[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt
move 3: Dazzling Gleam
move 4: Roost
item: Life Orb / Leftovers
ability: Magic Guard
nature: Timid
evs: 132 HP / 124 SpA / 252 Spe
[SET COMMENTS]
With Calm Mind, Tapu Koko maneuvers past its would-be answers like Blissey and Volt Absorb Corviknight by buckling down and boosting until it can KO them. Thunderbolt and Dazzling Gleam are the main STAB moves of choice, hitting common metagame staples like Corviknight and Garchomp for super effective damage. Life Orb in conjunction with Magic Guard provides Tapu Koko with a free power boost as well as an immunity to passive damage, but Leftovers can be used to minimize the amount of times it needs to use Roost. The EV spread allows Tapu Koko to survive a Choice Band Grassy Glide from Grassy Surge Zarude and OHKO back with a boosted Dazzling Gleam while still Speed tying opposing Tapu Koko.
Tapu Koko fits best on bulky offense and balance teams that can offer support as it tries to set up a sweep in the late-game. Teammates like Zarude and Heatran offer pivoting momentum and entry hazard support, while they appreciate Tapu Koko's ability to offensively check threats like Talonflame and Galarian Zapdos. Talonflame and Galarian Zapdos also benefit from being paired with Tapu Koko, as they capitalize on Ferrothorn and RegenVest Jirachi trying to switch into Tapu Koko. Tapu Koko struggles to break RegenVest Swampert and Landorus-T, so it does well with partners that can repeatedly switch into them like Regenerator Ferrothorn and Wandering Spirit Corviknight. Water-types like Suicune, Toxapex, and Tapu Fini prevent Barraskewda from revenge killing Tapu Koko, and Suicune, in particular, is also able to form a Calm Mind core with Tapu Koko that continuously pressures opposing teams.
[STRATEGY COMMENTS]
Other Options
=============
Tapu Koko can run Grass Knot to 2HKO specially defensive Swampert, or OHKO physically defensive variants, though forgoing one of its STAB moves limits its power. It can run a physical Magic Guard set with Wild Charge, Brave Bird, U-turn, and Roost or Toxic; this set can beat special walls like Heatran, but is otherwise outclassed by the listed sets. Primordial Sea has a good niche in checking Fire-types, mainly Talonflame, and a perfectly accurate Thunder, while still offering decent power and revenge killing ability; however, it is unable to check other key Fire-types like Cinderace and Entei and is largely outclassed by Zapdos, which offers better bulk, higher power, and amazing coverage. Levitate is a decent alternative on Calm Mind sets, as it beats Tapu Koko's biggest check in Landorus-T, and turns other Ground-types into setup fodder. Calm Mind Magic Guard Tapu Koko is also able to forgo electric coverage for Iron Defense, enabling it to continue to boost towards a win even versus the Ground-types that typically force it out, but it loses its ability to defeat Toxapex and also struggles to KO Steel-types without a significant number of Special Attack boosts. Refrigerate Hyper Voice is another niche to beat Ground-types that is able to swiftly eliminate the likes of Landorus-T and Garchomp, though Ice-type coverage sees limited use otherwise. Additionally, both sets forgo Magic Guard, making them more susceptible to being worn down.
Checks and Counters
===================
**Ground-types**: Common Ground-types such as Swampert and Landorus-T can switch into any move other than Facade and force out Tapu Koko with a Ground-type move. Specially defensive Garchomp can tank a Dazzling Gleam and KO back.
**Volt Absorb**: Volt Absorb users like Corviknight and Toxapex can also switch into any attack, but have to watch out for Taunt denying their recovery. Corviknight is also turned into setup fodder by Calm Mind Tapu Koko variants.
**Revenge Killers**: Tapu Koko crumbles to any faster Pokemon, such as Azelf, Barraskewda, and Choice Scarf Landorus-T, given its middling bulk. The latter can also switch into most of Tapu Koko's attacks with ease. Priority users, namely Zarude and Dhelmise, threaten to severely weaken Tapu Koko with Grassy Glide.
**Specially Defensive Steel-types**: Ferrothorn resists Tapu Koko's dual STAB move combination and threatens to 2HKO or set up Spikes. RegenVest Jirachi can soak up any attack and bring in a revenge killer via U-turn; Heatran take little from any of Tapu Koko's attacks and threatens to trap it using Magma Storm; however, non-Regenerator Heatran has to be careful not to take too much chip as its only source of recovery is Leftovers.
[CREDITS]
- Written by: [[avyrie, 476520]], [Isaiah, 375662]]
- Quality checked by: [[Osake, 524664], [UT, 523866]], [avyrie, 476520]]
- Grammar checked by: [[UT, 523866]]
name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt
move 3: Dazzling Gleam
move 4: Roost
item: Life Orb / Leftovers
ability: Magic Guard
nature: Timid
evs: 132 HP / 124 SpA / 252 Spe
[SET COMMENTS]
With Calm Mind, Tapu Koko maneuvers past its would-be answers like Blissey and Volt Absorb Corviknight by buckling down and boosting until it can KO them. Thunderbolt and Dazzling Gleam are the main STAB moves of choice, hitting common metagame staples like Corviknight and Garchomp for super effective damage. Life Orb in conjunction with Magic Guard provides Tapu Koko with a free power boost as well as an immunity to passive damage, but Leftovers can be used to minimize the amount of times it needs to use Roost. The EV spread allows Tapu Koko to survive a Choice Band Grassy Glide from Grassy Surge Zarude and OHKO back with a boosted Dazzling Gleam while still Speed tying opposing Tapu Koko.
Tapu Koko fits best on bulky offense and balance teams that can offer support as it tries to set up a sweep in the late-game. Teammates like Zarude and Heatran offer pivoting momentum and entry hazard support, while they appreciate Tapu Koko's ability to offensively check threats like Talonflame and Galarian Zapdos. Talonflame and Galarian Zapdos also benefit from being paired with Tapu Koko, as they capitalize on Ferrothorn and RegenVest Jirachi trying to switch into Tapu Koko. Tapu Koko struggles to break RegenVest Swampert and Landorus-T, so it does well with partners that can repeatedly switch into them like Regenerator Ferrothorn and Wandering Spirit Corviknight. Water-types like Suicune, Toxapex, and Tapu Fini prevent Barraskewda from revenge killing Tapu Koko, and Suicune, in particular, is also able to form a Calm Mind core with Tapu Koko that continuously pressures opposing teams.
[STRATEGY COMMENTS]
Other Options
=============
Tapu Koko can run Grass Knot to 2HKO specially defensive Swampert, or OHKO physically defensive variants, though forgoing one of its STAB moves limits its power. It can run a physical Magic Guard set with Wild Charge, Brave Bird, U-turn, and Roost or Toxic; this set can beat special walls like Heatran, but is otherwise outclassed by the listed sets. Primordial Sea has a good niche in checking Fire-types, mainly Talonflame, and a perfectly accurate Thunder, while still offering decent power and revenge killing ability; however, it is unable to check other key Fire-types like Cinderace and Entei and is largely outclassed by Zapdos, which offers better bulk, higher power, and amazing coverage. Levitate is a decent alternative on Calm Mind sets, as it beats Tapu Koko's biggest check in Landorus-T, and turns other Ground-types into setup fodder. Calm Mind Magic Guard Tapu Koko is also able to forgo electric coverage for Iron Defense, enabling it to continue to boost towards a win even versus the Ground-types that typically force it out, but it loses its ability to defeat Toxapex and also struggles to KO Steel-types without a significant number of Special Attack boosts. Refrigerate Hyper Voice is another niche to beat Ground-types that is able to swiftly eliminate the likes of Landorus-T and Garchomp, though Ice-type coverage sees limited use otherwise. Additionally, both sets forgo Magic Guard, making them more susceptible to being worn down.
Checks and Counters
===================
**Ground-types**: Common Ground-types such as Swampert and Landorus-T can switch into any move other than Facade and force out Tapu Koko with a Ground-type move. Specially defensive Garchomp can tank a Dazzling Gleam and KO back.
**Volt Absorb**: Volt Absorb users like Corviknight and Toxapex can also switch into any attack, but have to watch out for Taunt denying their recovery. Corviknight is also turned into setup fodder by Calm Mind Tapu Koko variants.
**Revenge Killers**: Tapu Koko crumbles to any faster Pokemon, such as Azelf, Barraskewda, and Choice Scarf Landorus-T, given its middling bulk. The latter can also switch into most of Tapu Koko's attacks with ease. Priority users, namely Zarude and Dhelmise, threaten to severely weaken Tapu Koko with Grassy Glide.
**Specially Defensive Steel-types**: Ferrothorn resists Tapu Koko's dual STAB move combination and threatens to 2HKO or set up Spikes. RegenVest Jirachi can soak up any attack and bring in a revenge killer via U-turn; Heatran take little from any of Tapu Koko's attacks and threatens to trap it using Magma Storm; however, non-Regenerator Heatran has to be careful not to take too much chip as its only source of recovery is Leftovers.
[CREDITS]
- Written by: [[avyrie, 476520]], [Isaiah, 375662]]
- Quality checked by: [[Osake, 524664], [UT, 523866]], [avyrie, 476520]]
- Grammar checked by: [[UT, 523866]]
Last edited: