After mega evolving, it will have only one weakness, and a plethora of newfound resistances, Upon Mega Evolution, it has only one weakness and a plethora of resistances, allowing it to fearlessly take more physical hits than it could before. For example, it is more than capable of taking then easily takes on Glalitite users and Altarianite users after mega evolving. It is a unique wall in the fact that it isn't passive.; (semi) As such, it cannot be easily used as set-up setup fodder, and in some situations, it can use its non-passivity to its advantage to turn itself into offensive presence to become a wincon late-game. Filter is useful for fighting against defensive Pokemon carrying Fire-type moves, but begins to falter is much less help against offensive Pokemon with Fire-type coverage. Unfortunately, Buzzwole's Special Defense is still low after Mega Evolving. While it can still be used to take on weak special attackers, it will struggle to take anything from the likes of Lunala and Blastoisinite Darkrai.

[SET]
name: Physical Wall
move 1: Roost
move 2: Bulk Up
move 3: Lunge / Iron Head
move 4: Earthquake / Drain Punch
item: Aggronite
ability: Beast Boost
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Moves
========

Roost provides reliable recovery, allowing Buzzwole to stay healthy through the match and continue to check what it needs to check. Bulk Up lets Buzzwole increases its Defense, helping it take physical hits much better, and its Attack, forcing out Pokemon that don't threaten it like Altarianite Zygarde and Blue Orb Golisopod with the added bonus of boosting Attack to force out Pokemon that doesn't threaten it out, like Altarianite Zygarde, or Blue Orb Golisopod. Lunge decreases the foe's Attack, making it useful for weakening Pokemon that Buzzwole checks. Iron Head allows gives Buzzwole to have a STAB move that hits Fairy-types super effectively, notably beating Z-Geomancy Xerneas, although Lunge’s Attack drop is usually more appreciated. Earthquake makes Buzzwole able to hit Red Orb users such as Victini and Azelf on the switch in and threaten Steel-types allows Buzzwole an option to hit Red Orbs, such as Victini and Azelf, on the switch-in and allows Buzzwole to not be passive against Steel-types. Drain Punch provides semi-reliable recovery, (comma) and allows it to pressures Blissey.

Set Details
========

Aggronite changes Buzzwole's Fighting typing to Steel, allowing Buzzwole to better check many physical threats and lose many of its former weaknesses grants it a Steel typing while replacing its Fighting type, allowing it to check many physical threats better, and shedding many weaknesses it had before. Filter is helpful when fighting defensive Pokemon, as many of them cannot successfully force it out otherwise even with Fire-type attacks. The EVs used, (comma) along with and an Impish nature, (comma) maximizes physical bulk, allowing Buzzwole to do its job better. An alternative spread that is of 248 HP / 116 Atk / 144 Def with an Impish nature allows it Buzzwole to 2HKO Metagrossite Kartana with Drain Punch, allows Lunge gain more 2HKOs on other defensive Pokemon, like Sablenite Mew, and trade some bulk for 2HKO other defensive Pokemon like Sablenite Mew with Lunge, and have increased general offensive presence. The loss in bulk might not be worth it, however.

Usage Tips
========

Buzzwole should be used to take physical hits, so switch it into threatening physical attackers such threats. However, be careful of mixed attackers, (comma) or opponents and foes with Fire coverage. Buzzwole should use Bulk Up when it’s safe to use it do so, such as fighting against a Lucarionite Zygarde without Dragon Tail, as Bulk Up will aid it in its job to wall threats. Lunge helps Buzzwole set up easier, and should be used often when faced with physical threats. Lunge also gives Buzzwole the ability to take on set-up setup sweepers too. It also and helps weakens incoming switch-(hyph)ins, which could make them easier to deal with for Buzzwole. Buzzwole needs to be healthy to keep checking many different physical threats, (comma) like Kartana or and Lucarionite Zygarde, so using Roost often isn't a bad idea. Buzzwole can easily check several different -ate users, although it has an unfortunate neutrality to Flying. As such, be careful around Aerilate users, as they may be able to break through Buzzwole eventually. Taunt can shut down Buzzwole very quickly easily, so be careful around users of Taunt, it like Cobalion or and Terrakion, as Buzzwole may require use of Roost or Bulk Up to help it safely beat those users. Prior to mega evolving, it has a different defensive typing Buzzwole has a Bug / Fighting typing before Mega Evolution, which changes what it can switch into safely. For example, Altarianite users are obviously dangerous to switch into pre-mega, while it’s safer to switch in post-mega while Fighting-type.

Team Options
========

Buzzwole dislikes having to take special attacks, so partners like Blissey and Magearna helps Buzzwole it a lot. Blissey deserves a special mention, as it forms a great core with Buzzwole, easily taking any special attacks while Buzzwole takes the physical attacks for Blissey. Red Orb users have enough presence to naturally inherently force out Buzzwole, so partners that can do likewise to Red Orb users, (comma) like Golisopod and Primal Kyogre, are appreciated. Teammates like Golispod or Primal Kyogre are good partners for this reason. Lucarionite Zygarde also pairs well with Buzzwole for this purpose too, and Buzzwole is able to serve as a way to Imposter-proof Zygarde when facing a Ditto. Clerics are appreciated, as burns and paralysis really hurt Buzzwole's offensive presence. Blissey is a notable partner for this purpose. Buzzwole really dislikes being chipped every time it comes in, so Defog users are nice partners. Mega Salamence, Arceus-Fairy, or and Gliscor are possible partners for this purpose. Terrakion can easily break through Mega-Evolved Buzzwole post-mega, so teammates that can handle this it are highly appreciated. Giratina, (comma) or and Arceus-Fairy are excellent checks, and can pair well with Buzzwole. Buzzwole does not appreciate Fire-type moves at all, so resists switch-ins to those are wanted. Dragon-types, (comma) like Arceus-Dragon, (comma) and or Mega Salamence are usable, but Blue Orb users like Golisopod and Megearna are particularly helpful also serves a similar function. To that end, Golispod and Blue Orb Magearna can help with Fire-types too.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be run to help cripple switch-(hyph)ins, but there is little room for it, and it doesn’t always help. Blue Orb is helpful for Buzzwole's defenses and grants an immunity to Fire, although it suffers from not having a better defensive typing and weaknesses to -ate users. Offensive sets can be run on Buzzwole, like a Metagrossite set with the spread 80 HP / 252+ Atk / 176 Spe, (comma) and running 3 attacks or two attacks + Toxic can work, but Buzzwole can easily lose to -ate users without Aggronite. Ice Punch allows it Buzzwole to better handle Ground-types better, like Landorus-Therian, but loses out on coverage versus for Steel-types. While it Buzzwole could choose to run Ice Punch over Lunge, it then loses to certain defensive setup Pokemon, (comma) like Sablenite Nasty Plot Mew, (comma) and or Calm Mind Arceus formes. Leech Life can be run over Lunge for semi-reliable recovery, but Lunge has better utility than it. While Sablenite may seem like a good idea to greatly increase Buzzwole's Special Defense, oftentimes, its teammates will want Sablenite more, as a teammate with Sablenite is usually better able to support Buzzwole than Buzzwole with Sablenite is able to support the team it's often better used by a teammate.

Checks and Counters
===================

**Fire-types** Many Fire-types, such as Ho-Oh or Entei including Ho-Oh and Entei, hits Buzzwole for super effective damage. Several Fire-types are also naturally mixed, such as Primal Groudon or Red Orb Victini. However, Ho-Oh must be running an offensive set in order to reliably threaten out Buzzwole.

**Special Attackers** Many special attackers, like including Primal Kyogre or and Lunala, can hit Buzzwole hard, (comma) and easily forces it out. Any special attackers that also doesn't mind Bug and Ground coverage, (comma) like Calm Mind Arceus-Ground and -Flying, can also come in, (comma) like Calm Mind Arceus-Ground, or Arceus-Flying freely.

**Status** Burns annoys Buzzwole a lot, since it won't be able to force out as many threats, such as Substitute Zygarde, while burned. Paralysis is also dangerous, since Buzzwole appreciates being active every turn against certain threats, like Swords Dance Kartana.

**Physical Walls** Opposing physical walls, (comma) such as Gliscor or and Zapdos can easily wall Buzzwole, leaving it unable to do much against them.

**Taunt** Taunt renders Buzzwole incapable of checking certain setup sweepers like Cobalion, which requires Roost and Bulk Up shuts down Buzzwole hard, rendering it incapable of checking certain set up sweepers, like Cobalion, which Buzzwole would otherwise beat by using Roost and Bulk Up.
 
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[OVERVIEW]

Aggronite Buzzwole is a great physical wall thanks to its excellent defensive typing in Bug / Steel. It has great utility moves that are suitable for its role of a physical wall including Lunge, Bulk Up, and Roost. It also boasts a useful resistance to Pixilate Extreme Speed after Mega Evolution, making it a check to threats with it the move like the notable Altarianite Zygarde. Upon Mega Evolution, it has only one weakness and a plethora of resistances, allowing it to fearlessly take more physical hits than it could before. For example, it then easily takes on Glalitite users and Altarianite users. It is a unique wall in the fact that it isn't passive; it cannot be easily used as setup fodder, and in some situations, (RC) it can use its offensive presence to become a wincon late-game. Filter is useful for fighting against defensive Pokemon carrying Fire-type moves, but is much less help against offensive Pokemon with Fire-type coverage. Unfortunately, Buzzwole's Special Defense is still low after Mega Evolving. While it can still be used to take on weak special attackers, it will struggle to take anything from the likes of Lunala and Blastoisinite Darkrai.

[SET]
name: Physical Wall
move 1: Roost
move 2: Bulk Up
move 3: Lunge / Iron Head
move 4: Earthquake / Drain Punch
item: Aggronite
ability: Beast Boost
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Moves
========

Roost provides reliable recovery, allowing Buzzwole to stay healthy through the match and continue to check what it needs to check. Bulk Up lets Buzzwole increases its Defense, helping it take physical hits much better, and its Attack, forcing out Pokemon that don't threaten it like Altarianite Zygarde and Blue Orb Golisopod. Lunge decreases the foe's Attack, making it useful for weakening Pokemon that Buzzwole checks. Iron Head gives Buzzwole a STAB move that hits Fairy-types super effectively, notably beating Z-Geomancy Xerneas, although Lunge’s Attack drop is usually more appreciated. Earthquake makes Buzzwole able to hit Red Orb users such as Victini and Azelf on the switch in and threaten Steel-types. Drain Punch provides semi-reliable recovery and pressures Blissey.

Set Details
========

Aggronite changes Buzzwole's Fighting typing to Steel, allowing Buzzwole to better check many physical threats and lose many of its former weaknesses. Filter is helpful when fighting defensive Pokemon, as many of them cannot successfully force it out even with Fire-types attacks. The EVs used and an Impish nature maximize physical bulk, allowing Buzzwole to do its job better. An alternative spread of 248 HP / 116 Atk / 144 Def with an Impish nature allows Buzzwole to 2HKO Metagrossite Kartana with Drain Punch, 2HKO other defensive Pokemon like Sablenite Mew with Lunge, and have increased general offensive presence. The loss in bulk might not be worth it, however.

Usage Tips
========

Buzzwole should be used to take physical hits, so switch it into threatening physical attackers. However, be careful of mixed attackers and foes with Fire coverage. Buzzwole should use Bulk Up when it’s safe to do so, such as against a Lucarionite Zygarde without Dragon Tail, as Bulk Up will aid it in its job to wall threats. Lunge helps Buzzwole set up, and should be used often when faced with physical threats. Lunge also gives Buzzwole the ability to take on setup sweepers too and weakens incoming switch-ins, which could make them easier to deal with for Buzzwole. Buzzwole needs to be healthy to keep checking many different physical threats like Kartana and Lucarionite Zygarde, so using Roost often isn't a bad idea. Buzzwole can easily check several different -ate users, although it has an unfortunate neutrality to Flying. As such, be careful around Aerilate users, as they may be able to break through Buzzwole eventually. Taunt can shut down Buzzwole very easily, so be careful around users of it like Cobalion and Terrakion, as Buzzwole may require Roost or Bulk Up to safely beat those users. Buzzwole has a Bug / Fighting typing before Mega Evolution, which changes what it can switch into safely. For example, Altarianite users are obviously dangerous to switch into while Fighting-type.

Team Options
========

Buzzwole dislikes having to take special attacks, so partners like Blissey and Magearna help it a lot. Blissey deserves a special mention, as it forms a great core with Buzzwole, easily taking any special attacks while Buzzwole takes physical attacks for Blissey. Red Orb users inherently force out Buzzwole, so partners that can do likewise to Red Orb users, like Golisopod and Primal Kyogre, are appreciated. Lucarionite Zygarde also pairs well with Buzzwole for this purpose, and Buzzwole is able to serve as a way to Imposter-proof Zygarde when facing a Ditto. Clerics are appreciated, as burns and paralysis really hurt Buzzwole's offensive presence. Blissey is a notable partner for this purpose. Buzzwole really dislikes being chipped every time it comes in, so Defog users are nice partners. Mega Salamence, Arceus-Fairy, and Gliscor are possible partners for this purpose. Terrakion can easily break through Mega-Evolved Buzzwole, so teammates that can handle it are highly appreciated. Giratina and Arceus-Fairy are excellent checks. Buzzwole does not appreciate Fire-type moves at all, so switch-ins to those are wanted. Dragon-types like Arceus-Dragon and Mega Salamence are usable, but Blue Orb users like Golisopod and Magearna are particularity helpful.

[STRATEGY COMMENTS]
Other Options
=============
Toxic can be run to cripple switch-ins, but there is little room for it, and it doesn’t always help. Blue Orb is helpful for Buzzwole's defenses and grants an immunity to Fire, although it suffers from not having a better defensive typing and weaknesses to -ate users. Offensive sets like a Metagrossite set with the spread 80 HP / 252+ Atk / 176 Spe and running 3 three attacks or two attacks + Toxic can work, but Buzzwole can easily lose to -ate users without Aggronite. Ice Punch allows Buzzwole to handle Ground-types, like Landorus-T, but loses out on coverage for Steel-types. While Buzzwole could choose to run Ice Punch over Lunge, it then loses to certain defensive setup Pokemon like Sablenite Nasty Plot Mew and Calm Mind Arceus formes. Leech Life can be run over Lunge for semi-reliable recovery, but Lunge has better utility than it. While Sablenite may might seem like a good idea to greatly increase Buzzwole's Special Defense, it's often better used by a teammate.

Checks and Counters
===================

**Fire-types** Many Fire-types, including Ho-Oh and Entei, hit Buzzwole for super effective damage. Several Fire-types are also naturally mixed, such as Primal Groudon or Red Orb Victini. However, Ho-Oh must be running an offensive set in order to reliably threaten out Buzzwole.

**Special Attackers** Many special attackers, including Primal Kyogre and Lunala, can hit Buzzwole hard and easily force it out. Any special attacker that also doesn't mind Bug and Ground coverage, like Calm Mind Arceus-Ground and -Flying, can also come in freely.

**Status** Burns annoys Buzzwole a lot, since it won't be able to force out as many threats, such as Substitute Zygarde, while burned. Paralysis is also dangerous, since Buzzwole appreciates being active every turn against certain threats, like Swords Dance Kartana.

**Physical Walls** Opposing physical walls such as Gliscor and Zapdos can easily wall Buzzwole, leaving it unable to do much against them.

**Taunt** Taunt renders Buzzwole incapable of checking certain setup sweepers like Cobalion, which requires Roost and Bulk Up.

GP 2/2
 
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