ROA DOU tour was fun, went 3-1 in sets and 5-2 in games (Albeit one of my game wins was disappointingly very lucky, but who knows.) Ladder I was 40-15 with me trying a lot of teams, to varying success.
I'm not a GEN 5 DOU god, or someone who is good at team building; but I enjoy sharing the teams I made for feedback and maybe if someone else wants to try them. Because doubles ou is fun.
Teams I used on the tour:
Double Swim Rain
Kabutops is really good, however due to having kabutops you're electric weak and also you NEED rain up. The bright side is with two swift swimmers, one of them getting para'd isn't as bad and you can throw one out early without worrying about not having a late game cleaner. The frustrating thing is you're relying on 85-90% accurate moves, which can provide frustration. Genesect douse is really fun and skill expressive. In rain techno boost does a shitload. make sure to make it shiny. Rest is standard.
This team went 1-0 in the tour, however on the ladder this was my main team
Hailroom
Very Match-Up dependent. And I wouldn't say it's that good. But I love hail and trick room, so I played it. Glaceon is scary as hell; I love this mon on hail teams in bw and dpp. I probably should've went some stats in glaceon's special attack but I am bad at team building (I think I used just the reccomended stat spread by showdown for this one lol). Also Max def and Max HP allows you to tank a suprising ammount while you're just blizzspamming. Everything else is standard; but I made cress more support based than offensive. Helping hand is good with the blizz spam and heat wave spam. I will probably rebuild this later since I made this team when I just started to get into the game and it hasn't changed that much since then.
This somehow went 1-1.
Sand + Floaters
This is pretty regular. I think there's a sample team just like this. Latias is a cool pokemon and it's bulk is great and allows it to spread para + helping hand. I originally had a cress, but I liked latias better (plus penter told me to use latias instead), It's a bit like the sample team but I like sub on drill over IH. Gastrodon is cool.
This team went 2-0 and this is the other team i played ladder a majority of the time on.
Generic non Goth rain but SG over band Sect
This the last team I cooked, and my genesect set should've been life orb instead of bug gem. Everything else is normal for non goth rain. Rocks are cool for this team so I went lando. Not much to say it's generic, but it worked and got me my only win vs Akaru
1-0.
shitty sun team that probably wont work lol
(It isn't work) I don't know why it's flame burst; I swear I read somewhere it's good but I think I just gaslit myself into thinking I read that somewhere. The two advantages over heatwave is that the secondary damage goes through sub (This won me a game on ladder once), and it doesn't proc flash fire; none of these are worth it, just use flamethrower or heatwave. I probably shouldn't have played this on the actual tour but I prioritized fun over competitiveness since its just a silly ROA tour.
I really wanted to play a sun team too because I played sand, rain and hail lol.
0-1.
BONUS TEAM:
Bulky Rain tailwind offense
I never brought this to a tour, but I really wanted this team to work. E vire because t-wave was my biggest op; however evire is lackluster at best outside of being t wave immune. 60% of my 15 ladder losses were probably because I tried to make tailwind teams work. Teams reliant on tailwind does not work. (Tailwind can work; but not if your whole team is build around it... probably) I think torn-t could work as a bulky rain mon that can set up tailwind to outspeed opposing rain teams + flying gem hurricane is really sheist and volcarona on rain probably isnt the worst thing ever concoted (You don't get walled by those who usually wall you since you're rain boosted hp water!)
I didn't play this at all during the tour. Feel free to try to make it work yourself though.
I'm not a GEN 5 DOU god, or someone who is good at team building; but I enjoy sharing the teams I made for feedback and maybe if someone else wants to try them. Because doubles ou is fun.
Teams I used on the tour:
Double Swim Rain
Kabutops is really good, however due to having kabutops you're electric weak and also you NEED rain up. The bright side is with two swift swimmers, one of them getting para'd isn't as bad and you can throw one out early without worrying about not having a late game cleaner. The frustrating thing is you're relying on 85-90% accurate moves, which can provide frustration. Genesect douse is really fun and skill expressive. In rain techno boost does a shitload. make sure to make it shiny. Rest is standard.
This team went 1-0 in the tour, however on the ladder this was my main team
Hailroom
Very Match-Up dependent. And I wouldn't say it's that good. But I love hail and trick room, so I played it. Glaceon is scary as hell; I love this mon on hail teams in bw and dpp. I probably should've went some stats in glaceon's special attack but I am bad at team building (I think I used just the reccomended stat spread by showdown for this one lol). Also Max def and Max HP allows you to tank a suprising ammount while you're just blizzspamming. Everything else is standard; but I made cress more support based than offensive. Helping hand is good with the blizz spam and heat wave spam. I will probably rebuild this later since I made this team when I just started to get into the game and it hasn't changed that much since then.
This somehow went 1-1.
Sand + Floaters
This is pretty regular. I think there's a sample team just like this. Latias is a cool pokemon and it's bulk is great and allows it to spread para + helping hand. I originally had a cress, but I liked latias better (plus penter told me to use latias instead), It's a bit like the sample team but I like sub on drill over IH. Gastrodon is cool.
This team went 2-0 and this is the other team i played ladder a majority of the time on.
Generic non Goth rain but SG over band Sect
This the last team I cooked, and my genesect set should've been life orb instead of bug gem. Everything else is normal for non goth rain. Rocks are cool for this team so I went lando. Not much to say it's generic, but it worked and got me my only win vs Akaru
1-0.
shitty sun team that probably wont work lol
(It isn't work) I don't know why it's flame burst; I swear I read somewhere it's good but I think I just gaslit myself into thinking I read that somewhere. The two advantages over heatwave is that the secondary damage goes through sub (This won me a game on ladder once), and it doesn't proc flash fire; none of these are worth it, just use flamethrower or heatwave. I probably shouldn't have played this on the actual tour but I prioritized fun over competitiveness since its just a silly ROA tour.
I really wanted to play a sun team too because I played sand, rain and hail lol.
0-1.
BONUS TEAM:
Bulky Rain tailwind offense
I never brought this to a tour, but I really wanted this team to work. E vire because t-wave was my biggest op; however evire is lackluster at best outside of being t wave immune. 60% of my 15 ladder losses were probably because I tried to make tailwind teams work. Teams reliant on tailwind does not work. (Tailwind can work; but not if your whole team is build around it... probably) I think torn-t could work as a bulky rain mon that can set up tailwind to outspeed opposing rain teams + flying gem hurricane is really sheist and volcarona on rain probably isnt the worst thing ever concoted (You don't get walled by those who usually wall you since you're rain boosted hp water!)
I didn't play this at all during the tour. Feel free to try to make it work yourself though.
Last edited: