AAA Calm Mind Tapu Koko [DONE]

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Isaiah

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[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt
move 3: Dazzling Gleam
move 4: Roost
item: Life Orb / Leftovers
ability: Magic Guard
nature: Timid
evs: 132 HP / 124 SpA / 252 Spe

[SET COMMENTS]
With Calm Mind, Tapu Koko maneuvers past its would-be answers like Blissey and Volt Absorb Corviknight by buckling down and boosting until it can KO them. Thunderbolt and Dazzling Gleam are the main STAB moves of choice, hitting common metagame staples like Corviknight and Garchomp for super effective damage. Life Orb in conjunction with Magic Guard provides Tapu Koko with a free power boost as well as an immunity to passive damage, but Leftovers can be used to minimize the amount of times it needs to use Roost. The EV spread allows Tapu Koko to survive a Choice Band Grassy Glide from Grassy Surge Zarude and OHKO back with a boosted Dazzling Gleam while still Speed tying opposing Tapu Koko.

Tapu Koko fits best on bulky offense and balance teams that can offer support as it tries to set up a sweep in the late-game. Teammates like Zarude and Heatran offer pivoting momentum and entry hazard support, while they appreciate Tapu Koko's ability to offensively check threats like Talonflame and Galarian Zapdos. Talonflame and Galarian Zapdos also benefit from being paired with Tapu Koko, as they capitalize on Ferrothorn and RegenVest Jirachi trying to switch into Tapu Koko. Tapu Koko struggles to break RegenVest Swampert and Landorus-T, so it does well with partners that can repeatedly switch into them like Regenerator Ferrothorn and Wandering Spirit Corviknight. Water-types like Suicune, Toxapex, and Tapu Fini prevent Barraskewda from revenge killing Tapu Koko, and Suicune, in particular, is also able to form a Calm Mind core with Tapu Koko that continuously pressures opposing teams.

[STRATEGY COMMENTS]
Other Options
=============
Tapu Koko can run Grass Knot to 2HKO specially defensive Swampert, or OHKO physically defensive variants, though forgoing one of its STAB moves limits its power. It can run a physical Magic Guard set with Wild Charge, Brave Bird, U-turn, and Roost or Toxic; this set can beat special walls like Heatran, but is otherwise outclassed by the listed sets. Primordial Sea has a good niche in checking Fire-types, mainly Talonflame, and a perfectly accurate Thunder, while still offering decent power and revenge killing ability; however, it is unable to check other key Fire-types like Cinderace and Entei and is largely outclassed by Zapdos, which offers better bulk, higher power, and amazing coverage. Levitate is a decent alternative on Calm Mind sets, as it beats Tapu Koko's biggest check in Landorus-T, and turns other Ground-types into setup fodder. Calm Mind Magic Guard Tapu Koko is also able to forgo electric coverage for Iron Defense, enabling it to continue to boost towards a win even versus the Ground-types that typically force it out, but it loses its ability to defeat Toxapex and also struggles to KO Steel-types without a significant number of Special Attack boosts. Refrigerate Hyper Voice is another niche to beat Ground-types that is able to swiftly eliminate the likes of Landorus-T and Garchomp, though Ice-type coverage sees limited use otherwise. Additionally, both sets forgo Magic Guard, making them more susceptible to being worn down.

Checks and Counters
===================

**Ground-types**: Common Ground-types such as Swampert and Landorus-T can switch into any move other than Facade and force out Tapu Koko with a Ground-type move. Specially defensive Garchomp can tank a Dazzling Gleam and KO back.

**Volt Absorb**: Volt Absorb users like Corviknight and Toxapex can also switch into any attack, but have to watch out for Taunt denying their recovery. Corviknight is also turned into setup fodder by Calm Mind Tapu Koko variants.

**Revenge Killers**: Tapu Koko crumbles to any faster Pokemon, such as Azelf, Barraskewda, and Choice Scarf Landorus-T, given its middling bulk. The latter can also switch into most of Tapu Koko's attacks with ease. Priority users, namely Zarude and Dhelmise, threaten to severely weaken Tapu Koko with Grassy Glide.

**Specially Defensive Steel-types**: Ferrothorn resists Tapu Koko's dual STAB move combination and threatens to 2HKO or set up Spikes. RegenVest Jirachi can soak up any attack and bring in a revenge killer via U-turn; Heatran take little from any of Tapu Koko's attacks and threatens to trap it using Magma Storm; however, non-Regenerator Heatran has to be careful not to take too much chip as its only source of recovery is Leftovers.

[CREDITS]
- Written by: [[avyrie, 476520]], [Isaiah, 375662]]
- Quality checked by: [[Osake, 524664], [UT, 523866]], [avyrie, 476520]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:
add remove conjecture
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt / Discharge
move 3: Dazzling Gleam
move 4: Roost
item: Life Orb / Leftovers
ability: Magic Guard
nature: Timid
evs: 140 132 HP / 116 124 SpA / 252 Spe

[SET COMMENTS]
With Calm Mind, Tapu Koko finds a way to maneuver past its would-be answers like Blissey and Volt Absorb Corviknight for the umpteenth time by buckling down and boosting until it can KO them. Thunderbolt and Dazzling Gleam are the main STAB moves of choice, hitting common metagame staples like Corviknight and Garchomp for super effective damage. Discharge is an option instead of Thunderbolt for a greater chance to try and paralyze would-be revenge killers such as on the switch. its more about offering utility for the team tbh, only mew/gene/lando will hard switch and rkill you and you cant even paralyze 2 of the 3 Life Orb in conjunction with Magic Guard provides Tapu Koko with a free power boost, as well as an immunity to passive damage, but Leftovers can be used so that it can waste less turns using Roost. The EV spread allows Tapu Koko to survive a Choice Band Grassy Glide from Grassy Surge Zarude and OHKO back with a boosted Dazzling Gleam while maximizing its speed. maximize its speed as one of the fastest unboosted Pokemon in the metagame, and it survives a Choice Band Grassy Glide from Grassy Surge Zarude to OHKO it with +1 Dazzling Gleam in return. 224 speed is superior btw, consider using that spread

Tapu Koko fits best on bulky offense or balance teams that can offer support as it tries to set up a sweep or clean in an endgame. Teammates that appreciate its ability to offensively check Galarian Zapdos like Zarude and Heatran offer pivoting momentum and entry hazard support, while they appreciate Tapu Koko's ability to offensively check threats like Talonflame and Galarian Zapdos. Talonflame and Galarian Zapdos also benefit from being paired with Tapu Koko as they capitalize on Volt Absorb Corviknight and you already mentioned va corv being set up fodder, i'd list another steel like rachi Ferrothorn trying to switch into Tapu Koko. Tapu Koko struggles to break RegenVest Swampert and Landorus-T, so it does well with partners that can repeatedly switch into them like Regenerator Ferrothorn or Wandering Spirit Corviknight. Water-types like Suicune, Toxapex, and Tapu Fini prevent Barraskewda from overwhelming revenge killing Tapu Koko, and Suicune in particular is also able to form a Calm Mind core with Tapu Koko that continuously pressures opposing teams.

[STRATEGY COMMENTS]
Other Options
=============
Tapu Koko can also run Grass Knot to 2HKO specially defensive Swampert, or OHKO physically defensive variants, though forgoing one of its STAB moves limits its power. It can run a physical Magic Guard set with Wild Charge, Brave Bird, U-turn, and Roost or Toxic; this set can beat special walls like Heatran, but is otherwise outclassed by the listed sets. Primordial Sea has a good niche in checking Fire-types, mainly Talonflame, and a perfectly accurate Thunder, while still offering decent power and revenge killing ability; however, it is unable to check other key Fire-types like Cinderace and Entei and is largely outclassed by Zapdos, which offers better bulk, higher power, and amazing coverage. Levitate is a decent alternative on Calm Mind sets, as it beats Tapu Koko's biggest check in Landorus-T, and turns other Ground-types into setup fodder. Calm Mind Magic Guard Tapu Koko is also able to forgo electric coverage for Iron Defense, enabling it to continue to boost towards a win even versus the Ground-types that typically force it out, but it loses its ability to defeat Toxapex and also struggles to KO Steel-types without a significant number of Special Attack boosts. Refrigerate Hyper Voice is another niche to beat Ground-types that is able to swiftly eliminate the likes of Landorus-T and Garchomp, though Ice-type coverage sees limited use otherwise. Additionally, both sets forgo Magic Guard, making them more susceptible to being worn down.

Checks and Counters
===================

**Ground-types**: Common Ground-types such as Swampert and Landorus-T can switch into any move other than Facade and force out Tapu Koko with a Ground-type move. Specially defensive Garchomp can tank a Dazzling Gleam and KO back.

**Volt Absorb**: Volt Absorb users like Corviknight and Toxapex can also switch into any attack, but have to watch out for Taunt denying their recovery. Corviknight is also turned into set-up fodder by Calm Mind Tapu Koko variants.

**Revenge Killers**: Tapu Koko crumbles to any faster Pokemon, such as Azelf, Barraskewda, and Choice Scarf Landorus-T, and Choice Scarf Genesect, given its middling bulk. The latter two can also switch into Electric- and Fairy-type attacks, respectively most of Tapu Koko's attacks with ease. Priority users, namely Zarude and Dhelmise, threaten to OHKO severely weaken Tapu Koko with Grassy Glide.

**Specially Defensive Steel-types**: Ferrothorn resists Tapu Koko's dual STAB move combination and threatens to 2HKO or set up Spikes. RegenVest Jirachi can soak up any attack and bring in a revenge killer via U-turn; Heatran take little from any of Tapu Koko's attacks and threatens to trap it using Magma Storm; however, non-Regenerator Heatran has to be careful not to take too much chip as its only source of recovery is Leftovers.

[CREDITS] formatting here is prolly wrong so help
- Written by: [[avyrie, 476520], [Isaiah, 375662]]
- Quality checked by: [[Osake, 524664], [UT, 523866], [avyrie, 476520]]
- Grammar checked by: [[UT, 523866]]

got a lot to fix, implement these first ill give qc 1/2 later
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt
move 3: Dazzling Gleam
move 4: Roost
item: Life Orb / Leftovers
ability: Magic Guard
nature: Timid
evs: 132 HP / 124 SpA / 252 Spe

[SET COMMENTS]
With Calm Mind, Tapu Koko finds a way to maneuver maneuvers past its would-be answers like Blissey and Volt Absorb Corviknight by buckling down and boosting until it can KO them. Thunderbolt and Dazzling Gleam are the main STAB moves of choice, hitting common metagame staples like Corviknight and Garchomp for super effective damage. Life Orb in conjunction with Magic Guard provides Tapu Koko with a free power boost, as well as an immunity to passive damage, but Leftovers can be used so that it can waste less turns using Roost to minimize the amount of times it needs to use Roost. The EV spread allows Tapu Koko to survive a Choice Band Grassy Glide from Grassy Surge Zarude and OHKO back with a boosted Dazzling Gleam while maximizing its speed still Speed tying opposing Tapu Koko. is it worth mentioning Levitate and/or other immunity abilities here? turns stuff like Garchomp into complete setup fodder

Tapu Koko fits best on bulky offense or and balance teams that can offer support as it tries to set up a sweep in an endgame the late-game this isn't wrong, but I cannot stand another GP debate over "endgame" vs "end-game". Teammates like Zarude and Heatran offer pivoting momentum and entry hazard support, while they appreciate Tapu Koko's ability to offensively check threats like Talonflame and Galarian Zapdos. Talonflame and Galarian Zapdos also benefit from being paired with Tapu Koko, (comma) as they capitalize on Ferrothorn and RegenVest Jirachi trying to switch into Tapu Koko. Tapu Koko struggles to break RegenVest Swampert and Landorus-T, so it does well with partners that can repeatedly switch into them like Regenerator Ferrothorn or Wandering Spirit Corviknight. Water-types like Suicune, Toxapex, and Tapu Fini prevent Barraskewda from revenge killing Tapu Koko, and Suicune in particular is also able to form a Calm Mind core with Tapu Koko that continuously pressures opposing teams.

[STRATEGY COMMENTS]
Other Options
=============
Tapu Koko can run Grass Knot to 2HKO specially defensive Swampert, or OHKO physically defensive variants, though forgoing one of its STAB moves limits its power. It can run a physical Magic Guard set with Wild Charge, Brave Bird, U-turn, and Roost or Toxic; this set can beat special walls like Heatran, but is otherwise outclassed by the listed sets. Primordial Sea has a good niche in checking Fire-types, mainly Talonflame, and a perfectly accurate Thunder, while still offering decent power and revenge killing ability; however, it is unable to check other key Fire-types like Cinderace and Entei and is largely outclassed by Zapdos, which offers better bulk, higher power, and amazing coverage. Levitate is a decent alternative on Calm Mind sets, as it beats Tapu Koko's biggest check in Landorus-T, and turns other Ground-types into setup fodder. Calm Mind Magic Guard Tapu Koko is also able to forgo electric coverage for Iron Defense, enabling it to continue to boost towards a win even versus the Ground-types that typically force it out, but it loses its ability to defeat Toxapex and also struggles to KO Steel-types without a significant number of Special Attack boosts. Refrigerate Hyper Voice is another niche to beat Ground-types that is able to swiftly eliminate the likes of Landorus-T and Garchomp, though Ice-type coverage sees limited use otherwise. Additionally, both sets forgo Magic Guard, making them more susceptible to being worn down.

Checks and Counters
===================

**Ground-types**: Common Ground-types such as Swampert and Landorus-T can switch into any move other than Facade and force out Tapu Koko with a Ground-type move. Specially defensive Garchomp can tank a Dazzling Gleam and KO back.

**Volt Absorb**: Volt Absorb users like Corviknight and Toxapex can also switch into any attack, but have to watch out for Taunt denying their recovery. Corviknight is also turned into setup fodder by Calm Mind Tapu Koko variants.

**Revenge Killers**: Tapu Koko crumbles to any faster Pokemon, such as Azelf, Barraskewda, and Choice Scarf Landorus-T, given its middling bulk. The latter can also switch into most of Tapu Koko's attacks with ease. Priority users, namely Zarude and Dhelmise, threaten to severely weaken Tapu Koko with Grassy Glide.

**Specially Defensive Steel-types**: Ferrothorn resists Tapu Koko's dual STAB move combination and threatens to 2HKO or set up Spikes. RegenVest Jirachi can soak up any attack and bring in a revenge killer via U-turn; Heatran take little from any of Tapu Koko's attacks and threatens to trap it using Magma Storm; however, non-Regenerator Heatran has to be careful not to take too much chip as its only source of recovery is Leftovers.

[CREDITS]
- Written by: [[avyrie, 476520]], [Isaiah, 375662]]
- Quality checked by: [[Osake, 524664], [UT, 523866]], [avyrie, 476520]]
- Grammar checked by: [[UT, 523866]]

QC 2/2! You're so good.

 

Isaiah

Here today, gone tomorrow
is a Site Content Manageris an official Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributor
UM/OM Leader
Decided not to include Levitate since it somehow still loses to every good Ground-type LOL: SD + Stone Edge Garchomp wrecks it, pert can poison/roar it out, zyg10 can eat bulky dgleam and OHKO, av lando can smack down. Implemented the rest!
I think this is ready for GP Team
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt
move 3: Dazzling Gleam
move 4: Roost
item: Life Orb / Leftovers
ability: Magic Guard
nature: Timid
evs: 132 HP / 124 SpA / 252 Spe

[SET COMMENTS]
With Calm Mind, Tapu Koko maneuvers past its would-be answers like Blissey and Volt Absorb Corviknight by buckling down and boosting until it can KO them. Thunderbolt and Dazzling Gleam are the main STAB moves of choice, hitting common metagame staples like Corviknight and Garchomp for super effective damage. Life Orb in conjunction with Magic Guard provides Tapu Koko with a free power boost, (comma) as well as an immunity to passive damage, but Leftovers can be used to minimize the amount of times it needs to use Roost. The EV spread allows Tapu Koko to survive a Choice Band Grassy Glide from Grassy Surge Zarude and OHKO back with a boosted Dazzling Gleam while still Speed tying opposing Tapu Koko.

Tapu Koko fits best on bulky offense or and balance teams that can offer support as it tries to set up a sweep in the late-game. Teammates like Zarude and Heatran offer pivoting momentum and entry hazard support, while they appreciate Tapu Koko's ability to offensively check threats like Talonflame and Galarian Zapdos. Talonflame and Galarian Zapdos also benefit from being paired with Tapu Koko, as they capitalize on Ferrothorn and RegenVest Jirachi trying to switch into Tapu Koko. Tapu Koko struggles to break RegenVest Swampert and Landorus-T, so it does well with partners that can repeatedly switch into them like Regenerator Ferrothorn or and Wandering Spirit Corviknight. Water-types like Suicune, Toxapex, and Tapu Fini prevent Barraskewda from revenge killing Tapu Koko, and Suicune, in particular, (commas) is also able to form a Calm Mind core with Tapu Koko that continuously pressures opposing teams.

[STRATEGY COMMENTS]
Other Options
=============
Tapu Koko can run Grass Knot to 2HKO specially defensive Swampert, or OHKO physically defensive variants, though forgoing one of its STAB moves limits its power. It can run a physical Magic Guard set with Wild Charge, Brave Bird, U-turn, and Roost or Toxic; this set can beat special walls like Heatran, but is otherwise outclassed by the listed sets. Primordial Sea has a good niche in checking Fire-types, mainly Talonflame, and a perfectly accurate Thunder, while still offering decent power and revenge killing ability; however, it is unable to check other key Fire-types like Cinderace and Entei and is largely outclassed by Zapdos, which offers better bulk, higher power, and amazing coverage. Levitate is a decent alternative on Calm Mind sets, as it beats Tapu Koko's biggest check in Landorus-T, and turns other Ground-types into setup fodder. Calm Mind Magic Guard Tapu Koko is also able to forgo electric coverage for Iron Defense, enabling it to continue to boost towards a win even versus the Ground-types that typically force it out, but it loses its ability to defeat Toxapex and also struggles to KO Steel-types without a significant number of Special Attack boosts. Refrigerate Hyper Voice is another niche to beat Ground-types that is able to swiftly eliminate the likes of Landorus-T and Garchomp, though Ice-type coverage sees limited use otherwise. Additionally, both sets forgo Magic Guard, making them more susceptible to being worn down.

Checks and Counters
===================

**Ground-types**: Common Ground-types such as Swampert and Landorus-T can switch into any move other than Facade and force out Tapu Koko with a Ground-type move. Specially defensive Garchomp can tank a Dazzling Gleam and KO back.

**Volt Absorb**: Volt Absorb users like Corviknight and Toxapex can also switch into any attack, but have to watch out for Taunt denying their recovery. Corviknight is also turned into setup fodder by Calm Mind Tapu Koko variants.

**Revenge Killers**: Tapu Koko crumbles to any faster Pokemon, such as Azelf, Barraskewda, and Choice Scarf Landorus-T, given its middling bulk. The latter can also switch into most of Tapu Koko's attacks with ease. Priority users, namely Zarude and Dhelmise, threaten to severely weaken Tapu Koko with Grassy Glide.

**Specially Defensive Steel-types**: Ferrothorn resists Tapu Koko's dual STAB move combination and threatens to 2HKO or set up Spikes. RegenVest Jirachi can soak up any attack and bring in a revenge killer via U-turn; Heatran take little from any of Tapu Koko's attacks and threatens to trap it using Magma Storm; however, non-Regenerator Heatran has to be careful not to take too much chip as its only source of recovery is Leftovers.

[CREDITS]
- Written by: [[avyrie, 476520]], [Isaiah, 375662]]
- Quality checked by: [[Osake, 524664], [UT, 523866]], [avyrie, 476520]]
- Grammar checked by: [[UT, 523866]]

GP 1/1!



GP Team done
 
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