SS OU Bye Bye Bunnies- post rabbit ban bulky offensive

Welcome to my team Bye Bye Bunnies, the rabbits cinderace and magearna have left overused and the meta has settled after these titanic rabbits have left for ubers. So now si the time i've decided to make a proper new team for this new meta. The team is offensive mostly bulky in nature working together to win the day and hopefuly you guys can help me improove it, your thoughts and input are very much welcome and aprechiated by me. Now without further adue the team.




Dragapult @ Choice Specs




Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower

Dracopult is a fantastic speed control pokemon. it has ahigh natural speed that outpaces the majority of unboosted pokemon and some boosted/scarfed pokemon too. while it's special attack is sadly an unimpressive base 100, this is made up for in it's fantastic offensive typing, dragon/ghost hits the majorrity of the meta for at least neutral damage, with acess to flamethrower/thunderbolt able to provide aditonal coverage dependant on what the team needs with the speed mentioned earlier makes dult one of the best specs users in OU. The eves and nature for dracopult capitlize on it's very high speed tier and keep it as fast as possible with max speed and a timid nature to achieve this, the rest go into special attack for hitting as hard as it can. The move chocie is pretty standard - shadowball isn't the most powerful special attcking move around but it's ghost and it's stab so it's going to hit alot of pokemon for at least neutral damage pretty hard behind choice specs and is a pretty safe move to be locked given the rest of the team can handle the likes of blissey and mandibuzz, draco meteor is powerful dragon stab thats for going for the kill with dracopult because of the special attack drop after making a great move for cleaning up, U-turn is great move and even greater on a pokemon that finds it's self locked into a move so needs to pivot out of an unfavourable match up, flamethrower hits steels like ferrothorn hard as well as the likes of rillaboom making it a solid coverage option.

Tyranitar @ Choice Band

Ability: Sand Stream
EVs: 40 HP / 252 Atk / 48 SpD / 168 Spe
Adamant Nature
- Ice Punch
- Fire Punch
- Crunch
- Stone Edge

Tyranitar has seen better days. This gen it's lost pursuit so it's chocie sets have lost that ability to trap pokemon which really hurts, it's defensive typing just hasn't gotten any better leaving it open to a wide varity of threats. Now we got that out of the way tyranitar still is a massive threat, with an amazing movepool, a great stat spread that makes it bulky and very powerful abiet a bit slow. It's offensive typing is fantastic as dark/rock hits a very large portion of the meta super effective and combine this with it's really diverse coverage, acess to sand stream to support pokemon like excadrill as well as boost it's special defence by 50% and there is plenty of life in the old god lizard yet. The eves are from an older gen that apply reasonably well now, an adamant nature lets tyranitar hit as hard as possible with 252 in attack to achieve this, 200 in speed allows tyranitar to hit the 200 mark out pacing slow bulky pokemon bellow it, 40Hp and 48SDef allow for soem special bulk with a smidge in mixed via hp rather than dumping it all in Sdef. The move choice allows tyranitar to hit a varity of threats super effective -Stone Edge is great coverage for most pokemon, on tyranitar it's stab and it hits like a truck off it's high base attack, crunch isn't a strong move by any means but dark is great coverage and greta to have a stab on the drop in defence chance doesn't hurt either, fire punch is mainly here for roasting ferrothorn but hits a varity of other steels pretty hard too but getting rid of ferro is a huge boon for the team, ice punch rounds things off by mainly punishing landorus and garchomp that might think they have an easy into tyranitar locked into stone edge or fire punch ect. only to find they are hit in their 4x weakness groin and now either are koed or stand very little chance of making an impact any more on the match rounding the set off nicely. for the team tyrniatr proivdes sand which mainly aides excadril but also some chip damage too, his dark typing allows him to deal with threats to dracopult including other dracopult which is nice while dracopult apprechiates a free switch in from an obvious fighting move aimed at tyranitar.

Excadrill @ Leftovers

Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin

Holy molely excadrill enters Gen 8 with a buff it never saw comming, rappid spin now gives a 1+ to it's speed and clears hazards? Yes please. Excadrill is a great pokemon it's typing both ofensively and defensively really solid. It can hit fairies hard with it's stab iron head and quake to death the alrge amount of pokemon that hate an earthquake to the face. with it's high attack stat ability to double speed in sand, clear hazard and gain speed as well as great coverage in it' stab alone, and wrap this up with a swords dance to finnish things off and this mole gets things done. A jolly nature allows excadrill to outpace alot of the meta after a boost, not nessarily relying on sandstorm or a rappid spin boost with it's decent natural speed, 252 in attack and speed allow it to hit hard while being as fast as possible, it's atatck is naturally high and it has acess to swords dance so it makes sense to focus on speed more. The move choice is pretty standard -Earthquake and iron head are great stab moves that lets it hit the metagame pretty hard including clefable and heatran super effective two premier threats which the likes of dracopult would prefer them be weakened or killed in advance tyranitar too for clefable, swords dance allows it to boost it's attack to very high levels, and rappid spin rounds things off nicely by boosting it's speed while removing hazards a win win.

Skarmory @ Leftovers

Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Spikes
- Stealth Rock
- Body press

On advice from frost skarmory replaces lando-t for the team in order to better deal with a big threat to the team -rillaboom. skarmory has been one of the strongest physically inclined walls since it's generation debute. This is in no small part due to it's fabulous defensive typing, solid stat spread, fantastic movepool with acess to both hazards, a healing move in roost and a buffed ability in sturdy allowing it to survive a suprise hit. In recent years some rust has been developing on our favourite birds wings, it's had increasing competition from the likes of corvinkight and celestella, it's insane defence is being more and more let down by it's poor hp and special defence. Still skarmory wraps up multiple roles into one neat little buddle those other lacks in it's ability to heal and set up both hazards, and while it may no longer ou it's still solid in the tier. The set is simple - spikes and stealth rock offer the team hazards to wear down threats helped by the fact that drill can deal with oposing hzards not only freeing up a move slot for skarmory but skarmory won't be having to defog it's own hazards, roost is reliable recovery which is a must to keep healthy throughout the match, body press is a nice boon for skarmory this generation as it relies on high defensive stats for it's power and the higher the better and skarmory has one beefy 140 defence to make use of this fighting coverage move. The eves are straight forward max hp and defence to make skarmory as physically bulky as possible with an impish nature to acomplish this also.

Rillaboom @ Life Orb

Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Superpower

Rillaboom boomed it's way into the meta with it's new ability and acess to grassy slide a move which has priority in the terrain it sets up and a 1.3x boost. rillaboom helps heal the team with it's terain too, which is great for suicune and finds an easy time setting up for a nice little sweep. 252 attack and speed with an adamant nature allows for as much damage as possible, it already has acess to powerful priority stab boosted by life orb, it's terrain and also perhaps a sword dance too so an adamant nature is more prudent to allow for as much damage as possible. Swords dance allows rillaboom to set up for a sweep which it finds an easy time doing thank to grassy which as prievously mentioned has a 1.3x boost in terrain as well as priority, super power is great fighting coverage that allows it to hit the likes of heatran super effetive who otherwise wall rillaboom withought it, and knock off provides great coverage as well as getting rid of items.

Suicune @ Leftovers

Ability: Pressure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Scald
- Substitute
- Calm Mind
- Protect

Suicune is the classic Johto pokemon that has an ideal stat spread that makes it bulky and not too passive or slow leading into it's spremier set Vcune. vcune abuses it's decent speed and natura bulk combined with the ability to indirectly boost it's defence with scald burns and boosts from calm mind not to mention how underprepared teams can be for it. The set runs a timid nature to outpace as many threats as possible with max speed to aid this with the rest in Hp to give a solid mixed bulk. the move choice is pretty simple -Scald is an amazing stab for this set suicune is naturally bulky but not investing in defence can be an issue for it's bulk but scald has a chance of a nice burn to help aleviate this and allow invesment in speed to capitalize on it's solid speed more, substitute helps suicune set up on pokemon too weak to hurt it or rely on poisoning it to cripple it and for blissey suicune exists on that magic number of base 100 hp giving it 404 hp allowing it to survive a seismic toss, calm mind boosts suciunes special attack and special defence, in order to sweep suicune will need a few under it's belt but thanks to it's greta typing, good defences, scald cahance of a burn as well as calm mind making it more bulky it's not something ti can't accomplish, protect is an intresting suicune needs to suceed, it lacks reliable recovery so it needs to heal off leftovers alone and with rillaboom giving grassy terrian to heal further it makes for a decent way of scouting plus healing but on suicune there is another advantage and that comes in the form of pressure, with it's great bulk and protect it finds it's self able to were down opponets pp even more in thanks to pressure making ti one of the few pokemon that finds a good way to abuse this ability to it's best.
 
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Red Raven

I COULD BE BANNED!
The immediate thing that I noticed on the team is that you lack a Rillaboom switch in. Sand teams need a way to deal with Rillaboom as it completely destroys Excadrill. You also have Suicune on your team which would further compound your Rillaboom problems. Landorus Therian is not a Rillaboom switch in at all as it does horribly to it so instead, I would suggest replace it with Skarmory with this set

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Spikes
- Stealth Rock
- Body Press / Brave Bird


This would keep Landorus' ability to somewhat slow down Garchomp while being a reliable answer to Rillaboom in the long run. Corviknight is also a good option but since you have rapid spin, I find Skarmory a better fit. Stack em hazards. The only problem is the attacking move you wanna use so just pick based on what you prefer
 
Moi mon équipe c’est un levainard évoluroc un démétéros ceinture pro un régiéléki lunettes choix un mentali qui pose les murs et un tokopyon qui pose le terrain psy c’est bien ?
 

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