Completed Can corpses officiate battles?

The Rules said:
B3P1 Singles
3 Substitutions
2 recoveries / 5 chills
Team LouisCyphre
:aegislash::thundurus::sableye:

Nemesis (Aegislash-S ♀)
★★★ ⭒ ⭒

Serious nature ( +None, -None )
Typing: Steel/Ghost
Abilities: Stance Change
Name Etymology:
A god from the Oceanides in Greek myth, presiding over justice. She dispenses good and ill fortune among mortals in the exact proportion they deserve; as well as personally punishing acts of mortal hubris before the gods.

Attitude and Motive:
Thinks herself meritocratic, but can be blind to extenuating circumstances. She heaps praise onto strong foes, but is often harsh to those she decides are lazy or cowardly.

History:
Common folklore claims that Pokemon of this family are formed from the souls of the weapon's former victims, and Nemesis insists that she was executed for attempted revolution in some long-forgotten kingdom. Morbid claims aside, her inability to answer questions pertaining to the era consistently casts some doubt over her story.

HP: 85
Attack: 4
Defen.: 10
Sp.Atk: 4
Sp.Def: 10
Speed: 60
Size: 3
Weight: 4


:ss/aegislash-blade:
Aegislash-B
Typing:
Steel/Ghost
Ability: Stance Change
HP: 85
Attack: 10
Defen.: 4
Sp.Atk: 10
Sp.Def: 4
Speed: 60
Size: 3
Weight: 4


Moves
Aerial Ace
Air Slash
Attract
Autotomize
Block
Brick Break
Brutal Swing
Close Combat
Confide
Cut
Destiny Bond
Double Team
Endure
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Head Smash
Hidden Power [Ground]
Hyper Beam
Iron Defense
Iron Head
King's Shield
Metal Sound
Night Slash
Power Trick
Protect
Psycho Cut
Pursuit
Rain Dance
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Round
Sacred Sword
Screech
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Solar Blade
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Toxic
Wide Guard

Oojin (Thundurus ♂)
★★★★

Bold nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Prankster HA: Defiant
Name Etymology:
15th legendary Emperor of ancient Japan who was crowned at the age of 4. He was later deified as Hachiman, a Shinto god of archery and war.

Attitude and Motive:
Restrained, but only barely. Often struggles with containing his temper and his pride.

History:
Oojin is an incarnate spirit of storms, who often allows himself to run wild across the open sea. When he was enjoying his most recent creation, he drifted outside of his chosen domain and caused the crashing of an aircraft upon the ocean. The sole pilot was unharmed, but Oojin was still reprimanded by his brother spirits. As penance for causing havoc outside of his realm, he now must answer the battle call of the trainer he caused to crash.

HP: 90
Attack: 7 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 6
Speed: 111
Size: 3
Weight: 4


:ss/thundurus-therian:
Thundurus-T
Typing:
Electric/Flying
Ability: Volt Absorb
HP: 90
Attack: 7 (-)
Defen.: 7 (+)
Sp.Atk: 10
Sp.Def: 6
Speed: 101
Size: 3
Weight: 4


Moves
Agility
Assurance
Astonish
Attract
Bite
Body Slam
Brick Break
Brutal Swing
Bulk Up
Charge
Charge Beam
Confide
Crunch
Dark Pulse
Defog
Discharge
Double Team
Eerie Impulse
Electro Ball
Electroweb
Embargo
Endure
Facade
Flash Cannon
Fling
Fly
Focus Blast
Foul Play
Frustration
Giga Impact
Grass Knot
Hammer Arm
Heal Block
Hidden Power [Ice]
Hyper Beam
Incinerate
Iron Tail
Knock Off
Lash Out
Leer
Nasty Plot
Payback
Protect
Psychic
Rain Dance
Rest
Return
Revenge
Rising Voltage
Rock Smash
Role Play
Round
Scary Face
Secret Power
Shock Wave
Sky Drop
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snore
Strength
Substitute
Superpower
Swagger
Taunt
Thief
Thrash
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
U-turn
Uproar
Volt Switch
Weather Ball
Wild Charge

Washington (Sableye ♂)
★★★★

Adamant nature ( +Attack, -Sp.Attack )
Typing: Dark/Ghost
Abilities: Keen Eye, Stall HA: Prankster
Name Etymology:
important lore

Attitude and Motive:
A capricious and conniving soul, at least outwardly. Revels in the attention of others, good or ill.

History:

HP: 80
Attack: 7 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 50
Size: 1
Weight: 2


Moves
Aerial Ace
Ally Switch
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Gyro Ball
Headbutt
Helping Hand
Hex
Hidden Power [Grass]
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Lash Out
Leer
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Poltergeist
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Tickle
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp
Wonder Room
Zen Headbutt

VS​
Team Doduodrio
:bisharp::jumbao::slowbro:
:ss/bisharp:
Bisharp: Rook - Male - Stage 4
Types: Dark/Steel
Abilities: Defiant / Inner Focus / (Unlocked) Pressure
Profile:
Rook is overly cautious and trusts nobody because of past experiences. He's more of a strong and silent type. Rook has a dangerous obsession with sharpening his blades and is always hungry for a fight. Doduodrio hopes to get through to him somehow.

How They Met:
Once, Rook was undefeated and led his own pack of Pawniard. Until one of them evolved into a Bisharp and challenged his leadership. And defeated him, driving him out of the pack. In doing so, his pride was damaged, maybe irreparably so, so when Doduodrio stumbled upon him, he immediately challenged him to a battle. As Rook was still hurt from his duel with the other Bisharp, he lost easily and was caught.

Name Origins:
"Rook" is the name of a chess piece. Fairly straightforward name.
Hidden Power: Flying
Nature: Impish (+2 Def, -1 SpA)
HP: 85
Atk: 9
Def: 9 (+)
SpA: 4 (-)
SpD: 5
Spe: 70

Size Class: 3
Weight Class: 4
Aerial Ace
Air Slash
Assurance
Attract
Beat Up
Brick Break
Confide
Cut
Dark Pulse
Dig
Double Team
Dual Chop
Embargo
Endure
Facade
False Swipe
Feint Attack
Fling
Focus Blast
Foul Play
Frustration
Fury Cutter
Giga Impact
Grass Knot
Guillotine
Headbutt
Hidden Power (Flying)
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Magnet Rise
Mean Look
Metal Burst
Metal Claw
Metal Sound
Night Slash
Payback
Poison Jab
Power-Up Punch
Protect
Psycho Cut
Pursuit
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Polish
Rock Smash
Rock Tomb
Role Play
Round
Sandstorm
Scary Face
Scratch
Screech
Secret Power
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Stealth Rock
Steel Beam
Stone Edge
Substitute
Sucker Punch
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Wave
Torment
Toxic
X-Scissor
:SS/Jumbao:
Jumbao: Taro - Female - Stage 3
Types: Grass/Fairy
Abilities: Drought / Trace / (Unlocked) Overcoat
Profile:
Taro likes to dance happily, shaking her hefty limbs and spinning to create a maraca sound that would rival Maractus. The dance can strengthen the sunlight which lets her fire off powerful Solarbeams. Her large size can be a bit difficult when navigating tight spaces, but it also lends her enormous strength, although Taro prefers to use special moves over physical moves. Despite her extreme weakness in Poison-type attacks, she and Node are good friends since they are both very energetic.

How They Met:
On a trip through Alola, Doduodrio met Taro in the lush jungle filled with tropical trees and plants. Being a jungle, it was quite difficult to navigate, so he asked Taro for assistance and they've been friends ever since!

Name Origins:
Jumbao's limbs are visually very similar to the taro root.

Side Note:
Since Taro does not seem to have an obvious mouth to talk with, she communicates through :blobsad: and :bloblul: .
Hidden Power: Ground
Nature: Docile (+10% Def, -10% Def)
HP: 95
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96

Size Class: 4
Weight Class: 10
Arm Thrust
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Seed
Confide
Dazzling Gleam
Detect
Double Team
Draining Kiss
Endure
Energy Ball
Explosion
Facade
Fake Out
Flame Burst
Flower Shield
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gyro Ball
Healing Wish
Heavy Slam
Helping Hand
Hidden Power (Ground)
Hyper Beam
Ingrain
Leaf Storm
Leafage
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Metronome
Misty Terrain
Moonblast
Natural Gift
Play Rough
Protect
Psych Up
Rest
Return
Rototiller
Round
Safeguard
Sandstorm
Seed Bomb
Self-Destruct
Shadow Ball
Shore Up
Sleep Talk
Smelling Salts
Snore
Solar Beam
Solar Blade
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Tackle
Toxic
Wish
Wonder Room
Wood Hammer
Worry Seed
:SS/Slowbro:
Slowbro: Sheldon - Male - Stage 3
Types: Water/Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.

Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.

How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.

Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Hidden Power: Electric
Nature: Hardy (+10% Atk, -10% Atk)
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30

Size Class: 3
Weight Class: 4
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt

D2 1 = duo send first, 2 = Lou send first: 2
LouisCyphre sends out
Doduodrio sends out and orders
Louis Cyphre orders
Gemini Taurus refs​
 
1660699587183.png

"Sorry, I didn't see that you had already posted. (I wasn't watching this thread...) Taro, let's go!"

:ss/jumbao:
:blobthumbsup:

Sending in Taro the Jumbao and DO NOT activate Drought and DO activate Trace (Prankster)

Worry Seed - Moonblast - Dazzling Gleam

[CASOT] IF Sableye is under the effects of a P/E move when you are to act, use Flower Shield first instance and Chill second instance and push back
[CASOT] IF Sableye is under the effects of Magic Coat AND you are to use Worry Seed, use Ingrain first instance and Flower Shield second instance and push back
 
:ss/sableye:ROUND 1:ss/jumbao:

Team LouisCyphre

80/100 | (7/5/4/5/50) Keen Eye, Stall, Pranster

85/100 | (4/10/4/10/60) Stance Change

90/100 | (7/7/9/6/111) Prankster, Defiant


vs

Team Doduodrio

95/100 | (5/7/9/7/96) Drought, Trace, Overcoat

95/100 | (6/8/7/6/30) Oblivious, Own Tempo, Regenerator

85/100 | (9/9/4/5/70) Defiant, Inner Focus, Pressure

Action 1

Jumbao traced Prankster!
6EN

Sableye is tightening its focus!

Jumbao used Worry Seed!
Sableye is too dark to fall for the prank!
It failed!
7EN

Sableye used Poison Punch!
Crit [<=1]: 1
Its a critical hit!
Poison [<=3000]: 5185
Damage: (15+3)*2 = 36
32EN

Action 2

Jumbao used Moonblast!
Crit [<=1]: 1
It's a critical hit!
-SpA [<=3000]: 3645
Damage: (10+3+3+4)*1.5 = 30
6EN

Sableye used Metal Burst!
Damage: (30)*1.25 = 38
9EN

Action 3

Jumbao used Dazzling Gleam!
Crit [<=1]: 23
Damage: (8+3+4)*1.5 = 23
5EN

Sableye used Metal Burst!
Damage: (23)*1.25 = 29
12EN

Jumbao fainted!


Field
The field is empty

Team LouisCyphre

27/47 | (7/5/4/5/50) Keen Eye, Stall, Pranster, Combination Used

85/100 | (4/10/4/10/60) Stance Change

90/100 | (7/7/9/6/111) Prankster, Defiant


vs

Team Doduodrio

KO/82 | (5/7/9/7/96) Drought, Prankster (3A), Overcoat

95/100 | (6/8/7/6/30) Oblivious, Own Tempo, Regenerator

85/100 | (9/9/4/5/70) Defiant, Inner Focus, Pressure

LouisCyphre is the winner!

Rewards​

LouisCyphre pays 2JC and receives 1TC, 2RC.
Doduodrio pays 2JC and receives 1TC, 2RC.
Gemini Taurus receives 6JC, 2RC.​
 

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