Need some help in making a team very new to this
dizzy (Gliscor) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 244 HP / 140 Def / 124 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Protect
- U-turn
i added to get some flight coverage to my team, evs were mainly put into hp and defense/special defense with an impish nature
to avoid getting ko'd after using stealth rock.
Using stealth rock to combat switch ins, protect so i can safely get toxic orb working, earthquake for some damage and u turn to get other mons in safely
ramo (Quagsire) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Recover
- Scald
- Earthquake
- Toxic
recovery and unaware are used to stop sweep setups like swords dance
trying to toxic stall with ev mostly put into health with the moves toxic and recovery
relaxed nature to add some defense
argo (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
added to help quagsire out as a big spdefense tank
iron barb, leech seed and spikes used to chip away at opponent
low speed to boost gyro ball
scrapper (Scrafty) @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Crunch
- Ice Punch
trying to set up a clean sweep with swords dance and evs put into attack and speed
High jump kick to get some damage in
crunch used to get past ghost and psyhcic types
cicy (Shedinja) @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Brave Nature
- Baton Pass
- Will-O-Wisp
- Protect
- Shadow Sneak
not to sure on this one being here just like the pokemon
focus sash to recover after a 2x hit
baton pass for an easy switch out
hermy (Slowking) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 144 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Slack Off
- Psyshock
- Thunder Wave
here as a tank to help out shedinja and ferrothorn
regenerator and slack off used to keep hp high
scald as main move to try and get some burn dmg
really want to keep quagsire and scrafty just because theyre cool but open to any other mons being replaced
dizzy (Gliscor) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 244 HP / 140 Def / 124 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Protect
- U-turn
i added to get some flight coverage to my team, evs were mainly put into hp and defense/special defense with an impish nature
to avoid getting ko'd after using stealth rock.
Using stealth rock to combat switch ins, protect so i can safely get toxic orb working, earthquake for some damage and u turn to get other mons in safely
ramo (Quagsire) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Recover
- Scald
- Earthquake
- Toxic
recovery and unaware are used to stop sweep setups like swords dance
trying to toxic stall with ev mostly put into health with the moves toxic and recovery
relaxed nature to add some defense
argo (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
added to help quagsire out as a big spdefense tank
iron barb, leech seed and spikes used to chip away at opponent
low speed to boost gyro ball
scrapper (Scrafty) @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Crunch
- Ice Punch
trying to set up a clean sweep with swords dance and evs put into attack and speed
High jump kick to get some damage in
crunch used to get past ghost and psyhcic types
cicy (Shedinja) @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Brave Nature
- Baton Pass
- Will-O-Wisp
- Protect
- Shadow Sneak
not to sure on this one being here just like the pokemon
focus sash to recover after a 2x hit
baton pass for an easy switch out
hermy (Slowking) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 144 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Slack Off
- Psyshock
- Thunder Wave
here as a tank to help out shedinja and ferrothorn
regenerator and slack off used to keep hp high
scald as main move to try and get some burn dmg
really want to keep quagsire and scrafty just because theyre cool but open to any other mons being replaced
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