VGC 18 Camerupt

Egor

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QC: Carbonific / Jio
GP: Fireflame479


[OVERVIEW]

* With one of the lowest Speed stats at base 20, Mega Camerupt can play in Trick Room teams very well.

* Its decent bulk allows Mega Camerupt to take on some strong neutral attacks such as Mega Kangaskhan's Double-Edge and Mega Salamence's Draco Meteor.

* Mega Camerupt's high Special Attack and ability Sheer Force allow it to hit for large amounts of damage. Mega Camerupt can OHKO Mega Metagross and 2HKO Tapu Lele.

* Mega Camerupt is checked by the very common Tapu Fini due to its 4x weakness to Water-type attacks and Tapu Fini's good special bulk. Mega Camerupt is also threatened by Landorus-T, which can OHKO it with Earthquake.

* Mega Camerupt faces competition from Heatran even on full Trick Room teams and from Mega Charizard Y on semi-Trick Room teams, as they are also Fire-types that can spam Heat Wave. The former is particularly notable due to it not using a Mega slot.

[SET]
name: Trick Room Attacker
move 1: Heat Wave / Eruption
move 2: Earth Power
move 3: Nature Power / Flamethrower / Fire Blast
move 4: Protect
item: Cameruptite
ability: Solid Rock
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe


[SET COMMENTS]

* Heat Wave is a good STAB spread move that hits Grass- and Steel-types such as Tapu Bulu, Kartana, and Celesteela, which has an immunity to Earth Power, hard. Heat Wave also gets a power boost from Sheer Force. Eruption does slightly more damage than Heat Wave, has higher accuracy, and has synergy with Grassy Terrain recovery, but Heat Wave is more consistent because Eruption's damage depends on Mega Camerupt's HP. Mega Camerupt is able to threaten the Grass-types that resist Ground with its STAB Fire-type moves.

* Earth Power is a single target move that can hit Steel- and Rock-types such as Aegislash, particularly if it runs Wide Guard, and Tyranitar for heavy damage.

* Nature Power in Grassy Terrain transforms into Energy Ball, which is a good answer for opposing Water-types. Flamethrower is a single target move that can hit Wide Guard Celesteela. It's also useful as a backup move if Mega Camerupt is using Eruption and is low on HP. Fire Blast OHKOes specially defensive Amoongus and Celesteela, but its bad accuracy makes it less consistent than Flamethrower.

* Protect is a very important move. It allows Mega Camerupt to protect itself from double targeting and gives it a free turn for a teammate.

* Solid Rock is the pre-Mega ability of choice because it reduces damage from super effective attacks and allows Camerupt to switch into attacks more freely.

* The given EV spread with a Quiet nature and 0 Speed IVs maximizes Mega Camerupt's damage output and minimizes its Speed, which is important for successful use under Trick Room.

* Mega Camerupt is good mid-game when Trick Room is set up and threats are weakened or eliminated. Mega Camerupt can also be used early-game to punch holes in the opposing team, but Trick Room must be set up.

* For successful use, Mega Camerupt requires Trick Room, so a Trick Room setter such as Porygon2, Gothitelle, or Oranguru is necessary in tandem with Mega Camerupt. Oranguru works especially well because with Instruct, it can provide Mega Camerupt with two attacks instead of one.

* Tapu Bulu is an excellent teammate because it sets up Grassy Terrain, which turns Nature Power into Energy Ball and weakens Earthquake. Tapu Bulu is useful outside of Trick Room if you failed to set it up. In return, Mega Camerupt can take on Poison-type attacks and threatens Steel-types.

* Ferrothorn is also a good teammate. It can take on Water-types such as Tapu Fini, switch into Ground-type attacks, and function under Trick Room. In return, Mega Camerupt can freely switch into a Fire-type attack.
 
Last edited:
Overview
  • * In couple with its good bulk, Mega Camerupt's high Special Attack allows it to tank some threats...
    - The poor wording and example used here is problematic. High Special Attack doesn't allow Mega Camerupt to "tank", and Heatran isn't a good demonstration of its high Special Attack because that's a STAB attack against a foe 4x weak to it; even Diglett can do that:
252 Atk Life Orb Diglett Earthquake vs. 164 HP / 0 Def Heatran: 187-224 (100 - 119.7%) -- guaranteed OHKO
  • I also think points about its Special Attack and Sheer Force should be combined.
  • Mega Camerupt can hard check Rock- and Steel-types such as Tyranitar, Celesteela, and Aegislash.
    - I don't think these are clear-cut cases. Tyranitar has a chance to OHKO with Z-Crunch and can flinch with Rock Slide outside of Trick Room, Wide Guard Celesteela is untouchable barring Flamethrower, and Aegislash can OHKO Mega Camerupt with Z-Shadow Ball. I'd consider dropping this bullet point entirely. It's not that Mega Camerupt isn't sometimes favored in these cases, but "hard check" is an exaggeration.
Set
  • I would add the following slashes:
move 1: Earth Power​
move 2: Heat Wave / Eruption​
move 3: Nature Power / Flamethrower​
move 4: Protect​

  • Eruption does slightly more damage than Heat Wave, has a higher accuracy, and has synergy with Grassy Terrain recovery. Flamethrower is useful as a single target move, such as for the previously mentioned Wide Guard Celesteela, and as a backup Fire move when Mega Camerupt is low on HP and using Eruption. It's also just nice to have an alternative slashed for when Tapu Bulu isn't being used.
  • nature: Quite
    - Fix.
Set Comments
  • Cameruptite is necessary in this set. It allows Camerupt to Mega Evolve.
    - Remove. Don't need this in these sort-form analyses.
 
Last edited:

Egor

нет, товарищ генерал, это вы даёте
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Overview
  • - The poor wording and example used here is problematic. High Special Attack doesn't allow Mega Camerupt to "tank", and Heatran isn't a good demonstration of its high Special Attack because that's a STAB attack against a foe 4x weak to it; even Diglett can do that:
252 Atk Life Orb Diglett Earthquake vs. 164 HP / 0 Def Heatran: 187-224 (100 - 119.7%) -- guaranteed OHKO
  • I also think points about its Special Attack and Sheer Force should be combined.
  • - I don't think these are clear-cut cases. Tyranitar has a chance to OHKO with Z-Crunch and can flinch with Rock Slide outside of Trick Room, Wide Guard Celesteela is untouchable barring Flamethrower, and Aegislash can OHKO Mega Camerupt with Z-Shadow Ball. I'd consider dropping this bullet point entirely. It's not that Mega Camerupt isn't sometimes favored in these cases, but "hard check" is an exaggeration.
Set
  • I would add the following slashes:
move 1: Earth Power​
move 2: Heat Wave / Eruption​
move 3: Nature Power / Flamethrower​
move 4: Protect​

  • Eruption does slightly more damage than Heat Wave, has a higher accuracy, and has synergy with Grassy Terrain recovery. Flamethrower is useful as a single target move, such as for the previously mentioned Wide Guard Celesteela, and as a backup Fire move when Mega Camerupt is low on HP and using Eruption. It's also just nice to have an alternative slashed for when Tapu Bulu isn't being used.
  • - Fix.
Set Comments
  • - Remove. Don't need this in these sort-form analyses.
Implemented.
 
Overview
  • Its pretty decent mixed bulk allows Mega Camerupt to take on multiple attacks. For example, Mega Camerupt 2HKOes by Mega Salamence's Draco Meteor and by Mega Metagross's Earthquake. However, Mega Camerupt can be OHKOed by Mega Kangaskhan's Earthquake.
    - Mega Metagross shouldn't be using Earthquake, since non-STAB spread moves are naturally weak and it doesn't recieve a Tough Claws boost. Mega Salamence's Draco Meteor is more often a 3HKO, especially if it drops EVs as mixed variants often do. Mega Kangaskhan should also not be using Earthquake, since it's unaffected by Parental Bond in Doubles and does not OHKO Mega Camerupt even with a critical hit
196 SpA Mega Salamence Draco Meteor vs. 252 HP / 0 SpD Mega Camerupt: 97-115 (54.8 - 64.9%) -- guaranteed 2HKO
-2 196 SpA Mega Salamence Draco Meteor vs. 252 HP / 0 SpD Mega Camerupt: 49-58 (27.6 - 32.7%) -- guaranteed 4HKO
252+ Atk Mega Kangaskhan Earthquake vs. 252 HP / 4 Def Mega Camerupt: 90-108 (50.8 - 61%) -- guaranteed 2HKO
252+ Atk Mega Kangaskhan Earthquake vs. 252 HP / 4 Def Mega Camerupt on a critical hit: 136-162 (76.8 - 91.5%) -- guaranteed 2HKO
  • Mega Camerupt's high Special Attack and Sheer Force allow it to hit for big amount of damage.
    - Examples of important foes Mega Camerupt is just about able to KO (especially on neutral hits) would be nice, or this is super generic stuff. Use Battle Spot Usage Stats and check the 'Opponents when victorious' tab for Camerupt if you need ideas.
  • Water-types such as Tapu Fini and Suicune hard counters Mega Camerupt due to its 4x weakness to Water-type attacks. Mega Camerupt is also threatened by Landorus-T, which OHKOs it by Earthquake.
    - When making points like these, the emphasis needs to be on how common they are and how that creates frequent issues with maintaining field presence. Just having a weakness to some Pokemon is unremarkable without that context. Remember that the Overview needs to be talking about the Pokemon in the context of the metagame as much as possible. For example: Suicune isn't metagame defining, so it doesn't work here.
Set Comments
  • Combine the bullet points about Heat Wave + Eruption and Nature Power + Flamethrower, so there's a bullet point for each move slot.
  • Heat Wave is good spread STAB move, which hard hits Grass- and Steel-types such as Tapu Bulu, Kartana, and Celesteela, which has immunity to Earth Power.
    - Add that it gets a boost from Sheer Force, and that Grass-types resisting Ground makes Mega Camerupt's STABs synergistic.
  • Earth Power can hit Steel- and Rock-types such as Aegislash and Tyranitar for heavy damage.
    - It's also a single target attack to circumvent Wide Guard (particularly useful against Aegislash). Note also that hitting Rock-types is great because they resist Fire.
 

Egor

нет, товарищ генерал, это вы даёте
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
RoAPL Champion
Overview
  • - Mega Metagross shouldn't be using Earthquake, since non-STAB spread moves are naturally weak and it doesn't recieve a Tough Claws boost. Mega Salamence's Draco Meteor is more often a 3HKO, especially if it drops EVs as mixed variants often do. Mega Kangaskhan should also not be using Earthquake, since it's unaffected by Parental Bond in Doubles and does not OHKO Mega Camerupt even with a critical hit
196 SpA Mega Salamence Draco Meteor vs. 252 HP / 0 SpD Mega Camerupt: 97-115 (54.8 - 64.9%) -- guaranteed 2HKO
-2 196 SpA Mega Salamence Draco Meteor vs. 252 HP / 0 SpD Mega Camerupt: 49-58 (27.6 - 32.7%) -- guaranteed 4HKO
252+ Atk Mega Kangaskhan Earthquake vs. 252 HP / 4 Def Mega Camerupt: 90-108 (50.8 - 61%) -- guaranteed 2HKO
252+ Atk Mega Kangaskhan Earthquake vs. 252 HP / 4 Def Mega Camerupt on a critical hit: 136-162 (76.8 - 91.5%) -- guaranteed 2HKO
  • - Examples of important foes Mega Camerupt is just about able to KO (especially on neutral hits) would be nice, or this is super generic stuff. Use Battle Spot Usage Stats and check the 'Opponents when victorious' tab for Camerupt if you need ideas.
  • - When making points like these, the emphasis needs to be on how common they are and how that creates frequent issues with maintaining field presence. Just having a weakness to some Pokemon is unremarkable without that context. Remember that the Overview needs to be talking about the Pokemon in the context of the metagame as much as possible. For example: Suicune isn't metagame defining, so it doesn't work here.
Set Comments
  • Combine the bullet points about Heat Wave + Eruption and Nature Power + Flamethrower, so there's a bullet point for each move slot.
  • - Add that it gets a boost from Sheer Force, and that Grass-types resisting Ground makes Mega Camerupt's STABs synergistic.
  • - It's also a single target attack to circumvent Wide Guard (particularly useful against Aegislash). Note also that hitting Rock-types is great because they resist Fire.
Implemented
 
  • Add to the Overview that Mega Camerupt faces competition from Heatran even on full Trick Room teams, and Mega Charizard Y on specifically semi-Trick Room teams, as Fire-types who can spam Heat Wave. The former being particularly notable due to not using a mega slot.

When that's done:

1/2 QC
 

Darkmalice

Level 3
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Fire Blast should be considered for the 3rd option. Besides being the strongest single-target move available to Mega Camerput thanks to Sheer Force, Amoonguss alone warrants consideration for Fire Blast, giving that Camel is usually on full TR teams and Amoonguss is a threat to such teams.

252+ SpA Sheer Force Mega Camerupt Fire Blast vs. 244 HP / 188+ SpD Amoonguss: 254-302 (115.4 - 137.2%) -- guaranteed OHKO

compared to:
252+ SpA Sheer Force Mega Camerupt Flamethrower vs. 244 HP / 188+ SpD Amoonguss: 210-248 (95.4 - 112.7%) -- 68.8% chance to OHKO
252+ SpA Mega Camerupt Eruption (150 BP) vs. 244 HP / 188+ SpD Amoonguss: 200-236 (90.9 - 107.2%) -- 43.8% chance to OHKO
which outweighs the accuracy risk provided the Amoonguss is specially defensive
Heat Wave will never OHKO specially defensive Amoonguss

Physically defensive sets will be OHKOed by any Fire-type move though:
252+ SpA Sheer Force Mega Camerupt Heat Wave vs. 252 HP / 4 SpD Amoonguss: 222-264 (100.4 - 119.4%) -- guaranteed OHKO

The calcs are also surprisingly similar against Celeesta who threatens Wide Guard against Heat Wave
252+ SpA Sheer Force Mega Camerupt Fire Blast vs. 180 HP / 148+ SpD Celesteela: 228-270 (116.9 - 138.4%) -- guaranteed OHKO
252+ SpA Sheer Force Mega Camerupt Flamethrower vs. 180 HP / 148+ SpD Celesteela: 186-222 (95.3 - 113.8%) -- 68.8% chance to OHKO
252+ SpA Mega Camerupt Eruption (150 BP) vs. 180 HP / 148+ SpD Celesteela: 176-210 (90.2 - 107.6%) -- 37.5% chance to OHKO

And for the most common Pokemon in the metagame (assuming no bulk):
252+ SpA Sheer Force Mega Camerupt Fire Blast vs. 4 HP / 0 SpD Landorus-T: 174-205 (105.4 - 124.2%) -- guaranteed OHKO
252+ SpA Sheer Force Mega Camerupt Flamethrower vs. 4 HP / 0 SpD Landorus-T: 144-169 (87.2 - 102.4%) -- 18.8% chance to OHKO
Eruption and Heat Wave will never OHKO. Fire Blast can also OHKO Landorus-T with only some EVs in bulk e.g. Groundium Z sets
 
Last edited:

Egor

нет, товарищ генерал, это вы даёте
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
RoAPL Champion
Fire Blast should be considered for the 3rd option. Besides being the strongest single-target move available to Mega Camerput thanks to Sheer Force, Amoonguss alone warrants consideration for Fire Blast, giving that Camel is usually on full TR teams and Amoonguss is a threat to such teams.

252+ SpA Sheer Force Mega Camerupt Fire Blast vs. 244 HP / 188+ SpD Amoonguss: 254-302 (115.4 - 137.2%) -- guaranteed OHKO

compared to:
252+ SpA Sheer Force Mega Camerupt Flamethrower vs. 244 HP / 188+ SpD Amoonguss: 210-248 (95.4 - 112.7%) -- 68.8% chance to OHKO
252+ SpA Mega Camerupt Eruption (150 BP) vs. 244 HP / 188+ SpD Amoonguss: 200-236 (90.9 - 107.2%) -- 43.8% chance to OHKO
which outweighs the accuracy risk provided the Amoonguss is specially defensive
Heat Wave will never OHKO specially defensive Amoonguss

Physically defensive sets will be OHKOed by any Fire-type move though:
252+ SpA Sheer Force Mega Camerupt Heat Wave vs. 252 HP / 4 SpD Amoonguss: 222-264 (100.4 - 119.4%) -- guaranteed OHKO

The calcs are also surprisingly similar against Celeesta who threatens Wide Guard against Heat Wave
252+ SpA Sheer Force Mega Camerupt Fire Blast vs. 180 HP / 148+ SpD Celesteela: 228-270 (116.9 - 138.4%) -- guaranteed OHKO
252+ SpA Sheer Force Mega Camerupt Flamethrower vs. 180 HP / 148+ SpD Celesteela: 186-222 (95.3 - 113.8%) -- 68.8% chance to OHKO
252+ SpA Mega Camerupt Eruption (150 BP) vs. 180 HP / 148+ SpD Celesteela: 176-210 (90.2 - 107.6%) -- 37.5% chance to OHKO

And for the most common Pokemon in the metagame (assuming no bulk):
252+ SpA Sheer Force Mega Camerupt Fire Blast vs. 4 HP / 0 SpD Landorus-T: 174-205 (105.4 - 124.2%) -- guaranteed OHKO
252+ SpA Sheer Force Mega Camerupt Flamethrower vs. 4 HP / 0 SpD Landorus-T: 144-169 (87.2 - 102.4%) -- 18.8% chance to OHKO
Eruption and Heat Wave will never OHKO. Fire Blast can also OHKO Landorus-T with only some EVs in bulk e.g. Groundium Z sets
Thanks!
 

Egor

нет, товарищ генерал, это вы даёте
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
RoAPL Champion
Ready for the second qc check
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

* With one of the lowest in VGC base 20 Speed stats at base 20, Mega Camerupt can play in Trick Room teams very well.

* Its pretty decent mixed bulk ("bulk" implies mixed) allows Mega Camerupt to take on some strong neutral attacks such as Mega Kangaskhan's Double-Edge and Mega Salamence's Draco Meteor.

* Mega Camerupt's high Special Attack and ability Sheer Force allow it to hit for big large amounts of damage. Mega Camerupt can OHKO Mega Metagross and 2HKO Tapu Lele.

* Mega Camerupt is checked by the very common in VGC Tapu Fini due to Mega Camerupt's its 4x weakness to Water-type attacks and Tapu Fini's good special bulk. Mega Camerupt is also threatened by Landorus-T, which can OHKO it by with Earthquake.

* Mega Camerupt faces competition from Heatran even on full Trick Room teams,(RC) and from Mega Charizard Y on specifically semi-Trick Room teams, as they are also Fire-types who that can spam Heat Wave. The former being is particularly notable due to it not using a Mega slot.

[SET]
name: Trick Room Attacker
move 1: Heat Wave / Eruption
move 2: Earth Power
move 3: Nature Power / Flamethrower / Fire Blast
move 4: Protect
item: Cameruptite
ability: Solid Rock
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]

* Heat Wave is a good STAB spread STAB move,(RC) which hard that hits Grass- and Steel-types such as Tapu Bulu, Kartana, and Celesteela, which has an immunity to Earth Power,(AC) hard. Heat Wave also gets a power boost from Sheer Force. Eruption does slightly more damage than Heat Wave, has a higher accuracy, and has synergy with Grassy Terrain recovery, but Heat Wave is more consistent because Eruption's damage depends on Mega Camerupt's HP. Grass-types resisting Ground-type attacks make Mega Camerupt' STAB moves synergistic. Mega Camerupt is able to threaten the Grass-types that resist Ground with its STAB Fire-type moves.

* Earth Power is a single-(RH)target move which that can hit Steel- and Rock-types such as Aegislash, particularly if it runs Wide Guard, and Tyranitar for heavy damage.

* Nature Power in Grassy Terrain transforms into Energy Ball.(period),(AC) which is a It's the good answer for opposing Water-types. Flamethrower is a single-(RH)target move,(RC) which that can hit Wide Guard Celesteela. It's also useful as a backup move if Mega Camerupt is using Eruption and is low on HP. Fire Blast OHKOes specially defensive Amoongus and Celesteela,(AC) but its bad accuracy makes Fire Blast it less consistent than Flamethrower.

* Protect is a very important move. It allows Mega Camerupt to protect itself from double targeting and gives it a free turn for a teammate.

* Solid Rock is the pre-Mega ability of choice for pre-Mega Evolution because it reduces damage from super effective attacks and allows Camerupt to switch into attacks more freely.

* The given EV spread in 252 HP / 4 Def / 252 SpA with a Quiet nature and 0 Speed IVs in Speed maximizes Mega Camerupt's damage output and minimizes its Speed, which is important for successful using use under Trick Room.

* Mega Camerupt is good in mid-game,(RC) when Trick Room is setted set up and threats are weakened or eliminated. Mega Camerupt can also can be used in early-game to punch holes in the opposing team, but Trick Room must be setted set up.

* For successful using use, Mega Camerupt requires Trick Room, so a Trick Room setter such as Porygon2, Gothitelle, and or Oranguru is necessary in team tandem with Mega Camerupt. Oranguru works especially well because with Instruct,(AC) it can provide two Mega Camerupt's Camerupt with two attacks instead of one.

* Tapu Bulu is an excellent teammate because it sets up Grassy Terrain, which turns Nature Power into Energy Ball and weakens dangerous for Mega Camerupt Earthquake. Tapu Bulu is useful outside of Trick Room,(RC) if you failed to setup set it up. In return, Mega Camerupt can take on Poison-type attacks and threatens Steel-types.

* Ferrothorn is also a good teammate. It can take on Water-types such as Tapu Fini,(AC) and switch into Ground-type attacks,(AC) and.(period) Also Ferrothorn can function under Trick Room. In return, Mega Camerupt can freely switch into a Fire-type attack.
GP 1/1
 

Egor

нет, товарищ генерал, это вы даёте
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
RoAPL Champion
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

* With one of the lowest in VGC base 20 Speed stats at base 20, Mega Camerupt can play in Trick Room teams very well.

* Its pretty decent mixed bulk ("bulk" implies mixed) allows Mega Camerupt to take on some strong neutral attacks such as Mega Kangaskhan's Double-Edge and Mega Salamence's Draco Meteor.

* Mega Camerupt's high Special Attack and ability Sheer Force allow it to hit for big large amounts of damage. Mega Camerupt can OHKO Mega Metagross and 2HKO Tapu Lele.

* Mega Camerupt is checked by the very common in VGC Tapu Fini due to Mega Camerupt's its 4x weakness to Water-type attacks and Tapu Fini's good special bulk. Mega Camerupt is also threatened by Landorus-T, which can OHKO it by with Earthquake.

* Mega Camerupt faces competition from Heatran even on full Trick Room teams,(RC) and from Mega Charizard Y on specifically semi-Trick Room teams, as they are also Fire-types who that can spam Heat Wave. The former being is particularly notable due to it not using a Mega slot.

[SET]
name: Trick Room Attacker
move 1: Heat Wave / Eruption
move 2: Earth Power
move 3: Nature Power / Flamethrower / Fire Blast
move 4: Protect
item: Cameruptite
ability: Solid Rock
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]

* Heat Wave is a good STAB spread STAB move,(RC) which hard that hits Grass- and Steel-types such as Tapu Bulu, Kartana, and Celesteela, which has an immunity to Earth Power,(AC) hard. Heat Wave also gets a power boost from Sheer Force. Eruption does slightly more damage than Heat Wave, has a higher accuracy, and has synergy with Grassy Terrain recovery, but Heat Wave is more consistent because Eruption's damage depends on Mega Camerupt's HP. Grass-types resisting Ground-type attacks make Mega Camerupt' STAB moves synergistic. Mega Camerupt is able to threaten the Grass-types that resist Ground with its STAB Fire-type moves.

* Earth Power is a single-(RH)target move which that can hit Steel- and Rock-types such as Aegislash, particularly if it runs Wide Guard, and Tyranitar for heavy damage.

* Nature Power in Grassy Terrain transforms into Energy Ball.(period),(AC) which is a It's the good answer for opposing Water-types. Flamethrower is a single-(RH)target move,(RC) which that can hit Wide Guard Celesteela. It's also useful as a backup move if Mega Camerupt is using Eruption and is low on HP. Fire Blast OHKOes specially defensive Amoongus and Celesteela,(AC) but its bad accuracy makes Fire Blast it less consistent than Flamethrower.

* Protect is a very important move. It allows Mega Camerupt to protect itself from double targeting and gives it a free turn for a teammate.

* Solid Rock is the pre-Mega ability of choice for pre-Mega Evolution because it reduces damage from super effective attacks and allows Camerupt to switch into attacks more freely.

* The given EV spread in 252 HP / 4 Def / 252 SpA with a Quiet nature and 0 Speed IVs in Speed maximizes Mega Camerupt's damage output and minimizes its Speed, which is important for successful using use under Trick Room.

* Mega Camerupt is good in mid-game,(RC) when Trick Room is setted set up and threats are weakened or eliminated. Mega Camerupt can also can be used in early-game to punch holes in the opposing team, but Trick Room must be setted set up.

* For successful using use, Mega Camerupt requires Trick Room, so a Trick Room setter such as Porygon2, Gothitelle, and or Oranguru is necessary in team tandem with Mega Camerupt. Oranguru works especially well because with Instruct,(AC) it can provide two Mega Camerupt's Camerupt with two attacks instead of one.

* Tapu Bulu is an excellent teammate because it sets up Grassy Terrain, which turns Nature Power into Energy Ball and weakens dangerous for Mega Camerupt Earthquake. Tapu Bulu is useful outside of Trick Room,(RC) if you failed to setup set it up. In return, Mega Camerupt can take on Poison-type attacks and threatens Steel-types.

* Ferrothorn is also a good teammate. It can take on Water-types such as Tapu Fini,(AC) and switch into Ground-type attacks,(AC) and.(period) Also Ferrothorn can function under Trick Room. In return, Mega Camerupt can freely switch into a Fire-type attack.
GP 1/1
Implemented.
Carbonific, analysis is ready to upload.
 

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